Edaarin
08-17-2004, 09:09 PM
I know he's going to claim this never happened, because my puny rogue-like abilities are nothing. Anyway, here I am in my store putting new shit up when...
Klaive's group just arrived.
>
Klaive's group just went east.
>
Roundtime: 3 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
>
The ground around you seems to shake violently, making it hard to stand.
Suddenly, the ground seems steadier.
>
You are now in an offensive stance.
>.signs
[Press the ESCape key to abort script.]
sign defending
Your dancing fingers weave a web of protection around you!
[Script]>sign warding
Your dancing fingers weave a web of protection around you!
[Script]>sign shields
The handsome lad behind the bar pumps another tankard of ale from one of the polished taps.
[Script]>
Your dancing fingers weave a web of protection around you!
[Script]>sign striking
You grip your vultite duelist sabre with renewed vigor!
[Script]>
Klaive's group just arrived.
[Script]>
Klaive's group just went out.
So...ran before I could finish getting my signs up. I finished stocking the store, then went back to Hearthstone to BS for a little. Waited a bit, saw Kurapira die, saw her outside the gate so I stalked.
>stalk kura
You move into position to stalk Kurapira when he moves.
[Wehnimer's, Outside Gate]
Citizens, merchants and assorted dregs of society jostle against you before the great wooden gates of Wehnimer's Landing. Harried guards and militiamen try to keep the chaos to a minimum, but it is hard to keep track of those entering, let alone leaving, this large trading post. A dirt path encircling the wooden palisade of the town leads east and southwest. Nailed prominently to the wooden wall beside the gate is a sign you really should read. You also see a silvery white arrow crested with red bands, some light leather, a wooden shield, a short sword, a grey peak tiger, a massive wheeled tower and a Wayside Inn.
Also here: Kurapira, Vitruvian
Obvious paths: north, east, southwest, northwest
>
Clair just came through the wooden gates.
>
Kurapira just entered a Wayside Inn.
[Wayside Inn, Dining Room]
This ramshackle hostel bears the signs of rough use by hard-bitten travellers and headstrong adventurers. Several blade-scarred tables and low stools are lined up against the walls, while the central area is dominated by a large firepit around which is a low platform covered with a few ratty bearskins. The clatter of clay tankards and the smell of humble victuals provide some small comfort to the steady stream of wayfarers who pause here to meet and greet one another. You also see a steep stair and some inviting tables.
Also here: Kurapira
Obvious exits: south, out
>
Kurapira heads over to the Aesthetic Aster Table.
>
I figured I wanted to go whaling today, and I knew where one was the other would follow...so not more than a minute later...
Klaive's group just arrived.
>
Siwas heads over to the Rustic Rose Table.
>
You feel at full magical power again.
>You move into position to stalk Klaive when he moves.
>
Klaive is the leader of your group.
Suzama is also a member of your group.
Krivihmyth is also a member of your group.
Your group status is currently open. You may be joined or taken into another group by the actions of another player.
Type GROUP CLOSE to set your group status to closed.
Type GROUP HELP for a list of other options.
>
* Nubunga just bit the dust!
>
Krivihmyth grins.
>
Maldibion just went out.
>
Abysso's group just arrived.
>
Maldibion just arrived.
>
Maldibion sits down.
>
Abysso's group just went out.
>
Maldibion stands up.
>l
[Wayside Inn, Dining Room]
This ramshackle hostel bears the signs of rough use by hard-bitten travellers and headstrong adventurers. Several blade-scarred tables and low stools are lined up against the walls, while the central area is dominated by a large firepit around which is a low platform covered with a few ratty bearskins. The clatter of clay tankards and the smell of humble victuals provide some small comfort to the steady stream of wayfarers who pause here to meet and greet one another. You also see the Borkul disk, a steep stair and some inviting tables.
Also here: Maldibion, Suzama, Krivihmyth, Klaive
Obvious exits: south, out
>
Maldibion just went south.
>
You are now in an offensive stance.
>
Maldibion just arrived.
>
You leap from hiding to attack!
You thrust with a resplendent vultite duelist sabre at Klaive!
AS: +433 vs DS: +181 with AvD: +37 + d100 roll: +16 = +305
... and hit for 93 points of damage!
Incredible shot impales a kidney. Too painful to even scream.
* Klaive drops dead at your feet!
The brilliant luminescence fades from around Klaive.
The light blue glow leaves Klaive.
The air calms down around Klaive.
The bright luminescence fades from around Klaive.
A shadow seems to detach itself from Klaive's body, swiftly dissipating into the air.
The deep blue glow leaves Klaive.
The white light leaves Klaive.
The very powerful look leaves Klaive.
The silvery luminescence fades from around Klaive.
A nearby goodwife screams, "Murder!"
Roundtime: 5 sec.
>
* Klaive just bit the dust!
>
Krivihmyth growls ferociously!
>
Roundtime: 2 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
>
Maldibion blinks.
>
Klaive's body decays into compost.
I didn't even get a chance to gloat!
[Edited on 8-18-2004 by Edaarin]
Klaive's group just arrived.
>
Klaive's group just went east.
>
Roundtime: 3 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
>
The ground around you seems to shake violently, making it hard to stand.
Suddenly, the ground seems steadier.
>
You are now in an offensive stance.
>.signs
[Press the ESCape key to abort script.]
sign defending
Your dancing fingers weave a web of protection around you!
[Script]>sign warding
Your dancing fingers weave a web of protection around you!
[Script]>sign shields
The handsome lad behind the bar pumps another tankard of ale from one of the polished taps.
[Script]>
Your dancing fingers weave a web of protection around you!
[Script]>sign striking
You grip your vultite duelist sabre with renewed vigor!
[Script]>
Klaive's group just arrived.
[Script]>
Klaive's group just went out.
So...ran before I could finish getting my signs up. I finished stocking the store, then went back to Hearthstone to BS for a little. Waited a bit, saw Kurapira die, saw her outside the gate so I stalked.
>stalk kura
You move into position to stalk Kurapira when he moves.
[Wehnimer's, Outside Gate]
Citizens, merchants and assorted dregs of society jostle against you before the great wooden gates of Wehnimer's Landing. Harried guards and militiamen try to keep the chaos to a minimum, but it is hard to keep track of those entering, let alone leaving, this large trading post. A dirt path encircling the wooden palisade of the town leads east and southwest. Nailed prominently to the wooden wall beside the gate is a sign you really should read. You also see a silvery white arrow crested with red bands, some light leather, a wooden shield, a short sword, a grey peak tiger, a massive wheeled tower and a Wayside Inn.
Also here: Kurapira, Vitruvian
Obvious paths: north, east, southwest, northwest
>
Clair just came through the wooden gates.
>
Kurapira just entered a Wayside Inn.
[Wayside Inn, Dining Room]
This ramshackle hostel bears the signs of rough use by hard-bitten travellers and headstrong adventurers. Several blade-scarred tables and low stools are lined up against the walls, while the central area is dominated by a large firepit around which is a low platform covered with a few ratty bearskins. The clatter of clay tankards and the smell of humble victuals provide some small comfort to the steady stream of wayfarers who pause here to meet and greet one another. You also see a steep stair and some inviting tables.
Also here: Kurapira
Obvious exits: south, out
>
Kurapira heads over to the Aesthetic Aster Table.
>
I figured I wanted to go whaling today, and I knew where one was the other would follow...so not more than a minute later...
Klaive's group just arrived.
>
Siwas heads over to the Rustic Rose Table.
>
You feel at full magical power again.
>You move into position to stalk Klaive when he moves.
>
Klaive is the leader of your group.
Suzama is also a member of your group.
Krivihmyth is also a member of your group.
Your group status is currently open. You may be joined or taken into another group by the actions of another player.
Type GROUP CLOSE to set your group status to closed.
Type GROUP HELP for a list of other options.
>
* Nubunga just bit the dust!
>
Krivihmyth grins.
>
Maldibion just went out.
>
Abysso's group just arrived.
>
Maldibion just arrived.
>
Maldibion sits down.
>
Abysso's group just went out.
>
Maldibion stands up.
>l
[Wayside Inn, Dining Room]
This ramshackle hostel bears the signs of rough use by hard-bitten travellers and headstrong adventurers. Several blade-scarred tables and low stools are lined up against the walls, while the central area is dominated by a large firepit around which is a low platform covered with a few ratty bearskins. The clatter of clay tankards and the smell of humble victuals provide some small comfort to the steady stream of wayfarers who pause here to meet and greet one another. You also see the Borkul disk, a steep stair and some inviting tables.
Also here: Maldibion, Suzama, Krivihmyth, Klaive
Obvious exits: south, out
>
Maldibion just went south.
>
You are now in an offensive stance.
>
Maldibion just arrived.
>
You leap from hiding to attack!
You thrust with a resplendent vultite duelist sabre at Klaive!
AS: +433 vs DS: +181 with AvD: +37 + d100 roll: +16 = +305
... and hit for 93 points of damage!
Incredible shot impales a kidney. Too painful to even scream.
* Klaive drops dead at your feet!
The brilliant luminescence fades from around Klaive.
The light blue glow leaves Klaive.
The air calms down around Klaive.
The bright luminescence fades from around Klaive.
A shadow seems to detach itself from Klaive's body, swiftly dissipating into the air.
The deep blue glow leaves Klaive.
The white light leaves Klaive.
The very powerful look leaves Klaive.
The silvery luminescence fades from around Klaive.
A nearby goodwife screams, "Murder!"
Roundtime: 5 sec.
>
* Klaive just bit the dust!
>
Krivihmyth growls ferociously!
>
Roundtime: 2 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
>
Maldibion blinks.
>
Klaive's body decays into compost.
I didn't even get a chance to gloat!
[Edited on 8-18-2004 by Edaarin]