bremerial
02-12-2013, 05:44 PM
For those who are not mathematically challenged, could someone tell me how many premie points would be needed to take a vultite claid to +25. This is the information I got but I don't have the foggiest idea how to work it out.
| Enchant (+5 added to item) - variable costs: |
| When calculating costs, fractions are truncated 19 / 5 = 3.8 becomes 3. |
| Base cost for enchants with starting enchants of +0 to +15 is: |
| (300 + (300 * ((current plus + 4) / 5))) |
| Base cost for enchants with starting enchants of +16 to +45 is: |
| (1200 + (400 * ((current plus - 11) / 5))) |
| If the item has flares or special scripting (non-fluff), add 600 to the cost. |
| If the item has padding or weighting, add (level padding/weighting) * 100 to the cost. |
| If the item is a Defender item, add defender level bonus * 100 to the cost. |
| If the item gives a bonus to TD, add TD bonus * 100 to the cost. |
| |
| Exception: New-style (only) claidhmores cost ((40 + 2 * new plus) * 100). |
| Exception: Adamantine costs double the normal points. |
| Exception: Zelnorn carries the flaring surcharge. The new enchant will be based on |
| the total AS + DS bonus and the +5 will be split between those qualities. |
| Exception: For extra costs, see information listed in surcharge section below. |
| Exception: Negatively enchanted items must be brought up to zero via normal means, |
| where enchanting is done in increments of 5 and items are treated as if they are |
| being brought from 0x to 1x in terms of enchanting base cost (note that any |
| surcharges will still be applied and added to the base enchanting cost.) For |
| example, taking an item from -10 to -5 is 300 points for the base enchanting cos. |
| You could then take that item from -5 to 0 for another 300 points as the base |
| enchanting cost. |
| Enchant (+5 added to item) - variable costs: |
| When calculating costs, fractions are truncated 19 / 5 = 3.8 becomes 3. |
| Base cost for enchants with starting enchants of +0 to +15 is: |
| (300 + (300 * ((current plus + 4) / 5))) |
| Base cost for enchants with starting enchants of +16 to +45 is: |
| (1200 + (400 * ((current plus - 11) / 5))) |
| If the item has flares or special scripting (non-fluff), add 600 to the cost. |
| If the item has padding or weighting, add (level padding/weighting) * 100 to the cost. |
| If the item is a Defender item, add defender level bonus * 100 to the cost. |
| If the item gives a bonus to TD, add TD bonus * 100 to the cost. |
| |
| Exception: New-style (only) claidhmores cost ((40 + 2 * new plus) * 100). |
| Exception: Adamantine costs double the normal points. |
| Exception: Zelnorn carries the flaring surcharge. The new enchant will be based on |
| the total AS + DS bonus and the +5 will be split between those qualities. |
| Exception: For extra costs, see information listed in surcharge section below. |
| Exception: Negatively enchanted items must be brought up to zero via normal means, |
| where enchanting is done in increments of 5 and items are treated as if they are |
| being brought from 0x to 1x in terms of enchanting base cost (note that any |
| surcharges will still be applied and added to the base enchanting cost.) For |
| example, taking an item from -10 to -5 is 300 points for the base enchanting cos. |
| You could then take that item from -5 to 0 for another 300 points as the base |
| enchanting cost. |