TheEschaton
02-03-2013, 12:34 AM
www.wizardrythegame.com
Edit: Free to play, 2gig download. Looks like it's made in the 90s, but hell, I play WoW, graphical fidelity isn't on my list of must-haves. Published by SoE, who did Planetside.
This game is pretty hardcore, so far. It reminds me of old school Gemstone. It has perma-death, which can mitigated in various ways (like the deed system, you can offer items you picked up to better your revival rate). It has the ability for PKs and to loot the bodies of ppl you kill. There's no health or mana regen outside of consumables or spells cast on you.
You even have to rest at an inn to absorb XP. And it's hard (for noobs). my friend who told me about it said a level 1 beetle killed him. I pwned said beetle.
Oh, and I spent like an hour at the character creation screen because you roll "bonus points" to allocate to your toon when it is created. Max is 70, minimum I've seen is 6, 1% chance to roll >=12. It reminded me of trying to roll 750s in old Gemstone and made me wish for an autoroller.
Combat is whatever so far, but it's more RPG in nature - it's even kind of strategic, in that you have to only use heals when it's not going to be a waste, because the heals consume mana and you can't get that back til you go to town or consume a pot. There's a block system too, where you have a shield that say, has 75 block. You can block up to 74 damage, and then it regens, and you take no physical damage. If you take 75 or more damage, the shield "breaks" and you have much slower regen on both the block and your maneuver abilities. Oh yes, there's a maneuver meter as well, land an attack to gain "OD" (max 200, no clue what it stands for), use it for certain abilities (as a priest, I have one which shields a target to prevent stuns) and for dodging. And a condition system, which I haven't really experienced yet here at level 2. There's even a lawful/neutral/chaotic system, with certain skills having extra effects for certain alignments.
It might be interesting in later levels, who knows.
Edit: Free to play, 2gig download. Looks like it's made in the 90s, but hell, I play WoW, graphical fidelity isn't on my list of must-haves. Published by SoE, who did Planetside.
This game is pretty hardcore, so far. It reminds me of old school Gemstone. It has perma-death, which can mitigated in various ways (like the deed system, you can offer items you picked up to better your revival rate). It has the ability for PKs and to loot the bodies of ppl you kill. There's no health or mana regen outside of consumables or spells cast on you.
You even have to rest at an inn to absorb XP. And it's hard (for noobs). my friend who told me about it said a level 1 beetle killed him. I pwned said beetle.
Oh, and I spent like an hour at the character creation screen because you roll "bonus points" to allocate to your toon when it is created. Max is 70, minimum I've seen is 6, 1% chance to roll >=12. It reminded me of trying to roll 750s in old Gemstone and made me wish for an autoroller.
Combat is whatever so far, but it's more RPG in nature - it's even kind of strategic, in that you have to only use heals when it's not going to be a waste, because the heals consume mana and you can't get that back til you go to town or consume a pot. There's a block system too, where you have a shield that say, has 75 block. You can block up to 74 damage, and then it regens, and you take no physical damage. If you take 75 or more damage, the shield "breaks" and you have much slower regen on both the block and your maneuver abilities. Oh yes, there's a maneuver meter as well, land an attack to gain "OD" (max 200, no clue what it stands for), use it for certain abilities (as a priest, I have one which shields a target to prevent stuns) and for dodging. And a condition system, which I haven't really experienced yet here at level 2. There's even a lawful/neutral/chaotic system, with certain skills having extra effects for certain alignments.
It might be interesting in later levels, who knows.