Methais
02-01-2013, 01:06 AM
EDIT: DUE TO A RECENT EVENT OF AWESOMENESS, THE SALE HAS BEEN CANCELED.But I'll leave the contents up anyway for the l33tness factor.
To the guy that sent me the "good riddance" rep the other day, please insert this entire post into your goatsehole. To everyone else, thanks for all the kind words, they mean a lot, as well as the reminders of how awesome I am.
(No longer) looking to sell the greatest wizard in the history of Elanthia. This will be an account takeover to preserve his house, which in my opinion, adds tremendous value to the character, as there isn't anything remotely like what is inside of it in the game. You'll see why further down. If you disagree with that, I don't care.
I have no set price, but am taking offers. Very, very high and ridiculous offers. This character is a pure killing machine to anything not immune to fire. He is an insanely destructive force in a troll warcamp like no other. Due to troll's fire weakness, immolate will hit them up to 10 times per cast instead of the regular 5, 908 splash effects have an extra flare, and 906 gets a flare as well. This is a troll thing and not a Methais thing, but when you couple that with 202 ranks of fire lore, everything in sight is dead in a matter of seconds.
Has roughly a 25-30% instant kill rate with immolate against anything, and usually crit kills otherwise. Can easily hunt anywhere without outside spells. Usually when you see me die, it's because I tabbed out while running my travel script to go hunt and then forgot I was playing and tabbed back over dead.
You can find more info about Immolation pwnage in this old thread:
http://forum.gsplayers.com/showthread.php?22624-Fire-Lore-Appreciation
Race: Half-Elf Profession: Wizard (shown as: Mage)
Gender: Male Age: 362 Expr: 13862891 Level: 100
Normal (Bonus) ... Enhanced (Bonus)
Strength (STR): 100 (25) ... 100 (25)
Constitution (CON): 64 (7) ... 64 (7)
Dexterity (DEX): 100 (30) ... 105 (32)
Agility (AGI): 69 (19) ... 69 (19)
Discipline (DIS): 85 (12) ... 85 (12)
Aura (AUR): 100 (25) ... 100 (25)
Logic (LOG): 100 (25) ... 100 (25)
Intuition (INT): 100 (25) ... 100 (25)
Wisdom (WIS): 100 (25) ... 100 (25)
Influence (INF): 100 (30) ... 100 (30)
Mana: 364 Silver: 0
Armor Use..........................| 20 4
Combat Maneuvers...................| 25 5
Physical Fitness...................| 163 63
Arcane Symbols.....................| 302 202
Magic Item Use.....................| 302 202
Spell Aiming.......................| 302 202
Harness Power......................| 257 157
Elemental Mana Control.............| 201 101
Spirit Mana Control................| 70 15
Elemental Lore - Fire..............| 302 202
Disarming Traps....................| 201 101
Perception.........................| 201 101
Climbing...........................| 201 101
Swimming...........................| 201 101
Spell Lists
Major Elemental....................| 153
Spell Lists
Minor Elemental....................| 75
Spell Lists
Wizard.............................| 66
Level: 100 Deeds: 40
Experience: 13873464 Death's Sting: None
Exp. to next TP: 1536 Recent Deaths: 0
Mental TPs: 0 Fame: 116078900
Physical TPs: 18 Mana: 364/364 max
(4868 Phy converted to Mnt)
Your mind is as clear as a bell.
Master of Sunfist. Has FIXSKILLS available.
You currently have 60536 unspent bounty points.
You have accumulated a total of 823736 lifetime bounty points.
You hurl a stream of fire at a jungle troll!
AS: +477 vs DS: +96 with AvD: +27 + d100 roll: +34 = +442
... and hit for 212 points of damage!
Intestines rupture from intense heat; a jungle troll dies a slow, painful death.
You gesture at a spectral triton defender.
CS: +552 - TD: +397 + CvA: +25 + d100: +97 == +277
Warding failed!
Wisps of black smoke swirl around a spectral triton defender and he bursts into flame!
... 45 points of damage!
Huge strike vaporizes the right thigh.
The triton defender convulses, falling inward upon itself while the leg mends.
It is knocked to the ground!
... 45 points of damage!
Hard blast to the side of the left eye.
Strike carries right on through the bridge of the nose, the other eye, and the rest of the head!
... 50 points of damage!
Strong attack separates head from shoulders.
Head disappears in the breeze as a new one forms on the triton defender's shoulders!
... 40 points of damage!
A strong blow cleaves the right wrist!
The hand dangles, spinning slowly, and then snaps back in place!
... 70 points of damage!
Amazing strike enters one side and exits the other, neatly cutting the triton defender in half!
To your horror the two parts rejoin a moment later.
The flames around a spectral triton defender continue to burn!
Cast Roundtime 3 Seconds.
You gesture at a wind wraith.
CS: +501 - TD: +275 + CvA: +25 + d100: +67 == +318
Warding failed!
... 50 points of damage!
Huge strike vaporizes the left thigh.
The wind wraith convulses, falling inward upon itself while the leg mends.
Cast Roundtime 3 Seconds.
493 Wizard CS.
Master of Sunfist. No idea if he can still society reset. I reset it once several years ago, but I have no idea if they become available again after X amount of time like FIXSKILLS do.
Also included is my house. It is account bound, comes with a deed and a bunch of neck worn keys (a sturdy razern key suspended from a tightly linked coraesine chain). It's located in Solhaven 2 blocks southeast of North Market. Has six rooms and two floors, and every room has a lockable door. No node or workshop or locker. Just tons of awesomeness. Able to make unlimited "a beaker of Methais' home brew" stun drinks in the laboratory. The apparatus that the brew is made on is heavily scripted in addition to being functional for brew making. I recently had it changed to where anybody can make brew on it instead of just Methais.
Rent is 75k a month, and the rent box is in the living room. Also contains a fully functional race track in the game room, which I'll demonstrate further down. The house is listed on Tsoran's map of Solhaven, or room 1466 on Lich.
Here's a not so brief tour:
[Solhaven, Nerite and Eastbridge]
The flow of guildsmen, merchants, and shoppers is constant, moving northwest toward the North Market and south toward the East Bridge. A bronze bow hangs above the entrance of a shop on the southeast corner of the intersection, and across from it a simple two story house occupies the intersection's northeast corner.
Obvious paths: east, south, west, northwest
>l house
Potted blueberry bushes flank the home's large felwood door, and an ivory-railed balcony overlooks Eastbridge road from high on the house's western wall. Oddly, a plume of yellowish-green smoke rises from beyond the center of the peaked roof, although the only chimney visible is at the east end of the house.
>knock door
You knock upon a large felwood door.
>go door
[Methais' Home, Living Room]
A large bearskin rug covers most of the floor, with polished haon flooring showing between it and the cherrywood wainscoting. A pair of relaxing-looking overstuffed chairs and an ottoman face a big ol' comfy couch with a pillow at either end. A spiral staircase leads upstairs from the southeast corner of the room, and on the other side of the front door a wide window looks out onto the intersection of Nerite Lane and Eastbridge, lit by the glow of the streetlamps. You also see a cherrywood sideboard with some stuff on it and a rent box.
Obvious exits: none
All the food and drinks in the living room are unlimited.
>l on sideboard
On the cherrywood sideboard you see a fresh blueberry muffin, a chocolate chip cookie, a tall glass of milk, a mug of sarsaparilla beer and some lightly creamed coffee.
>
sit couch
You step over to the couch and with a satisfying sigh, settle into its soft cushions.
>lie couch
You stretch out on the couch's soft cushions.
>climb stair
You climb a spiral staircase.
[Methais' Home, Hallway]
Matching the decor of the living room, cherrywood wainscoting below ivory plaster walls gives this narrow hallway an elegant look. A polished haon door is set into the center of the hallway's south wall, while a felwood door stands opposite to the north. The hallway ends well beyond these two at a multi-paned white door, where squares of sky are visible above the door's gathered curtain. You also see a spiral staircase.
Obvious exits: none
The laboratory is through the fel door:
[Methais' Home, Laboratorium]
Multicolored, noxious vapors fill the air above an alchemetical apparatus of twisted tubing and alembics that takes up almost half of the room. To either hand, the walls are lined with cages holding a variety of animals and large insects--some common, some rare and a few that you've never even heard described before. Gazing about the chamber, one has to wonder what insane individual would need such a bizarre assortment of equipment and fauna, and for what purpose? You also see a green-eyed tabby cat that is sitting and a felwood door.
Obvious exits: none
>l appar
A colorful assortment of liquids flow through a confusing tangle of intermixed glass and copper tubing. Heated to bubbling life in round-bottomed alembics over open-flamed lamps, fogging the insides of condensation chambers and venting colored vapors from the tops of tall glass columns, the liquids seem to almost possess a life of their own. Along the front edge of the apparatus, beside a large spigot are a red, an orange, and a green button, and above them levers of black, blue and silver.
>push red button
As you press the red button, one of the larger vials begins to fill with a strange purple liquid! The liquid quickly overflows out a small side tube and ends up spraying you and sticking to your skin! A wisp of smoke and the odor of burning flesh rise into the air, and just as you're about to start screaming, the liquid evaporates, leaving behind only an odd green rash!
>push orange button
>
You lift your finger off of the orange button and your stomach knots up in dread as you hear a loud *HISSSSSSS* coming from the back of the apparatus! Before you can turn away, a small stream of green liquid shoots from the mouth of a jar shaped like the head of a krolvin warfarer and hits you square in the eyes! You can't help but regret pushing the button as everything goes black. Moments later, the hissing stops, and you find yourself completely blinded!
Fortunately, light returns within a few seconds, and moments later your vision clears.
>push green button
As you press the green button, a small panel slides away to reveal a medium-sized beaker filled with a silver liquid. Without thinking, you reach for the beaker. That was stupid! As your hand wraps around it, you feel the searing pain of the hot glass against the skin of your hand! Jumping back, you throw the beaker halfway across the room! It strikes the floor and shatters into a million pieces, the silver liquid evaporating harmlessly.
>pull black lever
You release the black lever and are left wondering if anything is going to happen at all.
Movement to your right catches your eye, and to your disbelief, there stands a tiny gnome, about two inches tall, holding a small glass. As soon as he notices he has your attention, he throws the contents of the glass on you, splashing you with a blue liquid! Giggling madly, he runs into a small tube and disappears into a black box towards the rear of the apparatus!
>pull blue lever
As you pull the blue lever, nothing seems to happen. Then out of the corner of your eye, you catch a movement above. Looking up, you see a small square of the ceiling slide away, and a small gnome climbs down a rope towards you! Just as he gets level with your nose, he pokes you in the eye, giggles madly, and the rope zips up into the hole, and the square slides back into place!
>pull silver lever
As you pull the silver lever, a bright flash of light nearly blinds you! After rubbing your eyes, you see a small gnome standing a few feet in front of you. He turns towards you and shouts, "Look out behind you, Methais! It got out of its cage!" As you spin around to see what he's talking about, you feel a thump on the back of your head and hear snickering! You turn back around and discover that the gnome is nowhere to be seen!
>turn apparatus
You step up to the apparatus and turn various knobs, valves, and spigots. Liquids begin to flow through the tubes and troughs towards a small box in front of you. A concerned, "Oops!" escapes your lips just before you're engulfed in a dense cloud of noxious smoke spewing from the nearest spigot! The smoke clears, leaving you hunched over and rubbing at your eyes as you turn away muttering, "Wrong, wrong, WRONG!" A small, frightened creature darts through one of the tubes away from you! It appears to be a bird... or rather a squirrel... or is it a lizard? Just as you decide it may have been some mix of all three, it disappears through a hole in the wall at the back of the apparatus!
>glance
You glance down at your empty hands.
>push apparatus
As you turn the knob on the spigot, a viscous liquid pours into your beaker. A small cloud of mist rises from the liquid as it slowly fills the container. It seems to be shifting colors randomly as more is added, shifting from green to blue to what seems like any number of other colors. Just when you think the mug is never going to fill, the spigot shuts itself off. Amazed your beaker is only half full, you grin as the liquid slowly expands and doubles in quantity, leaving you with a full beaker of delicious-looking liquor.
>glance
>
You glance down to see a beaker of Methais' Home Brew in your right hand and nothing in your left hand.
>drink my brew
>
You take a drink from your Methais' Home Brew. It has a richly roasted malt aroma and a nutty taste.
You have 5 quaffs left.
You feel the blood drain from your face as your eyes glaze over.
You are stunned!
Through the white door:
[Methais' Home, Balcony]
The fresh air and moonlight on the rooftops of the city and the waters of Solhaven Bay to the west create a sense of serenity out here. Twining ivy covers the wall, and climbing roses shroud the ivory railing. Pale gardenias sit in the corners in elegant polished vases, their soft fragrance lingering in the night air, and maple leaves lie scattered on the balcony floor from a recent sea breeze. A narrow set of steps descends from the north end of the balcony to a small garden on the house's north side. You also see a wooden porch swing and a multi-paned white door.
Obvious paths: none
>sit swing
You step over to the porch swing and settle down for a few minutes' rest.
This room also has a secret exit, which can be access by either CLIMB RAILING or LEAN RAILING, both with different scripts:
>climb railing
You nimbly climb over the railing and down to the street below.
[Solhaven, North Market SE]
Sooty smoke belches from a chimney precariously perched atop a stone building. An old man leans against the outer wall, slowly sharpening his blade with a coarse whetstone. An engraved imflass sign hangs from a metal bar mounted above the entrance.
Obvious paths: north, east, southeast, west, northwest
Or if you LEAN RAILING:
>lean railing
As you lean against the railing to take in the scenic view, you hear a small *CLICK*! Beneath your feet a trapdoor opens and *WHOOSH* you fall through the trapdoor, down a chute and end up on your rear end in the street below! That was fun, can we do it again?
Round Time: 5 sec.
[Solhaven, North Market SE]
Sooty smoke belches from a chimney precariously perched atop a stone building. An old man leans against the outer wall, slowly sharpening his blade with a coarse whetstone. An engraved imflass sign hangs from a metal bar mounted above the entrance. You also see a green-eyed tabby cat.
Obvious paths: north, east, southeast, west, northwest
>stand
You stand back up.
The garden, which is GO STEPS from the balcony:
[Methais' Home, Garden]
Shrouded in the shadow of the two story house on one side and the dense foliage of the boxwood hedge on the other three, the garden is lit only by the night sky. Water gurgles from the top of the rounded mass that is the fountain at the garden's center, and ripples dimly break the jet surface of the basin's water that encircle its base. You also see a narrow set of steps that climb from the garden to the balcony, hugging the house's west wall.
Obvious paths: none
>l fountain
The fountain brings a childlike image to mind. Individual pale blue rocks combine to make up the shape of a large muffin, with the base looking as if a child went to work forming her artwork with blueberry-covered hands.
>l basin
Beards of stringy moss cover the basin's inner rim and trail down into the water, where a cloud of tiny silver shapes dart in and out of the ragged green curtain.
And through the haon door is the game room, which contains a heavily scripted fully functional race track that is activated by PULL CHAIN:
[Methais' Home, Game Room]
A large table fills nearly half the room. Sitting on the table is a detailed model of Teras Isle. The town of Kharam-Dzu, the Fhorian Village, a volcano and lava flows--complete with club-wielding pyrothags--fills the tabletop. At the far end of the table you can see a small ferry leading from the town to the Kiramon mines, and even a few miniature Kiramon poised near the mine entrance. Winding its way across the landscape is what appears to be some sort of racetrack. You also see a green-eyed tabby cat, a mithril pull chain and a polished haon door.
Obvious exits: none
>get popcorn
You just grabbed yourself a bag of delicious looking popcorn. Enjoy!
>glance
You glance down to see a beaker of Methais' Home Brew in your right hand and a bag of popcorn in your left hand.
>eat popcorn
You pluck a piece of popcorn from your bag and pop it into your mouth.
Yum! Good stuff!
>l racetrack
The model of Teras Isle and the racetrack look dull and lifeless.
There are near unlimited random variations of what will happen, depending on which racer does what at which point of the race. All the racers have their own personalities, i.e. the hobgoblin always tries to cheat, everybody hates the orc, the kobold is really stupid, etc. It's far too much to list them all. Each race takes place over the course of a few minutes.
Here are a couple sample races:
You give the mithril chain a sharp tug, and a sparkling ripple of mana erupts at the center of the model and spreads outward. As it passes, the colors of the miniature buildings and plants appear more vibrant, and the tiny figures of the island's inhabitants begin to move...
>
You release the pull chain, and a shrill whistle signals the beginning of the race! The six racers scurry out, nearly trampling each other as they make a mad dash for the small mine carts at the mouth of the Kiramon Mine, the first part of this grueling race around the track! Place your bets!
>
Climbing, jumping or diving headlong, the racers manage to board their respective mine carts and release the brakes! Away they go!
Rounding a sharp turn in the carts, the striped orc takes the curve a little too fast and his cart flips over, sending him flying from his cart! The other racers turn their heads, avoiding the gruesome scene of the racer being run over and maimed by the other carts.
>
Completing the first section of the race, the racers hop out of their carts and board the ferry! After a few moments, they arrive at the dock, and the race continues into the town of Kharam-Dzu!
Leading the race, the polka-dotted kobold takes a look over his shoulder to see if anybody's catching up to him. Not seeing anybody, he flashes a wide grin and turns back around--and runs straight into a large statue, knocking himself out cold! He never saw it coming.
>
Stopping to deliver a herioc cry, the speckled troll shouts, "Od Ir gnirght'r t'rs'rarlar 'ght'r s'rir tir f'rir 'ar'r'r s'rirght nirw'r larlurirw'r I!" and then catches his breath and continues the race.
From above the center of the table a bodiless voice states, "For those present who do not speak trollish, the fellow just said, 'I will win this race if it's the last thing I do!'"
>
Emerging from the town, the remaining racers head down the track and are soon running through the environs of the Fhorian Village!
Gaining ground during this part of the race, the blue rolton gets a little too careless rushing through the village and is grabbed by a mud wasp! The wasp carries him off of the track and into a small nest nearby, and you hear the loud buzzing sounds of the nest residents enjoying a hearty meal!
>
Leaving the village behind, the surviving racers quickly cross the intervening terrain and enter the Lava Flows!
In terrified shock, the few remaining racers watch as the speckled troll goes sailing over their heads, apparently motivated by the powerful swing of a pyrothag's club! He's been knocked clear back to Kharam-Dzu! So much for the lead!
>
Running along the track at a brisk pace, the well-rounded halfling comes to a sudden stop as she sees what appears to be a tart vendor! "Tartsh! Git yer fresh tartsh!" Unable to resist, the halfling stops to buy one, when suddenly, the vendor throws all his stuff at her and sends her crashing to the ground. The vendor takes off, yelling, "I'se smarted you out!" It was that cheating hobgoblin all along!
>
Following the course of the track, the two surviving racers climb above the Lava Flows and ascend the outer cone of the volcano!
Both of the remaining racers' eyes gleam from knowing their chances of winning are now alot higher, and they make a mad dash up the volcano! Suddenly, the muddy hobgoblin is no longer worried about winning, but rather how to escape from the red tsark who has just grabbed him and drug him off into a nearby cavern, as his opponent sprints for the finish!
>l race
That's it, the race is over!
>
The well-rounded halfling, being the only one left, lets out several squeaks of joy! She then pulls out a small blanket and works on a picnic setting. Sitting down to enjoy a post-victory snack, she mutters, "All that running sure builds an appetite!"
Another race:
>pull chain
You give the mithril chain a sharp tug, and a sparkling ripple of mana erupts at the center of the model and spreads outward. As it passes, the colors of the miniature buildings and plants appear more vibrant, and the tiny figures of the island's inhabitants begin to move...
>
You release the pull chain, and a shrill whistle signals the beginning of the race! The six racers scurry out, nearly trampling each other as they make a mad dash for the small mine carts at the mouth of the Kiramon Mine, the first part of this grueling race around the track! Place your bets!
>
Climbing, jumping or diving headlong, the racers manage to board their respective mine carts and release the brakes! Away they go!
Rounding a sharp turn in the carts, the well-rounded halfling takes the curve a little too fast and her cart flips over, sending her flying from her cart! The other racers turn their heads, avoiding the gruesome scene of the racer being run over and maimed by the other carts.
Completing the first section of the race, the racers hop out of their carts and board the ferry! After a few moments, they arrive at the dock, and the race continues into the town of Kharam-Dzu!
As the race continues, you hear somebody yell "Chase! Invasion! MINE!!!!!", then a nameless figure proceeds to split the striped orc's head open with a sword, dancing around the room and screaming like an idiot! One of the other racers glances at the person and mutters, "Stoopid noobey!" before continuing with the race.
>
Stopping to deliver a herioc cry, the speckled troll shouts, "Od Ir gnirght'r t'rs'rarlar 'ght'r s'rir tir f'rir 'ar'r'r s'rirght nirw'r larlurirw'r I!" and then catches his breath and continues the race. From above the center of the table a bodiless voice states, "For those present who do not speak trollish, the fellow just said, 'I will win this race if it's the last thing I do!'"
>
Emerging from the town, the remaining racers head down the track and are soon running through the environs of the Fhorian Village!
The polka-dotted kobold takes a sudden lead over the others, only to stumble upon a firethorn shoot, which quickly drags him to the ground...directly into several long thorny vines, making quick work of him! There goes *his* lead!
>
Leaving the village behind, the surviving racers quickly cross the intervening terrain and enter the Lava Flows!
Glaring in fury and jealous rage, the muddy hobgoblin tries to push one of his opponents into the lava. With his mind occupied, the less-than-genius racer completely forgets to watch where he is going, as he trips over a rock and goes tumbling into the lava himself! That'll teach him to cheat!
>
Following the course of the track, the two surviving racers climb above the Lava Flows and ascend the outer cone of the volcano!
Having reached the finish at the same time, the last two racers nod to each other. Realizing that only one can win, with a gleam in his eye the speckled troll pushes the blue rolton into the mouth of the volcano, to a lava-filled doom! Can't trust anyone these days, can you?
>
A sigh of relief comes from the speckled troll as he realizes most of the fearsome creatures on the track have been fed. He should be safe for the next race, where he can defend his championship!
If you LOOK at the racetrack immediately after starting the race before the first script activates:
You're seeing something you shouldn't. Please contact a GM. <Mode is unknown>
If you LOOK at the track after the rest of the scripts in the race:
>l racetrack
In the first few seconds of the race you catch a glimpse of a rotund, pastry-munching halfling knocked to the ground and trampled beneath the feet of the onrushing racers!
>l racetrack
You see the five surviving racers, hunched low in their mining carts, zooming through the tunnels of the Kiramon mine!
>l racetrack
The four remaining participants pass through the Plaza!
>l racetrack
You catch glimpses of the remaining three amongst the village ruins!
>l racetrack
You watch the remaining two survivors, red-lit as they run alongside streams of molten lava!
>l racetrack
That's it, the race is over!
The living room and the laboratory both have random theme scripts that usually trigger every 10 minutes or so and usually involve the gnome "butler" that pops up to keep the place tidy in both rooms, and random mad scientist/mutant creature themed scripts in the laboratory. I believe the hallway upstairs has theme scripts too, but I don't remember for sure. I'm too lazy to stand around waiting for them to happen, but if you really want to see them, the house is currently unlocked.
I'm not sure if I'm going to strip him down or not yet. I would prefer not to, mainly because I don't want to deal with it, so if you make an offer, it will be under the assumption that you're bidding on the total package and not a stripped down version.
Comes with about 10 million silvers, and items such as:
You are wearing an ithzir signet band, a thin gold ring, a chased mithril buckle, a sturdy dark leather gem pouch, a long black leather coat lined in charcoal tones, a Warrior Guild member pin, a tricorn chocolate brown hat, some slouched brown leather boots, a sturdy razern key suspended from a tightly linked coraesine chain, a simple silver chain, a metal aventail, a crystal amulet, a golden Rone Academy pin, a gold-fluted blue velvet vest, a veniom-plated Ilyan Cloud charm, a tiny invar volcano pin, a silver mayoral race button, a potion-stained tunic, a fitted viridian ritual robe, an obsidian-bound silk Adventurer's Guild badge, a red rubber nose, a pair of black gloves, a dwarven wand harness, a grass-stained foraging sack, some soft purple linen robes, some blackened imflass arm greaves, a cinder wasp iridescent blue balloon, a threadbare zombie handpuppet, a dusty brown locksmith's toolkit, some singed crimson trousers, and some leg guards.
NOTABLE ITEMS I CAN THINK OF:
an Ithzir signet band (one of the fire rings, worth about 20-30m), with the following scripts:
>rub band
As you rub the signet band, a ball of obsidian black fire builds in your right hand.
>rub band (with hands full)
A faint immage of a ball of obsidian black flame surrounds the staff for just an instant before fading away.
>roll fire
You idly roll the opalescent fire around the palm of your right hand.
>clench fire
You clench the ball of black fire in your hand and watch as the ecru flames blaze through your closed fist.
>poke fire
You bring your left hand to the fire in your right hand and poke your finger at the ecru black surface and remove it unscathed.
>tap fire
You gingerly tap the surface of the obsidian ball of flame and withdraw a small quantity of liquid black flame. It slowly dwindles away before echo disappearing.
>lick fire
You stick your tongue out and casually lick the ivory flame, causing your mouth to glow a soft black color.
>raise fire
You raise the flaming black sphere above your head for all to see!
>toss fire
You toss your ball of black fire from your right hand into the air along an arcing path before catching it again in your left hand.
(And with two fireballs...)
>toss fire
You casually juggle your obsidian black fire and your obsidian black fire from hand to hand.
And ways to get rid of the fire...
>drop fire
As your move your hand to rid it of the opalescent ball of fire, the black flame drop to the ground and impacts with a water-like spash before echo vanishing.
>eat fire
Without hesitation, you raise the ball of black fire to your mouth and swallow, knowing full well that you can sever the flow of power at any time. As echo your jaw surrounds the black fire, you release your control echo and it winks out before burning you.
>dismiss fire
With a flick of your hand, you dismiss the flaming black ball.
>breathe fire
You blow a slow steady breath at the black fire in your hand and watch as the opalescent flames flutter out of existence before your eyes.
In addition, the fireballs spout off random scripts too. And, as you'll notice... the shade of the color is constantly shifting as you hold the fire.
Also, you can hand the fireballs off to other people and they can manipulate them in the same fashion. It's charged with any fire spell... so the echo charges are esentially
unlimited.
Auto scripts every minute or so:
The ball of flame in your hand draws some energy from you.
>
Your spherical ball of obsidian flame licks at the air.
Stretching out into a tear shape, your murky black fire wavers slightly.
A gentle breeze moves the black flame in your hand.
>
The ashen ball of fire in your hand momentarily takes on a columnar form.
Also comes with:
4x heavily crit padded robes
a dwarven wand harness (very old, but otherwise just a regular container)
A pin worn "a potion stained tunic" and a pin worn "a dark viridian ritual robe", both hold VLA. No idea what, if anything, would happen to their functionality if they were removed. Pretty sure they're fine though, I've been arrested a couple times in the past year or since whenever that pin worn change took place and they were fine.
>l tunic
This cotton tunic is designed to be sturdy yet stylish. Stains of colorful potions splatter the front, while small burn-marks mar the sleeves. Deep pockets protect valuable contents from minor explosions.
>l robe
This long sleeveless robe is crafted from a viridian silk and a row of circular bronze buttons travels up the front. The floor brushing bottom has been severely scorched on one side and the garment's dye has faded in spots, becoming a soft greenish-grey. Several dark stains are visible upon the left side of the robe, perhaps hastily wiped there during a ritual. Along the hemline is a pattern of interlocking serpents, intricately embroidered in bronze thread.
a schwartz ring (useless, but awesome)
A golden triple delta band (the Zelda ring):
>l band
The thick gold of this band supports a striking geometric setting. One large triangle is composed of three smaller delta symbols joined to each other at the tips, leaving a fourth perfect triangle in the negative space. Inscribed on the triangles, one to each, are the words "Courage," "Wisdom" and "Power." On the inside of the band, a flowing engraving reads "Triforce."
a tricorn chocolate brown hat (heavily scripted. If you're that interested in the scripts let me know, because I don't feel like remembering the commands right now.)
One of those old beards from the Landing boutique that you can't get anymore:
pul beard
You carefully braid your beard.
>
pul beard
You undo the braids on your beard, leaving it all curly.
>
pul beard
You run your fingers through your beard to make it more presentable.
>rub beard
You tug at your beard, lost in thought.
a long black leather coat lined in charcoal tones:
This coat olds about 140 pounds, weighs 6 pounds, and has the following scripts:
Worn:
RUB: You fiddle with the edges of your black leather coat in a fit of nervous energy.
NUDGE: You place one hand against your hip, nudging your black leather coat back over one shoulder.
TURN: You turn quickly, your black leather coat swirling in your wake.
STAND COAT: You push back your black leather coat and immediately shift into a relaxed stance.
TOSS: With a flourish, you toss your black leather coat over your shoulder, tilting your chin upward in a show of confidence.
WAVE: You narrow your eyes, then suddenly step aggressively forward, letting your black leather coat billow behind you.
WAVE MY COAT AT (target): You narrow your eyes, then suddenly step aggressively toward (TARGET), your black leather coat billowing out behind you.
BOW: Pulling up the edges of your black leather coat, you execute a stately bow.
SPIN: You whirl around, your black leather coat flaring out in a circle around you.
Held:
RUB: You rub the fabric of your black leather coat, smoothing out the wrinkles and brushing away any imperfections.
TURN: You turn your black leather coat over in your hands, rolling and unrolling the fabric.
STAND: You stare at nothing in particular and fidget with the fabric of your black leather coat.
TOSS: You hum a little tune as you toss the bottom portion of your black leather coat over your shoulder.
WAVE: You grip your black leather coat and wave in a call for attention.
WAVE (target): You grip your black leather coat and wave it at Turpan, trying to get his attention.
BOW: You hold your black leather coat out in front of you as you dip into a quick bow.
SPIN: You whirl your black leather coat around over your head like a bullfighter.
a scoop of leftover hash (edible food item, but everyone thinks it's drugs when I pull it out)
Has a bunch of stuff in my locker too, but I'm not on Teras where my locker is, but there isn't really anything high end or of high value in there that I can think of, except maybe some armor I'm in the process of enchanting for Neimanz, which will be returned to him before the sale takes place. I'll check when I'm back on Teras and add it in later if anything notable is in there.
If there's anything in general I forgot, I'll add it in later. If you have any questions, PM me.
I'm only accepting ridiculous offers, and offers to buy everything he comes with will take priority over offers on a stripped down version, assuming I'll do a stripped down sale at all, which chances are I won't, mainly because I'm lazy.
To the guy that sent me the "good riddance" rep the other day, please insert this entire post into your goatsehole. To everyone else, thanks for all the kind words, they mean a lot, as well as the reminders of how awesome I am.
(No longer) looking to sell the greatest wizard in the history of Elanthia. This will be an account takeover to preserve his house, which in my opinion, adds tremendous value to the character, as there isn't anything remotely like what is inside of it in the game. You'll see why further down. If you disagree with that, I don't care.
I have no set price, but am taking offers. Very, very high and ridiculous offers. This character is a pure killing machine to anything not immune to fire. He is an insanely destructive force in a troll warcamp like no other. Due to troll's fire weakness, immolate will hit them up to 10 times per cast instead of the regular 5, 908 splash effects have an extra flare, and 906 gets a flare as well. This is a troll thing and not a Methais thing, but when you couple that with 202 ranks of fire lore, everything in sight is dead in a matter of seconds.
Has roughly a 25-30% instant kill rate with immolate against anything, and usually crit kills otherwise. Can easily hunt anywhere without outside spells. Usually when you see me die, it's because I tabbed out while running my travel script to go hunt and then forgot I was playing and tabbed back over dead.
You can find more info about Immolation pwnage in this old thread:
http://forum.gsplayers.com/showthread.php?22624-Fire-Lore-Appreciation
Race: Half-Elf Profession: Wizard (shown as: Mage)
Gender: Male Age: 362 Expr: 13862891 Level: 100
Normal (Bonus) ... Enhanced (Bonus)
Strength (STR): 100 (25) ... 100 (25)
Constitution (CON): 64 (7) ... 64 (7)
Dexterity (DEX): 100 (30) ... 105 (32)
Agility (AGI): 69 (19) ... 69 (19)
Discipline (DIS): 85 (12) ... 85 (12)
Aura (AUR): 100 (25) ... 100 (25)
Logic (LOG): 100 (25) ... 100 (25)
Intuition (INT): 100 (25) ... 100 (25)
Wisdom (WIS): 100 (25) ... 100 (25)
Influence (INF): 100 (30) ... 100 (30)
Mana: 364 Silver: 0
Armor Use..........................| 20 4
Combat Maneuvers...................| 25 5
Physical Fitness...................| 163 63
Arcane Symbols.....................| 302 202
Magic Item Use.....................| 302 202
Spell Aiming.......................| 302 202
Harness Power......................| 257 157
Elemental Mana Control.............| 201 101
Spirit Mana Control................| 70 15
Elemental Lore - Fire..............| 302 202
Disarming Traps....................| 201 101
Perception.........................| 201 101
Climbing...........................| 201 101
Swimming...........................| 201 101
Spell Lists
Major Elemental....................| 153
Spell Lists
Minor Elemental....................| 75
Spell Lists
Wizard.............................| 66
Level: 100 Deeds: 40
Experience: 13873464 Death's Sting: None
Exp. to next TP: 1536 Recent Deaths: 0
Mental TPs: 0 Fame: 116078900
Physical TPs: 18 Mana: 364/364 max
(4868 Phy converted to Mnt)
Your mind is as clear as a bell.
Master of Sunfist. Has FIXSKILLS available.
You currently have 60536 unspent bounty points.
You have accumulated a total of 823736 lifetime bounty points.
You hurl a stream of fire at a jungle troll!
AS: +477 vs DS: +96 with AvD: +27 + d100 roll: +34 = +442
... and hit for 212 points of damage!
Intestines rupture from intense heat; a jungle troll dies a slow, painful death.
You gesture at a spectral triton defender.
CS: +552 - TD: +397 + CvA: +25 + d100: +97 == +277
Warding failed!
Wisps of black smoke swirl around a spectral triton defender and he bursts into flame!
... 45 points of damage!
Huge strike vaporizes the right thigh.
The triton defender convulses, falling inward upon itself while the leg mends.
It is knocked to the ground!
... 45 points of damage!
Hard blast to the side of the left eye.
Strike carries right on through the bridge of the nose, the other eye, and the rest of the head!
... 50 points of damage!
Strong attack separates head from shoulders.
Head disappears in the breeze as a new one forms on the triton defender's shoulders!
... 40 points of damage!
A strong blow cleaves the right wrist!
The hand dangles, spinning slowly, and then snaps back in place!
... 70 points of damage!
Amazing strike enters one side and exits the other, neatly cutting the triton defender in half!
To your horror the two parts rejoin a moment later.
The flames around a spectral triton defender continue to burn!
Cast Roundtime 3 Seconds.
You gesture at a wind wraith.
CS: +501 - TD: +275 + CvA: +25 + d100: +67 == +318
Warding failed!
... 50 points of damage!
Huge strike vaporizes the left thigh.
The wind wraith convulses, falling inward upon itself while the leg mends.
Cast Roundtime 3 Seconds.
493 Wizard CS.
Master of Sunfist. No idea if he can still society reset. I reset it once several years ago, but I have no idea if they become available again after X amount of time like FIXSKILLS do.
Also included is my house. It is account bound, comes with a deed and a bunch of neck worn keys (a sturdy razern key suspended from a tightly linked coraesine chain). It's located in Solhaven 2 blocks southeast of North Market. Has six rooms and two floors, and every room has a lockable door. No node or workshop or locker. Just tons of awesomeness. Able to make unlimited "a beaker of Methais' home brew" stun drinks in the laboratory. The apparatus that the brew is made on is heavily scripted in addition to being functional for brew making. I recently had it changed to where anybody can make brew on it instead of just Methais.
Rent is 75k a month, and the rent box is in the living room. Also contains a fully functional race track in the game room, which I'll demonstrate further down. The house is listed on Tsoran's map of Solhaven, or room 1466 on Lich.
Here's a not so brief tour:
[Solhaven, Nerite and Eastbridge]
The flow of guildsmen, merchants, and shoppers is constant, moving northwest toward the North Market and south toward the East Bridge. A bronze bow hangs above the entrance of a shop on the southeast corner of the intersection, and across from it a simple two story house occupies the intersection's northeast corner.
Obvious paths: east, south, west, northwest
>l house
Potted blueberry bushes flank the home's large felwood door, and an ivory-railed balcony overlooks Eastbridge road from high on the house's western wall. Oddly, a plume of yellowish-green smoke rises from beyond the center of the peaked roof, although the only chimney visible is at the east end of the house.
>knock door
You knock upon a large felwood door.
>go door
[Methais' Home, Living Room]
A large bearskin rug covers most of the floor, with polished haon flooring showing between it and the cherrywood wainscoting. A pair of relaxing-looking overstuffed chairs and an ottoman face a big ol' comfy couch with a pillow at either end. A spiral staircase leads upstairs from the southeast corner of the room, and on the other side of the front door a wide window looks out onto the intersection of Nerite Lane and Eastbridge, lit by the glow of the streetlamps. You also see a cherrywood sideboard with some stuff on it and a rent box.
Obvious exits: none
All the food and drinks in the living room are unlimited.
>l on sideboard
On the cherrywood sideboard you see a fresh blueberry muffin, a chocolate chip cookie, a tall glass of milk, a mug of sarsaparilla beer and some lightly creamed coffee.
>
sit couch
You step over to the couch and with a satisfying sigh, settle into its soft cushions.
>lie couch
You stretch out on the couch's soft cushions.
>climb stair
You climb a spiral staircase.
[Methais' Home, Hallway]
Matching the decor of the living room, cherrywood wainscoting below ivory plaster walls gives this narrow hallway an elegant look. A polished haon door is set into the center of the hallway's south wall, while a felwood door stands opposite to the north. The hallway ends well beyond these two at a multi-paned white door, where squares of sky are visible above the door's gathered curtain. You also see a spiral staircase.
Obvious exits: none
The laboratory is through the fel door:
[Methais' Home, Laboratorium]
Multicolored, noxious vapors fill the air above an alchemetical apparatus of twisted tubing and alembics that takes up almost half of the room. To either hand, the walls are lined with cages holding a variety of animals and large insects--some common, some rare and a few that you've never even heard described before. Gazing about the chamber, one has to wonder what insane individual would need such a bizarre assortment of equipment and fauna, and for what purpose? You also see a green-eyed tabby cat that is sitting and a felwood door.
Obvious exits: none
>l appar
A colorful assortment of liquids flow through a confusing tangle of intermixed glass and copper tubing. Heated to bubbling life in round-bottomed alembics over open-flamed lamps, fogging the insides of condensation chambers and venting colored vapors from the tops of tall glass columns, the liquids seem to almost possess a life of their own. Along the front edge of the apparatus, beside a large spigot are a red, an orange, and a green button, and above them levers of black, blue and silver.
>push red button
As you press the red button, one of the larger vials begins to fill with a strange purple liquid! The liquid quickly overflows out a small side tube and ends up spraying you and sticking to your skin! A wisp of smoke and the odor of burning flesh rise into the air, and just as you're about to start screaming, the liquid evaporates, leaving behind only an odd green rash!
>push orange button
>
You lift your finger off of the orange button and your stomach knots up in dread as you hear a loud *HISSSSSSS* coming from the back of the apparatus! Before you can turn away, a small stream of green liquid shoots from the mouth of a jar shaped like the head of a krolvin warfarer and hits you square in the eyes! You can't help but regret pushing the button as everything goes black. Moments later, the hissing stops, and you find yourself completely blinded!
Fortunately, light returns within a few seconds, and moments later your vision clears.
>push green button
As you press the green button, a small panel slides away to reveal a medium-sized beaker filled with a silver liquid. Without thinking, you reach for the beaker. That was stupid! As your hand wraps around it, you feel the searing pain of the hot glass against the skin of your hand! Jumping back, you throw the beaker halfway across the room! It strikes the floor and shatters into a million pieces, the silver liquid evaporating harmlessly.
>pull black lever
You release the black lever and are left wondering if anything is going to happen at all.
Movement to your right catches your eye, and to your disbelief, there stands a tiny gnome, about two inches tall, holding a small glass. As soon as he notices he has your attention, he throws the contents of the glass on you, splashing you with a blue liquid! Giggling madly, he runs into a small tube and disappears into a black box towards the rear of the apparatus!
>pull blue lever
As you pull the blue lever, nothing seems to happen. Then out of the corner of your eye, you catch a movement above. Looking up, you see a small square of the ceiling slide away, and a small gnome climbs down a rope towards you! Just as he gets level with your nose, he pokes you in the eye, giggles madly, and the rope zips up into the hole, and the square slides back into place!
>pull silver lever
As you pull the silver lever, a bright flash of light nearly blinds you! After rubbing your eyes, you see a small gnome standing a few feet in front of you. He turns towards you and shouts, "Look out behind you, Methais! It got out of its cage!" As you spin around to see what he's talking about, you feel a thump on the back of your head and hear snickering! You turn back around and discover that the gnome is nowhere to be seen!
>turn apparatus
You step up to the apparatus and turn various knobs, valves, and spigots. Liquids begin to flow through the tubes and troughs towards a small box in front of you. A concerned, "Oops!" escapes your lips just before you're engulfed in a dense cloud of noxious smoke spewing from the nearest spigot! The smoke clears, leaving you hunched over and rubbing at your eyes as you turn away muttering, "Wrong, wrong, WRONG!" A small, frightened creature darts through one of the tubes away from you! It appears to be a bird... or rather a squirrel... or is it a lizard? Just as you decide it may have been some mix of all three, it disappears through a hole in the wall at the back of the apparatus!
>glance
You glance down at your empty hands.
>push apparatus
As you turn the knob on the spigot, a viscous liquid pours into your beaker. A small cloud of mist rises from the liquid as it slowly fills the container. It seems to be shifting colors randomly as more is added, shifting from green to blue to what seems like any number of other colors. Just when you think the mug is never going to fill, the spigot shuts itself off. Amazed your beaker is only half full, you grin as the liquid slowly expands and doubles in quantity, leaving you with a full beaker of delicious-looking liquor.
>glance
>
You glance down to see a beaker of Methais' Home Brew in your right hand and nothing in your left hand.
>drink my brew
>
You take a drink from your Methais' Home Brew. It has a richly roasted malt aroma and a nutty taste.
You have 5 quaffs left.
You feel the blood drain from your face as your eyes glaze over.
You are stunned!
Through the white door:
[Methais' Home, Balcony]
The fresh air and moonlight on the rooftops of the city and the waters of Solhaven Bay to the west create a sense of serenity out here. Twining ivy covers the wall, and climbing roses shroud the ivory railing. Pale gardenias sit in the corners in elegant polished vases, their soft fragrance lingering in the night air, and maple leaves lie scattered on the balcony floor from a recent sea breeze. A narrow set of steps descends from the north end of the balcony to a small garden on the house's north side. You also see a wooden porch swing and a multi-paned white door.
Obvious paths: none
>sit swing
You step over to the porch swing and settle down for a few minutes' rest.
This room also has a secret exit, which can be access by either CLIMB RAILING or LEAN RAILING, both with different scripts:
>climb railing
You nimbly climb over the railing and down to the street below.
[Solhaven, North Market SE]
Sooty smoke belches from a chimney precariously perched atop a stone building. An old man leans against the outer wall, slowly sharpening his blade with a coarse whetstone. An engraved imflass sign hangs from a metal bar mounted above the entrance.
Obvious paths: north, east, southeast, west, northwest
Or if you LEAN RAILING:
>lean railing
As you lean against the railing to take in the scenic view, you hear a small *CLICK*! Beneath your feet a trapdoor opens and *WHOOSH* you fall through the trapdoor, down a chute and end up on your rear end in the street below! That was fun, can we do it again?
Round Time: 5 sec.
[Solhaven, North Market SE]
Sooty smoke belches from a chimney precariously perched atop a stone building. An old man leans against the outer wall, slowly sharpening his blade with a coarse whetstone. An engraved imflass sign hangs from a metal bar mounted above the entrance. You also see a green-eyed tabby cat.
Obvious paths: north, east, southeast, west, northwest
>stand
You stand back up.
The garden, which is GO STEPS from the balcony:
[Methais' Home, Garden]
Shrouded in the shadow of the two story house on one side and the dense foliage of the boxwood hedge on the other three, the garden is lit only by the night sky. Water gurgles from the top of the rounded mass that is the fountain at the garden's center, and ripples dimly break the jet surface of the basin's water that encircle its base. You also see a narrow set of steps that climb from the garden to the balcony, hugging the house's west wall.
Obvious paths: none
>l fountain
The fountain brings a childlike image to mind. Individual pale blue rocks combine to make up the shape of a large muffin, with the base looking as if a child went to work forming her artwork with blueberry-covered hands.
>l basin
Beards of stringy moss cover the basin's inner rim and trail down into the water, where a cloud of tiny silver shapes dart in and out of the ragged green curtain.
And through the haon door is the game room, which contains a heavily scripted fully functional race track that is activated by PULL CHAIN:
[Methais' Home, Game Room]
A large table fills nearly half the room. Sitting on the table is a detailed model of Teras Isle. The town of Kharam-Dzu, the Fhorian Village, a volcano and lava flows--complete with club-wielding pyrothags--fills the tabletop. At the far end of the table you can see a small ferry leading from the town to the Kiramon mines, and even a few miniature Kiramon poised near the mine entrance. Winding its way across the landscape is what appears to be some sort of racetrack. You also see a green-eyed tabby cat, a mithril pull chain and a polished haon door.
Obvious exits: none
>get popcorn
You just grabbed yourself a bag of delicious looking popcorn. Enjoy!
>glance
You glance down to see a beaker of Methais' Home Brew in your right hand and a bag of popcorn in your left hand.
>eat popcorn
You pluck a piece of popcorn from your bag and pop it into your mouth.
Yum! Good stuff!
>l racetrack
The model of Teras Isle and the racetrack look dull and lifeless.
There are near unlimited random variations of what will happen, depending on which racer does what at which point of the race. All the racers have their own personalities, i.e. the hobgoblin always tries to cheat, everybody hates the orc, the kobold is really stupid, etc. It's far too much to list them all. Each race takes place over the course of a few minutes.
Here are a couple sample races:
You give the mithril chain a sharp tug, and a sparkling ripple of mana erupts at the center of the model and spreads outward. As it passes, the colors of the miniature buildings and plants appear more vibrant, and the tiny figures of the island's inhabitants begin to move...
>
You release the pull chain, and a shrill whistle signals the beginning of the race! The six racers scurry out, nearly trampling each other as they make a mad dash for the small mine carts at the mouth of the Kiramon Mine, the first part of this grueling race around the track! Place your bets!
>
Climbing, jumping or diving headlong, the racers manage to board their respective mine carts and release the brakes! Away they go!
Rounding a sharp turn in the carts, the striped orc takes the curve a little too fast and his cart flips over, sending him flying from his cart! The other racers turn their heads, avoiding the gruesome scene of the racer being run over and maimed by the other carts.
>
Completing the first section of the race, the racers hop out of their carts and board the ferry! After a few moments, they arrive at the dock, and the race continues into the town of Kharam-Dzu!
Leading the race, the polka-dotted kobold takes a look over his shoulder to see if anybody's catching up to him. Not seeing anybody, he flashes a wide grin and turns back around--and runs straight into a large statue, knocking himself out cold! He never saw it coming.
>
Stopping to deliver a herioc cry, the speckled troll shouts, "Od Ir gnirght'r t'rs'rarlar 'ght'r s'rir tir f'rir 'ar'r'r s'rirght nirw'r larlurirw'r I!" and then catches his breath and continues the race.
From above the center of the table a bodiless voice states, "For those present who do not speak trollish, the fellow just said, 'I will win this race if it's the last thing I do!'"
>
Emerging from the town, the remaining racers head down the track and are soon running through the environs of the Fhorian Village!
Gaining ground during this part of the race, the blue rolton gets a little too careless rushing through the village and is grabbed by a mud wasp! The wasp carries him off of the track and into a small nest nearby, and you hear the loud buzzing sounds of the nest residents enjoying a hearty meal!
>
Leaving the village behind, the surviving racers quickly cross the intervening terrain and enter the Lava Flows!
In terrified shock, the few remaining racers watch as the speckled troll goes sailing over their heads, apparently motivated by the powerful swing of a pyrothag's club! He's been knocked clear back to Kharam-Dzu! So much for the lead!
>
Running along the track at a brisk pace, the well-rounded halfling comes to a sudden stop as she sees what appears to be a tart vendor! "Tartsh! Git yer fresh tartsh!" Unable to resist, the halfling stops to buy one, when suddenly, the vendor throws all his stuff at her and sends her crashing to the ground. The vendor takes off, yelling, "I'se smarted you out!" It was that cheating hobgoblin all along!
>
Following the course of the track, the two surviving racers climb above the Lava Flows and ascend the outer cone of the volcano!
Both of the remaining racers' eyes gleam from knowing their chances of winning are now alot higher, and they make a mad dash up the volcano! Suddenly, the muddy hobgoblin is no longer worried about winning, but rather how to escape from the red tsark who has just grabbed him and drug him off into a nearby cavern, as his opponent sprints for the finish!
>l race
That's it, the race is over!
>
The well-rounded halfling, being the only one left, lets out several squeaks of joy! She then pulls out a small blanket and works on a picnic setting. Sitting down to enjoy a post-victory snack, she mutters, "All that running sure builds an appetite!"
Another race:
>pull chain
You give the mithril chain a sharp tug, and a sparkling ripple of mana erupts at the center of the model and spreads outward. As it passes, the colors of the miniature buildings and plants appear more vibrant, and the tiny figures of the island's inhabitants begin to move...
>
You release the pull chain, and a shrill whistle signals the beginning of the race! The six racers scurry out, nearly trampling each other as they make a mad dash for the small mine carts at the mouth of the Kiramon Mine, the first part of this grueling race around the track! Place your bets!
>
Climbing, jumping or diving headlong, the racers manage to board their respective mine carts and release the brakes! Away they go!
Rounding a sharp turn in the carts, the well-rounded halfling takes the curve a little too fast and her cart flips over, sending her flying from her cart! The other racers turn their heads, avoiding the gruesome scene of the racer being run over and maimed by the other carts.
Completing the first section of the race, the racers hop out of their carts and board the ferry! After a few moments, they arrive at the dock, and the race continues into the town of Kharam-Dzu!
As the race continues, you hear somebody yell "Chase! Invasion! MINE!!!!!", then a nameless figure proceeds to split the striped orc's head open with a sword, dancing around the room and screaming like an idiot! One of the other racers glances at the person and mutters, "Stoopid noobey!" before continuing with the race.
>
Stopping to deliver a herioc cry, the speckled troll shouts, "Od Ir gnirght'r t'rs'rarlar 'ght'r s'rir tir f'rir 'ar'r'r s'rirght nirw'r larlurirw'r I!" and then catches his breath and continues the race. From above the center of the table a bodiless voice states, "For those present who do not speak trollish, the fellow just said, 'I will win this race if it's the last thing I do!'"
>
Emerging from the town, the remaining racers head down the track and are soon running through the environs of the Fhorian Village!
The polka-dotted kobold takes a sudden lead over the others, only to stumble upon a firethorn shoot, which quickly drags him to the ground...directly into several long thorny vines, making quick work of him! There goes *his* lead!
>
Leaving the village behind, the surviving racers quickly cross the intervening terrain and enter the Lava Flows!
Glaring in fury and jealous rage, the muddy hobgoblin tries to push one of his opponents into the lava. With his mind occupied, the less-than-genius racer completely forgets to watch where he is going, as he trips over a rock and goes tumbling into the lava himself! That'll teach him to cheat!
>
Following the course of the track, the two surviving racers climb above the Lava Flows and ascend the outer cone of the volcano!
Having reached the finish at the same time, the last two racers nod to each other. Realizing that only one can win, with a gleam in his eye the speckled troll pushes the blue rolton into the mouth of the volcano, to a lava-filled doom! Can't trust anyone these days, can you?
>
A sigh of relief comes from the speckled troll as he realizes most of the fearsome creatures on the track have been fed. He should be safe for the next race, where he can defend his championship!
If you LOOK at the racetrack immediately after starting the race before the first script activates:
You're seeing something you shouldn't. Please contact a GM. <Mode is unknown>
If you LOOK at the track after the rest of the scripts in the race:
>l racetrack
In the first few seconds of the race you catch a glimpse of a rotund, pastry-munching halfling knocked to the ground and trampled beneath the feet of the onrushing racers!
>l racetrack
You see the five surviving racers, hunched low in their mining carts, zooming through the tunnels of the Kiramon mine!
>l racetrack
The four remaining participants pass through the Plaza!
>l racetrack
You catch glimpses of the remaining three amongst the village ruins!
>l racetrack
You watch the remaining two survivors, red-lit as they run alongside streams of molten lava!
>l racetrack
That's it, the race is over!
The living room and the laboratory both have random theme scripts that usually trigger every 10 minutes or so and usually involve the gnome "butler" that pops up to keep the place tidy in both rooms, and random mad scientist/mutant creature themed scripts in the laboratory. I believe the hallway upstairs has theme scripts too, but I don't remember for sure. I'm too lazy to stand around waiting for them to happen, but if you really want to see them, the house is currently unlocked.
I'm not sure if I'm going to strip him down or not yet. I would prefer not to, mainly because I don't want to deal with it, so if you make an offer, it will be under the assumption that you're bidding on the total package and not a stripped down version.
Comes with about 10 million silvers, and items such as:
You are wearing an ithzir signet band, a thin gold ring, a chased mithril buckle, a sturdy dark leather gem pouch, a long black leather coat lined in charcoal tones, a Warrior Guild member pin, a tricorn chocolate brown hat, some slouched brown leather boots, a sturdy razern key suspended from a tightly linked coraesine chain, a simple silver chain, a metal aventail, a crystal amulet, a golden Rone Academy pin, a gold-fluted blue velvet vest, a veniom-plated Ilyan Cloud charm, a tiny invar volcano pin, a silver mayoral race button, a potion-stained tunic, a fitted viridian ritual robe, an obsidian-bound silk Adventurer's Guild badge, a red rubber nose, a pair of black gloves, a dwarven wand harness, a grass-stained foraging sack, some soft purple linen robes, some blackened imflass arm greaves, a cinder wasp iridescent blue balloon, a threadbare zombie handpuppet, a dusty brown locksmith's toolkit, some singed crimson trousers, and some leg guards.
NOTABLE ITEMS I CAN THINK OF:
an Ithzir signet band (one of the fire rings, worth about 20-30m), with the following scripts:
>rub band
As you rub the signet band, a ball of obsidian black fire builds in your right hand.
>rub band (with hands full)
A faint immage of a ball of obsidian black flame surrounds the staff for just an instant before fading away.
>roll fire
You idly roll the opalescent fire around the palm of your right hand.
>clench fire
You clench the ball of black fire in your hand and watch as the ecru flames blaze through your closed fist.
>poke fire
You bring your left hand to the fire in your right hand and poke your finger at the ecru black surface and remove it unscathed.
>tap fire
You gingerly tap the surface of the obsidian ball of flame and withdraw a small quantity of liquid black flame. It slowly dwindles away before echo disappearing.
>lick fire
You stick your tongue out and casually lick the ivory flame, causing your mouth to glow a soft black color.
>raise fire
You raise the flaming black sphere above your head for all to see!
>toss fire
You toss your ball of black fire from your right hand into the air along an arcing path before catching it again in your left hand.
(And with two fireballs...)
>toss fire
You casually juggle your obsidian black fire and your obsidian black fire from hand to hand.
And ways to get rid of the fire...
>drop fire
As your move your hand to rid it of the opalescent ball of fire, the black flame drop to the ground and impacts with a water-like spash before echo vanishing.
>eat fire
Without hesitation, you raise the ball of black fire to your mouth and swallow, knowing full well that you can sever the flow of power at any time. As echo your jaw surrounds the black fire, you release your control echo and it winks out before burning you.
>dismiss fire
With a flick of your hand, you dismiss the flaming black ball.
>breathe fire
You blow a slow steady breath at the black fire in your hand and watch as the opalescent flames flutter out of existence before your eyes.
In addition, the fireballs spout off random scripts too. And, as you'll notice... the shade of the color is constantly shifting as you hold the fire.
Also, you can hand the fireballs off to other people and they can manipulate them in the same fashion. It's charged with any fire spell... so the echo charges are esentially
unlimited.
Auto scripts every minute or so:
The ball of flame in your hand draws some energy from you.
>
Your spherical ball of obsidian flame licks at the air.
Stretching out into a tear shape, your murky black fire wavers slightly.
A gentle breeze moves the black flame in your hand.
>
The ashen ball of fire in your hand momentarily takes on a columnar form.
Also comes with:
4x heavily crit padded robes
a dwarven wand harness (very old, but otherwise just a regular container)
A pin worn "a potion stained tunic" and a pin worn "a dark viridian ritual robe", both hold VLA. No idea what, if anything, would happen to their functionality if they were removed. Pretty sure they're fine though, I've been arrested a couple times in the past year or since whenever that pin worn change took place and they were fine.
>l tunic
This cotton tunic is designed to be sturdy yet stylish. Stains of colorful potions splatter the front, while small burn-marks mar the sleeves. Deep pockets protect valuable contents from minor explosions.
>l robe
This long sleeveless robe is crafted from a viridian silk and a row of circular bronze buttons travels up the front. The floor brushing bottom has been severely scorched on one side and the garment's dye has faded in spots, becoming a soft greenish-grey. Several dark stains are visible upon the left side of the robe, perhaps hastily wiped there during a ritual. Along the hemline is a pattern of interlocking serpents, intricately embroidered in bronze thread.
a schwartz ring (useless, but awesome)
A golden triple delta band (the Zelda ring):
>l band
The thick gold of this band supports a striking geometric setting. One large triangle is composed of three smaller delta symbols joined to each other at the tips, leaving a fourth perfect triangle in the negative space. Inscribed on the triangles, one to each, are the words "Courage," "Wisdom" and "Power." On the inside of the band, a flowing engraving reads "Triforce."
a tricorn chocolate brown hat (heavily scripted. If you're that interested in the scripts let me know, because I don't feel like remembering the commands right now.)
One of those old beards from the Landing boutique that you can't get anymore:
pul beard
You carefully braid your beard.
>
pul beard
You undo the braids on your beard, leaving it all curly.
>
pul beard
You run your fingers through your beard to make it more presentable.
>rub beard
You tug at your beard, lost in thought.
a long black leather coat lined in charcoal tones:
This coat olds about 140 pounds, weighs 6 pounds, and has the following scripts:
Worn:
RUB: You fiddle with the edges of your black leather coat in a fit of nervous energy.
NUDGE: You place one hand against your hip, nudging your black leather coat back over one shoulder.
TURN: You turn quickly, your black leather coat swirling in your wake.
STAND COAT: You push back your black leather coat and immediately shift into a relaxed stance.
TOSS: With a flourish, you toss your black leather coat over your shoulder, tilting your chin upward in a show of confidence.
WAVE: You narrow your eyes, then suddenly step aggressively forward, letting your black leather coat billow behind you.
WAVE MY COAT AT (target): You narrow your eyes, then suddenly step aggressively toward (TARGET), your black leather coat billowing out behind you.
BOW: Pulling up the edges of your black leather coat, you execute a stately bow.
SPIN: You whirl around, your black leather coat flaring out in a circle around you.
Held:
RUB: You rub the fabric of your black leather coat, smoothing out the wrinkles and brushing away any imperfections.
TURN: You turn your black leather coat over in your hands, rolling and unrolling the fabric.
STAND: You stare at nothing in particular and fidget with the fabric of your black leather coat.
TOSS: You hum a little tune as you toss the bottom portion of your black leather coat over your shoulder.
WAVE: You grip your black leather coat and wave in a call for attention.
WAVE (target): You grip your black leather coat and wave it at Turpan, trying to get his attention.
BOW: You hold your black leather coat out in front of you as you dip into a quick bow.
SPIN: You whirl your black leather coat around over your head like a bullfighter.
a scoop of leftover hash (edible food item, but everyone thinks it's drugs when I pull it out)
Has a bunch of stuff in my locker too, but I'm not on Teras where my locker is, but there isn't really anything high end or of high value in there that I can think of, except maybe some armor I'm in the process of enchanting for Neimanz, which will be returned to him before the sale takes place. I'll check when I'm back on Teras and add it in later if anything notable is in there.
If there's anything in general I forgot, I'll add it in later. If you have any questions, PM me.
I'm only accepting ridiculous offers, and offers to buy everything he comes with will take priority over offers on a stripped down version, assuming I'll do a stripped down sale at all, which chances are I won't, mainly because I'm lazy.