Dystopia
01-04-2013, 08:34 PM
Due to health issues I may be leaving the lands for good without notice and I'd like to liquidate a few items and characters before I go.
This set of enhancives has served my Rogue very well.
It's amazing for lockpicking, you'd never think +13 would make such a huge difference in lock difficulty.
The additional Edged Weapons, shield and survival makes for a nice secondary set of enhancives. I alternated between my picking set and my hunting set.
Full set adds +4 disarm and +13 picking and adds +5 Edged Weapon Bonus either way.
I'll consider a BO on all if the offer is right.
First, twice, last, sold. Elven Nations or Landing delivery/pickup.
ITEM #1: a black opal inset platinum armband
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The armband resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 4 to Disarming Traps Ranks.
This enhancement may not be used by adventurers who have not trained 24 times.
It provides a bonus of 3 to Shield Use Ranks.
This enhancement may not be used by adventurers who have not trained 20 times.
The armband looks to have a lot of charges remaining.
Crumbles enhancive, persists on magic.
MB: 500k
CB:
ITEM #2: an onyx-inlaid gold barrette
The barrette resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 2 to Edged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 3 times.
It provides a bonus of 2 to Survival Bonus.
This enhancement may not be used by adventurers who have not trained 2 times.
It provides a bonus of 3 to Picking Locks Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
The barrette looks to have a lot of charges remaining.
You sense that the gold barrette will persist after its last enhancive charge has been expended.
MB: 1m
CB: 1m dmac188 LAST CALL
ITEM #3: a fine gold alloy earcuff
The gold alloy earcuff contains the spell Disarm Enhancement, from the Minor Elemental circle.
The earcuff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Picking Locks Ranks.
This enhancement may not be used by adventurers who have not trained 35 times.
It provides a bonus of 2 to Two Weapon Combat Ranks.
This enhancement may not be used by adventurers who have not trained 10 times.
The earcuff looks to have a lot of charges remaining.
Crumbles enhancive, persists magic.
MB: 500k
CB: 1.5m Cleffknoat ONCE
ITEM #4: a square-cut blue sapphire earring
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The earring resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 2 to Picking Locks Ranks.
This enhancement may not be used by adventurers who have not trained 7 times.
It provides a bonus of 1 to First Aid Ranks.
This enhancement may not be used by adventurers who have not trained 3 times.
The earring looks to have a fair amount of charges remaining.
You sense that the blue sapphire earring will persist after its last enhancive charge has been expended.
You sense that the blue sapphire earring will persist after its last magical charge has been expended.
MB: 200k
CB: 200k Cleffknoat LAST CALL
ITEM #5: SOLD
ITEM #6: a gold and white starstone headband
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The headband resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Edged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a bonus of 4 to Picking Locks Bonus.
This enhancement may not be used by adventurers who have not trained 7 times.
The headband looks to have a lot of charges remaining.
Crumbles enhancive, persists magic.
MB: 1m
CB: 1m Cleffknoat LAST CALL
Thanks everyone.
This set of enhancives has served my Rogue very well.
It's amazing for lockpicking, you'd never think +13 would make such a huge difference in lock difficulty.
The additional Edged Weapons, shield and survival makes for a nice secondary set of enhancives. I alternated between my picking set and my hunting set.
Full set adds +4 disarm and +13 picking and adds +5 Edged Weapon Bonus either way.
I'll consider a BO on all if the offer is right.
First, twice, last, sold. Elven Nations or Landing delivery/pickup.
ITEM #1: a black opal inset platinum armband
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The armband resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 4 to Disarming Traps Ranks.
This enhancement may not be used by adventurers who have not trained 24 times.
It provides a bonus of 3 to Shield Use Ranks.
This enhancement may not be used by adventurers who have not trained 20 times.
The armband looks to have a lot of charges remaining.
Crumbles enhancive, persists on magic.
MB: 500k
CB:
ITEM #2: an onyx-inlaid gold barrette
The barrette resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 2 to Edged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 3 times.
It provides a bonus of 2 to Survival Bonus.
This enhancement may not be used by adventurers who have not trained 2 times.
It provides a bonus of 3 to Picking Locks Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
The barrette looks to have a lot of charges remaining.
You sense that the gold barrette will persist after its last enhancive charge has been expended.
MB: 1m
CB: 1m dmac188 LAST CALL
ITEM #3: a fine gold alloy earcuff
The gold alloy earcuff contains the spell Disarm Enhancement, from the Minor Elemental circle.
The earcuff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Picking Locks Ranks.
This enhancement may not be used by adventurers who have not trained 35 times.
It provides a bonus of 2 to Two Weapon Combat Ranks.
This enhancement may not be used by adventurers who have not trained 10 times.
The earcuff looks to have a lot of charges remaining.
Crumbles enhancive, persists magic.
MB: 500k
CB: 1.5m Cleffknoat ONCE
ITEM #4: a square-cut blue sapphire earring
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The earring resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 2 to Picking Locks Ranks.
This enhancement may not be used by adventurers who have not trained 7 times.
It provides a bonus of 1 to First Aid Ranks.
This enhancement may not be used by adventurers who have not trained 3 times.
The earring looks to have a fair amount of charges remaining.
You sense that the blue sapphire earring will persist after its last enhancive charge has been expended.
You sense that the blue sapphire earring will persist after its last magical charge has been expended.
MB: 200k
CB: 200k Cleffknoat LAST CALL
ITEM #5: SOLD
ITEM #6: a gold and white starstone headband
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The headband resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Edged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a bonus of 4 to Picking Locks Bonus.
This enhancement may not be used by adventurers who have not trained 7 times.
The headband looks to have a lot of charges remaining.
Crumbles enhancive, persists magic.
MB: 1m
CB: 1m Cleffknoat LAST CALL
Thanks everyone.