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Sile
01-04-2013, 01:43 PM
Ok got tired of trying out mutants, figured I wanted to get the most out of what a monk should be good at. Decided to go full UAC with Cpress. Cpress adds 30 to your UAF, which in turn helps tiering up faster through higher end rolls, and more damage in the end.

Also using a simple script that looks for tier ups and uses the correct UAC, also for punches it always aims for an eye, kicks always for a head, once at top tier, I'm just punching eyes.

Seems to be the fastest way I figured to kill critters with UAC.

>cman info
Sile, your Combat Maneuver training is as follows:

Skill name Mnemonic Ranks
Combat Focus focus 4
Crowd Press cpress 5
Surge of Strength surge 3
Burst of Swiftness burst 3
Perfect Self perfectself 5
Punch Mastery punchmastery 3
Rolling Krynch Stance krynch 3

Available Combat Maneuver Training Points: 4
Total Points converted during your current 30-day unlearning cycle: 292
Number of days remaining in your current 30-day unlearning cycle: 12 days
>

Sile (at level 76), your current skill bonuses and ranks (including all modifiers) are:
Skill Name | Current Current
| Bonus Ranks
Two Weapon Combat..................| 140 40
Combat Maneuvers...................| 256 156
Brawling...........................| 256 156
Physical Fitness...................| 308 208
Dodging............................| 334 234
Harness Power......................| 140 40
Spiritual Lore - Summoning.........| 10 2
Mental Lore - Transformation.......| 120 30
Perception.........................| 120 30
Climbing...........................| 130 35
Swimming...........................| 143 43

Spell Lists
Minor Spiritual....................| 20

Spell Lists
Minor Mental.......................| 20


A minotaur warrior swings a lustrous steel battle axe at you!
You evade the attack with ease!
>stance off
>cman cpress
You are now in an offensive stance.
>
[Roll result: 167 (open d100: 91) Penalties: 0]
You maneuver in close with a minotaur warrior.
Roundtime: 2 sec.
R>stance off
>.jab
[Script jab is running, Esc to cancel, Shift-Esc to pause]
>aim random
You are now in an offensive stance.
>jab
You're now no longer aiming at anything in particular.
>
You attempt to jab a minotaur warrior!
You have decent positioning against a minotaur warrior.
UAF: 540 vs UDF: 452 = 1.194 * MM: 94 + d100: 31 = 143
... and hit for 3 points of damage!
Fast but ineffective blow to left hip.
Strike leaves foe vulnerable to a followup jab attack!

** Your rhimar-studded gauntlets glow intensely with a cold blue light! **

... 15 points of damage!
My! It looks like the minotaur warrior will be stiff in the morning! Better ice down the bruises!
Roundtime: 3 sec.
R>
A minotaur warrior swings a lustrous steel battle axe at you!
AS: +338 vs DS: +455 with AvD: +39 + d100 roll: +81 = +3
A clean miss.
R>aim random
>jab
You're now no longer aiming at anything in particular.
>
You attempt to jab a minotaur warrior!
You have good positioning against a minotaur warrior.
UAF: 540 vs UDF: 485 = 1.113 * MM: 84 + d100: 76 = 169
... and hit for 10 points of damage!
Light punch to stomach makes the minotaur warrior gasp.
Strike leaves foe vulnerable to a followup punch attack!
Roundtime: 3 sec.
R>aim left eye
>punch
You're now aiming at the left eye of your target when using a ranged weapon, or while ambushing.
>
You make a precise attempt to punch a minotaur warrior!
You have excellent positioning against a minotaur warrior.
UAF: 540 vs UDF: 485 = 1.113 * MM: 109 + d100: 45 = 166
... and hit for 53 points of damage!
Stiff crossover punch drives through left eye like it isn't even there! Result is as inevitable as taxes!
With a surprised grunt, the minotaur warrior twitches one final time before falling still upon the floor.
Roundtime: 4 sec.
R>
You return to maneuvering normally.
R>aim left eye
>punch
You're now aiming at the left eye of your target when using a ranged weapon, or while ambushing.
>
You currently have no valid target. You will need to specify one.

SpiffyJr
01-04-2013, 02:30 PM
25 stamina a pop though, which sucks.

EDubbs
01-04-2013, 04:52 PM
That's neat. Minotaurs use a lot of big weapons, and charging attacks, so crowd press is a great disabler for them. Too bad it is 25 stamina a pop. There are probably more critters this tactic is useful against. It's a shame crowd press doesn't do more too. It would be nice if rank 5 gave a bonus to FoF, like if you were teamed up on, and you were crowd pressing one critter, and using him as a shield against another critter.

Any chance you'll share your script?

Sile
01-04-2013, 06:22 PM
Someone else made the script, I found it here on the boards I think. I altered it a little.

Here it is.


jab:
put aim random
put jab
Match jab Roundtime:
Match jab ...wait 1 seconds.
Match punch You have excellent positioning against
Match grapple Strike leaves foe vulnerable to a followup grapple attack!
Match punch Strike leaves foe vulnerable to a followup punch attack!
Match kick Strike leaves foe vulnerable to a followup kick attack!
Match jab Strike leaves foe vulnerable to a followup jab attack!
Matchwait

grapple:
put aim neck
put grapple
Match jab Roundtime:
Match grapple ...wait 1 seconds.
Match punch You have excellent positioning against
Match grapple Strike leaves foe vulnerable to a followup grapple attack!
Match punch Strike leaves foe vulnerable to a followup punch attack!
Match kick Strike leaves foe vulnerable to a followup kick attack!
Match jab Strike leaves foe vulnerable to a followup jab attack!
Matchwait

punch:
put aim left eye
put punch
Match jab Roundtime:
Match punch ...wait 1 seconds.
Match punch You have excellent positioning against
Match grapple Strike leaves foe vulnerable to a followup grapple attack!
Match punch Strike leaves foe vulnerable to a followup punch attack!
Match kick Strike leaves foe vulnerable to a followup kick attack!
Match jab Strike leaves foe vulnerable to a followup jab attack!
Matchwait

kick:
put aim head
put kick
Match jab Roundtime:
Match kick ...wait 1 seconds.
Match punch You have excellent positioning against
Match grapple Strike leaves foe vulnerable to a followup grapple attack!
Match punch Strike leaves foe vulnerable to a followup punch attack!
Match kick Strike leaves foe vulnerable to a followup kick attack!
Match jab Strike leaves foe vulnerable to a followup jab attack!
Matchwait

TheLastShamurai
01-04-2013, 07:15 PM
Is it 25 a pop with Mind Over Body running?

Sile
01-04-2013, 07:20 PM
20 with mind over body, not that bad considering the bonus lasts untill the target is dead or they maneuver away. 20 stamina for 30 as on 4-5 swings sounds good to me.

Donquix
01-07-2013, 01:41 AM
That's neat. Minotaurs use a lot of big weapons, and charging attacks, so crowd press is a great disabler for them. Too bad it is 25 stamina a pop. There are probably more critters this tactic is useful against. It's a shame crowd press doesn't do more too. It would be nice if rank 5 gave a bonus to FoF, like if you were teamed up on, and you were crowd pressing one critter, and using him as a shield against another critter.

Any chance you'll share your script?

I used CPress a lot when i was dual wielding sais still and it does do several other things. If something is knocked down they can't stand up while press is active, which is nice (i would knock one down, press it, then kill a second critter as normal with the first stuck down) but the absolute best part of it if you're not using a shield is that it neuters bolt AS of the pressed target. Don't have numbers handy but it was something like 300 down to 70.

EDubbs
01-10-2013, 03:41 AM
I used CPress a lot when i was dual wielding sais still and it does do several other things. If something is knocked down they can't stand up while press is active, which is nice (i would knock one down, press it, then kill a second critter as normal with the first stuck down) but the absolute best part of it if you're not using a shield is that it neuters bolt AS of the pressed target. Don't have numbers handy but it was something like 300 down to 70.

That is cool ... especially for TWC users with low bolt AS.

That is really cool.