Sile
01-04-2013, 01:43 PM
Ok got tired of trying out mutants, figured I wanted to get the most out of what a monk should be good at. Decided to go full UAC with Cpress. Cpress adds 30 to your UAF, which in turn helps tiering up faster through higher end rolls, and more damage in the end.
Also using a simple script that looks for tier ups and uses the correct UAC, also for punches it always aims for an eye, kicks always for a head, once at top tier, I'm just punching eyes.
Seems to be the fastest way I figured to kill critters with UAC.
>cman info
Sile, your Combat Maneuver training is as follows:
Skill name Mnemonic Ranks
Combat Focus focus 4
Crowd Press cpress 5
Surge of Strength surge 3
Burst of Swiftness burst 3
Perfect Self perfectself 5
Punch Mastery punchmastery 3
Rolling Krynch Stance krynch 3
Available Combat Maneuver Training Points: 4
Total Points converted during your current 30-day unlearning cycle: 292
Number of days remaining in your current 30-day unlearning cycle: 12 days
>
Sile (at level 76), your current skill bonuses and ranks (including all modifiers) are:
Skill Name | Current Current
| Bonus Ranks
Two Weapon Combat..................| 140 40
Combat Maneuvers...................| 256 156
Brawling...........................| 256 156
Physical Fitness...................| 308 208
Dodging............................| 334 234
Harness Power......................| 140 40
Spiritual Lore - Summoning.........| 10 2
Mental Lore - Transformation.......| 120 30
Perception.........................| 120 30
Climbing...........................| 130 35
Swimming...........................| 143 43
Spell Lists
Minor Spiritual....................| 20
Spell Lists
Minor Mental.......................| 20
A minotaur warrior swings a lustrous steel battle axe at you!
You evade the attack with ease!
>stance off
>cman cpress
You are now in an offensive stance.
>
[Roll result: 167 (open d100: 91) Penalties: 0]
You maneuver in close with a minotaur warrior.
Roundtime: 2 sec.
R>stance off
>.jab
[Script jab is running, Esc to cancel, Shift-Esc to pause]
>aim random
You are now in an offensive stance.
>jab
You're now no longer aiming at anything in particular.
>
You attempt to jab a minotaur warrior!
You have decent positioning against a minotaur warrior.
UAF: 540 vs UDF: 452 = 1.194 * MM: 94 + d100: 31 = 143
... and hit for 3 points of damage!
Fast but ineffective blow to left hip.
Strike leaves foe vulnerable to a followup jab attack!
** Your rhimar-studded gauntlets glow intensely with a cold blue light! **
... 15 points of damage!
My! It looks like the minotaur warrior will be stiff in the morning! Better ice down the bruises!
Roundtime: 3 sec.
R>
A minotaur warrior swings a lustrous steel battle axe at you!
AS: +338 vs DS: +455 with AvD: +39 + d100 roll: +81 = +3
A clean miss.
R>aim random
>jab
You're now no longer aiming at anything in particular.
>
You attempt to jab a minotaur warrior!
You have good positioning against a minotaur warrior.
UAF: 540 vs UDF: 485 = 1.113 * MM: 84 + d100: 76 = 169
... and hit for 10 points of damage!
Light punch to stomach makes the minotaur warrior gasp.
Strike leaves foe vulnerable to a followup punch attack!
Roundtime: 3 sec.
R>aim left eye
>punch
You're now aiming at the left eye of your target when using a ranged weapon, or while ambushing.
>
You make a precise attempt to punch a minotaur warrior!
You have excellent positioning against a minotaur warrior.
UAF: 540 vs UDF: 485 = 1.113 * MM: 109 + d100: 45 = 166
... and hit for 53 points of damage!
Stiff crossover punch drives through left eye like it isn't even there! Result is as inevitable as taxes!
With a surprised grunt, the minotaur warrior twitches one final time before falling still upon the floor.
Roundtime: 4 sec.
R>
You return to maneuvering normally.
R>aim left eye
>punch
You're now aiming at the left eye of your target when using a ranged weapon, or while ambushing.
>
You currently have no valid target. You will need to specify one.
Also using a simple script that looks for tier ups and uses the correct UAC, also for punches it always aims for an eye, kicks always for a head, once at top tier, I'm just punching eyes.
Seems to be the fastest way I figured to kill critters with UAC.
>cman info
Sile, your Combat Maneuver training is as follows:
Skill name Mnemonic Ranks
Combat Focus focus 4
Crowd Press cpress 5
Surge of Strength surge 3
Burst of Swiftness burst 3
Perfect Self perfectself 5
Punch Mastery punchmastery 3
Rolling Krynch Stance krynch 3
Available Combat Maneuver Training Points: 4
Total Points converted during your current 30-day unlearning cycle: 292
Number of days remaining in your current 30-day unlearning cycle: 12 days
>
Sile (at level 76), your current skill bonuses and ranks (including all modifiers) are:
Skill Name | Current Current
| Bonus Ranks
Two Weapon Combat..................| 140 40
Combat Maneuvers...................| 256 156
Brawling...........................| 256 156
Physical Fitness...................| 308 208
Dodging............................| 334 234
Harness Power......................| 140 40
Spiritual Lore - Summoning.........| 10 2
Mental Lore - Transformation.......| 120 30
Perception.........................| 120 30
Climbing...........................| 130 35
Swimming...........................| 143 43
Spell Lists
Minor Spiritual....................| 20
Spell Lists
Minor Mental.......................| 20
A minotaur warrior swings a lustrous steel battle axe at you!
You evade the attack with ease!
>stance off
>cman cpress
You are now in an offensive stance.
>
[Roll result: 167 (open d100: 91) Penalties: 0]
You maneuver in close with a minotaur warrior.
Roundtime: 2 sec.
R>stance off
>.jab
[Script jab is running, Esc to cancel, Shift-Esc to pause]
>aim random
You are now in an offensive stance.
>jab
You're now no longer aiming at anything in particular.
>
You attempt to jab a minotaur warrior!
You have decent positioning against a minotaur warrior.
UAF: 540 vs UDF: 452 = 1.194 * MM: 94 + d100: 31 = 143
... and hit for 3 points of damage!
Fast but ineffective blow to left hip.
Strike leaves foe vulnerable to a followup jab attack!
** Your rhimar-studded gauntlets glow intensely with a cold blue light! **
... 15 points of damage!
My! It looks like the minotaur warrior will be stiff in the morning! Better ice down the bruises!
Roundtime: 3 sec.
R>
A minotaur warrior swings a lustrous steel battle axe at you!
AS: +338 vs DS: +455 with AvD: +39 + d100 roll: +81 = +3
A clean miss.
R>aim random
>jab
You're now no longer aiming at anything in particular.
>
You attempt to jab a minotaur warrior!
You have good positioning against a minotaur warrior.
UAF: 540 vs UDF: 485 = 1.113 * MM: 84 + d100: 76 = 169
... and hit for 10 points of damage!
Light punch to stomach makes the minotaur warrior gasp.
Strike leaves foe vulnerable to a followup punch attack!
Roundtime: 3 sec.
R>aim left eye
>punch
You're now aiming at the left eye of your target when using a ranged weapon, or while ambushing.
>
You make a precise attempt to punch a minotaur warrior!
You have excellent positioning against a minotaur warrior.
UAF: 540 vs UDF: 485 = 1.113 * MM: 109 + d100: 45 = 166
... and hit for 53 points of damage!
Stiff crossover punch drives through left eye like it isn't even there! Result is as inevitable as taxes!
With a surprised grunt, the minotaur warrior twitches one final time before falling still upon the floor.
Roundtime: 4 sec.
R>
You return to maneuvering normally.
R>aim left eye
>punch
You're now aiming at the left eye of your target when using a ranged weapon, or while ambushing.
>
You currently have no valid target. You will need to specify one.