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Lady Lightning
01-01-2013, 10:12 AM
Taking baby steps to clear out my mind-numbing accumulation of stuff. MB is 50k.

1. a polished vaalorn helm
It has a bonus of +18 from a normal helm
It provides a bonus of 12 to Ambush Bonus.
This enhancement may not be used by adventurers who have not trained 47 times.
It provides a bonus of 2 to Max Stamina.
This enhancement may not be used by adventurers who have not trained 2 times.
It provides a bonus of 2 to Survival Bonus.
This enhancement may not be used by adventurers who have not trained 1 times.
The helm looks to have quite a few charges remaining.
You sense that the vaalorn helm will persist after its last enhancive charge has been expended.

neimanz-50k SOLD

2. a stout ora halberd
It has a bonus of +10 from a normal halberd
It provides a bonus of 5 to Polearm Weapons Ranks.
This enhancement may not be used by adventurers who have not trained 30 times.
It provides a bonus of 4 to Dodging Ranks.
This enhancement may not be used by adventurers who have not trained 20 times.
It provides a bonus of 2 to Health Recovery.
This enhancement may not be used by adventurers who have not trained 6 times.
The halberd looks to have a lot of charges remaining.
You sense that the ora halberd will persist after its last enhancive charge has been expended.

3. a coral and star emerald tiara
From the rapid vibrations of the star emerald tiara, you determine it has no spell within it now, but could be imbedded with one, in the proper hands. You estimate that it can contain an average amount of mana.
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The tiara resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 2 to Shield Use Bonus.
This enhancement may not be used by adventurers who have not trained 3 times.
The tiara looks to have more than your average giantman could count charges remaining.
You sense that the star emerald tiara will persist after its last enhancive charge has been expended.
You sense that the star emerald tiara will persist after its last magical charge has been expended.

3.75. a beech-hafted imflass halberd
It has a bonus of +12 from a normal halberd
The harmonics generated tell you that the halberd has been infused with the power of a fire elemental.
The halberd resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 4 to Mana Recovery.
This enhancement may not be used by adventurers who have not trained 20 times.
The halberd looks to have a huge number of charges remaining.
You sense that the imflass halberd will persist after its last enhancive charge has been expended.

4. a gold filigree red dreamstone clasp
The red dreamstone clasp contains the spell Poison Resistance, from the Minor Spiritual circle ( a few charges)
The clasp resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Elemental Lore - Water Bonus.
This enhancement may not be used by adventurers who have not trained 25 times.5.
The clasp looks to have a lot of charges remaining.
You sense that the red dreamstone clasp will persist after its last enhancive charge has been expended.
You sense that the red dreamstone clasp will persist after its last magical charge has been expended.

Sav- 60k SOLD

5. a marquise-cut garnet pin
From the rapid vibrations of the garnet pin, you determine it has no spell within it now, but could be imbedded with one, in the proper hands. You estimate that it can contain an average amount of mana.
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The pin resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Sorcerous Lore - Necromancy Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
The pin looks to have more than your average giantman could count charges remaining.
You sense that the garnet pin will persist after its last enhancive charge has been expended.
You sense that the garnet pin will persist after its last magical charge has been expended.

100k Tarakan going SOLD

liquiddrool
01-02-2013, 02:05 AM
Mb #4

Goat
01-02-2013, 03:07 AM
Mb #5 - 50k on necromancy pin

Tarakan
01-02-2013, 06:19 AM
#5 - 100k on necromancy pin

Lady Lightning
01-03-2013, 07:27 AM
Updated

Sav
01-03-2013, 07:36 AM
60k 4

neimanz1
01-03-2013, 09:20 AM
50k on 1

Lady Lightning
01-06-2013, 09:51 AM
Wrapping this up later today.