Gawyane
12-29-2012, 09:13 PM
I'm thinking about starting a wizard and wanted to know what are the best stats to start with. I've read several guides and the entire Wizard section on Krakiipedia, but that many numbers and equations just makes my head swim.
My goal is to get the character as high as I can, hopefully to cap. I want to be a pure caster, not a war mage or anything like that.
Thoughts?
Thanks for the help!
Kastrel
12-29-2012, 09:30 PM
Well, in general, every stat offers a significant benefit to SOMETHING except for Influence, which (for wizards) really only has an effect on how much discount you get at shops. Every other stat has some important benefit for Wizards.
Strength = Carrying Capacity and some other minor things.
Constitution = Carrying Capacity and Health, and a few other things.
Dexterity = Goes directly into bolt AS.
Agility = Goes into dodging, isn't VERY important for a Wizard, but its not worthless.
Discipline = Your discipline stat is directly incorporated into your maximum experience capacity. Important TP stat.
Intuition = Goes into dodging, not nearly as important as Agility. However, it factors into enchanting.
Logic = Like discipline, but even more important. Influences a ton of Wizard things, and is very important in Experience.
Aura = Directly influences casting strength and Spirit, should you join CoL. Also mana.
Wisdom = Wisdom does only one thing for a Wizard, and that is mitigate one of their only weaknesses; Spirit TD. Its quite worth it just for this, but if you can replace it with Spirit Warding I and II consistantly, perhaps not so important.
Influence = Discount at stores.
Make of that what you will.
You can do things two ways:
1. Set yourself up with the "important" stats high up. This will give you more mana, higher casting strength, higher bolt AS, and more TPs in the immediate. At lower levels, you will be significantly more powerful and have an easier life than the alternative. The downside is that these "important" stats grow quickly, and if you place them high, they will max out early, which squanders their rapid growth. The other stats, of lesser importance (but do not be fooled into thinking they are not important) will grow much, much slower, and will be permanently stunted as a result. You will also find that you will be much less rounded and, especially at the lower levels, very physically weak (very small carrying capacity).
2. Set yourself up for "growth". What this means is pour all your stats into your weaknesses (strength, constitution, etc) and neglect the hell out of the strengths (Aura, Logic, etc). What this does is leave the slow growing stats a huge headstart so that they can slowly reach high numbers, while giving the fast growing stats a HUGE amount of space to grow in. The downside of this is that your mana, bolt AS, casting strength, and TPs will be weaker at lower levels. The upside is that one day, you will have a fantastic statistical spread, with virtually everything at 100, and you will have a much higher physical prowess (carrying capacity, health, etc) at earlier levels, and most certainly at a higher maximum potential than in option 1.
And of course, option 3, a mixture of both. Option 1 favors the now; make my early levels easy. Option 2 favors the future; I suffer now for more potential later. A more middle-road approach is quite feasible.
The other thing to realize is that you can change your stats for the first 30 days, so you can have the best of both worlds for a month. Build for NOW early on, and at the last second, change to a more long-term build. Now, I don't have much time right now, but I can help you look at some stat builds for long term growth. Another important thing to decide is what race you want to play. Every race has its strengths and weaknesses.
Elves, dark elves, halflings and gnomes, for instance, will have higher casting strength and bolt AS, but lower health. They are also quite agile, so MORE likely to dodge maneuvers than other, more powerful races.
Giants, dwarves are the opposite. Built like a tank, but with lower dexterity and casting strength, they will be more durable but less "magical". They are less agile, and will be hit by more maneuvers, but their inherent tankiness will lead them to survive the maneuvers that do hit more often (assuming you aren't killed right out). Half-krolvin are a strange hybrid of the two. They are virtually the opposite of a magic user, but they have an above average dexterity, which will favor bolt AS. Tanky, slow, and lacking on CS, they would have surprisingly high bolting capacity.
Humans, Aelotoi, Half-Elves and Erithians are middle-road approaches. They each have their own strengths and weaknesses, but they can do most jobs well, and have decent health and no significant areas of weakness.
I would suggest allowing the race to be formed by role-play rather than mechanical benefits, but if you have a true need for a mechanical edge, then thats fine. Let us know your choice so we can recommend things from there.
Kitsun
12-29-2012, 09:30 PM
You have to choose when you want to suck.
Perfect stats at cap will require mucking the shit out of your starting stats. Depending on your leveling rate, it could take years before they are normalize. Or you can use bounty points and fixstat or buy one for like 30-35m when you get there.
Gawyane
12-29-2012, 09:37 PM
I was thinking of being an Elf. I like the RP side of an Elf Wizard and it looked like the racial bonuses basically fall in line with a magic user as well.
I think I would prefer either the long term approach or a middle of the road one. I like the idea of being powerful early on, but would much rather have the character set up to be at it's peak further down the road.
Methais
12-29-2012, 09:57 PM
My goal is to get the character as high as I can
Thoughts?
http://d24w6bsrhbeh9d.cloudfront.net/photo/811070_700b.jpg
Kastrel
12-30-2012, 12:44 AM
I was thinking of being an Elf. I like the RP side of an Elf Wizard and it looked like the racial bonuses basically fall in line with a magic user as well.
Well, here is a fairly hardcore "long term" stat set up. It shows the level 0 stats and level 100 stats.
STR 88/100
CON 88/100
DEX 49/100
AGL 77/100
DIS 82/100
AUR 30/100
LOG 62/100
INT 62/100
WIS 70/98
INF 52/91
You have enough stats to max everything but Wisdom and Influence. Wisdom gets hit because it would be your 4th stat over 70, but fortunately, you get away with it like that. You only really lose ONE thing there, and that is a single point of Spiritual TD, so thats not a huge loss. Alternatively, you could sacrifice a few more Wisdom points for a slightly higher Influence, but it really wouldn't do much for you.
If you were to take advantage of the 30 day fixstats, you would want to emphasis:
Logic (more logic means faster absorption, so you get more out of your 30 days)
Aura (More mana and CS)
Dexterity (Higher initial Bolt AS)
A lot of people recommend starting with a weapon for the early days, to get you through the brutally low mana period. If you were a Sorcerer, I'd say you'd be fine, but Minor Shock is pretty weak, so I think its a good idea. You may want to put points in a weapon skill for a little while, then migrate to something else during the 30 days fast migration. If you do that, Strength will be useful, as it would influence your melee AS, and if you use a heavy weapon like a claidh, Agility (in tandem with your Dexterity) would determine swing time. What I can say is that hunting rats with Minor Shock at level 1 or 2 is not exactly thrilling. Rather, Sleep in combination with a weapon might be better, or a combination of Minor Shock and weapons.
Gawyane
12-30-2012, 01:03 AM
Great! I really appreciate the help!
I am definitely going to be using a weapon for a while to start, most likely until I near the 30 day migration period then switch my skills to pure.
phantasm
01-27-2013, 11:53 PM
I'm thinking about starting a wizard thanks for the pointers.
liquiddrool
02-01-2013, 12:26 AM
http://d24w6bsrhbeh9d.cloudfront.net/photo/811070_700b.jpg
My parents have that same candy machine, funny when I moved out they put it in my room on the dresser.
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