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Sile
12-19-2012, 02:45 PM
Just curious if anyone else have tried out any non UAC builds.

Monks have access to cheap MOC, TWC, OHE, Thrown, CM and THW among the other staples of dodge, PT, etc.

I'm sure most people are focusing on UAC, but I think this is only a very small part of what monk can be. CMAN skills like Inner Harmony and Slippery mind add some flexibilty if you dont want to UAC.

audioserf
12-19-2012, 02:48 PM
I know someone was planning to run a ranged monk build.

SpiffyJr
12-19-2012, 03:04 PM
Meureii (in game name, don't know the name here) took my advice on a ranged (open) monk build and is apparently slaughtering shit.

Benefits:
* Perfect Self to help reduce bow fire time.
* 1213 for ez-mode permanent surge of strength, combined with perfect self this is a +21 strength booster giving you -2 seconds on your bow. Damn near every race can fire, at minimum, a composite bow aimed in three/four seconds with no extra spells.
* Dodge + bows go so well together. You can 3x dodge for cheap and have no armor penalty so your DS is going to be massive.
* Since you're ranged you don't need to use Krynch which frees up Inner Harmory as your goto stance.
* Burst of swiftness, might be possible to run burst/surge + 1213 if you have the stamina and stamina regen. Good compliment to surge of strength for the strong races.

*EDIT* Wanted to reiterate the benefits I see a monk having with ranged.

TheLastShamurai
12-19-2012, 05:48 PM
Here's what I'm currently running:


Mikoguchi (at level 100), your current skill bonuses and ranks (including all modifiers) are:
Skill Name | Current Current
| Bonus Ranks
Combat Maneuvers...................| 302 202
Two-Handed Weapons.................| 302 202
Ambush.............................| 148 48
Multi Opponent Combat..............| 302 202
Physical Fitness...................| 403 303
Dodging............................| 403 303
Arcane Symbols.....................| 120 30
Magic Item Use.....................| 120 30
Harness Power......................| 201 101
Mental Lore - Transformation.......| 175 75
Perception.........................| 201 101
Climbing...........................| 150 50
Swimming...........................| 201 101

Spell Lists
Minor Spiritual....................| 20

Spell Lists
Minor Mental.......................| 35


Mikoguchi, your Combat Maneuver training is as follows:

Skill name Mnemonic Ranks
Disarm Weapon disarm 5
Sweep sweep 5
Feint feint 5
Charge charge 1
Combat Mobility mobility 2
Surge of Strength surge 5
Evade Mastery emastery 3
Cunning Defense cdefense 5
Inner Harmony iharmony 3

Mtenda
12-19-2012, 06:55 PM
That's pretty sick Miko. How much exp is that?

TheLastShamurai
12-19-2012, 10:12 PM
That's pretty sick Miko. How much exp is that?

13.3

loxe
12-20-2012, 03:47 PM
polearm/thrown build using a chainspear. points are tight but am having fun with it.

SpiffyJr
12-23-2012, 01:21 PM
TWC/katars. Can still bust out brawling for turtled, spelled, or grizzled type creatures that are hard to hit otherwise. I'm at 3 focused mstrikes for 6 strikes in 6 seconds which will easily be 5 by the time I get to cap (halfling).



XXXXXX (at level 58), your current skill bonuses and ranks (including all modifiers) are:
Skill Name | Current Current
| Bonus Ranks
Two Weapon Combat..................| 190 90
Combat Maneuvers...................| 220 120
Edged Weapons......................| 218 118
Brawling...........................| 218 118
Multi Opponent Combat..............| 155 55
Physical Fitness...................| 218 118
Dodging............................| 218 118
Harness Power......................| 86 19
Survival...........................| 145 45
Perception.........................| 158 58
Climbing...........................| 90 20
Swimming...........................| 90 20
First Aid..........................| 145 45

Spell Lists
Minor Spiritual....................| 3

Spell Lists
Minor Mental.......................| 20




You concentrate intently, focusing all your energies.
You explode into a fury of strikes and ripostes, moving with a singular purpose and will!
You punch with a superior vultite katar at a massive pyrothag!
AS: +354 vs DS: +218 with AvD: +36 + d100 roll: +35 = +207
... and hit for 34 points of damage!
Strike pierces thigh!
The massive pyrothag is knocked to the ground!
You punch with a superior vultite katar at a massive pyrothag!
AS: +343 vs DS: +153 with AvD: +36 + d100 roll: +80 = +306
... and hit for 83 points of damage!
Awesome shot shatters ribs and punctures lung!
The massive pyrothag is stunned!
You punch with a superior vultite katar at a massive pyrothag!
AS: +354 vs DS: +146 with AvD: +36 + d100 roll: +55 = +299
... and hit for 54 points of damage!
Well aimed shot, punctures upper arm!
You punch with a superior vultite katar at a massive pyrothag!
AS: +343 vs DS: +140 with AvD: +36 + d100 roll: +98 = +337
... and hit for 82 points of damage!
Blow shatters knee and severs lower leg!
You punch with a superior vultite katar at a massive pyrothag!
AS: +354 vs DS: +111 with AvD: +36 + d100 roll: +50 = +329
... and hit for 69 points of damage!
Strike to wrist severs right hand!
It is difficult to tell if the massive pyrothag even realizes that its right hand is missing.
The pyrothag's glaes club falls to the ground.

The massive pyrothag vibrates violently one final time and then lies still.


Goals will be 2x TWC -> 3x dodge -> spells to 20.

Donquix
12-24-2012, 08:00 PM
haven't been paying too close of attention to monks outside of the UAC stuff but both the twc and 2hw look pretty damn nice (especially dem katars so you have UAC in your back pocket as well). The ranged too, curious to see if the thrown review (lol) ever finishes seems like a damn nice fit.

Spiffy, did you go katars from level 0 on up with that? Kinda makes me sad that MnM is inferior to MnS but i guess 120 is just too good to wait for.

Sile
12-24-2012, 08:06 PM
I'm doing 40 spells 2x 2hd,1.8 cm, 2x pt, 3xdodge currently. Working well so far. Insanely high ds. TD issues though. Even with spells.

Androidpk
12-24-2012, 08:07 PM
My DS is pretty rocking but my TD is weak. Really sucks to get hit by a spell too given our CvA.

Gelston
12-24-2012, 08:09 PM
Yeah, I converted a level 47 to monk and have been hunting around RR. CoS rocks my world when I fight Non-Corporeal. I will see how smite helps out when I work up to it.

SpiffyJr
12-24-2012, 10:46 PM
haven't been paying too close of attention to monks outside of the UAC stuff but both the twc and 2hw look pretty damn nice (especially dem katars so you have UAC in your back pocket as well). The ranged too, curious to see if the thrown review (lol) ever finishes seems like a damn nice fit.

Spiffy, did you go katars from level 0 on up with that? Kinda makes me sad that MnM is inferior to MnS but i guess 120 is just too good to wait for.

No, I never thought I'd do it but I converted my ranger. It was a combination of bad growth stats, not really liking UAC (fixskilled to it on ranger), and leveling a monk to 22 that I really liked. So, I've tried literally every build I can think of (except hurling) and it's really down to katars and ranged. Ranged is just stupid effective and gives me more spells but arrows are annoying. Katars are pretty effective and give me brawling as a fallback for things like foraging, searching for heirlooms, and killing higher mobs. I have waaaaaay higher DS with ranged, though. Sitting at like 360 self-spelled in offensive vs 280'ish with katars.

SpiffyJr
12-24-2012, 10:47 PM
My DS is pretty rocking but my TD is weak. Really sucks to get hit by a spell too given our CvA.

I think they intended 120 to make up for the CvA. I really wish 1202 added to CvA. It's not like we don't pay to have decent armor. 12 mental points per level is a pretty significant investment for armor especially when every build I've tried is already tapped on MTPs.

Androidpk
12-24-2012, 11:15 PM
I don't see how 120 would make up for CvA.

SpiffyJr
12-24-2012, 11:22 PM
I don't see how 120 would make up for CvA.

Just looked. Had no idea plate is -18. That's a 33 bonus over us. Yikes.

Mumblz
12-24-2012, 11:30 PM
isn't that -23 if its enchanted full plate?

Androidpk
12-24-2012, 11:32 PM
Just looked. Had no idea plate is -18. That's a 33 bonus over us. Yikes.

It's pretty bad. I got hit by a spell cast by a stone giant, which is at least 8 levels lower than me, a really low end roll and it stunned the shit out of me.

Donquix
12-25-2012, 04:15 AM
Anyone make (making) a serious run at a pure caster build w/ MnM? I know some people were screwing around with it at release, haven't seen anything some more testing has gone through and min/maxing more fleshed out (which i guess is kind of an answer to the question :))

Sile
12-25-2012, 06:22 AM
Yeah I don't see pure being a viable option. Coupled with max of 1x spells at tremoundous cost. Low cs, 1201 is a joke spell, 1210 is nice but still mostly a setup spell.

So you'll have mana issues, cs issues and tp issues going pure.

subzero
12-25-2012, 11:05 AM
Yeah, there are no real staple attack spells in the minor list. 1201 is supposed to be the low level savant spell similar to 1101 for empaths.

Jeril
12-25-2012, 11:44 AM
The CvA of enchanted fullplate is -21, not -23, still quite the difference though.

SpiffyJr
12-25-2012, 11:55 AM
I posted -18 because its mbp which is the max we can get.

Sile
12-25-2012, 12:08 PM
I would love iron skin to be adjusted to include cvA but I highly doubt it. With a full compliment of wiZard spells. Minotaur magi still got a 40% chance to ward me (roughly). And we are about the same lvl. Seems a bit high to me considering the spells.

On a 2nd note. What do you guys prefer. Feint or cheap shots ? I've been using feint, but it seems like cheap shots can do the same and more. And also has another way to deal with casters.

msconstrew
12-25-2012, 12:26 PM
Well, wizard spells aren't the ones that will do the best for your TD. Are you going in there with blues, too? Because that seems to work well for me and makes me mostly-equivalent to like-level foes.

Sile
12-25-2012, 12:46 PM
Yeah I got up to 120. And all my stats are over 90 instead I inf. I guess I'll have to keep an eye out for TD robes

SpiffyJr
12-25-2012, 02:47 PM
Yeah I got up to 120. And all my stats are over 90 instead I inf. I guess I'll have to keep an eye out for TD robes

Really, TD is our only weakness. We have incredible maneuver resistance (no armor penalty + 1220), great DS (3x dodge + no armor penalty), and pretty decent redux/armor (1202 + 3x PF). We have to have *some* weakness. Have you tried inner harmony or slippery mind?

Sile
12-25-2012, 03:33 PM
Your right it does seem to be our real weakness. Also cmans seem to be a little weak. I'm 5x disarm and still can get disarmed fairly easy by minos. Been Playing with inner harmony, it's decent. Still haven't played with slippery mind. But may be worth a shot.

Androidpk
12-25-2012, 03:35 PM
We have incredible maneuver resistance

Maybe if you're a small race. My maneuver resistance seems pretty bad as a giantman.

SpiffyJr
12-25-2012, 04:11 PM
Maybe if you're a small race. My maneuver resistance seems pretty bad as a giantman.

I'm a halfling as always so it seems pretty good to me. Been hunting pyrothags for a couple levels now and only ever gotten dinged once by their maneuver. Never got hit by stone giant rock throws or from legging them. Love me some halflings!

Vorpodu
12-26-2012, 12:27 PM
slippery mind is the answer to getting warded. 27% chance to avoid a ward spell altogether. and you also know you can silence things by aimed grappling the neck, right? doesn't work with everything but a good trick to have none the less.

EDIT:And I don't see why we wouldn't have the approproate CvA for our Iron Skin. The description of the spell is 'all the benefits of armor without the hinderance.'

SpiffyJr
12-26-2012, 12:30 PM
Guess you could always get Slippery Mind x3 and Inner Harmony x3. Keep slipper mind up and then activate inner harmony when something nasty happens - like a web or bind. Would be a lot of CMAN points but might be worth it.

Vorpodu
12-26-2012, 12:37 PM
Guess you could always get Slippery Mind x3 and Inner Harmony x3. Keep slipper mind up and then activate inner harmony when something nasty happens - like a web or bind. Would be a lot of CMAN points but might be worth it.

Can you even change stance when you are bound or webbed?

SpiffyJr
12-26-2012, 12:52 PM
Can you even change stance when you are bound or webbed?

I'd assume so. Otherwise, why would you even get rank 3? If you can't activate it while bound there's no reason to use it.

Vorpodu
12-26-2012, 01:09 PM
Well I assumed it would be for like poisons and what not, but inner harmony doesn't get rid of poison for some reason. Does it get rid of disease?

Kastrel
12-26-2012, 04:38 PM
Probably gets rid of things like Calm or Silence. Those aren't total immobilizations.

I guess now is a really good time to work with this thread: http://forum.gsplayers.com/showthread.php?77307-Inner-Harmony/page2

Sounds like a LOT of things don't work. I'll make a post about it on the officials.

Kastrel
12-26-2012, 08:43 PM
From the officials:


It removes: deflection, saturation, calm, sleep, slow, bind, web, immolation, interference, frenzy. Basically, most spells that don't have a stun on them.

You *can not* use this stance while webbed, bound, slept, or otherwise incapacitated so I really do not see a point in getting the third rank. It's a very solid two rank CMAN, imo.

So its no Beseech. And except for Immolation, I can't see a single one of these (non-incapacitating) debuffs being such an emergency that you would need to switch stances rather than just wait for the next tick.

Donquix
12-27-2012, 04:05 AM
I dunno...i can see quite a bit of merit in immediately shaking off sleep, bind, or web in addition to immolation.

SpiffyJr
12-27-2012, 11:06 AM
I dunno...i can see quite a bit of merit in immediately shaking off sleep, bind, or web in addition to immolation.

Read the entire quote:

"You *can not* use this stance while webbed, bound, slept, or otherwise incapacitated so I really do not see a point in getting the third rank. It's a very solid two rank CMAN, imo."

Mtenda
12-27-2012, 12:08 PM
What are you guys using to figure out stat placement?

SpiffyJr
12-27-2012, 12:14 PM
Tsorans from gsguide.net

Donquix
12-27-2012, 01:38 PM
Read the entire quote:

"You *can not* use this stance while webbed, bound, slept, or otherwise incapacitated so I really do not see a point in getting the third rank. It's a very solid two rank CMAN, imo."

derp, my bad.

Sile
12-28-2012, 12:42 AM
Fib talked me into trying out armor on a monk, basically drop lores and train up to chain or mbp. I went mbp because I don't cast during a hunt. I ended up gaining 33 td through cva vs enchanted robes. Lost roughly 50 ds due to the penalty to dodge.

I'm lvl 76 and hunt minos. I basically went from mino warrors not being able to hit me(in offensive) and magi being able to ward me at roughly 40% to minos being able to scratch me a bit and maji not being able to ward me.

I think its a fair trade off. But also should be noted this kills Slippery Mind and Evade Mastery although I feel evade mastery is overated with monks who have such high ds anyways.

Lord Orbstar
12-28-2012, 12:43 AM
skill
Liannonuel (at level 100), your current skill bonuses and ranks (including all modifiers) are:
Skill Name | Current Current
| Bonus Ranks
Two Weapon Combat..................| 201 101
Armor Use..........................| 180 80
Combat Maneuvers...................| 302 202
Ranged Weapons.....................| 302 202
Brawling...........................| 302 202
Multi Opponent Combat..............| 105 25
Physical Fitness...................| 403 303
Dodging............................| 403 303
Harness Power......................| 150 50
Mental Mana Control................| 102 24
Mental Lore - Transformation.......| 175 75
Perception.........................| 261 161
Climbing...........................| 140 40
Swimming...........................| 175 75

Spell Lists
Minor Spiritual....................| 30

Spell Lists
Minor Mental.......................| 20
Training Points: 2 Phy 0 Mnt (212 Phy converted to Mnt)
(Use SKILLS BASE to display unmodified ranks and goals)



> cman info
>
Liannonuel, your Combat Maneuver training is as follows:

Skill name Mnemonic Ranks
Combat Focus focus 2
Combat Mobility mobility 2
Surge of Strength surge 3
Evade Mastery emastery 3
Burst of Swiftness burst 3
Perfect Self perfectself 5
Internal Power ipower 5
Punch Mastery punchmastery 3
Slippery Mind slipperymind 3
Rolling Krynch Stance krynch 3

Available Combat Maneuver Training Points: 1
>info
Name: Liannonuel Race: Half-Elf Profession: Monk (not shown)
Gender: Male Age: 105 Expr: 11493893 Level: 100
Normal (Bonus) ... Enhanced (Bonus)
Strength (STR): 100 (25) ... 110 (30)
Constitution (CON): 100 (25) ... 120 (35)
Dexterity (DEX): 100 (30) ... 110 (35)
Agility (AGI): 100 (35) ... 110 (40)
Discipline (DIS): 100 (20) ... 110 (25)
Aura (AUR): 100 (25) ... 110 (30)
Logic (LOG): 100 (25) ... 110 (30)
Intuition (INT): 100 (25) ... 110 (30)
Wisdom (WIS): 100 (25) ... 110 (30)
Influence (INF): 66 (13) ... 76 (18)
Mana: 156 Silver: 1890

>exp
Level: 100 Deeds: 21
Experience: 11493893 Death's Sting: None
Exp. to next TP: 1107 Recent Deaths: 0
Mental TPs: 0 Fame: 93019042
Physical TPs: 2 Mana: 156/156 max
(212 Phy converted to Mnt)

Lord Orbstar
12-28-2012, 12:46 AM
I am going to experiment with 7x HCP MBP and with 4x robes both as brawlers and as ranged from the open. I could get higher AS if I commit to ranged by upping perception and ambush, but i am not going to do that until I am sure it will be worth it. I need to get a 4x bow and some arrows...if anyone has one I can buy or use on Teras let me know please. If I do decide to stay in plate, then I wil lhave to change my CMANs...evade mastery is only +3% in AsG17.

Androidpk
12-28-2012, 12:46 AM
Please kill me if I am still hunting minos at 76. Thanks in advance.

Sile
12-28-2012, 12:49 AM
Sile (at level 76), your current skill bonuses and ranks (including all modifiers) are:
Skill Name | Current Current
| Bonus Ranks
Armor Use..........................| 180 80
Combat Maneuvers...................| 239 139
Two-Handed Weapons.................| 263 163
Physical Fitness...................| 257 157
Dodging............................| 334 234
Harness Power......................| 111 27
Perception.........................| 120 30
Climbing...........................| 120 30
Swimming...........................| 90 20

Spell Lists
Minor Spiritual....................| 20

Spell Lists
Minor Mental.......................| 20

Sile
12-28-2012, 12:50 AM
and yeah, i havent moved to the rift yet... I'm not comfortable in the bowels... and dont really know where else to try.

SpiffyJr
12-28-2012, 12:59 AM
Here's what I'm doing. Yes, it's UAC, but I'm using armor instead of robes.



Fib (at level 59), your current skill bonuses and ranks (including all modifiers) are:
Skill Name | Current Current
| Bonus Ranks
Two Weapon Combat..................| 120 30
Armor Use..........................| 190 90
Combat Maneuvers...................| 190 90
Brawling...........................| 220 120
Multi Opponent Combat..............| 105 25
Physical Fitness...................| 220 120
Dodging............................| 220 120
Harness Power......................| 140 40
Survival...........................| 160 60
Perception.........................| 160 60
Climbing...........................| 90 20
Swimming...........................| 90 20
First Aid..........................| 160 60

Spell Lists
Minor Spiritual....................| 7

Spell Lists
Minor Mental.......................| 20


Order of importance for me will be: 20 minor spirit > 3x dodge > 2x CM > 1x TWC > 3x PF -> 2x TWC.

Aluvius
12-28-2012, 02:29 PM
Hmm, the drawback to training armor though is dealing with spell hinderance. Have ya'll found that to be significant? I use 1207 on most critters right now as a setup, 21 minimum seems annoying especially for emergencies when I have to pull out 1219 for some crowd control.

Kastrel
12-28-2012, 02:35 PM
You could aim for chain hauberk and get 15. Thats not so bad, and quite in line with normal Monk Iron Skin training without enhancives. Of course, the CvA is -9. So its definitely a middle-road scenario. But it saves you a lot of TPs that it would take to get into plate, which could go towards other things.

SpiffyJr
12-28-2012, 02:55 PM
That's why I use augmented chain. 9% is doable.

SpiffyJr
12-30-2012, 09:27 AM
New build, not very monk'ish but damn effective. Trained 90 ranks so I can use augmented chain with minimum spell hinderance but in MBP with archery I'm not really having to cast anything yet so I might just remove the extra chain ranks.



Fib (at level 59), your current skill bonuses and ranks (including all modifiers) are:
Skill Name | Current Current
| Bonus Ranks
Armor Use..........................| 190 90
Combat Maneuvers...................| 159 59
Ranged Weapons.....................| 220 120
Multi Opponent Combat..............| 50 10
Physical Fitness...................| 220 120
Dodging............................| 263 163
Harness Power......................| 90 20
Survival...........................| 145 45
Perception.........................| 220 120
Climbing...........................| 90 20
Swimming...........................| 90 20
First Aid..........................| 145 45

Spell Lists
Minor Spiritual....................| 7

Spell Lists
Minor Mental.......................| 20

TheLastShamurai
01-01-2013, 07:30 AM
Changed things up a bit. I hunt pretty much like I did as a Paladin.


Mikoguchi (at level 100), your current skill bonuses and ranks (including all modifiers) are:
Skill Name | Current Current
| Bonus Ranks
Combat Maneuvers...................| 302 202
Two-Handed Weapons.................| 302 202
Multi Opponent Combat..............| 302 202
Physical Fitness...................| 403 303
Dodging............................| 403 303
Magic Item Use.....................| 120 30
Harness Power......................| 201 101
Mental Lore - Transformation.......| 201 101
Perception.........................| 201 101
Climbing...........................| 150 50
Swimming...........................| 201 101

Spell Lists
Minor Spiritual....................| 20

Spell Lists
Minor Mental.......................| 35
(Use SKILLS BASE to display unmodified ranks and goals)


>cman info
Mikoguchi, your Combat Maneuver training is as follows:

Skill name Mnemonic Ranks
Combat Focus focus 5
Disarm Weapon disarm 1
Sweep sweep 5
Feint feint 5
Combat Mobility mobility 2
Surge of Strength surge 5
Evade Mastery emastery 3
Cunning Defense cdefense 5
Slippery Mind slipperymind 3

Also... LOLOLOL


R>fame monk 1

Fame List -- Monks -- Starting Rank 1
_____________________________________________
Rank| Name | Fame |Lvl|G| Race
---------------------------------------------
151 Mikoguchi 101572322 100 M Human
172 Liannonuel 93019042 100 M HalfElf
502 Kinre 45357237 100 M Human
639 Dragauth 37298460 100 M Giant
778 Sile 31899029 76 M Giant
788 Meb 31611808 71 M Dwarf
961 Kyudo 26772866 96 M HalfElf
1000 Githros 25501903 78 M HalfElf

Sile
01-01-2013, 03:01 PM
Just been playing with a sort of 'pure' monk build. Basic theory is call lightning and hold them in place with a bear hug.... not over powerfull but its fun.


[voodoo]>incant 125
You utter a light chant and raise your hands, beckoning the lesser spirits to aid you with the Call Lightning spell...
Your spell is ready.
You gesture at a lesser minotaur.
You notice a small cloud form above a lesser minotaur.
Cast Roundtime 3 Seconds.
(Forcing stance down to guarded)
>
A lesser minotaur swings a curved silvery white greataxe at you!
With blinding speed, you dodge the attack!
>stance off
>cman bearhug
You are now in an offensive stance.
>
[Roll result: 160 (open d100: 84) Bonus: 3]
You charge towards a lesser minotaur and attempt to grasp him in a ferocious bearhug!
You manage to catch a lesser minotaur in a strong bearhug!
Roundtime: 5 sec.
R>
You notice the storm cloud begin to churn rapidly!
R>
You crush the minotaur mercilessly!

...25 points of damage!

Roundtime: 3 sec.
R>
The storm cloud begins to build into a thunderhead!
R>
You hear the rumbling of thunder as the cloud turns an ominous dark hue!
>
You crush the minotaur mercilessly!

...28 points of damage!

Roundtime: 3 sec.
R>
A lesser minotaur stomps in, squinting warily.
R>
Suddenly a lightning bolt explodes from the small thundercloud and strikes a lesser minotaur with a brilliant flash!
... 50 points of damage!
Electrical charge toasts foe! You get a sharp whiff of burning hair.
A low gurgling sound comes from deep within the chest of the lesser minotaur as he falls slack against the ground.
R>

Aluvius
01-01-2013, 03:59 PM
Heh, you might try some spiked and flaring arm accessories if they work with bearhug.

Also I tried a ranged build with my level 26 dwarf monk. I didn't train up armor use since I could barely afford the 2x ranged/perception and didn't want to drop rank 4 perfect self. Even with an ipantor bow he couldn't hit anything he aimed at reliably, even the legs. However it worked great otherwise, I think a ranged monk build would work great later on .. say 40+. I'll probably stick with 1202/lores though, even with the AvD I like all of the positives from it and having 6x hcp robes doesn't hurt either.

I'm so glad I converted over a dwarf, it seems to have the best synergy with a ranged monk. For now though I'm sticking with UAC, its much quicker until you can start eye popping with arrows.

Lord Orbstar
01-03-2013, 11:05 PM
Name: Liannonuel Race: Half-Elf Profession: Monk (not shown)
Gender: Male Age: 105 Expr: 11493893 Level: 100
Normal (Bonus) ... Enhanced (Bonus)
Strength (STR): 100 (25) ... 110 (30)
Constitution (CON): 100 (25) ... 110 (30)
Dexterity (DEX): 100 (30) ... 110 (35)
Agility (AGI): 100 (35) ... 110 (40)
Discipline (DIS): 100 (20) ... 110 (25)
Aura (AUR): 100 (25) ... 110 (30)
Logic (LOG): 100 (25) ... 110 (30)
Intuition (INT): 100 (25) ... 110 (30)
Wisdom (WIS): 100 (25) ... 110 (30)
Influence (INF): 66 (13) ... 76 (18)
Mana: 156 Silver: 0
>

Bonus Skill Name (Training pts left: 10 phy 0 mnt)
-----------------------------------------------------------
201 Two Weapon Combat
302 Combat Maneuvers
302 Ranged Weapons
302 Brawling
166 Ambush
105 Multi Opponent Combat
403 Physical Fitness
403 Dodging
150 Harness Power
102 Mental Mana Control
175 Mental Lore - Transformation
302 Perception
140 Climbing
176 Swimming

and MnE 30 (for spirit guide) and MnM to 20
This is what I am running now.

Skill name Mnemonic Ranks
Combat Focus focus 2
Combat Mobility mobility 2
Surge of Strength surge 3
Evade Mastery emastery 3
Burst of Swiftness burst 3
Perfect Self perfectself 5
Internal Power ipower 5
Punch Mastery punchmastery 3
Slippery Mind slipperymind 3
Rolling Krynch Stance krynch 3

Lord Orbstar
01-03-2013, 11:28 PM
Skill name Mnemonic Ranks
Combat Focus focus 3
Feint feint 5
Surge of Strength surge 3
Evade Mastery emastery 3
Burst of Swiftness burst 3
Perfect Self perfectself 5
Punch Mastery punchmastery 3
Kick Mastery kmastery 2
Slippery Mind slipperymind 3
Rolling Krynch Stance krynch 3

or this set up for the Nelemar hunts of doom. what do you all think?

TheLastShamurai
01-04-2013, 11:26 AM
What's the theme with the build? Like, is the archery a set up for UAC, or the other way around? Seems like you have a lot going on there, is all.

Although I suppose the Archery could be for killing, and the UAC for fun; that does seem what it's best suited for. Because it doesn't seem to be suited for power hunting/speed killing. But, seeing as I've been hunting the same way for years, am ill-equipped for UAC and haven't had to level my Monk [and gain the necessary experience] with it through the years to get where I'm at... I'm horribly biased in that regard. Which is why I'm going to pick up UAC on the side as my next post-cap goal. That way I can build up some experience with it, and gear for it, while still having my main hunting style.

Lord Orbstar
01-04-2013, 10:13 PM
I have enough exp to have two viable hunting styles. Everyone seems to like archery. Honestly I wanted to do UAC and train ambush and hide but I am a little short on TPs to fully 2x both, so I am just gonna make archery my second style. I dont even own a bow yet. lol