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Ltlprprincess
12-15-2012, 01:58 PM
1. some double leather, +5

As you sing, you feel a faint resonating vibration from the double leather in your hand...

The harmonics generated tell you that the leather serves to protect from additional damage.

The leather resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Logic.
This enhancement may not be used by adventurers who have not trained 6 times.
The leather looks to have a huge number of charges remaining.

The leather resonates with your voice, revealing some details of its temporary enhancement:
The leather's enhancement will degrade when the wearer is struck in combat.
It should be able to withstand an incredible amount of uses before its enhancement has completely degraded away.
When its enhancement has degraded away, the item will lose its special ability.

As your song penetrates the double leather, you determine that it is moderately resistant to crushing attacks.

You sense that the double leather will persist after its last enhancive charge has been expended.

Ardwen assessed the padding as temporary heavy damage padding.

MB: 500k CB:


2. some tooled reinforced leather, 4x

As you sing, you feel a faint resonating vibration from the reinforced leather in your hand...

The harmonics generated tell you that the leather serves to protect from additional damage.

As your song penetrates the reinforced leather, you determine that it is moderately resistant to crushing attacks.

Ardwen assessed this as permanent somewhat damage padding.

MB: 500k CB:

Ltlprprincess
12-16-2012, 05:21 AM
Bump!

Ltlprprincess
12-21-2012, 12:37 AM
Bump!

Ltlprprincess
12-26-2012, 06:22 PM
Bump! New year, new armor!