View Full Version : adamantine main gauche
everan
12-10-2012, 11:40 AM
a dark adamantine main gauche with an elaborate knotwork guard
Maze win. According to Droughtman, it's +27 and it has unbalance flares. I don't know much about adamantine. I'll look for a bard to see what other information can be found, but evidently it can only be held by certain higher levels and my bard is not that well trained yet.
Here's an example of the flares, remember now, I'm not a weapon user. I guess adamantine has disarming ability too? If anyone can enlighten me on that I would appreciate it.
You swing a dark adamantine main gauche at a silverback orc!
AS: +126 vs DS: +62 with AvD: +20 + d100 roll: +79 = +163
... and hit for 12 points of damage!
Minor puncture to the chest.
** Your adamantine main gauche unleashes an invisible burst of force! **
... 20 points of damage!
Strike to foot! The silverback orc hops around dizzily on other foot and falls.
It is knocked to the ground!
The silverback orc is stunned!
Roundtime: 4 sec.
I'm hoping to trade it for something more useful to me once I know more about it.
Vorpodu
12-10-2012, 01:26 PM
over 60 to hold it, 63? maybe, and if it has all the properties of adamantine, it should disarm when you parry with it. pretty nice off hand weapon indead
+22 would be a little over 5 enchants. +27 would be a little over 6 enchants.
Kitsun
12-10-2012, 01:50 PM
+22 would be a little over 5 enchants. +27 would be a little over 6 enchants.
x = 5
22/5 = 4.4 < 5
You're off by an enchant. +22 would be a little UNDER 5 enchants (+25).
+21-25= 5x enchant. +27 falls solidly in the 6x enchant range.
dszabo
12-10-2012, 02:34 PM
21-25=5x ... OVER 5x would be something over that range...
Using actual logic, yes that would be the case. However, this is simu and using simu-logic I think you'll discover that I'm right and it's just +22.
Vorpodu
12-10-2012, 03:05 PM
+22 would be a little over 5 enchants. +27 would be a little over 6 enchants.
lol
Archigeek
12-10-2012, 03:33 PM
I think you're wrong, and it will be +27 like the buckler. You're using wizard logic, not SIMU logic. Who knows though? It's easy enough to test it out.
everan
12-10-2012, 03:51 PM
I suppose we need to use Droughtman logic, but in any event, I'll try and get it looked at as soon as possible and let you all know.
Quite possibly Kerl. I may have been thinking of Kroderine as well. If the buckler is +27, then this probably is as well.
everan
12-10-2012, 04:54 PM
OK, so it's +27 and it seems to flare anywhere from every other swing to every fifth swing. I didn't give it much of a sample size. Here's what the flares look like. I was swinging it like a blade, but I guess this is usually used in the off hand?
You swing a dark adamantine main gauche at a silverback orc!
AS: +126 vs DS: +62 with AvD: +20 + d100 roll: +79 = +163
... and hit for 12 points of damage!
Minor puncture to the chest.
** Your adamantine main gauche unleashes an invisible burst of force! **
... 20 points of damage!
Strike to foot! The silverback orc hops around dizzily on other foot and falls.
It is knocked to the ground!
The silverback orc is stunned!
Roundtime: 4 sec.
Vorpodu
12-10-2012, 04:59 PM
i wanna know, in what realm is just over 5 enchants +22? 5 enchants has and always will be +25. so if its over it has to be over +25.
5 enchants is any enchant that varies between +21 and +25. Try to do a minor project on a +21 item and see how successful you are.
Thondalar
12-10-2012, 05:12 PM
+22 would be a little over 5 enchants. +27 would be a little over 6 enchants.
Generally, when people use the term "over" in this context, they're meaning "above" or "more than".
Since 5 enchants is +21 to +25, OVER 5x would be +26 and up.
You fucked up. It's cool, everyone does now and then. Trying to argue it is silly though, we've now completely jacked this thread.
-Thond
Not arguing that I was wrong, was just responding to his claim that 5x is and always has been +25, when that is absolutely not the case.
Vorpodu
12-10-2012, 06:43 PM
you just cant agree, that in the world of GS merchants, a little over 4 enchants would be +22. Because 4 enchant is +20.
Yep, I was wrong. Already said that.
Archigeek
12-10-2012, 08:09 PM
Like I said, he's viewing how a wizard would. If you're the one doing enchants, you can think that way. In the context it's a very legitimate way of looking at things. That's just not likely to be the context for a discussion with a GM though.
Vorpodu
12-10-2012, 08:09 PM
gonna neg rep me, huh?
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