PDA

View Full Version : true hand



Battlerager
12-02-2012, 10:55 AM
It's been a while since I've used this maneuver, but does anyone use it? I was thinking about re-training in it, but it got evade, parry, blocked more then I thought it should. thoughts

Jeril
12-03-2012, 02:25 AM
Jeril, your Combat Maneuver training is as follows:

Skill name Mnemonic Ranks
Combat Focus focus 5
Twin Hammerfists twinhamm 1
Mighty Blow mblow 1
Sunder Shield sunder 4
Hamstring hamstring 2
Charge charge 2
Subdual Strike sstrike 2
Specialization I wspec1 5
Weapon Bonding bonding 5
Combat Mobility mobility 2
Bull Rush bullrush 2
Surge of Strength surge 5
Parry Mastery pmastery 2
Cunning Defense cdefense 4

Those are what I have for maneuvers, even if I magically had twice as many points to spend on things, like coupe I still wouldn't have true hand either. Fun to play with but not nearly as practical as other things.

Valyss
12-03-2012, 02:03 PM
unfortunately, I have to agree with Jeril :P

Truehand is kinda junk. It's not a cheap skill, 30 points to master and ~10 stamina per use. Learning it doesn't provide any defensive bonus when creatures use it on you since it doesn't use CML. If you really need to reliably get higher rolls against what you're hunting, you can get more effective and incapacitating knock-down CMANs for similar points. The real value of truehand is that it reduces enemies EBP, but it just isn't worth it at the cost.