View Full Version : Locksmithing enhancives
Dystopia
11-01-2012, 03:41 PM
Hey folks.
I've got a ten piece set of enhancives on my lockpicker.
I can post a full list later but am wondering how the market is for these items.
Some of them have dex, ambush, pickpocket, wisdom and OHE bonuses in addition to the pick/disarm. I use half of them hunting and the full set picking.
How's the market for these kind of items? I know it's hard to give a price with so many generalities, but I'm moreso curious on their standing in the enhancive market.
Full list to come when I get home.
Thanks,
Dys
Dystopia
11-03-2012, 01:38 PM
1) a black opal inset platinum armband
As you sing, you feel a faint resonating vibration from the inset platinum armband in your hand...
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The armband resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 4 to Disarming Traps Ranks.
This enhancement may not be used by adventurers who have not trained 24 times.
It provides a bonus of 3 to Shield Use Ranks.
This enhancement may not be used by adventurers who have not trained 20 times.
The armband looks to have a lot of charges remaining.
You sense that the inset platinum armband will crumble into dust after its last enhancive charge has been expended.
You sense that the inset platinum armband will persist after its last magical charge has been expended.
2) You remove an onyx-inlaid gold barrette from in your jet black pouch.
As you sing, you feel a faint resonating vibration from the gold barrette in your hand...
The barrette resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 2 to Edged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 3 times.
It provides a bonus of 2 to Survival Bonus.
This enhancement may not be used by adventurers who have not trained 2 times.
It provides a bonus of 3 to Picking Locks Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
The barrette looks to have a lot of charges remaining.
You sense that the gold barrette will persist after its last enhancive charge has been expended.
3) You remove a fine gold alloy earcuff from in your jet black pouch.
As you sing, you feel a faint resonating vibration from the gold alloy earcuff in your hand...
The gold alloy earcuff contains the spell Disarm Enhancement, from the Minor Elemental circle.
The earcuff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Picking Locks Ranks.
This enhancement may not be used by adventurers who have not trained 35 times.
It provides a bonus of 2 to Two Weapon Combat Ranks.
This enhancement may not be used by adventurers who have not trained 10 times.
The earcuff looks to have a lot of charges remaining.
You sense that the gold alloy earcuff will crumble into dust after its last enhancive charge has been expended.
You sense that the gold alloy earcuff will persist after its last magical charge has been expended.
4) You remove a square-cut blue sapphire earring from in your jet black pouch.
As you sing, you feel a faint resonating vibration from the blue sapphire earring in your hand...
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The earring resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 2 to Picking Locks Ranks.
This enhancement may not be used by adventurers who have not trained 7 times.
It provides a bonus of 1 to First Aid Ranks.
This enhancement may not be used by adventurers who have not trained 3 times.
The earring looks to have a fair amount of charges remaining.
You sense that the blue sapphire earring will persist after its last enhancive charge has been expended.
You sense that the blue sapphire earring will persist after its last magical charge has been expended.
5) You remove a silver and green garnet stickpin from in your jet black pouch.
As you sing, you feel a faint resonating vibration from the green garnet stickpin in your hand...
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The stickpin resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Intuition.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a bonus of 1 to Picking Locks Ranks.
This enhancement may not be used by adventurers who have not trained 3 times.
The stickpin looks to have a lot of charges remaining.
You sense that the green garnet stickpin will persist after its last enhancive charge has been expended.
You sense that the green garnet stickpin will persist after its last magical charge has been expended.
6) You remove a gold and white starstone headband from in your jet black pouch.
As you sing, you feel a faint resonating vibration from the white starstone headband in your hand...
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The headband resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Edged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a bonus of 4 to Picking Locks Bonus.
This enhancement may not be used by adventurers who have not trained 7 times.
The headband looks to have a lot of charges remaining.
You sense that the white starstone headband will crumble into dust after its last enhancive charge has been expended.
You sense that the white starstone headband will persist after its last magical charge has been expended.
Dystopia
11-04-2012, 06:02 PM
Anyone have any insight?
#2 or #6 preferably?
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