CrystalTears
07-21-2004, 02:02 PM
HSN WEEK 6: RAISE DEAD SPELLS COMBINED! · on 7/20/2004 7:46:46 PM 747
Cleric spells Raise Dead (312), Life Restoration (318), and Resurrection (340) have been combined into one spell, Raise Dead, in the 318 spell slot.
Raise Dead
Duration: Immediate
Type: Utility
Mastery of this spell allows a cleric to actually appeal to his or her deity to raise a fallen comrade from the dead. This spell is very taxing on the caster and success is not always assured. The target must have a soul (undeparted) for this spell to work and the body must be able to sustain life, which means the services of an Empath may be needed.
Before raising a body from the dead with Raise Dead, the Cleric must first link to the body using the Well of Life spell.
If successfully raised, the formerly dead character will have but 1 spirit point and be in whatever condition he/she was in prior to being raised otherwise. The character will not suffer any stat loss due to this death, so resurrection by a cleric is far superior to that of one of the gods.
The caster will lose 75% of the target's maximum spirit points. This is not to be confused with actual spirit points; this means that if the cleric has less than or equal to 75% of the dead character's spirit points, the resurrection attempt will kill him/her. For example, if the dead character has 10 spirit points, a cleric would need 8 actual spirit points to complete the resurrection (and survive).
At 25 Cleric spell ranks, Raise Dead becomes Life Restoration, a more powerful version of Raise Dead, drawing more favor of the deity to soften the impact on the caster and the one being raised. The caster loses 50% of their maximum spirit points and the target is restored to 10% of their maximum spirit points and health points.
At 40 Cleric spell ranks, Life Restoration becomes Resurrection, a more powerful version of Life Restoration, raising a character from the dead with a loss of only 25% of the target's spirit points by the casting cleric. The deity supplies most of the work. In fact the target will be restored to 50% of their spirit and health points as well. The target may also receive some amount of physical healing (in some cases complete healing), making it one of the most powerful effects a cleric can muster.
Tip:
Expect significant Roundtime for this activity.
This message was originally posted in Clerics, Clerical Spells. To discuss the above follow the link below.
http://www.play.net/forums/messages.asp?forum=102&category=23&topic=4&message =1699
Cleric spells Raise Dead (312), Life Restoration (318), and Resurrection (340) have been combined into one spell, Raise Dead, in the 318 spell slot.
Raise Dead
Duration: Immediate
Type: Utility
Mastery of this spell allows a cleric to actually appeal to his or her deity to raise a fallen comrade from the dead. This spell is very taxing on the caster and success is not always assured. The target must have a soul (undeparted) for this spell to work and the body must be able to sustain life, which means the services of an Empath may be needed.
Before raising a body from the dead with Raise Dead, the Cleric must first link to the body using the Well of Life spell.
If successfully raised, the formerly dead character will have but 1 spirit point and be in whatever condition he/she was in prior to being raised otherwise. The character will not suffer any stat loss due to this death, so resurrection by a cleric is far superior to that of one of the gods.
The caster will lose 75% of the target's maximum spirit points. This is not to be confused with actual spirit points; this means that if the cleric has less than or equal to 75% of the dead character's spirit points, the resurrection attempt will kill him/her. For example, if the dead character has 10 spirit points, a cleric would need 8 actual spirit points to complete the resurrection (and survive).
At 25 Cleric spell ranks, Raise Dead becomes Life Restoration, a more powerful version of Raise Dead, drawing more favor of the deity to soften the impact on the caster and the one being raised. The caster loses 50% of their maximum spirit points and the target is restored to 10% of their maximum spirit points and health points.
At 40 Cleric spell ranks, Life Restoration becomes Resurrection, a more powerful version of Life Restoration, raising a character from the dead with a loss of only 25% of the target's spirit points by the casting cleric. The deity supplies most of the work. In fact the target will be restored to 50% of their spirit and health points as well. The target may also receive some amount of physical healing (in some cases complete healing), making it one of the most powerful effects a cleric can muster.
Tip:
Expect significant Roundtime for this activity.
This message was originally posted in Clerics, Clerical Spells. To discuss the above follow the link below.
http://www.play.net/forums/messages.asp?forum=102&category=23&topic=4&message =1699