View Full Version : Combat Sim program
Keladan
09-24-2012, 02:43 PM
For fun was going to create a combat simulation program, for running tests on weapons, armors, etc. to figure out which is best, etc.
Im writing this in C#, and at the moment, Im just creating the design, and trying to figure out the functionality, but here's what I have so far:
http://imgur.com/a/nxadX
If anyone has any suggestions as far as functionality, design, layout, whatever, feel free to leave suggestions.
If there's any interest I'll release the source code, though im not an expert coder by any stretch of the imagination.
Keladan
09-24-2012, 02:49 PM
Also, eventually I'd like to add support for all sorts of things. Some ideas for future stuff include: two weapon combat, ambushing, shields, stats (so as to be able to test the difference various stat increases would make), bows (currently not in atm), spells (not in atm either), etc.
Basically, right now it's designed to do 1 or 2 handed weapons and armors, and damage padding/crit padding on armor is not currently set up, but will be one of the first things added in.
Sorcasaurus
09-24-2012, 03:41 PM
One thing I see that you didn't mention already would be results related to time. Swing time, and possibly to save some mental math, time/mana per kill. The information you need to figure those things out is there, but I'm lazy enough to want it in the readout.
Also, having played primarily pures, I'd be curious how much weapon flares effect some of the results... Looks like I'm off to Krakiipedia for a bit!
While I'm no programming genius, I'm more than happy to help. Just let me know what I can do :grin:
Keladan
09-24-2012, 03:51 PM
That's actually something I had thought about, but was thinking it probably wouldn't make much of a difference currently, as far as comparing weapons, but once more gets added to it, im sure it would be quite useful/handy. Ill add that to the list of future stuff to include :)
Also, do you know C# at all?
Sorcasaurus
09-24-2012, 04:06 PM
Yes, I couldn't in good conscience call it helping if I didn't. :wink:
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