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Kastrel
09-10-2012, 10:32 PM
Crosspost from the Magic Systems folder . . .

Mana Controls have been updated to provide new benefits for casters: Multi-cast, PULSE, and SPELLUP.

Multi-cast: It is now possible to multi-cast defensive spells to more quickly stack durations. It still takes the same amount of mana as if you had cast the spell separately, but it multiples the duration by the amount of multi-casts. Every 25 ranks of the appropriate Mana Control allows one multi-cast. The appropriate Mana Control is dictated by the spell being cast (Spirit Mana Control for the Minor Spiritual circle, etc). When hybrid casters multi-cast a spell, the spell circle will dictate the primary Mana Control and their secondary Mana Control is counted at half ranks. Hybrid spell circles will count the higher of the two Mana Controls as the primary (full ranks) and the secondary at half ranks. For example, when a Sorcerer multi-casts Spirit Warding I (101), it will use their Spirit Mana Control ranks plus half of their Elemental Mana Control ranks. And vice versa when casting Elemental Defense I (401). When casting Cloak of Shadows (712), it will use the higher of their two Mana Controls and count the other one at half ranks.

For example, if you multi-cast Spiritual Warding I (101) 3 times, you pay 3 mana and get 3x the normal duration. The syntax to multi-cast is just to specify the number of multi-casts when you “CAST <soandso> #” or “INCANT <spell> #”.

>incant 101 3
You gesture while calling upon the lesser spirits to aid you with the Spirit Warding I spell...
Your spell is ready.
You make a complex gesture, increasing the potency of your spell.
A light blue glow surrounds you.
Cast Roundtime 3 Seconds.

When calculating the number of multi-casts, you always start with 1 (since you can cast every spell at least once). So with 50 Mana Control ranks, you can multi-cast a spell 3 times.

Pulse*: MANA PULSE allows the caster to manually invoke a mana pulse as if they were off a node. Every Mana Control rank allows you to perform this action 1 second sooner than when the actual pulse would happen. In other words, if you have 50 Mana Control ranks, you can only use this ability when the natural mana pulse would trigger in the next 50 seconds. However, using this ability also causes the next natural mana pulse to skip you and you cannot use the ability again until then. Overall, casters will not gain additional mana with this ability, but they can control when they get it. It should be useful for getting a final pulse before starting a hunt or if you run out of mana while trying to finish off a creature.

Spellup*: MANA SPELLUP allows the caster to instantly invoke all of their known persistent buff spells. This ability can be utilized once per day for every 75 Mana Control ranks.

On a related note, Spirit Barrier (102) and Elemental Focus (513) can now be STOPped when you cast the spell on yourself.

* Hybrid casters: it will calculate the caster’s Mana Control ranks by looking at their highest Mana Control, then counting half of the ranks in their secondary Mana Control.

The MANA and POWER verbs are synonymous. The verb was also updated to display the amount of mana the caster will gain on and off a node.

Spell Durations:

Many spells were updated to a new standard spell duration of 1200 seconds + 60 seconds per additional spell rank. When self-cast, they will have a cumulative (stackable) duration, but remain refreshable only when cast at others (if they were previously refreshable only). Activating these spells from magical items or scrolls will provide half of the normal duration (600 + 30 seconds for every 2 ranks). The list of updated spells include:

Spells

Spirit Defense (103)
Lowered duration to 1200 + 60. Cumulative when self-cast, refreshable when cast on others.

Fasthr's Reward (115)
Increased duration to 1200 + 60 when self-cast and remains 2 minutes when cast on others. It still dissipates early once it has successfully caused avoidance.

Spirit Shield (202)
Cumulative when self-cast, refreshable when cast on others.

Unpresence (204)
Cumulative when self-cast, refreshable when cast on others.

Purify Air (207)
Cumulative when self-cast, refreshable when cast on others.

Untrammel (209)
Lore bonus effect duration increased to 1200 + 60.

Bravery (211)
Updated to have a cumulative duration.

Heroism (215)
Updated to have a cumulative duration.

Spell Shield (219)
Updated to have a cumulative duration.

Prayer of Protection (303)
Increased duration to 1200 + 60.

Benediction (307)
Increased duration to 1200 + 60 and is now cumulative. Still requires the Cleric to be present when used by others.

Warding Sphere (310)
Increased duration to 1200 + 60 and is now cumulative. Still requires the Cleric to be present when used by others.

Prayer (313)
Increased duration to 1200 + 60.

Relieve Burden (314)
Increased duration to 1200 + 60.

Elemental Targeting (425)
Increased duration to 1200 + 60 and is now cumulative.

Elemental Barrier (430)
Increased duration to 1200 + 60 and is now cumulative.

Elemental Deflection (507)
Increased duration to 1200 + 60.

Elemental Bias (508)
Increased duration to 1200 + 60.

Strength (509)
Increased duration to 1200 + 60.

Elemental Focus (513)
Increased duration to 1200 + 60.

Stone Skin (520)
Increased duration to 1200 + 60 and is now cumulative.

Temporal Reversion (540)
Increased duration to 1200 + 60 and is now cumulative.

Natural Colors (601)
Increased duration to 1200 + 60.

Whispering Willow (605)
Increased duration to 1200 + 60.

Phoen's Strength (609)
Increased duration to 1200 + 60.

Mass Colors (611)
Increased duration to 1200 + 60.

Sneaking (617)
Increased duration to 1200 + 60.

Mobility (618)
Increased duration to 1200 + 60.

Nature’s Tough (625)
Increased duration to 1200 + 60 and is now cumulative.

Wall of Thorns (640)
Increased duration to 1200 + 60. Environmental randomness of the duration has been removed.

Cloak of Shadows (712)
Increased duration to 1200 + 60.

Curse (715)
Increased Curse of the Star duration to 1200 + 60 seconds per level of creature.

Prismatic Guard (905)
Increased duration to 1200 + 60.

Mass Blur (911)
Increased duration to 1200 + 60.

Call Familiar (920)
Increased duration to 1200 + 60. Refreshing it costs the full amount of mana for the full duration now.

Empathic Focus (1109)
Increased duration to 1200 + 60.

Strength of Will (1119)
Increased duration to 1200 + 60.

Troll's Blood (1125)
Increased duration to 1200 + 60 and is now cumulative.

Intensity (1130)
Increased duration to 1200 + 60 and is now cumulative.

Blink (1215)
Increased duration to 1200 + 60 when self-cast and remains 2 minutes when cast on others. It still dissipates early once it has successfully caused avoidance.

Mantle of Faith (1601)
Increased duration to 1200 + 60.

Arm of the Arkati (1605)
Increased duration to 1200 + 60 and is now cumulative. Still requires the Paladin to be present when used by others.

Dauntless (1606)
Increased duration to 1200 + 60.

Divine Shield (1609)
Increased duration to 1200 + 60 and is now cumulative. Still requires the Paladin to be present when used by others.

Higher Vision (1610)
Increased duration to 1200 + 60.

Patron’s Blessing (1611)
Increased duration to 1200 + 60.

Champion's Might (1612)
Increased duration to 1200 + 60.

Divine Vengeance (1613)
Updated to have a cumulative duration.

Vigor (1606)
Increased duration to 1200 + 60.

Guard the Meek (1619)
Increased duration to 1200 + 60 and is now cumulative. Still requires the Paladin to be present when used by others.



The SPELL ACTIVE verb has been updated to list actual spell durations. In addition, the list is sorted so that most of the miscellaneous effects (cooldowns, combat maneuvers, etc) are always listed first then spells by if they’re a positive or negative effect and finally by spell #. Negative spell effects will be monsterbolded. The Active Spells dialog box in StormFront was also updated to graphically display durations. You can right-click on individual spell durations to customize the colors of the progress bars. You may need to relog into the game if you’re already logged on and not seeing the new Active Spells dialog box in StormFront.

GameMaster Estild

SIDE NOTE: MANA SPELL UP requires NO mana.

BriarFox
09-10-2012, 10:39 PM
These are very cool changes.

mgoddess
09-10-2012, 11:05 PM
Holy shit... I think this might be one of the coolest things I've seen happen to GS in, like, years....

Also: I think they finally figured out just how useful Lich is, when it came to tracking spells...

Tgo01
09-10-2012, 11:06 PM
I don't know why but for some reason this almost makes me want to come back to GS.

Almost.

Reliel
09-10-2012, 11:07 PM
Oh nice. Almost makes me want to make a magic class.

Almost...

Nathala Crane
09-10-2012, 11:16 PM
Damn, nice changes overall. Especially the durations. Speaking as a Paladin, whose spell durations are ALL over the place, more uniformity is welcome!

Kastrel
09-10-2012, 11:24 PM
I don't know if this is new, but the Spells Active window now has a timer and a meter showing how long they will last. I hadn't seen that at all until tonight. Definitely a "because of Lich" thing. It makes me sad for the loss of utility to 405.

Reliel
09-10-2012, 11:24 PM
Oh yeah, that's new. Neat.

DaCapn
09-10-2012, 11:30 PM
For lich users, I've got corrected text for spell-list.xml.txt to account for the durations. Things should track/stack properly with this. It's not fully tested but it's a simple change and it works find on my wizard.

Here's how to use a modified list:
(1) ;updater delete spell-list.xml.txt
(2) Log out
(3) Backup spell-list.xml.txt (it's in your lich scripts directory)
(4) Paste the revised spell-list.xml.txt text below into a new plain text file and save it as spell-list.xml.txt in the appropriate location
(5) Login to the game

How to return to using an official Tillmen spell-list.xml.txt file:
(1) Backup your modified spell-list.xml.txt file if you like
(2) Log in
(3) ;updater add spell-list.xml.txt
(4) ;updater update

Revised spell-list.xml.txt file


# This file is used by infomon.lic
# As you begin to chant, you notice the scent of dry, dusty parchment and feel a cool mist cling to your skin somewhere near your feet. You sense the ethereal tendrils of the mist as they coil about your body and notice that the world turns to a yellowish hue as the mist settles about your head. Focusing on Gusher, you feel the transfer of energy pass between you as you return him to life.
# fixme: 9005: guessed duration
# fixme: 9009: got charl, kai, lumnis, huntress, marlu, oleani, imaera, unaligned, mularos, jastev, lorminstra, gosaena
# You assume a stance suitable to unleash a flurry of blows.
# You relax from a stance suitable to unleash a flurry of blows.

<spell>
<number>101</number>
<name>Spirit Warding I</name>
<type>defense</type>
<duration>20 + Spells.minorspiritual</duration>
<manaCost>1</manaCost>
<stacks>true</stacks>
<boltDS>10</boltDS>
<elementalTD>5</elementalTD>
<spiritTD>10</spiritTD>
<sorcererTD>7</sorcererTD>
<msgup>A light blue glow surrounds you\.</msgup>
<msgdown>The light blue glow leaves you\.</msgdown>
</spell>
<spell>
<number>102</number>
<name>Spirit Barrier</name>
<type>defense</type>
<duration>20 + Spells.minorspiritual</duration>
<manaCost>2 + (([Spells.minorspiritual,Stats.level].min - 2) / 6)</manaCost>
<stacks>true</stacks>
<selfonly>true</selfonly>
<physicalAS>0-(20+((Spells.minorspiritual-2)/2))</physicalAS>
<boltDS>[20+((Spells.minorspiritual-2)/2),20].max</boltDS>
<physicalDS>[20+((Spells.minorspiritual-2)/2),20].max</physicalDS>
<msgup>The air thickens and begins to swirl around you\.</msgup>
<msgdown>The air calms down around you\.</msgdown>
</spell>
<spell>
<number>103</number>
<name>Spirit Defense</name>
<type>defense</type>
<duration>30 + Spells.minorspiritual</duration>
<manaCost>3</manaCost>
<boltDS>10</boltDS>
<physicalDS>10</physicalDS>
<stacks>true</stacks>
<msgup>You suddenly feel more powerful\.</msgup>
<msgdown>The powerful look leaves you\.</msgdown>
</spell>
<spell>
<number>104</number>
<name>Disease Resistance</name>
<type>defense</type>
<duration>20 + Spells.minorspiritual</duration>
<manaCost>4</manaCost>
<stacks>true</stacks>
<msgup>You feel a strengthening of your internal fortitude\.</msgup>
<msgdown>You lose your extra internal fortitude\.</msgdown>
</spell>
<spell>
<number>105</number>
<name>Poison Resistance</name>
<type>defense</type>
<duration>20 + Spells.minorspiritual</duration>
<manaCost>5</manaCost>
<stacks>true</stacks>
<msgup>You feel a strengthening of your blood flow\.</msgup>
<msgdown>You notice your blood flow go back to normal\.</msgdown>
</spell>
<spell>
<number>106</number>
<name>Spirit Fog</name>
<type>defense</type>
<duration>20 + Spells.minorspiritual</duration>
<manaCost>6</manaCost>
</spell>
<spell>
<number>107</number>
<name>Spirit Warding II</name>
<type>defense</type>
<duration>20 + Spells.minorspiritual</duration>
<manaCost>7</manaCost>
<stacks>true</stacks>
<boltDS>25</boltDS>
<elementalTD>7</elementalTD>
<spiritTD>15</spiritTD>
<sorcererTD>10</sorcererTD>
<msgup>A deep blue glow surrounds you\.</msgup>
<msgdown>The deep blue glow leaves you\.</msgdown>
</spell>
<spell>
<number>108</number>
<name>Stun Relief</name>
<type>utility</type>
<manaCost>8</manaCost>
</spell>
<spell>
<number>109</number>
<name>Dispel Invisibility</name>
<type>utility</type>
<manaCost>9</manaCost>
</spell>
<spell>
<number>110</number>
<name>Unbalance</name>
<type>attack</type>
<manaCost>10</manaCost>
</spell>
<spell>
<number>111</number>
<name>Fire Spirit</name>
<type>attack/utility</type>
<manaCost>11</manaCost>
<stance>true</stance>
</spell>
<spell>
<number>112</number>
<name>Water Walking</name>
<type>utility</type>
<duration>20 + Spells.minorspiritual</duration>
<manaCost>12</manaCost>
<stacks>true</stacks>
<msgup>A misty halo surrounds you\.</msgup>
<msgdown>The misty halo fades from you\.</msgdown>
</spell>
<spell>
<number>113</number>
<name>Undisease</name>
<type>utility</type>
<manaCost>13</manaCost>
</spell>
<spell>
<number>114</number>
<name>Unpoison</name>
<type>utility</type>
<manaCost>14</manaCost>
</spell>
<spell>
<number>115</number>
<name>Fasthr's Reward</name>
<type>defense</type>
<duration>30 + Spells.minorspiritual</duration>
<manaCost>15</manaCost>
<selfonly>true</selfonly>
<msgup>A dull golden nimbus surrounds you\.</msgup>
<msgdown>The dull golden nimbus fades from around you\.</msgdown>
</spell>
<spell>
<number>116</number>
<name>Locate Person</name>
<type>utility</type>
<manaCost>16</manaCost>
</spell>
<spell>
<number>117</number>
<name>Spirit Strike</name>
<type>offense</type>
<duration>2</duration>
<manaCost>17</manaCost>
<selfonly>true</selfonly>
<stacks>true</stacks>
<boltAS>75</boltAS>
<physicalAS>75</physicalAS>
<msgup>An invisible force guides you\.</msgup>
<msgdown>The guiding force leaves you\.</msgdown>
</spell>
<spell>
<number>118</number>
<name>Web</name>
<type>attack</type>
<manaCost>18</manaCost>
<stance>true</stance>
</spell>
<spell>
<number>119</number>
<name>Spirit Dispel</name>
<type>attack/utility</type>
<manaCost>19</manaCost>
</spell>
<spell>
<number>120</number>
<name>Lesser Shroud</name>
<type>defense</type>
<duration>20 + Spells.minorspiritual</duration>
<manaCost>20 + (([[Spells.minorspiritual,Stats.level].min - 20,0].max) / 6.0).round</manaCost>
<stacks>true</stacks>
<selfonly>true</selfonly>
<boltDS>[15+((Spells.minorspiritual-20)/2),15].max</boltDS>
<physicalDS>[15+((Spells.minorspiritual-20)/2),15].max</physicalDS>
<elementalTD>10</elementalTD>
<spiritTD>20</spiritTD>
<sorcererTD>15</sorcererTD>
<msgup>You suddenly feel a lot more powerful\.</msgup>
<msgdown>The very powerful look leaves you\.</msgdown>
</spell>
<spell>
<number>125</number>
<name>Call Lightning</name>
<type>attack/utility</type>
<manaCost>25</manaCost>
</spell>
<spell>
<number>130</number>
<name>Spirit Guide</name>
<type>utility</type>
<manaCost>30</manaCost>
</spell>
<spell>
<number>135</number>
<name>Searing Light</name>
<type>attack</type>
<manaCost>35</manaCost>
</spell>
<spell>
<number>140</number>
<name>Wall of Force</name>
<type>defense</type>
<duration>1.5</duration>
<manaCost>40</manaCost>
<selfonly>true</selfonly>
<boltDS>100</boltDS>
<physicalDS>100</physicalDS>
<msgup>A wall of force surrounds you\.</msgup>
<msgdown>The wall of force disappears from around you\.</msgdown>
</spell>
<spell>
<number>201</number>
<name>Calm</name>
<type>attack</type>
<manaCost>1</manaCost>
</spell>
<spell>
<number>202</number>
<name>Spirit Shield</name>
<type>defense</type>
<duration>20+Spells.majorspiritual</duration>
<manaCost>[2+(([Spells.majorspiritual,Stats.level].min-2)/6),2].max</manaCost>
<physicalDS>[10+(([Spells.majorspiritual,Stats.level].min-2)/3),10].max</physicalDS>
<stacks>true</stacks>
<msgup>A dim aura surrounds you\.</msgup>
<msgdown>The dim aura fades from around you\.</msgdown>
</spell>
<spell>
<number>203</number>
<name>Manna</name>
<type>utility</type>
<manaCost>3</manaCost>
<duration>5</duration>
<stacks>true</stacks>
<msgup>The spiritual nourishment has a replenishing effect upon you\.</msgup>
<msgdown>The replenishing effect fades, but you are left with a feeling of wellbeing\.</msgdown>
</spell>
<spell>
<number>204</number>
<name>Unpresence</name>
<type>utility</type>
<duration>20 + Spells.majorspiritual</duration>
<manaCost>4</manaCost>
<stacks>true</stacks>
<msgup>You feel more secure\.</msgup>
<msgdown>You feel less secure\.</msgdown>
</spell>
<spell>
<number>205</number>
<name>Light</name>
<type>utility</type>
<manaCost>5</manaCost>
</spell>
<spell>
<number>206</number>
<name>Darkness</name>
<type>utility</type>
<manaCost>6</manaCost>
</spell>
<spell>
<number>207</number>
<name>Purify Air</name>
<type>defense</type>
<duration>20 + Spells.majorspiritual</duration>
<manaCost>7</manaCost>
<stacks>true</stacks>
<msgup>You begin to breathe more deeply\.</msgup>
<msgdown>Your breathing becomes more shallow\.</msgdown>
</spell>
<spell>
<number>208</number>
<name>Living Spell</name>
<type>attack/utility</type>
<manaCost>8</manaCost>
</spell>
<spell>
<number>209</number>
<name>Untrammel</name>
<type>utility</type>
<duration>20 + Spells.majorspiritual</duration>
<manaCost>9</manaCost>
<selfonly>true</selfonly>
<msgup>A faint slick sheen makes the air about you visible for the briefest of moments, then sinks into you and disappears\.</msgup>
<msgdown>The air shivers about you, glistening faintly before stilling to normalcy\.</msgdown>
</spell>
<spell>
<number>210</number>
<name>Silence</name>
<type>attack</type>
<manaCost>10</manaCost>
</spell>
<spell>
<number>211</number>
<name>Bravery</name>
<type>offense</type>
<duration>20 + Spells.majorspiritual</duration>
<manaCost>11</manaCost>
<selfonly>true</selfonly>
<boltAS>15</boltAS>
<physicalAS>15</physicalAS>
<stacks>true</stacks>
<msgup>You (?:and your group stand tall and )?feel more confident\.</msgup>
<msgdown>You feel less confident\.</msgdown>
</spell>
<spell>
<number>212</number>
<name>Interference</name>
<type>attack</type>
<manaCost>12</manaCost>
</spell>
<spell>
<number>213</number>
<name>Minor Sanctuary</name>
<type>utility</type>
<manaCost>13</manaCost>
</spell>
<spell>
<number>214</number>
<name>Bind</name>
<type>attack</type>
<manaCost>14</manaCost>
</spell>
<spell>
<number>215</number>
<name>Heroism</name>
<type>offense</type>
<duration>20 + Spells.majorspiritual</duration>
<manaCost>15 + (Skills.slblessings / 30.0).round</manaCost>
<selfonly>true</selfonly>
<boltAS>25+(Skills.slblessings/10)</boltAS>
<physicalAS>25+(Skills.slblessings/10)</physicalAS>
<stacks>true</stacks>
<msgup>A brilliant aura surrounds you and (?:sinks into your skin|your group)\. You feel charged with extra vitality\.</msgup>
<msgdown>The brilliant aura fades away from you\.</msgdown>
</spell>
<spell>
<number>216</number>
<name>Frenzy</name>
<type>attack</type>
<manaCost>16</manaCost>
</spell>
<spell>
<number>217</number>
<name>Mass Interference</name>
<type>attack</type>
<manaCost>17</manaCost>
</spell>
<spell>
<number>218</number>
<name>Spirit Servant</name>
<type>utility</type>
<duration>10 + (Spells.majorspiritual / 6.0) + (Skills.slsummoning / 2.0)</duration>
<manaCost>if Spell[218].active?; 5; else; 18; end</manaCost>
<selfonly>true</selfonly>
<msgup>A bright pulse of soft energy moves away from your hands and beckons a spirit to your aid\.\.\.$|^You infuse your .*?spirit with the mana necessary to maintain its corporeal form\.</msgup>
<msgdown>(?:An?|The).*? spirit fades into ethereal form and wafts away\.</msgdown>
</spell>
<spell>
<number>219</number>
<name>Spell Shield</name>
<type>defense</type>
<duration>20 + Spells.majorspiritual</duration>
<manaCost>19</manaCost>
<selfonly>true</selfonly>
<boltDS>40</boltDS>
<elementalTD>15</elementalTD>
<spiritTD>30</spiritTD>
<sorcererTD>22</sorcererTD>
<stacks>true</stacks>
<msgup>An opalescent aura surrounds you(?: and your group)?\.</msgup>
<msgdown>The opalescent aura fades from around you\.</msgdown>
</spell>
<spell>
<number>220</number>
<name>Major Sanctuary</name>
<type>utility</type>
<duration>10 + (Spells.majorspiritual/2)</duration>
<manaCost>20</manaCost>
<selfonly>true</selfonly>
<msgup>A brilliant light bathes you as your surroundings blur for a moment\.\.\.$|^Whipping winds carry the hot, metallic taste of lightning to you as your surroundings blur\.\.\.$|^A deep shadow descends upon you and your breath is briefly muffled as your vision blurs with darkness\.\.\.$|^A shiver of wind touches your breath and you feel your eyelashes grow thick with a coating of snow\. You lift your eyes to the sky and white blurs your vision\.\.\.</msgup>
<msgdown>A bright light surrounds you and your visions of sanctuary slowly fade\.\.\.$|^The blinding flash of lightning shatters the chamber in a cloud of wind and light, causing it to dissolve around you\.\.\.$|^Suddenly the candles at the heart of the room go out and you are plunged into a deep darkness that obscures your vision of the world around you\.\.\.$|^Rising suddenly, the chill air sends a flurry of snow towards you and your vision swims with white flakes\.\.\.</msgdown>
</spell>
<spell>
<number>225</number>
<name>Transference</name>
<type>utility</type>
<manaCost>25</manaCost>
</spell>
<spell>
<number>230</number>
<name>Spiritual Abolition</name>
<type>attack</type>
<manaCost>30</manaCost>
</spell>
<spell>
<number>240</number>
<name>Spirit Slayer</name>
<type>offense</type>
<duration>0.5</duration>
<manaCost>40</manaCost>
<selfonly>true</selfonly>
<msgup>A small mote of bright white light swirls into existence around you\.</msgup>
<msgdown>The mote of white light next to you disappears\.</msgdown></spell>
<spell>
<number>301</number>
<name>Prayer of Holding</name>
<type>attack</type>
<manaCost>1</manaCost>
</spell>
<spell>
<number>302</number>
<name>Smite</name>
<type>attack</type>
<manaCost>4</manaCost>
<channel>true</channel>
</spell>
<spell>
<number>303</number>
<name>Prayer of Protection</name>
<type>defense</type>
<duration>20 + Spells.cleric</duration>
<manaCost>3 + (([Spells.cleric,Stats.level].min - 3) / 6)</manaCost>
<stacks>true</stacks>
<selfonly>true</selfonly>
<boltDS>[10+(([Spells.cleric,Stats.level].min - 3)/2),10].max</boltDS>
<physicalDS>[10+(([Spells.cleric,Stats.level].min - 3)/2),10].max</physicalDS>
<msgup>A pure white aura sparkles around you\.</msgup>
<msgdown>A white glow rushes away from you\.</msgdown>
</spell>
<spell>
<number>304</number>
<name>Bless Item</name>
<type>utility</type>
<manaCost>4</manaCost>
</spell>
<spell>
<number>305</number>
<name>Preservation</name>
<type>utility</type>
<manaCost>5</manaCost>
</spell>
<spell>
<number>306</number>
<name>Holy Bolt</name>
<type>attack</type>
<manaCost>6</manaCost>
<stance>true</stance>
</spell>
<spell>
<number>307</number>
<name>Benediction</name>
<type>offense/defense</type>
<duration>20 + Spells.cleric</duration>
<manaCost>7+[([Spells.cleric, 27].min-7)/2,0].max + [([Stats.level, Spells.cleric].min-27)/2, 0].max</manaCost>
<selfonly>true</selfonly>
<physicalAS>[[5+((Spells.cleric-7)/2),5].max,15].min</physicalAS>
<boltAS>5+[([Spells.cleric,Stats.level].min-7)/2,0].max</boltAS>
<physicalDS>[[5+((Spells.cleric-7)/2),5].max,15].min</physicalDS>
<stacks>true</stacks>
<msgup>Your spirit is bolstered by a great sense of faith and conviction\.</msgup>
<msgdown>Your sense of faith and conviction wanes\.(?: You are less sure of yourself\.)?</msgdown>
</spell>
<spell>
<number>308</number>
<name>Well of Life</name>
<type>utility</type>
<manaCost>8</manaCost>
</spell>
<spell>
<number>309</number>
<name>Neutralize Curse</name>
<type>utility</type>
<manaCost>9</manaCost>
</spell>
<spell>
<number>310</number>
<name>Warding Sphere</name>
<type>defense</type>
<duration>20 + Spells.cleric</duration>
<manaCost>10 + [[(Spells.cleric - 10)/2, 10].min,0].max</manaCost>
<selfonly>true</selfonly>
<boltDS>(10+[([Spells.cleric-10,0].max/2),10].min)</boltDS>
<physicalDS>(10+[([Spells.cleric-10,0].max/2),10].min)</physicalDS>
<elementalTD>(10+[([Spells.cleric-10,0].max/2),10].min/2).to_i</elementalTD>
<spiritTD>(10+[([Spells.cleric-10,0].max/2),10].min).to_i</spiritTD>
<sorcererTD>((10+[([Spells.cleric-10,0].max/2),10].min)*0.75).to_i</sorcererTD>
<stacks>true</stacks>
<msgup>You feel more secure basking in the glow of divine protection\.</msgup>
<msgdown>You suddenly feel less protected\.</msgdown>
</spell>
<spell>
<number>311</number>
<name>Blind</name>
<type>attack</type>
<manaCost>311</manaCost>
</spell>
<spell>
<number>312</number>
<name>Fervent Reproach</name>
<type>attack</type>
<manaCost>12</manaCost>
<channel>true</channel>
</spell>
<spell>
<number>313</number>
<name>Prayer</name>
<type>defense</type>
<duration>20 + Spells.cleric</duration>
<manaCost>13 + ((if [Spells.cleric,Stats.level].min > 35 then [Spells.cleric,Stats.level].min - 35 else 0 end) / 3)</manaCost>
<stacks>true</stacks>
<selfonly>true</selfonly>
<boltDS>if Spells.cleric > 34 then ([Spells.cleric,Stats.level].min - 25) else 0 end</boltDS>
<physicalDS>if Spells.cleric > 34 then ([Spells.cleric,Stats.level].min - 25) else 0 end</physicalDS>
<elementalTD>5</elementalTD>
<spiritTD>10</spiritTD>
<sorcererTD>7</sorcererTD>
<msgup>Turning your thoughts inward\, you ask for the .* of your deity to protect you\.\s+.+, and you sense that your prayer has been granted\.</msgup>
<msgdown>You feel the protection of your deity's influence fade\.</msgdown>
</spell>
<spell>
<number>314</number>
<name>Relieve Burden</name>
<type>utility</type>
<duration>20 + Spells.cleric</duration>
<manaCost>bonus = rank = 0; step = 4; bonus += 1 until ( (rank += (step += 1)) > Skills.slblessings ); 14 + bonus/2</manaCost>
<stacks>true</stacks>
<msgup>A glittering golden collection bowl materializes above you\. It slowly tips upside down, causing a shower of silver sparks to rain down upon your body, then vanishes\.</msgup>
<msgdown>An ethereal golden collection bowl drifts out of your body, then vanishes\.</msgdown>
</spell>
<spell>
<number>315</number>
<name>Remove Curse</name>
<type>utility</type>
<manaCost>15</manaCost>
</spell>
<spell>
<number>316</number>
<name>Censure</name>
<type>attack</type>
<manaCost>16</manaCost>
</spell>
<spell>
<number>317</number>
<name>Divine Fury</name>
<type>attack</type>
<manaCost>17</manaCost>
<channel>true</channel>
</spell>
<spell>
<number>318</number>
<name>Raise Dead</name>
<type>utility</type>
<manaCost>if Spells.cleric >= 40 then 40 elsif Spells.cleric >= 25 then 25 else 18 end</manaCost>
<spiritCost>if Spells.cleric >= 40 then 3 elsif Spells.cleric >= 25 then 5 else 8 end</spiritCost>
</spell>
<spell>
<number>319</number>
<name>Divine Wrath</name>
<type>attack</type>
<manaCost>19</manaCost>
<duration>10</duration>
<msgup>You pour your soul into an appeal to .*</msgup>
<msgdown>You feel your weakness and enfeeblement abate\.</msgdown>
</spell>
<spell>
<number>325</number>
<name>Holy Receptacle</name>
<type>utility</type>
<manaCost>25</manaCost>
</spell>
<spell>
<number>330</number>
<name>Prayer of Communion</name>
<type>utility</type>
<manaCost>30</manaCost>
</spell>
<spell>
<number>350</number>
<name>Miracle</name>
<type>utility</type>
<manaCost>50</manaCost>
</spell>
<spell>
<number>401</number>
<name>Elemental Defense I</name>
<type>defense</type>
<duration>20 + Spells.minorelemental</duration>
<manaCost>1</manaCost>
<stacks>true</stacks>
<boltDS>5</boltDS>
<physicalDS>5</physicalDS>
<elementalTD>5</elementalTD>
<spiritTD>2</spiritTD>
<sorcererTD>3</sorcererTD>
<msgup>A silvery luminescence surrounds you\.</msgup>
<msgdown>The silvery luminescence fades from around you\.</msgdown>
</spell>
<spell>
<number>402</number>
<name>Presence</name>
<type>utility</type>
<duration>Stats.level / 30.0</duration>
<manaCost>2</manaCost>
<stacks>true</stacks>
<selfonly>true</selfonly>
<msgup>You become aware of everyone near you\.\.\.</msgup>
<msgdown>Your senses are no longer as sharp\.</msgdown>
</spell>
<spell>
<number>403</number>
<name>Lock Pick Enhancement</name>
<type>utility</type>
<duration>0.5 + Stats.level / 60.0</duration>
<manaCost>3</manaCost>
<stacks>true</stacks>
<msgup>A scintillating light surrounds your hands\.</msgup>
<msgdown>The scintillating light fades from your hands\.</msgdown>
</spell>
<spell>
<number>404</number>
<name>Disarm Enhancement</name>
<type>utility</type>
<duration>0.5 + Stats.level / 60.0</duration>
<manaCost>4</manaCost>
<stacks>true</stacks>
<msgup>You become calm and focused\.</msgup>
<msgdown>The focused look leaves you\.</msgdown>
</spell>
<spell>
<number>405</number>
<name>Elemental Detection</name>
<type>utility</type>
<manaCost>5</manaCost>
</spell>
<spell>
<number>406</number>
<name>Elemental Defense II</name>
<type>defense</type>
<duration>20 + Spells.minorelemental</duration>
<manaCost>6</manaCost>
<stacks>true</stacks>
<boltDS>10</boltDS>
<physicalDS>10</physicalDS>
<elementalTD>10</elementalTD>
<spiritTD>5</spiritTD>
<sorcererTD>7</sorcererTD>
<msgup>A bright luminescence surrounds you\.</msgup>
<msgdown>The bright luminescence fades from around you\.</msgdown>
</spell>
<spell>
<number>407</number>
<name>Unlock</name>
<type>utility</type>
<manaCost>7</manaCost>
</spell>
<spell>
<number>408</number>
<name>Disarm</name>
<type>utility</type>
<manaCost>8</manaCost>
</spell>
<spell>
<number>409</number>
<name>Elemental Blast</name>
<type>attack</type>
<manaCost>7</manaCost>
</spell>
<spell>
<number>410</number>
<name>Elemental Wave</name>
<type>attack/area</type>
<manaCost>10</manaCost>
</spell>
<spell>
<number>411</number>
<name>Elemental Blade</name>
<type>utility</type>
<manaCost>11</manaCost>
</spell>
<spell>
<number>412</number>
<name>Weapon Deflection</name>
<type>attack</type>
<manaCost>12</manaCost>
</spell>
<spell>
<number>413</number>
<name>Elemental Saturation</name>
<type>attack</type>
<manaCost>13</manaCost>
</spell>
<spell>
<number>414</number>
<name>Elemental Defense III</name>
<type>defense</type>
<duration>20 + Spells.minorelemental</duration>
<manaCost>14</manaCost>
<stacks>true</stacks>
<boltDS>20</boltDS>
<physicalDS>20</physicalDS>
<elementalTD>15</elementalTD>
<spiritTD>7</spiritTD>
<sorcererTD>10</sorcererTD>
<msgup>A brilliant luminescence surrounds you(?: and your group)?\.</msgup>
<msgdown>The brilliant luminescence fades from around you\.</msgdown>
</spell>
<spell>
<number>415</number>
<name>Elemental Strike</name>
<type>attack</type>
<manaCost>15</manaCost>
</spell>
<spell>
<number>416</number>
<name>Piercing Gaze</name>
<type>utility</type>
<manaCost>16</manaCost>
</spell>
<spell>
<number>417</number>
<name>Elemental Dispel</name>
<type>attack/utility</type>
<manaCost>17</manaCost>
</spell>
<spell>
<number>418</number>
<name>Mana Focus</name>
<type>utility</type>
<manaCost>18</manaCost>
</spell>
<spell>
<number>419</number>
<name>Mass Elemental Defense</name>
<type>defense</type>
<manaCost>19</manaCost>
</spell>
<spell>
<number>420</number>
<name>Magic Item Creation</name>
<type>utility</type>
<manaCost>20</manaCost>
</spell>
<spell>
<number>425</number>
<name>Elemental Targeting</name>
<type>offense</type>
<duration>20 + Spells.minorelemental</duration>
<manaCost>25</manaCost>
<selfonly>true</selfonly>
<boltAS>[25+((Spells.minorelemental-25)/2),50].min</boltAS>
<physicalAS>[25+((Spells.minorelemental-25)/2),50].min</physicalAS>
<elementalCS>[25+((Spells.minorelemental-25)/2),50].min</elementalCS>
<sorcererCS>[25+((Spells.minorelemental-25)/2),50].min/2</sorcererCS>
<stacks>true</stacks>
<msgup>You are filled with a sense of great confidence\.</msgup>
<msgdown>You feel less confident than before\.</msgdown>
</spell>
<spell>
<number>430</number>
<name>Elemental Barrier</name>
<type>defense</type>
<duration>20 + Spells.minorelemental</duration>
<manaCost>30</manaCost>
<selfonly>true</selfonly>
<boltDS>[(Spells.minorelemental/2),50].min</boltDS>
<physicalDS>[(Spells.minorelemental/2),50].min</physicalDS>
<elementalTD>[(Spells.minorelemental/2),50].min</elementalTD>
<spiritTD>([(Spells.minorelemental/2),50].min/2).to_i</spiritTD>
<sorcererTD>([(Spells.minorelemental/2),50].min*0.75).to_i</sorcererTD>
<stacks>true</stacks>
<msgup>Your skin tingles for a moment and you feel more secure\.</msgup>
<msgdown>The tingling sensation and sense of security leaves you\.</msgdown>
</spell>
<spell>
<number>435</number>
<name>Major Elemental Wave</name>
<type>attack/area</type>
<manaCost>35</manaCost>
</spell>
<spell>
<number>501</number>
<name>Sleep</name>
<type>attack</type>
<manaCost>1</manaCost>
</spell>
<spell>
<number>502</number>
<name>Spell Store</name>
<type>utility</type>
<duration>1</duration>
<stacks>true</stacks>
<manaCost>2</manaCost>
<msgup>\(If you prepare a spell in the next 30 seconds, it will be stored\.\)</msgup>
<msgdown>You feel the extended magical retention flee from you\.</msgdown>
</spell>
<spell>
<number>503</number>
<name>Thurfel's Ward</name>
<type>defense</type>
<duration>20 + Spells.majorelemental</duration>
<manaCost>3 + (([Spells.majorelemental,Stats.level].min - 3) / 12.0).round</manaCost>
<stacks>true</stacks>
<boltDS>[20+((Spells.majorelemental-5)/4),20].max</boltDS>
<physicalDS>[20+((Spells.majorelemental-5)/4),20].max</physicalDS>
<msgup>Glowing specks of \w+ \w+ energy begin to spin around you\.</msgup>
<msgdown>The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away\.</msgdown>
</spell>
<spell>
<number>504</number>
<name>Slow</name>
<type>attack</type>
<manaCost>4</manaCost>
</spell>
<spell>
<number>505</number>
<name>Hand of Tonis</name>
<type>attack</type>
<manaCost>5</manaCost>
<stance>true</stance>
</spell>
<spell>
<number>506</number>
<name>Haste</name>
<type>utility</type>
<duration>1.13</duration>
<manaCost>6</manaCost>
<selfonly>true</selfonly>
<msgup>You begin to notice the world slow down around you\. Strange\.</msgup>
<msgdown>You notice that things have returned to their normal speed\.</msgdown>
</spell>
<spell>
<number>507</number>
<name>Elemental Deflection</name>
<type>defense</type>
<duration>20 + Spells.majorelemental</duration>
<manaCost>7+(([Spells.majorelemental,Stats.level].min-7)/6)</manaCost>
<stacks>true</stacks>
<selfonly>true</selfonly>
<boltDS>[20+((Spells.majorelemental-7)/2),20].max</boltDS>
<physicalDS>[20+((Spells.majorelemental-7)/2),20].max</physicalDS>
<msgup>You are surrounded by a shimmering field of energy\.</msgup>
<msgdown>You feel a slight tingling as the shimmering field fades away\.</msgdown>
</spell>
<spell>
<number>508</number>
<name>Elemental Bias</name>
<type>defense</type>
<duration>20 + Spells.majorelemental</duration>
<manaCost>8</manaCost>
<stacks>true</stacks>
<selfonly>true</selfonly>
<elementalTD>20</elementalTD>
<spiritTD>10</spiritTD>
<sorcererTD>15</sorcererTD>
<msgup>You feel more magically aware\.</msgup>
<msgdown>You feel your extra magical awareness leave you\.</msgdown>
</spell>
<spell>
<number>509</number>
<name>Strength</name>
<type>offense/utility</type>
<duration>20 + Spells.majorelemental</duration>
<manaCost>9</manaCost>
<stacks>true</stacks>
<physicalAS>15 + (n=0; [4,9,15,22,30,39,49,60,72,85,99,114,130,147,165,184].each{ |limit| if Skills.elearth >= limit then n += 1 end }; n;)</physicalAS>
<strength>15</strength>
<msgup>You feel much stronger\.</msgup>
<msgdown>You feel your extra strength departing\.</msgdown>
</spell>
<spell>
<number>510</number>
<name>Hurl Boulder</name>
<type>attack</type>
<manaCost>10</manaCost>
<stance>true</stance>
</spell>
<spell>
<number>511</number>
<name>Floating Disk</name>
<type>utility</type>
<manaCost>11</manaCost>
</spell>
<spell>
<number>512</number>
<name>Ice Patch</name>
<type>attack</type>
<manaCost>12</manaCost>
</spell>
<spell>
<number>513</number>
<name>Elemental Focus</name>
<type>offense</type>
<duration>20 + Spells.majorelemental</duration>
<manaCost>13 + (([Spells.majorelemental,Stats.level].min - 13)/2)</manaCost>
<stacks>true</stacks>
<selfonly>true</selfonly>
<boltAS>[20+(([Spells.majorelemental,Stats.level].min-13)/2),20].max</boltAS>
<physicalAS>-40</physicalAS>
<msgup>You bristle with energy\.</msgup>
<msgdown>You no longer bristle with energy\.</msgdown>
</spell>
<spell>
<number>514</number>
<name>Stone Fist</name>
<type>attack</type>
<manaCost>14</manaCost>
</spell>
<spell>
<number>515</number>
<name>Rapid Fire</name>
<type>utility</type>
<duration>1</duration>
<manaCost>15</manaCost>
<stacks>true</stacks>
<selfonly>true</selfonly>
<msgup>\(Your next spell will be re-prepared upon its casting\.\)</msgup>
<msgdown>You feel the surge of magic depart\.</msgdown>
</spell>
<spell>
<number>516</number>
<name>Mana Leech</name>
<type>attack/utility</type>
<manaCost>16</manaCost>
</spell>
<spell>
<number>517</number>
<name>Charge Item</name>
<type>utility</type>
<manaCost>17</manaCost>
</spell>
<spell>
<number>518</number>
<name>Cone of Lightning</name>
<type>attack/area</type>
<manaCost>18</manaCost>
<stance>true</stance>
</spell>
<spell>
<number>519</number>
<name>Immolation</name>
<type>attack</type>
<manaCost>19</manaCost>
</spell>
<spell>
<number>520</number>
<name>Stone Skin</name>
<type>defense</type>
<duration>20 + Spells.majorelemental</duration>
<manaCost>20</manaCost>
<stacks>true</stacks>
<selfonly>true</selfonly>
<msgup>A layer of .*?, shifting stone forms around you\.</msgup>
<msgdown>The layer of stone surrounding you crumbles away\.</msgdown>
</spell>
<spell>
<number>525</number>
<name>Meteor Swarm</name>
<type>attack</type>
<manaCost>25</manaCost>
</spell>
<spell>
<number>530</number>
<name>Elemental Disjunction</name>
<type>attack</type>
<manaCost>30</manaCost>
</spell>
<spell>
<number>540</number>
<name>Temporal Reversion</name>
<type>defense</type>
<duration>20 + Spells.majorelemental</duration>
<manaCost>40</manaCost>
<stacks>true</stacks>
<selfonly>true</selfonly>
<msgup>For a moment, everything you hear and see echoes weirdly around you, but then everything seems normal again\. Your personal temporal reality has been slightly offset from the true flow of time\.</msgup>
<msgdown>Abruptly, everything you see and hear comes into better focus\. Your personal temporal reality has rejoined the true flow of time\.</msgdown>
</spell>
<spell>
<number>601</number>
<name>Natural Colors</name>
<type>defense</type>
<duration>20 + Spells.ranger</duration>
<manaCost>1</manaCost>
<stacks>true</stacks>
<selfonly>true</selfonly>
<boltDS>bonus = 10; [5, 11, 18, 26, 35, 45, 56, 68, 81, 95].each { |n| bonus += 1 if Skills.slblessings >= n }; bonus</boltDS>
<physicalDS>bonus = 10; [5, 11, 18, 26, 35, 45, 56, 68, 81, 95].each { |n| bonus += 1 if Skills.slblessings >= n }; bonus</physicalDS>
<msgup>You(?: and your group)? seem to blend into the surroundings better\.</msgup>
<msgdown>You return to normal color\.</msgdown>
</spell>
<spell>
<number>602</number>
<name>Resist Elements</name>
<type>defense</type>
<duration>20 + Spells.ranger</duration>
<manaCost>2</manaCost>
<stacks>true</stacks>
<boltDS>bonus = 15; [5, 11, 18, 26, 35, 45, 56, 68, 81, 95].each { |n| bonus += 1 if Skills.slblessings >= n }; bonus</boltDS>
<msgup>The air about you shimmers slightly\.</msgup>
<msgdown>The air about you stops shimmering\.</msgdown>
</spell>
<spell>
<number>603</number>
<name>Foraging</name>
<type>utility</type>
<duration>Stats.level / 4</duration>
<manaCost>3</manaCost>
<stacks>true</stacks>
<selfonly>true</selfonly>
<msgup>You feel your vision sharpen\.$|^You feel more in tune with the natural surroundings\.</msgup>
<msgdown>You feel your vision return to normal\.$|^You feel less in tune with your natural surroundings\.</msgdown>
</spell>
<spell>
<number>604</number>
<name>Skinning</name>
<type>utility</type>
<duration>1</duration>
<manaCost>4</manaCost>
<stacks>true</stacks>
<selfonly>true</selfonly>
<msgup>You feel more nimble\.</msgup>
<msgdown>You feel less nimble\.</msgdown>
</spell>
<spell>
<number>605</number>
<name>Whispering Willow</name>
<type>utility</type>
<duration>20 + Spells.ranger</duration>
<manaCost>5</manaCost>
<stacks>true</stacks>
<selfonly>true</selfonly>
<msgup>You suddenly hear the voices of nature fill your mind\.</msgup>
<msgdown>You no longer hear voices in your mind\.</msgdown>
</spell>
<spell>
<number>606</number>
<name>Phoen's Strength</name>
<type>offense</type>
<duration>20 + Spells.ranger</duration>
<manaCost>6</manaCost>
<stacks>true</stacks>
<selfonly>true</selfonly>
<physicalAS>10</physicalAS>
<strength>10</strength>
<msgup>Your body suddenly fills with a warm strength\.</msgup>
<msgdown>You feel the inner strength leave you\.</msgdown>
</spell>
<spell>
<number>607</number>
<name>Sounds</name>
<type>attack</type>
<manaCost>7</manaCost>
</spell>
<spell>
<number>608</number>
<name>Camouflage</name>
<type>offense</type>
<manaCost>8</manaCost>
</spell>
<spell>
<number>609</number>
<name>Sun Burst</name>
<type>attack/utility</type>
<manaCost>9</manaCost>
</spell>
<spell>
<number>610</number>
<name>Tangleweed</name>
<type>attack</type>
<manaCost>10</manaCost>
</spell>
<spell>
<number>611</number>
<name>Mass Colors</name>
<type>defense</type>
<manaCost>11</manaCost>
</spell>
<spell>
<number>612</number>
<name>Breeze</name>
<type>utility</type>
<manaCost>12</manaCost>
</spell>
<spell>
<number>613</number>
<name>Self Control</name>
<type>defense/utility</type>
<duration>20 + Spells.ranger</duration>
<manaCost>13</manaCost>
<stacks>true</stacks>
<selfonly>true</selfonly>
<physicalDS>[20+((Spells.ranger-13)/2),20].max</physicalDS>
<elementalTD>bonus = 20; [5, 11, 18, 26, 35, 45, 56, 68, 81, 95].each { |n| bonus += 1 if Skills.slblessings >= n }; bonus/2</elementalTD>
<spiritTD>bonus = 20; [5, 11, 18, 26, 35, 45, 56, 68, 81, 95].each { |n| bonus += 1 if Skills.slblessings >= n }; bonus</spiritTD>
<sorcererTD>bonus = 20; [5, 11, 18, 26, 35, 45, 56, 68, 81, 95].each { |n| bonus += 1 if Skills.slblessings >= n }; (bonus*0.75).to_i</sorcererTD>
<msgup>You feel an aura of natural confidence surrounding you\.</msgup>
<msgdown>You feel the aura of confidence leave you\.</msgdown>
</spell>
<spell>
<number>614</number>
<name>Imbue</name>
<type>utility</type>
<manaCost>14</manaCost>
</spell>
<spell>
<number>615</number>
<name>Call Swarm</name>
<type>attack</type>
<manaCost>15</manaCost>
</spell>
<spell>
<number>616</number>
<name>Spike Thorn</name>
<type>attack</type>
<manaCost>16</manaCost>
</spell>
<spell>
<number>617</number>
<name>Sneaking</name>
<type>utility</type>
<duration>20 + Spells.ranger</duration>
<manaCost>17</manaCost>
<stacks>true</stacks>
<selfonly>true</selfonly>
<msgup>You begin to move with cat-like grace\.</msgup>
<msgdown>You are no longer moving silently\.</msgdown>
</spell>
<spell>
<number>618</number>
<name>Mobility</name>
<type>defense/utility</type>
<duration>20 + Spells.ranger</duration>
<manaCost>18+((Spells.ranger-18)/5)</manaCost>
<stacks>true</stacks>
<dodging>[20+(Spells.ranger-18),20].max</dodging>
<msgup>You suddenly feel much more dextrous\.</msgup>
<msgdown>You no longer feel so dextrous\.</msgdown>
</spell>
<spell>
<number>619</number>
<name>Mass Calm</name>
<type>attack</type>
<manaCost>19</manaCost>
</spell>
<spell>
<number>620</number>
<name>Resist Nature</name>
<type>utility</type>
<manaCost>20</manaCost>
</spell>
<spell>
<number>625</number>
<name>Nature's Touch</name>
<type>defense/utility</type>
<duration>20 + Spells.ranger</duration>
<manaCost>25</manaCost>
<stacks>true</stacks>
<selfonly>true</selfonly>
<elementalTD>([1+((Spells.ranger-25)/2),12].min/2).to_i</elementalTD>
<spiritTD>[1+((Spells.ranger-25)/2),12].min</spiritTD>
<sorcererTD>([1+((Spells.ranger-25)/2),12].min*0.75).to_i</sorcererTD>
<msgup>You suddenly feel the power of nature surround you\.</msgup>
<msgdown>You feel the gathering of nature's power leave you\.</msgdown>
</spell>
<spell>
<number>630</number>
<name>Animal Companion</name>
<type>attack/utility</type>
<manaCost>30</manaCost>
</spell>
<spell>
<number>635</number>
<name>Nature's Fury</name>
<type>attack</type>
<manaCost>35</manaCost>
</spell>
<spell>
<number>640</number>
<name>Wall of Thorns</name>
<type>defense</type>
# level: 46, Spells.ranger: 40, location: outside Tartifacts in Icemule Trace, duration: 23 minutes
<duration>20 + Spells.ranger</duration>
<selfonly>true</selfonly>
<manaCost>40</manaCost>
<physicalDS>20</physicalDS>
<boltDS>20</boltDS>
<msgup>You are surrounded by a (?:dense, )?writhing barrier of sharp thorns\.</msgup>
<msgdown>You seem to lose the thorny barrier that surrounds you\.</msgdown>
</spell>
<spell>
<number>650</number>
<name>Assume Aspect</name>
<type>utility</type>
<duration>10</duration>
<selfonly>true</selfonly>
<manaCost>50</manaCost>
<msgup>Gold-traced pale green ribbons of energy swirl about and coalesce upon you, reinforcing the intense natural prowess that races through every fiber of your being\.</msgup>
<msgdown>The green and gold energy fades from around you, bringing your awareness of nature to its original state\.</msgdown>
</spell>
<spell>
<number>701</number>
<name>Blood Burst</name>
<type>attack</type>
<manaCost>1</manaCost>
</spell>
<spell>
<number>702</number>
<name>Mana Disruption</name>
<type>attack</type>
<manaCost>2</manaCost>
<channel>true</channel>
</spell>
<spell>
<number>703</number>
<name>Corrupt Essence</name>
<duration>0.33</duration>
<type>attack</type>
<manaCost>3</manaCost>
<msgup>You feel weakened as a blood red haze forms around you\.</msgup>
<msgdown>The blood red haze dissipates from around you\.</msgdown>
</spell>
<spell>
<number>704</number>
<name>Phase</name>
<type>utility</type>
<manaCost>4</manaCost>
</spell>
<spell>
<number>705</number>
<name>Disintegrate</name>
<type>attack</type>
<manaCost>5</manaCost>
<channel>true</channel>
</spell>
<spell>
<number>706</number>
<name>Mind Jolt</name>
<type>attack</type>
<manaCost>6</manaCost>
</spell>
<spell>
<number>707</number>
<name>Eye Spy</name>
<type>utility</type>
<duration>10 + (Spells.sorcerer/2.0)</duration>
<manaCost>7</manaCost>
<msgup>Casually you push your finger into your eye socket and cup it around the throbbing eyeball\. With a little leverage you pop the eye from your skull and watch as it sprouts little batlike wings and begins to hover before you\.</msgup>
<msgdown>You hear a soft hiss as your wandering eye rushes towards you\. You reach out and catch the squishy globe and quickly press it back into your eye socket\. After a few blinks it seems to seat itself properly\. You wipe off some gooey red residue with your sleeve, and feel yourself once again presentable\.</msgdown>
</spell>
<spell>
<number>708</number>
<name>Limb Disruption</name>
<type>attack</type>
<manaCost>8</manaCost>
</spell>
<spell>
<number>709</number>
<name>Quake</name>
<type>attack</type>
<manaCost>9</manaCost>
</spell>
<spell>
<number>710</number>
<name>Energy Maelstrom</name>
<type>attack</type>
<manaCost>10</manaCost>
</spell>
<spell>
<number>711</number>
<name>Pain</name>
<type>attack</type>
<manaCost>11</manaCost>
</spell>
<spell>
<number>712</number>
<name>Cloak of Shadows</name>
<type>defense</type>
<duration>20 + Spells.sorcerer</duration>
<manaCost>12 + (([Spells.sorcerer,Stats.level].min - 12) / 3)</manaCost>
<selfonly>true</selfonly>
<stacks>true</stacks>
<boltDS>[25+(Spells.sorcerer-12),25].max</boltDS>
<physicalDS>[25+(Spells.sorcerer-12),25].max</physicalDS>
<elementalTD>([20+((Spells.sorcerer-12)/10),20].max*0.75).to_i</elementalTD>
<spiritTD>([20+((Spells.sorcerer-12)/10),20].max*0.75).to_i</spiritTD>
<sorcererTD>[20+((Spells.sorcerer-12)/10),20].max</sorcererTD>
<msgup>A shadowy patch of ether rises up through the (?:floor|ground) to encompass you, swiftly sinking into your skin\.</msgup>
<msgdown>A dark shadow seems to detach itself from your body, swiftly dissipating into the air\.</msgdown>
</spell>
<spell>
<number>713</number>
<name>Nightmare</name>
<type>attack</type>
<manaCost>13</manaCost>
<stance>true</stance>
</spell>
<spell>
<number>714</number>
<name>Scroll Infusion</name>
<type>utility</type>
<manaCost>14</manaCost>
</spell>
<spell>
<number>715</number>
<name>Curse</name>
<type>attack</type>
<manaCost>15</manaCost>
</spell>
<spell>
<number>716</number>
<name>Disease</name>
<type>attack</type>
<manaCost>16</manaCost>
</spell>
<spell>
<number>717</number>
<name>Evil Eye</name>
<type>attack</type>
<manaCost>17</manaCost>
</spell>
<spell>
<number>718</number>
<name>Torment</name>
<type>attack</type>
<manaCost>18</manaCost>
</spell>
<spell>
<number>719</number>
<name>Dark Catalyst</name>
<type>attack</type>
<manaCost>19</manaCost>
</spell>
<spell>
<number>720</number>
<name>Implosion</name>
<type>attack</type>
<manaCost>20</manaCost>
</spell>
<spell>
<number>725</number>
<name>Minor Summoning</name>
<type>utility</type>
<duration>10 + (Spells.sorcerer/3.0) + (Skills.sldemonology/2.0)</duration>
<manaCost>25</manaCost>
<selfonly>true</selfonly>
<msgup>You trace an arcane sigil over your .+ while incanting\. Your .+ glows momentarily and you succeed in opening an interplanar rift from which you manage to pull .+\.$|^You trace the runes on .+ to strengthen the binding between your .+ and this plane\. You feel a bit of power leeched from your .+ as a spark follows your finger's path across the .+\.</msgup>
<msgdown>You sense that you will not be able to control .+ much longer so you incant arcanely while concentrating upon the .+\. You gesture vividly causing a small interplanar rift to open. The .+ is pulled through the rift\.</msgdown>
</spell>
<spell>
<number>9725</number>
<name>Illusion - Demon</name>
<type>timer</type>
<duration>30</duration>
<manaCost>5</manaCost>
<selfonly>true</selfonly>
<msgup>You shift your gaze to your .+ and focus your energy upon creating the illusion of disguise\. You move quickly towards .+, feeling your energy focus upon your fist and causing it to radiate with a black essence\. At the last moment, you plunge your fist into the .+ of your .+\. .+ suddenly erupts in a shroud of black essence and tries to recoil away from you\. You focus your will upon the essence and .+, and watch as the creature begins to ripple\. Piece by piece, the creature's form changes until .+ stands in its place and you withdraw your hand\.$|^You glide your hand over .+, leaving rippling motes of color in the wake of your hand as you attempt to strengthen the flows of essence around .+\. You sense a pulse as the motes disappear within .+, revitalizing the .+ into an impeccable illusion\.</msgup>
<msgdown>Droplets of inky black ichor begin to drip down from .+ and pool underneath as the veil of an illusion peels back\. The visage of .+ begins to distort and reveals behind it .+\. As the last droplet \*plops\* into the pool, it dissolves into mist that .+\.</msgdown>
</spell>
<spell>
<number>730</number>
<name>Animate Dead</name>
<type>attack</type>
<manaCost>30</manaCost>
</spell>
<spell>
<number>740</number>
<name>Planar Shift</name>
<type>utility</type>
<manaCost>40</manaCost>
</spell>
<spell>
<number>901</number>
<name>Minor Shock</name>
<type>attack</type>
<manaCost>1</manaCost>
<stance>true</stance>
</spell>
<spell>
<number>902</number>
<name>Minor Elemental Edge</name>
<type>offense</type>
<manaCost>2</manaCost>
</spell>
<spell>
<number>903</number>
<name>Minor Water</name>
<type>attack</type>
<manaCost>3</manaCost>
<stance>true</stance>
</spell>
<spell>
<number>904</number>
<name>Minor Acid</name>
<type>attack</type>
<manaCost>4</manaCost>
<stance>true</stance>
</spell>
<spell>
<number>905</number>
<name>Prismatic Guard</name>
<type>defense</type>
<duration>20 + Spells.wizard</duration>
<manaCost>5 + (([Spells.wizard,Stats.level].min - 5) / 12.0).round</manaCost>
<stacks>true</stacks>
<selfonly>true</selfonly>
<boltDS>[20+((Spells.wizard-5)/4),20].max</boltDS>
<physicalDS>[5+((Spells.wizard-5)/4),5].max</physicalDS>
<msgup>Multicolored rays shoot out of your body and flow into (?:the|a) shimmering sphere around you\.</msgup>
<msgdown>The shimmering multicolored sphere fades from around you\.</msgdown>
</spell>
<spell>
<number>906</number>
<name>Minor Fire</name>
<type>attack</type>
<manaCost>6</manaCost>
<stance>true</stance>
</spell>
<spell>
<number>907</number>
<name>Major Cold</name>
<type>attack</type>
<manaCost>7</manaCost>
<stance>true</stance>
</spell>
<spell>
<number>908</number>
<name>Major Fire</name>
<type>attack</type>
<manaCost>8</manaCost>
<stance>true</stance>
</spell>
<spell>
<number>909</number>
<name>Tremors</name>
<type>attack/area</type>
<manaCost>9</manaCost>
</spell>
<spell>
<number>910</number>
<name>Major Shock</name>
<type>attack</type>
<manaCost>10</manaCost>
<stance>true</stance>
</spell>
<spell>
<number>911</number>
<name>Mass Blur</name>
<type>defense</type>
<duration>20 + Spells.wizard</duration>
<manaCost>11</manaCost>
<stacks>true</stacks>
<selfonly>true</selfonly>
<dodging>20</dodging>
<msgup>Your form(?:, as well as your group,)? blurs\.$|^If you were visible, your form would have blurred\.</msgup>
<msgdown>You become solid again\.</msgdown>
</spell>
<spell>
<number>912</number>
<name>Call Wind</name>
<type>attack/area</type>
<manaCost>12</manaCost>
</spell>
<spell>
<number>913</number>
<name>Melgorehn's Aura</name>
<type>defense</type>
<duration>20 + Spells.wizard</duration>
<manaCost>13 + (([Spells.wizard,Stats.level].min - 13) / 3.0).round</manaCost>
<stacks>true</stacks>
<selfonly>true</selfonly>
<boltDS>[Spells.wizard-3,10].max</boltDS>
<physicalDS>[Spells.wizard-3,10].max</physicalDS>
<elementalTD>[20+((Spells.wizard-13)/3),20].max</elementalTD>
<spiritTD>([20+((Spells.wizard-13)/3),20].max/2).to_i</spiritTD>
<sorcererTD>([20+((Spells.wizard-13)/3),20].max*0.75).to_i</sorcererTD>
<msgup>A luminescent aura begins to swirl around you\.</msgup>
<msgdown>A luminescent aura fades from around you\.</msgdown>
</spell>
<spell>
<number>914</number>
<name>Sandstorm</name>
<type>attack</type>
<manaCost>14</manaCost>
</spell>
<spell>
<number>915</number>
<name>Weapon Fire</name>
<type>attack</type>
<manaCost>15</manaCost>
</spell>
<spell>
<number>916</number>
<name>Invisibility</name>
<type>utility</type>
<duration>20 + (Spells.wizard / 2)</duration>
<manaCost>16</manaCost>
<selfonly>true</selfonly>
<msgup>You become invisible\.$|^Your invisibility is extended\.</msgup>
<msgdown>You (become|are) visible again\.$|^You fade into (?:view|sight|visibility)(\.| and strike!)$|^Your invisibili?ty (falls\.|fails\.|has been dispelled!)$|^Your startled movement makes you visible again!$|^You make so much noise that only the dead would not notice you thrashing about in your unsuccessful search\.|^The driving storm breaks your concentration, leaving you visible again\.|^An? [\w\s]+ discovers you and your invisibility fails!$|^[A-Z][a-z]+ dispels your invisibility!$|^But you are not hidden!$|^Dark, swirling mist billows before you from nothingness, tiny pinpoints of light glimmering from its inky depths\. Slight crackling can be heard from within and the scent of ozone tickles at your nose\. Suddenly, a blinding arc of lightning tears through the air and stikes you, causing your invisibility to fade\.$|^Trying to move through [\w\s]+ reveals you\.$|discovers your hiding place!$|your invisibility fails!</msgdown>
</spell>
<spell>
<number>917</number>
<name>Boil Earth</name>
<type>attack</type>
<manaCost>17 + (if Skills.elearth > 0 then 5 else 0 end) + (if Skills.elearth > 23 then 5 else 0 end) + (if Skills.elearth > 100 then 5 else 0 end)</manaCost>
</spell>
<spell>
<number>918</number>
<name>Duplicate</name>
<type>utility</type>
<manaCost>18</manaCost>
</spell>
<spell>
<number>919</number>
<name>Wizard's Shield</name>
<type>defense</type>
<duration>1</duration>
<manaCost>19</manaCost>
<selfonly>true</selfonly>
<boltDS>50</boltDS>
<physicalDS>50</physicalDS>
<msgup>A translucent sphere forms around you\.</msgup>
<msgdown>The translucent sphere fades from around you\.</msgdown>
</spell>
<spell>
<number>920</number>
<name>Call Familiar</name>
<type>utility</type>
<clearondeath>false</clearondeath>
<duration>20 + Spells.wizard</duration>
<manaCost>20</manaCost>
<selfonly>true</selfonly>
<msgup>You (concentrate on the [a-z]+ talisman as you )?cast your conciousness out into the ether in search of a (specific type of )?familiar\.$|^You feel the magical link between you and your (?:[\-\w+])[\-\s\w]* (?:grow stronger|strengthen)\.$|^As you gaze into the depths of the tiny pool, you notice a faint tickle\. It is almost as if the ring is drawing energy from your very being\.\.\.</msgup>
<msgdown>You sense the link between you and your (?:[\-\w+])[\-\s\w]* weaken and vanish\.</msgdown>
</spell>
<spell>
<number>925</number>
<name>Enchant Item</name>
<type>utility</type>
<manaCost>25</manaCost>
</spell>
<spell>
<number>930</number>
<name>Familiar Gate</name>
<type>utility</type>
<manaCost>30</manaCost>
</spell>
<spell>
<number>1001</number>
<name>Holding Song</name>
<type>attack</type>
<manaCost>1</manaCost>
</spell>
<spell>
<number>1002</number>
<name>Vibration Chant</name>
<type>attack</type>
<manaCost>2</manaCost>
</spell>
<spell>
<number>1003</number>
<name>Fortitude Song</name>
<type>defense</type>
<duration>Spellsong.timeleft</duration>
<manaCost>3</manaCost>
<renewCost>1</renewCost>
<selfonly>true</selfonly>
<boltDS>10</boltDS>
<physicalDS>10</physicalDS>
<msgup>You begin to sing of heroic deeds and bolster your confidence\.</msgup>
<msgdown>You no longer feel a sense of confidence\.</msgdown>
</spell>
<spell>
<number>1004</number>
<name>Purification Song</name>
<type>utility</type>
<manaCost>4</manaCost>
</spell>
<spell>
<number>1005</number>
<name>Lullabye</name>
<type>attack</type>
<manaCost>5</manaCost>
</spell>
<spell>
<number>1006</number>
<name>Song of Luck</name>
<type>utility</type>
<duration>Spellsong.timeleft</duration>
<manaCost>6+([Spells.bard-6,0].max/4)</manaCost>
<renewCost>3+([Spells.bard-6,0].max/8)</renewCost>
<selfonly>true</selfonly>
<msgup>As you sing, the air sparkles briefly with tiny flashing motes of light before returning to normal\. You feel strangely lucky!</msgup>
<msgdown>The air stops shimmering around you\.</msgdown>
</spell>
<spell>
<number>1007</number>
<name>Kai's Triumph Song</name>
<type>offense/bonus</type>
<duration>Spellsong.timeleft</duration>
<manaCost>7+[[Spells.bard-7,0].max,13].min</manaCost>
<renewCost>2+[[Spells.bard-7,0].max,13].min</renewCost>
<selfonly>true</selfonly>
<boltAS>[[3+Spells.bard,10].max,20].min</boltAS>
<physicalAS>[[3+Spells.bard,10].max,20].min</physicalAS>
<msgup>Your spirit is lifted by the verses praising Kai\.</msgup>
<msgdown>Your spirits are no longer lifted by stories of Kai's Triumphs\.</msgdown>
</spell>
<spell>
<number>1008</number>
<name>Stunning Shout</name>
<type>attack</type>
<manaCost>8</manaCost>
</spell>
<spell>
<number>1009</number>
<name>Sonic Shield Song</name>
<type>defense</type>
<duration>Spellsong.timeleft</duration>
<manaCost>9</manaCost>
<renewCost>4</renewCost>
<selfonly>true</selfonly>
<boltDS>[10+(Spells.bard/2.0).round,35].min</boltDS>
<physicalDS>[10+(Spells.bard/2.0).round,35].min</physicalDS>
<msgup>You begin singing and focus your voice into a vortex of air centered on your left arm\.</msgup>
<msgdown>Your(?: sonic)? (?:buckler|kidney|small|targe|heater|knight's|lant ern|medium|parma|target|aegis|kite|large|pageant|r ound|scutum|greatshield|mantlet|pavis|tower|wall|s hield)?(?:\sshield)? dissipates\.</msgdown>
</spell>
<spell>
<number>1010</number>
<name>Song of Valor</name>
<type>defense</type>
<duration>Spellsong.timeleft</duration>
<manaCost>10+((Spells.bard-10)/4)</manaCost>
<renewCost>3+((Spells.bard-10)/10)</renewCost>
<selfonly>true</selfonly>
<boltDS>10+(([Spells.bard,Stats.level].min-10)/2)+([Spells.bard-Stats.level,0].max/5)</boltDS>
<physicalDS>10+(([Spells.bard,Stats.level].min-10)/2)+([Spells.bard-Stats.level,0].max/5)</physicalDS>
<msgup>As you begin to sing of valiant legends, you feel more protected\.</msgup>
<msgdown>You no longer feel a sense of protection\.</msgdown>
</spell>
<spell>
<number>1011</number>
<name>Song of Peace</name>
<type>utility</type>
<duration>Spellsong.timeleft</duration>
<manaCost>11</manaCost>
<renewCost>4</renewCost>
<selfonly>true</selfonly>
<msgup>The surroundings respond to the soothing melody of your song, becoming calm and still\.</msgup>
<msgdown>The sense of peace and security passes away from the area\.|You stop singing Song of Peace\.</msgdown>
</spell>
<spell>
<number>1012</number>
<name>Sonic Weapon Song</name>
<type>attack</type>
<duration>Spellsong.timeleft</duration>
<manaCost>12</manaCost>
<renewCost>4</renewCost>
<physicalAS>[10+(Spells.bard/2.0).round,35].min</physicalAS>
<selfonly>true</selfonly>
<msgup>You begin singing and focus your voice into a (?:vortex of air shaped like a )?sonic (?:[\w\-]+\s?){1,3}(?:,| shaped vortex of air) centered on your (?:right|left) hand\.</msgup>
<msgdown>Your (?:sonic|twohanded|main) (?!barrier|buckler|kidney|small|targe|heater|knigh t's|lantern|medium|parma|target|aegis|kite|large|p ageant|round|scutum|greatshield|mantlet|pavis|towe r|wall|shield|barrier)[\w\s]+ dissipates\.</msgdown>
</spell>
<spell>
<number>1013</number>
<name>Song of Unravelling</name>
<type>attack/utility</type>
<manaCost>13</manaCost>
</spell>
<spell>
<number>1014</number>
<name>Sonic Armor</name>
<type>defense</type>
<duration>Spellsong.timeleft</duration>
<manaCost>14</manaCost>
<renewCost>5</renewCost>
<selfonly>true</selfonly>
<boltDS>[15+(Spells.bard/2.0).round,35].min</boltDS>
<physicalDS>[15+(Spells.bard/2.0).round,35].min</physicalDS>
<msgup>You begin singing and focus your voice into a vortex of air centered around your body\.</msgup>
<msgdown>Your sonic barrier dissipates\.</msgdown>
</spell>
<spell>
<number>1015</number>
<name>Song of Depression</name>
<type>attack</type>
<manaCost>15</manaCost>
<renewCost>6</renewCost>
</spell>
<spell>
<number>1016</number>
<name>Song of Rage</name>
<type>attack</type>
<manaCost>16</manaCost>
</spell>
<spell>
<number>1017</number>
<name>Song of Noise</name>
<type>utility</type>
<duration>Spellsong.timeleft</duration>
<manaCost>17</manaCost>
<renewCost>7</renewCost>
<selfonly>true</selfonly>
<msgup>The surroundings respond to your piercing voice, disrupting the normal flow of mana\.</msgup>
<msgdown>The cacophony of sound finally passes away from the area\.|You stop singing Song of Noise\.</msgdown>
</spell>
<spell>
<number>1018</number>
<name>Song of Power</name>
<type>bonus</type>
<duration>Spellsong.timeleft</duration>
<manaCost>18</manaCost>
<renewCost>15</renewCost>
<selfonly>true</selfonly>
<msgup>As you sing, you feel the mana around you begin to swirl and move with a subtle grace\.</msgup>
<msgdown>The mana around you slowly returns to its natural state\.</msgdown>
</spell>
<spell>
<number>1019</number>
<name>Song of Mirrors</name>
<type>defense</type>
<duration>Spellsong.timeleft</duration>
<manaCost>19+((Spells.bard-19)/5)</manaCost>
<renewCost>8+((Spells.bard-19)/10)</renewCost>
<selfonly>true</selfonly>
<dodging>[20+((Spells.bard-19)/2),20].max</dodging>
<msgup>As you begin to sing a sibilant melody, shimmering mirror images of you appear in the area\.$|^The mirror images surrounding you undulate and grow stronger\.</msgup>
<msgdown>The mirror images surrounding you undulate and fade away\.</msgdown>
</spell>
<spell>
<number>1020</number>
<name>Traveller's Song</name>
<type>utility</type>
<manaCost>20</manaCost>
</spell>
<spell>
<number>1025</number>
<name>Singing Sword Song</name>
<type>attack/utility</type>
<manaCost>25</manaCost>
<renewCost>15</renewCost>
</spell>
<spell>
<number>1030</number>
<name>Song of Sonic Disruption</name>
<type>attack</type>
<manaCost>30</manaCost>
</spell>
<spell>
<number>1035</number>
<name>Song of Tonis</name>
<type>defense/bonus</type>
<duration>dur = 60.0; 1.upto(Skills.mltelepathy) { |val| if 20 >= val then dur += 1.0 else dur += 0.5 end }; dur / 60.0</duration>
<manaCost>35</manaCost>
<selfonly>true</selfonly>
<dodging>bonus = 20; [1,2,3,5,8,10,14,17,21,26,31,36,42,49,55,63,70,78,8 7,96].each { |n| bonus += 1 if Skills.elair >= n }; bonus</dodging>
<msgup>As [A-z]+ sings?, a(?:n invigorating)? squall of wind (?:briefly )?swirls (?:around|about) you(?: and you hear a barely audibl[ey] burst of laughter)?\.(?: You feel yourself moving (?:a bit )?more smoothly and quickly than before!)?</msgup>
<msgdown>You hear a laugh and a clink of coins, and (?:you and your group )?become a bit less nimble\.</msgdown>
</spell>
<spell>
<number>1040</number>
<name>Troubadour's Rally</name>
<type>defense/utility</type>
<manaCost>40</manaCost>
</spell>
<spell>
<number>1101</number>
<name>Heal</name>
<type>utility/attack</type>
<manaCost>1</manaCost>
</spell>
<spell>
<number>1102</number>
<name>Limb Repair</name>
<type>utility</type>
<manaCost>if (Wounds.limbs > 1) and (Spells.empath >= 7) then 7 else 2 end</manaCost>
</spell>
<spell>
<number>1103</number>
<name>System Repair</name>
<type>utility</type>
<manaCost>if (Wounds.nerves > 1) and (Spells.empath >= 8) then 8 else 3 end</manaCost>
</spell>
<spell>
<number>1104</number>
<name>Head Repair</name>
<type>utility</type>
<manaCost>if ([Wounds.head, Wounds.neck].max > 1) and (Spells.empath >= 9) then 9 else 4 end</manaCost>
</spell>
<spell>
<number>1105</number>
<name>Organ Repair</name>
<type>utility</type>
<manaCost>if (Wounds.torso > 1) and (Spells.empath >= 10) then 10 else 5 end</manaCost>
</spell>
<spell>
<number>1106</number>
<name>Bone Shatter</name>
<type>attack</type>
<manaCost>6</manaCost>
<channel>true</channel>
</spell>
<spell>
<number>1107</number>
<name>Adrenal Surge</name>
<type>utility</type>
<manaCost>7</manaCost>
</spell>
<spell>
<number>1108</number>
<name>Empathy</name>
<type>attack</type>
<manaCost>8</manaCost>
</spell>
<spell>
<number>1109</number>
<name>Empathic Focus</name>
<type>offense/defense</type>
<duration>20 + Spells.empath</duration>
<manaCost>9 + (([Spells.empath,Stats.level].min - 9) / 6.0).round</manaCost>
<selfonly>true</selfonly>
<stacks>true</stacks>
<physicalAS>15</physicalAS>
<boltDS>[25+(([Stats.level,Spells.empath].min-9)/2),25].max</boltDS>
<physicalDS>[25+(([Stats.level,Spells.empath].min-9)/2),25].max</physicalDS>
<elementalTD>7</elementalTD>
<spiritTD>15</spiritTD>
<sorcererTD>10</sorcererTD>
<msgup>You center yourself and (?:focus|renew) your concentration\.</msgup>
<msgdown>Your mind's keen focus fades away\.</msgdown>
</spell>
<spell>
<number>1110</number>
<name>Empathic Assault</name>
<type>attack</type>
<manaCost>10</manaCost>
<stance>true</stance>
</spell>
<spell>
<number>1111</number>
<name>Limb Scar Repair</name>
<type>utility</type>
<manaCost>if (Scars.limbs > 1) and (Spells.empath >= 15) then 15 else 11 end</manaCost>
</spell>
<spell>
<number>1112</number>
<name>System Scar Repair</name>
<type>utility</type>
<manaCost>if (Scars.nerves > 1) and (Spells.empath >= 16) then 16 else 12 end</manaCost>
</spell>
<spell>
<number>1113</number>
<name>Head Scar Repair</name>
<type>utility</type>
<manaCost>if ([Scars.head,Scars.neck].max > 1) and (Spells.empath >= 17) then 17 else 13 end</manaCost>
</spell>
<spell>
<number>1114</number>
<name>Organ Scar Repair</name>
<type>utility</type>
<manaCost>if (Scars.torso > 1) and (Spells.empath >= 18) then 18 else 14 end</manaCost>
</spell>
<spell>
<number>1115</number>
<name>Wither</name>
<type>attack</type>
<manaCost>15</manaCost>
</spell>
<spell>
<number>1116</number>
<name>Cry For Help</name>
<type>utility</type>
<manaCost>16</manaCost>
</spell>
<spell>
<number>1117</number>
<name>Empathic Link</name>
<type>attack</type>
<manaCost>8 + (Stats.level/10)</manaCost>
</spell>
<spell>
<number>1118</number>
<name>Herb Production</name>
<type>utility</type>
<manaCost>18</manaCost>
</spell>
<spell>
<number>1119</number>
<name>Strength Of Will</name>
<type>defense</type>
<duration>20 + Spells.empath</duration>
<manaCost>19 + (([Spells.empath,Stats.level].min - 19) / 6.0).round</manaCost>
<selfonly>true</selfonly>
<stacks>true</stacks>
<boltDS>[[12+((Spells.empath-19)/3),12].max,25].min</boltDS>
<physicalDS>[[12+((Spells.empath-19)/3),12].max,25].min</physicalDS>
<elementalTD>([[12+((Spells.empath-19)/3),12].max,25].min/2).to_i</elementalTD>
<spiritTD>[[12+((Spells.empath-19)/3),12].max,25].min</spiritTD>
<sorcererTD>([[12+((Spells.empath-19)/3),12].max,25].min*0.75).to_i</sorcererTD>
<msgup>You feel an aura of resolve surround you\. The exhilarating sensation sends your heart racing and a warm flush tingling through your body\.</msgup>
<msgdown>Your aura of resolve dissipates\.</msgdown>
</spell>
<spell>
<number>1120</number>
<name>Sympathy</name>
<type>attack</type>
<manaCost>20</manaCost>
</spell>
<spell>
<number>1125</number>
<name>Troll's Blood</name>
<type>utility</type>
<duration>20 + Spells.empath</duration>
<manaCost>25</manaCost>
<stacks>true</stacks>
<selfonly>true</selfonly>
<msgup>Dark red droplets coalesce upon your skin before sinking into your flesh\. (?:Your heart stutters for an instant before settling into a steady, powerful rhythm|Your heart, already beating strongly with Troll's Blood, accelerates with new vigor as your body accepts the new infusion)\.</msgup>
<msgdown>Your heart staggers briefly before slowing to a more regular speed\. Dark red droplets seep out of your skin and evaporate as the influence of Troll's Blood leaves you\.</msgdown>
</spell>
<spell>
<number>1130</number>
<name>Intensity</name>
<type>offense/defense</type>
<duration>20 + Spells.empath</duration>
<manaCost>30 + ([(([Spells.empath,Stats.level].min-30)/2),0].max/3)</manaCost>
<stacks>true</stacks>
<selfonly>true</selfonly>
<boltAS>[20+(([Spells.empath,Stats.level].min-30)/2),20].max</boltAS>
<physicalAS>[20+(([Spells.empath,Stats.level].min-30)/2),20].max</physicalAS>
<boltDS>[20+(([Spells.empath,Stats.level].min-30)/2),20].max</boltDS>
<physicalDS>[20+(([Spells.empath,Stats.level].min-30)/2),20].max</physicalDS>
<msgup>You feel an intense resolve fill your mind, and concentrate on improving your efforts to guard yourself\.</msgup>
<msgdown>Your intensity subsides\.</msgdown>
</spell>
<spell>
<number>1150</number>
<name>Regeneration</name>
<type>utility</type>
<manaCost>50</manaCost>
</spell>
<spell>
<number>1201</number>
<name>Force Orb</name>
<type>attack</type>
<manaCost>1</manaCost>
</spell>
<spell>
<number>1202</number>
<name>Iron Skin</name>
<type>defense</type>
<manaCost>2</manaCost>
<duration>20 + Spells.minormental</duration>
<stacks>true</stacks>
<selfonly>true</selfonly>
<msgup>You feel your skin grow tight all across your body and your complexion takes on a .*? quality\.</msgup>
<msgdown>You feel the tension in your skin ease and notice that your complexion returns to normal\.</msgdown>
</spell>
<spell>
<number>1203</number>
<name>Powersink</name>
<type>attack</type>
<manaCost>3</manaCost>
</spell>
<spell>
<number>1204</number>
<name>Foresight</name>
<type>defense</type>
<manaCost>4</manaCost>
<duration>20 + Spells.minormental</duration>
<stacks>true</stacks>
<physicalDS>10</physicalDS>
<msgup>Opening your mind's eye to the progression of time, a myriad of possible future events fills your consciousness\.</msgup>
<msgdown>Like sand through an hourglass, your visions of the future slip away and fade from your mind\.</msgdown>
</spell>
<spell>
<number>1205</number>
<name>Soothing Word</name>
<type>utility</type>
<manaCost>5</manaCost>
</spell>
<spell>
<number>1206</number>
<name>Telekinesis</name>
</spell>
<spell>
<number>1207</number>
<name>Force Projection</name>
<type>attack</type>
<manaCost>7</manaCost>
</spell>
<spell>
<number>1208</number>
<name>Mindward</name>
<type>defense</type>
<manaCost>8 + ([([([Spells.minormental,Stats.level].min - 8), 0].max/2), 20].min/2)</manaCost>
<duration>20 + Spells.minormental</duration>
<stacks>true</stacks>
<mentalTD>[20 + ([([Spells.minormental,Stats.level].min - 8), 0].max/2), 40].min</mentalTD>
<elementalTD>[20 + ([([Spells.minormental,Stats.level].min - 8), 0].max/2), 40].min/2</elementalTD>
<spiritTD>[20 + ([([Spells.minormental,Stats.level].min - 8), 0].max/2), 40].min/2</spiritTD>
<sorcererTD>[20 + ([([Spells.minormental,Stats.level].min - 8), 0].max/2), 40].min/2</sorcererTD>
<msgup>You feel your forehead pulse as your mind hardens to deter invading thoughts\.</msgup>
<msgdown>You feel your forehead pulse as your mind relaxes\.</msgdown>
</spell>
<spell>
<number>1209</number>
<name>Dragonclaw</name>
<type>offense</type>
<manaCost>9</manaCost>
<duration>20 + Spells.minormental</duration>
<stacks>true</stacks>
<msgup>Your hands grow hard and scaly\.</msgup>
<msgdown>The scales covering your hands turn brittle and flake away\.</msgdown>
</spell>
<spell>
<number>1210</number>
<name>Thought Lash</name>
<type>attack</type>
<manaCost>10</manaCost>
</spell>
<spell>
<number>1211</number>
<name>Confusion</name>
<type>attack</type>
<manaCost>11</manaCost>
</spell>
<spell>
<number>1212</number>
<name>Shroud of Deception</name>
</spell>
<spell>
<number>1213</number>
<name>Mind over Body</name>
<type>utility</type>
<manaCost>13</manaCost>
<duration>250</duration>
<msgup>Your muscles ripple momentarily and you suddenly become aware of a multitude of your body's processes\. You feel an unnatural control over your breathing, heart rate and muscle tension\.</msgup>
<msgdown>You feel your muscles begin to strain for an instant\. The sense of body control has left you\.</msgdown>
</spell>
<spell>
<number>1214</number>
<name>Brace</name>
<type>defense</type>
<manaCost>14</manaCost>
<duration>20 + Spells.minormental</duration>
<stacks>true</stacks>
<msgup>Thick plates of bone grow from your forearms\.$|^The bones surrounding your forearms shift and fortify\.</msgup>
<msgdown>The thick plates of bone around your forearms begin to crack, then shatter into a fine white dust\.</msgdown>
</spell>
<spell>
<number>1215</number>
<name>Blink</name>
<type>defense</type>
<manaCost>15</manaCost>
<duration>20 + Spells.minormental</duration>
<msgup>A momentary eruption of starlit darkness engulfs you\. As the shadow thins, double images of the world sway dizzyingly around you before regaining solidity\.</msgup>
<msgdown>Darkness punctuated by a constellation of starry pinpoints wells up to the surface of your skin and splinters away with a sound like shattering crystal\.</msgdown>
</spell>
<spell>
<number>1216</number>
<name>Focus Barrier</name>
<type>defense</type>
<manaCost>16</manaCost>
<duration>250</duration>
<physicalDS>30</physicalDS>
<msgup>A barrier of force forms around you(?: and your group)?\.</msgup>
<msgdown>The barrier of force around you dissipates\.</msgdown>
</spell>
<spell>
<number>1217</number>
<name>Vision</name>
<type>utility</type>
<manaCost>17</manaCost>
</spell>
<spell>
<number>1218</number>
<name>Mental Dispel</name>
<type>attack/utility</type>
<manaCost>18</manaCost>
</spell>
<spell>
<number>1219</number>
<name>Vertigo</name>
<type>attack</type>
<manaCost>19</manaCost>
</spell>
<spell>
<number>1220</number>
<name>Premonition</name>
<type>defense</type>
<manaCost>20 + ([([Spells.minormental,Stats.level].min - 20), 0].max/4)</manaCost>
<duration>20 + Spells.minormental</duration>
<boltDS>20 + ([([Spells.minormental,Stats.level].min - 20), 0].max/2)</boltDS>
<physicalDS>20 + ([([Spells.minormental,Stats.level].min - 20), 0].max/2)</physicalDS>
<msgup>A flood of visions fills your mind and you strain to pick out your place amongst the countless blurred images and muted sound\.</msgup>
<msgdown>The visions slowly trickle from your mind, and you are left with the world before you once again\.</msgdown>
</spell>
<spell>
<number>1225</number>
<name>Mindwipe</name>
</spell>
<spell>
<number>1235</number>
<name>Provoke</name>
<type>utility</type>
<manaCost>35</manaCost>
</spell>
<spell>
<number>1601</number>
<name>Mantle of Faith</name>
<type>defense</type>
<duration>20 + Spells.paladin</duration>
<manaCost>cost = 1; [2,5,9,14,20,27,35,44,54,65,77,90,104,119,135,152,1 70,189].each { |n| cost += 1 if Skills.slblessings >= n }; cost</manaCost>
<stacks>true</stacks>
<boltDS>bonus = 5; [2,5,9,14,20,27,35,44,54,65,77,90,104,119,135,152,1 70,189].each { |n| bonus += 1 if Skills.slblessings >= n }; bonus</boltDS>
<physicalDS>bonus = 5; [2,5,9,14,20,27,35,44,54,65,77,90,104,119,135,152,1 70,189].each { |n| bonus += 1 if Skills.slblessings >= n }; bonus</physicalDS>
<elementalTD>((bonus = 5; [2,5,9,14,20,27,35,44,54,65,77,90,104,119,135,152,1 70,189].each { |n| bonus += 1 if Skills.slblessings >= n }; bonus)/2).to_i</elementalTD>
<spiritTD>bonus = 5; [2,5,9,14,20,27,35,44,54,65,77,90,104,119,135,152,1 70,189].each { |n| bonus += 1 if Skills.slblessings >= n }; bonus</spiritTD>
<sorcererTD>((bonus = 5; [2,5,9,14,20,27,35,44,54,65,77,90,104,119,135,152,1 70,189].each { |n| bonus += 1 if Skills.slblessings >= n }; bonus)*0.75).to_i</sorcererTD>
<msgup>A whirl of spiritual energy streaks down from above, creating a dully illuminated mantle around your form\.|^The dully illuminated mantle surrounding your form seems to gain some cohesion\.</msgup>
<msgdown>The dully illuminated mantle protecting you begins to falter, then completely fades away\.</msgdown>
</spell>
<spell>
<number>1602</number>
<name>Pious Trial</name>
<type>attack</type>
<manaCost>2</manaCost>
</spell>
<spell>
<number>1603</number>
<name>Faith's Clarity</name>
<type>utility</type>
<duration>0.5</duration>
<manaCost>3</manaCost>
<selfonly>true</selfonly>
<msgup>The divine power grants you lucid understanding of the spiritual and you become much more clearly focused\.</msgup>
<msgdown>Your sense of clarity fades\.</msgdown>
</spell>
<spell>
<number>1604</number>
<name>Purify</name>
<type>utility</type>
<manaCost>4</manaCost>
</spell>
<spell>
<number>1605</number>
<name>Arm of the Arkati</name>
<type>offense</type>
<duration>20 + Spells.paladin</duration>
<manaCost>cost = 5; [5,11,18,26,35,45,56,68,81,95,110,126,143,161,180,2 00].each { |n| cost += 1 if Skills.slsummoning >= n }; if group? then cost + 1 else cost end</manaCost>
<stacks>true</stacks>
<selfonly>true</selfonly>
<msgup>You feel a subdued warmth through your arms and torso, accompanied by a preponderant sense of engagement\.</msgup>
<msgdown>The warmth surrounding you fades with the spiritual force that was surrounding your arms\.</msgdown>
</spell>
<spell>
<number>1606</number>
<name>Dauntless</name>
<type>offense</type>
<duration>20 + Spells.paladin</duration>
<manaCost>6</manaCost>
<stacks>true</stacks>
<selfonly>true</selfonly>
<boltAS>10</boltAS>
<physicalAS>10</physicalAS>
<msgup>You are filled with a deeply confident and fearless composure\.|Your confidence and fearlessness is bolstered\.</msgup>
<msgdown>Your boosted confidence and fearlessness fade\.</msgdown>
</spell>
<spell>
<number>1607</number>
<name>Rejuvination</name>
<type>utility</type>
<duration>5.13</duration>
<selfonly>true</selfonly>
<manaCost>[7, (0.5 - ((Skills.smc/3)*0.01)) * ([15 + (Skills.slblessings/0.3).to_i, [(maxhealth - health), (maxstamina - stamina)].max].min)].max</manaCost>
<msgup>Granules of cobalt light coalesce around you and as they begin to seep into your exposed skin, you feel invigorated\.</msgup>
<msgdown>Cobalt light separates itself from your skin and scatters into oblivion\.</msgdown>
</spell>
<spell>
<number>1608</number>
<name>Guiding Light</name>
<type>utility</type>
<manaCost>8</manaCost>
</spell>
<spell>
<number>1609</number>
<name>Divine Shield</name>
<type>defense</type>
<duration>20 + Spells.paladin</duration>
<manaCost>9</manaCost>
<stacks>true</stacks>
<selfonly>true</selfonly>
<msgup>The warmth works its way toward you, and your shield arm feels much more nimble\.</msgup>
<msgdown>Your skin grows slightly numb for a moment as the warm glow fades from around you\.</msgdown>
</spell>
<spell>
<number>1610</number>
<name>Higher Vision</name>
<type>defense</type>
<duration>20 + Spells.paladin</duration>
<manaCost>cost = 10; cost += (([Spells.paladin,Stats.level].min - 10) / 2).round; if cost > 20 then cost = 20 end; cost</manaCost>
<selfonly>true</selfonly>
<stacks>true</stacks>
<boltDS>[[10+((Spells.paladin-10)/2),10].max,20].min+(bonus = 0; [5,11,18,26,35,45,56,68,81,95,110,126,143,161,180,2 00].each { |n| bonus += 1 if Skills.slreligion >= n }; bonus)</boltDS>
<physicalDS>[[10+((Spells.paladin-10)/2),10].max,20].min+(bonus = 0; [5,11,18,26,35,45,56,68,81,95,110,126,143,161,180,2 00].each { |n| bonus += 1 if Skills.slreligion >= n }; bonus)</physicalDS>
<msgup>Visions of future battles fill your eyes, providing you with knowledge of conflicts yet unfought\.</msgup>
<msgdown>You lose a bit of focus as the knowledge of future battles drifts from your mind\.</msgdown>
</spell>
<spell>
<number>1611</number>
<name>Patron's Blessing</name>
<type>defense</type>
<duration>20 + Spells.paladin</duration>
# fixme: blessing lore raise mana cost?
<manaCost>11 + ((([Spells.paladin,Stats.level].min - 11) * 0.75).round / 3).round</manaCost>
<selfonly>true</selfonly>
<stacks>true</stacks>
# fixme: bonuses
<msgup>An unbridled power surges through you, infusing your body with might and improving your reactions\.</msgup>
<msgdown>You feel your abilities diminish as the energy provided by your patron fades from around you\.</msgdown>
</spell>
<spell>
<number>1612</number>
<name>Champion's Might</name>
<type>offense</type>
<duration>20 + Spells.paladin</duration>
<manaCost>12</manaCost>
<stacks>true</stacks>
<selfonly>true</selfonly>
<elementalCS>([[3+Spells.paladin,15].max,25].min/2).to_i</elementalCS>
<spiritCS>[[3+Spells.paladin,15].max,25].min</spiritCS>
<sorcererCS>([[3+Spells.paladin,15].max,25].min*0.75).to_i</sorcererCS>
<msgup>A dim celadon wisp flares briefly about each of your hands, trailing soft pulses of residual light as they move\.</msgup>
<msgdown>The dim celadon wisps about your hands flare up once more and fade completely away\.</msgdown>
</spell>
<spell>
<number>1613</number>
<name>Divine Vengeance</name>
<type>special</type>
<duration>20 + Spells.paladin</duration>
<manaCost>13</manaCost>
<stacks>true</stacks>
<selfonly>true</selfonly>
<msgup>A wavering glow washes over your body and you sense a subtle connection to higher powers\. You feel assured that your activity is under observation\.</msgup>
<msgdown>The wavering glow around you fades away\.</msgdown>
</spell>
<spell>
<number>1614</number>
<name>Aura of the Arkati</name>
<type>attack</type>
<manaCost>14</manaCost>
</spell>
<spell>
<number>1615</number>
<name>Divine Strike</name>
<type>attack</type>
<manaCost>15</manaCost>
</spell>
<spell>
<number>1616</number>
<name>Vigor</name>
<type>utility</type>
<duration>20 + Spells.paladin</duration>
<manaCost>16</manaCost>
<stacks>true</stacks>
<selfonly>true</selfonly>
<msgup>The blood in your veins thickens and pulses with renewed life!</msgup>
<msgdown>You feel slightly weakened as the blood in your veins thins\.</msgdown>
</spell>
<spell>
<number>1617</number>
<name>Zealot</name>
<type>offense</type>
<duration>2 + ([Spells.paladin-17,0].max / 6)</duration>
<manaCost>17</manaCost>
<selfonly>true</selfonly>
<physicalAS>30+(bonus = 0; [1,3,6,10,15,21,28,36,45,55,66,78,91,105,120,136,15 3,171,190].each { |n| bonus += 1 if Skills.slreligion >= n }; bonus)</physicalAS>
<physicalDS>-30-(bonus = 0; [1,3,6,10,15,21,28,36,45,55,66,78,91,105,120,136,15 3,171,190].each { |n| bonus += 1 if Skills.slreligion >= n }; bonus)</physicalDS>
<msgup>A surge of radiant energy coalesces around you and (?:then fades into obscurity|those nearby)\.</msgup>
<msgdown>You feel less resolved as the divine urging subsides, fading into obscurity\.</msgdown>
</spell>
<spell>
<number>1618</number>
<name>Guard the Meek</name>
<type>defense</type>
<duration>20 + Spells.paladin</duration>
<manaCost>18</manaCost>
<stacks>true</stacks>
<selfonly>true</selfonly>
<physicalDS>15+(bonus = 0; [6,13,21,30,40].each { |n| bonus += 1 if Skills.slblessings >= n }; bonus)</physicalDS>
<msgup>Memories of thousands of past battles momentarily occupy your thoughts, depicting the execution of perfect formations with a single Paladin leading the way\.</msgup>
<msgdown>Your bolstered defenses fade with the soft glow about you\.</msgdown>
</spell>
<spell>
<number>1619</number>
<name>Faith Shield</name>
<type>defense</type>
<duration>dur = 0.5 + (Spells.paladin - 19) / 60.0; if dur > (70.0 / 60.0) then dur = (70.0 / 60.0) else dur end</duration>
<manaCost>19</manaCost>
<selfonly>true</selfonly>
<elementalTD>((50+(bonus = 0; [5,11,18,26,35,45,56,68].each { |n| bonus += 3 if Skills.slreligion >= n }; bonus))/2).to_i</elementalTD>
<spiritTD>50+(bonus = 0; [5,11,18,26,35,45,56,68].each { |n| bonus += 3 if Skills.slreligion >= n }; bonus)</spiritTD>
<sorcererTD>((50+(bonus = 0; [5,11,18,26,35,45,56,68].each { |n| bonus += 3 if Skills.slreligion >= n }; bonus))*0.75).to_i</sorcererTD>
<msgup>A muted pale blue sphere surrounds you\.</msgup>
<msgdown>The muted pale blue sphere surrounding you flickers once and shudders before fading completely\.</msgdown>
</spell>
<spell>
<number>1620</number>
<name>Aid the Fallen</name>
<type>utility</type>
<manaCost>20</manaCost>
</spell>
<spell>
<number>1625</number>
<name>Sanctify</name>
<type>utility</type>
<manaCost>25</manaCost>
</spell>
<spell>
<number>1630</number>
<name>Judgment</name>
<type>attack</type>
<manaCost>30</manaCost>
</spell>
<spell>
<number>1635</number>
<name>Divine Intervention</name>
<type>utility/defense</type>
<manaCost>35</manaCost>
</spell>
<spell>
<number>1640</number>
<name>Divine Word</name>
<type>utility</type>
<manaCost>40</manaCost>
</spell>
<spell>
<number>1701</number>
<name>Arcane Decoy</name>
<type>defense</type>
<duration>15 + (Skills.magicitemuse/6.0)</duration>
<#duration>15 + (Skills.arcanesymbols/6.0)</duration>
<manaCost>1</manaCost>
<msgup>A brilliant, rapidly shifting aura swirls around you\.</msgup>
<msgdown>The brilliant, rapidly shifting aura around you shimmers and (?:flickers briefly before fading\.|bursts in a bright flash!)</msgdown>
</spell>
<spell>
<number>1704</number>
<name>Stun Cloud</name>
<type>attack</type>
<manaCost>4</manaCost>
</spell>
<spell>
<number>1706</number>
<name>Flaming Aura</name>
<type>attack</type>
<duration>4</duration>
<manaCost>6</manaCost>
<msgup>Thin wisps of blue flame suddenly surround your body!</msgup>
<msgdown>The licks of blue flame surrounding you flare up one last time before vanishing with a staticky crackle\.</msgdown>
</spell>
<spell>
<number>1707</number>
<name>Minor Steam</name>
<type>attack</type>
<manaCost>7</manaCost>
</spell>
<spell>
<number>1708</number>
<name>Mystic Impedance</name>
<type>attack</type>
<manaCost>8</manaCost>
<duration>3</duration>
<msgup>A dizzying array of golden runes surround and suffuse you before being absorbed into your body\.</msgup>
<msgdown>Golden runes enscribe themselves upon your body, quickly fading into nothingness\.</msgdown>
</spell>
<spell>
<number>1709</number>
<name>Minor Cold</name>
<type>attack</type>
<manaCost>9</manaCost>
</spell>
<spell>
<number>1710</number>
<name>Major Acid</name>
<type>attack</type>
<manaCost>10</manaCost>
</spell>
<spell>
<number>1711</number>
<name>Mystic Focus</name>
<type>offense</type>
<duration>5</duration>
<selfonly>true</selfonly>
<elementalCS>10 + [20 - Stats.level, 0].max</elementalCS>
<sorcererCS>10 + [20 - Stats.level, 0].max</sorcererCS>
<spiritCS>10 + [20 - Stats.level, 0].max</spiritCS>
<msgup>A sudden clarity of thought comes over you, and you realize that you now understand arcane mysteries that were previously incomprehensible\.</msgup>
<msgdown>Like a faint wisp of a barely-remembered dream, your brief, enhanced comprehension of arcane mysteries slips away\.</msgdown>
</spell>
<spell>
<number>1712</number>
<name>Spirit Guard</name>
<type>defense</type>
<duration>20 + (Skills.magicitemuse/2.0)</duration>
<#duration>20 + (Skills.arcanesymbols/2.0)</duration>
<selfonly>true</selfonly>
<boltDS>25</boltDS>
<physicalDS>25</physicalDS>
<msgup>A faint silvery glow surrounds your body\.</msgup>
<msgdown>A faint silvery glow fades from around you\.</msgdown>
</spell>
<spell>
<number>1713</number>
<name>Death Cloud</name>
<type>attack</type>
</spell>
<spell>
<number>1715</number>
<name>Firestorm</name>
<type>attack</type>
</spell>
<spell>
<number>1718</number>
<name>V'Tull's Fury</name>
<type>attack</type>
</spell>
<spell>
<number>1720</number>
<name>Arcane Barrier</name>
<type>defense</type>
<manaCost>20</manaCost>
<duration>30</duration>
<msgup>A pure white ellipsoid barrier slowly materializes around you and fades through a color spectrum into invisibility\.</msgup>
<msgdown>Your pure white barrier flashes rapidly and the sound of breaking crystal can be heard as it cascades down around you\.</msgdown>
</spell>
<spell>
<number>1750</number>
<name>Fash'lo'nae's Gift</name>
<type>utility</type>
</spell>
<spell>
<number>6666</number>
<name>Decaying</name>
<type>timer</type>
<clearondeath>false</clearondeath>
<duration>16</duration>
<selfonly>true</selfonly>
<msgup>The time left until you decay should never match any game line; it's specifically handled by infomonitor.lic in order to get the duration and effects right\. So unless it\'s malfunctioning, don\'t change this\.</msgup>
<msgdown>The time left until you decay should never match any game line; it's specifically handled by infomonitor.lic in order to get the duration and effects right\. So unless it\'s malfunctioning, don\'t change this\.</msgdown>
</spell>
<spell>
<number>9501</number>
<name>Slash Protection</name>
<type>defense</type>
<duration>240</duration>
</spell>
<spell>
<number>9502</number>
<name>Crush Protection</name>
<type>defense</type>
<duration>240</duration>
</spell>
<spell>
<number>9503</number>
<name>Puncture Protection</name>
<type>defense</type>
<duration>240</duration>
</spell>
<spell>
<number>9504</number>
<name>Armor Support</name>
<type>bonus</type>
<duration>240</duration>
<msgup>(?:You adjust|[A-Z][a-z]+ adjusts) your .*?, improving its ability to support the weight of your gear\.</msgup>
</spell>
<spell>
<number>9505</number>
<name>Armored Evasion</name>
<type>bonus</type>
<duration>240</duration>
<msgup>(?:You adjust|[A-Z][a-z]+ adjusts) your .*?, improving its comfort and maneuverability\.</msgup>
<msgdown>Your .*? shifts out of place and feels much less comfortable than before\.</msgdown>
</spell>
<spell>
<number>9506</number>
<name>Armored Casting</name>
<type>bonus</type>
<duration>240</duration>
</spell>
<spell>
<number>9507</number>
<name>Armored Fluidity</name>
<type>bonus</type>
<duration>240</duration>
<msgup>(?:You adjust|[A-Z][a-z]+ adjusts) your .*?, making it easier for you to cast spells\.</msgup>
<msgdown>Your .*? shifts out of place and feels somewhat more hindering\.$</msgdown>
</spell>
<spell>
<number>9508</number>
<name>Armored Stealth</name>
<type>bonus</type>
<duration>240</duration>
<msgup>(?:You adjust|[A-Z][a-z]+ adjusts) your .*? to cushion your movements\.</msgup>
<msgdown>Your .*? shifts out of place and no longer cushions your movements\.</msgdown>
</spell>
<spell>
<number>9509</number>
<name>Armor Reinforcement</name>
<type>defense</type>
<duration>240</duration>
<msgup>(?:You adjust|[A-Z][a-z]+ adjusts) your .*?, reinforcing weak spots\.</msgup>
</spell>
<spell>
<number>9601</number>
<name>Combat Movement</name>
<staminaCost>5</staminaCost>
<duration>3</duration>
<type>defense</type>
<selfonly>true</selfonly>
<command>cman cmovement</command>
<msgup>Your body becomes tense and ready for action\.</msgup>
<msgdown>Your close concentration on your movements fades away\.</msgdown>
</spell>
<spell>
<number>9602</number>
<name>Combat Focus</name>
<staminaCost>5</staminaCost>
<duration>3</duration>
<type>defense</type>
<selfonly>true</selfonly>
<command>cman focus</command>
<msgup>You sharpen your focus on combat and fortify yourself against distractions.</msgup>
<msgdown>Your singular focus on combat slowly drifts away.</msgdown>
</spell>
<spell>
<number>9603</number>
<name>Shadow Mastery</name>
<staminaCost>if Spell[9604].active? then 60 else 20 end</staminaCost>
<duration>3.13</duration>
<type>utility</type>
<command>cman smastery</command>
<selfonly>true</selfonly>
<msgup>You focus your mind on the shadows and gird your body for stealth\.(?: You find maintaining this mindset to be exceptionally tiring\.)?</msgup>
<msgdown>Your body relaxes as your thoughts stray from the shadows\.</msgdown>
<castProc>dothistimeout 'cman smastery', 3, /^You focus your mind on the shadows and gird your body for stealth\.$|^Your muscles ache much too badly to even think about attempting this maneuver\.$/</castProc>
</spell>
<spell>
<number>9604</number>
<name>Shadow Mastery Cooldown</name>
<duration>2</duration>
<selfonly>true</selfonly>
<msgup>Your body relaxes as your thoughts stray from the shadows\.</msgup>
<msgdown>The residual strain on your mind of such intense focus on the shadows fades away\.</msgdown>
</spell>
<spell>
<number>9605</number>
<name>Surge of Strength</name>
<staminaCost>if Spell[9606].active? then 60 else 30 end</staminaCost>
<duration>1.5</duration>
<type>utility</type>
<selfonly>true</selfonly>
<command>cman surge</command>
<msgup>You focus deep within yourself, searching for untapped sources of strength[\s\w\.]*</msgup>
<msgdown>You begin to lose touch with your internal sources of strength\.</msgdown>
<castProc>dothistimeout 'cman surge', 3, /^You feel (?:significantly|a great deal|a fair amount) stronger\.$|^Your muscles ache much too badly to even think about attempting this maneuver\.$/</castProc>
</spell>
<spell>
<number>9606</number>
<name>Surge of Strength Cooldown</name>
<duration>dur = { nil => 5, 1 => 5, 2 => 4, 3 => 3, 4 => 2.5, 5 => 2 }; if defined?(CMan); dur[CMan.surge_of_strength]; else; 5; end</duration>
<selfonly>true</selfonly>
<msgup>You feel (?:significantly|a great deal|a fair amount) stronger\.</msgup>
<msgdown>Your internal strength fully recovers from your most recent attempt to tap into it\.</msgdown>
</spell>
<spell>
<number>9607</number>
<name>Berserk</name>
<type>attack</type>
<duration>5</duration>
<staminaCost>20</staminaCoast>
<msgup>Everything around you turns red as you work yourself into a berserker's rage!</msgup>
<msgdown>The redness fades from the world and you begin to breathe harder\.</msgdown>
<castProc>result = dothistimeout 'berserk', 5, /^Everything around you turns red as you work yourself into a berserker's rage!|^You rage across the battlefield, striking with unrelenting fury!/; if result; done = false; 450.times { sleep 0.1; if clear.any? { |line| line =~ /^The redness fades from the world/ }; done = true; break; end; break unless GameObj.npcs.any? { |npc| npc.status !~ /dead/ } }; unless done; fput 'stop berserk'; end; end</castProc>
</spell>
<spell>
<number>9620</number>
<name>Rolling Krynch Stance</name>
<staminaCost>20</staminaCost>
<type>timer</type>
<clearondeath>true</clearondeath>
<duration>240</duration>
<stacks>false</stacks>
<selfonly>true</selfonly>
<command>cman krynch</command>
<msgup>You (?:assume|re-settle into) the Rolling Krynch Stance\.</msgup>
<msgdown>You relax from the Rolling Krynch Stance\.</msgdown>
</spell>
<spell>
<number>9621</number>
<name>Stance of the Mongoose</name>
<staminaCost>20</staminaCost>
<type>timer</type>
<clearondeath>true</clearondeath>
<duration>240</duration>
<stacks>false</stacks>
<selfonly>true</selfonly>
<command>cman mongoose</command>
<msgup>You (?:assume|re-settle into) the Stance of the Mongoose, ready to retaliate instantly against your foes\.</msgup>
<msgdown>You relax from the Stance of the Mongoose, no longer ready to retaliate instantly against your foes\.</msgdown>
</spell>
<spell>
<number>9622</number>
<name>Slippery Mind</name>
<staminaCost>20</staminaCost>
<type>timer</type>
<clearondeath>true</clearondeath>
<duration>240</duration>
<stacks>false</stacks>
<selfonly>true</selfonly>
<command>cman slipp</command>
<msgup>You focus inward and prepare to blank your mind at a moment's notice\.</msgup>
<msgdown>You relax your mind and are no longer prepared to blank it at a moment's notice\.</msgdown>
</spell>
<spell>
<number>9623</number>
<name>Flurry of Blows</name>
<staminaCost>30</staminaCost>
<type>timer</type>
<clearondeath>true</clearondeath>
<duration>240</duration>
<stacks>false</stacks>
<selfonly>true</selfonly>
<command>cman flurry</command>
<msgup>You (?:assume|re-settle into) a stance suitable to unleash a flurry of blows\.</msgup>
<msgdown>You relax from a stance suitable to unleash a flurry of blows\.</msgdown>
</spell>
<spell>
<number>9624</number>
<name>Inner Harmony</name>
<staminaCost>40</staminaCost>
<type>timer</type>
<clearondeath>true</clearondeath>
<duration>240</duration>
<stacks>false</stacks>
<selfonly>true</selfonly>
<command>cman iharm</command>
<msgup>You (?:center your mind, body and soul and enter a|continue in your) state of inner harmony\.</msgup>
<msgdown>You feel your state of inner harmony slip away\.</msgdown>
</spell>
<spell>
<number>9625</number>
<name>Burst of Swiftness</name>
<staminaCost>if Spell[9051].active?; 60; else; 30; end</staminaCost>
<duration>1.5</duration>
<type>utility</type>
<selfonly>true</selfonly>
<stacks>false</stacks>
<command>cman burst</command>
<msgup>You prepare yourself to move swiftly at a moment's notice.*</msgup>
<msgdown>You feel less prepared to move as swiftly as before\.</msgdown>
<castProc>dothistimeout 'cman burst', 3, /^You feel (?:significantly|a great deal|a fair amount) more (?:agile|dextrous)\.$|^Your muscles ache much too badly to even think about attempting this maneuver\.$/</castProc>
</spell>
<spell>
<number>9699</number>
<name>POPed muscles</name>
<duration>10.5</duration>
<selfonly>true</selfonly>
<msgup>You hear a loud \*POP\* come from your muscles!</msgup>
<msgdown>Your muscles (?:feel much less strained than|no longer feel as weak as) they did a moment ago\.</msgdown>
</spell>
<spell>
<number>9701</number>
<name>Sigil of Recognition</name>
<type>utility</type>
<selfonly>true</selfonly>
<command>sigil of recognition</command>
</spell>
<spell>
<number>9702</number>
<name>Sigil of Location</name>
<type>utility</type>
<selfonly>true</selfonly>
<command>sigil of location</command>
</spell>
<spell>
<number>9703</number>
<name>Sigil of Contact</name>
<duration>17</duration>
<type>utility</type>
<manaCost>1</manaCost>
<stacks>true</stacks>
<selfonly>true</selfonly>
<command>sigil of contact</command>
<msgup>You concentrate on your sigil\.</msgup>
<msgdown>You sense that your attunement to the minds of others has ceased\.</msgdown>
<castProc>dothistimeout 'sigil of contact', 3, /^You feel your mind open up to the world around you\.$|^The distant thoughts in your mind feel stronger\.$/</castProc>
</spell>
<spell>
<number>9704</number>
<name>Sigil of Resolve</name>
<staminaCost>5</staminaCost>
<duration>1.5</duration>
<type>utility</type>
<selfonly>true</selfonly>
<command>sigil of resolve</command>
<msgup>You experience a momentary flash of insight on how to best overcome nature's obstacles\.</msgup>
<msgdown>The dull golden nimbus fades from around you\.</msgdown>
<castProc>dothistimeout 'sigil of resolve', 3, /^You experience a momentary flash of insight on how to best overcome nature's obstacles\.$|^Your muscles ache much too badly to even think about attempting this maneuver\.$/</castProc>
</spell>
<spell>
<number>9705</number>
<name>Sigil of Minor Bane</name>
<duration>1</duration>
<type>offense</type>
<manaCost>3</manaCost>
<staminaCost>3</staminaCost>
<selfonly>true</selfonly>
<command>sigil of minor bane</command>
<msgup>As you concentrate on your sigil, you become slightly more aware of your foes and the weakest spots in their defenses\.</msgup>
<msgdown>Your heightened awareness of your foes fades away\.</msgdown>
<castProc>dothistimeout 'sigil of minor bane', 3, /^As you concentrate on your sigil, you become slightly more aware of your foes and the weakest spots in their defenses\.$|^Your muscles ache much too badly to even think about attempting this maneuver\.$/</castProc>
</spell>
<spell>
<number>9706</number>
<name>Sigil of Bandages</name>
<staminaCost>10</staminaCost>
<duration>3</duration>
<type>utility</type>
<selfonly>true</selfonly>
<command>sigil of bandages</command>
<msgup>Your awareness of your own movements heightens as you begin to act with an unusual fluidity\.</msgup>
<msgdown>Your actions become less fluid as your close concentration on your movements begins to falter\.</msgdown>
<castProc>dothistimeout 'sigil of bandages', 3, /^Your awareness of your own movements heightens as you begin to act with an unusual fluidity\.$|^Your muscles ache much too badly to even think about attempting this maneuver\.$/</castProc>
</spell>
<spell>
<number>9707</number>
<name>Sigil of Defense</name>
<duration>5</duration>
<type>defense</type>
<manaCost>5</manaCost>
<staminaCost>5</staminaCost>
<selfonly>true</selfonly>
<boltDS>Society.rank</boltDS>
<physicalDS>Society.rank</physicalDS>
<command>sigil of defense</command>
<msgup>A shimmering aura surrounds you\.</msgup>
<msgdown>The shimmering aura fades from around you\.</msgdown>
<castProc>dothistimeout 'sigil of defense', 3, /^A shimmering aura surrounds you\.$|^Your muscles ache much too badly to even think about attempting this maneuver\.$/</castProc>
</spell>
<spell>
<number>9708</number>
<name>Sigil of Offense</name>
<duration>5</duration>
<type>offense</type>
<manaCost>5</manaCost>
<staminaCost>5</staminaCost>
<selfonly>true</selfonly>
<boltAS>Society.rank</boltAS>
<physicalAS>Society.rank</physicalAS>
<command>sigil of offense</command>
<msgup>A faint blue glow surrounds your hands, subtly guiding your movements\.</msgup>
<msgdown>The faint blue glow fades from around your hands\.</msgdown>
<castProc>dothistimeout 'sigil of offense', 3, /^A faint blue glow surrounds your hands, subtly guiding your movements\.$|^Your muscles ache much too badly to even think about attempting this maneuver\.$/</castProc>
</spell>
<spell>
<number>9709</number>
<name>Sigil of Distraction</name>
<duration>5</duration>
<type>attack</type>
<manaCost>5</manaCost>
<staminaCost>10</staminaCost>
<command>sigil of distraction</command>
<castProc>dothistimeout 'sigil of distraction', 3, /^You carefully school your thoughts, focusing on the thresholds of disorder inherent in your environs, and etch the Sigil of Distraction in the air before you\.$|^Your muscles ache much too badly to even think about attempting this maneuver\.$/</castProc>
</spell>
<spell>
<number>9710</number>
<name>Sigil of Minor Protection</name>
<duration>1</duration>
<maxduration>3</maxduration>
<type>defense</type>
<manaCost>5</manaCost>
<staminaCost>10</staminaCost>
<selfonly>true</selfonly>
<stacks>true</stacks>
<boltDS>5</boltDS>
<physicalDS>5</physicalDS>
<command>sigil of minor protection</command>
<msgup>As you concentrate on your sigil, you become slightly more aware of weak spots in your defenses\.</msgup>
<msgdown>Your heightened awareness of your own defensive weaknesses fades away\.</msgdown>
<castProc>dothistimeout 'sigil of minor protection', 3, /^As you concentrate on your sigil, you become slightly more aware of weak spots in your defenses\.$|^Your muscles ache much too badly to even think about attempting this maneuver\.$/</castProc>
</spell>
<spell>
<number>9711</number>
<name>Sigil of Focus</name>
<duration>1</duration>
<maxduration>3</maxduration>
<type>defense</type>
<manaCost>5</manaCost>
<staminaCost>5</staminaCost>
<stacks>true</stacks>
<selfonly>true</selfonly>
<elementalTD>Society.rank</elementalTD>
<spiritTD>Society.rank</spiritTD>
<sorcererTD>Society.rank</sorcererTD>
<command>sigil of focus</command>
<msgup>You feel your mind and body gird themselves against magical interference\.</msgup>
<msgdown>Your mind and body begin to relax after that period of intense focus\.</msgdown>
<castProc>dothistimeout 'sigil of focus', 3, /^You feel your mind and body gird themselves against magical interference\.$|^Your muscles ache much too badly to even think about attempting this maneuver\.$/</castProc>
</spell>
<spell>
<number>9712</number>
<name>Sigil of Intimidation</name>
<type>attack</type>
<manaCost>if checkpcs.length > 1 then 10 else 5 end</manaCost>
<staminaCost>if checkpcs.length > 1 then 15 else 10 end</staminaCost>
<command>sigil of intimidation</command>
<castProc>dothistimeout 'sigil of intimidation', 3, /^You carefully school your thoughts, focusing on the enhancement of your aspect and bearing, and etch the Sigil of Intimidation in the air before you\.$|^Your muscles ache much too badly to even think about attempting this maneuver\.$/</castProc>
</spell>
<spell>
<number>9713</number>
<name>Sigil of Mending</name>
<duration>10</duration>
<type>utility</type>
<manaCost>10</manaCost>
<staminaCost>15</staminaCost>
<selfonly>true</selfonly>
<command>sigil of mending</command>
<msgup>Your heart begins to beat faster as your entire body becomes awash with a pleasantly warm sensation\.</msgup>
<msgdown>The pleasantly warm sensation fades as your heart beat begins to return to normal\.</msgdown>
<castProc>dothistimeout 'sigil of mending', 3, /^Your heart begins to beat faster as your entire body becomes awash with a pleasantly warm sensation\.$|^Your muscles ache much too badly to even think about attempting this maneuver\.$/</castProc>
</spell>
<spell>
<number>9714</number>
<name>Sigil of Concentration</name>
<staminaCost>30</staminaCost>
<duration>10</duration>
<type>bonus</type>
<selfonly>true</selfonly>
<command>sigil of concentration</command>
<msgup>As you concentrate on your sigil, you feel more attuned to the flows of mana\.</msgup>
<msgdown>Your heightened attunement to the flows of mana begins to fade\.</msgdown>
<castProc>dothistimeout 'sigil of concentration', 3, /^As you concentrate on your sigil, you feel more attuned to the flows of mana\.$|^Your muscles ache much too badly to even think about attempting this maneuver\.$/</castProc>
</spell>
<spell>
<number>9715</number>
<name>Sigil of Major Bane</name>
<duration>1</duration>
<type>offense</type>
<manaCost>10</manaCost>
<staminaCost>10</staminaCost>
<selfonly>true</selfonly>
<physicalAS>10</physicalAS>
<boltAS>10</boltAS>
<command>sigil of major bane</command>
<msgup>As you concentrate on your sigil, you become much more aware of your foes and the most vulnerable portions of their bodies\.</msgup>
<msgdown>Your heightened awareness of your foes fades away\.</msgdown>
<castProc>dothistimeout 'sigil of major bane', 3, /^As you concentrate on your sigil, you become much more aware of your foes and the most vulnerable portions of their bodies\.$|^Your muscles ache much too badly to even think about attempting this maneuver\.$/</castProc>
</spell>
<spell>
<number>9716</number>
<name>Sigil of Determination</name>
<staminaCost>30</staminaCost>
<duration>3</duration>
<type>utility</type>
<selfonly>true</selfonly>
<command>sigil of determination</command>
<msgup>You begin to focus sharply upon the task at hand, pushing all thoughts and sensations of pain far from your mind\.</msgup>
<msgdown>Your sharp concentration upon your current task falters as the pain of your injuries rushes back into your mind\.</msgdown>
<castProc>dothistimeout 'sigil of determination', 3, /^You begin to focus sharply upon the task at hand, pushing all thoughts and sensations of pain far from your mind\.$|^Your muscles ache much too badly to even think about attempting this maneuver\.$/</castProc>
</spell>
<spell>
<number>9717</number>
<name>Sigil of Health</name>
<manaCost>10</manaCost>
<staminaCost>20</staminaCost>
<type>utility</type>
<selfonly>true</selfonly>
<command>sigil of health</command>
<castProc>dothistimeout 'sigil of health', 3, /^As you concentrate on your sigil, you feel a brief surge of vitality course throughout your body\.$|^Your muscles ache much too badly to even think about attempting this maneuver\.$/</castProc>
</spell>
<spell>
<number>9718</number>
<name>Sigil of Power</name>
<staminaCost>50</staminaCost>
<type>utility</type>
<selfonly>true</selfonly>
<command>sigil of power</command>
<castProc>dothistimeout 'sigil of power', 3, /^As you concentrate on the signal, you feel exceptionally tired as your physical energy rapidly transforms into magical energy\.$|^Your muscles ache much too badly to even think about attempting this maneuver\.$/</castProc>
</spell>
<spell>
<number>9719</number>
<name>Sigil of Major Protection</name>
<duration>1</duration>
<maxduration>3</maxduration>
<type>defense</type>
<manaCost>10</manaCost>
<staminaCost>15</staminaCost>
<selfonly>true</selfonly>
<stacks>true</stacks>
<boltDS>10</boltDS>
<physicalDS>10</physicalDS>
<command>sigil of major protection</command>
<msgup>As you concentrate on your sigil, you become much more aware of vulnerable spots in your defenses\.</msgup>
<msgdown>Your heightened awareness of your own vulnerabilities fades away\.</msgdown>
<castProc>dothistimeout 'sigil of major protection', 3, /^As you concentrate on your sigil, you become much more aware of vulnerable spots in your defenses\.$|^Your muscles ache much too badly to even think about attempting this maneuver\.$/</castProc>
</spell>
<spell>
<number>9720</number>
<name>Sigil of Escape</name>
<type>utility</type>
<manaCost>15</manaCost>
<staminaCost>75</staminaCost>
<selfonly>true</selfonly>
<command>sigil of escape</command>
</spell>
<spell>
<number>9801</number>
<name>Symbol of Recognition</name>
<type>utility</type>
<selfonly>true</selfonly>
<castProc>dothistimeout "symbol of recognition", 5, /^There are no undead creatures present\.|^You recognize no fellow members|is and undead creature\.|is a member of the Order of Voln\./</castProc>
</spell>
<spell>
<number>9802</number>
<name>Symbol of Blessing</name>
<favorCost>0.048</favorCost>
<type>utility</type>
<selfonly>true</selfonly>
<castProc>if defined?(target); if target.class == GameObj; target = " ##{target.id}"; elsif target.class == Fixnum; target = " ##{target}"; else; target = " #{target}"; end; else; target = ""; end; dothistimeout "symbol of blessing#{target}", 5, /^You must specify something\.|^A wave of power flows outward from you/</castProc>
</spell>
<spell>
<number>9803</number>
<name>Symbol of Thought</name>
<favorCost>0.048</favorCost>
<selfonly>true</selfonly>
<type>utility</type>
<command></command>
</spell>
<spell>
<number>9804</number>
<name>Symbol of Diminishment</name>
<type>attack</type>
<castProc>if defined?(target); if target.class == GameObj; target = " ##{target.id}"; elsif target.class == Fixnum; target = " ##{target}"; else; target = " #{target}"; end; else; target = ""; end; dothistimeout "symbol of diminishment#{target}", 5, /^What were you referring to\?|^You draw a glowing pattern in the air/</castProc>
</spell>
<spell>
<number>9805</number>
<name>Symbol of Courage</name>
<duration>Society.rank / 6.0</duration>
<type>offense</type>
<favorCost>0.096</favorCost>
<stacks>true</stacks>
<selfonly>true</selfonly>
<boltAS>Society.rank</boltAS>
<physicalAS>Society.rank</physicalAS>
<castProc>dothistimeout "symbol of courage", 5, /^You feel more courageous\./</castProc>
<msgup>You feel more courageous\.</msgup>
<msgdown>You feel the extra courage wane\.</msgdown>
</spell>
<spell>
<number>9806</number>
<name>Symbol of Protection</name>
<duration>Society.rank / 3.0</duration>
<favorCost>0.096</favorCost>
<type>defense</type>
<stacks>true</stacks>
<selfonly>true</selfonly>
<boltDS>Society.rank</boltDS>
<physicalDS>Society.rank</physicalDS>
<elementalTD>Society.rank/2</elementalTD>
<spiritTD>Society.rank/2</spiritTD>
<sorcererTD>Society.rank/2</sorcererTD>
<mentalTD>Society.rank/2</mentalTD>
<castProc>dothistimeout "symbol of protection", 5, /^You feel a layer of protection surround you\./</castProc>
<msgup>You feel a layer of protection surround you\.</msgup>
<msgdown>The layer of protection fades away\.</msgdown>
</spell>
<spell>
<number>9807</number>
<name>Symbol of Submission</name>
<type>attack</type>
<command>symbol of submission</command>
<castProc>if defined?(target); if target.class == GameObj; target = " ##{target.id}"; elsif target.class == Fixnum; target = " ##{target}"; else; target = " #{target}"; end; else; target = ""; end; dothistimeout "symbol of submission#{target}", 5, /^What were you referring to\?|^You feel the power of the symbol project/</castProc>
</spell>
<spell>
<number>9808</number>
<name>Kai's Strike</name>
<command></command>
</spell>
<spell>
<number>9809</number>
<name>Symbol of Holiness</name>
<type>attack</type>
<castProc>if defined?(target); if target.class == GameObj; target = " ##{target.id}"; elsif target.class == Fixnum; target = " ##{target}"; else; target = " #{target}"; end; else; target = ""; end; dothistimeout "symbol of holiness#{target}", 5, /^What were you referring to\?|^A wave of power flows out of you/</castProc>
</spell>
<spell>
<number>9810</number>
<name>Symbol of Recall</name>
<type>utility</type>
<command>symbol of recall</command>
</spell>
<spell>
<number>9811</number>
<name>Symbol of Sleep</name>
<type>attack</type>
<castProc>if defined?(target); if target.class == GameObj; target = " ##{target.id}"; elsif target.class == Fixnum; target = " ##{target}"; else; target = " #{target}"; end; else; target = ""; end; dothistimeout "symbol of sleep#{target}", 5, /^You draw a glowing pattern in the air/</castProc>
</spell>
<spell>
<number>9812</number>
<name>Symbol of Transcendence</name>
<type>defense</type>
<duration>0.5</duration>
<castProc>dothistimeout "symbol of transcendence#{target}", 5, /^You step into the space between the corporeal and ethereal realms\.|^You have already stepped into the space between the corporeal and ethereal realms\.|^The bonds of the corporeal realm hold fast and you remain fully within its grasp\./</castProc>
<msgup>(?:With difficulty, you manage to will yourself|You step) into the space between the corporeal and ethereal realms\.</msgup>
</spell>
<spell>
<number>9813</number>
<name>Symbol of Mana</name>
<type>utility</type>
<command>symbol of mana</command>
<castProc>dothistimeout 'symbol of mana', 5, /^You call upon a special blessing from Koar.|^You are already at your maximum mana level\.|^You must CONFIRM that you wish to use this symbol during its recovery period\./</castProc>
</spell>
<spell>
<number>9814</number>
<name>Symbol of Sight</name>
<favorCost></favorCost>
<type>utility</type>
<castProc>if defined?(target); if target.class == GameObj; target = " ##{target.id}"; elsif target.class == Fixnum; target = " ##{target}"; else; target = " #{target}"; end; else; target = ""; end; dothistimeout "symbol of sight#{target}", 5, /^You concentrate/</castProc>
</spell>
<spell>
<number>9815</number>
<name>Symbol of Retribution</name>
<type>attack/utility</type>
<duration>Society.rank / 6.0</duration>
<stacks>true</stacks>
<msgup>You feel an aura of righteous wrath surround you\.</msgup>
<msgdown>The aura of righteous wrath leaves you\.</msgdown>
<command>symbol of retribution</command>
<#fixme castProc>if defined?(target); if target.class == GameObj; target = " ##{target.id}"; elsif target.class == Fixnum; target = " ##{target}"; else; target = " #{target}"; end; else; target = ""; end; dothistimeout "symbol of retribution#{target}", 5, /^You feel an aura of righteous wrath surround you\.|^You can only make a retribution attack against an undead creature\.|^You cannot make a retribution attack while still living\./</castProc>
</spell>
<spell>
<number>9816</number>
<name>Symbol of Supremacy</name>
<type>offensive</type>
<duration>Society.rank / 6.0</duration>
<stacks>true</stacks>
<selfonly>true</selfonly>
<castProc>dothistimeout 'symbol of supremacy', 5, /^You feel infused with a collective knowledge on the undead and their weaknesses\./</castProc>
<msgup>You feel infused with a collective knowledge on the undead and their weaknesses\.</msgup>
<msgdown>The rush of collective knowledge of the undead fades from your mind\.</msgdown>
</spell>
<spell>
<number>9817</number>
<name>Symbol of Restoration</name>
<type>utility</type>
<castProc>dothistimeout 'symbol of restoration', 5, /^The power of the symbol begins to rise in you, but then fades\.|^You feel the power of the symbol course through your body\./</castProc>
</spell>
<spell>
<number>9818</number>
<name>Symbol of Need</name>
<type>utility</type>
<command>symbol of need</command>
</spell>
<spell>
<number>9819</number>
<name>Symbol of Renewal</name>
<type>utility</type>
<castProc>dothistimeout 'symbol of renewal', 5, /^You are already at your maximum spirit level\.|^You call upon the vitality of nature to renew your soul\./</castProc>
</spell>
<spell>
<number>9820</number>
<name>Symbol of Disruption</name>
<castProc>dothistimeout 'symbol of disruption', 5, /^A churning spectral aura surrounds you/</castProc>
</spell>
<spell>
<number>9821</number>
<name>Kai's Smite</name>
<type>attack</type>
<castProc>if defined?(target); if target.class == GameObj; target = " ##{target.id}"; elsif target.class == Fixnum; target = " ##{target}"; else; target = " #{target}"; end; else; target = ""; end; dothistimeout "smite#{target}", 5, /^You currently have no valid target\. You will need to specify one\.|doesn't appear to be suffering from the curse of undeath\.|^You .*?smite/</castProc>
</spell>
<spell>
<number>9822</number>
<name>Symbol of Turning</name>
<type>attack</type>
<castProc>if defined?(target); if target.class == GameObj; target = " ##{target.id}"; elsif target.class == Fixnum; target = " ##{target}"; else; target = " #{target}"; end; else; target = ""; end; dothistimeout "symbol of turning#{target}", 5, /^You draw a glowing pattern in the air/</castProc>
</spell>
<spell>
<number>9823</number>
<name>Symbol of Preservation</name>
<type>utility</type>
<command>symbol of preservation</command>
</spell>
<spell>
<number>9824</number>
<name>Symbol of Dreams</name>
<duration>240</duration>
<type>utility</type>
<selfonly>true</selfonly>
<command>symbol of dreams</command>
<msgup>You feel suddenly tired and lie down for a nap\.</msgup>
<msgdown>Your sleep is interrupted\.|You wake up from your sleep\.</msgdown>
</spell>
<spell>
<number>9825</number>
<name>Symbol of Return</name>
<type>utility</type>
<command>symbol of return</command>
</spell>
<spell>
<number>9826</number>
<name>Symbol of Seeking</name>
<type>utility</type>
<command>symbol of seeking</command>
</spell>
<spell>
<number>9901</number>
<name>Sign of Recognition</name>
<type>utility</type>
<selfonly>true</selfonly>
<castProc>dothistimeout 'sign of recognition', 3, /^You (?:touch|scratch|rub|tap|point to) your (?:right|left) (?:eyebrow|nostril|earlobe|shoulder|cheek) with your (?:right|left) (?:pinky|forefinger|thumb|index finger)\.$/</castProc>
</spell>
<spell>
<number>9903</number>
<name>Sign of Warding</name>
<duration>1 + Stats.level / 6.0</duration>
<type>defense</type>
<manaCost>1</manaCost>
<selfonly>true</selfonly>
<boltDS>5</boltDS>
<physicalDS>5</physicalDS>
<msgup>Your dancing fingers weave a web of protection around you!</msgup>
<msgdown>Your SIGN OF WARDING is no longer effective\.</msgdown>
<castProc>dothistimeout 'sign of warding', 3, /^Your dancing fingers weave a web of protection around you!$|^Repeating the sign has no effect!$|^Your punishment does not end for another [0-9]+ minutes?\.$|^The power from your sign dissipates into the air\.$|^You realize your powers would be useless here, and cease your action\.$|^I don't think so\.$/</castProc>
</spell>
<spell>
<number>9904</number>
<name>Sign of Striking</name>
<duration>1 + Stats.level / 6.0</duration>
<type>offense</type>
<manaCost>1</manaCost>
<selfonly>true</selfonly>
<boltAS>5</boltAS>
<physicalAS>5</physicalAS>
<msgup>You (?:grip|flex) your [\w\s]+ with renewed vigor!</msgup>
<msgdown>Your SIGN OF STRIKING is no longer effective\.</msgdown>
<castProc>dothistimeout 'sign of striking', 3, /^You (?:flex your muscles|grip your .*?) with renewed vigor!$|^Repeating the sign has no effect!$|^Your punishment does not end for another [0-9]+ minutes?\.$|^The power from your sign dissipates into the air\.$|^You realize your powers would be useless here, and cease your action\.$|^I don't think so\.$/</castProc>
</spell>
<spell>
<number>9905</number>
<name>Sign of Clotting</name>
<duration>1+(Stats.level/6.0)</duration>
<type>utility</type>
<manaCost>1</manaCost>
<selfonly>true</selfonly>
<#msgup>Your veins throb and your blood sings\.</msgup>
<#msgdown>Your SIGN OF (?:STAUNCHING|CLOTTING) is no longer effective\.</msgdown>
<castProc>dothistimeout 'sign of clotting', 3, /^Your veins throb and your blood sings\.$|^Your punishment does not end for another [0-9]+ minutes?\.$|^The power from your sign dissipates into the air\.$|^You realize your powers would be useless here, and cease your action\.$|^I don't think so\.$/</castProc>
</spell>
<spell>
<number>9906</number>
<name>Sign of Thought</name>
<duration>10 + Stats.level / 10.0</duration>
<type>utility</type>
<manaCost>1</manaCost>
<stacks>true</stacks>
<selfonly>true</selfonly>
<msgup>Your hypnotic gesture makes your mind receptive to the thoughts of others\. You feel their distant, comforting presence\.</msgup>
<msgdown>You sense that your attunement to the minds of others has ceased\.</msgdown>
<castProc>dothistimeout 'sign of thought', 3, /^Your hypnotic gesture makes your mind receptive to the thoughts of others\. You feel their distant, comforting presence\.$|^Your punishment does not end for another [0-9]+ minutes?\.$|^The power from your sign dissipates into the air\.$|^You realize your powers would be useless here, and cease your action\.$|^I don't think so\.$/</castProc>
</spell>
<spell>
<number>9907</number>
<name>Sign of Defending</name>
<duration>1 + Stats.level / 6.0</duration>
<type>defense</type>
<manaCost>2</manaCost>
<selfonly>true</selfonly>
<boltDS>10</boltDS>
<physicalDS>10</physicalDS>
<msgup>Your dancing fingers weave a web of protection around you!</msgup>
<msgdown>Your SIGN OF DEFENDING is no longer effective\.</msgdown>
<castProc>dothistimeout 'sign of defending', 3, /^Your dancing fingers weave a web of protection around you!$|^Repeating the sign has no effect!$|^Your punishment does not end for another [0-9]+ minutes?\.$|^The power from your sign dissipates into the air\.$|^You realize your powers would be useless here, and cease your action\.$|^I don't think so\.$/</castProc>
</spell>
<spell>
<number>9908</number>
<name>Sign of Smiting</name>
<duration>1 + Stats.level / 6.0</duration>
<type>offense</type>
<manaCost>2</manaCost>
<selfonly>true</selfonly>
<boltAS>10</boltAS>
<physicalAS>10</physicalAS>
<msgup>You (?:grip|flex) your [\w\s]+ with renewed vigor!</msgup>
<msgdown>Your SIGN OF SMITING is no longer effective\.</msgdown>
<castProc>dothistimeout 'sign of smiting', 3, /^You (?:flex your muscles|grip your .*?) with renewed vigor!$|^Repeating the sign has no effect!$|^Your punishment does not end for another [0-9]+ minutes?\.$|^The power from your sign dissipates into the air\.$|^You realize your powers would be useless here, and cease your action\.$|^I don't think so\.$/</castProc>
</spell>
<spell>
<number>9909</number>
<name>Sign of Staunching</name>
<duration>2 + Stats.level / 3.0</duration>
<type>utility</type>
<manaCost>1</manaCost>
<selfonly>true</selfonly>
<msgup>Your veins throb and your blood sings\.</msgup>
<msgdown>Your SIGN OF (?:STAUNCHING|CLOTTING) is no longer effective\.</msgdown>
<castProc>dothistimeout 'sign of staunching', 3, /^Your veins throb and your blood sings\.$|^Your punishment does not end for another [0-9]+ minutes?\.$|^The power from your sign dissipates into the air\.$|^You realize your powers would be useless here, and cease your action\.$|^I don't think so\.$/</castProc>
</spell>
<spell>
<number>9910</number>
<name>Sign of Deflection</name>
<duration>1 + Stats.level / 6.0</duration>
<type>defense</type>
<manaCost>3</manaCost>
<selfonly>true</selfonly>
<boltDS>20</boltDS>
<msgup>You feel magical energies distort and flow around you\.</msgup>
<msgdown>Your SIGN OF DEFLECTION is no longer effective\.</msgdown>
<castProc>dothistimeout 'sign of deflection', 3, /^You feel magical energies distort and flow around you\.$|^Repeating the sign has no effect!$|^Your punishment does not end for another [0-9]+ minutes?\.$|^The power from your sign dissipates into the air\.$|^You realize your powers would be useless here, and cease your action\.$|^I don't think so\.$/</castProc>
</spell>
<spell>
<number>9911</number>
<name>Sign of Hypnosis</name>
<type>attack</type>
<spiritCost>1</spiritCost>
<castProc>dothistimeout 'sign of hypnosis' 3, /^You project your will upon your opponents!|^Your punishment does not end for another [0-9]+ minutes?\.$|^The power from your sign dissipates into the air\.$|^You realize your powers would be useless here, and cease your action\.$|^I don't think so\.$/</castProc>
</spell>
<spell>
<number>9912</number>
<name>Sign of Swords</name>
<duration>1 + Stats.level / 6.0</duration>
<type>offense</type>
<spiritCost>1</spiritCost>
<selfonly>true</selfonly>
<boltAS>20</boltAS>
<physicalAS>20</physicalAS>
<msgup>You (?:grip|flex) your [\w\s]+ with renewed vigor!</msgup>
<msgdown>Your SIGN OF SWORDS is no longer effective\.</msgdown>
<castProc>dothistimeout 'sign of swords', 3, /^You (?:flex your muscles|grip your .*?) with renewed vigor!$|^Repeating the sign has no effect!$|^Your punishment does not end for another [0-9]+ minutes?\.$|^The power from your sign dissipates into the air\.$|^You realize your powers would be useless here, and cease your action\.$|^I don't think so\.$/</castProc>
</spell>
<spell>
<number>9913</number>
<name>Sign of Shields</name>
<duration>1 + Stats.level / 6.0</duration>
<type>defense</type>
<spiritCost>1</spiritCost>
<selfonly>true</selfonly>
<boltDS>20</boltDS>
<physicalDS>20</physicalDS>
<msgup>Your dancing fingers weave a web of protection around you!</msgup>
<msgdown>Your SIGN OF SHIELDS is no longer effective\.</msgdown>
<castProc>dothistimeout 'sign of shields', 3, /^Your dancing fingers weave a web of protection around you!$|^Repeating the sign has no effect!$|^Your punishment does not end for another [0-9]+ minutes?\.$|^The power from your sign dissipates into the air\.$|^You realize your powers would be useless here, and cease your action\.$|^I don't think so\.$/</castProc>
</spell>
<spell>
<number>9914</number>
<name>Sign of Dissipation</name>
<duration>1 + Stats.level / 6.0</duration>
<type>defense</type>
<spiritCost>1</spiritCost>
<selfonly>true</selfonly>
<elementalTD>15</elementalTD>
<spiritTD>15</spiritTD>
<sorcererTD>15</sorcererTD>
<mentalTD>15</mentalTD>
<msgup>Magic flows towards you, but does not reach you\.</msgup>
<msgdown>Your SIGN OF DISSIPATION is no longer effective\.</msgdown>
<castProc>dothistimeout 'sign of dissipation', 3, /^Magic flows towards you, but does not reach you\.$|^Repeating the sign has no effect!$|^Your punishment does not end for another [0-9]+ minutes?\.$|^The power from your sign dissipates into the air\.$|^You realize your powers would be useless here, and cease your action\.$|^I don't think so\.$/</castProc>
</spell>
<spell>
<number>9915</number>
<name>Sign of Healing</name>
<type>utility</type>
<spiritCost>2</spiritCost>
<selfonly>true</selfonly>
<castProc>dothistimeout 'sign of healing', 3, /^You shudder as your life force is torn and reshaped!$|^Your punishment does not end for another [0-9]+ minutes?\.$|^The power from your sign dissipates into the air\.$|^You realize your powers would be useless here, and cease your action\.$|^I don't think so\.$/</castProc>
</spell>
<spell>
<number>9916</number>
<name>Sign of Madness</name>
<duration>0.25</duration>
<type>offense</type>
<spiritCost>3</spiritCost>
<selfonly>true</selfonly>
<boltAS>50</boltAS>
<physicalAS>50</physicalAS>
<msgup>You are filled with berserk rage! Attack! Attack! Attack!</msgup>
<msgdown>Your SIGN OF MADNESS is no longer effective\.</msgdown>
<castProc>dothistimeout 'sign of madness', 3, /^You are filled with berserk rage! Attack! Attack! Attack!$|^Your punishment does not end for another [0-9]+ minutes?\.$|^The power from your sign dissipates into the air\.$|^You realize your powers would be useless here, and cease your action\.$|^I don't think so\.$/</castProc>
</spell>
<spell>
<number>9917</number>
<name>Sign of Possession</name>
<type>attack</type>
<spiritCost>4</spiritCost>
<selfonly>true</selfonly>
<boltAS>50</boltAS>
<physicalAS>50</physicalAS>
<castProc>dothistimeout 'sign of possession' 3, /^You project your will upon your opponents!|^Your punishment does not end for another [0-9]+ minutes?\.$|^The power from your sign dissipates into the air\.$|^You realize your powers would be useless here, and cease your action\.$|^I don't think so\.$/</castProc>
</spell>
<spell>
<number>9918</number>
<name>Sign of Wracking</name>
<type>utility</type>
<spiritCost>5</spiritCost>
<selfonly>true</selfonly>
<castProc>result = nil; loop { waitrt?; waitcastrt?; if percentmana == 100; result = true; break; end; unless Spell[9918].affordable?; result = false; break; end; put 'sign of wracking'; 20.times { sleep 0.1; while line = get?; if line == 'You shudder as your life force is torn and reshaped!'; result = true; break; elsif line =~ /^Your punishment does not end for another [0-9]+ minutes?\.$|^The power from your sign dissipates into the air\.$|^I don't think so\.$/; result = false; break; end; end; break unless result.nil? }; break unless result.nil?; dothis 'help no-double-wrack', /^No help files matching that entry were found\.$/ }; result</castProc>
</castProc>
</spell>
<spell>
<number>9919</number>
<name>Sign of Darkness</name>
<type>utility</type>
<spiritCost>6</spiritCost>
<selfonly>true</selfonly>
<command>sign of darkness</command>
<castProc>dothistimeout 'sign of darkness' 3, /^Darkness enfolds and surrounds you\.\.\.$|^Your punishment does not end for another [0-9]+ minutes?\.$|^The power from your sign dissipates into the air\.$|^You realize your powers would be useless here, and cease your action\.$|^I don't think so\.$/</castProc>
</spell>
<spell>
<number>9920</number>
<name>Sign of Hopelessness</name>
<type>utility</type>
<spiritCost>11</spiritCost>
<selfonly>true</selfonly>
<castProc>echo '.cast called for spell 9920 (Sign of Hopelessness)... what the hell is wrong with you?'</castProc>
</spell>
<spell>
<number>9002</number>
<name>Arcane Mobility</name>
<duration>5</duration>
<type>offense</type>
<selfonly>true</selfonly>
<msgup>You feel a wave of strength enter your muscles, and with it a newfound sense of confidence\.</msgup>
<msgdown>You are suddenly overcome by anxiety, but it quickly passes, leaving you feeling only slightly weaker and less assured than you were a moment ago\.</msgdown>
</spell>
<spell>
<number>9003</number>
<name>Next Bounty</name>
<type>timer</type>
<realtime>true</realtime>
<clearondeath>false</clearondeath>
<duration>15</duration>
<selfonly>true</selfonly>
<msgup>[A-Z][a-z]+ says, "Hmm, I've got a task here|^[A-Z][a-z]+ says, "I've got a special mission for you.*</msgup>
</spell>
<spell>
<number>9004</number>
<name>Next GoS Task</name>
<type>timer</type>
<duration>15</duration>
<selfonly>true</selfonly>
<msgup>[A-Z][a-z]+ nods to you.*?Grimswarm.*</msgup>
</spell>
<spell>
<number>9005</number>
<name>MStrike Cooldown</name>
<type>timer</type>
<duration>1</duration>
<msgup>Your (?:flurry|series) of strikes(?: and ripostes)? leaves you (?:off-balance|winded) and out of position\.</msgup>
<msgdown>You feel recovered from your whirlwind flurry of strikes\.</msgdown>
</spell>
<spell>
<number>9006</number>
<name>Lichbane</name>
<type>defense</type>
<duration>10</duration>
<msgup>You feel more courageous as a \w+ aura appears about you\.</msgup>
<msgdown>The sense of courage departs as the \w+ aura fades from about you\.</msgdown>
</spell>
<spell>
<number>9007</number>
<name>Well of Life Cooldown</name>
<type>timer</type>
<duration>if defined?(XMLData.last_spirit); ([XMLData.last_spirit-XMLData.spirit,1].max*2) - (Skills.slblessings/60.0); else; 6; end</duration>
<msgup>You are left feeling weakened and feeble\.</msgup>
<msgdown>The feeling of weakness fades from you\. You feel ripe to transfer spirit once again\.</msgdown>
</spell>
<spell>
<number>9008</number>
<name>Sacrifice Cooldown</name>
<type>timer</type>
<duration>20</duration>
<msgup>Your senses tingle, then become awash in a flood of power as the life leaves your hapless foe!</msgup>
<msgdown>You feel refreshed enough to sacrifice another animus\.</msgdown>
</spell>
<spell>
<number>9009</number>
<name>Raise Dead Cooldown</name>
<type>timer</type>
<clearondeath>false</clearondeath>
<duration>if reget.any? { |line| line =~ /^You have a foreboding sense of darkness enveloping your soul as you realize [A-Z][a-z]+ has died while both of you are still soul linked! You can sense the tugging of [A-Z][a-z]+'s? soul clinging on to life, pulling you headlong into the long dark\. It takes every ounce of spiritual energy you have to sever the link and claw yourself back to the world of the living! You feel empty and torpid, unable to focus your spiritual self\./ }; 60.0; else; 5-(Skills.slblessings/60.0)+0.05; end</duration>
<msgup>You have a foreboding sense of darkness enveloping your soul as you realize [A-Z][a-z]+ has died while both of you are still soul linked! You can sense the tugging of [A-Z][a-z]+'s? soul clinging on to life, pulling you headlong into the long dark\. It takes every ounce of spiritual energy you have to sever the link and claw yourself back to the world of the living! You feel empty and torpid, unable to focus your spiritual self\.$|^You are unable to gather enough strength to focus your spirit\. Perhaps you should rest some\.$|^Deep and resonating, you feel the chant that falls from your lips instill within you with the strength of your faith\. You crouch beside [A-Z][a-z]+ and gently lift (?:he|she|him|her) into your arms, your muscles swelling with the power of your deity, and cradle (?:him|her) close to your chest\. Strength and life momentarily seep from your limbs, causing them to feel laden and heavy, and you are overcome with a sudden weakness\. With a sigh, you are able to lay [A-Z][a-z]+ back down\.$|^Moisture beads upon your skin and you feel your eyes cloud over with the darkness of a rising storm\. Power builds upon the air and when you utter the last syllable of your spell thunder rumbles from your lips\. The sound ripples upon the air, and colling with [A-Z][a-z']+ prone form and a brilliant flash transfers the spiritual energy between you\.$|^Lifting your finger, you begin to chant and draw a series of conjoined circles in the air\. Each circle turns to mist and takes on a different hue - white, blue, black, red, and green\. As the last ring is completed, you spread your fingers and gently allow your tips to touch each color before pushing the misty creation towards [A-Z][a-z]+\. A shock of energy courses through your body as the mist seeps into [A-Z][a-z']+ chest and life is slowly returned to (?:his|her) body\.$|^Crouching beside the prone form of [A-Z][a-z]+, you softly issue the last syllable of your chant\. Breathing deeply, you take in the scents around you and let the feel of your surroundings infuse you\. With only your gaze, you track the area and recreate the circumstances of [A-Z][a-z']+ within your mind\. Touching [A-Z][a-z]+, you follow the lines of the web that holds (?:his|her) soul in place and force it back into (?:his|her) body\. Raw energy courses through you and you feel your sense of justice and vengeance filling [A-Z][a-z]+ with life\.$|^Murmuring softly, you call upon your connection with the Destroyer,? and feel your words twist into an alien, spidery chant\. Dark shadows laced with crimson swirl before your eyes and at your forceful command sink into the chest of [A-Z][a-z]+\. The transference of energy is swift and immediate as you bind [A-Z][a-z]+ back into (?:his|her) body\.$|^Rich and lively, the scent of wild flowers suddenly fills the air as you finish your chant, and you feel alive with the energy of spring\. With renewal at your fingertips, you gently touch [A-Z][a-z]+ on the brow and revel in the sweet rush of energy that passes through you into (?:him|her|his)\.$|^Breathing slowly, you extend your senses towards the world around you and draw into you the very essence of nature\. You shift your gaze towards [A-z][a-z]+ and carefully release the energy you've drawn into yourself towards (?:him|her)\. A rush of energy briefly flows between the two of you as you feel life slowly return to (?:him|her)\.$|^Your surroundings grow dim\.\.\.you lapse into a state of awareness only, unable to do anything\.\.\.$|^Murmuring softly, a mournful chant slips from your lips and you feel welts appear upon your wrists\. Dipping them briefly, you smear the crimson liquid the leaks from these sudden wounds in a thin line down [A-Z][a-z']+ face\. Tingling with each second that your skin touches (?:his|hers), you feel the transference of your raw energy pass into [A-Z][a-z]+ and momentarily reel with the pain of its release\. Slowly, the wounds on your wrists heal, though a lingering throb remains\.$|^Emptying all breathe from your body, you slowly still yourself and close your eyes\. You reach out with all of your senses and feel a film shift across your vision\. Opening your eyes, you gaze through a white haze and find images of [A-Z][a-z]+ floating above his prone form\. Acts of [A-Z][a-z]'s? past, present, and future play out before your clouded vision\. With conviction and faith, you pluck a future image of [A-Z][a-z]+ from the air and coax (?:he|she|his|her) back into (?:he|she|his|her) body\. Slowly, the film slips from your eyes and images fade away\.$|^Thin at first, a fine layer of rime tickles your hands and fingertips\. The hoarfrost smoothly glides between you and [A-Z][a-z]+, turning to a light powder as it traverses the space\. The white substance clings to [A-Z][a-z]+'s? eyelashes and cheeks for a moment before it becomes charged with spiritual power, then it slowly melts away\.$|^As you begin to chant,? you notice the scent of dry, dusty parchment and feel a cool mist cling to your skin somewhere near your feet\. You sense the ethereal tendrils of the mist as they coil about your body and notice that the world turns to a yellowish hue as the mist settles about your head\. Focusing on [A-Z][a-z]+, you feel the transfer of energy pass between you as you return (?:him|her) to life\.$|^Wrapped in an aura of chill, you close your eyes and softly begin to chant\. As the cold air that surrounds you condenses you feel it slowly ripple outward in waves that turn the breath of those nearby into a fine mist\. This mist swiftly moves to encompass you and you feel a pair of wings arc over your back\. With the last words of your chant, you open your eyes and watch as foggy wings rise above you and gently brush against [A-Z][a-z]+\. As they dissipate in a cold rush against [A-Z][a-z]+, you feel a surge of power spill forth from you and into (?:him|her)\.</msgup>
<msgdown>The feeling of weakness leaves you\. Your spirits are somewhat rejuvenated\.</msgdown>
</spell>
<spell>
<number>9010</number>
<name>Adrenal Surge Cooldown</name>
<type>timer</type>
<duration>if Spell[9010].active?; Spell[9010].timeleft; else; 5; end</duration>
<msgup>You feel a surge of energy that carries you to your feet in a heartbeat, with no sense of effort whatsoever!$|^You feel a momentary surge of energy rush through you giving you strength\.$|^You feel a surge of energy shoot through you!</msgup>
</spell>
<spell>
<number>9011</number>
<name>Council Task</name>
<type>timer</type>
<clearondeath>false</clearondeath>
<duration>30</duration>
<selfonly>true</selfonly>
<msgup>The High Taskmaster looks at you, consults her notes, and then announces in a loud voice: "[A-Z][a-z]+, I'm rather busy right now\. I know you have completed the requirements for advancement in rank, but I cannot take the time to instruct you\. Let me check my schedule\.\.\. Ah, yes, I can squeeze you in in [0-9]+ minutes or so\. Come back then and I'll take care of you\."</msgup>
</spell>
<spell>
<number>9012</number>
<name>Council Punishment</name>
<type>timer</type>
<duration>20</duration>
<selfonly>true</selfonly>
<clearondeath>false</clearondeath>
<msgup>powers for [0-9]+ minutes, so that you might have$|^Your punishment does not end for another [0-9]+ minutes?\.</msgup>
<msgdown>the fold\. DO NOT FAIL ME AGAIN!"</msgdown>
</spell>
<spell>
<number>9013</number>
<name>Fog Concealment</name>
<type>timer</type>
<duration>0.5</duration>
<selfonly>true</selfonly>
<msgup>Fog swirls and eddies about the area\. Wispy grey tendrils writhe as they climb around your form until you are completely enshrouded in the mist\. You feel confident that no one can see you behind your mask of fog\.</msgup>
<msgdown>The fog enshrouding you drifts off your form and gathers with the rest in the area\.</msgdown>
</spell>
<spell>
<number>9014</number>
<name>AA: Wolf</name>
<type>timer</type>
<duration>2</duration>
<manaCost>25</manaCost>
<selfonly>true</selfonly>
<msgup>You concentrate your focus upon the Aspect of the Wolf\. .*Your vision takes on a slightly yellow hue, and you feel a stronger center of coordination and balance\.</msgup>
<msgdown>The golden distortion fades from your sight, and your balance returns to normal\.</msgdown>
</spell>
<spell>
<number>9015</number>
<name>AA: Wolf Cooldown</name>
<type>timer</type>
<duration>4</duration>
</spell>
<spell>
<number>9016</number>
<name>AA: Jackal</name>
<type>timer</type>
<duration>2</duration>
<manaCost>25</manaCost>
<selfonly>true</selfonly>
<msgup>You concentrate your focus upon the Aspect of the Jackal\. .*A twinge of red passes through your eyes, as your thoughts turn toward waylaying your next quarry\.</msgup>
<msgdown>The redness fades from your eyes as your focus of the hunt returns to normal\.</msgdown>
</spell>
<spell>
<number>9017</number>
<name>AA: Jackal Cooldown</name>
<type>timer</type>
<duration>4</duration>
</spell>
<spell>
<number>9018</number>
<name>AA: Lion</name>
<type>timer</type>
<duration>2</duration>
<manaCost>25</manaCost>
<selfonly>true</selfonly>
<msgup>You concentrate your focus upon the Aspect of the Lion\. .*You feel yourself infused with a regal air, as a wave of power ripples through your muscles\.</msgup>
<msgdown>Your regal influence and extra strength swiftly drift away\.</msgdown>
</spell>
<spell>
<number>9019</number>
<name>AA: Lion Cooldown</name>
<type>timer</type>
<duration>4</duration>
</spell>
<spell>
<number>9020</number>
<name>AA: Panther</name>
<type>timer</type>
<duration>2</duration>
<manaCost>25</manaCost>
<selfonly>true</selfonly>
<msgup>You concentrate your focus upon the Aspect of the Panther\. .*A distinct awareness of the shadows surfaces to your thoughts, springing forth with the lucidity of a once-forgotten memory\.</msgup>
<msgdown>Your extra awareness of the shadows steals away back into the recesses of your subconscious\.</msgdown>
</spell>
<spell>
<number>9021</number>
<name>AA: Panther Cooldown</name>
<type>timer</type>
<duration>4</duration>
</spell>
<spell>
<number>9022</number>
<name>AA: Owl</name>
<type>timer</type>
<duration>2</duration>
<manaCost>25</manaCost>
<selfonly>true</selfonly>
<msgup>You concentrate your focus upon the Aspect of the Owl\. .*A dawn of enlightenment rises over your consciousness, honing your comprehension of the flows of magic around and within you\.</msgup>
<msgdown>The moment of enlightenment and magical comprehension fades from your mind\.</msgdown>
</spell>
<spell>
<number>9023</number>
<name>AA: Owl Cooldown</name>
<type>timer</type>
<duration>4</duration>
</spell>
<spell>
<number>9024</number>
<name>AA: Hawk</name>
<type>timer</type>
<duration>2</duration>
<manaCost>25</manaCost>
<selfonly>true</selfonly>
<msgup>You concentrate your focus upon the Aspect of the Hawk\. .*You become more aware of the environs as every nuance of your surroundings comes into focus with sharp clarity\.</msgup>
<msgdown>The degree of resolution in your vision diminishes as your perception returns to normal\.</msgdown>
</spell>
<spell>
<number>9025</number>
<name>AA: Hawk Cooldown</name>
<type>timer</type>
<duration>4</duration>
</spell>
<spell>
<number>9026</number>
<name>AA: Rat</name>
<type>timer</type>
<duration>2</duration>
<manaCost>25</manaCost>
<selfonly>true</selfonly>
<msgup>You concentrate your focus upon the Aspect of the Rat\. .*Your thoughts drift inward, girding your mind with a strong determination and your body with great agility\.</msgup>
<msgdown>The strong sense of determination and agility fades from within you\.</msgdown>
</spell>
<spell>
<number>9027</number>
<name>AA: Rat Cooldown</name>
<type>timer</type>
<duration>4</duration>
</spell>
<spell>
<number>9028</number>
<name>AA: Porcupine</name>
<type>timer</type>
<duration>2</duration>
<manaCost>25</manaCost>
<selfonly>true</selfonly>
<msgup>You concentrate your focus upon the Aspect of the Porcupine\. .*A simple cognition bubbles to the front of your mind, broadening your understanding of events that previously went unnoticed\.</msgup>
<msgdown>Your increased cognition fades away, returning your comprehension to normal\.</msgdown>
</spell>
<spell>
<number>9029</number>
<name>AA: Porcupine Cooldown</name>
<type>timer</type>
<duration>4</duration>
</spell>
<spell>
<number>9030</number>
<name>AA: Bear</name>
<type>timer</type>
<duration>2</duration>
<manaCost>25</manaCost>
<selfonly>true</selfonly>
<msgup>You concentrate your focus upon the Aspect of the Bear\. .*You hear a deep bellowing reverberate through your mind, inspiring an invigorating fortitude that spreads to your very core\.</msgup>
<msgdown>Your ursine fortitude parts, returning your endurance to normal\.</msgdown>
</spell>
<spell>
<number>9031</number>
<name>AA: Bear Cooldown</name>
<type>timer</type>
<duration>4</duration>
</spell>
<spell>
<number>9032</number>
<name>AA: Serpent</name>
<type>timer</type>
<duration>2</duration>
<manaCost>25</manaCost>
<selfonly>true</selfonly>
<msgup>You concentrate your focus upon the Aspect of the Serpent\. .*Your skin suddenly feels a bit more scaled, and you notice a distinctly natural fluidity in your movements\.</msgup>
<msgdown>The scaliness of your complexion fades away, taking with it your natural-feeling fluid movements\.</msgdown>
</spell>
<spell>
<number>9033</number>
<name>AA: Serpent Cooldown</name>
<type>timer</type>
<duration>4</duration>
</spell>
<spell>
<number>9034</number>
<name>AA: Burgee</name>
<type>timer</type>
<duration>2</duration>
<manaCost>25</manaCost>
<selfonly>true</selfonly>
<msgup>You concentrate your focus upon the Aspect of the Burgee\. .*Grey-green diamond scales form across your skin, and you note that your shield arm feels somehow lighter\.</msgup>
<msgdown>The grey-green scales fade away from your skin, with your shield arm's reflexes returning to normal\.</msgdown>
</spell>
<spell>
<number>9035</number>
<name>AA: Burgee Cooldown</name>
<type>timer</type>
<duration>4</duration>
</spell>
<spell>
<number>9036</number>
<name>AA: Mantis</name>
<type>timer</type>
<duration>2</duration>
<manaCost>25</manaCost>
<selfonly>true</selfonly>
<msgup>You concentrate your focus upon the Aspect of the Mantis\. .*A slightly uncomfortable pressure builds behind your eyes as you note an improved eyesight and renewed vigor in your weapon arm\.</msgup>
<msgdown>You feel the pressure behind your eyes relent, as the movement in your weapon arm returns to normal\.</msgdown>
</spell>
<spell>
<number>9037</number>
<name>AA: Mantis Cooldown</name>
<type>timer</type>
<duration>4</duration>
</spell>
<spell>
<number>9038</number>
<name>AA: Yierka</name>
<type>timer</type>
<duration>2</duration>
<manaCost>25</manaCost>
<selfonly>true</selfonly>
<msgup>You concentrate your focus upon the Aspect of the Yierka\. .*A gruff, yet contenting inspiration courses through your senses, putting you at one with the offerings and spirits of nature\.</msgup>
<msgdown>Your extra illumination of the natural fades with a final wisp of inspiration\.</msgdown>
</spell>
<spell>
<number>9039</number>
<name>AA: Yierka Cooldown</name>
<type>timer</type>
<duration>4</duration>
</spell>
<spell>
<number>9040</number>
<name>AA: Spider</name>
<type>timer</type>
<duration>2</duration>
<manaCost>25</manaCost>
<selfonly>true</selfonly>
<msgup>You concentrate your focus upon the Aspect of the Spider\. .*You feel a tingling sensation shiver through your limbs as your field of vision darkens and expands\.</msgup>
<msgdown>Your field of vision returns to normal as the tingling sensation in your limbs scatters away\.</msgdown>
</spell>
<spell>
<number>9041</number>
<name>AA: Spider Cooldown</name>
<type>timer</type>
<duration>4</duration>
</spell>
<spell>
<number>9042</number>
<name>Pre-Meditate</name>
<type>timer</type>
<duration>2</duration>
<msgup>You (?:kneel down and |kneel and )?begin to meditate on your lot in life\.</msgup>
<msgdown>Your action interrupts your meditation\.$|^Your meditation is interrupted by .*\.</msgdown>
</spell>
<spell>
<number>9043</number>
<name>Meditate</name>
<type>timer</type>
<duration>10</duration>
<msgup>You wake from your meditation, yet a deep feeling of relaxation remains present\.</msgup>
<msgdown>The lingering effects of your meditation fade away\.</msgdown>
</spell>
<spell>
<number>9044</number>
<name>Miracle Cooldown</name>
<type>timer</type>
<realtime>true</realtime>
<clearondeath>false</clearondeath>
<duration>dur = 1440; [ 4, 9, 15, 22, 30, 39, 49, 60, 72, 85, 99, 114, 130, 147, 165, 184 ].each { |num| dur -= 60 if Skills.slreligion >= num }; dur</duration>
<maxduration>1440</maxduration>
<clearondeath>false</clearondeath>
<msgup>Spidery and incomprehensible words reach you, and are given life by an aged, bodiless voice that carries with it the scent of dusty tomes and candle tallow\. A point of dark light appears high over your body and expands to form a yellowed eye with a slit pupil\. With each uttered syllable the eye's iris contracts and the meaning of the words that wrap you become clear\. "You still have much more to learn," they say, and before you the eye explodes in a blinding, fiery light\.$|^You feel a tingling at the edges of your perception and the air comes alive with a feeling of raw power\. You sense something greater than yourself tugging on your spirit\. As the power grows in intensity, you feel it draw you closer to your lifeless body and you marvel as it ushers your spirit forward\. An extremely bright nimbus floods you as your spirit sinks into your body, which begins to fill with life\.$|^Silence descends upon the room and a double\-headed serpent slithers to you\. Each of its heads moves of its own accord, and slit\-pupiled eyes take in everything as they wind a sinuous path up your prone form\. As it reaches your chest, it lifts its heads up high and begins to sway from side to side in a hypnotic pattern\. "You have learned the ssssacrifice issss everything, now we ssssacrifice oursssselves sssso that you may teach otherssss," the one head says before striking the other head at the neck\. In one swift, painless bite, the head is severed and the open neck falls upon you, its lifeblood draining into your mouth\. Moments pass as the ferric taste of the serpent's sacrifice fills you, and then suddenly it disappears\.$|^As the air stirs, you feel your spirit drawn to the heavy scent of the ocean and feel a deep sense of peace\. Clouds move into the area, their murky depths heavy with rain unshed and you can see lightning dancing within them\. The pressure builds all around you until suddenly, the heavens release dozens of slender blue bands of lightning\. The lightning fills your body with its energy and the very air around you seems to tingle with it\. Moments later, the lightning is gone and the clouds soon follow\.$|^Odd whirls and metallic clangs herald the arrival of a dwarf crafted entirely of bronze\. The strange, mechanical man moves with jerky movements to a position beside the prone form of Cleric and begins to tinker with his appearance and clothing\. At first, nothing seems to come of the strange bronze creature's meddling, but slowly color returns to Cleric's face\. Steam billowing from its ears, the metallic dwarf straightens and teeters from the area, dissipating as it moves\.$|^Stealing all sound as it travels to you, a soft zephyr gently caresses your skin and you sense the frigid brush of final death near at hand\. A tug on your spirit heralds the arrival of impossibly long feathers in shades of white, grey, and black, as they appear before you and coalesce into a beautiful insubstantial being\. It lifts you up into its arms and you feel as if you have found home in its embrace\.$|^Filling your spirit with a deep anger, a long discordant horn blast drowns your senses and sets your lifeless flesh to vibrating with its wild call\. An enormous hunting hound bearing an angry look of focus bounds towards you\. You feel its front paws forcibly slam into your chest and watch the beast disappear deep within you with the cry of a wild hunt falling from its parted lips\. Slowly, the sound of the horn echoes into silence\.$|^Time stills around you, and you feel your spirit drawn forward by a pale ethereal light which quickly transforms into a translucent woman\. She moves to your side and withdraws two crimson oak leaves and an acorn from her basket\. You hear her soft prayer as she places the leaves upon your eyes and presses the acorn past your lips\. She turns her eyes to the sky, her arms rising in supplication, and then lays her hands briefly on your chest\. Instantly, warmth floods your limbs and the woman returns to the pale light\.$|^Large and ethereal, rectangular talismans rise from the ground to form a ring around your lifeless form\. Each talisman is carved with a different word and glows with a brilliant light\. One by one, the talismans tumble into you\. As the first falls upon you, you are filled with a deep sense of Honor, the second reminds you of Valor in battle, and the third causes your spirit to surge with Hope, while the fourth binds you with the strength of your Faith\. The remaining two tumble into you simultaneously and, in a flash of white light, you absorb them all\.$|^Creating a myriad of colorful whorls in the air, a flock of small rainbow-winged lizards swirls towards you and you are filled with a deep connection to them\. Diving and darting, they cavort above your corpse in an intricate dance that is breathtaking to behold\. As they dance, their wings shimmer and shed multi-colored sparks that rain down upon your body\. With each spark that alights upon your flesh, you are filled with a tingling sensation that draws your spirit deep into your body\. The aerial display ends in one final loop and the rainbow\-winged lizards dart off into the distance, only to wink out of sight a moment later\.$|^Your spirit feels a sudden stirring in the air above your lifeless body and moments later a brilliantly white owl appears out of nowhere\. It spreads its wings and you hear the audible crack of the air as they expand, lifting the owl in a lazy spiral above you\. The bird's unblinking gaze falls upon you and you feel a deep connection with it before it gives three mighty beats of its wings and surges high into the sky and disappears\.$|^Distant and echoing, the sound of keys jingling strikes a familiar chord within you as it precedes the sound of a heavy metal gate slamming shut\. Pale snowflakes drift through the air and settle upon your lifeless body\. As the snow accumulates into a thin, chilling layer, you distinctly hear the somber voice of a female speaking softly in your ear\. "The gates are closed to you for now, my child," she says, and several moments later the snow seeps into your skin, leaving you chilled and damp\.$|^Punctuating the sudden calm of the area, the sound of slithering is quickly followed by a long, sibilant hiss\. Winding a sinuous pattern to your head, an impossibly large copper-head snake with emerald green eyes begins to hiss at you\. "There are more liessss to sssspread, and deathssss to ssssteal," it says, and then swiftly raises high into the air to gaze down at you\. Faster than the blink of an eye, the serpent dives into your chest and disperses into a shimmering green mist that seeps into your skin\.$|^Dark clouds swirl across your prone form and the area is plunged into darkness\. The hair on your body stands on end and a deep pressure builds around your spirit, threatening to consume it\. Blue lightning lances through the air, heralding an ear-shattering ripple of thunder, and at the edge of your senses you feel the demonic horde surging forward to take you\. Each sizzling bolt strikes your chest repeatedly for several moments and the horde closes in on you until every last one of them is absorbed by your spirit\.$|^Wraithlike mourners suddenly slip free of the shadows and form a tight ring around you\. Silvery tears slip from their faces to splash ineffectively against your lifeless body, and the blood that stains their white garments trickles in a splash across your face\. They kneel in a tight ring about you, obscuring your view of the world beyond, and you feel a deep connection to them\. "There is yet more pain to release," they seem to tell you before their lips part in a deafening keen of anguish that shatters their ethereal forms\.$|^A playful feeling sweeps over you as a fuzzy pair of otters fills your vision\. Clutched in their teeth are midnight blue mussels, which they hold tightly in place as they comically bounce and leap around you\. They playfully paw at your lifeless chest, begging with their furry faces, and you sense they want you to come and play\. As if sensing you cannot, they curl their sleek, wet forms briefly around your head and nuzzle against your neck for several moments\. Then, they carefully drop the mussels upon your chest\. A brief, child-like joy fills you as the mussels sink into your lifeless body, and the otters turn as one to slide out of sight on their slippery bellies\.$|^Shadows slant across the ground as they slither toward you and a deep chill touches your spirit\. As the shadows writhe in a thick mass of darkness over your body, you distinctly hear a quiet whisper in your ear, "This was not the death I had in mind for you\." A flash of light tears across your vision as it is consumed by the image of a cracked white skull\.$|^Regal and proud, a broad-shouldered ethereal lion strides towards your lifeless form and you are filled with a sense of power and glory\. As it moves towards you, its mane begins to shimmer with licking flames that resemble the rays of the sun\. It lowers its gaze to you and you feel yourself drawn into their amber depths\. The golden beast lifts a paw to your chest and a wave of warmth floods your limbs\. As the light grows, the lion begins to dissipate into a golden nimbus that sinks into your body\.$|^The sounds of night drift to your ears and you feel a deep lassitude flood your spirit\. At the edge of your vision the pale white beautiful image of a unicorn begins to take shape\. It paws at the air, its silver hooves creating sparks of light that twinkle like a thousand stars\. As it lowers the horn to touch your forehead you feel a deep sense of peace that intensifies as a silver nimbus blankets you\. The unicorn and the nimbus disappear at once, and you feel yourself waking slowly from a dream\.$|^Shadows lengthen and grow around you until their edges are sharp and twisted\. Macabre and ungraceful, they slink with jerky movements toward you as their depths are briefly illuminated by countless yellowed eyes set into the faces of a thousand horrors\. They snarl as they writhe across your prone form, their maws snapping ineffectively at your flesh\. One by one, they twist and squirm into your slack jaw and fill you with bitter madness\.$|^Silver motes of light cavort upon the air, their movements turning into a twisted dance that is punctuated by the sound of dozens of laughing voices\. Deep in your spirit, you feel a binding connection to their mirth\. Converging above you, the light transforms in a slender crescent moon that begins to whirl\. At one moment, full, and then the next, a sliver, the faster the moon spins, the louder the laughter gets\. Suddenly, the light ceases all movement and explodes into a brilliant shower of silver sparks accompanied by laughter for several moments\.</msgup>
</spell>
<spell>
<number>9045</number>
<name>Sigil of Escape Cooldown</name>
<type>timer</type>
<realtime>true</realtime>
<duration>1440</duration>
<maxduration>1440</maxduration>
<clearondeath>false</clearondeath>
<msgup>Your incapacitation makes it all the more difficult, but as you concentrate \(as best you can\) on your sigil, you feel yourself being whisked away\.\.\.</msgup>
</spell>
<spell>
<number>9046</number>
<name>Regeneration Cooldown</name>
<type>timer</type>
<realtime>true</realtime>
<duration>1440</duration>
<maxduration>1440</maxduration>
<clearondeath>false</clearondeath>
<msgup>Points of silvery light begin to flicker around you\. They grow in number, swirling into a bright flash as your injuries heal to scars, then gradually fade completely\. Dimming slowly, the light settles into a shimmering silver cocoon that surrounds you\.</msgup>
</spell>
<spell>
<number>9047</number>
<name>Lantern Charm Cooldown</name>
<type>timer</type>
<realtime>true</realtime>
<duration>1440</duration>
<maxduration>1440</maxduration>
<clearondeath>false</clearondeath>
<msgup>The flame within the lantern builds and brightens, escalating rapidly from bright to blinding\. A heady rush overcomes you as the charm's radiance suffuses your flesh and falls, like a glowing veil, over your vision\. Heat blossoms within your core, and a soft voice promises, "While hearth and home are firm in your heart, they cannot be more than a breath away from your lungs\."</msgup>
</spell>
<spell>
<number>9048</number>
<name>Symbol of Mana Cooldown</name>
<type>timer</type>
<duration>5</duration>
<maxduration>5</maxduration>
<clearondeath>false</clearondeath>
<msgup>You call upon a special blessing from Koar\.</msgup>
<msgdown>You feel Koar's blessing return to you\.</msgdown>
</spell>
<spell>
<number>9049</number>
<name>Symbol of Transcendence Cooldown</name>
<type>timer</type>
<duration>if $infomon_transcendance_emergency; 10; else; 3; end</duration>
<clearondeath>false</clearondeath>
<msgup>You feel yourself being pulled back fully into the corporeal realm\.</msgup>
</spell>
<spell>
<number>9050</number>
<name>Symbol of Renewal Cooldown</name>
<type>timer</type>
<duration>2</duration>
<msgup>You call upon the vitality of nature to renew your soul\.</msgup>
<msgdown>You feel your connection to vitality of nature renew itself once more\.</msgdown>
</spell>
<spell>
<number>9051</number>
<name>Burst of Swiftness Cooldown</name>
<duration>dur = { nil => 5, 1 => 5, 2 => 4, 3 => 3, 4 => 2.5, 5 => 2 }; if defined?(CMan); dur[CMan.burst_of_swiftness]; else; 5; end</duration>
<type>timer</type>
<selfonly>true</selfonly>
<stacks>false</stacks>
<msgup>You feel (?:significantly|a great deal|a fair amount) more agile\.</msgup>
<msgdown>You feel entirely capable of preparing yourself to once again move swiftly at a moment's notice\.</msgdown>
</spell>
<spell>
<number>9516</number>
<name>Mana Leech Cooldown</name>
<type>timer</type>
<clearondeath>false</clearondeath>
<duration>1</duration>
<stacks>true</stacks>
<selfonly>true</selfonly>
<clearondeath>false</clearondeath>
<msgup>You feel a sudden rush of power as you absorb [0-9]+ mana!</msgup>
<msgdown>You no longer feel the effect of casting mana leech\.</msgdown>
</spell>

Kitsun
09-10-2012, 11:48 PM
I almost wish I were subbed up to get use out of this!

DaCapn
09-11-2012, 12:54 AM
Update: Tillmen has updated infomon to fix this issue, don't bother with these instructions.

It looks like Tillmen updated infomon today and there's a little bug with CoL sign durations. It's unrelated to this update but I figured it's a reasonable place to post it. They should only affect the striking, smiting, swords, warding, defending, and shields signs. No other spells or activity should be affected. This is tested as working (so far).

How to patch infomon once (doesn't persist across updates/logins):
(1) Log in
(2) Backup infomon.lic (in your lich scripts directory)
(3) Make the changes listed below to infomon.lic and save it
(4) ;k infomon
(5) ;infomon

Here's how to use a modified infomon more persistently:
(1) Log in
(2) Backup infomon.lic (in your lich scripts directory)
(3) Make the changes listed below to infomon.lic and save it
(4) ;k infomon
(5) ;infomon
(6) ;updater delete infomon

How to return to using an official Tillmen infomon:
(1) Backup your modified infomon.lic script if you like
(2) ;updater add infomon
(3) ;updater update

Original text in infomon.lic
This text can be found around line 1090

elsif spell.name =~ /^Sign of (?:Striking|Smiting|Swords)$/
if spell_name = [ 'Sign of Striking', 'Sign of Smiting', 'Sign of Swords' ].find { |name| XMLData.spellfront.include?(name) and not Spell[name].active? }
spell = Spell[spell_name]
spell.putup
respond "[ #{spell.name}: +#{spell.time_per.as_time}, #{spell.remaining} remaining. ]" if CharSettings['show_messages']
elsif mangled_name = $_CLIENTBUFFER_.reverse.find { |cmd| cmd =~ /^(?:\[[^\]]+\])?>?(?:<c>)?(?:si|sig|sign)\s+(?:of\s+)?(st|str|stri|strik|s triki|strikin|striking|sm|smi|smit|smiti|smitin|sm iting|sw|swo|swor|sword|swords)\s*$/i }
fix_sign = { 'st' => 'Striking', 'sm' => 'Smiting', 'sw' => 'Swords' }
mangled_name =~ /^(?:\[[^\]]+\])?>?(?:<c>)?(?:si|sig|sign)\s+(?:of\s+)?(st|str|stri|strik|s triki|strikin|striking|sm|smi|smit|smiti|smitin|sm iting|sw|swo|swor|sword|swords)\s*$/i
spell = Spell[fix_sign[fix_sign[$1[0..1].downcase]]]
spell.putup
respond "[ #{spell.name}: +#{spell.time_per.as_time}, #{spell.remaining} remaining. ]" if CharSettings['show_messages']
end
elsif spell.name =~ /^Sign of (?:Warding|Defending|Shields)$/
if spell_name = [ 'Sign of Warding', 'Sign of Defending', 'Sign of Shields' ].find { |name| XMLData.spellfront.include?(name) and not Spell[name].active? }
spell = Spell[spell_name]
spell.putup
respond "[ #{spell.name}: +#{spell.time_per.as_time}, #{spell.remaining} remaining. ]" if CharSettings['show_messages']
elsif mangled_name = $_CLIENTBUFFER_.reverse.find { |cmd| cmd =~ /^(?:\[[^\]]+\])?>?(?:<c>)?(?:si|sig|sign)\s+(?:of\s+)?(wa|war|ward|wardi|w ardin|warding|de|def|defe|defen|defend|defendi|def endin|defending|sh|shi|shie|shiel|shield|shields)\ s*$/i }
fix_sign = { 'wa' => 'Warding', 'de' => 'Defending', 'sh' => 'Shields' }
mangled_name =~ /^(?:\[[^\]]+\])?>?(?:<c>)?(?:si|sig|sign)\s+(?:of\s+)?(wa|war|ward|wardi|w ardin|warding|de|def|defe|defen|defend|defendi|def endin|defending|sh|shi|shie|shiel|shield|shields)\ s*$/i
spell = Spell[fix_sign[fix_sign[$1[0..1].downcase]]]
spell.putup
respond "[ #{spell.name}: +#{spell.time_per.as_time}, #{spell.remaining} remaining. ]" if CharSettings['show_messages']
end

Modified text in infomon.lic
Only two lines are changed (highlighted in bold)

elsif spell.name =~ /^Sign of (?:Striking|Smiting|Swords)$/
if spell_name = [ 'Sign of Striking', 'Sign of Smiting', 'Sign of Swords' ].find { |name| XMLData.spellfront.include?(name) and not Spell[name].active? }
spell = Spell[spell_name]
spell.putup
respond "[ #{spell.name}: +#{spell.time_per.as_time}, #{spell.remaining} remaining. ]" if CharSettings['show_messages']
elsif mangled_name = $_CLIENTBUFFER_.reverse.find { |cmd| cmd =~ /^(?:\[[^\]]+\])?>?(?:<c>)?(?:si|sig|sign)\s+(?:of\s+)?(st|str|stri|strik|s triki|strikin|striking|sm|smi|smit|smiti|smitin|sm iting|sw|swo|swor|sword|swords)\s*$/i }
fix_sign = { 'st' => 'Striking', 'sm' => 'Smiting', 'sw' => 'Swords' }
mangled_name =~ /^(?:\[[^\]]+\])?>?(?:<c>)?(?:si|sig|sign)\s+(?:of\s+)?(st|str|stri|strik|s triki|strikin|striking|sm|smi|smit|smiti|smitin|sm iting|sw|swo|swor|sword|swords)\s*$/i
spell = Spell["Sign of "+fix_sign[$1[0..1].downcase]]
spell.putup
respond "[ #{spell.name}: +#{spell.time_per.as_time}, #{spell.remaining} remaining. ]" if CharSettings['show_messages']
end
elsif spell.name =~ /^Sign of (?:Warding|Defending|Shields)$/
if spell_name = [ 'Sign of Warding', 'Sign of Defending', 'Sign of Shields' ].find { |name| XMLData.spellfront.include?(name) and not Spell[name].active? }
spell = Spell[spell_name]
spell.putup
respond "[ #{spell.name}: +#{spell.time_per.as_time}, #{spell.remaining} remaining. ]" if CharSettings['show_messages']
elsif mangled_name = $_CLIENTBUFFER_.reverse.find { |cmd| cmd =~ /^(?:\[[^\]]+\])?>?(?:<c>)?(?:si|sig|sign)\s+(?:of\s+)?(wa|war|ward|wardi|w ardin|warding|de|def|defe|defen|defend|defendi|def endin|defending|sh|shi|shie|shiel|shield|shields)\ s*$/i }
fix_sign = { 'wa' => 'Warding', 'de' => 'Defending', 'sh' => 'Shields' }
mangled_name =~ /^(?:\[[^\]]+\])?>?(?:<c>)?(?:si|sig|sign)\s+(?:of\s+)?(wa|war|ward|wardi|w ardin|warding|de|def|defe|defen|defend|defendi|def endin|defending|sh|shi|shie|shiel|shield|shields)\ s*$/i
spell = Spell["Sign of "+fix_sign[$1[0..1].downcase]]
spell.putup
respond "[ #{spell.name}: +#{spell.time_per.as_time}, #{spell.remaining} remaining. ]" if CharSettings['show_messages']
end

mrjrd222
09-11-2012, 01:19 AM
This change is so sweet. I can't wait to abuse it all.

Gelston
09-11-2012, 01:29 AM
Fucking beautiful for my empath right before going on a rescue, since I usually have him sitting around as a healer bot for me.

Androidpk
09-11-2012, 06:23 AM
Damn, nice changes overall. Especially the durations. Speaking as a Paladin, whose spell durations are ALL over the place, more uniformity is welcome!

Definitely a welcome change for paladins, especially having 1605 and 1618 stack. Now only if 1619 had a longer base duration than 30 seconds!

Fallen
09-11-2012, 06:27 AM
Quite nice, especially 425 and 430 being stackable. Less tedium is always better.

nocturnix
09-11-2012, 06:36 AM
Freaking awesome changes. I'm curious how this will affect importance of mana control training? Would people consider to 1.5/2x it now?

Kronius
09-11-2012, 06:38 AM
Also, for those of us who play on different machines from a day to day basis, not having to ;magic save then ;magic load all the time is nice. Looks like the new Active Spells window in Stormfront is an officially sanctioned ;uberspells ripoff. It's nice!

Fallen
09-11-2012, 06:45 AM
Freaking awesome changes. I'm curious how this will affect importance of mana control training? Would people consider to 1.5/2x it now?

You'd have to crunch the numbers, but I think this is annoying for hybrids. I used to do .5/.5 mana controls (alternate MC training per level), but that would definitely delay the rewards for this system. I suppose I would bump up to 1.5x now, if not more, but i'm not sure whether it would be better to put all the extra training into 1 type, or split it evenly.

As you can't multicast offensive spells (Still want 735: Harbinger!), this really isn't TOO big of a deal, though. It just saves you a bit of time. The big bonus game in the form of the increased spell durations, and that nearly everything was made stackable. The Pulse rush is neat, but you're talking about something you only use 1/2x per hunt with pretty severe diminishing returns TP-wise once you start going over 1x MC. Once you add up all the benefits to MC, though, they are now pretty significant. You can't forget about getting more mana back per pulse, as well as class specific benefits to certain spells and abilities.

Edit:

Pulse*: MANA PULSE allows the caster to manually invoke a mana pulse as if they were off a node. Every Mana Control rank allows you to perform this action 1 second sooner than when the actual pulse would happen. In other words, if you have 50 Mana Control ranks, you can only use this ability when the natural mana pulse would trigger in the next 50 seconds.

Someone correct me if i'm wrong, but once you hit 120 ranks of MC you will effectively be able to instantly trigger the majority of pulses, outside of those randomized well beyond the standard 2 mins. Correct? I see people wanting to reach 125 (5x multicast, capping most spells at max duration, plus 125 seconds off next pulse) ranks as a standard stopping point. For semi's, they will likely want to stop at 75 ranks for the instant spellup.

audioserf
09-11-2012, 06:54 AM
Wow, I am totally floored, blown away and pleased with this. Can't wait to check it out in-game. Four hours of 425, 430, 540? Sure why not!

zzentar
09-11-2012, 06:56 AM
1 cast of 540 now is 2 hrs for me, huge change from it being just 10 minutes!!

A savings of 880 mana for the same duration.

Fallen
09-11-2012, 06:58 AM
1 cast of 540 now is 2 hrs for me, huge change from it being just 10 minutes!!

That is pretty fucking awesome right there. Big reduction to screen scroll and overall a huge increase in time in terms of waiting for mana.

jpatter123
09-11-2012, 07:45 AM
Seriously awesome. Really changed a lot of things for several of my chars. Good job Simu!

Drakefang
09-11-2012, 07:49 AM
I'll give SIMU their due, this change is outstanding. It essentially removes a lot of the tedium of getting ready to hunt. This creates less scroll in the game and allows a person to enjoy their time away from table with their friends for longer periods of time. I would not call it game changing. What it does change is how obnoxious it can be. Also, it shows they realize the benefit that is coming from Lich and doing something about it to try to be more player friendly. Now, if only this could carry over to the guilds.

Buckwheet
09-11-2012, 08:42 AM
Spectacular change. Not sure where the idea was born from, but thanks to the person who came up with it and thanks to the GM who let it get done.

nocturnix
09-11-2012, 08:47 AM
This changes the game for all my characters, spelling up my other characters with my wizard is now far less painful. Duration increases are awesome...strength now lasts 40 minutes one cast, spelling up with 10 minutes per cast or whatever it was was so f'ing painful.

mgoddess
09-11-2012, 09:10 AM
Spellup*: MANA SPELLUP allows the caster to instantly invoke all of their known persistent buff spells. This ability can be utilized once per day for every 75 Mana Control ranks.
SIDE NOTE: MANA SPELL UP requires NO mana.
Just for clarification, for someone with no characters with 75 MC ranks... this gives one cast's worth of duration on each spell, correct? It's not a full 4-hour spell-up, just one shot of each known persistent-buff spell?

Gelston
09-11-2012, 09:16 AM
Yes, 1 cast of each.

mgoddess
09-11-2012, 09:33 AM
Yes, 1 cast of each.
Thanks.

Wheelerm
09-11-2012, 09:45 AM
Does anyone know if waggle needs to be updated due to these changes?

Kronius
09-11-2012, 09:47 AM
Spectacular change. Not sure where the idea was born from, but thanks to the person who came up with it and thanks to the GM who let it get done.

GM Estild casually brought up the topic of "doing something" with mana controls in an unofficial discussion at SimuCon. I knew something was coming down the pike and we bounced a couple ideas around. Good to see a lot of what was discussed came to fruition and so quickly. Obviously, they had some discussion about it prior, but it's a nice little treat.

Dragoon
09-11-2012, 09:53 AM
FINALLY

Now I have nothing to gripe about for paladin spell durations, 1612 has gotten its long due time revision because 10 minutes flat sucked giant chocolately salty balls to the infinite.

And and the mobiles duration boost is awesome as well :)

msconstrew
09-11-2012, 10:04 AM
It makes me sad for the loss of utility to 405.

Yeah, it's true. 405 is now useless. You can't use it to check to see if your ET project is ready for the next cast... oh wait. You can't use it to attempt to identify spells in imbedded items... oh wait. You can't use it to check charges in imbedded items... oh wait...

Androidpk
09-11-2012, 10:08 AM
Now I have nothing to gripe about for paladin spell durations

1619 :)

crb
09-11-2012, 10:10 AM
Yeah, it's true. 405 is now useless. You can't use it to check to see if your ET project is ready for the next cast... oh wait. You can't use it to attempt to identify spells in imbedded items... oh wait. You can't use it to check charges in imbedded items... oh wait...

I've posted in the past how I think 405 should be changed to give detailed information on magic items and scrolls. Replacing bards/ai crystal for imbeddables, replacing the odeir'cos runestone for scrolls.

Bards might bitch "they tuk er gobs!" but fuck them. Bards have been more indemand than ever with the enhancive treasure system, they don't need the imbeddable checking business.

msconstrew
09-11-2012, 10:11 AM
I've posted in the past how I think 405 should be changed to give detailed information on magic items and scrolls. Replacing bards/ai crystal for imbeddables, replacing the odeir'cos runestone for scrolls.

Bards might bitch "they tuk er gobs!" but fuck them. Bards have been more indemand than ever with the enhancive treasure system, they don't need the imbeddable checking business.

Agree.*

*The world just ended.

Buckwheet
09-11-2012, 10:17 AM
I've posted in the past how I think 405 should be changed to give detailed information on magic items and scrolls. Replacing bards/ai crystal for imbeddables, replacing the odeir'cos runestone for scrolls.

Bards might bitch "they tuk er gobs!" but fuck them. Bards have been more indemand than ever with the enhancive treasure system, they don't need the imbeddable checking business.

I certainly don't enjoy singing to items other than for personal use. So as a replacement for this ability they should just decrease the mana cast of 1030. kkthx.

Back
09-11-2012, 10:19 AM
Seems like GS is enjoying something of a renaissance. Good deal.

What's next? Savants?

BriarFox
09-11-2012, 10:33 AM
I don't know if this is new, but the Spells Active window now has a timer and a meter showing how long they will last. I hadn't seen that at all until tonight. Definitely a "because of Lich" thing. It makes me sad for the loss of utility to 405.

405 *sucks* at identifying duration. What the hell is "a great amount of time remaining" supposed to mean?

Allereli
09-11-2012, 11:07 AM
405 *sucks* at identifying duration. What the hell is "a great amount of time remaining" supposed to mean?

over an hour

Whirlin
09-11-2012, 11:19 AM
Beyond 405, it also slightly nerfs 515 slightly. However, 402, 403, and 404 did not have their durations adjusted, so definitely 515 404 spam.

Honestly... this is awesome. Especially the stacking duration on previously just refreshable spells.

I did not see this coming, but it's an awesome surprise.

mrjrd222
09-11-2012, 12:23 PM
FINALLY

Now I have nothing to gripe about for paladin spell durations, 1612 has gotten its long due time revision because 10 minutes flat sucked giant chocolately salty balls to the infinite.

And and the mobiles duration boost is awesome as well :)

I tend to spell steal 1612 for my cleric to gain CS... Has anyone checked if the duration for that has changed? I'm guessing it will just be the 1200 seconds since its not using MIU or AS. This is still double the original flat 10 minutes making my spell steal duration SO much shorter. Spam prepping 1612 and casting 208 for 4 hours at 10 minutes per was a mega bitch.

Fallen
09-11-2012, 12:40 PM
Turns out mixed bag.

DaCapn
09-11-2012, 12:45 PM
Too many awesome things about this update to list.

By the way, MIU durations seem to be 600+30/rank instead of 600+30/(2 ranks) as stated in the announcement. I assume this is just another typo.

Herachio
09-11-2012, 12:47 PM
I tend to spell steal 1612 for my cleric to gain CS... Has anyone checked if the duration for that has changed? I'm guessing it will just be the 1200 seconds since its not using MIU or AS. This is still double the original flat 10 minutes making my spell steal duration SO much shorter. Spam prepping 1612 and casting 208 for 4 hours at 10 minutes per was a mega bitch.

Yeah, i have done the same thing with my Cleric and 1612. Had two scripts setup, one for the stealer and one for the stealie so yeah that should cut the number of casts in half. Your definitely only going to ge the base duration. I'll tell you what though, those 1612 2x per day items using MIU for duration just got a serious bump in power.

Kastrel
09-11-2012, 12:53 PM
Someone correct me if i'm wrong, but once you hit 120 ranks of MC you will effectively be able to instantly trigger the majority of pulses, outside of those randomized well beyond the standard 2 mins. Correct? I see people wanting to reach 125 (5x multicast, capping most spells at max duration, plus 125 seconds off next pulse) ranks as a standard stopping point. For semi's, they will likely want to stop at 75 ranks for the instant spellup.

Looks like a hard minimum of 10 seconds after pulse. I managed to double tap it 110 seconds early with 81/81 in controls (functionally 121 seconds for a Sorcerer).


In general, this was a pretty awesome boost to scrolls/magic items as well. Many spells with shit durations will now be very easy to maintain very scrolls/MIU. Hell, spell knowledge, X-a days, self-mana etc all are more useful now.

Whats that saying about every cloud having a silver lining? Hmm, whats the opposite? A cupcake having a fringe of mold? This might be that. Either way, some spells LOST duration when cast from scrolls/items. I'm still not entirely clear on the situation, but it sounds like some of the spells like Bravery and Heroism now recieve 600 seconds + 30 per MIU/AS, instead of 1200 +60 per every 2 MIU/AS. A net loss of ten minutes on some spells. On the other hand, there are a lot of spells which have IMPROVED duration because of this change, regardless of this mechanic. Ten steps forward, one step back. Pretty good progress overall, but the steps back needs to be noted.

Also, I didn't mean to imply 405 was useless, just that a significant element of its usefulness is now gone. I used 405 all the time for spell duration checking, because I don't use Lich. That said, you can still cast it on others to get a read, especially useful if you are spelling someone up.




By the way, MIU durations seem to be 600+30/rank instead of 600+30/(2 ranks) as stated in the announcement. I assume this is just another typo.

From Estild . . .

Two things, I actually misposted on the duration for magical items and scrolls. It's 30 seconds for every rank, not every 2 ranks. And second, yes, we halved the base duration in exchange for increasing it significantly for many spells.

So their intention was to keep the BASE durations low, but not the "with training, increase duration" benefits. I can't argue with that.

Drakefang
09-11-2012, 01:22 PM
Apparently, I missed something with regard to this update. What benefits are derived from MC in general, besides the multi-cast and mana pulse, that makes training up in the mana controls so astounding? Are all you pures out there rushing to drop 3-5 spells so you can up your EMC/SMC/MMC? Are you seeing the mechanical benefits being so great that you're using a fixskill to accomplish such changes in training, etc? Estild just made it sound like everyone and their sister is adding on tons of mana controls, in response to my is this worth changing training plans post. I don't see any reason to shortchange my pures mechanically to gain one more possible multi-cast. All my pures single their primary mana control and that's it. I have an empath that gets random ranks of spirit mana control, too. I see no need to make changes to their plans, though.

Kastrel
09-11-2012, 01:29 PM
As a non-capped pure, with a handful of other low level pures, I don't see any reason to significantly adjust my training plan. However, if I was say, level 20, I might be inclined to bump up to 25 a few levels early, then let it level out. The benefits are mostly ones of convenience, rather than hardcore benefit.

I think the change will be more influential for capped pures who were already considering controls as a post cap training goal. For instance, Clerics/Wizards getting up to 110 for the fastest (I wonder if it CAN be done faster than 110 seconds) mana pulse, or 150 for a second full spell up per day.

That said, I've run into at least two 15-30 range Wizards who are now buffing up their EMC so they can spell themselves and others up more easily.

droit
09-11-2012, 01:31 PM
I just added 50 SMC ranks as a ranger.

Allereli
09-11-2012, 01:49 PM
Apparently, I missed something with regard to this update. What benefits are derived from MC in general, besides the multi-cast and mana pulse, that makes training up in the mana controls so astounding? Are all you pures out there rushing to drop 3-5 spells so you can up your EMC/SMC/MMC? Are you seeing the mechanical benefits being so great that you're using a fixskill to accomplish such changes in training, etc? Estild just made it sound like everyone and their sister is adding on tons of mana controls, in response to my is this worth changing training plans post. I don't see any reason to shortchange my pures mechanically to gain one more possible multi-cast. All my pures single their primary mana control and that's it. I have an empath that gets random ranks of spirit mana control, too. I see no need to make changes to their plans, though.

without doing all the required research, the quick answer is that some hunting and utility spells receive great benefits from mana controls

Allereli
09-11-2012, 01:51 PM
I just added 50 SMC ranks as a ranger.

I had almost 200 TP and bumped up to 101/101 in EMC/SMC from I think 88/88. I was going to go up anyway, but it certainly happened sooner with these changes.

Furryrat
09-11-2012, 01:53 PM
Temporal Reversion (540)
Increased duration to 1200 + 60 and is now cumulative.
[/B]

Soooo sweet, being able to stack Temp Rev up! I always forgot to put it up before!

Drakefang
09-11-2012, 02:07 PM
without doing all the required research, the quick answer is that some hunting and utility spells receive great benefits from mana controls

I don't believe I saw any hunting spells get a great benefit. The list as I read it, which was only slightly better than cursory, was that it was all in hunting prep spells, AS/DS/TD associated spells that can now be stacked and have their durations extended. The MC components all seemed to be multi-cast, mana pulse and that single cast of all your inherent spells once a day thing. 540 is apparently extended based on EMC, somehow...but I'm not seeing any mechanical benefits beyond what existed for the majority of professions. The spell durations had nothing to do with the MCs.

If anyone is continuing to follow the thread on the officials, this update definitely has it's share of the sword cutting both ways. All durations are down on many magical items, scroll spells and drinkable/eatable spell buffs. I think we've all gotten on the happy bandwagon a bit early. Honestly, I am starting to feel like GS staff can't simply add to the game without, in turn, taking away from it. For every stroke or two of the brush that they add, they run out the eraser and delete or diminish something else.


>>Finally, have you considered when making this change that unless one hits a certain MIU or scroll reading threshold, due to the halved base durations, drinkable and consumable items are now longer in duration than using items that require skill? That's just wrong.

Have you tested it? The base magic item duration is now 10 minutes for all persistent buff spells, so those potions, etc. should be providing a 10 minute duration.

>>Why not?

http://www.play.net/gs4/info/professions/wizards.asp

On that page you can clearly see that Wizards pay 0/4 and can 2x Elemental Mana Control.

>>To sum it up, basically these revised MIU/AS formulas increased durations for all of the commonly available, low-level spell and nerfed durations for all the rare, and already difficult to find, spells. Thanks, but no thanks.

While that's not a correct generalization, it's true that some (less than half) of persistent buffs have had their MIU/AS activated duration lowered even for skilled artificers. It was an allowable consequence we made. We want native buffs to be much easier to maintain and non-native ones to be somewhat less easier, but at least done in a standard format. I'm truly sorry you don't like the changes, and hope you change your mind and come back to play GS again someday.

GameMaster Oscuro

droit
09-11-2012, 02:24 PM
If anyone is continuing to follow the thread on the officials, this update definitely has it's share of the sword cutting both ways. All durations are down on many magical items, scroll spells and drinkable/eatable spell buffs. I think we've all gotten on the happy bandwagon a bit early. Honestly, I am starting to feel like GS staff can't simply add to the game without, in turn, taking away from it. For every stroke or two of the brush that they add, they run out the eraser and delete or diminish something else.

The changes to imbeds/scrolls can be summarized in one sentence: Durations got reduced by 10 minutes. That's it. It's a pretty big hit to consumable items, since they don't take MIU into account, but for most people who use imbeds or scrolls on a regular basis, 10 minutes is proportionally pretty small. There was a lot of confusion stemming from a typo in the original announcement that made it look like your MIU/AS rank durations got halved, but this was not the case. You still get the same benefit from MIU/AS training; the only thing that got reduced was the base duration, from 20 to 10 minutes.

Tgo01
09-11-2012, 02:26 PM
Who is the person Oscuro was replying to who claimed they are quitting because of these changes?

Androidpk
09-11-2012, 02:27 PM
Honestly, I am starting to feel like GS staff can't simply add to the game without, in turn, taking away from it. For every stroke or two of the brush that they add, they run out the eraser and delete or diminish something else.

This, but that's Simu logic for you.

Drakefang
09-11-2012, 02:28 PM
Who is the person Oscuro was replying to who claimed they are quitting because of these changes?

Looked like Fleurs.

Reliel
09-11-2012, 02:29 PM
Who is the person Oscuro was replying to who claimed they are quitting because of these changes?

Really? What the fuck?

Deathravin
09-11-2012, 02:34 PM
Holy shit... Fantastic change.

Drakefang
09-11-2012, 02:37 PM
Really? What the fuck?

I think the point is that some people invest heavily in items that increase their ability. When events like this occur, the value of what they own can be significantly impacted. If I had spent 5mil on consumable spell items, I might be a bit pissed to see their ability cut in half...essentially halving my investment. Do I find it a reason to quit? Nope, but some might. I just see zero reason for the halving of the base durations at all. It's just their way of handing you something with the right hand that is shiny and new, then pickpocketing you with the left hand and taking from you. It's their SOP, in the name of balance, mind you.

Reliel
09-11-2012, 02:43 PM
I think the point is that some people invest heavily in items that increase their ability. When events like this occur, the value of what they own can be significantly impacted. If I had spent 5mil on consumable spell items, I might be a bit pissed to see their ability cut in half...essentially halving my investment. Do I find it a reason to quit? Nope, but some might. I just see zero reason for the halving of the base durations at all. It's just their way of handing you something with the right hand that is shiny and new, then pickpocketing you with the left hand and taking from you. It's their SOP, in the name of balance, mind you.

Fair enough. (You son of a bitch.)

Allereli
09-11-2012, 02:43 PM
I don't believe I saw any hunting spells get a great benefit. The list as I read it, which was only slightly better than cursory, was that it was all in hunting prep spells, AS/DS/TD associated spells that can now be stacked and have their durations extended. The MC components all seemed to be multi-cast, mana pulse and that single cast of all your inherent spells once a day thing. 540 is apparently extended based on EMC, somehow...but I'm not seeing any mechanical benefits beyond what existed for the majority of professions. The spell durations had nothing to do with the MCs.

If anyone is continuing to follow the thread on the officials, this update definitely has it's share of the sword cutting both ways. All durations are down on many magical items, scroll spells and drinkable/eatable spell buffs. I think we've all gotten on the happy bandwagon a bit early. Honestly, I am starting to feel like GS staff can't simply add to the game without, in turn, taking away from it. For every stroke or two of the brush that they add, they run out the eraser and delete or diminish something else.

i meant that hunting and utility spells already received a benefit from mana controls and were a reason to already train in it. I thought that was your question, sorry if I misread, was taking a break from an annoying project.

Androidpk
09-11-2012, 02:45 PM
I'd feel especially bad for someone that doled out a lot of money for one of those spellup staffs.

Deathravin
09-11-2012, 02:46 PM
WOW... Zero mana for MANA SPELLUP... that's insane. I would have made it require full mana to cast and take you to zero or something... so I can do this 2x a day - And honestly you can keep your spellup script going so you stay around 4 hours while resting anyway with very little difficulty.

Kastrel
09-11-2012, 02:59 PM
WOW... Zero mana for MANA SPELLUP... that's insane. I would have made it require full mana to cast and take you to zero or something... so I can do this 2x a day - And honestly you can keep your spellup script going so you stay around 4 hours while resting anyway with very little difficulty.

I honestly thought it was a bug when I did it, I was so shocked by the lack of a mana cost. And a fully maxed out cleric, sorcerer, or empath could theoretically do it 4x a day. Pretty nice. Its great for "oh shit!" moments where you have to run out, or after dying.

DaCapn
09-11-2012, 03:04 PM
What major investment did Fleurs make that this change impacts?

Tgo01
09-11-2012, 03:09 PM
What major investment did Fleurs make that this change impacts?

I don't know, I know she bought a lot of scrolls from me one time.

Kastrel
09-11-2012, 03:12 PM
It sounds like a combination of:

-Her Bravery/Heroism lasts for 10 minutes less.
-Wizard spells are cheapened further, because scroll/item cast durations are now LONGER in general, while Cleric/Empath spells are more valuable, as their scroll/item cast durations are now shorter in general. I think she takes it as a personal affront to the Wizard profession's spells.

The tremendous benefits of the new spell durations are nearly insignificant to her due to her high mana levels, so having strength and other such spells last longer isn't important. Basically, her wizard in particular had little to gain from the change and something to lose, so thats whats got her. Its an understandable position, but it doesn't respect the huge benefits gained by the other classes, not to mention low level WIZARDS, who have tremendous mana costs to keep their spells going.

Whirlin
09-11-2012, 03:34 PM
To me, it seems like by the time you get Mana Spellup, you'd have the mana to get all your spells up rather easilly.

Sure, helps after you get hit by a bandit crystal though...

DaCapn
09-11-2012, 03:41 PM
It sounds like a combination of:

-Her Bravery/Heroism lasts for 10 minutes less.
-Wizard spells are cheapened further, because scroll/item cast durations are now LONGER in general, while Cleric/Empath spells are more valuable, as their scroll/item cast durations are now shorter in general. I think she takes it as a personal affront to the Wizard profession's spells.

The tremendous benefits of the new spell durations are nearly insignificant to her due to her high mana levels, so having strength and other such spells last longer isn't important. Basically, her wizard in particular had little to gain from the change and something to lose, so thats whats got her. Its an understandable position, but it doesn't respect the huge benefits gained by the other classes, not to mention low level WIZARDS, who have tremendous mana costs to keep their spells going.

I could see complaining about 211/215 durations via MIU/AS a bit as a square but 211 scrolls are pretty easy to find and 509 and 606 durations got a nice boost (and 606 is pretty rare).

Anyone complaining about these changes from the wizard perspective is being an idiot.

Velfi
09-11-2012, 03:58 PM
My 211/215 spells don't seem to be cumulative per the announcement.. is that a mistaken pronouncement on the GM's part for those two spells? Or perhaps spell active isn't reporting it correctly? 219 is stacking fine.

Allereli
09-11-2012, 04:01 PM
My 211/215 spells don't seem to be cumulative per the announcement.. is that a mistaken pronouncement on the GM's part for those two spells? Or perhaps spell active isn't reporting it correctly? 219 is stacking fine.

Estild mentioned this as something he fixed last night, was this last night or today? You might want to post on the officials if it was today. They are getting to bugs pretty fast.

Velfi
09-11-2012, 04:02 PM
It was about 10 minutes ago. ;waggle stacked four hours of it on me, but spell active just showed it as 1 hr and change, the duration of one cast of it.

edit: Actually, upon testing, now further casts of it aren't updating the spell active list at all for 211/215. Very weird.

Fallen
09-11-2012, 05:10 PM
Wow. They nerfed scrolls and what not? I totally read that wrong. Figures. Glad I'm not playing a sorcerer anymore.

Dragoon
09-11-2012, 05:16 PM
1619 :)

Nah, 1619 is the oh shit CS incoming I need MOAR TD FFFFPFFFF NAOW!!!!

But in all seriousness, I view 1619 as an emergency spell for myself and if my hunting partner(s) need a quick boost for some random reason (Torment especially)

Allereli
09-11-2012, 05:17 PM
Wow. They nerfed scrolls and what not?

if you consider ten minutes at the base as nerfing, otherwise the duration of many spells is much improved for a trained scroll user.

Kastrel
09-11-2012, 05:36 PM
Wow. They nerfed scrolls and what not? I totally read that wrong. Figures. Glad I'm not playing a sorcerer anymore.

Take ten minutes off the duration of any 1200 seconds standard spell. Additional duration from training is the same.

These same spells are now stackable.

Additionally, several spells have actually improved SO much that the "half duration" is actually higher than the previous duration. Examples are Elemental Deflection/Prismatic Guard (up from 600 + 15 per 2 ranks to 600 + 30 PER 1 rank), Strength/Elemental Bias/Elemental Focus (up from 600 + 30 per 2 to 600 + 30 per 1). The spells that are hurt are the spells which previously had a 1200 + 60 per duration setup, which effectively lose 10 minutes of duration. For a capped sorcerer with 100 AS, thats the difference between 70 minutes and 60 minutes.

Also, never was big on scrolls, so I don't remember if these are found on scrolls, but Empathic Focus and Strength of Will are WAY up, even with the halved duration, Emp Foc being up from 360 + 20/2 ranks to 600 + 30 per, and SoW going from 10 seconds/2 ranks to 30 seconds/1 rank.

ALSO, it sounds like just about every profession is finding a reason to hate this change. Wizards claim it helps everyone but hurts them, seen an Empath or two complaining because MMC isn't a high training priority, Sorcerers lose some duration (though honestly, gain about the same duration) from non-native Scroll spells, Clerics have to hardcore 3x Mana Controls to get the maximum benefit post cap, Semi's don't train in Mana Controls nearly enough to benefit, and Squares lose more non-native duration than anyone else because they don't train a lot in MIU/AS.

Just goes to show you can't please everybody.

caelric
09-11-2012, 05:48 PM
I've seen Strength of Will (1119) on scrolls, but never Empathic Focus (1109).

As my main is a sorc, and a very heavy user of scrolls, I am mostly happy with the changes. I don't consider this change, taken as a whole, to be a nerf, unlike one or two whiners on the officials.

Allereli
09-11-2012, 05:51 PM
I've seen Strength of Will (1119) on scrolls, but never Empathic Focus (1109).

As my main is a sorc, and a very heavy user of scrolls, I am mostly happy with the changes. I don't consider this change, taken as a whole, to be a nerf, unlike one or two whiners on the officials.

yeah my 1119 scrolls became a lot more valuable to me, along with 507, 905, 606, etc etc etc.

crb
09-11-2012, 06:14 PM
1109 is only available, AFAIK, if you use a 420 scroll to get an empath to imbed it into a rechargable.

I have it, its nice, nice new duration, the duration on 1612 is what I'm most excited about, from 10 min to 2 hours. But also 513 is much better now as well.

Fallen
09-11-2012, 06:16 PM
I'll have to update the duration section of the scroll guide to get a better sense of the gains/losses in duration.

Kastrel
09-11-2012, 06:22 PM
I'll have to update the duration section of the scroll guide to get a better sense of the gains/losses in duration.

If you are feeling up to it, please post the net gains/losses per spell so we can all get such a sense.

Allereli
09-11-2012, 06:25 PM
and Fleurs quits again

Kastrel
09-11-2012, 06:30 PM
I don't know what she wanted.

She complains that wizards got shafted. Turns out, almost all wizards benefit from it.

She complains that all squares got shafted. Turns out, some spells got shorter durations, some longer. Equals out.

She complains that post-cap pures got shafted. Turns out, not necessarily.

So apparently, its "extremely post cap Wizards who have entirely maxed out MIU/AS/EMC". The loss? 10 minutes off Bravery and Heroism. Quit worthy indeed.

I also like how when I and several others said "well, OUR low level wizards love this", she basically said she doesn't get a shit. Lovely.

Buckwheet
09-11-2012, 06:42 PM
Doesn't she just make a shit ton of alchemy stuff? I tried consumables today and they were giving just flat 20 minutes of the spell. So I guess if you are WAY post cap wizard with all those skills maxed and you make consumables you are getting the shaft. Nobody wants them now since the duration is tanked compared to scrolls/imbeds.

Kastrel
09-11-2012, 06:45 PM
Honestly, now is a chance to implement a +1 minute per rank in the relevant alchemy skill system. Its A) an opportunity to make Alchemy not crap, and B) A reason to bother with those items when a ranger/wizard combo can do you one better any day of the week.

caelric
09-11-2012, 06:52 PM
Isn't Fleurs the one who whined up a storm when someone from Plat released the glue alchemy formula that she was hoarding? (Not that I necessarily agree with how that was done, but the amount of whinging was quite disproportionate). Good riddance.

Wrathbringer
09-11-2012, 06:52 PM
and Fleurs quits again

Woohoo!

Androidpk
09-11-2012, 07:04 PM
Isn't Fleurs the one who whined up a storm when someone from Plat released the glue alchemy formula that she was hoarding? (Not that I necessarily agree with how that was done, but the amount of whinging was quite disproportionate). Good riddance.

Seriously? :lol2:

Reliel
09-11-2012, 07:06 PM
GS glue, serious business.

Velfi
09-11-2012, 07:09 PM
211/215 stacking appears to be fixed now, hooray!

Ardwen
09-11-2012, 07:14 PM
When changes either good or bad significantly change values of items or an item people have a right to get annoyed, generally the changes arent to anyones benefit, in this case they happen to benefit lots of other people, but I can still see why someone would be upset. Having had similar things happen to me on several occasions I can certainly see where Fleurs is coming from. Do I think its being blown out of proportion sure. but to each their own, wont be the first or last person to leave for this reason.

Gweneivia
09-11-2012, 07:47 PM
ALSO, it sounds like just about every profession is finding a reason to hate this change. Wizards claim it helps everyone but hurts them, seen an Empath or two complaining because MMC isn't a high training priority, Sorcerers lose some duration (though honestly, gain about the same duration) from non-native Scroll spells, Clerics have to hardcore 3x Mana Controls to get the maximum benefit post cap, Semi's don't train in Mana Controls nearly enough to benefit, and Squares lose more non-native duration than anyone else because they don't train a lot in MIU/AS.

I can't speak for the other professions but as an empath I think it's a good change. Also, how is MMC not a high training priority for empaths, it's a major factor in bone shatter. I realize not all empaths utilize bone shatter but I would still think it'd be something of a priority.

loxe
09-11-2012, 07:49 PM
sigh...if only 650 had been updated i might have had reason to start playing my ranger again. all in all though not bad changes imo

Kastrel
09-11-2012, 07:52 PM
Its my experience that it isn't "regarded" by many empaths as a high training priority, regardless of actual benefit. It may be a matter of "it hasn't sunk in yet". I'm sure a LOT of empaths do train in it, but I've run into some high level Empaths who are more inclined to train in EMC than MMC.

That said, this is just one more way to "make" MMC a high training priority, which I personally think is a good idea.

Fallen
09-11-2012, 08:25 PM
Ok, this list is VERY rough at the moment. I may clean it up in the near future assuming I find the time motivation.

An * symbol means that the spell wasn't specifically mentioned, so I don't know if the MIU/Scroll based duration was actually changed for that spell, or if it still is activated/invoked by the old formula. The number in ()'s is the spell's OLD additional second per spell rank value. So if something is (30), it only used to give you 15 seconds per MIU/ArcS rank. It now would give you 30 per rank, a gain of 15 seconds per cast.

NOTE: THE VALUES IN THIS TABLE REFLECT THE SCROLL/MIU BASED DURATIONS, NOT SELF CAST!

Onto the list! The table is Base Duration, Stackable Status, Gain/Loss per rank of MIU/Arc Symbols, Net Gain/Loss of duration per cast after reaching break-even point

*(101) LOST 10 Minutes, Already Stackable, UNCHANGED Skill Duration, Permanent net loss of 10 mins per activation
*(102) LOST 10 Minutes, Already Stackable, UNCHANGED Skill Duration, Permanent net loss of 10 mins per activation
(103) Lost *20* Minutes, GAINED STACKING, *LOST* Skill Duration, Permanent net loss of 20 mins, 15 seconds per activation
*(104) LOST 10 Minutes, Already Stackable, UNCHANGED Skill Duration, Permanent net loss of 10 mins per activation
*(105) LOST 10 Minutes, Already Stackable, UNCHANGED Skill Duration, Permanent net loss of 10 mins per activation
*(107) LOST 10 Minutes, Already Stackable, UNCHANGED Skill Duration, Permanent net loss of 10 mins per activation
*(112) LOST 10 Minutes, Already Stackable, UNCHANGED Skill Duration, Permanent net loss of 10 mins per activation
(115) UNCHANGED, GAINED STACKING, GAINED Skill Duration, N/A
*(120) LOST 10 Minutes, Already Stackable, UNCHANGED Skill Duration, Permanent net loss of 10 mins per activation

(202) Spirit Shield - LOST 10 min, GAINED Stacking, Unchanged Skill Duration, Permanent net loss of 10 mins per activation
(204) Unpresence - LOST 10 min, GAINED Stacking, Unchanged Skill Duration, Permanent net loss of 10 mins per activation
(207) Purify Air - LOST 10 min, GAINED Stacking, Unchanged Skill Duration, Permanent net loss of 10 mins per activation
(209) Untrammel - UNCHANGED, Unknown Stacking Change, GAINED Skill Duration (30), Net Gain of 15 seconds per rank at/after 41st rank
(211) Bravery - LOST 10 Min, GAINED Stacking, Unchanged Skill Duration, Permanent net loss of 10 mins per activation
(215) Heroism - LOST 10 Min, GAINED Stacking Unchanged Skill Duration, Permanent net loss of 10 mins per activation
(219) Spell Shield - LOST 10 Min, GAINED Stacking, Unchanged Skill Duration, Permanent net loss of 10 mins per activation

(303) LOST 5 Minutes, Already Stackable, GAINED Skill Duration (30), Net Gain of 15 seconds per rank at 21nd rank
(307) LOST 5 Minutes, GAINED Stacking, GAINED? Skill Duration (20), Net Gain of 20 seconds per rank at 16th rank
(310) LOST 5 Minutes, GAINED Stacking, GAINED? Skill Duration (20), Net Gain of 20 seconds per rank at 16th rank
(313) LOST 5 Minutes, Already Stackable, GAINED? Skill Duration (30), Net Gain of 15 seconds per rank at 21nd rank
(314) LOST 5 Minutes, Already Stackable, GAINED? Skill Duration (30), Net Gain of 15 seconds per rank at 21nd rank

*(401) LOST 10 Minutes, Already Stackable, UNCHANGED Skill Duration, Permanent net loss of 10 mins per activation
*(406) LOST 10 Minutes, Already Stackable, UNCHANGED Skill Duration, Permanent net loss of 10 mins per activation
*(414) LOST 10 Minutes, Already Stackable, UNCHANGED Skill Duration, Permanent net loss of 10 mins per activation

*(503) LOST 10 Minutes, Already Stackable, Unchanged Skill Duration, Permanent net loss of 10 mins per activation
(507) UNCHANGED, Already Stackable, GAINED Skill Duration (15), Net Gain of 22.5 seconds per rank at/after 1 rank
(508) UNCHANGED, Already Stackable, GAINED Skill Duration (30), Net Gain of 15 seconds per rank at/after 1 rank
(509) UNCHAHNGED, Already Stackable, GAINED Skill Duration (30), Net Gain of 15 seconds per rank at/after 1 rank
(513) UNCHANGED, Already Stackable, GAINED Skill Duration (30), Net Gain of 15 seconds per rank at/after 1 rank

(601) UNCHANGED, Already Stackable, GAINED, Skill Duration (20), Net Gain of 20 seconds per rank at/after 1 rank
*(602) LOST 10 Mins, Already Stackable, Unchanged Skill Duration , Permanent net loss of 10 mins per activation
(NOTE: Not Normally Found on Scrolls) (605) (Assuming Capped w/ 0 Arc Sym ranks) Lost 40 Minutes (From 50 Minutes per cast to 10 Minutes Base), GAIN 11 Min Per additional Cast (Assuming 202 ArcS Ranks)
(606) Lost 5 Minutes, Already Stackable, GAINED Skill Duration (30), Net Gain of 15 seconds per rank at/after 21nd rank
(611) LOST 5 Minutes, Already Stackable, GAINED Skill Duration (30), Net Gain of 15 seconds per rank at/after 21nd rank
*(613) Lost 10 Minutes, Already Stackable, Unchanged Skill Duration, Permanent Loss of 10 Mins per Activation
(617) GAINED 5 Minutes, Already Stackable, GAINED Skill Duration (30), Net Gain of Up to 55.5 Mins per Cast at 202 ranks
(618) LOST 10 Minutes, Already Stackable, GAINED Skill Duration (30), Net Gain of 15 seconds per rank at 41st rank

(712) UNCHANGED, Already Stackable, UNCHANGED Skill Duration
(715) I NEED DATA ON ORIGINAL DURATION

(905) UNCHANGED, Already Stackable, GAINED Skill Duration (15), Net Gain of 22.5 seconds per rank at/after 1 rank
(911) LOST 5 Minutes, Already Stackable, GAINED? Skill Duration (30), Net Gain of 15 seconds per rank at/after 21nd rank
*(913) LOST 10 Minutes, Already Stackable, Unchanged, Permanent Net Loss of 10 Mins per Cast
*(916) LOST 10 Minutes, Already Stackable, GAINED Skill Duration (30)
(NOTE: Not Normally Found on Scrolls) (920) LOST 10 Minutes, Refreshable only, GAINED Skill Duration (30)

(NOTE: Not Normally Found on Scrolls) (1109) GAINED 4 Minutes, Already Stackable, GAINED? Skill Duration
(1119) UNCHANGED, Already Stackable, GAINED? Skill Duration (10), Net Gain of 15 seconds per rank at 41st rank

*(1202) LOST 10 Minutes, Already Stackable, UNCHANGED Skill Duration, Permanent Net Loss of 10 Mins per Cast
*(1208) LOST 10 Minutes, Already Stackable, UNCHANGED Skill Duration, Permanent Net Loss of 10 Mins per Cast
*(1209) LOST 10 Minutes, Already Stackable, UNCHANGED Skill Duration, Permanent Net Loss of 10 Mins per Cast
*(1214) LOST 10 Minutes, Already Stackable, UNCHANGED Skill Duration, Permanent Net Loss of 10 Mins per Cast
****(1215) UNCHANGED, GAINED STACKING, GAINED Skill Duration, N/A
*(1220) UNCHANGED, Unknown Change, UNCHANGED Skill Duration, N/A

(1601) UNCHANGED, Already Stackable, GAINED Skill Duration (30), Net Gain of 15 seconds per rank at/after 1 rank
(1605) GAINED 5 Minutes, GAINED STACKING, GAINED Skill Duration (15),
(NOTE: Not Normally Found on Scrolls) (1606) UNCHANGED, Already Stackable, GAINED Skill Duration (30)
(NOTE: Not Normally Found on Scrolls) (1609) UNCHANGED, GAINED STACKING, GAINED skill Duration (30)
(NOTE: Not Normally Found on Scrolls) (1610) UNCHANGED, Already Stackable, GAINED Skill Duration (30)
(Note: Not Normally Found on Scrolls) (1611) UNCHANGED, Already Stackable, GAINED Skill Duration (30)
(NOTE: Not Normally Found on Scrolls) (1612) Unchanged, Already Stackable, GAINED Skill Duration (Significant Gain, up from flat 10 min per cast)
(Note: Not Normally Found on Scrolls) (1613) Lost 10 Minutes, GAINED STACKING, UNCHANGED Skill Duration
(1616) Unchanged, Already Stackable, GAINED Skill Duration (30)
*(1617) LOST 10 Minutes, UKNOWN STACKING STATUS, GAINED? Skill Duration (10 above 17?)
(NOTE: Not Normally Found on Scrolls) (1618) UNCHANGED, GAINED STACKING, GAINED Skill Duration (30)

Kastrel
09-11-2012, 08:37 PM
So if it was 30 seconds per additional spell rank, every rank of MIU/ArcS only gave you 15 seconds, whereas now it gives you 30 per rank...right?

Right. Spells with a +10 per rank would have given +5 per MIU/AS before, they NOW give you +30.

Anything that had anything less than 60+ seconds per additional spell rank SHOULD have a higher skill duration now (2 ranks = 1 spell level before, now 1 rank = 30 seconds regardless)

A lot of the 300s, 500s, 600s, 900s and 1600s, have a pretty significant gain for end game pures.

100s, 200s, 400s, and 1200s are the "lost ten minutes" crowd.

Holy crap, big list.

Also, only thing I caught: Cloak of Shadows used to have a 600 second duration, now it has 1200, so it lasts longer for Sorcerers.

I gotta go take some trash out and make dinner, but I can run the numbers on the net gain per rank in seconds for each of the "skill training increased" spells if you like.

Franknozly
09-11-2012, 08:44 PM
From the list above, it seems wizards got reduced spell durations in almost everything. But they gained ability to stack 540. 920 cannot be stacked and I. Only lasting 15 min per refresh now so that sucks.

As for multi cast, wizards could already rapid fire so that doesn't matter.

The one bonus is instant spellup for saving a chunk of mana for people with mana problems. For capped or near capped wizards, mana is not a problem.

Grabbing two pulses in 10 seconds seems nice. Already have 202 emc for 540.

Allereli
09-11-2012, 08:48 PM
From the list above, it seems wizards got reduced spell durations in almost everything. But they gained ability to stack 540. 920 cannot be stacked and I. Only lasting 15 min per refresh now so that sucks.

Based on the comments on LNET last night, 540 is now a usable spell.

Tgo01
09-11-2012, 08:52 PM
When changes either good or bad significantly change values of items or an item people have a right to get annoyed, generally the changes arent to anyones benefit, in this case they happen to benefit lots of other people, but I can still see why someone would be upset. Having had similar things happen to me on several occasions I can certainly see where Fleurs is coming from. Do I think its being blown out of proportion sure. but to each their own, wont be the first or last person to leave for this reason.

I agree with this. GS is "special" in regards to nerfs. You literally spend years and years playing your character, leveling them up and training them just the way you want them, gather armor and weapons and blah blah blah and if a change is made that affects you negatively in even a minor way it really sucks. It's not like in WoW where you spent a week grinding to get your character to max, read some website on the best way to train them, spend another week doing heroics and you're already at end game and even then in another 18 months at most none of it will matter because the next expansion pack will be out.


As for multi cast, wizards could already rapid fire so that doesn't matter.

Oh yeah I totally forgot about this. It was kind of nice throwing rapid fire on someone who was spelling themselves up or doing full elementals/blur for a group in 3 seconds. Ah well, I still think this is a nice change.

Fallen
09-11-2012, 09:05 PM
So to sum up

Spells that definitely lost minutes off Base Duration when Invoked/Activated:
(103) Spirit Defense (20 minutes lost!),
(202) Spirit Shield (-10 Min),
(204) Unpresence (-10 Min),
(211) Bravery (-10 Min),
(215) Heroism (-10 Min),
(219) Spirit Shield (-10 Min),
(303) Prayer of Protection (-5),
(307) Benediction (-5),
(310) Warding Sphere (-5),
(313) Prayer (-5),
(314) Relieve Burden (-5),
(606) Phoen's Strength (-5)
(611) Mass Colors (-5),
(618) Mobility (-10),
(911) Mass Blur (-5)

Others *may* have lost base duration, depending on if their activation formulas were changed to coincide with the new system.

Spells that definitely gained minutes off Base Duration:

(617) Sneaking (+5 Mins), (1605) Arm of the Arkati (+5 Min)


BUT, assuming my understanding of the changes are correct (Which they likely aren't), MANY spells gained significant duration boosts due to how their additional seconds per rank of skill is calculated.

They Include (again, I THINK):

(115) Fasthr's Reward (BIG Gain), (209) Untrammel, (507) E. Deflection, (508) E. Bias, (509) Strength, (513) E. Focus, (601) Colors, (606) Phoen's Strength, (611) Mass Colors, (617) Sneaking, (618) Mobility, (905) Prismatic Guard, (911) Mass Blur, (1119) Strength of Will, (1215) Blink (assuming it is found on scrolls BIG gain), (1601) Mantle of Faith, (1605) Arm of the Arkati, (1616) Vigor

As you can see, that is a significant amount of spells gaining from extensive Arcane Symbol/MIU training, enough to off-set any loss in base duration. The biggest LOSER was probably 103. That spell got gutted for non-native casters. It lost 20 minutes off its base duration and actually LOST seconds per rank.

Now, the big question is ...did the spells with an astericks get updated to account for the new MIU/Arc Symbol formula? They weren't mentioned in the update because they already had a duration of 1200 + 60 per rank and were stackable. I imagine they were. In that case, it is 401, 406, 414, 101, 102, 104, 105, 107, 112, and 120 that took big hits, which as I imagine many of you know are the big-time consumables.

Basically any formula that does NOT take into account MIU/Arcane Symbols, or anyone without atleast 40 ranks in said ability are going to see a loss. Anyone with MORE than 40 ranks will begin to see gains in their duration for most spells. On top of that, a great many spells were made stackable, which is worth a loss in duration just for convenience's sake.

All in all, it is a WIN for scrolls in my book.

Fallen
09-11-2012, 09:07 PM
Right. Spells with a +10 per rank would have given +5 per MIU/AS before, they NOW give you +30.

Anything that had anything less than 60+ seconds per additional spell rank SHOULD have a higher skill duration now (2 ranks = 1 spell level before, now 1 rank = 30 seconds regardless)

A lot of the 300s, 500s, 600s, 900s and 1600s, have a pretty significant gain for end game pures.

100s, 200s, 400s, and 1200s are the "lost ten minutes" crowd.

Holy crap, big list.

Also, only thing I caught: Cloak of Shadows used to have a 600 second duration, now it has 1200, so it lasts longer for Sorcerers.

I gotta go take some trash out and make dinner, but I can run the numbers on the net gain per rank in seconds for each of the "skill training increased" spells if you like.

No change to Scroll/Item Cast Cloak of Shadows as ALL spells are now 600 +30 seconds per rank when activated/invoked.

Note that my calculations were for MIU/Arcane symbols ONLY. The numbers in that table DO NOT apply to self-cast bonuses. People are going to think they got hosed, when self-cast wise, this was a TOTAL WIN (Except for 103, heh)

Fallen
09-11-2012, 09:08 PM
I will dress that table up later. I have a hold on how to calculate additional seconds per rank of MIU/Arc Symbols now and that should make the gains much more dramatically apparent.

Aluvius
09-11-2012, 09:09 PM
From the list above, it seems wizards got reduced spell durations in almost everything. But they gained ability to stack 540. 920 cannot be stacked and I. Only lasting 15 min per refresh now so that sucks.

As for multi cast, wizards could already rapid fire so that doesn't matter.

The one bonus is instant spellup for saving a chunk of mana for people with mana problems. For capped or near capped wizards, mana is not a problem.

Grabbing two pulses in 10 seconds seems nice. Already have 202 emc for 540.

No, wizards also gained big with the skill based duration its just that the base durations didn't see much change. People have mentioned 540, but the big deal is 913 with its increased mana cost although not to be left out are 507, 508, 509, 520, 905 (another nice one) and 911. Together these make a huge difference in time/mana spent self spelling and spelling up others.

droit
09-11-2012, 09:09 PM
Are you sure 103 isn't stackable from scrolls? If so, the decreased duration wouldn't be as big of a deal.

Kastrel
09-11-2012, 09:17 PM
Are you sure 103 isn't stackable from scrolls? If so, the decreased duration wouldn't be as big of a deal.

Its supposed to be. If its not, its buggy.

Fallen
09-11-2012, 09:22 PM
Are you sure 103 isn't stackable from scrolls? If so, the decreased duration wouldn't be as big of a deal.

Yes, I noted that it gained stacking. The loss for 103 was from its base duration even self cast, went from 1800 to 1200 (600 if you're casting from a scroll), AND it used to be 90 seconds per spell rank, now 60 (30 if from a scroll). It was made stackable when self-cast or scroll cast on yourself, just not stackable on others.

Donquix
09-11-2012, 09:26 PM
This is amazing, I'll even refrain from pointing out how long overdue it is...

but well done. Now, they just need to adjust mana regen for uber lower levels so you don't have to swing a claidh in your first 30 days to actually kill shit reasonably and they might keep the one or two new players they get every year that try to roll a caster first :D

The only thing I don't like are the mana control requirements for spellup / stacking. While I can see some argument for it (making lower levels be more familiar with their spells, etc.) I don't think it is necessary.

Awesome though, if for nothing else than not having to cast 507 and 905 for fucking EVER.

Fallen
09-11-2012, 09:40 PM
I'm honestly curious why wizards thought they see a loss with this change. They receive the biggest benefits next to Paladins, it would seem. The only thing that got f'd in the A were consumables and some high end toys that don't use MIU/ArcS.

I suppose squares also got hosed on durations for outside spells as few will have enough MIU/ArcSym to overcome the loss of 5-10 mins off base durations. Anyone who dabbled in scrolls/trinkets, yet regularly used them for defensive spells.

Kastrel
09-11-2012, 10:05 PM
I'm honestly curious why wizards thought they see a loss with this change. They receive the biggest benefits next to Paladins, it would seem. The only thing that got f'd in the A were consumables and some high end toys that don't use MIU/ArcS.

On the main forums, it was almost entirely Fleurs. No one else was really complaining much.

The claim was:
A) Increasing my spell durations is nice. Too bad I'm way post cap and I couldn't care less. I have tons of mana and spell ranks.
B) Seeing as I can only train 2x in EMC, I literally get the least benefit from these new features. Clerics/Sorcerers/Empaths can all use the new spell up 4x a day at optimal training, Wizards can only do so 2x a day. Funny that when Wizards are "the worst at something", there is a shitstorm. Congrats, you've taken your first step towards being a Sorcerer.
C) Wizard spells, cast from scrolls/items, are now longer duration, meaning MORE non-wizards will be running around with Wizard spells. This further cheapens wizard spells. This effect is not nearly as noticable in non-Wizard Pure spells (100, 200, 400 circle all got reduced durations for non-native casters).
D) Non-native spells I like to cast (Heroism and Bravery, apparently) now last 10 minutes less. Ensue account cancelation.

There was also a "I won't be the only angry one when the Warriors/Rogues catch on" element, and also a "edible/drinkable spell items just got a huge nerf" element.

She was very big (at first) on defending WIZARDS as a profession, saying they got shafted. When myself and several others specifically stated that our wizards were seeing huge benefits and improvements, she basically got pissed and said that Simu was favoring new players and screwing loyal, long term players by redistributing the spell durations to lower level Wizards instead of higher wizard ones.

All in all, this is why I don't mess with outside spells except Spirit Guard.

Tgo01
09-11-2012, 10:11 PM
A) Increasing my spell durations is nice. Too bad I'm way post cap and I couldn't care less. I have tons of mana and spell ranks.

Well that is a good point, especially since as someone else mentioned earlier wizards have rapid fire so the faster spell up is just a very minor bump for higher level wizards.


B) Seeing as I can only train 2x in EMC, I literally get the least benefit from these new features. Clerics/Sorcerers/Empaths can all use the new spell up 4x a day at optimal training, Wizards can only do so 2x a day. Funny that when Wizards are "the worst at something", there is a shitstorm. Congrats, you've taken your first step towards being a Sorcerer.

Seems like a stupid thing to complain about honestly for someone who is "so past cap." The instant spell up thing is nice and all but 4 times a day compared to 2 times a day for such high level characters seems like bitching about something just for the sake of bitching about it.



C) Wizard spells, cast from scrolls/items, are now longer duration, meaning MORE non-wizards will be running around with Wizard spells. This further cheapens wizard spells. This effect is not nearly as noticable in non-Wizard Pure spells (100, 200, 400 circle all got reduced durations for non-native casters).

She has a point here too though. I always kind of hated the fact that profession spells are so readily available to other classes. Then again I never liked collecting scrolls or trinkets when I played so I always preferred to just play the class that had the spell I liked to play with.


D) Non-native spells I like to cast (Heroism and Bravery, apparently) now last 10 minutes less. Ensue account cancelation.

I think she's overreacting but she did make a couple of good points. Of course they all seemed to be from her perspective only so I dunno.

DaCapn
09-11-2012, 10:42 PM
I feel like if Fleurs' complaint was for the sake of her alchemy items, people would have been a lot more sympathetic (probably not ragequit sympathetic). I agree that does suck. And I agree, that would be a great time to make alchemy durations based on alchemy skill or something. If you're better at it, why not allow you to have better duration on the potions? Or maybe there's some behind-the-scenes alchemy stuff going on that we just don't know about that GMs don't like. Maybe they don't like people MAing alchemy so that all characters have all spells at all times? More work than it would be worth in my opinion but who knows.

From the perspective of a non-alchemy wizard, it's a major win across the board. The decreased duration for those few spells via MIU/AS is especially a non-issue for capped wizards. The increased duration for MjE spells is a win for wizards with respect to imbeds. Fuck alchemy, make imbeds.

Kind of strange to me that people are fussing about the mana control abilities. They're new OPTIONS. The game was totally playable before. It's mostly for pures who have 15 self-cast spells and/or provide group spells as a good deed. Am I a little jealous (of my wizard on behalf of my rogue?!) a little... I guess?

Fallen
09-11-2012, 10:55 PM
Simple fix would be Alchemy items made by a master give a flat 20 minute duration.

Kastrel
09-11-2012, 10:59 PM
What sucks is that changing it to that would only "regain" the maximum potential of the spells as makeable by a novice Alchemist with the ORIGINAL Alchemy, which was already crap. While some of the spells would see an improvement, certainly, its sad that it would need that to "get back up" to baseline, a baseline which was horrendously poor given the difficulty of Alchemy.

Alchemy should be the LAST thing getting nerfs at this point.

Fallen
09-11-2012, 11:07 PM
On the main forums, it was almost entirely Fleurs. No one else was really complaining much.

The claim was:
A) Increasing my spell durations is nice. Too bad I'm way post cap and I couldn't care less. I have tons of mana and spell ranks.
B) Seeing as I can only train 2x in EMC, I literally get the least benefit from these new features. Clerics/Sorcerers/Empaths can all use the new spell up 4x a day at optimal training, Wizards can only do so 2x a day. Funny that when Wizards are "the worst at something", there is a shitstorm. Congrats, you've taken your first step towards being a Sorcerer.
C) Wizard spells, cast from scrolls/items, are now longer duration, meaning MORE non-wizards will be running around with Wizard spells. This further cheapens wizard spells. This effect is not nearly as noticable in non-Wizard Pure spells (100, 200, 400 circle all got reduced durations for non-native casters).
D) Non-native spells I like to cast (Heroism and Bravery, apparently) now last 10 minutes less. Ensue account cancelation.

There was also a "I won't be the only angry one when the Warriors/Rogues catch on" element, and also a "edible/drinkable spell items just got a huge nerf" element.

She was very big (at first) on defending WIZARDS as a profession, saying they got shafted. When myself and several others specifically stated that our wizards were seeing huge benefits and improvements, she basically got pissed and said that Simu was favoring new players and screwing loyal, long term players by redistributing the spell durations to lower level Wizards instead of higher wizard ones.

All in all, this is why I don't mess with outside spells except Spirit Guard.

1 - Some of her durations increased DRAMATICALLY, therefore shaving tons of time off spelling up for wizards.
2 - It is actually a screw to sorcerers/Empaths in the short run because our spells get bonuses from BOTH mana controls, so we lose out on being able to put all the points into 1 MC and instead have to eat a penalty on the other MC or go without the associated bonuses. Only WAY overtrained/post cap do hybrids actually benefit, which is a very small segment of the game.
3. lolkay. They have 2 entire exclusive spell lists. Cry me a fucking river.
4. I think this is outweighed by the fact that they can now be stacked. Yes, they are 10 minutes less, but who cares? Your max duration per cast is now 111 minutes instead of 121.

I can honestly only see squares/non-magical semi's bitching. If you have 41 ranks or more you will actually BENEFIT from this change in many instances. Some formulas will require even LESS than 41 ranks to come out ahead, especially when using RAISE.

As for consumables, a great many spells were made stackable, so yes, you may have to take more bites to get the same duration, but you can also push PAST the previous cap of refreshable-only spells and actually stack your spells to a higher duration. Considering most consumables are available in unlimited quantities (assuming you have the silver) , this can at most be seen as a loss of silver with some secondary gains.
What sucks is that changing it to that would only "regain" the maximum potential of the spells as makeable by a novice Alchemist with the ORIGINAL Alchemy, which was already crap. While some of the spells would see an improvement, certainly, its sad that it would need that to "get back up" to baseline, a baseline which was horrendously poor given the difficulty of Alchemy.

Alchemy should be the LAST thing getting nerfs at this point.

I always liked the idea of the alchemist instilling a portion of their lore ranks into the trinkets they make, sort of like Necromancy crystals. The more talented the Alchemist, the better the spells were inside their wares.

Whirlin
09-11-2012, 11:15 PM
>mana pulse
[Spell Hindrance for some nightmarish black fighting leathers stitched with ancient silver runes is 6% with current Armor Use skill, d100= 2]
Your armor prevents the spell from working correctly.

Double Leathers, currently at 15 armor ranks

I believe I still got the pulse... but I wasn't watching my mana too closely. Strange amount of hinderance also though...

Kastrel
09-11-2012, 11:15 PM
1 - Some of her durations increased DRAMATICALLY, therefore shaving tons of time off spelling up for wizards.
2 - It is actually a screw to sorcerers/Empaths in the short run because our spells get bonuses from BOTH mana controls, so we lose out on being able to put all the points into 1 MC and instead have to eat a penalty on the other MC or go without the associated bonuses. Only WAY overtrained/post cap do hybrids actually benefit, which is a very small segment of the game.
3. lolkay. They have 2 entire exclusive spell lists. Cry me a fucking river.


1. Basically, she didn't care. Its not that big a deal for her anymore because of her extreme post cap mana and rapid fire.
2. Again, far post cap, she couldn't care less. She didn't even care about pre-cap wizards, let alone pre-cap sorc/empaths. She was only concerned with a very narrow demographic, far post cap wizards in comparison to equally post cap hybrids (2x 2 controls) and clerics (3x 1 control). That wizards were "not equal" in this area was some sort of terrible oversight that needed to be remedied. I swear, tomorrow she will wake up with the Sorcerer spell circle as her primary if she doesn't stop.
3. The river is filled with the tears of canceled Fleur accounts.


>mana pulse
[Spell Hindrance for some nightmarish black fighting leathers stitched with ancient silver runes is 6% with current Armor Use skill, d100= 2]
Your armor prevents the spell from working correctly.

Double Leathers, currently at 15 armor ranks

I believe I still got the pulse... but I wasn't watching my mana too closely. Strange amount of hinderance also though...

Wonder if you can blow your daily MANA SPELLUP on Hindrance. That would suck.

Fallen
09-12-2012, 12:00 AM
I went back and crunched the numbers (mostly) for the break even points using the new system. My wording is terrible, but I think the math is accurate, if a bit unintuitive.

Allereli
09-12-2012, 12:05 AM
Wonder if you can blow your daily MANA SPELLUP on Hindrance. That would suck.

you can't

Rimalon
09-12-2012, 02:19 AM
LOLFLEURS.

I read these changes with my jaw dropped. Just awesome.

...Still not coming back until the Elemental Lore Review, though.

Someone grief Fleurs for me!

caelric
09-12-2012, 06:07 AM
She was only concerned with a very narrow demographic,


If by very narrow demographic, you mean only Fleurs herself. Whiny little bitch.

audioserf
09-12-2012, 07:12 AM
As a wizard, these changes completely and totally: own. Yeah, these changes didn't make wizards better than anyone else, but you know what? As a class, they really don't need much improvement beyond the EL Review to make lores actually worth training in and help diversify paths a bit.

Count me in as enjoying these new things a whole lot. Stacking 425, 430, 520 and 540 takes some tedium out of spelling up every few hunts (or every hunt, in the case of 540). That's a win.

Kastrel
09-12-2012, 10:42 AM
I know that the most direct influence its had on me is that 430, 425 and 103 are now stacked to 4 hours in duration, and now I can use 115.

I'm THIS close to not using my wizard anymore (its a personal thing, I think its pretty bad that there are usually 2x as many wizards in the lands as the next highest class, and I don't want to contribute to the problem), but its a complete game changer for him. Its going a LONG way towards making me want to play him again.

The low level Empath doesn't have to stack up dozens and dozens of casts of Empathic Focus either. Thats really nice.

I haven't QUITE mastered mana pulse yet, especially since using it then realizing you weren't quite ready to use it is kind of a death sentence for a hunt (as a non-melee pure), but I see the benefit very clearly; you are 1 or 2 kills away from finished, and you have no mana. Pulse, and be done with you!

Also, concerning the maximum benefit of Mana Pulse, apparently (I never knew this), Mana Pulses occur every 90-150 seconds, randomly. So maximum training for Mana Pulse usage with have to be 150 ranks, or 100/100 in the case of a hybrid. It also explains why I couldn't mana pulse immediately after another pulse (I had 81/81, which should have been 121 seconds).

Fallen
09-12-2012, 10:51 AM
I see mana pulse also being useful for tasks like Scroll Infusion and Charge Item, where you have a window of time to put in as much mana as possible and you don't necessarily want to wait on a pulse.

Allereli
09-12-2012, 10:56 AM
I haven't QUITE mastered mana pulse yet, especially since using it then realizing you weren't quite ready to use it is kind of a death sentence for a hunt (as a non-melee pure), but I see the benefit very clearly; you are 1 or 2 kills away from finished, and you have no mana. Pulse, and be done with you!

Also, concerning the maximum benefit of Mana Pulse, apparently (I never knew this), Mana Pulses occur every 90-150 seconds, randomly. So maximum training for Mana Pulse usage with have to be 150 ranks, or 100/100 in the case of a hybrid. It also explains why I couldn't mana pulse immediately after another pulse (I had 81/81, which should have been 121 seconds).

but I MA and have a mana battery, this doesn't do anything for ME!!!!!@@@!!!!!

Back
09-12-2012, 11:08 AM
About the Fleurs thing... people are saying its bad customer service to tell her if she is unhappy to go elsewhere but that may be the best customer service to give her at this point.

From my experience in the service industry when someone is so unhappy and you have tried everything you can to please them without success it is time to do them a favor and tell them to try somewhere else instead of beleaguering everyone over an impossible task.

Fallen
09-12-2012, 11:17 AM
She reads here. I'd like to see her make her point here where it can be uncensored. This is a net gain in so many ways for a vast majority of characters across all level ranges. It makes the game less tedious at the cost of basically consumables and a few spells losing 10 mins duration that were already stackable to 4 hours. I just don't see the problem and would like to hear a well reasoned argument as to why it's a bad change.

Kitsun
09-12-2012, 11:23 AM
Having been on the receiving end of her random rage vent and the fact that she ragequit the conversation on the officials. I think it may be a case of the crazies and she can't articulate why she's angry because even she doesn't know why.

Kitsun
09-12-2012, 11:32 AM
Oh hey, that is super cool. They tell you how much mana you get per pulse now too. No more doing math in my head!


Maximum Mana Points: 503
Remaining Mana Points: 503

Mana obtained off node: 95
Mana obtained on node: 145

Mana Control abilities:
MANA PULSE - Manually invoke a mana pulse to gain mana as if you were off a node.
MANA SPELLUP - Instantly cast all of your defensive spells.
>l

Wrathbringer
09-12-2012, 11:41 AM
About the Fleurs thing... people are saying its bad customer service to tell her if she is unhappy to go elsewhere but that may be the best customer service to give her at this point.

From my experience in the service industry when someone is so unhappy and you have tried everything you can to please them without success it is time to do them a favor and tell them to try somewhere else instead of beleaguering everyone over an impossible task.

Telling her to go elsewhere is outstanding customer service for every other customer.

Whirlin
09-12-2012, 11:43 AM
I actually disagree with you on that one Fallen. I think that a majority of these changes are meant to benefit the lower level characters.
Most of my commentary is from the perspective of a hybrid Archer Wizard. I can assume that the topics I touch upon are true for most pure classes, but I have not played another pure class to be able to give as many examples.

As a wizard, stacking up 430, 425, 520, 540 before a hunt is only about 2 pulses of mana, and the duration still is sufficient, even at the previous short 10 minute durationed 540. Keeping spells up isn't really an issue for anyone post 60 (potentially earlier, taking a conservative stance).

So, lets say that the above highlights that keeping spells up isn't difficult. So what do these mechanics influence?

1) Mana Pulse: The ability to invoke a mana pulse earlier. Does a similar mechanic exist? Kind of: Mana Potions created through alchemy.
The problem: You're mid critter, and run out of mana. Not sure when the next pulse is. Solution: Mana potion. Mana pots have a 10 minute internal cooldown, and you need to make a nice 10000 of them to master general alchemy (requirement for guild master).
While invoking a mana pulse doesn't DIRECTLY and completely replace the mana potions, it does reduce the relative value of carrying one. The likelihood of running out of mana mid-final critter is less often.

Spell Durations Adjustment: As mentioned earlier, post 60, most casters don't have many problems keeping their spells up. So what do these spell durations adjustments effect from a pure's perspective? Spell durations on imbedibles, scrolls, etc.

Any pure is well versed in MIU or AS, so the rubed/raised/waved/invoked durations are still going to be through the roof. So what's left? Alchemical Potions? Other non-MIU based magic items?

Really, again, alchemy is taking the hit here. For most of the higher sought after spells 20 minutes down to 10 minutes per quaff of a potion, effectively halving the effectiveness of any stored caches of potions/trinkets/alchemical whatnots.

I won't touch upon the Mana Sellup verb, or the stacking nature of spells, as I stated earlier, it's not really an issue for most mages. Sure, it's nice from a convenience perspective, but it's not revolutionary, different, and beckoning in a whole new generation for Elanthia!

But, basically, these changes fall into two buckets: Nice to have, and indirectly weakening alchemy. Alchemy is already absolutely horrid to level, takes a ton of time, and now has even less rewards.


Personally, I'm not upset like Fleurs is, but I'm not as excited as some other posters have been. My excitement stems from having any shiney new mechanic to play with and figure out. It's kinda like a friend telling you they got a raise, "That's nice..." It may mean some better beer once in a while when he hosts a party, but your life will be widely unchanged.

Manamethis
09-12-2012, 11:51 AM
I wonder if I can get a refund for all the magic edibles I bought, since they now last half as long.

Back
09-12-2012, 11:56 AM
Telling her to go elsewhere is outstanding customer service for every other customer.

ROFL must spread rep.

Fallen
09-12-2012, 12:00 PM
So, lets say that the above highlights that keeping spells up isn't difficult. So what do these mechanics influence? You've lost somewhere between 4-5 minutes off your spellup...but that isn't significant? We'll have to agree to disagree. 507, 508, 509, 905, and 911 all also received duration boosts, I believe. That all means less mana to spell up, less waiting on mana returns. That benefit may lessen with levels, but it does not disappear.


1) Mana Pulse: The ability to invoke a mana pulse earlier. Does a similar mechanic exist? Kind of: Mana Potions created through alchemy.
The problem: You're mid critter, and run out of mana. Not sure when the next pulse is. Solution: Mana potion. Mana pots have a 10 minute internal cooldown, and you need to make a nice 10000 of them to master general alchemy (requirement for guild master).
While invoking a mana pulse doesn't DIRECTLY and completely replace the mana potions, it does reduce the relative value of carrying one. The likelihood of running out of mana mid-final critter is less often. This is still a NET BENEFIT to everyone BUT those who sell mana potions. There is also still a measurable benefit to using this ability AND mana potions. Again, big gains for everyone, including those who make the potions, and a small potential loss to those very few who sell mana potions. I imagine the people who currently use potions will STILL use those potions.


Spell Durations Adjustment: As mentioned earlier, post 60, most casters don't have many problems keeping their spells up. So what do these spell durations adjustments effect from a pure's perspective? I will agree that it is less of a benefit to those nearing cap if you agree that there is still SOME benefit for not having to wait for mana returns.


Any pure is well versed in MIU or AS, so the rubed/raised/waved/invoked durations are still going to be through the roof. So what's left? Alchemical Potions? Other non-MIU based magic items? There will be very, very significant gains for those people who have many ranks for some spells. That means less invokes/activations for more durations, thus preserving your supplies. FURTHER, many of these spells changed from being refreshable only to stackable, so you can put up 4 hours without a care, whereas before you could only manage healthy durations with massive amounts of ranks that only come into play as post cap goals. I don't know many pures with 150+ ranks of Arcane Symbols/MIU, let alone those that aren't capped. On the other hand, those WITHOUT the massive skill levels can now cast the spell several times, stacking past the previous capped durations to something usable/sustainable through 1 or more hunts.


I won't touch upon the Mana Sellup verb, or the stacking nature of spells, as I stated earlier, it's not really an issue for most mages. Sure, it's nice from a convenience perspective, but it's not revolutionary, different, and beckoning in a whole new generation for Elanthia! I addressed the point throughout my responses, but I will grant you it isn't COMPLETELY game changing, if you will concede that these losses to consumables aren't COMPLETELY game changing either. They are slight at best, and partially off-set by gains to now being able to stack durations.


Alchemy blew donkey dick before this change and now in some ways blows a bit more donkey dick than before. In exchange, we gained many benefits to lower level characters, and a number of benefits to higher level characters which granted aren't as game changing, but are still quite nice. I always stack all of my spells to 4 hours. This can now be done with MUCH less scroll, and with a greater number of spells. Some professions can also do this using MUCH less mana. On top of that, add in all the new bells and whistles whos only downside is to alchemic consumables...and I see one great change.

msconstrew
09-12-2012, 12:03 PM
I actually disagree with you on that one Fallen. I think that a majority of these changes are meant to benefit the lower level characters.


Isn't that the majority of the people playing the game? It can't be true that more than 50% of the currently-active PCs in the game are capped, right? So why wouldn't they want to implement something that's arguably more beneficial to the majority of their players?

Tgo01
09-12-2012, 12:51 PM
Isn't that the majority of the people playing the game? It can't be true that more than 50% of the currently-active PCs in the game are capped, right? So why wouldn't they want to implement something that's arguably more beneficial to the majority of their players?

Because I didn't have these benefits when I was lower level and it's not fair that lower levels get this benefit now, they should have to suffer just like I did!!

Fallen
09-12-2012, 01:14 PM
Because I didn't have these benefits when I was lower level and it's not fair that lower levels get this benefit now, they should have to suffer just like I did!!

There's a lot of that. I personally don't like it when near/capped people get the shaft at the benefit of the lower level demographic, but you can't even frame this argument in that context. At their very WORST, these updates will have a slight beneficial, to negligable benefit for people with massive mana pools and already high per-cast durations. They still get other new toys to play with ... but the argument against those are they might hurt alchemy sales.

Allereli
09-12-2012, 01:19 PM
... but the argument against those are they might hurt alchemy sales.

what alchemy sales?

Whirlin
09-12-2012, 01:26 PM
I completely agree with all of your points Fallen.

I was taking a personal spin on it, potentially to try to mirror Fleur's apparent, and to get some discussion about her points. Your assessment is very much from an entire player base perspective, and definitely articulates the net positive benefits of the changes on a whole.

I really think you summed it up quite nicely, and you definitely knew where I was coming from in your closing:

Alchemy blew donkey dick before this change and now in some ways blows a bit more donkey dick than before. In exchange, we gained many benefits to lower level characters, and a number of benefits to higher level characters which granted aren't as game changing, but are still quite nice. I always stack all of my spells to 4 hours. This can now be done with MUCH less scroll, and with a greater number of spells. Some professions can also do this using MUCH less mana. On top of that, add in all the new bells and whistles whos only downside is to alchemic consumables...and I see one great change.

Fallen
09-12-2012, 01:27 PM
what alchemy sales?

Apparently people were making good money off of them, else why would they be upset in regards to alchemy? I think there is simply a lot of bad blood over alchemy, as it is so much work for so little reward. If that's the case, any perceived loss to the value of its products is a point of contention, even if it isn't anything more than a few isolated issues.

I think Drakefang mentioned about those who drop millions on consumables at festivals suddenly missing out on a chunk of their duration. That is a very real gripe, i'll admit. I think some of those spells now being able to stack helps a bit, but many were already stackable, and just took a loss. The GMs called that balance, but eh. I'd still like to see it offset somehow.

Fallen
09-12-2012, 01:29 PM
I completely agree with all of your points Fallen.

I was taking a personal spin on it, potentially to try to mirror Fleur's apparent, and to get some discussion about her points. Your assessment is very much from an entire player base perspective, and definitely articulates the net positive benefits of the changes on a whole.

I really think you summed it up quite nicely, and you definitely knew where I was coming from in your closing:

I appreciate the effort. I just think that the new changes brought good things even to most near/capped people. It is only those WAY post cap, or MAing mana batteries and spell mules that see little benefit. They aren't actually nerfed, just didn't gain much in the changes. It's only those with skin in the consumables game, AND way post-cap and/or with mana batteries and spell mules that lost out. It just so happened that demographic seemed to consist of just one person: Fluers.

Stanley Burrell
09-12-2012, 04:10 PM
Between this and the brawling changes, my head is spinning and I have no idea wtf I'm doing. I think there will be a positive net effect once I actually understand how it all fits together. I spawned a lot of angry roltons today to help me be slightly less retarded while trying to figure out some of these mechanics. I apologize for blowing up the RNG in SIMU's 386.

Kastrel
09-12-2012, 04:49 PM
As a wizard, stacking up 430, 425, 520, 540 before a hunt is only about 2 pulses of mana, and the duration still is sufficient, even at the previous short 10 minute durationed 540. Keeping spells up isn't really an issue for anyone post 60 (potentially earlier, taking a conservative stance).

Spell Durations Adjustment: As mentioned earlier, post 60, most casters don't have many problems keeping their spells up. So what do these spell durations adjustments effect from a pure's perspective? Spell durations on imbedibles, scrolls, etc.


As a wizard, I can see how its not so significant, but there is a huge decrease in spellup time for a ton of classes, including wizards. For instance, Empathic Focus, for a CAPPED empath, now has a duration increase from 39 minutes to 120 minutes. Strength of Will went from 26 to 120 minutes. Keep in mind, this is for capped players, not even considering low level ones. These two spells will need to be cast 1/3rd to 1/5th as often, and will take a corresponding amount of mana to reach full capacity. Prismatic Guard and Elemental Deflection are also up from 36 minutes to 120 minutes. Keeping these spells up may not have been "an issue", but reducing the mana cost to 1/3rd to get the same duration out of these spells is a pretty nice boon. Add in the multi-cast effect, and your spell up to max duration time is cut even further, to maybe 9 or 10 casts, rather than 30-40 some.

I also know that removing the "refresh only" spells is making a huge difference to my peace of mind. Say I want to go out on a hunt again, right now. I used to have to either blow an entire pulse on mana (or two pulses at lower levels) to get 430 and 425 off if they weren't on, and if they were, I had to blow 5 mana on 405 to see if there was enough time, and if there wasn't, then I'm just down 5 MORE mana. If I didn't do this, there was always that risk I would run out and get bopped on the head, stunned, and killed because OOPS, 430 fell. Recasting those in the field hurts a lot from a mana perspective. Having those and 103 ALWAYS ON, layered on with my other spells (not to mention the god-forsaken Fasthr's Reward, a spell of which I have been an enemy of since it was released and am now finally using) means I can just GO if I need to. Rescue in a like-level hunting ground? Don't need to spend a ton of mana spelling up. I can just do my thing. My old empath, one I no longer play, was a hardcore healer/rescuer, and seriously hindered by the fact that most of the spells had such a short duration or were only refreshable, that a rescue was almost entirely curtailed by the 90 some mana blown, on top of the Locate, Transference, and finally, Spirit Guide. This would now no longer be an issue.

Thats the way I see the changes. I admit, I RARELY use consumables, because I hate relying on something I do not have consistant access too/requires cash to access reliably. I use Small Statues from time to time and the occasional Quartz Orb. I'm sure it hurts other people more, but it kind of proves my point (to me anyway). Outside spells are unreliable, and if you come to depend upon them, you will suffer without them. If you can be self-sufficient, then they will never be more than a bonus. I have a feeling people like Fleurs have gotten so "good" at having them reliable, that this loss has forced them to realize their dependence upon them again. If not, then why get so beat up over it?

Buckwheet
09-12-2012, 05:03 PM
I am one of those WAY post cap people. On both my Paladin and Rogue I am unlearning harness power ranks because they just don't need the volume of mana they did before to keep spells up and self buff.

So I am going to be getting quite a few training points back.

Kastrel
09-12-2012, 05:13 PM
Out of curiousity, what spells on the Rogue? 425/430?

Fallen
09-12-2012, 05:17 PM
I am one of those WAY post cap people. On both my Paladin and Rogue I am unlearning harness power ranks because they just don't need the volume of mana they did before to keep spells up and self buff.

So I am going to be getting quite a few training points back.

Interesting. Think you will put any points into mana controls for the multicast or 1x daily respell?

Elgrim
09-12-2012, 05:23 PM
Telling her to go elsewhere is outstanding customer service for every other customer.

^ this. Seriously, just because you can field a robot army doesn't mean your opinion means anything more than someone else's. Waaa you took away my consumables.

Buckwheet
09-12-2012, 05:24 PM
425/430/120 and quite a few paladin spells. I will not be putting the points into any additional mana controls because they hardly used mana other than spelling up and keeping it that way. I primarily hunt OTF and if you happened to catch a nasty debuff for spells with the short duration it was a pain the ass to rebuff.

This also makes several of my toys just work better. So my plan is to increase MIU/AS higher to help with spell burst, and at the same time continue to increase duration on trinkets. It made my 430 gem eater, x per day 310, 219 and 211 items just that much better. I will get to wear more with less chance of burst and they are longer durations.

Fallen
09-12-2012, 05:46 PM
425/430/120 and quite a few paladin spells. I will not be putting the points into any additional mana controls because they hardly used mana other than spelling up and keeping it that way. I primarily hunt OTF and if you happened to catch a nasty debuff for spells with the short duration it was a pain the ass to rebuff.

This also makes several of my toys just work better. So my plan is to increase MIU/AS higher to help with spell burst, and at the same time continue to increase duration on trinkets. It made my 430 gem eater, x per day 310, 219 and 211 items just that much better. I will get to wear more with less chance of burst and they are longer durations.

Solid plan.

whiteflash
09-18-2012, 07:15 AM
First, great changes over all for the game, thank you to all the GMs who have been doing these updates. I think the game is the best it has ever been in regards to mechanics. The stackability of the spells just makes the game way more pleasurable.

I do wish the hybrid's would catch a break on training penalties however, we certainly pay a hefty training cost penalty for our hybrid 'advantage' in regards to MCs. I suppose way way into training we get a couple more spell ups. The biggest benefit of this to me is going to be mitigating ANOTHER hybrid penalty in the scatter. When I get dispelled and it strips 300+ DS in one cast from taking 102/120/712 or 430/414/406/401/712 I can now instantly respell and save my ass!

I also have a hard time believing anyone was making much money with regards to the mana potions at all, I can make them personally and have used possibly one ever. Your time would be better spent hunting for 20 minutes and gathering treasure than 20 minutes creating potions if you want to make silvers.

Overall, effing sweet and keep it up!

Tenlaar
09-18-2012, 03:05 PM
Mana pulse seems like it will be super awesome for bards, coordinate it to get a pulse right before you renew and all.