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09-03-2012, 06:47 PM
1. Looking closely at the villswood buckler,
It imparts a bonus of +18 more than usual.
It has been infused with the power of a fire elemental.
It provides a bonus of 3 to Constitution Bonus.
This enhancement may not be used by adventurers who have not trained 13 times.
It provides a bonus of 5 to Max Mana.
This enhancement may not be used by adventurers who have not trained 9 times.
The buckler looks to have a huge number of charges remaining.

MB: 50k

2. Looking closely at the gornar trident,
It imparts a bonus of +5 more than usual.
It has been infused with the power of an earth elemental.
It provides a bonus of 6 to Combat Maneuvers Ranks.
This enhancement may not be used by adventurers who have not trained 42 times.
It provides a bonus of 5 to Dexterity.
This enhancement may not be used by adventurers who have not trained 9 times.
The trident looks to have a lot of charges remaining.
You'll have to buy it if you want it.

MB:50k


3. Looking closely at the golvern halberd,
It imparts a bonus of +25 more than usual.
It provides a bonus of 3 to Agility Bonus.
This enhancement may not be used by adventurers who have not trained 13 times.
The halberd looks to have a huge number of charges remaining.

MB: 50k

4. Looking closely at the mithglin double chain,
It imparts a bonus of +15 more than usual.
It provides a bonus of 7 to Influence Bonus.
This enhancement may not be used by adventurers who have not trained 39 times.
It provides a bonus of 7 to Stalking and Hiding Ranks.
This enhancement may not be used by adventurers who have not trained 39 times.
The chain looks to have a lot of charges remaining.

MB:50k

5. Looking closely at the carmiln runestaff,
It imparts a bonus of +6 more than usual.
It has been infused with the power of a dark substance.
It provides a bonus of 4 to Sorcerous Lore - Necromancy Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a bonus of 11 to Perception Bonus.
This enhancement may not be used by adventurers who have not trained 27 times.
The runestaff looks to have more than your average giantman could count charges remaining.

MB:50k

6. Looking closely at the vultite bastard sword,
It imparts a bonus of +20 more than usual.
It is weighted to inflict more critical blows.
It provides a bonus of 15 to Max Health.
This enhancement may not be used by adventurers who have not trained 48 times.
The sword looks to have more than your average giantman could count charges remaining.

MB:50k

7. Looking closely at the mithril short sword, you see that it will cost 5000000 coins.
It imparts a bonus of +5 more than usual.
It has been infused with the power of an earth elemental.
It provides a bonus of 10 to Max Health.
This enhancement may not be used by adventurers who have not trained 22 times.
The sword looks to have a huge number of charges remaining.

MB:50k