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nocturnix
09-02-2012, 08:13 AM
I tried my first bandit bounty and was attacked by 3 at once. Which might have been fine but very quickly i was hit by a CM and disabled, then killed.

Is it possible to solo this bounty as a sorcerer without special training? I'm 42 trians, 244 CS, 350ish DS in guarded. No CM training.

Any tips? should I open with ewave? Then what? Not usually fighting 3 mobs with CM attacks, so it seems quite tough.

Suppressed Poet
09-02-2012, 10:51 AM
Keep 402 up. It helps a bunch with bandits.

Allereli
09-02-2012, 12:32 PM
stack 404, too. get as unencumbered as possible. buy all my scrolls (http://forum.gsplayers.com/showthread.php?35207-Scrolls) and use them

Gelston
09-02-2012, 12:46 PM
Rerolling as a wizard helps too! Actually, get some haste imbeds and keep that running.

audioserf
09-02-2012, 12:53 PM
Haste is the #1 thing that will make bandits easier on you, also make sure to throw up a small statue and rub a cube (helps with traps).

zhelas
09-02-2012, 12:56 PM
Everything they mentioned. Bandits can be tough solo for a sorcerer. Once you are out of cm round time...crowd control is key. Then kill.

Fallen
09-02-2012, 02:15 PM
Animates can actually be useful against Bandits. Both magic casting and those able to hit with melee weapons. Every effort helps when you're pinned on the ground in offensive for minutes at a time.

Morph
09-03-2012, 12:34 PM
yeah open with ewave and then focus implode them.

rolfard
09-03-2012, 05:50 PM
be 2x in spell aim (aim right arm, chant ret 708)

be 1x in fitness and perception

stack every spell (402, 404, 104, 105, gold coin, moonstone cube, small statue)

use a shield (and a flaring runestaff if you want both) and a demon for balefire

when the area is all clear (use peer + granite triangle), cast quake, balefire, major ewave

Gibreficul
09-04-2012, 08:00 PM
I'm really happy this topic hit right now, seems pretty good timing on my part. My last 2 post-cap goals have been CM to 1x and bringing perception from 1x-2x. I have intents of soon adding bandit bounties to my huntscript. I'm assuming a demon carrying my eye and smart use of open 717 is going to be the great equalizer, assuming I can avoid the bullshit traps and maneuvers.

Anyway, thanks for the comments and suggestions. WHen I get around to writing the bandit killing part of the script, I'll certainly take all of that stuff into consideration.

Gibreficul
09-04-2012, 08:44 PM
stack 404, too. get as unencumbered as possible. buy all my scrolls (http://forum.gsplayers.com/showthread.php?35207-Scrolls) and use them

What exactly is stacking 404 doing for you, and can you point me to some documentation supporting your assumption? This is the first I've heard of using 404 for anything other than disarming traps and increasing accuracy for ranged attacks.

Mumblz
09-05-2012, 11:14 PM
dispel fodder?

Allereli
09-05-2012, 11:16 PM
What exactly is stacking 404 doing for you, and can you point me to some documentation supporting your assumption? This is the first I've heard of using 404 for anything other than disarming traps and increasing accuracy for ranged attacks.

According to Seamus, helps you see the traps.

Tei
09-05-2012, 11:20 PM
be 2x in spell aim (aim right arm, chant ret 708)

be 1x in fitness and perception

stack every spell (402, 404, 104, 105, gold coin, moonstone cube, small statue)

use a shield (and a flaring runestaff if you want both) and a demon for balefire

when the area is all clear (use peer + granite triangle), cast quake, balefire, major ewave

So much bloody effort. I'd rather drop the task and wait the 15 mins.

Wyrmx
09-06-2012, 08:08 AM
i use 402, ewave and then either dc or evil eye and have no problems....i like balefire in a group for max coverage but i dont use it much when i solo.

Gibreficul
09-06-2012, 08:25 PM
According to Seamus, helps you see the traps.

Any evidence to support that this is true, or is it just heresay?

Gelston
09-06-2012, 08:47 PM
Eh, either way, it is dispel fodder. Can't hurt.

Gibreficul
09-06-2012, 09:18 PM
Eh, either way, it is dispel fodder. Can't hurt.

1701 exists for dispel fodder. 404 is pretty costly relative to its duration, and that actually CAN hurt your exp/hr and other production numbers, especially if there is no evidence to prove that it does anything outside of giving another spell to dispel.

Kastrel
09-07-2012, 12:07 AM
On the topic of "404 for helping with Bandits", all I have to provide is this:

There is evidence that shows that using 404 makes doing Sorcerer Illusions easier. One of the factors in doing Illusions, and practically the ONLY thing you can change to make illusions easier, is the Perception skill. This could very likely mean that 404 grants phantom Perception ranks.

I have no clue though. I don't do Bandits, ever.

Whirlin
09-07-2012, 10:03 AM
As an archer wizard, I can say 404 assists in aiming of bows, as does 402, similarly to perception skill.

While I understand that these testimonies are anecdotal observations, I would recommend keeping the spell up if it doesn't greatly influence your xp/hr and other production numbers as Gibreful commented.

Of course, I recognize that as a mage, I'm fortunate to have rapid fire to make stacking 404 a bit easier, however, sitting a table with ;waggle and 404 set in the rotation after each hunt doesn't sound too invasive. But it all depends on the trains and mana pool.

Allereli
09-07-2012, 10:18 AM
I stack about 20-25 minutes and that's plenty. it's annoying. Any spell that stacks should at least have a 5 minute base duration

Fallen
09-07-2012, 12:03 PM
I stack about 20-25 minutes and that's plenty. it's annoying. Any spell that stacks should at least have a 5 minute base duration

Rapid fire definitely helps in this regard. Really wish that spell was found in items/scrolls.

Mumblz
09-07-2012, 08:00 PM
404 won't effect geniuses who know that they can "stop 404" after a hunt