sprklstr
08-10-2012, 01:25 PM
Bidding will go ONCE, TWICE, SOLD. Delivery anywhere.
3. +scratched imflass greathelm +12, 3lbs - MB: 50k
The harmonics generated tell you that the greathelm has been infused with the power of an ice elemental. The magical harmonics reveal that the head and neck are better protected when wearing the imflass greathelm.
The greathelm resonates with your voice, revealing some details of its temporary enhancement:
The greathelm's enhancement will degrade when the wearer is struck in combat.
It should be able to withstand an incredible amount of uses before its enhancement has completely degraded away.
When its enhancement has degraded away, the item will simply return to normal.
As your song penetrates the imflass greathelm, you determine that it is moderately resistant to puncturing attacks.
5. +a gold-capped glowbark runestaff +22, 4lbs - MB: 100k
8. +an acid-stained fireleaf runestaff +22, 4lbs, Plasma flares, +4 Logic Bonus - MB: 200k CB: 1.75m Ibidmb SOLD
The harmonics generated tell you that the runestaff has been infused with a flaming substance.
The runestaff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 4 to Mana Recovery.
This enhancement may not be used by adventurers who have not trained 20 times.
It provides a bonus of 4 to Logic Bonus.
This enhancement may not be used by adventurers who have not trained 14 times.
The runestaff looks to have a lot of charges remaining.
12. D-a polished villswood heavy crossbow +18, 12lbs, +11 max Stamina - MB: 50k CB:
The crossbow resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Agility Bonus.
This enhancement may not be used by adventurers who have not trained 13 times.
It provides a bonus of 11 to Max Stamina.
This enhancement may not be used by adventurers who have not trained 40 times.
It provides a bonus of 3 to Ranged Weapons Ranks.
This enhancement may not be used by adventurers who have not trained 12 times.
It provides a bonus of 4 to Dodging Ranks.
This enhancement may not be used by adventurers who have not trained 20 times.
The crossbow looks to have a lot of charges remaining.
SOLD/DELIVERED:
1. J-a kelyn-tipped zorchar longsword - 5lbs, +5, +4 Aura, +13 MIU bonus - MB: 100k CB: 200k everan SOLD
2. +a plain dragonfire opal band - MR, +3 WIS - MB: 500k CB: 4.3m Allereli SOLD
4. +a smooth lor runestaff +25, 2lbs - MB: 250k CB: 400k Sensuna SOLD
6. +a sleek fireleaf runestaff +22, 4lbs - MB: 100k CB: 100k cerveza SOLD
7. *+a glistening fireleaf runestaff +22, 4lbs - MB: 100k CB: 100k Coleridge SOLD
9. +an acid-stained orase runestaff +20, 2lbs, Fire flares, +7 INF bonus - MB: 250k CB: 300k cerveza SOLD
10. +a mithglin-tipped whip +15, 4lbs, +4 Blunt, +7 INF - MB: 50k CB: 50k wizgem3 SOLD
11. *+a gold filigree diamond tiara - MR, +3 THW bonus, +4 Dodge Bonus - MB: 500k CB: 1m Dystopia SOLD
3. +scratched imflass greathelm +12, 3lbs - MB: 50k
The harmonics generated tell you that the greathelm has been infused with the power of an ice elemental. The magical harmonics reveal that the head and neck are better protected when wearing the imflass greathelm.
The greathelm resonates with your voice, revealing some details of its temporary enhancement:
The greathelm's enhancement will degrade when the wearer is struck in combat.
It should be able to withstand an incredible amount of uses before its enhancement has completely degraded away.
When its enhancement has degraded away, the item will simply return to normal.
As your song penetrates the imflass greathelm, you determine that it is moderately resistant to puncturing attacks.
5. +a gold-capped glowbark runestaff +22, 4lbs - MB: 100k
8. +an acid-stained fireleaf runestaff +22, 4lbs, Plasma flares, +4 Logic Bonus - MB: 200k CB: 1.75m Ibidmb SOLD
The harmonics generated tell you that the runestaff has been infused with a flaming substance.
The runestaff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 4 to Mana Recovery.
This enhancement may not be used by adventurers who have not trained 20 times.
It provides a bonus of 4 to Logic Bonus.
This enhancement may not be used by adventurers who have not trained 14 times.
The runestaff looks to have a lot of charges remaining.
12. D-a polished villswood heavy crossbow +18, 12lbs, +11 max Stamina - MB: 50k CB:
The crossbow resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Agility Bonus.
This enhancement may not be used by adventurers who have not trained 13 times.
It provides a bonus of 11 to Max Stamina.
This enhancement may not be used by adventurers who have not trained 40 times.
It provides a bonus of 3 to Ranged Weapons Ranks.
This enhancement may not be used by adventurers who have not trained 12 times.
It provides a bonus of 4 to Dodging Ranks.
This enhancement may not be used by adventurers who have not trained 20 times.
The crossbow looks to have a lot of charges remaining.
SOLD/DELIVERED:
1. J-a kelyn-tipped zorchar longsword - 5lbs, +5, +4 Aura, +13 MIU bonus - MB: 100k CB: 200k everan SOLD
2. +a plain dragonfire opal band - MR, +3 WIS - MB: 500k CB: 4.3m Allereli SOLD
4. +a smooth lor runestaff +25, 2lbs - MB: 250k CB: 400k Sensuna SOLD
6. +a sleek fireleaf runestaff +22, 4lbs - MB: 100k CB: 100k cerveza SOLD
7. *+a glistening fireleaf runestaff +22, 4lbs - MB: 100k CB: 100k Coleridge SOLD
9. +an acid-stained orase runestaff +20, 2lbs, Fire flares, +7 INF bonus - MB: 250k CB: 300k cerveza SOLD
10. +a mithglin-tipped whip +15, 4lbs, +4 Blunt, +7 INF - MB: 50k CB: 50k wizgem3 SOLD
11. *+a gold filigree diamond tiara - MR, +3 THW bonus, +4 Dodge Bonus - MB: 500k CB: 1m Dystopia SOLD