msconstrew
08-07-2012, 06:53 PM
1) a beveled beryl medallion - mage rechargeable
As you sing, you feel a faint resonating vibration from the beryl medallion in your hand...
You sense a faint aura of magic around the beryl medallion. You also feel a faint drawing sensation from it, as though it may be able to hold more power. From the pitch of the vibration you determine that the purpose of the medallion is to cast a spell or perform some magical purpose. Also, it seems to have some sort of enhancive properties.
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The medallion resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Ambush Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a bonus of 7 to Constitution.
This enhancement may not be used by adventurers who have not trained 28 times.
The medallion looks to have a lot of charges remaining.
You sense that the beryl medallion will crumble into dust after its last enhancive charge has been expended.
CB: 150k to DrunkSolo, sold (contact for pickup)
2) a rune-etched platinum pin - no enhancive properties; contains a "few charges" of heroism; doesn't appear to be mage rechargeable.
CB: 10k to Fulmen, sold (contact for pickup)
3) a black opal inset silver ring - mage rechargeable
You sense a faint aura of magic around the inset silver ring. You also feel a faint drawing sensation from it, as though it may be able to hold more power. From the pitch of the vibration you determine that the purpose of the ring is to cast a spell or perform some magical purpose. Also, it seems to have some sort of enhancive properties.
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The ring resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 2 to Spiritual Lore - Blessings Ranks.
This enhancement may not be used by adventurers who have not trained 17 times.
It provides a bonus of 2 to Ambush Ranks.
This enhancement may not be used by adventurers who have not trained 10 times.
The ring looks to have a lot of charges remaining.
You sense that the inset silver ring will crumble into dust after its last enhancive charge has been expended.
You sense that the inset silver ring will persist after its last magical charge has been expended.
CB: 50k to Fulmen, sold (contact for pickup)
4) a lapis-inlaid silver alloy stickpin
The stickpin resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 1 to Strength.
This enhancement may not be used by adventurers who have not trained 2 times.
It provides a bonus of 2 to Constitution.
This enhancement may not be used by adventurers who have not trained 3 times.
It provides a bonus of 2 to Spiritual Lore - Blessings Bonus.
This enhancement may not be used by adventurers who have not trained 5 times.
The stickpin looks to have more than your average giantman could count charges remaining.
You sense that the silver alloy stickpin will persist after its last enhancive charge has been expended.
CB: 4m to drunksolo, going twice.
As you sing, you feel a faint resonating vibration from the beryl medallion in your hand...
You sense a faint aura of magic around the beryl medallion. You also feel a faint drawing sensation from it, as though it may be able to hold more power. From the pitch of the vibration you determine that the purpose of the medallion is to cast a spell or perform some magical purpose. Also, it seems to have some sort of enhancive properties.
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The medallion resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Ambush Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a bonus of 7 to Constitution.
This enhancement may not be used by adventurers who have not trained 28 times.
The medallion looks to have a lot of charges remaining.
You sense that the beryl medallion will crumble into dust after its last enhancive charge has been expended.
CB: 150k to DrunkSolo, sold (contact for pickup)
2) a rune-etched platinum pin - no enhancive properties; contains a "few charges" of heroism; doesn't appear to be mage rechargeable.
CB: 10k to Fulmen, sold (contact for pickup)
3) a black opal inset silver ring - mage rechargeable
You sense a faint aura of magic around the inset silver ring. You also feel a faint drawing sensation from it, as though it may be able to hold more power. From the pitch of the vibration you determine that the purpose of the ring is to cast a spell or perform some magical purpose. Also, it seems to have some sort of enhancive properties.
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The ring resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 2 to Spiritual Lore - Blessings Ranks.
This enhancement may not be used by adventurers who have not trained 17 times.
It provides a bonus of 2 to Ambush Ranks.
This enhancement may not be used by adventurers who have not trained 10 times.
The ring looks to have a lot of charges remaining.
You sense that the inset silver ring will crumble into dust after its last enhancive charge has been expended.
You sense that the inset silver ring will persist after its last magical charge has been expended.
CB: 50k to Fulmen, sold (contact for pickup)
4) a lapis-inlaid silver alloy stickpin
The stickpin resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 1 to Strength.
This enhancement may not be used by adventurers who have not trained 2 times.
It provides a bonus of 2 to Constitution.
This enhancement may not be used by adventurers who have not trained 3 times.
It provides a bonus of 2 to Spiritual Lore - Blessings Bonus.
This enhancement may not be used by adventurers who have not trained 5 times.
The stickpin looks to have more than your average giantman could count charges remaining.
You sense that the silver alloy stickpin will persist after its last enhancive charge has been expended.
CB: 4m to drunksolo, going twice.