Jeril
07-20-2012, 02:14 AM
No idea if he even posts here but I think this might be something worth sticking here for people to read. The following was posted by AFALLACE.
This log is obviously edited to filter out all unnecessary 'white noise' such as unnecessary command inputs, thoughts, spells, effects, and room switching. Nothing is contrived, however. All creatures abused are in their natural state and not 'set up' in any way.
...
You say, "Alright, so you're wondering about unarmed combat as a rogue."
You say, "I'll let you in on a few of the things I've learned in the short time I've had with it."
You say, "Secondly I'm going to be using no weapons. Just a pair of e-bladed gloves and boots made by myself."
You say, "Trust me... even brawling weapons will make you suck. They will drop your MM to a point that you'll feel like you're swinging darts."
You say, "The downside is defense. Trust me. You'll have none."
You say, "So you're going to need tactics, and you're going to have to think."
You ask, "Do as Obi-Wan said and turn off Lich, alright?"
You say, "I'll be working against some grimswarm orcs."
You say, "Granted, they're not the hardest thing... but they'll give you the idea."
You say, "Let's spin this!"
You say, "Yes, I'm hiding..."
You say, "I'm a rogue. Not a damn monk."
You say, "I'm also using 117 whenever I can, because I can. I didn't come here to play nice or fair."
You say, "I'm also aiming for the head."
You say, "Forget the eyes and the neck for now. Do you want to play with your foes or kill them?"
>n
[Warcamp, Outside]
Three beaten paths break off in a northerly direction, curving around a number of poorly built huts and tents. A pile of broken bones and rotting flesh compete with a pile of steaming offal for the most nauseating odor available. Over the top of the tents, a tall wooden flagpole marks the center of the warcamp just ahead, while a broad dirt path leads south to the sole entrance and exit of the encampment. You also see a Grimswarm orc guard and a polished fork.
Obvious paths: north, northeast, south, northwest
You say, "Here is one now."
>punch
You leap from hiding to strike!
You make a precise attempt to punch a Grimswarm orc guard!
You have good positioning against a Grimswarm orc guard.
UAF: 764 vs UDF: 403 = 1.895 * MM: 98 + d100: 4 = 189
A layer of shifting stone absorbs 12 points of damage!
... and hit for 40 points of damage!
Strong downward swing staggers foe and dents skull!
The orc guard is stunned!
The orc guard is knocked to her knees!
The orc guard seems at a loss for words!
As you hit, your handwraps flares with a burst of fire!
... 5 points of damage!
Minor burns to chest. That hurts a bit.
The scintillating red light surrounding the handwraps fades some.
The guiding force leaves you.
Roundtime: 4 sec.
A Grimswarm orc guard throws her head back and roars, shaking off the stun!
>cman vanish
With subtlety and speed, you aim to clandestinely vanish into the shadows.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
>punch
You leap from hiding to strike!
You make a precise attempt to punch a Grimswarm orc guard!
You have excellent positioning against a Grimswarm orc guard.
UAF: 689 vs UDF: 380 = 1.813 * MM: 110 + d100: 97 = 296
A layer of shifting stone shatters!
... and hit for 99 points of damage!
Explosive punch to the face leaves little else than a pulpy mass of blood, bone, and brain matter!
[You have earned 45 prestige points.]
The orc guard rolls over and dies.
The glowing specks of energy surrounding a Grimswarm orc guard suddenly shoot off in all directions, then quickly fade away.
The brilliant luminescence fades from around a Grimswarm orc guard.
A Grimswarm orc guard seems a bit less imposing.
The orc guard no longer bristles with energy.
The bright luminescence fades from around a Grimswarm orc guard.
A Grimswarm orc guard becomes solid again.
Roundtime: 4 sec.
You say, "Shots to the head are your best chance at a one shot kill. Even if you fail on the first try, hide and just try again. Sound familiar?"
You say, "Punches are the most reliable for the easy kill. Jabs might be the best for tiering. But we're not monks, are we?"
You say, "Here is another one, let's see if it goes better this time around."
>punch
You leap from hiding to strike!
You make a precise attempt to punch a Grimswarm orc guard!
You have excellent positioning against a Grimswarm orc guard.
UAF: 764 vs UDF: 527 = 1.449 * MM: 100 + d100: 66 = 210
... and hit for 72 points of damage!
Explosive punch to the face leaves little else than a pulpy mass of blood, bone, and brain matter!
[You have earned 40 prestige points.]
The orc guard falls to the ground and dies.
The wall of force disappears from around a Grimswarm orc guard.
A Grimswarm orc guard loses a thorny barrier.
The white light leaves a Grimswarm orc guard.
The very powerful look leaves a Grimswarm orc guard.
The dull golden nimbus fades from around a Grimswarm orc guard.
The guiding force leaves you.
Roundtime: 4 sec.
You ask, "See?"
You say, "Well, he just called up his buddies, so this'll be fun."
You say, "If you want to play in the open like a chud... jab first."
>aim clear
You say, "Clear your aim. You don't need to aim your jabs. It is just extra RT that you don't need."
>jab
You attempt to jab a Grimswarm orc ranger!
You have decent positioning against a Grimswarm orc ranger.
UAF: 689 vs UDF: 506 = 1.361 * MM: 96 + d100: 91 = 221
... and hit for 10 points of damage!
Edge of hand scores a shallow cut across the abdomen!
Strike leaves foe vulnerable to a followup jab attack!
The scintillating red light surrounding the handwraps fades some.
Roundtime: 3 sec.
You say, "Vulnerable to a jab attack? Well that is lame..."
>jab
You attempt to jab a Grimswarm orc ranger!
You have good positioning against a Grimswarm orc ranger.
UAF: 689 vs UDF: 506 = 1.361 * MM: 92 + d100: 52 = 177
... and hit for 17 points of damage!
Solid fist to the stomach makes the orc ranger wince.
The orc ranger is stunned!
Strike leaves foe vulnerable to a followup grapple attack!
The scintillating red light surrounding the handwraps fades some.
Roundtime: 3 sec.
You say, "Wait for good positioning and a cue. See how it is vulnerable to a grapple attack? Don't mess around. Aim for the head, and grapple away."
You're now aiming at the head of your target when using a ranged weapon, or while ambushing.
>grapple
You make a precise attempt to grapple a Grimswarm orc ranger!
You have excellent positioning against a Grimswarm orc ranger.
UAF: 689 vs UDF: 506 = 1.361 * MM: 95 + d100: 54 = 183
... and hit for 53 points of damage!
Awesome grapple pulls head from body!
[You have earned 45 prestige points.]
The orc ranger falls to the ground and dies.
The very powerful look leaves a Grimswarm orc ranger.
The white light leaves a Grimswarm orc ranger.
A Grimswarm orc ranger seems to lose some dexterity.
The dull golden nimbus fades from around a Grimswarm orc ranger.
A Grimswarm orc ranger returns to normal color.
Roundtime: 5 sec.
You say, "Did you hear that? That was Shang Tsun shoutinig "Fatality" over the din. I can't stress enough. If you want to kill it... aim for the head."
You say, "But let's play some more."
>jab
You attempt to jab a Grimswarm orc guard!
You have decent positioning against a Grimswarm orc guard.
UAF: 689 vs UDF: 418 = 1.648 * MM: 98 + d100: 25 = 186
... and hit for 9 points of damage!
Slap across the eye causes disorientation.
The orc guard is stunned!
Strike leaves foe vulnerable to a followup kick attack!
The scintillating red light surrounding the handwraps fades some.
Roundtime: 3 sec.
>aim head
You're now aiming at the head of your target when using a ranged weapon, or while ambushing.
>kick
You make a precise attempt to kick a Grimswarm orc guard!
You have good positioning against a Grimswarm orc guard.
UAF: 679 vs UDF: 418 = 1.624 * MM: 95 + d100: 47 = 201
... and hit for 72 points of damage!
Rapid side kick knocks out several teeth! What we have here is a failure to communicate!
The orc guard is stunned!
The orc guard seems at a loss for words!
As you hit, your boots flares with a burst of fire!
... 10 points of damage!
Minor burns to right leg. That hurts a bit.
The scintillating red light surrounding the boots fades some.
Roundtime: 6 sec.
You say, "Imagine that, I kicked it in the face after I was cued and didn't kill it instantly. The entire mechanic must be broken!"
>hide
Roundtime: 2 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
>punch
You leap from hiding to strike!
You make a precise attempt to punch a Grimswarm orc guard!
All of a sudden, a Grimswarm orc guard rolls hard to his side, and then leaps to his feet!
You have excellent positioning against a Grimswarm orc guard.
UAF: 669 vs UDF: 336 = 1.991 * MM: 99 + d100: 100 = 297
... and hit for 89 points of damage!
Explosive punch to the face leaves little else than a pulpy mass of blood, bone, and brain matter!
[You have earned 40 prestige points.]
The orc guard falls to the ground and dies.
Roundtime: 4 sec.
You say, "Punch to the head? Especially from hiding... works every time."
You say, "Okay let's fall back and I'll show you some tricks."
You say, "Now, there are a few things you can do from hiding with unarmed... and if you do it well enough you'll achieve an effect. These can be done from the open, but what are you? Some nambi bambi paladin?"
You say, "Let's start with a grapple to the neck."
You say, "Aim for the neck... and grapple."
>aim neck
You're now aiming at the neck of your target when using a ranged weapon, or while ambushing.
>grapple
You leap from hiding to strike!
You make a precise attempt to grapple a Grimswarm orc guard!
You have good positioning against a Grimswarm orc guard.
UAF: 669 vs UDF: 468 = 1.429 * MM: 104 + d100: 46 = 194
... and hit for 43 points of damage!
Hands wrap around neck, reducing blood flow to the brain. That's the stuff dreams are made of!
The orc guard is stunned!
The orc guard chokes, momentarily unable to speak!
The orc guard goes limp as he is rendered unconscious!
Strike leaves foe vulnerable to a followup kick attack!
The scintillating red light surrounding the handwraps fades some.
Roundtime: 5 sec.
You say, "Sweet dreams, sweet prince."
>look
[Warcamp, Outside]
A great hut stands within a clearing unto itself in the encampment of the Grimswarm. Twin red and black banner poles flank its entrance, while bodies lashed to the walls with cords of leather decorate its exterior. Pale grey curls of smoke drift from the top of the hut, spiraling towards the smoke haze above the warcamp. Next to the hut, suspended upside down on a wood rack is the rotting corpse of a troll, pierced through the heart with a massive boar spear. You also see a Grimswarm orc guard that is sleeping.
Obvious paths: north, southeast, south, southwest
You say, "Notice he is sleeping?"
You say, "This leaves him open for all sorts of mayhem."
A Grimswarm orc guard snorfles silently in his sleep.
You say, "But let's go and punch his face."
>aim head
You're now aiming at the head of your target when using a ranged weapon, or while ambushing.
>punch
A Grimswarm orc guard is awakened by your attack!
You make a precise attempt to punch a Grimswarm orc guard!
You have good positioning against a Grimswarm orc guard.
UAF: 669 vs UDF: 468 = 1.429 * MM: 108 + d100: 100 = 254
... and hit for 74 points of damage!
Palm strike to face drives nose straight into brain!
[You have earned 65 prestige points.]
The orc guard rolls over and dies.
The opalescent aura fades from around a Grimswarm orc guard.
The deep blue glow leaves a Grimswarm orc guard.
The dull golden nimbus fades from around a Grimswarm orc guard.
The powerful look leaves a Grimswarm orc guard.
The white light leaves a Grimswarm orc guard.
The very powerful look leaves a Grimswarm orc guard.
Roundtime: 4 sec.
You say, "See? Easy as that. A kick works just as good if you want to evoke that American History X moment."
You say, "Now let's try kicking the leg on another one."
>aim left leg
You're now aiming at the left leg of your target when using a ranged weapon, or while ambushing.
>kick
You leap from hiding to strike!
You make a precise attempt to kick a Grimswarm orc ranger!
You have good positioning against a Grimswarm orc ranger.
UAF: 669 vs UDF: 607 = 1.102 * MM: 100 + d100: 23 = 133
... and hit for 40 points of damage!
Wheel kick connects with the left leg, tearing into tendons and muscle.
The orc ranger is knocked to the ground!
The orc ranger is stunned!
The scintillating red light surrounding the boots fades some.
Roundtime: 6 sec.
You say, "A stun AND a knock down. Not bad, eh?"
A Grimswarm orc ranger stands up with a grunt.
You say, "Damnit, he stood up."
>aim left leg
You're now aiming at the left leg of your target when using a ranged weapon, or while ambushing.
>kick
You make a precise attempt to kick a Grimswarm orc ranger!
You have good positioning against a Grimswarm orc ranger.
UAF: 649 vs UDF: 575 = 1.128 * MM: 99 + d100: 46 = 157
... and hit for 42 points of damage!
Hook kick connects with left thigh, fracturing the hip!
A Grimswarm orc ranger falls to the ground grasping her mangled left leg!
The orc ranger is stunned!
The scintillating red light surrounding the boots fades some.
Roundtime: 6 sec.
>aim head
You're now aiming at the head of your target when using a ranged weapon, or while ambushing.
>punch
You make a precise attempt to punch a Grimswarm orc ranger!
You have good positioning against a Grimswarm orc ranger.
UAF: 649 vs UDF: 526 = 1.233 * MM: 112 + d100: 65 = 203
... and hit for 56 points of damage!
Palm strike to face drives nose straight into brain!
[You have earned 55 prestige points.]
The orc ranger rolls over and dies.
The wall of force disappears from around a Grimswarm orc ranger.
The deep blue glow leaves a Grimswarm orc ranger.
The powerful look leaves a Grimswarm orc ranger.
The air calms down around a Grimswarm orc ranger.
A Grimswarm orc ranger returns to normal color.
Roundtime: 4 sec.
You say, "Knocked prone and stunned, a punch to the head does it almsot every time. Kicks may be just as good... but they can be overkill and cost more RT. Not that I am opposed to overkill, mind you."
You say, "But let's try something else and try a grapple to the abdomen."
You say, "Aim for the abdomen, and grapple... like this!"
You leap from hiding to strike!
You make a precise attempt to grapple a Grimswarm orc mage!
You have good positioning against a Grimswarm orc mage.
UAF: 659 vs UDF: 382 = 1.725 * MM: 99 + d100: 40 = 210
A layer of shifting stone absorbs 12 points of damage!
... and hit for 38 points of damage!
Powerful grasp squeezes abdominal muscles! The orc mage won't be doing sit-ups anytime soon!
The orc mage is stunned!
The orc mage appears to be moving more slowly!
As you hit, your handwraps flares with a burst of fire!
... 10 points of damage!
Minor burns to chest. That hurts a bit.
The scintillating red light surrounding the handwraps fades some.
Roundtime: 5 sec.
You ask, "Notice that?"
You say, "Now he's moving all slow as if under the same effect as the spell... but lets see what else we can do, hm?"
You say, "Most shots to the neck will silence them if they don't put them to sleep, especially any attack that isn't a grapple. So stick to punches, jabs, or kicks. Keep in mind that jabs don't work all that good, and kicks love to miss. A punch from hiding is typically your best bet in this case. Let's find us a new victim!"
>aim neck
You're now aiming at the neck of your target when using a ranged weapon, or while ambushing.
>punch
You leap from hiding to strike!
You make a precise attempt to punch a Grimswarm orc archer!
You have good positioning against a Grimswarm orc archer.
UAF: 644 vs UDF: 421 = 1.529 * MM: 95 + d100: 81 = 226
... and hit for 57 points of damage!
Uppercut compresses the diaphragm! The orc archer doubles over in pain, gasping for air.
The orc archer is stunned!
The orc archer chokes, momentarily unable to speak!
The orc archer seems at a loss for words!
Strike leaves foe vulnerable to a followup punch attack!
The scintillating red light surrounding the handwraps fades some.
Roundtime: 4 sec.
You ask, "Notice how he is unable to speak? Yeah, consider him silenced. I could hypothetically change targets and switch to a more prominent threat, but look at that! He's vulnerable to a punch. Who am I to deprive him? Remember that we're not messing around... so we're going to aim for the head and finish it."
>aim head
You're now aiming at the head of your target when using a ranged weapon, or while ambushing.
>punch
You make a precise attempt to punch a Grimswarm orc archer!
You have excellent positioning against a Grimswarm orc archer.
UAF: 644 vs UDF: 421 = 1.529 * MM: 98 + d100: 48 = 197
... and hit for 59 points of damage!
Awesome punch to forehead snaps head straight back with a sickening CRUNCH!
[You have earned 45 prestige points.]
The orc archer falls to the ground and dies.
Roundtime: 4 sec.
You say, "Easy as that."
You ask, "So what have we learned so far?"
You say, "Ambush the head with a punch if you want to go for the quick kill. Grapple necks to put them to sleep. Kick their legs to knock them down. Grapple their abdomen to slow them down. Smack their throat to shut them up. But first and foremost. Pay attention!"
>punch
You leap from hiding to strike!
You make a precise attempt to punch a Grimswarm orc mage!
You have good positioning against a Grimswarm orc mage.
UAF: 634 vs UDF: 432 = 1.467 * MM: 99 + d100: 8 = 153
A layer of shifting stone absorbs 7 points of damage!
... and hit for 24 points of damage!
Strike to shoulder blade briefly staggers foe!
The orc mage is stunned!
Strike leaves foe vulnerable to a followup grapple attack!
The scintillating red light surrounding the handwraps fades some.
Roundtime: 4 sec.
>grapple
You make a precise attempt to grapple a Grimswarm orc mage!
You have excellent positioning against a Grimswarm orc mage.
UAF: 634 vs UDF: 495 = 1.280 * MM: 95 + d100: 41 = 162
A layer of shifting stone shatters!
... and hit for 48 points of damage!
Powerful grip twists head around until it faces backwards, giving the orc mage a new perspective on life!
[You have earned 55 prestige points.]
The orc mage falls to the ground and dies.
The brilliant luminescence fades from around a Grimswarm orc mage.
The orc mage no longer bristles with energy.
A Grimswarm orc mage becomes solid again.
The bright luminescence fades from around a Grimswarm orc mage.
The silvery luminescence fades from around a Grimswarm orc mage.
A Grimswarm orc mage just arrived. Wait, wasn't she here already?
The translucent sphere fades from around a Grimswarm orc mage.
Roundtime: 5 sec.
You say, "Aim for the head once they're tiered. Punch, kick, or grapple. Whatever you're into. Because you can. Don't leave it up to chance. You're a damn rogue."
You say, "Yes, you can aim for the eyes like you're used to..."
>aim left eye
>punch
You leap from hiding to strike!
You make a precise attempt to punch a Grimswarm orc healer!
You have good positioning against a Grimswarm orc healer.
UAF: 634 vs UDF: 402 = 1.577 * MM: 99 + d100: 71 = 227
... and hit for 67 points of damage!
Stiffened fingers punch left through left eye and into the head!
[You have earned 60 prestige points.]
The orc healer falls to the ground and dies.
The deep blue glow leaves a Grimswarm orc healer.
The opalescent aura fades from around a Grimswarm orc healer.
The very powerful look leaves a Grimswarm orc healer.
The white light leaves a Grimswarm orc healer.
The dim aura fades from around a Grimswarm orc healer.
Roundtime: 4 sec.
You feel more refreshed.
You ask, "Works well enough, see?"
You say, "But keep in mind it is just like swinging anything else. You're going to miss more often than not."
...
You say, "Now let's play with something from the open and get in touch with our inner chakras, hm?"
You say, "Clear your aim location and jab until you see good positioning or excellent positioning, or a prompt that your target is susceptable to another attack."
You say, "Then if you want to kill it... aim for the head... and do what it says."
You say, "If things are too tall? Hit their legs... bring them to your level. Or e-wave them, or sweep them, or just plain ambush their leg off."
You say, "You didn't lose any of your other abilities as an ambushing rogue so don't forget them. Cut their damn throat with a traditional, old school if it is easier... but if you insist on fighting like a monk or a light warrior. Here you go."
You have decent positioning against a Grimswarm orc acolyte.
UAF: 654 vs UDF: 541 = 1.208 * MM: 95 + d100: 58 = 172
... and hit for 5 points of damage!
Sudden sideways jab to left arm gets through the orc acolyte's defenses!
Strike leaves foe vulnerable to a followup kick attack!
The scintillating red light surrounding the handwraps fades some.
Roundtime: 3 sec.
>aim left leg
You're now aiming at the left leg of your target when using a ranged weapon, or while ambushing.
>kick
You make a precise attempt to kick a Grimswarm orc acolyte!
You have good positioning against a Grimswarm orc acolyte.
UAF: 654 vs UDF: 541 = 1.208 * MM: 94 + d100: 71 = 184
... and hit for 54 points of damage!
Hook kick connects with left thigh, fracturing the hip!
The orc acolyte is knocked to the ground!
The orc acolyte is stunned!
The orc acolyte starts to favor his wounded leg!
The scintillating red light surrounding the boots fades some.
Roundtime: 6 sec.
>aim head
You're now aiming at the head of your target when using a ranged weapon, or while ambushing.
>punch
You make a precise attempt to punch a Grimswarm orc acolyte!
You have good positioning against a Grimswarm orc acolyte.
UAF: 654 vs UDF: 469 = 1.394 * MM: 99 + d100: 66 = 204
... and hit for 51 points of damage!
Solid blow to the jaw leaves the orc acolyte spitting blood... and teeth!
The orc acolyte is stunned!
The orc acolyte chokes, momentarily unable to speak!
The scintillating red light surrounding the handwraps fades some.
Roundtime: 4 sec.
You say, "Hm."
You ask, "Didn't die. Wonder why? I should probably go to the boards and complain."
>aim head
You're now aiming at the head of your target when using a ranged weapon, or while ambushing.
>hide
>punch
You leap from hiding to strike!
You make a precise attempt to punch a Grimswarm orc acolyte!
You have excellent positioning against a Grimswarm orc acolyte.
UAF: 654 vs UDF: 464 = 1.409 * MM: 109 + d100: 96 = 249
... and hit for 87 points of damage!
Explosive punch to the face leaves little else than a pulpy mass of blood, bone, and brain matter!
[You have earned 40 prestige points.]
The orc acolyte rolls over and dies.
The very powerful look leaves a Grimswarm orc acolyte.
The white light leaves a Grimswarm orc acolyte.
The dull golden nimbus fades from around a Grimswarm orc acolyte.
The powerful look leaves a Grimswarm orc acolyte.
The air calms down around a Grimswarm orc acolyte.
The opalescent aura fades from around a Grimswarm orc acolyte.
Roundtime: 4 sec.
You say, "Wasn't ambushing, that is why. I'm a damn rogue, remember? So are you."
>hide
>punch
You leap from hiding to strike!
You make a precise attempt to punch a Grimswarm orc zealot!
You have good positioning against a Grimswarm orc zealot.
UAF: 654 vs UDF: 366 = 1.786 * MM: 102 + d100: 55 = 237
... and hit for 54 points of damage!
Palm strike to face drives nose straight into brain!
[You have earned 55 prestige points.]
The orc zealot rolls over and dies.
A Grimswarm orc zealot loses the flickering energy surrounding him.
A Grimswarm orc zealot seems to lose some focus as his eyes narrow and shift momentarily to one side.
A Grimswarm orc zealot's movements no longer appear to be influenced by a divine power as the spiritual force fades from around his arms.
The light blue glow leaves a Grimswarm orc zealot.
Roundtime: 4 sec.
You say, "Okay, that is fun... but let's play from the open again. Remember, clear your aim and jab until you see something worthwhile."
>jab
You make a precise attempt to jab a Grimswarm orc acolyte!
You have decent positioning against a Grimswarm orc acolyte.
UAF: 654 vs UDF: 565 = 1.157 * MM: 93 + d100: 51 = 158
... and hit for 4 points of damage!
Quick jab to the nose leaves eyes watering.
Strike leaves foe vulnerable to a followup grapple attack!
The scintillating red light surrounding the handwraps fades some.
Roundtime: 4 sec.
You make a precise attempt to jab a Grimswarm orc acolyte!
You have decent positioning against a Grimswarm orc acolyte.
UAF: 654 vs UDF: 522 = 1.252 * MM: 105 + d100: 37 = 168
... and hit for 7 points of damage!
Glancing slap upside the head causes slight disorientation.
Strike leaves foe vulnerable to a followup grapple attack!
The scintillating red light surrounding the handwraps fades some.
Roundtime: 4 sec.
You say, "Damn, missed an opportunity to grapple back there while I was spamming away like some Volner clinging to memories of Kick II. But it is better to be lucky than good, and the game gave me a second chance."
>aim head
You're now aiming at the head of your target when using a ranged weapon, or while ambushing.
>grapple
You make a precise attempt to grapple a Grimswarm orc acolyte!
You have good positioning against a Grimswarm orc acolyte.
UAF: 654 vs UDF: 522 = 1.252 * MM: 107 + d100: 10 = 144
... and hit for 25 points of damage!
Well timed elbow to the jaw causes the orc acolyte's mouth to suddenly snap shut, catching the tongue!
The orc acolyte is stunned!
The orc acolyte chokes, momentarily unable to speak!
The scintillating red light surrounding the handwraps fades some.
Roundtime: 5 sec.
A Grimswarm orc acolyte throws her head back and roars silently, shaking off the stun!
You say, "Persistent bastard."
>punch
You make a precise attempt to punch a Grimswarm orc acolyte!
You have good positioning against a Grimswarm orc acolyte.
UAF: 654 vs UDF: 519 = 1.260 * MM: 108 + d100: 42 = 178
... and hit for 50 points of damage!
Strong downward swing staggers foe and dents skull!
The orc acolyte is stunned!
The orc acolyte seems at a loss for words!
The scintillating red light surrounding the handwraps fades some.
Roundtime: 4 sec.
A Grimswarm orc acolyte throws her head back and roars silently, shaking off the stun!
You say, "Well damn..."
>aim neck
You're now aiming at the neck of your target when using a ranged weapon, or while ambushing.
>grapple
You make a precise attempt to grapple a Grimswarm orc acolyte!
You have good positioning against a Grimswarm orc acolyte.
UAF: 654 vs UDF: 509 = 1.284 * MM: 110 + d100: 15 = 156
... and hit for 26 points of damage!
Arm snakes in under the orc acolyte's chin, cutting off the air supply.
The orc acolyte is stunned!
The orc acolyte chokes, momentarily unable to speak!
As you hit, your handwraps flares with a burst of fire!
... 2 points of damage!
Minor burns to neck. Looks uncomfortable.
The scintillating red light surrounding the handwraps fades some.
Roundtime: 5 sec.
A Grimswarm orc acolyte throws her head back and roars silently, shaking off the stun!
You say, "Well this is starting to feel a lot like swinging a regular weapon. Unless you're paying attention to the various status effects he's suffered."
>aim left eye
You're now aiming at the left eye of your target when using a ranged weapon, or while ambushing.
>punch
You make a precise attempt to punch a Grimswarm orc acolyte!
You have excellent positioning against a Grimswarm orc acolyte.
UAF: 654 vs UDF: 509 = 1.284 * MM: 110 + d100: 67 = 208
... and hit for 72 points of damage!
Lightning-fast punch pushes left eye deep into skull! Out of sight, out of mind!
[You have earned 45 prestige points.]
The orc acolyte rolls over and dies.
The very powerful look leaves a Grimswarm orc acolyte.
The white light leaves a Grimswarm orc acolyte.
The opalescent aura fades from around a Grimswarm orc acolyte.
A Grimswarm orc acolyte appears less confident.
A Grimswarm orc acolyte seems slightly different.
The air calms down around a Grimswarm orc acolyte.
The dull golden nimbus fades from around a Grimswarm orc acolyte.
Roundtime: 4 sec.
>stance defensive
You say, "For whatever it was worth. Dead is dead."
>aim clear
You're now no longer aiming at anything in particular.
>jab
You attempt to jab a Grimswarm orc raider!
You have decent positioning against a Grimswarm orc raider.
UAF: 654 vs UDF: 615 = 1.063 * MM: 96 + d100: 43 = 145
... and hit for 3 points of damage!
Jab to chest. THUMP!
Strike leaves foe vulnerable to a followup punch attack!
The scintillating red light surrounding the handwraps fades some.
Roundtime: 3 sec.
>aim head
You're now aiming at the head of your target when using a ranged weapon, or while ambushing.
You exclaim, "To the FACE!"
>punch
You make a precise attempt to punch a Grimswarm orc raider!
You have good positioning against a Grimswarm orc raider.
UAF: 654 vs UDF: 420 = 1.557 * MM: 92 + d100: 66 = 209
... and hit for 57 points of damage!
Palm strike to face drives nose straight into brain!
[You have earned 35 prestige points.]
The orc raider falls to the ground and dies.
Roundtime: 4 sec.
d
You say, "Well that worked nice that time around."
You say, "Just like with regular melee... unarmed attacks seem prone to luck."
You say, "However, against heavily armored foes... you will find unarmed, even from the open, to be drastically more effective."
You say, "Observe again against this orc fighter."
A Grimswarm orc fighter swings a morning star at you!
You gracefully avoid the attack!
>aim clear
You're now no longer aiming at anything in particular.
>jab
You attempt to jab a Grimswarm orc fighter!
You have decent positioning against a Grimswarm orc fighter.
UAF: 654 vs UDF: 290 = 2.000 (capped) * MM: 89 + d100: 83 = 261
... and hit for 9 points of damage!
Fast strike to inner thigh knocks the orc fighter off-balance!
The orc fighter is knocked into a sitting position!
Strike leaves foe vulnerable to a followup kick attack!
The scintillating red light surrounding the handwraps fades some.
Roundtime: 3 sec.
>aim head
You're now aiming at the head of your target when using a ranged weapon, or while ambushing.
>kick
You make a precise attempt to kick a Grimswarm orc fighter!
All of a sudden, a Grimswarm orc fighter rolls hard to his side, and then leaps to his feet!
You have good positioning against a Grimswarm orc fighter.
UAF: 654 vs UDF: 286 = 2.000 (capped) * MM: 91 + d100: 65 = 247
... and hit for 93 points of damage!
Strong roundhouse penetrates the chest! The orc fighter seems to have lost heart for this fight!
[You have earned 35 prestige points.]
The orc fighter falls to the ground and dies.
Roundtime: 6 sec.
>agree
You adopt an agreeable expression.
You say, "One, two. Loot. I almost feel like a pure."
>sigil of location
You focus intently on your sigil as its power begins to reach out into your immediate surroundings and beyond...
You sense the presence of no hated enemies nearby.
Roundtime: 3 sec.
You say, "Well that does it for this camp... but I hope you learned something."
You say, "Just because you can Monk it up doesn't mean you have to fight like a monk. You're still a rogue... and you can still play to your strengths."
You say, "Until next time."
>tap my hat
You reach up and tip your hat.
.jaired
>LIKE A BOSS
Please rephrase that command.
This log is obviously edited to filter out all unnecessary 'white noise' such as unnecessary command inputs, thoughts, spells, effects, and room switching. Nothing is contrived, however. All creatures abused are in their natural state and not 'set up' in any way.
...
You say, "Alright, so you're wondering about unarmed combat as a rogue."
You say, "I'll let you in on a few of the things I've learned in the short time I've had with it."
You say, "Secondly I'm going to be using no weapons. Just a pair of e-bladed gloves and boots made by myself."
You say, "Trust me... even brawling weapons will make you suck. They will drop your MM to a point that you'll feel like you're swinging darts."
You say, "The downside is defense. Trust me. You'll have none."
You say, "So you're going to need tactics, and you're going to have to think."
You ask, "Do as Obi-Wan said and turn off Lich, alright?"
You say, "I'll be working against some grimswarm orcs."
You say, "Granted, they're not the hardest thing... but they'll give you the idea."
You say, "Let's spin this!"
You say, "Yes, I'm hiding..."
You say, "I'm a rogue. Not a damn monk."
You say, "I'm also using 117 whenever I can, because I can. I didn't come here to play nice or fair."
You say, "I'm also aiming for the head."
You say, "Forget the eyes and the neck for now. Do you want to play with your foes or kill them?"
>n
[Warcamp, Outside]
Three beaten paths break off in a northerly direction, curving around a number of poorly built huts and tents. A pile of broken bones and rotting flesh compete with a pile of steaming offal for the most nauseating odor available. Over the top of the tents, a tall wooden flagpole marks the center of the warcamp just ahead, while a broad dirt path leads south to the sole entrance and exit of the encampment. You also see a Grimswarm orc guard and a polished fork.
Obvious paths: north, northeast, south, northwest
You say, "Here is one now."
>punch
You leap from hiding to strike!
You make a precise attempt to punch a Grimswarm orc guard!
You have good positioning against a Grimswarm orc guard.
UAF: 764 vs UDF: 403 = 1.895 * MM: 98 + d100: 4 = 189
A layer of shifting stone absorbs 12 points of damage!
... and hit for 40 points of damage!
Strong downward swing staggers foe and dents skull!
The orc guard is stunned!
The orc guard is knocked to her knees!
The orc guard seems at a loss for words!
As you hit, your handwraps flares with a burst of fire!
... 5 points of damage!
Minor burns to chest. That hurts a bit.
The scintillating red light surrounding the handwraps fades some.
The guiding force leaves you.
Roundtime: 4 sec.
A Grimswarm orc guard throws her head back and roars, shaking off the stun!
>cman vanish
With subtlety and speed, you aim to clandestinely vanish into the shadows.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
>punch
You leap from hiding to strike!
You make a precise attempt to punch a Grimswarm orc guard!
You have excellent positioning against a Grimswarm orc guard.
UAF: 689 vs UDF: 380 = 1.813 * MM: 110 + d100: 97 = 296
A layer of shifting stone shatters!
... and hit for 99 points of damage!
Explosive punch to the face leaves little else than a pulpy mass of blood, bone, and brain matter!
[You have earned 45 prestige points.]
The orc guard rolls over and dies.
The glowing specks of energy surrounding a Grimswarm orc guard suddenly shoot off in all directions, then quickly fade away.
The brilliant luminescence fades from around a Grimswarm orc guard.
A Grimswarm orc guard seems a bit less imposing.
The orc guard no longer bristles with energy.
The bright luminescence fades from around a Grimswarm orc guard.
A Grimswarm orc guard becomes solid again.
Roundtime: 4 sec.
You say, "Shots to the head are your best chance at a one shot kill. Even if you fail on the first try, hide and just try again. Sound familiar?"
You say, "Punches are the most reliable for the easy kill. Jabs might be the best for tiering. But we're not monks, are we?"
You say, "Here is another one, let's see if it goes better this time around."
>punch
You leap from hiding to strike!
You make a precise attempt to punch a Grimswarm orc guard!
You have excellent positioning against a Grimswarm orc guard.
UAF: 764 vs UDF: 527 = 1.449 * MM: 100 + d100: 66 = 210
... and hit for 72 points of damage!
Explosive punch to the face leaves little else than a pulpy mass of blood, bone, and brain matter!
[You have earned 40 prestige points.]
The orc guard falls to the ground and dies.
The wall of force disappears from around a Grimswarm orc guard.
A Grimswarm orc guard loses a thorny barrier.
The white light leaves a Grimswarm orc guard.
The very powerful look leaves a Grimswarm orc guard.
The dull golden nimbus fades from around a Grimswarm orc guard.
The guiding force leaves you.
Roundtime: 4 sec.
You ask, "See?"
You say, "Well, he just called up his buddies, so this'll be fun."
You say, "If you want to play in the open like a chud... jab first."
>aim clear
You say, "Clear your aim. You don't need to aim your jabs. It is just extra RT that you don't need."
>jab
You attempt to jab a Grimswarm orc ranger!
You have decent positioning against a Grimswarm orc ranger.
UAF: 689 vs UDF: 506 = 1.361 * MM: 96 + d100: 91 = 221
... and hit for 10 points of damage!
Edge of hand scores a shallow cut across the abdomen!
Strike leaves foe vulnerable to a followup jab attack!
The scintillating red light surrounding the handwraps fades some.
Roundtime: 3 sec.
You say, "Vulnerable to a jab attack? Well that is lame..."
>jab
You attempt to jab a Grimswarm orc ranger!
You have good positioning against a Grimswarm orc ranger.
UAF: 689 vs UDF: 506 = 1.361 * MM: 92 + d100: 52 = 177
... and hit for 17 points of damage!
Solid fist to the stomach makes the orc ranger wince.
The orc ranger is stunned!
Strike leaves foe vulnerable to a followup grapple attack!
The scintillating red light surrounding the handwraps fades some.
Roundtime: 3 sec.
You say, "Wait for good positioning and a cue. See how it is vulnerable to a grapple attack? Don't mess around. Aim for the head, and grapple away."
You're now aiming at the head of your target when using a ranged weapon, or while ambushing.
>grapple
You make a precise attempt to grapple a Grimswarm orc ranger!
You have excellent positioning against a Grimswarm orc ranger.
UAF: 689 vs UDF: 506 = 1.361 * MM: 95 + d100: 54 = 183
... and hit for 53 points of damage!
Awesome grapple pulls head from body!
[You have earned 45 prestige points.]
The orc ranger falls to the ground and dies.
The very powerful look leaves a Grimswarm orc ranger.
The white light leaves a Grimswarm orc ranger.
A Grimswarm orc ranger seems to lose some dexterity.
The dull golden nimbus fades from around a Grimswarm orc ranger.
A Grimswarm orc ranger returns to normal color.
Roundtime: 5 sec.
You say, "Did you hear that? That was Shang Tsun shoutinig "Fatality" over the din. I can't stress enough. If you want to kill it... aim for the head."
You say, "But let's play some more."
>jab
You attempt to jab a Grimswarm orc guard!
You have decent positioning against a Grimswarm orc guard.
UAF: 689 vs UDF: 418 = 1.648 * MM: 98 + d100: 25 = 186
... and hit for 9 points of damage!
Slap across the eye causes disorientation.
The orc guard is stunned!
Strike leaves foe vulnerable to a followup kick attack!
The scintillating red light surrounding the handwraps fades some.
Roundtime: 3 sec.
>aim head
You're now aiming at the head of your target when using a ranged weapon, or while ambushing.
>kick
You make a precise attempt to kick a Grimswarm orc guard!
You have good positioning against a Grimswarm orc guard.
UAF: 679 vs UDF: 418 = 1.624 * MM: 95 + d100: 47 = 201
... and hit for 72 points of damage!
Rapid side kick knocks out several teeth! What we have here is a failure to communicate!
The orc guard is stunned!
The orc guard seems at a loss for words!
As you hit, your boots flares with a burst of fire!
... 10 points of damage!
Minor burns to right leg. That hurts a bit.
The scintillating red light surrounding the boots fades some.
Roundtime: 6 sec.
You say, "Imagine that, I kicked it in the face after I was cued and didn't kill it instantly. The entire mechanic must be broken!"
>hide
Roundtime: 2 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
>punch
You leap from hiding to strike!
You make a precise attempt to punch a Grimswarm orc guard!
All of a sudden, a Grimswarm orc guard rolls hard to his side, and then leaps to his feet!
You have excellent positioning against a Grimswarm orc guard.
UAF: 669 vs UDF: 336 = 1.991 * MM: 99 + d100: 100 = 297
... and hit for 89 points of damage!
Explosive punch to the face leaves little else than a pulpy mass of blood, bone, and brain matter!
[You have earned 40 prestige points.]
The orc guard falls to the ground and dies.
Roundtime: 4 sec.
You say, "Punch to the head? Especially from hiding... works every time."
You say, "Okay let's fall back and I'll show you some tricks."
You say, "Now, there are a few things you can do from hiding with unarmed... and if you do it well enough you'll achieve an effect. These can be done from the open, but what are you? Some nambi bambi paladin?"
You say, "Let's start with a grapple to the neck."
You say, "Aim for the neck... and grapple."
>aim neck
You're now aiming at the neck of your target when using a ranged weapon, or while ambushing.
>grapple
You leap from hiding to strike!
You make a precise attempt to grapple a Grimswarm orc guard!
You have good positioning against a Grimswarm orc guard.
UAF: 669 vs UDF: 468 = 1.429 * MM: 104 + d100: 46 = 194
... and hit for 43 points of damage!
Hands wrap around neck, reducing blood flow to the brain. That's the stuff dreams are made of!
The orc guard is stunned!
The orc guard chokes, momentarily unable to speak!
The orc guard goes limp as he is rendered unconscious!
Strike leaves foe vulnerable to a followup kick attack!
The scintillating red light surrounding the handwraps fades some.
Roundtime: 5 sec.
You say, "Sweet dreams, sweet prince."
>look
[Warcamp, Outside]
A great hut stands within a clearing unto itself in the encampment of the Grimswarm. Twin red and black banner poles flank its entrance, while bodies lashed to the walls with cords of leather decorate its exterior. Pale grey curls of smoke drift from the top of the hut, spiraling towards the smoke haze above the warcamp. Next to the hut, suspended upside down on a wood rack is the rotting corpse of a troll, pierced through the heart with a massive boar spear. You also see a Grimswarm orc guard that is sleeping.
Obvious paths: north, southeast, south, southwest
You say, "Notice he is sleeping?"
You say, "This leaves him open for all sorts of mayhem."
A Grimswarm orc guard snorfles silently in his sleep.
You say, "But let's go and punch his face."
>aim head
You're now aiming at the head of your target when using a ranged weapon, or while ambushing.
>punch
A Grimswarm orc guard is awakened by your attack!
You make a precise attempt to punch a Grimswarm orc guard!
You have good positioning against a Grimswarm orc guard.
UAF: 669 vs UDF: 468 = 1.429 * MM: 108 + d100: 100 = 254
... and hit for 74 points of damage!
Palm strike to face drives nose straight into brain!
[You have earned 65 prestige points.]
The orc guard rolls over and dies.
The opalescent aura fades from around a Grimswarm orc guard.
The deep blue glow leaves a Grimswarm orc guard.
The dull golden nimbus fades from around a Grimswarm orc guard.
The powerful look leaves a Grimswarm orc guard.
The white light leaves a Grimswarm orc guard.
The very powerful look leaves a Grimswarm orc guard.
Roundtime: 4 sec.
You say, "See? Easy as that. A kick works just as good if you want to evoke that American History X moment."
You say, "Now let's try kicking the leg on another one."
>aim left leg
You're now aiming at the left leg of your target when using a ranged weapon, or while ambushing.
>kick
You leap from hiding to strike!
You make a precise attempt to kick a Grimswarm orc ranger!
You have good positioning against a Grimswarm orc ranger.
UAF: 669 vs UDF: 607 = 1.102 * MM: 100 + d100: 23 = 133
... and hit for 40 points of damage!
Wheel kick connects with the left leg, tearing into tendons and muscle.
The orc ranger is knocked to the ground!
The orc ranger is stunned!
The scintillating red light surrounding the boots fades some.
Roundtime: 6 sec.
You say, "A stun AND a knock down. Not bad, eh?"
A Grimswarm orc ranger stands up with a grunt.
You say, "Damnit, he stood up."
>aim left leg
You're now aiming at the left leg of your target when using a ranged weapon, or while ambushing.
>kick
You make a precise attempt to kick a Grimswarm orc ranger!
You have good positioning against a Grimswarm orc ranger.
UAF: 649 vs UDF: 575 = 1.128 * MM: 99 + d100: 46 = 157
... and hit for 42 points of damage!
Hook kick connects with left thigh, fracturing the hip!
A Grimswarm orc ranger falls to the ground grasping her mangled left leg!
The orc ranger is stunned!
The scintillating red light surrounding the boots fades some.
Roundtime: 6 sec.
>aim head
You're now aiming at the head of your target when using a ranged weapon, or while ambushing.
>punch
You make a precise attempt to punch a Grimswarm orc ranger!
You have good positioning against a Grimswarm orc ranger.
UAF: 649 vs UDF: 526 = 1.233 * MM: 112 + d100: 65 = 203
... and hit for 56 points of damage!
Palm strike to face drives nose straight into brain!
[You have earned 55 prestige points.]
The orc ranger rolls over and dies.
The wall of force disappears from around a Grimswarm orc ranger.
The deep blue glow leaves a Grimswarm orc ranger.
The powerful look leaves a Grimswarm orc ranger.
The air calms down around a Grimswarm orc ranger.
A Grimswarm orc ranger returns to normal color.
Roundtime: 4 sec.
You say, "Knocked prone and stunned, a punch to the head does it almsot every time. Kicks may be just as good... but they can be overkill and cost more RT. Not that I am opposed to overkill, mind you."
You say, "But let's try something else and try a grapple to the abdomen."
You say, "Aim for the abdomen, and grapple... like this!"
You leap from hiding to strike!
You make a precise attempt to grapple a Grimswarm orc mage!
You have good positioning against a Grimswarm orc mage.
UAF: 659 vs UDF: 382 = 1.725 * MM: 99 + d100: 40 = 210
A layer of shifting stone absorbs 12 points of damage!
... and hit for 38 points of damage!
Powerful grasp squeezes abdominal muscles! The orc mage won't be doing sit-ups anytime soon!
The orc mage is stunned!
The orc mage appears to be moving more slowly!
As you hit, your handwraps flares with a burst of fire!
... 10 points of damage!
Minor burns to chest. That hurts a bit.
The scintillating red light surrounding the handwraps fades some.
Roundtime: 5 sec.
You ask, "Notice that?"
You say, "Now he's moving all slow as if under the same effect as the spell... but lets see what else we can do, hm?"
You say, "Most shots to the neck will silence them if they don't put them to sleep, especially any attack that isn't a grapple. So stick to punches, jabs, or kicks. Keep in mind that jabs don't work all that good, and kicks love to miss. A punch from hiding is typically your best bet in this case. Let's find us a new victim!"
>aim neck
You're now aiming at the neck of your target when using a ranged weapon, or while ambushing.
>punch
You leap from hiding to strike!
You make a precise attempt to punch a Grimswarm orc archer!
You have good positioning against a Grimswarm orc archer.
UAF: 644 vs UDF: 421 = 1.529 * MM: 95 + d100: 81 = 226
... and hit for 57 points of damage!
Uppercut compresses the diaphragm! The orc archer doubles over in pain, gasping for air.
The orc archer is stunned!
The orc archer chokes, momentarily unable to speak!
The orc archer seems at a loss for words!
Strike leaves foe vulnerable to a followup punch attack!
The scintillating red light surrounding the handwraps fades some.
Roundtime: 4 sec.
You ask, "Notice how he is unable to speak? Yeah, consider him silenced. I could hypothetically change targets and switch to a more prominent threat, but look at that! He's vulnerable to a punch. Who am I to deprive him? Remember that we're not messing around... so we're going to aim for the head and finish it."
>aim head
You're now aiming at the head of your target when using a ranged weapon, or while ambushing.
>punch
You make a precise attempt to punch a Grimswarm orc archer!
You have excellent positioning against a Grimswarm orc archer.
UAF: 644 vs UDF: 421 = 1.529 * MM: 98 + d100: 48 = 197
... and hit for 59 points of damage!
Awesome punch to forehead snaps head straight back with a sickening CRUNCH!
[You have earned 45 prestige points.]
The orc archer falls to the ground and dies.
Roundtime: 4 sec.
You say, "Easy as that."
You ask, "So what have we learned so far?"
You say, "Ambush the head with a punch if you want to go for the quick kill. Grapple necks to put them to sleep. Kick their legs to knock them down. Grapple their abdomen to slow them down. Smack their throat to shut them up. But first and foremost. Pay attention!"
>punch
You leap from hiding to strike!
You make a precise attempt to punch a Grimswarm orc mage!
You have good positioning against a Grimswarm orc mage.
UAF: 634 vs UDF: 432 = 1.467 * MM: 99 + d100: 8 = 153
A layer of shifting stone absorbs 7 points of damage!
... and hit for 24 points of damage!
Strike to shoulder blade briefly staggers foe!
The orc mage is stunned!
Strike leaves foe vulnerable to a followup grapple attack!
The scintillating red light surrounding the handwraps fades some.
Roundtime: 4 sec.
>grapple
You make a precise attempt to grapple a Grimswarm orc mage!
You have excellent positioning against a Grimswarm orc mage.
UAF: 634 vs UDF: 495 = 1.280 * MM: 95 + d100: 41 = 162
A layer of shifting stone shatters!
... and hit for 48 points of damage!
Powerful grip twists head around until it faces backwards, giving the orc mage a new perspective on life!
[You have earned 55 prestige points.]
The orc mage falls to the ground and dies.
The brilliant luminescence fades from around a Grimswarm orc mage.
The orc mage no longer bristles with energy.
A Grimswarm orc mage becomes solid again.
The bright luminescence fades from around a Grimswarm orc mage.
The silvery luminescence fades from around a Grimswarm orc mage.
A Grimswarm orc mage just arrived. Wait, wasn't she here already?
The translucent sphere fades from around a Grimswarm orc mage.
Roundtime: 5 sec.
You say, "Aim for the head once they're tiered. Punch, kick, or grapple. Whatever you're into. Because you can. Don't leave it up to chance. You're a damn rogue."
You say, "Yes, you can aim for the eyes like you're used to..."
>aim left eye
>punch
You leap from hiding to strike!
You make a precise attempt to punch a Grimswarm orc healer!
You have good positioning against a Grimswarm orc healer.
UAF: 634 vs UDF: 402 = 1.577 * MM: 99 + d100: 71 = 227
... and hit for 67 points of damage!
Stiffened fingers punch left through left eye and into the head!
[You have earned 60 prestige points.]
The orc healer falls to the ground and dies.
The deep blue glow leaves a Grimswarm orc healer.
The opalescent aura fades from around a Grimswarm orc healer.
The very powerful look leaves a Grimswarm orc healer.
The white light leaves a Grimswarm orc healer.
The dim aura fades from around a Grimswarm orc healer.
Roundtime: 4 sec.
You feel more refreshed.
You ask, "Works well enough, see?"
You say, "But keep in mind it is just like swinging anything else. You're going to miss more often than not."
...
You say, "Now let's play with something from the open and get in touch with our inner chakras, hm?"
You say, "Clear your aim location and jab until you see good positioning or excellent positioning, or a prompt that your target is susceptable to another attack."
You say, "Then if you want to kill it... aim for the head... and do what it says."
You say, "If things are too tall? Hit their legs... bring them to your level. Or e-wave them, or sweep them, or just plain ambush their leg off."
You say, "You didn't lose any of your other abilities as an ambushing rogue so don't forget them. Cut their damn throat with a traditional, old school if it is easier... but if you insist on fighting like a monk or a light warrior. Here you go."
You have decent positioning against a Grimswarm orc acolyte.
UAF: 654 vs UDF: 541 = 1.208 * MM: 95 + d100: 58 = 172
... and hit for 5 points of damage!
Sudden sideways jab to left arm gets through the orc acolyte's defenses!
Strike leaves foe vulnerable to a followup kick attack!
The scintillating red light surrounding the handwraps fades some.
Roundtime: 3 sec.
>aim left leg
You're now aiming at the left leg of your target when using a ranged weapon, or while ambushing.
>kick
You make a precise attempt to kick a Grimswarm orc acolyte!
You have good positioning against a Grimswarm orc acolyte.
UAF: 654 vs UDF: 541 = 1.208 * MM: 94 + d100: 71 = 184
... and hit for 54 points of damage!
Hook kick connects with left thigh, fracturing the hip!
The orc acolyte is knocked to the ground!
The orc acolyte is stunned!
The orc acolyte starts to favor his wounded leg!
The scintillating red light surrounding the boots fades some.
Roundtime: 6 sec.
>aim head
You're now aiming at the head of your target when using a ranged weapon, or while ambushing.
>punch
You make a precise attempt to punch a Grimswarm orc acolyte!
You have good positioning against a Grimswarm orc acolyte.
UAF: 654 vs UDF: 469 = 1.394 * MM: 99 + d100: 66 = 204
... and hit for 51 points of damage!
Solid blow to the jaw leaves the orc acolyte spitting blood... and teeth!
The orc acolyte is stunned!
The orc acolyte chokes, momentarily unable to speak!
The scintillating red light surrounding the handwraps fades some.
Roundtime: 4 sec.
You say, "Hm."
You ask, "Didn't die. Wonder why? I should probably go to the boards and complain."
>aim head
You're now aiming at the head of your target when using a ranged weapon, or while ambushing.
>hide
>punch
You leap from hiding to strike!
You make a precise attempt to punch a Grimswarm orc acolyte!
You have excellent positioning against a Grimswarm orc acolyte.
UAF: 654 vs UDF: 464 = 1.409 * MM: 109 + d100: 96 = 249
... and hit for 87 points of damage!
Explosive punch to the face leaves little else than a pulpy mass of blood, bone, and brain matter!
[You have earned 40 prestige points.]
The orc acolyte rolls over and dies.
The very powerful look leaves a Grimswarm orc acolyte.
The white light leaves a Grimswarm orc acolyte.
The dull golden nimbus fades from around a Grimswarm orc acolyte.
The powerful look leaves a Grimswarm orc acolyte.
The air calms down around a Grimswarm orc acolyte.
The opalescent aura fades from around a Grimswarm orc acolyte.
Roundtime: 4 sec.
You say, "Wasn't ambushing, that is why. I'm a damn rogue, remember? So are you."
>hide
>punch
You leap from hiding to strike!
You make a precise attempt to punch a Grimswarm orc zealot!
You have good positioning against a Grimswarm orc zealot.
UAF: 654 vs UDF: 366 = 1.786 * MM: 102 + d100: 55 = 237
... and hit for 54 points of damage!
Palm strike to face drives nose straight into brain!
[You have earned 55 prestige points.]
The orc zealot rolls over and dies.
A Grimswarm orc zealot loses the flickering energy surrounding him.
A Grimswarm orc zealot seems to lose some focus as his eyes narrow and shift momentarily to one side.
A Grimswarm orc zealot's movements no longer appear to be influenced by a divine power as the spiritual force fades from around his arms.
The light blue glow leaves a Grimswarm orc zealot.
Roundtime: 4 sec.
You say, "Okay, that is fun... but let's play from the open again. Remember, clear your aim and jab until you see something worthwhile."
>jab
You make a precise attempt to jab a Grimswarm orc acolyte!
You have decent positioning against a Grimswarm orc acolyte.
UAF: 654 vs UDF: 565 = 1.157 * MM: 93 + d100: 51 = 158
... and hit for 4 points of damage!
Quick jab to the nose leaves eyes watering.
Strike leaves foe vulnerable to a followup grapple attack!
The scintillating red light surrounding the handwraps fades some.
Roundtime: 4 sec.
You make a precise attempt to jab a Grimswarm orc acolyte!
You have decent positioning against a Grimswarm orc acolyte.
UAF: 654 vs UDF: 522 = 1.252 * MM: 105 + d100: 37 = 168
... and hit for 7 points of damage!
Glancing slap upside the head causes slight disorientation.
Strike leaves foe vulnerable to a followup grapple attack!
The scintillating red light surrounding the handwraps fades some.
Roundtime: 4 sec.
You say, "Damn, missed an opportunity to grapple back there while I was spamming away like some Volner clinging to memories of Kick II. But it is better to be lucky than good, and the game gave me a second chance."
>aim head
You're now aiming at the head of your target when using a ranged weapon, or while ambushing.
>grapple
You make a precise attempt to grapple a Grimswarm orc acolyte!
You have good positioning against a Grimswarm orc acolyte.
UAF: 654 vs UDF: 522 = 1.252 * MM: 107 + d100: 10 = 144
... and hit for 25 points of damage!
Well timed elbow to the jaw causes the orc acolyte's mouth to suddenly snap shut, catching the tongue!
The orc acolyte is stunned!
The orc acolyte chokes, momentarily unable to speak!
The scintillating red light surrounding the handwraps fades some.
Roundtime: 5 sec.
A Grimswarm orc acolyte throws her head back and roars silently, shaking off the stun!
You say, "Persistent bastard."
>punch
You make a precise attempt to punch a Grimswarm orc acolyte!
You have good positioning against a Grimswarm orc acolyte.
UAF: 654 vs UDF: 519 = 1.260 * MM: 108 + d100: 42 = 178
... and hit for 50 points of damage!
Strong downward swing staggers foe and dents skull!
The orc acolyte is stunned!
The orc acolyte seems at a loss for words!
The scintillating red light surrounding the handwraps fades some.
Roundtime: 4 sec.
A Grimswarm orc acolyte throws her head back and roars silently, shaking off the stun!
You say, "Well damn..."
>aim neck
You're now aiming at the neck of your target when using a ranged weapon, or while ambushing.
>grapple
You make a precise attempt to grapple a Grimswarm orc acolyte!
You have good positioning against a Grimswarm orc acolyte.
UAF: 654 vs UDF: 509 = 1.284 * MM: 110 + d100: 15 = 156
... and hit for 26 points of damage!
Arm snakes in under the orc acolyte's chin, cutting off the air supply.
The orc acolyte is stunned!
The orc acolyte chokes, momentarily unable to speak!
As you hit, your handwraps flares with a burst of fire!
... 2 points of damage!
Minor burns to neck. Looks uncomfortable.
The scintillating red light surrounding the handwraps fades some.
Roundtime: 5 sec.
A Grimswarm orc acolyte throws her head back and roars silently, shaking off the stun!
You say, "Well this is starting to feel a lot like swinging a regular weapon. Unless you're paying attention to the various status effects he's suffered."
>aim left eye
You're now aiming at the left eye of your target when using a ranged weapon, or while ambushing.
>punch
You make a precise attempt to punch a Grimswarm orc acolyte!
You have excellent positioning against a Grimswarm orc acolyte.
UAF: 654 vs UDF: 509 = 1.284 * MM: 110 + d100: 67 = 208
... and hit for 72 points of damage!
Lightning-fast punch pushes left eye deep into skull! Out of sight, out of mind!
[You have earned 45 prestige points.]
The orc acolyte rolls over and dies.
The very powerful look leaves a Grimswarm orc acolyte.
The white light leaves a Grimswarm orc acolyte.
The opalescent aura fades from around a Grimswarm orc acolyte.
A Grimswarm orc acolyte appears less confident.
A Grimswarm orc acolyte seems slightly different.
The air calms down around a Grimswarm orc acolyte.
The dull golden nimbus fades from around a Grimswarm orc acolyte.
Roundtime: 4 sec.
>stance defensive
You say, "For whatever it was worth. Dead is dead."
>aim clear
You're now no longer aiming at anything in particular.
>jab
You attempt to jab a Grimswarm orc raider!
You have decent positioning against a Grimswarm orc raider.
UAF: 654 vs UDF: 615 = 1.063 * MM: 96 + d100: 43 = 145
... and hit for 3 points of damage!
Jab to chest. THUMP!
Strike leaves foe vulnerable to a followup punch attack!
The scintillating red light surrounding the handwraps fades some.
Roundtime: 3 sec.
>aim head
You're now aiming at the head of your target when using a ranged weapon, or while ambushing.
You exclaim, "To the FACE!"
>punch
You make a precise attempt to punch a Grimswarm orc raider!
You have good positioning against a Grimswarm orc raider.
UAF: 654 vs UDF: 420 = 1.557 * MM: 92 + d100: 66 = 209
... and hit for 57 points of damage!
Palm strike to face drives nose straight into brain!
[You have earned 35 prestige points.]
The orc raider falls to the ground and dies.
Roundtime: 4 sec.
d
You say, "Well that worked nice that time around."
You say, "Just like with regular melee... unarmed attacks seem prone to luck."
You say, "However, against heavily armored foes... you will find unarmed, even from the open, to be drastically more effective."
You say, "Observe again against this orc fighter."
A Grimswarm orc fighter swings a morning star at you!
You gracefully avoid the attack!
>aim clear
You're now no longer aiming at anything in particular.
>jab
You attempt to jab a Grimswarm orc fighter!
You have decent positioning against a Grimswarm orc fighter.
UAF: 654 vs UDF: 290 = 2.000 (capped) * MM: 89 + d100: 83 = 261
... and hit for 9 points of damage!
Fast strike to inner thigh knocks the orc fighter off-balance!
The orc fighter is knocked into a sitting position!
Strike leaves foe vulnerable to a followup kick attack!
The scintillating red light surrounding the handwraps fades some.
Roundtime: 3 sec.
>aim head
You're now aiming at the head of your target when using a ranged weapon, or while ambushing.
>kick
You make a precise attempt to kick a Grimswarm orc fighter!
All of a sudden, a Grimswarm orc fighter rolls hard to his side, and then leaps to his feet!
You have good positioning against a Grimswarm orc fighter.
UAF: 654 vs UDF: 286 = 2.000 (capped) * MM: 91 + d100: 65 = 247
... and hit for 93 points of damage!
Strong roundhouse penetrates the chest! The orc fighter seems to have lost heart for this fight!
[You have earned 35 prestige points.]
The orc fighter falls to the ground and dies.
Roundtime: 6 sec.
>agree
You adopt an agreeable expression.
You say, "One, two. Loot. I almost feel like a pure."
>sigil of location
You focus intently on your sigil as its power begins to reach out into your immediate surroundings and beyond...
You sense the presence of no hated enemies nearby.
Roundtime: 3 sec.
You say, "Well that does it for this camp... but I hope you learned something."
You say, "Just because you can Monk it up doesn't mean you have to fight like a monk. You're still a rogue... and you can still play to your strengths."
You say, "Until next time."
>tap my hat
You reach up and tip your hat.
.jaired
>LIKE A BOSS
Please rephrase that command.