View Full Version : CM's usefulness
Xinister
07-07-2004, 10:33 AM
Which Combat Manuever you find the most useful for a warrior, in general?
I only included ones that are actual CM's that we can use during a fight. Also, did not include ones that we have in the guild.
Charge is only for pole arm users, so did not include that.
Xinister
theotherjohn
07-07-2004, 11:01 AM
CvC it is bearhug
for hunting stunman
edit to add my cman info at 73 trains
your Combat Maneuver training is as follows:
cmovement 5 5
focus 5 5
bearhug 5 5
precision 2 2
stunman 5 5
wspec1 5 5
[Edited on 7-7-2004 by theotherjohn]
Wezas
07-07-2004, 11:14 AM
I picked sunder because stunman wasn't on the list.
My warrior's a claid swinger, so the drop in their DS when a shield shatters is always nice.
Qstrike is also nice, wish I could use it 24/7
StrayRogue
07-07-2004, 11:44 AM
Specialization and Qstrike.
Latrinsorm
07-07-2004, 01:46 PM
Sbash all the way. Mainly because I can't fathom how to hunt (effectively) without it. All the number boosters are just icing, bearhug is fun as hell but not really necessary, same goes for stunman and mblow, and I haven't really tried qstrike.
vigilante
07-07-2004, 01:47 PM
Mighty Blow is, by far, the most valuable to me in the rift. Turtled waggler prepping at you? No problem. MBlow will either stun them or outright kill them 90% of the time.
Bobmuhthol
07-07-2004, 01:48 PM
Haymaker for brawlers. Sunder shield for twohanders.
Wezas
07-07-2004, 03:46 PM
Originally posted by Bobmuhthol
Sunder shield for twohanders.
^^ Exactly.
How do you get the 5th level in a skill? Do you need to train once in every friggin skill available?
Bobmuhthol
07-07-2004, 03:51 PM
<<How do you get the 5th level in a skill?>>
You can't use more CM points than your level (+1 or 2) on any skill. You can master the good CMs at level 28, I think.
Edaarin
07-07-2004, 03:55 PM
My warrior has qstrike and mblow. He's only level 13 though.
I've heard that headbutt has been pretty much replaced in effectiveness with haymaker, and bearhug seems to be similar to garrote in lethality except it doesn't stun.
You might want to just experiment with all of them (I think I remember you being a pretty high level), since it only takes 10 minutes to unlearn any one skill.
Skirmisher
07-07-2004, 04:18 PM
Does Haymaker require brawling? I would assume so, but hoping to hear otherwise.
Headbutt I have not been overly impressed with and have not tried bearhug yet.
Edaarin
07-07-2004, 04:21 PM
Haymaker doesn't require it, but if you do train in brawling you can use brawling weapons while performing the maneuver. I think hammerfists is a nice alternative, pretty much does the same thing as haymaker, if you can't use a brawling weapon.
Headbutt was a lot more impressive before they considerably downtweaked the crit damage you could do (used to be able to perform insta-death with it).
Bearhug is nice, it does about 25-35 damage per round for 5 rounds on success. Problem is you're in the open for those 5 rounds, and it's next to impossible to stance down or anything, and at each round you have to once again get more than a 100 end roll to continue doing it.
Bobmuhthol
07-07-2004, 04:23 PM
<<Headbutt I have not been overly impressed with>>
It was the best warrior maneuver until it got nerfed.
<<I think hammerfists is a nice alternative>>
And it is also brawling based.
Lower levels I primarily used headbutt and mblow.
Now I use mblow and sunder shield, being a two-hander it's the most effective for me right now. I'd still like to experiment with bearhug and qstrike.
Hulkein
07-07-2004, 05:03 PM
Headbutt.
End of thread.
Hulkein
07-07-2004, 05:03 PM
Originally posted by Bobmuhthol
<<Headbutt I have not been overly impressed with>>
It was the best warrior maneuver until it got nerfed.
Well, I haven't been in GS in a while, didn't know it got nerfed.
That is so fucking weak.
Bobmuhthol
07-07-2004, 05:07 PM
Before nerf:
0 head 0 Love tap upside the giant rat's head!
1 head 5 Blow to the head causes the giant rat's ears to ring!
2 head 10 Hearty smack to the head.
3 head 15 You broke the giant rat's nose!
4 head 20 Skull cracks in several places.
5 head 25 Solid strike caves the giant rat's skull in, resulting in instant death!
After nerf:
0 head 0 Love tap upside the giant rat's head!
1 head 5 Blow to the head causes the giant rat's ears to ring!
2 head 10 Hearty smack to the head.
3 head 15 You broke the giant rat's nose!
4 head 20 Skull cracks in several places.
Tackle, wspec, stunman, cmovment, cfocus
I still love feinting like nobody's business as a WTRICK master :shrug:
Kriztian
07-07-2004, 08:38 PM
Out of all these, it's mighty blow for me as well, no question. Followed in order by: weapon specialization, focus, qstrike.
I've left out the guild skills, but the new and improved spin attack and warcries are also a mainstay for me.
Jonty
07-08-2004, 01:40 AM
These are the ones I have:
Jonty, your Combat Maneuver training is as follows:
Skill name Mnemonic Ranks Goals Time to goal
Combat Movement cmovement 5 5
Combat Focus focus 5 5
Quickstrike qstrike 5 5
Mighty Blow mblow 5 5
Sunder Shield sunder 4 4
Specialization I wspec1 5 5
The only ones I use during a hunt are cmovment and focus. Wspec1 is always on. Though, out of the list you gave, I'd say mblow was the best.
Caiylania
07-15-2004, 11:50 AM
I have focus and movements. Wspec 1, bearhug (its FUN) stunman, and sidebyside.
Feint from tricks works great for me :)
Snapp
07-15-2004, 11:56 AM
Bearhug and Headbutt are faves for my Warrior... along with Precision (it helps SO much with Mammoth Arachnids which are "immune to punctures"). For my empath, I love Sstrike and Disarm.
vigilante
07-15-2004, 02:33 PM
Cmove, Cfocus, sidebyside, wspec1(bastard specialty), mblow
...with 14 CM extra points to stare at.
Loving sidebyside, loving spin attack, loving feint.
Kadumi
07-16-2004, 07:12 PM
sidebyside totally rocks. kad and axhinde both have 5 ranks of it and we get a +15 to AS just for being in the same group.
I'd also say focus is pretty invaluable. as warriors, our td pretty much sucks so we need all the help we can get in that category.
I haven't played with mblow yet. does it work in CvC too?
Bobmuhthol
07-16-2004, 07:15 PM
<<Bearhug and Headbutt are faves for my Warrior... along with Precision (it helps SO much with Mammoth Arachnids which are "immune to punctures">>
Your warrior is terrible.
vigilante
07-16-2004, 07:25 PM
>>I haven't played with mblow yet. does it work in CvC too? <<
I have not attempted to use it on another character. Will have to get back to you...
While it does give an AS loss (of around 10 AS in my experience), it is rumoured to raise your DF significantly (how much, I have no idea...1.5x? 2x?) I never bothered to research it statistically, but perhaps someone else here knows...
Jonty
07-16-2004, 07:34 PM
Originally posted by Kadumi
sidebyside totally rocks. kad and axhinde both have 5 ranks of it and we get a +15 to AS just for being in the same group.
But it sucks because it only works if you use the ATTACK or KILL verb. No mstriking... no aiming... :down:
Originally posted by Kadumi
I haven't played with mblow yet. does it work in CvC too?
Yes, it does.
Jonty
07-16-2004, 07:41 PM
Originally posted by vigilante
While it does give an AS loss (of around 10 AS in my experience)
Hmm, I've never experienced this....
I just tested it out and my AS is the same with ATTACK as it is with CMAN MBLOW.
cman mblow ph
You leap from hiding to attack!
You swing a fel-hafted executioner's axe at Phargo!
AS: +462 vs DS: +624 with AvD: +41 + d100 roll: +97 = -24
A clean miss.
Roundtime: 7 sec.
att ph
You swing a fel-hafted executioner's axe at Phargo!
Phargo blocks your attack with his shield!
Roundtime: 6 sec.
att ph
...wait 1 seconds.
att ph
You swing a fel-hafted executioner's axe at Phargo!
AS: +462 vs DS: +723 with AvD: +41 + d100 roll: +36 = -184
A clean miss.
Roundtime: 6 sec.
Bobmuhthol
07-16-2004, 07:43 PM
Jonty, mind killing something with mblow and then a regular attack? I'm interested in whether or not it actually raises DF.
Latrinsorm
07-16-2004, 07:56 PM
It does.
Jonty
07-16-2004, 07:58 PM
cman mblow tain
You leap from hiding to attack!
You swing a chrome battle axe at a festering taint!
AS: +447 vs DS: +333 with AvD: +36 + d100 roll: +98 = +248
... and hit for 170 points of damage!
Slash to the festering taint's ribs opens a sucking chest wound!
The festering taint falls to the ground, cursing, and dies.
The scintillating silver light surrounding the axe fades some.
Roundtime: 9 sec.
ambush tain l l
You are now in an offensive stance.
You leap from hiding to attack!
You swing a chrome battle axe at a festering taint!
AS: +447 vs DS: +348 with AvD: +36 + d100 roll: +94 = +229
... and hit for 86 points of damage!
Hard blow breaks the femur!
The festering taint is knocked to the ground!
The festering taint is stunned!
** As you hit, your axe flares with a bolt of lightning! **
... 30 points of damage!
Heavy shock to right arm numbs elbow.
The scintillating silver light surrounding the axe fades some.
Roundtime: 9 sec.
Soulpieced
07-16-2004, 08:04 PM
Precision is my dogg.
Bobmuhthol
07-16-2004, 08:04 PM
<<It does.>>
You're talking to a guy with a TI-83 Plus here.
And OMG does it add DF.
Attack with mblow: .70945 etc. DF.
Attack without: .47286 etc. DF (.475 being the norm vs. soft leather)
I forgot to do some uber calculating..
1.5x DF.
[Edited on 7-16-2004 by Bobmuhthol]
Snapp
07-16-2004, 08:10 PM
Originally posted by Bobmuhthol
Your warrior is terrible.
And since my warrior has killed your warrior, I guess that means you're extremely terrible. :(
Kriztian
07-16-2004, 08:17 PM
Originally posted by Jonty
Originally posted by vigilante
While it does give an AS loss (of around 10 AS in my experience)
Hmm, I've never experienced this....
I just tested it out and my AS is the same with ATTACK as it is with CMAN MBLOW.
cman mblow ph
You leap from hiding to attack!
You swing a fel-hafted executioner's axe at Phargo!
AS: +462 vs DS: +624 with AvD: +41 + d100 roll: +97 = -24
A clean miss.
Roundtime: 7 sec.
att ph
You swing a fel-hafted executioner's axe at Phargo!
Phargo blocks your attack with his shield!
Roundtime: 6 sec.
att ph
...wait 1 seconds.
att ph
You swing a fel-hafted executioner's axe at Phargo!
AS: +462 vs DS: +723 with AvD: +41 + d100 roll: +36 = -184
A clean miss.
Roundtime: 6 sec.
I wonder if that has to do with type of weapon wielded? I, too, experience an AS loss (10 sounds right)...but I swing a bastardsword.
Bobmuhthol
07-16-2004, 08:21 PM
<<And since my warrior has killed your warrior>>
I highly doubt that x 4000.
Snapp
07-16-2004, 08:30 PM
Originally posted by Bobmuhthol
I highly doubt that x 4000.
You'd be wrong. :sniffle: I'm not going to argue though.
Scott
07-16-2004, 08:34 PM
Originally posted by Bobmuhthol
<<And since my warrior has killed your warrior>>
I highly doubt that x 4000.
You're highly wrong x 4000. His warrior has killed you.
Latrinsorm
07-16-2004, 08:49 PM
Originally posted by Bobmuhthol
<<It does.>>
You're talking to a guy with a TI-83 Plus here.You're talking to a guy who knows what he's talking about here (just don't ask me about magic, archery, twc, moc, 2hw, semis, hiding/ambushing, locksmithing, undead/Voln, anything about characters higher than level 27ish, rogues, or EN).
1.5x DF.Here's how it works. 1.y is the multiplier, y is the ranks in Mighty Blow. I dimly recall no change in DF at 1 rank in mighty blow (and something screwy about 2 ranks), but 1 rank in anything sucks anyway.
Also, way to get triple-punked by a Delawarian.
Bobmuhthol
07-16-2004, 09:19 PM
<<1.y is the multiplier, y is the ranks in Mighty Blow.>>
WOAH NICE DETECTIVE WORK.
Latrinsorm
07-17-2004, 01:44 AM
Originally posted by Bobmuhthol
<<1.y is the multiplier, y is the ranks in Mighty Blow.>>
WOAH NICE DETECTIVE WORK. I thought so. You wouldn't believe the strain I went through testing with a crappy broadsword and 52 crappy stamina.
Bobmuhthol
07-17-2004, 02:01 AM
52? Are you like level 10?
Latrinsorm
07-17-2004, 02:09 AM
Originally posted by Bobmuhthol
52? Are you like level 10? At one time, I was, yes. I managed to gain levels between then and now. My foolproof strategy is:
step 1: do not stand around in TSC all day.
step 2: do not buy an elder, female rogue and steal/snipe people.
Bobmuhthol
07-17-2004, 02:11 AM
<<step 1: do not stand around in TSC all day.>>
I don't anymore.
<<step 2: do not buy an elder, female rogue and steal/snipe people.>>
I don't anymore.
Latrinsorm
07-17-2004, 02:32 AM
Uhhh... step 3: restrain yourself from giving my character tons of silver and kewl weaponry.
Bobmuhthol
07-17-2004, 02:33 AM
I do that all the time.
Latrinsorm
07-17-2004, 02:35 AM
:( <--- latrinsorm's poor as hell character.
Ralimar
11-29-2004, 01:49 AM
Surge of Strength is my new favorite--Even if you just get one rank, 8 strength is great for carrying bigger loads of boxes.
surge is great. I got rid of my focus ranks for it, was worth the trade off.
What about block and parry mastery? Seems really good for younger warriors.
Parker
05-05-2005, 09:36 AM
Block and Parry mastery are great for younger warriors, but you will probably have to pass up on Wspec for it, which is quite the sacrifice.
Nobody's mentioned Bonding....
I use this and love it. The AS boost alone is worth the points, but the granting of the flare-esque tricks is also very cool.
ElanthianSiren
05-05-2005, 10:03 AM
Tackle when I use them. Warriors got gipped CMAN imo. I think the offered moves are lame.
-Melissa
ElanthianSiren
05-05-2005, 10:05 AM
Originally posted by Parker
Nobody's mentioned Bonding....
I use this and love it. The AS boost alone is worth the points, but the granting of the flare-esque tricks is also very cool.
I thought bonding made your weapon impossible to sell. Why would I want to be stuck with something that I can't manipulate when I get bored? That's just why I think bonding is dumb; however, I am, as a whole, very negative on the entire cman system.
-Melissa
ElanthianSiren
05-05-2005, 10:06 AM
Oh! I forgot one CMAN I actually like -- sidebyside. That one is useful and doesn't give you carpel tunnel or make you memorize scripts/macro key placement (in addition to your general attack macros/scripts/typing) everytime you want to use it.
-Melissa
Latrinsorm
05-05-2005, 01:30 PM
The reason nobody brought up bonding is because it wasn't released when this thread was last being discussed.
And no, CMAN bonding does not make your weapon impossible to sell.
I'm struggling to comprehend how you think warriors got anything but a bonanza on CMAN, Melissa. We have 38 available to us, only 6 of which are available through the guild. With this system, you absolutely do not have to go through the guild for any (mechanical) reason, which in and of itself is a Godsend.
ElanthianSiren
05-05-2005, 02:33 PM
Originally posted by Latrinsorm
I'm struggling to comprehend how you think warriors got anything but a bonanza on CMAN, Melissa. We have 38 available to us, only 6 of which are available through the guild. With this system, you absolutely do not have to go through the guild for any (mechanical) reason, which in and of itself is a Godsend.
The moves connotate lack of intelligence imo. Headbutt? Bullrush? Why don't we just pound our warrior's chests and say stereotype?
My warrior's only mastered skill is tackle, though I wish I'd done warcry. She did fine with hiding and ambush; in fact, I still train her this way because I find CMAN detrimental to her image and detrimental to the fun of the game to me.
IMO warriors and rogues require now twice as much typing to hunt because you have to cman this or that -- then you also have to do your ambushing/attacking/mstrike whatever you do.
The system is clumsy in this manner. In the same amount of time it takes a warrior to use select CMANs, (6 second RT assumed here), a wizard has gotten off 2 casts of 906, 910, whatever. A rogue has hidden twice, and the casters are already in guarded stance. Further, the warrior, after using said CMAN has to stand out in the open swinging with crappy TD.
I'll take a nice, stylish hide and ambush anyday, thanks :) The biggest thing I use Combat Maneuvers for is the extra AS.
-Melissa
ElanthianSiren
05-05-2005, 02:35 PM
Also, the cman moves that are refreshable cmovement etc don't stack. A level 10 warrior gets the same amount of time as a level 72 warrior who has been fine tuning CMAN much longer. No sense.
Also also :) I was expecting more from guard and protect. My warrior still guards/protects way better IMO cutting off something's leg and rendering it incapacitated than with the CMAN.
edited to add: It's not the number of moves, it's the quality of them IMO. I don't think this is a quality system. They could give you 800 moves, but if you don't like any of them, who cares?
-Melissa
[Edited on Thu, May th, 2005 by ElanthianSiren]
Latrinsorm
05-05-2005, 03:18 PM
I don't really understand why you feel that there aren't any combat maneuvers that don't fit the more flashy warrior style. Just glancing through the list, Combat Mobility, Coup de Grace, Crowd Press, Disarm, Feint, Hamstring, either of the Masteries, Precision, Side by Side (which you already mentioned), Truehand, Bonding all seem to jump out at me.
I like guard and protect myself. It's all about the right situation. Guarding a pure while walking around in stance offensive isn't going to help much, but two warriors guarding each other gives a nice boost. The difference is guard protects from everything, whereas ambushing will probably stop that one fella only. A circle of protection versus a ward, if you will.
For inter-profession comparisons, I don't follow. No, warriors don't have any way to incapacitate a swarm instantly like ewave. We don't need it, because we can get MOC and take a hit way better than pures. Plus we can take on multiple creatures at once way easier than a hide/ambusher, as feint is way cheaper than silent strike.
ElanthianSiren
05-05-2005, 03:53 PM
Originally posted by Latrinsorm
I don't really understand why you feel that there aren't any combat maneuvers that don't fit the more flashy warrior style. Just glancing through the list, Combat Mobility, Coup de Grace, Crowd Press, Disarm, Feint, Hamstring, either of the Masteries, Precision, Side by Side (which you already mentioned), Truehand, Bonding all seem to jump out at me.
I like guard and protect myself. It's all about the right situation. Guarding a pure while walking around in stance offensive isn't going to help much, but two warriors guarding each other gives a nice boost. The difference is guard protects from everything, whereas ambushing will probably stop that one fella only. A circle of protection versus a ward, if you will.
For inter-profession comparisons, I don't follow. No, warriors don't have any way to incapacitate a swarm instantly like ewave. We don't need it, because we can get MOC and take a hit way better than pures. Plus we can take on multiple creatures at once way easier than a hide/ambusher, as feint is way cheaper than silent strike.
I don't feel there are any USEFUL combat maneuvers that fit a more sophisticated warrior's style. I equate usefulness with what I can accomplish by hiding and ambushing. If there is a better system available to me, I will use it.
My warrior also, isn't flashy :) She is the type of person who gets her kicks slowly destroying a creature's ability to do anything and watching it fumble aimlessly until she mercifully kills it. She further, is the type of person who extracts nasty vengence on critters who touch her loved ones. Neither of these tendencies makes her flashy really, just sadistic.
I may be an outlier on a few of your points; my warrior is 74. At 74, I don't want to take on swarms of anything she hunts, hiding, ambushing, with other warriors, or otherwise. I will acknowledge that I do see how the system could be useful in areas like Shan or the monestary. My thoughts on CMAN, however, are geared toward what my character, at her level, needs and can gain from the system -- which is very very little, though I personally could gain carpel tunnel from repeating all the commands aud nauseum for it. :D
I was comparing in inter-profession comparisons how long it takes a character to accomplish the goal of hunting. In most cases, that is killing the critter. Take a normal trained warrior using CMAN, swinging in the open, and compare it to others; generally, the warrior is going to be exposed longer and slower with the kills imo. Take a warrior trained in hiding, who doesn't use CMAN, legs, and has the potential to kill instantly if she chooses, and I don't see a point for the CMAN system -- except when we get to the part about trying to force warriors to train/behave a certain way.
-Melissa
Latrinsorm
05-05-2005, 05:16 PM
I freely admit I've never had an upper level character, so I don't have much to say about that range.
Have you seen some of the cdg messaging? Not really sadistic in the sense of "torture slowly", but man. The brutality is definitely there. Makes Mortal Kombat look like Kickle Cubicle.
I wasn't trying to suggest that the CMAN system in any way makes hunting more efficient. But it definitely offers a way to break away from the "att att att" or in your case "hide amb r leg amb head" monotony, and in that sense I find them very useful. :)
ElanthianSiren
05-05-2005, 05:39 PM
Originally posted by Latrinsorm
Have you seen some of the cdg messaging? Not really sadistic in the sense of "torture slowly", but man. The brutality is definitely there. Makes Mortal Kombat look like Kickle Cubicle.
I wasn't trying to suggest that the CMAN system in any way makes hunting more efficient. But it definitely offers a way to break away from the "att att att" or in your case "hide amb r leg amb head" monotony, and in that sense I find them very useful. :)
I've never used coup de grace, but I will give it a check out. In fact, will be editing my post with a log of it in a bit here. Dusting off the warrior :)
-Melissa
edit: absolutely the best cman move I have seen yet. I was only able to get two messages, but yah, I like it. I get to toy with them til they're almost dead then finish them off. -Thanks :D
>cman coupdegrace mou
You come out of hiding.
[Roll result: 132 (open d100: 47) Penalties: 10]
You lunge towards the moulis, intending to finish it off!
You make a vicious slash with your veniom waraxe at its torso!
Massive blow leaves the moulis gutted like a freshly caught fish! It even flops around for a moment before expiring!
The moulis flails wildly for a moment before going still, its appendages dropping lifelessly to the ground.
A moulis appears somehow different.
The heady flush of your spectacular kill makes you feel invigorated!
Roundtime: 8 sec.
>
Kjata just went southeast.
[Maaghara Labyrinth]
Tendrils of fog seep out of cracks upon the low ceiling of this rounded corridor, the wisps flowing down toward the floor to shroud the cramped tunnel in a thick haze. The blurred forms of scattered stones can be seen upon the ground, their rugged surfaces covered with a dense growth of fungus. Verdant moss hangs down from the fissures above, the fuzzy curtains tinted a sickly grey-green by the outpouring mists.
Also here: Kjata
Obvious exits: northeast, east, northwest
>
A moulis scuttles in and stops, its fibrous hair strands waving frantically to and fro!
>
>stance off
ambush moul
You are now in an offensive stance.
>You leap from hiding to attack!
You swing a sharply honed veniom waraxe at a moulis!
AS: +404 vs DS: +243 with AvD: +32 + d100 roll: +53 = +246
... and hit for 84 points of damage!
Powerful slash leaves the moulis without a left leg!
A moulis shivers and collapses to the ground, grasping at its torn and mangled appendages
The moulis is stunned!
** Your veniom waraxe glows intensely with a cold blue light! **
... 15 points of damage!
The moulis winces at the cold blast to the left arm.
Roundtime: 6 sec.
>
Kjata's hands glow with power as he summons elemental energy to his command...
>
Kjata gestures at a moulis.
Kjata hurls a stream of fire at a moulis!
AS: +378 vs DS: +186 with AvD: +27 + d100 roll: +87 = +306
... and hits for 105 points of damage!
>stance off
...wait 1 seconds.
>
A moulis twitches its whole body as a foul smelling oil coats its limbs.
>hide
Roundtime: 3 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
>l
[Maaghara Labyrinth]
Tendrils of fog seep out of cracks upon the low ceiling of this rounded corridor, the wisps flowing down toward the floor to shroud the cramped tunnel in a thick haze. The blurred forms of scattered stones can be seen upon the ground, their rugged surfaces covered with a dense growth of fungus. Verdant moss hangs down from the fissures above, the fuzzy curtains tinted a sickly grey-green by the outpouring mists. You also see a small pink pearl, a bone-handled dagger, a moulis that appears stunned, the Kiera disk and the sparkling Kjata disk.
Also here: Kjata
Obvious exits: northeast, east, northwest
>stalk kj
>
You move into position to stalk Kjata when he moves.
>cman coupdegrace mou
You come out of hiding.
[Roll result: 83 (open d100: 22) Penalties: 10]
You lunge towards the moulis to finish it off, but your timing is off and it manages to avoid your attack!
Roundtime: 8 sec.
>
Kjata's hands glow with power as he summons elemental energy to his command...
>
Kjata gestures at a moulis.
Kjata hurls a stream of water at a moulis!
AS: +378 vs DS: +185 with AvD: +23 + d100 roll: +29 = +245
... and hits for 50 points of damage!
Nice blow to right hand!
>hide
...wait 1 seconds.
>cman coupdegrace mou
[Roll result: 121 (open d100: 60) Penalties: 10]
You lunge towards the moulis, intending to finish it off!
You slam your veniom waraxe into the side of its chest with all your might!
Rib bones are now visible. Bits and pieces of lung are too!
The moulis flails wildly for a moment before going still, its appendages dropping lifelessly to the ground.
A moulis appears somehow different.
A moulis seems a bit less imposing.
The heady flush of your spectacular kill makes you feel invigorated!
Roundtime: 8 sec.
>
Kjata searches a moulis.
Kjata gathers the remaining coins.
A moulis crumbles into a putrid compost.
>stance d
You are now in a defensive stance.
>hide
Roundtime: 3 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
>l
[Maaghara Labyrinth]
Tendrils of fog seep out of cracks upon the low ceiling of this rounded corridor, the wisps flowing down toward the floor to shroud the cramped tunnel in a thick haze. The blurred forms of scattered stones can be seen upon the ground, their rugged surfaces covered with a dense growth of fungus. Verdant moss hangs down from the fissures above, the fuzzy curtains tinted a sickly grey-green by the outpouring mists. You also see a small pink pearl, a bone-handled dagger, the Kiera disk and the sparkling Kjata disk.
Also here: Kjata
Obvious exits: northeast, east, northwest
>stalk kjata
You move into position to stalk Kjata when he moves.
>
The heady flush from witnessing that spectacular kill fades away.
[Edited on Thu, May th, 2005 by ElanthianSiren]
Stunseed
05-05-2005, 10:33 PM
< I don't feel there are any USEFUL combat maneuvers that fit a more sophisticated warrior's style. >
I'll gladly take any of those not USEFUL cmans. I'd love Bullrush, Berserk, etc.
Glavenfyre
05-06-2005, 08:00 PM
What are the differences between Twin Hammerfist and haymaker? Does haymaker actually knock the mob down or just stun it?
Personally as a TWCer I like pmastery and wspec.
AnticorRifling
05-06-2005, 08:08 PM
I find CMANs useful with all my characters (rogue, wizard, paladin) and when my paladin was a warrior I loved the CMANs then too. I liked having my guild training so it made CM points avalible for other CMANs.
Right now Anticor has 5 feint, 1 disarm
The rogue has 5 wspec, 5 focus, 5 smas, 5 silent, 5 disarm, and 4 cut throat.
The paladin has wspec, surge, and feint. Can't recall the ranks off the top of my head.
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