Kakoon
06-30-2012, 05:15 PM
Just a simple once, twice, sold auction. Most of the things that aren't sold will probably just be sold to the pawnshop because I'm tired of carrying them around. Looking for IG silver, can deliver Landing, Solhaven, Icemule, EN and FWI. The FWI deliveries will be done with a third party I've already set up. I haven't set any BO because I honestly have no clue what any of this is really worth. If you have any questions you can message me on AIM at GSKakoon
1.) a well-balanced carmiln light crossbow. +7 -SOLD
2.) some thick imflass chain mail +12
The harmonics generated tell you that the mail serves to protect from additional damage.
The mail resonates with your voice, revealing some details of its temporary enhancement:
The mail's enhancement will degrade when the wearer is struck in combat.
It should be able to withstand an incredible amount of uses before its enhancement has completely degraded away.
When its enhancement has degraded away, the item will lose its special ability.
MB=35k
CB=
3.) some tooled light leather – +20 -SOLD
4.) a bone-pommeled mithril estoc + 5
The harmonics generated tell you that the estoc does extra damage when it strikes.
The estoc resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Combat Maneuvers Ranks.
This enhancement may not be used by adventurers who have not trained 12 times.
It provides a bonus of 8 to Strength.
This enhancement may not be used by adventurers who have not trained 29 times.
The estoc looks to have more than your average giantman could count charges remaining.
The estoc resonates with your voice, revealing some details of its temporary enhancement:
The estoc's enhancement will degrade when it scores a successful strike.
It should be able to withstand an incredible amount of uses before its enhancement has completely degraded away.
When its enhancement has degraded away, the item will lose its special ability.
You sense that the mithril estoc will persist after its last enhancive charge has been expended.
MB=35k
CB=300k to Nephelem -SOLD
5.) a sunstone inset gold pin -SOLD
6.) a gold filigree beryl pin -SOLD
7.) a ruby-inset pewter tiara -SOLD
8.) a jagged vaalorn bastard sword. - +18 -SOLD
9.) a mossbark composite bow. – +15 -SOLD
10.) an ornate mossbark runestaff – +15 -SOLD
11.) a chipped deringo runestaff - +8 -SOLD
12.) a burled orase runestaff - +20 -SOLD
13.) stout mossbark runestaff. - +15
As you sing, you feel a faint resonating vibration from the mossbark runestaff in your hand...
The runestaff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Max Mana.
This enhancement may not be used by adventurers who have not trained 9 times.
The runestaff looks to have a huge number of charges remaining.
You sense that the mossbark runestaff will persist after its last enhancive charge has been expended.
MB=35k
CB=
14.) a faceted ruby inset platinum pin. -SOLD
15.) a chased gold orb
You sense a faint aura of magic around the gold orb. You sense that this is some type of holy item. From the pitch of the vibration you determine that the purpose of the orb is to cast a spell or perform some magical purpose.
This is a magical item, which casts spells from the Spirit sphere. It has 7 charges.
The gold orb contains the spell Relieve Burden, from the Cleric circle.
You sense that the gold orb will persist after its last magical charge has been expended.
MB=35k
CB=50k to Halfling guts -SOLD
16.) pink sapphire inset ora necklace
You sense a faint aura of magic around the inset ora necklace. You sense that this is some type of holy item. From the pitch of the vibration you determine that the purpose of the necklace is to cast a spell or perform some magical purpose.
This is a magical item, which casts spells from the Spirit sphere. It has 9 charges.
The inset ora necklace contains the spell Prayer, from the Cleric circle.
You sense that the inset ora necklace will persist after its last magical charge has been expended.
MB=35k
CB= 35k to Gemstone four -SOLD
17.) a turquoise studded copper headband
As you sing, you feel a faint resonating vibration from the studded copper headband in your hand...
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The headband resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 2 to Health Recovery.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a bonus of 4 to Max Mana.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a bonus of 1 to Arcane Symbols Ranks.
This enhancement may not be used by adventurers who have not trained 5 times.
The headband looks to have more than your average giantman could count charges remaining.
You sense that the studded copper headband will crumble into dust after its last enhancive charge has been expended.
You sense that the studded copper headband will persist after its last magical charge has been expended.
MB=35k
CB=50k to Halfling guts -SOLD
18.) ivory-inlaid imflass neckchain -SOLD
19.) a carved amethyst necklace
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The necklace resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 1 to Arcane Symbols Ranks.
This enhancement may not be used by adventurers who have not trained 5 times.
It provides a bonus of 4 to Survival Ranks.
This enhancement may not be used by adventurers who have not trained 24 times.
It provides a bonus of 1 to Elemental Mana Control Ranks.
This enhancement may not be used by adventurers who have not trained 4 times.
The necklace looks to have more than your average giantman could count charges remaining.
You sense that the amethyst necklace will crumble into dust after its last enhancive charge has been expended.
You sense that the amethyst necklace will disintegrate after its last magical charge has been expended.
MB=35k
CB=
20.) a blackened spiked vaalorn greatshield +18
The harmonics generated tell you that the greatshield has been infused with the power of a fire elemental. The magical harmonics reveal that this is an item which serves as a shield when held in the left hand.
MB=35k
CB=
21.) an exquisite imflass short sword +12 -SOLD
22.) an imflass short sword +12
The harmonics generated tell you that the sword inflicts more fearsome wounds when it strikes.
The sword resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 4 to Edged Weapons Ranks.
This enhancement may not be used by adventurers who have not trained 20 times.
It provides a bonus of 5 to Ambush Ranks.
This enhancement may not be used by adventurers who have not trained 30 times.
The sword looks to have a lot of charges remaining.
The sword resonates with your voice, revealing some details of its temporary enhancement:
The sword's enhancement will degrade when it scores a successful strike.
It should be able to withstand an incredible amount of uses before its enhancement has completely degraded away.
When its enhancement has degraded away, the item will lose its special ability.
You sense that the imflass short sword will persist after its last enhancive charge has been expended.
MB=500k
CB=
23.) a glittering gold earcuff -SOLD
24.) onyx-inlaid platinum pin. -SOLD
1.) a well-balanced carmiln light crossbow. +7 -SOLD
2.) some thick imflass chain mail +12
The harmonics generated tell you that the mail serves to protect from additional damage.
The mail resonates with your voice, revealing some details of its temporary enhancement:
The mail's enhancement will degrade when the wearer is struck in combat.
It should be able to withstand an incredible amount of uses before its enhancement has completely degraded away.
When its enhancement has degraded away, the item will lose its special ability.
MB=35k
CB=
3.) some tooled light leather – +20 -SOLD
4.) a bone-pommeled mithril estoc + 5
The harmonics generated tell you that the estoc does extra damage when it strikes.
The estoc resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Combat Maneuvers Ranks.
This enhancement may not be used by adventurers who have not trained 12 times.
It provides a bonus of 8 to Strength.
This enhancement may not be used by adventurers who have not trained 29 times.
The estoc looks to have more than your average giantman could count charges remaining.
The estoc resonates with your voice, revealing some details of its temporary enhancement:
The estoc's enhancement will degrade when it scores a successful strike.
It should be able to withstand an incredible amount of uses before its enhancement has completely degraded away.
When its enhancement has degraded away, the item will lose its special ability.
You sense that the mithril estoc will persist after its last enhancive charge has been expended.
MB=35k
CB=300k to Nephelem -SOLD
5.) a sunstone inset gold pin -SOLD
6.) a gold filigree beryl pin -SOLD
7.) a ruby-inset pewter tiara -SOLD
8.) a jagged vaalorn bastard sword. - +18 -SOLD
9.) a mossbark composite bow. – +15 -SOLD
10.) an ornate mossbark runestaff – +15 -SOLD
11.) a chipped deringo runestaff - +8 -SOLD
12.) a burled orase runestaff - +20 -SOLD
13.) stout mossbark runestaff. - +15
As you sing, you feel a faint resonating vibration from the mossbark runestaff in your hand...
The runestaff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Max Mana.
This enhancement may not be used by adventurers who have not trained 9 times.
The runestaff looks to have a huge number of charges remaining.
You sense that the mossbark runestaff will persist after its last enhancive charge has been expended.
MB=35k
CB=
14.) a faceted ruby inset platinum pin. -SOLD
15.) a chased gold orb
You sense a faint aura of magic around the gold orb. You sense that this is some type of holy item. From the pitch of the vibration you determine that the purpose of the orb is to cast a spell or perform some magical purpose.
This is a magical item, which casts spells from the Spirit sphere. It has 7 charges.
The gold orb contains the spell Relieve Burden, from the Cleric circle.
You sense that the gold orb will persist after its last magical charge has been expended.
MB=35k
CB=50k to Halfling guts -SOLD
16.) pink sapphire inset ora necklace
You sense a faint aura of magic around the inset ora necklace. You sense that this is some type of holy item. From the pitch of the vibration you determine that the purpose of the necklace is to cast a spell or perform some magical purpose.
This is a magical item, which casts spells from the Spirit sphere. It has 9 charges.
The inset ora necklace contains the spell Prayer, from the Cleric circle.
You sense that the inset ora necklace will persist after its last magical charge has been expended.
MB=35k
CB= 35k to Gemstone four -SOLD
17.) a turquoise studded copper headband
As you sing, you feel a faint resonating vibration from the studded copper headband in your hand...
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The headband resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 2 to Health Recovery.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a bonus of 4 to Max Mana.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a bonus of 1 to Arcane Symbols Ranks.
This enhancement may not be used by adventurers who have not trained 5 times.
The headband looks to have more than your average giantman could count charges remaining.
You sense that the studded copper headband will crumble into dust after its last enhancive charge has been expended.
You sense that the studded copper headband will persist after its last magical charge has been expended.
MB=35k
CB=50k to Halfling guts -SOLD
18.) ivory-inlaid imflass neckchain -SOLD
19.) a carved amethyst necklace
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The necklace resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 1 to Arcane Symbols Ranks.
This enhancement may not be used by adventurers who have not trained 5 times.
It provides a bonus of 4 to Survival Ranks.
This enhancement may not be used by adventurers who have not trained 24 times.
It provides a bonus of 1 to Elemental Mana Control Ranks.
This enhancement may not be used by adventurers who have not trained 4 times.
The necklace looks to have more than your average giantman could count charges remaining.
You sense that the amethyst necklace will crumble into dust after its last enhancive charge has been expended.
You sense that the amethyst necklace will disintegrate after its last magical charge has been expended.
MB=35k
CB=
20.) a blackened spiked vaalorn greatshield +18
The harmonics generated tell you that the greatshield has been infused with the power of a fire elemental. The magical harmonics reveal that this is an item which serves as a shield when held in the left hand.
MB=35k
CB=
21.) an exquisite imflass short sword +12 -SOLD
22.) an imflass short sword +12
The harmonics generated tell you that the sword inflicts more fearsome wounds when it strikes.
The sword resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 4 to Edged Weapons Ranks.
This enhancement may not be used by adventurers who have not trained 20 times.
It provides a bonus of 5 to Ambush Ranks.
This enhancement may not be used by adventurers who have not trained 30 times.
The sword looks to have a lot of charges remaining.
The sword resonates with your voice, revealing some details of its temporary enhancement:
The sword's enhancement will degrade when it scores a successful strike.
It should be able to withstand an incredible amount of uses before its enhancement has completely degraded away.
When its enhancement has degraded away, the item will lose its special ability.
You sense that the imflass short sword will persist after its last enhancive charge has been expended.
MB=500k
CB=
23.) a glittering gold earcuff -SOLD
24.) onyx-inlaid platinum pin. -SOLD