View Full Version : +1 Spirit Recovery, +13 Stamina Recovery Handaxe
droit
06-01-2012, 10:11 PM
Just found a 1x mithril handaxe with +1 spirit recovery and +13 stamina recovery and +2 edged ranks. What's it worth?
chrenraf
06-01-2012, 10:52 PM
Enchant it to 7X and a CoL fighter would like that for sure. Can enhanced items have flares/weighting?
Archigeek
06-02-2012, 12:13 AM
Well since it's only 1x, you are basically selling orb fodder, or alternatively someone might be able to get the enchant up with a lot of work, but that effort still kind of sucks your price down a bit. I would say that the answer is in which is worth more: +13 stamina or +1 spirit recovery?
Ceyrin
06-02-2012, 06:55 AM
I'm gonna go with +1 spirit recovery, and 1-2m tops. Awesome and rare as +13 stamina is, it's not nearly as rare or coveted (IMO) as spirit recovery.
Only reason it's not worth more, is orbing spirit recovery costs a ton, as I recall.
doesn't cost that much, I've done it twice and can't remember being shocked or anything.
I think it'd sell in about 5 minutes at such a low price as well.
Buckwheet
06-02-2012, 11:28 AM
doesn't cost that much, I've done it twice and can't remember being shocked or anything.
I think it'd sell in about 5 minutes at such a low price as well.
Its worth more than 1-2 million. Thats what you get for +1 max spirit. I would say its in the 5-10 range depending on who is bidding and has money at the time.
droit
06-02-2012, 01:32 PM
Think it's worth taking up to 4x?
Archigeek
06-02-2012, 01:37 PM
Can a wizard manage it with those enhancives? If so... maybe. If you have to use pp then no.
droit
06-02-2012, 02:32 PM
I think a highly trained wizard like Dionket could probably get it to 4x with no big problems. It's around 6x that the massive penalties kick in.
Ceyrin
06-02-2012, 05:07 PM
I think my experience with +1 spirit recovery is likely colored poorly due to my being severely underwhelmed with it as an orb slot.
I just feel like orb slots are so limited, that you can get a lot more mileage out of one other than using it up on +1 spirit recovery. Maybe getting the max +3 spirit recovery is nifty, but just +1 isn't really that noticable (to me).
That being said, I couldn't see myself paying 15-30 mil for +3 spirit recovery. Maybe I'm just a cheap bastard.
Best answer is obviously, put it up for sale at 10mil and see if it sells. More money = more win.
Buckwheet
06-02-2012, 07:00 PM
I think my experience with +1 spirit recovery is likely colored poorly due to my being severely underwhelmed with it as an orb slot.
I just feel like orb slots are so limited, that you can get a lot more mileage out of one other than using it up on +1 spirit recovery. Maybe getting the max +3 spirit recovery is nifty, but just +1 isn't really that noticable (to me).
That being said, I couldn't see myself paying 15-30 mil for +3 spirit recovery. Maybe I'm just a cheap bastard.
Best answer is obviously, put it up for sale at 10mil and see if it sells. More money = more win.
Two +3 spirit regen items have sold for about 40-50m each. Once you get the +3 spirit regen, if you wrack, there is no going back. I have halfling regen on an elf with 13 spirit and being able to wrack twice in a hunt without taking any hits is very nice. If you put these on a fast regen race, its so ridiculous because you can wrack like every 7 minutes.
Ceyrin
06-02-2012, 08:18 PM
Two +3 spirit regen items have sold for about 40-50m each. Once you get the +3 spirit regen, if you wrack, there is no going back. I have halfling regen on an elf with 13 spirit and being able to wrack twice in a hunt without taking any hits is very nice. If you put these on a fast regen race, its so ridiculous because you can wrack like every 7 minutes.
I fully admit that being a mana tank is cool.
I'd also like to preface the rest of this with the caveat that I'm not arguing with your valuation, merely stating my opinon of my valuation.
Personally, I fail to see the neccessity of +spirit regen, or how it 'helps' (of course, I don't play elves at all). To me, if you hunt for more than 7-10 minutes anyway, you're doing it wrong. To me, if you have to wrack more than once to cover your mana needs as a pure, you're doing it wrong.
To sidetrack a bit. I've been a Magic the Gathering player for years. When it comes to constructing tier 1 (upper tournament level) decks and examining cards - using the framework of GS as the template for the game, and if the above scenario you described were a 'card', it would be labeled as a 'win more card'. In Magic, efficiency is everything. You don't need to win more, you just need to win. There are no points for winning extra, or with 'style'.
So, when I make a lot of decisions for how useful a thing is in GS to me, I generally do so from a similar place. Hence, where my valuation comes from. I wouldn't be tempted by a +3 spirit regen item at half the price you quoted. I *might* be tempted by one for 5mil, but even then I'd probably just write it off as frivilous. Obviously that'd make bad business sense, but I rarely buy things just to flip them. I buy them because I want them and intend to put them in to service.
Don't get me wrong. I love excessive sometimes too. I have a haste warmage. He's got equipment that goes beyond normal 4x That's already overkill. Couple it with his absurd enhancive set, and it gets worse. Of course, I rarely play him because he's so good he's boring.
Buckwheet
06-02-2012, 08:59 PM
I fully admit that being a mana tank is cool.
I'd also like to preface the rest of this with the caveat that I'm not arguing with your valuation, merely stating my opinon of my valuation.
Personally, I fail to see the neccessity of +spirit regen, or how it 'helps' (of course, I don't play elves at all). To me, if you hunt for more than 7-10 minutes anyway, you're doing it wrong. To me, if you have to wrack more than once to cover your mana needs as a pure, you're doing it wrong.
To sidetrack a bit. I've been a Magic the Gathering player for years. When it comes to constructing tier 1 (upper tournament level) decks and examining cards - using the framework of GS as the template for the game, and if the above scenario you described were a 'card', it would be labeled as a 'win more card'. In Magic, efficiency is everything. You don't need to win more, you just need to win. There are no points for winning extra, or with 'style'.
So, when I make a lot of decisions for how useful a thing is in GS to me, I generally do so from a similar place. Hence, where my valuation comes from. I wouldn't be tempted by a +3 spirit regen item at half the price you quoted. I *might* be tempted by one for 5mil, but even then I'd probably just write it off as frivilous. Obviously that'd make bad business sense, but I rarely buy things just to flip them. I buy them because I want them and intend to put them in to service.
Don't get me wrong. I love excessive sometimes too. I have a haste warmage. He's got equipment that goes beyond normal 4x That's already overkill. Couple it with his absurd enhancive set, and it gets worse. Of course, I rarely play him because he's so good he's boring.
Never had one of the 40 kills to drop the item task then eh? It also is not just about hunting, charging items, mana battery for something else, and the one I like wracking constantly and keeping 219,211, 215 running for your group without ever having to worry about mana.
droit
06-02-2012, 10:13 PM
Or using your high level spells more regularly, clearing warcamps, loot hunting, invasions, sending mana, or, my favorite, being able to hunt immediately after spelling up without having to wait for the next pulse.
droit
06-02-2012, 10:18 PM
Anyway, regarding the axe, I'll probably get someone to try taking it to 4x, at least until another fusion event is on the horizon. If someone wants it for orbing and doesn't want to wait that long, they can always PM me ridiculous offers.
Powered by vBulletin® Version 4.2.5 Copyright © 2025 vBulletin Solutions Inc. All rights reserved.