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View Full Version : Sorcerer Gearing, most bang for the buck...



nocturnix
05-22-2012, 08:34 AM
After 4 years away, my silvers have been collecting dust in the bank. I decided I want to focus my main leveling efforts on my sorcerer. Alot has changed since then with fusion items, so many enhancives, flaring runestaffs etc.

So I wanted some tips on how I can improve my Sorcerer's gear with the goal of mainly faster/more effecient hunts and frying. Ultimately leveling.

Right now I have nothing special, 4x robes, 4x runestaff, i think i have those CoL bracers in my locker.

One idea I thought after seeing another post was going for +aura enhancives to increase my maximum spirit and allow for more wracking per hunt.

What should I aim for? Higher enchant robes? Higher enchant runestaff? Get as many enhancives as I can? Should I focus on Aura enhancives? A flairing runestaff (is this more just for show, or does it really help with hunting).

I also have a fixskill I'm planning to use. Maybe I should get into some doubles? Try to find a pair of those 5x SWCW doubles?

I want the most bang for my buck, and have about 15m to spend.

Queleri
05-22-2012, 08:41 AM
My suggestion is get some basic fusion equipment. 4x robes/full/double, 4x runestaff all fusion, that will probably run you like 500-600k I'd guess. Than you can pick up orbs or enhandive items to turn into orbs fairly easily as you see them pop up or as you have the silver.

What kind of leather is personal preference really. I personally wear heavy armor, right now I wear leather breastplate, and I'm working towards Brig. This is very uncommon though. If you don't mind about 2% spell hinderance than I do recommend doubles as it gives you full body protection, and of course crit padding is always nice. It is possible to have fusion armor enchanted/padded but than you would be looking at millions of silver. I've had no issues though using standard 4x fusion gear right off the shelf.

Another thing to consider is Brawl/Shield builds which offer higher DS and if you went fusion gear all the way you could pick up a fusion brawl weapon for an additional two fusion slots for enhancive orbs. Takes more TP and you sacrifice some magical skills for it though. That's just a few thoughts though.

Queleri
05-22-2012, 08:48 AM
Just went to player shops

http://shops.lichproject.org/items?s=leather+depressions

If you're not familiar it can be very useful. Not much in the way of cheap fusion leathers on there at the moment. However if you watch the auctions here Runestalves usually sell for 250-350k and I'd say about the same for Full/Doubles.

If you're interested in pursuing that route let me know, I may have a set of doubles lying around I'd sell for less than what they're offered for on the shops. Can't help with a runestaff though unfortunately.

nocturnix
05-22-2012, 09:36 AM
OK thanks for the tips, I would like to stay runestaff for RP reasons and more magic skills.

What kind of orbs should I be putting in my fusions slots? Was thinking +aura stat for the extra spirit, which means more wracking during a hunt. What else though? Demonology? Something that contributes to CS?

Thanks.

DrxLecter
05-22-2012, 09:51 AM
Aura will help with CS, mana, and a few other things. extra demon lore is nice for phasing/planar shift/cloak of shadows. There are also mana regen orbs if you have problems with mana generation, or even spell aim possibly.

I personally would go with a decent set of high enchant robes than doubles. Mainly because I hate hinderance, what if that 2% is a 703 cast to prevent a boil/spikethorn/void? However, manuvers will get you hard in robes. Robes are also beginning to rise in price with monks around the corner. Especially with scroll infusion available you can turtle hunt with a crazy high DS in any armor.

Flaring runestaffs are NOT just for show, they are a great new addition. I would buy a few different ones, and try to match them up to what they are most effective against. I have gotten many death flares with my plasma/acid/lightning flaring staffs. You can also go buy a 0x staff and eblade it to get a 4x flaring, but I would highly recommend getting at least one of the uncommon flaring types. These also flare on wand waves which is really nice.

Fallen
05-22-2012, 10:15 AM
You can't go wrong with maxing first Aura for CS boosts as well as spirit (up to 13 spirit points), then Wisdom for CS. Both stats increase our Sorcerer CS. Next, I would try to max out Spirit Regen if you're in COL. After that it boils down to personal preference. I find Multi-Opponent Combat ranks quite useful for an enhancive.

nocturnix
05-22-2012, 12:07 PM
You can't go wrong with maxing first Aura for CS boosts as well as spirit (up to 13 spirit points), then Wisdom for CS. Both stats increase our Sorcerer CS. Next, I would try to max out Spirit Regen if you're in COL. After that it boils down to personal preference. I find Multi-Opponent Combat ranks quite useful for an enhancive.

OK this sounds like a good plan. When is a stat maxed?

Are there any limits to what orbs you can use? IE. If i find a +6 aura stat orb, could i theoretically put all +6 aura stat orbs in my gear until its maxed? Or can you only put different types in different slots, etc.

Jonty
05-22-2012, 12:17 PM
I personally would go with a decent set of high enchant robes than doubles. Mainly because I hate hinderance, what if that 2% is a 703 cast to prevent a boil/spikethorn/void? However, manuvers will get you hard in robes. Robes are also beginning to rise in price with monks around the corner. Especially with scroll infusion available you can turtle hunt with a crazy high DS in any armor.

Why not go with fulls, then?

Queleri
05-22-2012, 01:05 PM
OK this sounds like a good plan. When is a stat maxed?

Are there any limits to what orbs you can use? IE. If i find a +6 aura stat orb, could i theoretically put all +6 aura stat orbs in my gear until its maxed? Or can you only put different types in different slots, etc.

Each fusion item has 2 slots, which can not be the same enhancive so you can't have +6 aura stat and +6 aura stat in the same item. You could have +6 aura stat and +6 aura bonus in each item however.

There is also a cap to how much you can enhance one stat/skill, but I don't recall the max numbers off hand.

crb
05-22-2012, 02:54 PM
you should absolutely buy necromancy and demonology enhancive bracelets.

http://www.virilneus.com/wizsorc.html

enhancive limits are +50 for skills, +40 for stats.

Allereli
05-23-2012, 10:10 AM
With even a basic set of armor you can get ranger resistance, slashing/crush resistance and other armor adjustments. I'll throw my vote in for doubles.

Fallen
05-23-2012, 11:14 AM
Doubles is a good stopping point. Making the leap to Leather Breastplate should really be something you do once you become comfortable with the idea of much increased hindrance. You should also have a very good set of LBP lined up before going that high.

Eoghain
05-23-2012, 12:58 PM
Queleri, sell me some fusion leathers :) i don't have any.

Queleri
05-23-2012, 02:53 PM
What kind of fusion leathers you want Eoghain?

Xzean
05-23-2012, 03:26 PM
I have some you queer. If you want. <3

nocturnix
05-24-2012, 11:00 AM
If I understand this right, I only need 6 trains in armor use to reduce hindrance penalties for doubles? Or is it more?

http://www.krakiipedia.org/wiki/Armor_Use

Delarock
05-24-2012, 11:18 AM
8.

nocturnix
05-24-2012, 11:34 AM
OK thanks, and if i understand this right...

You can train to a minimum spell hindrance as a sorc of 2%.

So this means, if you roll a 1 or a 2 you fail to cast.

However, everyone has the fumble roll on 1 correct? So really youre going from 1% base failure on all spells, to 2% base failure on sorc spells. So an increase of only 1%. Are my maths retarded here, or am i on track?

Doesnt seem so bad when you look at it this way.

Queleri
05-24-2012, 12:48 PM
seperate rolls there is a roll for hinderance and than a roll for the cast. So on the hinderance roll a 1-2 would be a fail, and you still have a chance to fumble

nocturnix
05-25-2012, 03:33 AM
OK, thats actually what i thought after i posted. So now its from 1% total failure rate on a cast to 3% including fumble percentage.

Queleri
05-25-2012, 11:19 AM
I wouldn't really say 3% because you have two seperate 100 die rolls. I mean if you used that logic it would be like 3/200 or only a 1.5% failure rate.

nocturnix
05-25-2012, 11:47 AM
Yes yes, youre right. Forgot my probability maths, whoops. :D

caelric
05-30-2012, 06:41 PM
What kind of leather is personal preference really. I personally wear heavy armor, right now I wear leather breastplate, and I'm working towards Brig. This is very uncommon though. I

I play a THW swinging sorc, wearing brig (at cap), and even fully trained, the hindrance is 11% which is a PITA, even though my main attack is weapon swinging. If my main attack were spells, there is no way I would wear brig with a sorc. I highly recommend against it for a casting sorc. If you do, make friends with a paladin who has full 5 ranks of armored fluidity training.

To me, the best choice for a casting sorc is doubles. The hindrance is small, and the head protection is worth it. Also, it means you can wear enhancive helmets and neck protection. Get some good doubles with at least HCP. The reason for the protection is not from attacks (you can tank your DS pretty high as a sorc), but for protection from maneuvers, and that head protection makes a difference, as does the hcp.

Well worth it, in my opinion.