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Hobbitstomp
05-21-2012, 08:04 PM
After hearing some back and forth about how many charges can be added to certain items, I decided to run some tests and see exactly what sort of numbers I'm producing. I'm interested in hearing from other wizards, which different skill sets, to see how far max training in beneficial charge item skills set you above someone else. I'm probably close to top tier, but if someone else out there has more than 140 MJE spell ranks, that would be interesting. I'm especially looking for a wizard that has around 100 MJE spell ranks and under 202 ranks of MIU, but any info would be appreciated. If you have lich, the script titled charge will give you some solid numbers.

My numbers

140 MJE SPELL RANKS
202 MIU
202 EMC

I seem to be hitting a wall on all 3 of these items, where if I try and force another charge, there is a pretty good chance of blowing the item up.

Statues start with 4, and I can add 30-31 charges, ending at 35 total

Blue Crystals start 1, and I seem to hit a total wall at adding 25, ending 26

Ruby Amulet start with 5 and I can get 6-7 charges, ending with 11-12

DaCapn
05-22-2012, 03:41 AM
In a conversation I had with Constal, he had mentioned something about how being able to add multiple charges to an item when it's close to full will put the item at greater risk. Just wondering if you transfer out mana for the later charges and bring yourself down to just enough for 1 charge or what? Are you taking any other precautions? Just fishing for anything that isn't part of the basic procedure.

EDIT: Also, what sort of orb gems are you using? I could do some tests with my wizard (low 60s) to give you an idea about that level range but I want to make sure I'm operating on the same baseline.

Hobbitstomp
05-22-2012, 10:36 AM
It's my understanding that any orb gem over 5k is going to be your "top" gem. I generally use any emerald that falls over 5k.

As far as the procedure, you always get more charges in when you're first starting off. I'll usually get like 10 charges on a small statue my first wave over the orb, then 7, 5, and so on, but as you start to reach the limit of how far you can charge something, no matter how much mana you have in your head, you're only putting in one charge at a time. I'm sure that's a safe guard to keep you from stumbling over your limit and blowing everything up.

Thanks for the help!

Kronius
05-22-2012, 12:43 PM
I can only put 20 charges into a blue crystal without failing.

I've got

MjE 103
EMC 101
MIU 202

Halfling Guts
05-22-2012, 04:03 PM
It's my understanding that any orb gem over 5k is going to be your "top" gem. I generally use any emerald that falls over 5k.

Are you certain that a gem worth 10k isn't better than a gem worth 5k? Or does a more expensive gem just affect how long the orb lasts?

If I post the stats and charges of my train 40 halfling wizard, would that help or are you looking for info from older wizards?

Hobbitstomp
05-22-2012, 05:57 PM
I can only put 20 charges into a blue crystal without failing.

I've got

MjE 103
EMC 101
MIU 202


Interesting if 37 ranks in MJE is the difference between 6 charges of 117





Are you certain that a gem worth 10k isn't better than a gem worth 5k? Or does a more expensive gem just affect how long the orb lasts?

If I post the stats and charges of my train 40 halfling wizard, would that help or are you looking for info from older wizards?

I'm pretty sure that after 5k, the more expensive gems are just making orbs that last longer. I'm hitting a wall with all those items, over many tries, using gems ranging from 5k-10k, with no change.

Post away! I would be interested in seeing what a level 40 wizard could achieve.

DaCapn
05-22-2012, 07:04 PM
Next time I do some charging I might try some different values to see if a correlation shakes out.

As far as I understand, the mana capacity of a MR gem is proportional to the bard sung value (as is the case with any MR items). I've heard that you can use this as a sort of lifetime monitor. If you recharge an item (assuming you don't use any of Jinsem's tricks), the value will go down. After I heard this, I speculated about the role of gem value with charging. I'd guess that the value of the gem corresponds to how many charges it can provide before the orb implodes. Hobbitstomp's experience seems to be in agreement here (or at the least suggests that the returns are drastically diminished after 5k).

I had heard that gem value plays a role in your charge ceiling for a single item. Maybe it's actually gem quality, maybe it's based on the remaining charge capacity of the gem (and therefor gem value has an indirect influence).

rolfard
05-23-2012, 09:25 AM
Next time I do some charging I might try some different values to see if a correlation shakes out.

As far as I understand, the mana capacity of a MR gem is proportional to the bard sung value (as is the case with any MR items). I've heard that you can use this as a sort of lifetime monitor. If you recharge an item (assuming you don't use any of Jinsem's tricks), the value will go down. After I heard this, I speculated about the role of gem value with charging. I'd guess that the value of the gem corresponds to how many charges it can provide before the orb implodes. Hobbitstomp's experience seems to be in agreement here (or at the least suggests that the returns are drastically diminished after 5k).

I had heard that gem value plays a role in your charge ceiling for a single item. Maybe it's actually gem quality, maybe it's based on the remaining charge capacity of the gem (and therefor gem value has an indirect influence).

What tricks???

Fallen
05-23-2012, 11:10 AM
I've also heard that the amount of spirit remaining you have, as well as how close you are to your full mana capacity impacts your success rate for Charge Item. No idea if it is true, but it would be a screw if those two factors were taken into account.

Have you been wracking down to 1ish spirit, or do you have a ton of mana batteries working with you?

Hobbitstomp
05-23-2012, 11:21 AM
Next time I do some charging I might try some different values to see if a correlation shakes out.

As far as I understand, the mana capacity of a MR gem is proportional to the bard sung value (as is the case with any MR items). I've heard that you can use this as a sort of lifetime monitor. If you recharge an item (assuming you don't use any of Jinsem's tricks), the value will go down. After I heard this, I speculated about the role of gem value with charging. I'd guess that the value of the gem corresponds to how many charges it can provide before the orb implodes. Hobbitstomp's experience seems to be in agreement here (or at the least suggests that the returns are drastically diminished after 5k).

I had heard that gem value plays a role in your charge ceiling for a single item. Maybe it's actually gem quality, maybe it's based on the remaining charge capacity of the gem (and therefor gem value has an indirect influence).

As far as I know, though I've never bothered trying, if you were to use, say a 2k pearl, you might not be able to get 40 charges into an item, even if you potentially could, with say a gold wand or something. You might hit a max charge of 30 charges, even though you should be able to hit 40. I've never tried it myself though. As far as MR goes, the life of the item is definitely related to the items value. A mage recharger gem put into a jewelry making box might have a value of 3k and break in 200 charges, where a giggler orb with a value of 1m is going to last you years.


I've also heard that the amount of spirit remaining you have, as well as how close you are to your full mana capacity impacts your success rate for Charge Item. No idea if it is true, but it would be a screw if those two factors were taken into account.

Have you been wracking down to 1ish spirit, or do you have a ton of mana batteries working with you?

In my testing, I was hitting the blue crystal wall on my first attempt with max spirit and max mana, and hitting the same wall with 1 spirit, and barely enough mana to get a single charge. I would say that it does not play a role.

Kronius
05-23-2012, 12:42 PM
As far as I know, though I've never bothered trying, if you were to use, say a 2k pearl, you might not be able to get 40 charges into an item, even if you potentially could, with say a gold wand or something. You might hit a max charge of 30 charges, even though you should be able to hit 40. I've never tried it myself though. As far as MR goes, the life of the item is definitely related to the items value. A mage recharger gem put into a jewelry making box might have a value of 3k and break in 200 charges, where a giggler orb with a value of 1m is going to last you years.



In my testing, I was hitting the blue crystal wall on my first attempt with max spirit and max mana, and hitting the same wall with 1 spirit, and barely enough mana to get a single charge. I would say that it does not play a role.

If you want to provide me with a fixskills potion, I can burn my current one to test with Major Elemental ranks... You got a bunch of those lying around, right?

Fallen
05-23-2012, 06:12 PM
In my testing, I was hitting the blue crystal wall on my first attempt with max spirit and max mana, and hitting the same wall with 1 spirit, and barely enough mana to get a single charge. I would say that it does not play a role.

Glad to hear that, at least. Thanks for posting your findings.