Zaigh
05-21-2012, 12:17 AM
I'll deliver to Landing / Sol / IMT / FWI.
a dusky moonlit silver orb - 500k
The orb resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 2 to Dodging Ranks.
This enhancement may not be used by adventurers who have not trained 6 times.
This enhancive item has restrictions whose type are unclear to you.
The orb seems to be out of charges.
The bonuses provided by this item should last a very long time.
You sense that the moonlit silver orb will persist after its last enhancive charge has been expended.
a swirling cardinal red orb #2 - 1m
The orb resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Wisdom.
This enhancement may not be used by adventurers who have not trained 6 times.
This enhancive item has restrictions whose type are unclear to you.
The orb seems to be out of charges.
The bonuses provided by this item should last a very long time.
You sense that the cardinal red orb will persist after its last enhancive charge has been expended.
an asp-marked cardinal red orb – 1m
It provides a bonus of 5 to Dexterity.
This enhancement may not be used by adventurers who have not trained 9 times.
This enhancive item has restrictions whose type are unclear to you.
The orb seems to be out of charges.
The bonuses provided by this item should last a very long time.
an opal and green garnet medallion – 250k
You sense a faint aura of magic around the green garnet medallion. You also feel a faint drawing sensation from it, as though it may be able to hold more power. From the pitch of the vibration you determine that the purpose of the medallion is to cast a spell or perform some magical purpose. Also, it seems to have some sort of enhancive properties.
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The medallion resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 1 to Edged Weapons Ranks.
This enhancement may not be used by adventurers who have not trained 4 times.
The medallion looks to have a huge number of charges remaining.
You sense that the green garnet medallion will crumble into dust after its last enhancive charge has been expended.
You sense that the green garnet medallion will disintegrate after its last magical charge has been expended.
a filigreed silver alloy crown – 100k
You sense a faint aura of magic around the silver alloy crown. You also feel a faint drawing sensation from it, as though it may be able to hold more power. From the pitch of the vibration you determine that the purpose of the crown is to cast a spell or perform some magical purpose. Also, it seems to have some sort of enhancive properties.
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The crown resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Health Recovery.
This enhancement may not be used by adventurers who have not trained 20 times.
It provides a bonus of 1 to Wisdom.
This enhancement may not be used by adventurers who have not trained 2 times.
The crown looks to have more than your average giantman could count charges remaining.
You sense that the silver alloy crown will crumble into dust after its last enhancive charge has been expended.
You sense that the silver alloy crown will persist after its last magical charge has been expended.
a turquoise inset silver necklace – 100k
The necklace resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 2 to Health Recovery.
This enhancement may not be used by adventurers who have not trained 10 times.
The necklace looks to have more than your average giantman could count charges remaining.
You sense that the inset silver necklace will crumble into dust after its last enhancive charge has been expended.
a pink pearl inset gold torc – 100k
You sense a faint aura of magic around the inset gold torc. From the pitch of the vibration you determine that the purpose of the torc is to cast a spell or perform some magical purpose. Also, it seems to have some sort of enhancive properties.
The torc resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 1 to Health Recovery.
This enhancement may not be used by adventurers who have not trained 4 times.
The torc looks to have more than your average giantman could count charges remaining.
You sense that the inset gold torc will persist after its last enhancive charge has been expended.
You sense that the inset gold torc will persist after its last magical charge has been expended.
a fine ora bracelet – 100k
You sense a faint aura of magic around the ora bracelet. You also feel a faint drawing sensation from it, as though it may be able to hold more power. From the pitch of the vibration you determine that the purpose of the bracelet is to cast a spell or perform some magical purpose. Also, it seems to have some sort of enhancive properties.
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The bracelet resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 2 to Perception Ranks.
This enhancement may not be used by adventurers who have not trained 7 times.
It provides a bonus of 4 to Health Recovery.
This enhancement may not be used by adventurers who have not trained 34 times.
The bracelet looks to have a lot of charges remaining.
You sense that the ora bracelet will crumble into dust after its last enhancive charge has been expended.
You sense that the ora bracelet will persist after its last magical charge has been expended.
a pair of dark grey silk gloves lined with silvery satin – 250k
The gloves resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 1 to Thrown Weapons Bonus.
The gloves looks to have a lot of charges remaining.
You sense that the dark grey silk gloves will persist after its last enhancive charge has been expended.
a faenor-tipped mithglin Hammer of Kai – 100k
It has a bonus of +15 from a normal Hammer of Kai, and the way it vibrates in tune with your voice tells you that it requires skill in polearms to use effectively.
The Hammer of Kai resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Mental Lore - Manipulation Ranks.
This enhancement may not be used by adventurers who have not trained 51 times.
The Hammer of Kai looks to have a lot of charges remaining.
You sense that the mithglin Hammer of Kai will persist after its last enhancive charge has been expended.
some imflass leg greaves – 100k
3lbs
It has a bonus of +12 from a normal greaves, and the way it vibrates in tune with your voice tells you that it serves some type of defensive purpose, different from that of normal armor.
The harmonics generated tell you that the greaves has been sanctified for use by a Cleric or Paladin in the fight against the undead. The magical harmonics reveal that legs are better protected when wearing the imflass leg greaves.
The greaves resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 4 to Spirit Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
The greaves looks to have more than your average giantman could count charges remaining.
You sense that the imflass leg greaves will persist after its last enhancive charge has been expended.
a bronze-tipped vultite dagger – 200k
Under a pound. It imparts a bonus of +20 more than usual.
The dagger resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 6 to Health Recovery.
This enhancement may not be used by adventurers who have not trained 42 times.
The dagger looks to have a huge number of charges remaining.
You sense that the vultite dagger will persist after its last enhancive charge has been expended.
an oak-hafted imflass pilum – 100k
3lbs, +12
The pilum resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Spiritual Lore - Summoning Ranks.
This enhancement may not be used by adventurers who have not trained 21 times.
It provides a bonus of 1 to Harness Power Ranks.
This enhancement may not be used by adventurers who have not trained 2 times.
The pilum looks to have a lot of charges remaining.
You sense that the imflass pilum will persist after its last enhancive charge has been expended.
a dusky moonlit silver orb - 500k
The orb resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 2 to Dodging Ranks.
This enhancement may not be used by adventurers who have not trained 6 times.
This enhancive item has restrictions whose type are unclear to you.
The orb seems to be out of charges.
The bonuses provided by this item should last a very long time.
You sense that the moonlit silver orb will persist after its last enhancive charge has been expended.
a swirling cardinal red orb #2 - 1m
The orb resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Wisdom.
This enhancement may not be used by adventurers who have not trained 6 times.
This enhancive item has restrictions whose type are unclear to you.
The orb seems to be out of charges.
The bonuses provided by this item should last a very long time.
You sense that the cardinal red orb will persist after its last enhancive charge has been expended.
an asp-marked cardinal red orb – 1m
It provides a bonus of 5 to Dexterity.
This enhancement may not be used by adventurers who have not trained 9 times.
This enhancive item has restrictions whose type are unclear to you.
The orb seems to be out of charges.
The bonuses provided by this item should last a very long time.
an opal and green garnet medallion – 250k
You sense a faint aura of magic around the green garnet medallion. You also feel a faint drawing sensation from it, as though it may be able to hold more power. From the pitch of the vibration you determine that the purpose of the medallion is to cast a spell or perform some magical purpose. Also, it seems to have some sort of enhancive properties.
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The medallion resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 1 to Edged Weapons Ranks.
This enhancement may not be used by adventurers who have not trained 4 times.
The medallion looks to have a huge number of charges remaining.
You sense that the green garnet medallion will crumble into dust after its last enhancive charge has been expended.
You sense that the green garnet medallion will disintegrate after its last magical charge has been expended.
a filigreed silver alloy crown – 100k
You sense a faint aura of magic around the silver alloy crown. You also feel a faint drawing sensation from it, as though it may be able to hold more power. From the pitch of the vibration you determine that the purpose of the crown is to cast a spell or perform some magical purpose. Also, it seems to have some sort of enhancive properties.
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The crown resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Health Recovery.
This enhancement may not be used by adventurers who have not trained 20 times.
It provides a bonus of 1 to Wisdom.
This enhancement may not be used by adventurers who have not trained 2 times.
The crown looks to have more than your average giantman could count charges remaining.
You sense that the silver alloy crown will crumble into dust after its last enhancive charge has been expended.
You sense that the silver alloy crown will persist after its last magical charge has been expended.
a turquoise inset silver necklace – 100k
The necklace resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 2 to Health Recovery.
This enhancement may not be used by adventurers who have not trained 10 times.
The necklace looks to have more than your average giantman could count charges remaining.
You sense that the inset silver necklace will crumble into dust after its last enhancive charge has been expended.
a pink pearl inset gold torc – 100k
You sense a faint aura of magic around the inset gold torc. From the pitch of the vibration you determine that the purpose of the torc is to cast a spell or perform some magical purpose. Also, it seems to have some sort of enhancive properties.
The torc resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 1 to Health Recovery.
This enhancement may not be used by adventurers who have not trained 4 times.
The torc looks to have more than your average giantman could count charges remaining.
You sense that the inset gold torc will persist after its last enhancive charge has been expended.
You sense that the inset gold torc will persist after its last magical charge has been expended.
a fine ora bracelet – 100k
You sense a faint aura of magic around the ora bracelet. You also feel a faint drawing sensation from it, as though it may be able to hold more power. From the pitch of the vibration you determine that the purpose of the bracelet is to cast a spell or perform some magical purpose. Also, it seems to have some sort of enhancive properties.
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The bracelet resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 2 to Perception Ranks.
This enhancement may not be used by adventurers who have not trained 7 times.
It provides a bonus of 4 to Health Recovery.
This enhancement may not be used by adventurers who have not trained 34 times.
The bracelet looks to have a lot of charges remaining.
You sense that the ora bracelet will crumble into dust after its last enhancive charge has been expended.
You sense that the ora bracelet will persist after its last magical charge has been expended.
a pair of dark grey silk gloves lined with silvery satin – 250k
The gloves resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 1 to Thrown Weapons Bonus.
The gloves looks to have a lot of charges remaining.
You sense that the dark grey silk gloves will persist after its last enhancive charge has been expended.
a faenor-tipped mithglin Hammer of Kai – 100k
It has a bonus of +15 from a normal Hammer of Kai, and the way it vibrates in tune with your voice tells you that it requires skill in polearms to use effectively.
The Hammer of Kai resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Mental Lore - Manipulation Ranks.
This enhancement may not be used by adventurers who have not trained 51 times.
The Hammer of Kai looks to have a lot of charges remaining.
You sense that the mithglin Hammer of Kai will persist after its last enhancive charge has been expended.
some imflass leg greaves – 100k
3lbs
It has a bonus of +12 from a normal greaves, and the way it vibrates in tune with your voice tells you that it serves some type of defensive purpose, different from that of normal armor.
The harmonics generated tell you that the greaves has been sanctified for use by a Cleric or Paladin in the fight against the undead. The magical harmonics reveal that legs are better protected when wearing the imflass leg greaves.
The greaves resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 4 to Spirit Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
The greaves looks to have more than your average giantman could count charges remaining.
You sense that the imflass leg greaves will persist after its last enhancive charge has been expended.
a bronze-tipped vultite dagger – 200k
Under a pound. It imparts a bonus of +20 more than usual.
The dagger resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 6 to Health Recovery.
This enhancement may not be used by adventurers who have not trained 42 times.
The dagger looks to have a huge number of charges remaining.
You sense that the vultite dagger will persist after its last enhancive charge has been expended.
an oak-hafted imflass pilum – 100k
3lbs, +12
The pilum resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Spiritual Lore - Summoning Ranks.
This enhancement may not be used by adventurers who have not trained 21 times.
It provides a bonus of 1 to Harness Power Ranks.
This enhancement may not be used by adventurers who have not trained 2 times.
The pilum looks to have a lot of charges remaining.
You sense that the imflass pilum will persist after its last enhancive charge has been expended.