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View Full Version : Way post cap training... what next?



Kronius
05-04-2012, 06:02 PM
Here's what I've got...

Skill Name | Current Current
| Bonus Ranks
Armor Use..........................| 70 15
Multi Opponent Combat..............| 25 5
Physical Fitness...................| 201 101
Arcane Symbols.....................| 302 202
Magic Item Use.....................| 302 202
Spell Aiming.......................| 302 202
Harness Power......................| 302 202
Elemental Mana Control.............| 201 101
Elemental Lore - Air...............| 201 101
Elemental Lore - Fire..............| 150 50
Perception.........................| 201 101
Climbing...........................| 150 50
Swimming...........................| 201 101

Spell Lists
Major Elemental....................| 103

Spell Lists
Minor Elemental....................| 75

Spell Lists
Wizard.............................| 125
Training Points: 1425 Phy 0 Mnt (3920 Phy converted to Mnt)


My options are increase fire lore to 1x, do some CM or go shield.

Currently, I MA with my sorc, and I really just warcamp these days with the occasional trip into Nelemar. He's also GoS. Being disarmed isn't really an issue.

I'm leaning towards just increasing fire lore to 1x for extra (albeit small) DF.

Any thoughts?

Renian
05-04-2012, 07:57 PM
Is there anything that's been getting you killed that you can train to defend against further?

Train that.

Kronius
05-04-2012, 08:01 PM
Is there anything that's been getting you killed that you can train to defend against further?

Train that.

We only die from implosion. Can't really train against that.

Lord Orbstar
05-04-2012, 08:28 PM
I keep eyeballing dodge but even with 18+ million exp that 20/20 cost hurts....

Kronius
05-04-2012, 10:14 PM
I keep eyeballing dodge but even with 18+ million exp that 20/20 cost hurts....

Dodge doesn't even sound worth it to me, for the TP cost, 1x only gives you a 5% chance to dodge.

neimanz1
05-04-2012, 10:34 PM
max earth lore so you could have super boil. its sick with fire and earth lore max

Renian
05-04-2012, 11:58 PM
We only die from implosion. Can't really train against that.

The inability to train to defend against 720 is something that really needs to be changed.

At any rate, if that's the only thing that kills you, CM doesn't seem necessary. Nor does shield use.

Go with the fire lore. Or hell, maybe max out Harness Power. An additional 101 mana might be nice.

Jymamon
05-05-2012, 12:50 AM
We only die from implosion. Can't really train against that.
Will 540 help against it? You could always bump EMC for the extra 5% chance for that to fire. (I've never seen it work, but I've never heard it won't either.)

Fallen
05-05-2012, 07:03 AM
The spell of Purify Air is supposed to help against implosions, though with the creature casting always going to be of a higher level, there really isn't much point. I imagine the Dodge changes, should they ever come about, will aid in the defense of ALL maneuvers, including Implosion.

Kitsun
05-05-2012, 07:14 AM
When I was going through that point I did:
Lores > EMC > Harness Power > Perception > CM

I had brawling in there too but my goal was to hunt open handed.