shad0ws0ngs
05-02-2012, 09:29 PM
a rusted iron spyglass - The spyglass is no bigger than a human forearm. Two steel bands wrap around the length of the instrument adding durability to the spyglass. A tinted glass lense is placed at the end of the tool to prevent a glare from giving any sort of reflection.
There appears to be something written on it.
Etched into the iron of the spyglass, it reads:
"Vahmyr."
This is one of those that will allow you to look 2 rooms over when you TURN it, for example:
>turn spy w
You peer west through your iron spyglass and slowly turn the eyepiece to focus it. You are able to see...
[Town Square, Northeast]
The entrance to Tykel's Arms, its heavy door bounded by iron-barred windows, dominates this corner of the square. All manner of citizens pass by, moving among the solid, multistoried wooden buildings that surround the bazaar. Just to the southwest can be seen the tree-shaded heart of the square, where citizens and adventurers gather for socializing, healing and rest. You also see a narrow alleyway.
Obvious paths: east, south, southwest, west
Looking further you can also see...
[Town Square, Northwest]
This corner of the square is lively and hectic even at night. A number of representatives of the Landing's population, including several elven loggers and a party of rough-looking dwarves, loiter around the door of the Raging Thrak Inn, where the rowdy cheers of patrons and voices raised in songs of many sorts, from snatches of heroic ballads to blushingly bawdy tunes, beckon you to enter. You also see a gypsy fortuneteller and a sculpted granite statue.
Obvious paths: north, east, southeast, south
It is also belt worn
MB: 3m
There appears to be something written on it.
Etched into the iron of the spyglass, it reads:
"Vahmyr."
This is one of those that will allow you to look 2 rooms over when you TURN it, for example:
>turn spy w
You peer west through your iron spyglass and slowly turn the eyepiece to focus it. You are able to see...
[Town Square, Northeast]
The entrance to Tykel's Arms, its heavy door bounded by iron-barred windows, dominates this corner of the square. All manner of citizens pass by, moving among the solid, multistoried wooden buildings that surround the bazaar. Just to the southwest can be seen the tree-shaded heart of the square, where citizens and adventurers gather for socializing, healing and rest. You also see a narrow alleyway.
Obvious paths: east, south, southwest, west
Looking further you can also see...
[Town Square, Northwest]
This corner of the square is lively and hectic even at night. A number of representatives of the Landing's population, including several elven loggers and a party of rough-looking dwarves, loiter around the door of the Raging Thrak Inn, where the rowdy cheers of patrons and voices raised in songs of many sorts, from snatches of heroic ballads to blushingly bawdy tunes, beckon you to enter. You also see a gypsy fortuneteller and a sculpted granite statue.
Obvious paths: north, east, southeast, south
It is also belt worn
MB: 3m