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View Full Version : Earcuff - Harness Power, Logic Stat, Health Recovery



Dystopia
05-02-2012, 03:55 PM
You hang a fine pewter earcuff from your earlobe.

The earcuff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 6 to Harness Power Bonus.
This enhancement may not be used by adventurers who have not trained 21 times.
It provides a bonus of 2 to Health Recovery.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a bonus of 8 to Logic.
This enhancement may not be used by adventurers who have not trained 24 times.
The earcuff looks to have a lot of charges remaining.

You sense that the pewter earcuff will crumble into dust after its last enhancive charge has been expended.


Any rough ideas? I've heard a few "5m or more" responses on Lnet. Would like some other opinions before I either keep it or put it up for auction.


Thank you so much,

Dys

Reltov420
05-02-2012, 03:57 PM
5 mil sounds like a good starting point. I'd bid that on it right away, except I've got logic maxed already.

Dystopia
05-02-2012, 04:15 PM
Hrm, okay. Awhile ago someone said "just put it at 20m, someone will take it". A player said that's moreso a bit of joking that people would pay anything for something they want.

Wishful thinking, but do you think it'd get that far?

I'd love to put this to use, but I can't argue with a big chunk of change.

tallkris3
05-02-2012, 04:23 PM
With the bidding war going on over the DEX/LOG arm greaves who knows... that item is at 25m, but that's also a good bit better then yours.

Dystopia
05-02-2012, 04:36 PM
True. If this had dex instead of health recovery I'd be so happy =P