Proxy
04-29-2012, 07:49 PM
Not wanting to spend the next two days reading this and that, so anyone care to share a minute or few and give me a crash course in paladin training? Build types/training paths, etc.
Tgo01
04-29-2012, 07:58 PM
1 reason to be a paladin Thaluhar!
Menos
04-30-2012, 03:10 PM
That's an awful lot of question you've asked there.
mgoddess
04-30-2012, 03:38 PM
Not wanting to spend the next two days reading this and that, so anyone care to share a minute or few and give me a crash course in paladin training? Build types/training paths, etc.
Here's what I tend to think about paladin builds & paths; mileage may vary and all that jazz...
Paths:
OHB/OHE+Shield
Polearm
THW
Armor: plate mail, as soon as possible. Personally, I'd try to get the 90 ranks for MBP asap (around level 30-ish), and then drop back to putting spare points in AU, after getting tertiary skills (lores, mana share, AS/MIU, first aid, survival, etc.). Full plate seems to be a thing most paladins wear, at some point in time.
Training:
Armor Use - 2.5-3x until 90 ranks for MBP
Weapon Use (OHE, OHB, THW, Polearms, etc.) - 2x in desired style
Shield Use (if OHE or OHB) - 1-2x, depending on want of defense
Dodging - 0.5-1x if OHE/OHB+shield, 1x+ if THW/Polearm
Combat Maneuvers - 1x+, depending on want of attack strength & cm defense
Physical Fitness/Training - 2x until max hitpoints, down to 1x+, semi-dux FTW
Harness Power - 0.5-1x, depending on how much you use spells and societal powers that take mana
Spell Research - 0.5-1x, depending on TP's, get to 1635 as soon as you can.
Climbing & Swimming - 15-20 ranks in each should hold you over until OTF/Rift/Nelemar hunting
Perception - 20-30 ranks, as TP's are available
Arcane Symbols & Magic Item Use - if TP's available; useful skills, but not required
Lores - As TP's available, not necessarily needed; Spirit Lore: Summoning, 1 extra target per 50 skill BONUS; Spirit Lore: Religion, 25 ranks
First Aid & Survival - As TP's available, 20 ranks or so.
Societies:
Voln - as a paladin is cheating... only "useful" thing about Voln these days is Symbol of Return, unless you plan on Fu'ing (which will be going away RSN, anyway).
GoS - Haven't done GoS myself yet, but pretty useful powers, and having the mana and stamina to cover the sigils works well. Being able to hunt anywhere with warcamps is pretty sweet, as is having the damage/crit padding on the AS/DS sigils.
CoL - quick & easy to master, useful signs (even if some use spirit points).
Shaps
05-01-2012, 05:20 AM
Glad to see I'm still remembered, at least by one person :) .
For the poster,
As a Paladin I would recommend GoS definetly as a society. With 1607 and some lores you can run the signs continuously.
Your build, as mentioned earlier, just depends on what playstyle you enjoy.
Thaluhar
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