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06-25-2004, 09:58 PM
Dateline 6/25/2004: HSN WEEK 3: TRIPLE X - EXTREME EXPERIENCE EXPLOSION

Introducing Triple X: Extreme Experience Explosion! No, it isn't the latest Vin Diesel movie. Rather, it's a way in which all characters have the opportunity to advance more quickly by virtue of a weekly experience bonus. Here's how it works:

For the first 3 hours of game play each week, all characters have the opportunity to gain triple experience (base EXP + 2x base EXP). This is accomplished by gaining experience in any of the ways available in GemStone IV - everything from hunting to picking locks to foraging.

For the next 3 hours of game play each week, all characters have the opportunity to gain double experience (base EXP + base EXP).

Each week, Triple X begins counting down the 6-hour bonus once the character is absorbing experience. If the character is role-playing about with a clear mind at any time during the week, regardless of when the countdown started, Triple X is on hold until the character gains some experience.

And that's it! For 6 hours each week, every character has the opportunity to increase their experience gain so that they may more easily advance in levels.

Players will be notified with "in character" (IC) messaging when the weekly bonus initiates and when it expires. It is also possible to check the bonus by using the EXPERIENCE (EXP) command. For the purpose of IC reference, Triple X will be known as the Gift of Lumnis.

More information on Triple X: Extreme Experience Explosion can be found at http://www.play.net/gs4/news/2004_plans/HSN2004/triplex.asp

END NEWS ITEM

This will probably be a godsend to casual hunters.

Edaarin
06-25-2004, 10:01 PM
I have mixed feelings about this. On the one hand getting 15 hours worth of EXP for 6 hours is more than generous, but on the other, it's going to suck once we start seeing hordes of capped players walking around in about a year.

Atlanteax
06-25-2004, 10:36 PM
FYI... New Exp enchancement is NOT an Exp Multiplier...
normally is (Mind/43) + 12 = Exp Absorbed
is now, for first 3 ... (Mind/43) + 36 = Exp Absorbed
then next 3 ... (Mind/43) + 24 = Exp Absorbed
then the normal +12

...

It just means that you absorb what's in your mind a lot faster... so you should observe getting fried taking longer than usual as you're absorbing what's in your mind faster than accustomed to

Atlanteax
06-25-2004, 10:57 PM
Apparently I should had finished my testing first... but it was good to have clarification regardless...

.


Originally posted by GM Warden on Official Boards
This is a very inaccurate explanation. Rate of absorption is unaffected by the Gift of Lumnis. It is for all intents and purposes a 3x RP award for the first 3 hours played each week, and a 2x RP award for the next 3 hours played each week.

Warden


Originally posted by Atlanteax
FYI... New Exp enchancement is NOT an Exp Multiplier...
normally is (Mind/43) + 12 = Exp Absorbed
is now, for first 3 ... (Mind/43) + 36 = Exp Absorbed
then next 3 ... (Mind/43) + 24 = Exp Absorbed
then the normal +12

...

It just means that you absorb what's in your mind a lot faster... so you should observe getting fried taking longer than usual as you're absorbing what's in your mind faster than accustomed to

Wezas
06-25-2004, 10:58 PM
Dammit, I might actually have to heal now.

Edaarin
06-25-2004, 11:02 PM
4k+ exp since this thing came out (and I died once).

theotherjohn
06-25-2004, 11:53 PM
I do not understand the thinking behind this.


The game is capped (skills and levels). why would you want to rush your customer to that cap?

Xcalibur
06-25-2004, 11:57 PM
IT takes skills to hunt over 60. Skills OR money.

Desesperation?:yawn:

[Edited on 26-6-04 by Xcalibur]

Drektor
06-26-2004, 12:04 AM
more capped players mean more high level hunting hopefully.

HarmNone
06-26-2004, 12:04 AM
Originally posted by theotherjohn
I do not understand the thinking behind this.


The game is capped (skills and levels). why would you want to rush your customer to that cap?

Probably because you are sick of listening to your customers bitching because it takes too long to level. Looks like Simu is trying to walk that fine line between too many capped players and too many griping players. I wish 'em luck. :D

HarmNone

SHIVERPLUSPLUS
06-26-2004, 12:55 AM
I like to drink x-treme mountain dew while playing gemstone with triple-x.

Trinitis
06-26-2004, 01:05 AM
Their main purpose was giving people who play GS as a HOBBY, 3-4 hours a week a chance to actually level. Without it, 80k to level is a very daunting task.

Celexei
06-26-2004, 01:08 AM
well i'm not sure, i mean yeah it is good on one hand, but i like having a select few capped, it should take....well ya know what i spose 3 hours of it, and then 3 hours of the 2x isn't THAT much, oh well...just means all of my characters have to get in 6 hours now, which they weren't gettin before...so thats a good thing

Bobmuhthol
06-26-2004, 01:10 AM
6 hours of 2.5x experience? Yeah, that's nothing at all, especially when you consider that before it was FOREVER OF 1X.

Celexei
06-26-2004, 01:18 AM
just forces me to play my other characters for at least 6 hours a week...good incentive

Trinitis
06-26-2004, 01:21 AM
thats pretty much how I view it.

Atlanteax
06-26-2004, 01:38 AM
Originally posted by LordAdredrin
Their main purpose was giving people who play GS as a HOBBY, 3-4 hours a week a chance to actually level. Without it, 80k to level is a very daunting task.

Winner!!! :yes:

Gan
06-26-2004, 01:50 AM
On the net, in Illistim:

Tsin: "Is there a reason why the new multiplier went from 3x down to 2x?"
Rocktar: "it is suposed to"
Mydnight: "Aye it only multiplies by 3 for the first 3 hours"
Tsin: "Then it goes to 2x?"
Polariz: "Yes for the next 3 hours"
Rocktar: "3 for 3 hours, 2 for 3 hours then normal"
Tsin: "Oh nice"


:banghead:

Scott
06-26-2004, 01:52 AM
Originally posted by Ganalon
On the net, in Illistim:

Tsin: "Is there a reason why the new multiplier went from 3x down to 2x?"
Rocktar: "it is suposed to"
Mydnight: "Aye it only multiplies by 3 for the first 3 hours"
Tsin: "Then it goes to 2x?"
Polariz: "Yes for the next 3 hours"
Rocktar: "3 for 3 hours, 2 for 3 hours then normal"
Tsin: "Oh nice"


:banghead:


Gee.... look who it is. Please tell me that's not a suprise. Tsin = Moron.

Artha
06-26-2004, 02:03 AM
Rocktar, Mydnight, and Polariz are just as bad in that example.

Celexei
06-26-2004, 02:54 AM
Exp. Since First: 11561 after say.....2 and a half maybe almost three hours...i'm not complaining about it one bit

Galleazzo
06-26-2004, 03:41 AM
Doesn't surprise me they're talking about it on the net in Illistim. Only reason Illistim isn't the shittiest RP in Gemstone is the Landing exists.

But yeah, this won't help people to the cap faster, not when the cappers hunt 50 hours a week. This'll help the RPers. I kinda like it.

Numbers
06-26-2004, 04:24 AM
I think this is a great idea, and will make a big difference in player morale.

Ever since the move to GS4, levelling has been even more of a mind-numbing chore. The first time I levelled in GS4, instead of being greeted with the "50,000 exp until next level," it was 90k+. Very disheartening, especially since I'm not a power-player, and have been known to go a year without gaining a single level.

At least when I do get the chance to play and hunt, those few hours will mean something more.

Oh, and Tsin's an ass.

Vesi
06-26-2004, 05:24 AM
Originally posted by Ganalon
On the net, in Illistim:

Tsin: "Is there a reason why the new multiplier went from 3x down to 2x?"
Rocktar: "it is suposed to"
Mydnight: "Aye it only multiplies by 3 for the first 3 hours"
Tsin: "Then it goes to 2x?"
Polariz: "Yes for the next 3 hours"
Rocktar: "3 for 3 hours, 2 for 3 hours then normal"
Tsin: "Oh nice"


:banghead:

The GMs even gave it an IC name and whatever happened to think to someone?

Well... one good thing came from that post. I'm going to bed!

Vesi

LordSagan
06-26-2004, 09:33 AM
HarmNone,

Capped Players = Griping Players


Simu has never figured this out.

Ilvane
06-26-2004, 10:13 AM
I'm actually happy about this, being someone who hunts so little, and doesn't have the time to play hours a day.

I may actually see some levels, for a change..hehe.

-A

Suppa Hobbit Mage
06-26-2004, 10:27 AM
I think it's great, not only will my main character actually advance, I can play my secondaries and not feel bad that I'm neglecting my main because he needs fucking 90k to train again.

I don't play to hunt, I play to enjoy the game. I DO want to advance though, so this helps.

Mistomeer
06-26-2004, 10:58 AM
The way they did level compression was just dumb. It wouldn't have been so bad, but they make it 90K between levels then take away all exp modifiers like meditate and dreams.

Who cares if there's more capped players? I don't think it should be easy, but people hunt to train, and training once a month is shit.

Weedmage Princess
06-26-2004, 12:43 PM
I agree, it's big enough to help, but small enough not to cause any major game unbalance. :thumbsup: to whoever came up with this, it's nice to get thrown a bone once in a while.

Drektor
06-26-2004, 02:10 PM
Just to be sure. Is this weekly boost gonna happen everyweek forever?

Artha
06-26-2004, 02:15 PM
Yes.

Meos
06-26-2004, 03:42 PM
no shit... forever? holy shit, I thought it was just durring HSN

GSTamral
06-26-2004, 04:37 PM
I dont know about training once a month being shit. Levels now compared to months played, most people I talk to are at an average of 1 train per month.

This experience bonus is meant to help people who don't play 20 hours a day. I've trained once since GS4 came out, simply because hunting isnt something I particularly enjoy at the moment. 95k per level is rather daunting, but this will give people who want to, the ability to gain 18-20k exp each week even if they can only play an hour a day.

personally, I have always been in favor of a training restriction based on time. Such as, you can gain as much exp as you want, but you can only visit the trainer once every 30 days. You can have enough in reserve for your next 100 trainings, but it will do well to slow down the powerleveling that occurs more and more frequently these days. Even once every 15 days or something, to restrict people to at most 25 trains a year, would go miles in terms of helping game balance.

Fallen
06-26-2004, 06:25 PM
Interesting Idea, Tamral. I never thought of anything like that.

I believe the EXP modifier was a stroke of genious by simu. It gives the common man a chance to advance his character while only providing a marginal benefit to the powerlevelers.

As others have said, this is a great Premium incentive. 6 hours of EXP modifiers PER CHARACTER means a much easier time getting your secondary characters to title and beyond.

CrystalTears
06-27-2004, 01:47 AM
I don't think this is a Premium perk. Seems like everyone is entitled to the experience enhancer.

To me it just seems like desperate acts to get people to play more.

Scott
06-27-2004, 02:18 AM
Originally posted by CrystalTears
I don't think this is a Premium perk. Seems like everyone is entitled to the experience enhancer.

To me it just seems like desperate acts to get people to play more.

It doesn't seem desperate to me..... I think it is a smart move.

Artha
06-27-2004, 02:22 AM
Let me get this straight:

New levels: Bad simu, you're making me feel like I can't advance now!
Exp. boost: Bad simu, you're desperate and want me to play more!


I don't get it.

Snapp
06-27-2004, 02:24 AM
I think it's one of the smartest moves they've made in a while. Personally, I'm loving it & I think whoever thought up this idea needs a raise. My characters just might level twice this year!

[Edited on 6-27-2004 by Snapp]

Chadj
06-27-2004, 02:33 AM
My 2 main chars are about 40k between training... I train each like, once every month and a half, because I rarely hunt.. I hunt maybe 2-4 hours a week. I LOVE this new thing.

06-27-2004, 02:51 AM
Economically, this will by far keep Simu's already GS customers who are currently playing the game moreso than fishing in new people altogether. That is my humble, and correct opinion.

[Edited on 6-27-2004 by Stanley Burrell]

Chadj
06-27-2004, 02:55 AM
that made no grammatical sense whatsoever


EDIT: That made more sense. Thank you.

[Edited on 6-27-2004 by Chadj]

06-27-2004, 04:43 AM
I am much more grammatically impaired today. I think there's something in the nyc tapwater. :babble:

CrystalTears
06-27-2004, 10:17 AM
Yeah, I felt it was a desperate move to assure that already existing players would not leave. I didn't mean to say that the addition was a bad one. It's nice to see something like this. That doesn't make me love them though. :shrug:

Galleazzo
06-27-2004, 11:05 AM
Eh, I'm capped, and I don't gripe. Play other characters.

Mistomeer
06-27-2004, 11:59 AM
The whole point is that since GSIV came out, people are playing less and less because when it takes 100K to level, people just aren't going to see the benefit to hunting for 1K at a time.

The funny things about it are this:
1. Warden said when he took away Symbol of Dreams and Meditate that the goal was to not have an EXP enchancers in the game.
2. This benefits power hunters more than anyone as most the casual players I know don't spend 24Hours/Month gaining EXP. That's not to say that casual players don't spend 6 hours a week religously hunting, but rather that power hunters spend at least that hunting every single week.

I'm all for it. With my ranger I made 22Kexp in a night and trained. With my wizard so far I've made 20Kexp in a matter of hours. I think this is going to allow people to level faster than meditate or symbol of dreams ever would have in GSIV.

Latrinsorm
06-27-2004, 01:11 PM
Originally posted by Mistomeer
2. This benefits power hunters more than anyone as most the casual players I know don't spend 24Hours/Month gaining EXP. That's not to say that casual players don't spend 6 hours a week religously hunting, but rather that power hunters spend at least that hunting every single week. It's more of a benefit to casual players because power hunters are going to level anyway.

Artha
06-27-2004, 01:23 PM
2. This benefits power hunters more than anyone as most the casual players I know don't spend 24Hours/Month gaining EXP.

It benefits everyone the same because everyone gets the 6 hours of 2.5x experience. If it was based on how much you hunted or something, then yeah, it'd benefit powerhunters more. Like Latrinsorm said, powerhunters would be leveling anyways.

Mistomeer
06-27-2004, 03:05 PM
Originally posted by Latrinsorm

Originally posted by Mistomeer
2. This benefits power hunters more than anyone as most the casual players I know don't spend 24Hours/Month gaining EXP. That's not to say that casual players don't spend 6 hours a week religously hunting, but rather that power hunters spend at least that hunting every single week. It's more of a benefit to casual players because power hunters are going to level anyway.

I know plenty of casual players that may hunt 30 hours one week, then spend the next not playing, or just hanging out, or just roleplaying. I'm not saying it doesn't benefit those people, but the ones that truly get the benefit are the ones that use all 6 hours of it every single week. Casual players may or may not use it every week, but powerhunters will definitely use it every single week.

Latrinsorm
06-27-2004, 05:13 PM
Our definitions of casual aren't the same. 4+ hours a day to me isn't casual. That being said, you are certainly correct that powerhunters will always use the award to its full extent. However, it provides an incentive for a casual player that will (hopefully) counteract the proverbial punch in the gut of 100000000000 to next level.