crb
04-13-2012, 10:01 PM
Scarabed, fighting on, key, door, death. Winning.
ructed of smooth black marble with web-like veins of gold and silver that stand out boldly against the dark background. The floors are covered with iron grating, allowing for more than adequate drainage of any fluids which might be spilled within the confines of the labyrinth. Several flickering torches are placed in gold-trimmed sconces spaced evenly along the passage walls. You also see a dangling length of rope.
Obvious exits: southeast, northwest
>
>pull rope
You pull a dangling length of rope and hear a loud *CLICK*. The rope then suddenly disappears from view!
Suddenly, a clicking sound comes from somewhere nearby. A tiny onyx insect with numerous spikes on its carapace appears out of thin air and darts towards you!
Blood jets forth as a spiked onyx scarab burrows into your left arm!
... 30 points of damage!
Well aimed strike shatters bone in left arm!
You are stunned for 5 rounds!
The voice of an announcer echoes, "Challenger Virilneus just pulled a rope and found a new bosom friend - a tiny onyx scarab with a BIG appetite!"
>
Lady Aysia just arrived.
>
>look
[Droughtman's Maze]
The walls of the maze are constructed of smooth black marble with web-like veins of gold and silver that stand out boldly against the dark background. The floors are covered with iron grating, allowing for more than adequate drainage of any fluids which might be spilled within the confines of the labyrinth. Several flickering torches are placed in gold-trimmed sconces spaced evenly along the passage walls.
Also here: Lady Aysia
Obvious exits: southeast, northwest
>
>nw
You are still stunned.
>
Lady Aysia just went northwest.
>
You hear Jeril call out from the observation box, "Quit tickling him Neimanz!"
>
You hear Vrairdrick call out from the observation box, "Bugs for Viril!"
>
A spiked onyx scarab suddenly bursts out of your left arm and crawls across your skin for a moment, before tunneling back in!
>
You hear Sunstar call out from the observation box, "Virilneus is quick with his wands! watch out!"
>
You hear Julesia call out from the observation box, "Arwen, you don't just want the gold key!"
>
The voice of an announcer echoes, "Challenger Xiane just pulled a rope and won 112061 silvers! The next round of drinks is on them!"
>
The voice of an announcer echoes, "Challenger Aysia just pulled a rope and triggered an death-inducing wave of power. Lucky for her. Bad for someone else."
>
You bite back a scream as you feel a spiked onyx scarab tunneling through your left arm!
>
You hear Maetriks call out from the observation box, "DAMNIT, MA! I am never betting on you again!"
>;chat 7th scarab, 10th instant rope death
You hear Tetro call out from the observation box, "GO AYSIA!"
>
You hear Tetro call out from the observation box, "MOVE THAT BOOTY!"
>
You hear Kelyra call out from the observation box, "Nice job, Xiane!"
>
>nw
You bite back a scream as you feel a spiked onyx scarab tunneling through your chest!
>
You are still stunned.
>
>nw
You are still stunned.
>
You hear Arku call out from the observation box, "Go Xiane go!"
>
>nw
[Droughtman's Maze]
The walls of the maze are constructed of smooth black marble with web-like veins of gold and silver that stand out boldly against the dark background. The floors are covered with iron grating, allowing for more than adequate drainage of any fluids which might be spilled within the confines of the labyrinth. Several flickering torches are placed in gold-trimmed sconces spaced evenly along the passage walls.
Obvious exits: northeast, southeast
>
>ne
[Droughtman's Maze]
The walls of the maze are constructed of smooth black marble with web-like veins of gold and silver that stand out boldly against the dark background. The floors are covered with iron grating, allowing for more than adequate drainage of any fluids which might be spilled within the confines of the labyrinth. Several flickering torches are placed in gold-trimmed sconces spaced evenly along the passage walls. You also see a dangling length of rope.
Obvious exits: east, southwest
>
>pull rope
The voice of an announcer echoes, "Challenger Xiane just pulled a rope and released a large hairy spider! Watch out in the shadows!"
>
You pull a dangling length of rope and hear a loud *CLICK*. The rope then suddenly disappears from view!
The voice of an announcer echoes, "Challenger Virilneus just pulled a rope and got a a golden key - GAME ON!"
A golden key suddenly appears on the ground before you.
>
>look
[Droughtman's Maze]
The walls of the maze are constructed of smooth black marble with web-like veins of gold and silver that stand out boldly against the dark background. The floors are covered with iron grating, allowing for more than adequate drainage of any fluids which might be spilled within the confines of the labyrinth. Several flickering torches are placed in gold-trimmed sconces spaced evenly along the passage walls. You also see a golden key.
Obvious exits: east, southwest
>
>put wand in backpack
You put a silvered glacial crystal wand in your heavy backpack.
>
>take key
You pick up a golden key.
>
>put key in backpack
You put a golden key in your heavy backpack.
>
>take wand from backpack
The voice of an announcer echoes, "Challenger Xiane just pulled a rope and got a nasty surprise - her insides are now her outsides!"
>
You remove a silvered glacial crystal wand from in your heavy backpack.
>
>e
>
A spiked onyx scarab suddenly bursts out of your chest and crawls across your skin for a moment, before tunneling back in!
>
You are still stunned.
>
>e
You are still stunned.
>
>e
[Droughtman's Maze]
The walls of the maze are constructed of smooth black marble with web-like veins of gold and silver that stand out boldly against the dark background. The floors are covered with iron grating, allowing for more than adequate drainage of any fluids which might be spilled within the confines of the labyrinth. Several flickering torches are placed in gold-trimmed sconces spaced evenly along the passage walls. You also see a green lever.
Obvious exits: southeast, west
>
>se
[Droughtman's Maze]
The walls of the maze are constructed of smooth black marble with web-like veins of gold and silver that stand out boldly against the dark background. The floors are covered with iron grating, allowing for more than adequate drainage of any fluids which might be spilled within the confines of the labyrinth. Several flickering torches are placed in gold-trimmed sconces spaced evenly along the passage walls. You also see a white door.
Obvious exits: east, northwest
>
>stow set backpack
You hear Annorax call out from the observation box, "Game on!"
>
>stow all
Set "a heavy backpack" to be your default container when STOWing.
>
>take gold key
You put a silvered glacial crystal wand in your heavy backpack.
>
>unlock door with my key
You remove a golden key from in your heavy backpack.
>
>go white door
As you unlock a white door with a golden key, the golden key disappears!
Suddenly, the world shifts around you. You feel yourself moving somewhere else. Your stomach churns and you close your eyes to avoid a sudden onset of nausea. After a moment, you open your eyes and you see...
[Maze, Recovery Room]
The noise from the cheering spectators, although muffled, can still be heard echoing off the walls of this comfortably cooled room. You also see a golden door and a scoring display.
Obvious exits: none
The voice of an announcer echoes, "********** Virilneus just opened the white door with the golden key and wins! **********"
>
Lady Aysia just went through a golden door.
>
Kargan just went through a golden door.
>
Mohrgan just went through a golden door.
>
Pain like a miniature sun bursts within your chest as the onyx scarab reaches your heart! Light flares before your eyes momentarily, followed by the release of death.
You've been knocked out. But fear not! After a short 15 second delay, you'll be up again!
Jarlstrom heartily says, "Owie."
>
Gweneivia stares off into space.
>
Neimanz traces a simple rune while intoning a short, mystical phrase...
>
A spiked onyx scarab suddenly erupts out of your chest and drops to the ground!
>
The voice of an announcer echoes, "Kargan just won a gilded black vultite cuirass inlaid with a labyrinth of silver wire in Droughtman's Challenge!"
>
You hear the faint thoughts of [LNet]-GSIV:Leodon echo in your mind:
"The voice of an announcer echoes, "********** Virilneus just opened the white door with the golden key and wins! **********""
>
Gweneivia softly says, "That was quic."
>
* Silverthorne just bit the dust!
>
Jarlstrom just went through a golden door.
>
Kerl's jaw drops.
>
Pelagio put a red key in his heavy backpack.
>
Suddenly, the world shifts around you. You feel yourself moving somewhere else. Your stomach churns and you close your eyes to avoid a sudden onset of nausea. After a moment, you open your eyes and you see...
[Droughtman's Maze, Entrance Box]
The room appears to be devoid of light, sound, or even the essence of existence itself. Dark voids and constantly moving shadows combine with the crunch of fine gravel under foot. A steady wind pushes back at all who pass, as though warning would-be contestants that they may wish to pray to their favored patron before venturing further. A black marble building lies in the center of this nothingness, with a single doorway offering the only possible way to more inviting surroundings. You also see a scoring display, an armor stand with some stuff on it, a weapons rack with some stuff on it and a LARGE sign that you feel you really must read.
Obvious exits: none
http://www.trivworks.com/wp-content/uploads/2011/04/Charlie-Sheen-Winning.jpg
ructed of smooth black marble with web-like veins of gold and silver that stand out boldly against the dark background. The floors are covered with iron grating, allowing for more than adequate drainage of any fluids which might be spilled within the confines of the labyrinth. Several flickering torches are placed in gold-trimmed sconces spaced evenly along the passage walls. You also see a dangling length of rope.
Obvious exits: southeast, northwest
>
>pull rope
You pull a dangling length of rope and hear a loud *CLICK*. The rope then suddenly disappears from view!
Suddenly, a clicking sound comes from somewhere nearby. A tiny onyx insect with numerous spikes on its carapace appears out of thin air and darts towards you!
Blood jets forth as a spiked onyx scarab burrows into your left arm!
... 30 points of damage!
Well aimed strike shatters bone in left arm!
You are stunned for 5 rounds!
The voice of an announcer echoes, "Challenger Virilneus just pulled a rope and found a new bosom friend - a tiny onyx scarab with a BIG appetite!"
>
Lady Aysia just arrived.
>
>look
[Droughtman's Maze]
The walls of the maze are constructed of smooth black marble with web-like veins of gold and silver that stand out boldly against the dark background. The floors are covered with iron grating, allowing for more than adequate drainage of any fluids which might be spilled within the confines of the labyrinth. Several flickering torches are placed in gold-trimmed sconces spaced evenly along the passage walls.
Also here: Lady Aysia
Obvious exits: southeast, northwest
>
>nw
You are still stunned.
>
Lady Aysia just went northwest.
>
You hear Jeril call out from the observation box, "Quit tickling him Neimanz!"
>
You hear Vrairdrick call out from the observation box, "Bugs for Viril!"
>
A spiked onyx scarab suddenly bursts out of your left arm and crawls across your skin for a moment, before tunneling back in!
>
You hear Sunstar call out from the observation box, "Virilneus is quick with his wands! watch out!"
>
You hear Julesia call out from the observation box, "Arwen, you don't just want the gold key!"
>
The voice of an announcer echoes, "Challenger Xiane just pulled a rope and won 112061 silvers! The next round of drinks is on them!"
>
The voice of an announcer echoes, "Challenger Aysia just pulled a rope and triggered an death-inducing wave of power. Lucky for her. Bad for someone else."
>
You bite back a scream as you feel a spiked onyx scarab tunneling through your left arm!
>
You hear Maetriks call out from the observation box, "DAMNIT, MA! I am never betting on you again!"
>;chat 7th scarab, 10th instant rope death
You hear Tetro call out from the observation box, "GO AYSIA!"
>
You hear Tetro call out from the observation box, "MOVE THAT BOOTY!"
>
You hear Kelyra call out from the observation box, "Nice job, Xiane!"
>
>nw
You bite back a scream as you feel a spiked onyx scarab tunneling through your chest!
>
You are still stunned.
>
>nw
You are still stunned.
>
You hear Arku call out from the observation box, "Go Xiane go!"
>
>nw
[Droughtman's Maze]
The walls of the maze are constructed of smooth black marble with web-like veins of gold and silver that stand out boldly against the dark background. The floors are covered with iron grating, allowing for more than adequate drainage of any fluids which might be spilled within the confines of the labyrinth. Several flickering torches are placed in gold-trimmed sconces spaced evenly along the passage walls.
Obvious exits: northeast, southeast
>
>ne
[Droughtman's Maze]
The walls of the maze are constructed of smooth black marble with web-like veins of gold and silver that stand out boldly against the dark background. The floors are covered with iron grating, allowing for more than adequate drainage of any fluids which might be spilled within the confines of the labyrinth. Several flickering torches are placed in gold-trimmed sconces spaced evenly along the passage walls. You also see a dangling length of rope.
Obvious exits: east, southwest
>
>pull rope
The voice of an announcer echoes, "Challenger Xiane just pulled a rope and released a large hairy spider! Watch out in the shadows!"
>
You pull a dangling length of rope and hear a loud *CLICK*. The rope then suddenly disappears from view!
The voice of an announcer echoes, "Challenger Virilneus just pulled a rope and got a a golden key - GAME ON!"
A golden key suddenly appears on the ground before you.
>
>look
[Droughtman's Maze]
The walls of the maze are constructed of smooth black marble with web-like veins of gold and silver that stand out boldly against the dark background. The floors are covered with iron grating, allowing for more than adequate drainage of any fluids which might be spilled within the confines of the labyrinth. Several flickering torches are placed in gold-trimmed sconces spaced evenly along the passage walls. You also see a golden key.
Obvious exits: east, southwest
>
>put wand in backpack
You put a silvered glacial crystal wand in your heavy backpack.
>
>take key
You pick up a golden key.
>
>put key in backpack
You put a golden key in your heavy backpack.
>
>take wand from backpack
The voice of an announcer echoes, "Challenger Xiane just pulled a rope and got a nasty surprise - her insides are now her outsides!"
>
You remove a silvered glacial crystal wand from in your heavy backpack.
>
>e
>
A spiked onyx scarab suddenly bursts out of your chest and crawls across your skin for a moment, before tunneling back in!
>
You are still stunned.
>
>e
You are still stunned.
>
>e
[Droughtman's Maze]
The walls of the maze are constructed of smooth black marble with web-like veins of gold and silver that stand out boldly against the dark background. The floors are covered with iron grating, allowing for more than adequate drainage of any fluids which might be spilled within the confines of the labyrinth. Several flickering torches are placed in gold-trimmed sconces spaced evenly along the passage walls. You also see a green lever.
Obvious exits: southeast, west
>
>se
[Droughtman's Maze]
The walls of the maze are constructed of smooth black marble with web-like veins of gold and silver that stand out boldly against the dark background. The floors are covered with iron grating, allowing for more than adequate drainage of any fluids which might be spilled within the confines of the labyrinth. Several flickering torches are placed in gold-trimmed sconces spaced evenly along the passage walls. You also see a white door.
Obvious exits: east, northwest
>
>stow set backpack
You hear Annorax call out from the observation box, "Game on!"
>
>stow all
Set "a heavy backpack" to be your default container when STOWing.
>
>take gold key
You put a silvered glacial crystal wand in your heavy backpack.
>
>unlock door with my key
You remove a golden key from in your heavy backpack.
>
>go white door
As you unlock a white door with a golden key, the golden key disappears!
Suddenly, the world shifts around you. You feel yourself moving somewhere else. Your stomach churns and you close your eyes to avoid a sudden onset of nausea. After a moment, you open your eyes and you see...
[Maze, Recovery Room]
The noise from the cheering spectators, although muffled, can still be heard echoing off the walls of this comfortably cooled room. You also see a golden door and a scoring display.
Obvious exits: none
The voice of an announcer echoes, "********** Virilneus just opened the white door with the golden key and wins! **********"
>
Lady Aysia just went through a golden door.
>
Kargan just went through a golden door.
>
Mohrgan just went through a golden door.
>
Pain like a miniature sun bursts within your chest as the onyx scarab reaches your heart! Light flares before your eyes momentarily, followed by the release of death.
You've been knocked out. But fear not! After a short 15 second delay, you'll be up again!
Jarlstrom heartily says, "Owie."
>
Gweneivia stares off into space.
>
Neimanz traces a simple rune while intoning a short, mystical phrase...
>
A spiked onyx scarab suddenly erupts out of your chest and drops to the ground!
>
The voice of an announcer echoes, "Kargan just won a gilded black vultite cuirass inlaid with a labyrinth of silver wire in Droughtman's Challenge!"
>
You hear the faint thoughts of [LNet]-GSIV:Leodon echo in your mind:
"The voice of an announcer echoes, "********** Virilneus just opened the white door with the golden key and wins! **********""
>
Gweneivia softly says, "That was quic."
>
* Silverthorne just bit the dust!
>
Jarlstrom just went through a golden door.
>
Kerl's jaw drops.
>
Pelagio put a red key in his heavy backpack.
>
Suddenly, the world shifts around you. You feel yourself moving somewhere else. Your stomach churns and you close your eyes to avoid a sudden onset of nausea. After a moment, you open your eyes and you see...
[Droughtman's Maze, Entrance Box]
The room appears to be devoid of light, sound, or even the essence of existence itself. Dark voids and constantly moving shadows combine with the crunch of fine gravel under foot. A steady wind pushes back at all who pass, as though warning would-be contestants that they may wish to pray to their favored patron before venturing further. A black marble building lies in the center of this nothingness, with a single doorway offering the only possible way to more inviting surroundings. You also see a scoring display, an armor stand with some stuff on it, a weapons rack with some stuff on it and a LARGE sign that you feel you really must read.
Obvious exits: none
http://www.trivworks.com/wp-content/uploads/2011/04/Charlie-Sheen-Winning.jpg