neimanz1
04-12-2012, 10:16 PM
1-stout carmin runestaff- 4 to strength bonus
500k min
1 mil buyout
2-stout faewood runestaff-2 sorcerous lore demonology ranks - requires 10 trains, 8 logic bonus - requires 51 trains, 4 spell aiming ranks - requires 20 trains, 4 harness power ranks - requires 20 trains."
SOLD
3-ancient lor runestaff
1 mil Sold to dotts
4-carved villswood runestaff
The runestaff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 4 to Aura Bonus.
This enhancement may not be used by adventurers who have not trained 42 times.
It provides a bonus of 2 to Agility Bonus.
This enhancement may not be used by adventurers who have not trained 7 times.
It provides a bonus of 6 to Harness Power Bonus.
This enhancement may not be used by adventurers who have not trained 13 times.
The runestaff looks to have a lot of charges remaining.
2 mil buyout sold to wizgem3
5-acid-stained villswood runestaff- cold flares
The harmonics generated tell you that the runestaff has been infused with the power of an ice elemental.
The runestaff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Health Recovery.
This enhancement may not be used by adventurers who have not trained 30 times.
The runestaff looks to have more than your average giantman could count charges remaining.
You sense that the villswood runestaff will persist after its last enhancive charge has been expended.
1 mil min
2 mil buyout
500k min
1 mil buyout
2-stout faewood runestaff-2 sorcerous lore demonology ranks - requires 10 trains, 8 logic bonus - requires 51 trains, 4 spell aiming ranks - requires 20 trains, 4 harness power ranks - requires 20 trains."
SOLD
3-ancient lor runestaff
1 mil Sold to dotts
4-carved villswood runestaff
The runestaff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 4 to Aura Bonus.
This enhancement may not be used by adventurers who have not trained 42 times.
It provides a bonus of 2 to Agility Bonus.
This enhancement may not be used by adventurers who have not trained 7 times.
It provides a bonus of 6 to Harness Power Bonus.
This enhancement may not be used by adventurers who have not trained 13 times.
The runestaff looks to have a lot of charges remaining.
2 mil buyout sold to wizgem3
5-acid-stained villswood runestaff- cold flares
The harmonics generated tell you that the runestaff has been infused with the power of an ice elemental.
The runestaff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Health Recovery.
This enhancement may not be used by adventurers who have not trained 30 times.
The runestaff looks to have more than your average giantman could count charges remaining.
You sense that the villswood runestaff will persist after its last enhancive charge has been expended.
1 mil min
2 mil buyout