View Full Version : 62 Halfling Wizard/picker
Race: Halfling Profession: Wizard (shown as: Lockpicker)
Gender: Male Age: 28 Expr: 3697417 Level: 62
Normal (Bonus) ... Enhanced (Bonus)
Strength (STR): 100 (10) ... 100 (10)
Constitution (CON): 65 (17) ... 65 (17)
Dexterity (DEX): 86 (33) ... 86 (33)
Agility (AGI): 66 (18) ... 66 (18)
Discipline (DIS): 94 (17) ... 94 (17)
Aura (AUR): 100 (20) ... 100 (20)
Logic (LOG): 98 (29) ... 98 (29)
Intuition (INT): 83 (26) ... 83 (26)
Wisdom (WIS): 95 (22) ... 95 (22)
Influence (INF): 80 (10) ... 80 (10)
Mana: 220 Silver: 0
s>
(at level 62), your current skill bonuses and ranks (including all modifiers) are:
Skill Name | Current Current
| Bonus Ranks
Armor Use..........................| 20 4
Multi Opponent Combat..............| 10 2
Physical Fitness...................| 163 63
Arcane Symbols.....................| 150 50
Magic Item Use.....................| 150 50
Spell Aiming.......................| 228 128
Harness Power......................| 190 90
Elemental Mana Control.............| 142 42
Spirit Mana Control................| 102 24
Elemental Lore - Air...............| 102 24
Elemental Lore - Earth.............| 45 9
Disarming Traps....................| 164 64
Picking Locks......................| 192 92
Perception.........................| 160 60
Climbing...........................| 99 23
Swimming...........................| 96 22
Spell Lists
Major Elemental....................| 35
Spell Lists
Minor Elemental....................| 35
Spell Lists
Wizard.............................| 50
Training Points: 51 Phy 0 Mnt (1316 Phy converted to Mnt)
(Use SKILLS BASE to display unmodified ranks and goals)
40 days remain until the annual FIXSKILLS is to be granted, on 05/20/2012.
Your 30 day migration period will begin when you choose to degrade a skill.
Maximum Health Points: 117
Remaining Health Points: 117
Maximum Spirit Points: 10
Remaining Spirit Points: 10
Maximum Stamina Points: 86
Remaining Stamina Points: 86
Current society status:
You are a Master in the Council of Light.
You adjust your gear comfortably and feel satisfied that you are not encumbered enough to notice.
You are holding a crystal-set rosewood runestaff in your right hand.
You are wearing a very short black velvet cloak, a silver-edged leather wand belt, a twilight blue pouch, a pearl studded silver buckle, a turquoise-set mithril armband, a narrow black lockpick wrist sheath, a dark leather locksmith's toolkit, some twilight grey hunting leathers, and some open-toed dark leather sandals.
You remove a diamond-edged black vaalin lockpick from in your lockpick wrist sheath.
You settle into the difficult task of picking the lock.
You make a competent attempt (d100=67).
You struggle with the chest. As you do, you get a sense that the chest has a well-crafted lock (-475 thief-lingo difficulty ranking). Then...CLICK! It opens!
Roundtime changed to 11 seconds.
Roundtime: 20 sec.
Thats without self casted 403
Not a citizen of any known realm
Member of House of Paupers
Strongest foe vanquished: an umbral force sentry
Most difficult lock picked: -820
Most difficult trap disarmed: -246
Number of warcamps destroyed: 5
You intone a phrase of elemental power while raising your hands, invoking Cone of Lightning...
Your spell is ready.
You gesture at a stone giant.
You hurl a powerful lightning bolt at a stone troll!
AS: +357 vs DS: +142 with AvD: +36 + d100 roll: +49 = +300
... and hit for 110 points of damage!
Massive electrical shock to the right arm destroys flesh. What remains is useless.
The stone troll rumbles in pain as his heavy stone arm falls to the ground!
The troll's war hammer falls to the ground.
The stone troll is stunned!
You hurl a powerful lightning bolt at a stone giant!
AS: +357 vs DS: +120 with AvD: +33 + d100 roll: +69 = +339
... and hit for 176 points of damage!
Horrifying bolt of electricity turns chest into a smoking pulp of flesh. No life left there.
The stone giant rumbles in agony and goes still.
A stone giant seems to lose an aura of confidence.
A stone giant returns to normal color.
incant 516
You intone a phrase of elemental power while raising your hands, invoking Mana Leech...
Your spell is ready.
You gesture at a stone troll.
CS: +298 - TD: +172 + CvA: +20 + d100: +5 == +151
Warding failed!
A dull grey beam momentarily materializes between you and the stone troll!
The stone troll shakes violently!
You feel a sudden rush of power as you absorb 23 mana!
** Your rosewood runestaff flares with a burst of lightning! **
Your hands glow with power as you invoke the phrase for Minor Acid...
Your spell is ready.
You gesture at an Illoke mystic.
You hurl a hissing stream of acid at an Illoke mystic!
AS: +357 vs DS: +71 with AvD: +25 + d100 roll: +95 = +406
... and hit for 157 points of damage!
Blast of acid washes the Illoke mystic's head off clean... and clean off!
The Illoke mystic grumbles in pain one last time before lying still.
An Illoke mystic glances around, looking a bit less confident.
The brilliant luminescence fades from around an Illoke mystic.
The bright luminescence fades from around an Illoke mystic.
The air about an Illoke mystic stops shimmering.
The scintillating silver light surrounding the runestaff fades some.
Cast Roundtime 3 Seconds.
incant 410
You trace a simple rune while intoning the mystical phrase for Elemental Wave...
Your spell is ready.
You gesture at an Illoke shaman.
A wave of dark ethereal ripples moves outward from you.
An Illoke shaman is buffeted by the dark ethereal waves and is knocked to the ground.
An Illoke mystic is buffeted by the dark ethereal waves and is knocked to the ground.
You intone a phrase of elemental power while raising your hands, invoking Cone of Lightning...
Your spell is ready.
You gesture at an Illoke shaman.
You hurl a powerful lightning bolt at an Illoke shaman!
AS: +322 vs DS: +192 with AvD: +36 + d100 roll: +76 = +242
... and hit for 86 points of damage!
Heavy jolt to back shoots up spine. Sympathetic pains almost as bad.
You hurl a powerful lightning bolt at an Illoke mystic!
AS: +322 vs DS: +106 with AvD: +36 + d100 roll: +29 = +281
... and hit for 102 points of damage!
Heavy jolt to chest causes solar plexus to explode. Remarkable display of spraying blood.
The Illoke mystic is stunned!
Cast Roundtime 3 Seconds.
These last two I killed without any signs on from CoL.
Thats hunting without my enhansive items too. Which won't be included in the sell, well, just the one that came with the character.
Wheelerm
04-04-2012, 09:01 AM
Out of curiosity...how high can he pick?
Looking closely into the keyhole of the lock, you spy a small vial of liquid and a tiny hammer device which seems poised to shatter it if the lock is tampered with.
It looks like a fairly simple trap (-105).
You still have a good enough picture of the trap in your mind, that you could try to disarm it.
Roundtime changed to 10 seconds.
Roundtime: 19 sec.
sR>disarm chest
Having discovered a trap on the chest you begin to carefully attempt to disarm it...
You feel like you've made an outstanding attempt.
Using the metal grips from your locksmith's toolkit, you manage to reach in and grasp the post of the metal hammer, and bend the weak metal out of striking range of the vial.
Roundtime changed to 18 seconds.
Roundtime: 31 sec.
You remove a diamond-edged black vaalin lockpick from in your lockpick wrist sheath.
You settle into the difficult task of picking the lock.
You make a competent attempt (d100=67).
You struggle with the chest. As you do, you get a sense that the chest has a well-crafted lock (-475 thief-lingo difficulty ranking). Then...CLICK! It opens!
Roundtime changed to 11 seconds.
Roundtime: 20 sec.
Thats without self casted 403
Not a citizen of any known realm
Member of House of Paupers
Strongest foe vanquished: an umbral force sentry
Most difficult lock picked: -820
Most difficult trap disarmed: -246
Number of warcamps destroyed: 5
Wheelerm
04-04-2012, 10:10 AM
Nice. I'm afraid to ask what you asking for him...
Do be afraid my friend, do be... muahahahahahahah!!!
chrenraf
04-08-2012, 05:08 PM
$100
Your crazy if, thats the second time someone offered 100 bucks for him, someones screws are loose
I'll go add all the CM he dodges from the Illoke stone hand spell, barely ever gets hit up by them, infact that hunt was 1/5 lol
chrenraf
04-08-2012, 05:30 PM
I'll go $150, but chars this level without goods aren't going for much more.
:( That wizard thats 2X cap with a few items including a 7X perfect is only going for 575.
chrenraf
04-09-2012, 10:13 PM
Guess he doesn't want to sell this either. Been on many times since these posts and no PM/reply. I retract my offer.
hey dumb ass go check the first page where I redid everything. And stop compairing a 100 lvl wizard to a 62, thats just dumb. Your in a rush to buy and I'm not. I never considered your offer chrenraf there for you can't retract something that never exsisted.
chrenraf
04-10-2012, 07:46 PM
Varo, actually you are wrong. My offer stood until you accepted it (then it would be angreement) or I retracted prior to acceptance. ("pulling out") This is something your parents should have done. It would've ensured the community it wouldn't have had to read your crap-written, angry half sentences. Thanks for the negative rep. You are all that is awesome and are loved by all. Could you teach me some merchanting skills? LAWL.
Heres another hunt proving that his dodging abilities are great, I've bolded both attacks. And also put on his enhansives in the middle of the battle.
A stone giant plunges his fist into the ground in front of you!
The ground beneath your feet begins to boil violently!
The ground then quickly cools.
You are now in an offensive stance.
>
You intone a phrase of elemental power while raising your hands, invoking Hand of Tonis...
Your spell is ready.
You gesture at a stone giant.
You unleash a bolt of churning air at a stone giant!
AS: +357 vs DS: +187 with AvD: +34 + d100 roll: +82 = +286
... and hit for 46 points of damage!
Sprained ankle! The stone giant won't be running soon.
The stone giant is stunned!
The scintillating white light surrounding the runestaff fades some.
Cast Roundtime 3 Seconds.
>
Cast Round Time in effect: Setting stance to guarded.
You are now in an offensive stance.
>
You trace a simple rune while intoning the mystical phrase for Elemental Wave...
Your spell is ready.
You gesture.
A wave of dark ethereal ripples moves outward from you.
A stone giant is buffeted by the dark ethereal waves and is knocked to the ground.
Cast Roundtime 3 Seconds.
Cast Round Time in effect: Setting stance to guarded.
You are now in an offensive stance.
You intone a phrase of elemental power while raising your hands, invoking Hurl Boulder...
Your spell is ready.
You gesture at a stone giant.
You hurl a large boulder at a stone giant!
AS: +357 vs DS: +133 with AvD: +22 + d100 roll: +98 = +344
... and hit for 145 points of damage!
Hard blow to chest breaking ribs!
Hard to breathe!
The stone giant is stunned!
** Your runestaff flickers as the space around a stone giant folds inward and draws its surroundings closer! **
... 25 points of damage!
Legs wobble slightly!
The scintillating white light surrounding the runestaff fades some.
Cast Roundtime 3 Seconds.
Cast Round Time in effect: Setting stance to guarded.
You feel at full magical power again.
You are now in an offensive stance.
>
You intone a phrase of elemental power while raising your hands, invoking Hurl Boulder...
Your spell is ready.
You gesture at a stone giant.
You hurl a large boulder at a stone giant!
AS: +357 vs DS: +128 with AvD: +22 + d100 roll: +37 = +288
... and hit for 104 points of damage!
Good blow to head!
The scintillating white light surrounding the runestaff fades some.
Cast Roundtime 3 Seconds.
>.wear
[Script wear is running, Esc to cancel, Shift-Esc to pause]
>stow all
>get my circlet from my tool
>get my earcuff from my tool
The ground melts and churns as an Illoke mystic rises to the surface!
>wear my circ
>wear my earc
You put a crystal-set rosewood runestaff in your black velvet cloak.
>
You remove an enruned copper circlet from in your locksmith's toolkit.
>get my air talisman from my tool
You remove an ivory-inlaid copper earcuff from in your locksmith's toolkit.
>get my cop ring from my tool
You put an enruned copper circlet on your head.
>wear my talisman
>wear my ring
You hang an ivory-inlaid copper earcuff from your earlobe.
>get my anklet from my tool
You remove an enruned air elemental talisman from in your locksmith's toolkit.
>wear my anklet
You remove a copper ring topped with a silver red-tinged cobbler from in your locksmith's toolkit.
>get my badge
You hang an enruned air elemental talisman around your neck.
>wear my badge
You slide a copper ring topped with a silver red-tinged cobbler onto your finger.
>unsheath
[script done]
>
You remove a thin rat's tail anklet from in your locksmith's toolkit.
>
You attach a thin rat's tail anklet to your ankle.
>
You remove a turquoise-bound maoral badge from in your locksmith's toolkit.
>
You put on a turquoise-bound maoral badge.
You are now in an offensive stance.
>
You intone a phrase of elemental power while raising your hands, invoking Hurl Boulder...
Your spell is ready.
You gesture at a stone giant.
You hurl a large boulder at a stone giant!
AS: +361 vs DS: +100 with AvD: +22 + d100 roll: +59 = +342
... and hit for 119 points of damage!
Hard blow to right hand breaking bones!
The scintillating white light surrounding the runestaff fades some.
Cast Roundtime 3 Seconds.
>
Cast Round Time in effect: Setting stance to guarded.
>
A stone giant throws his head back and roars, shaking off the stun!
>
You are now in an offensive stance.
>
You intone a phrase of elemental power while raising your hands, invoking Hurl Boulder...
Your spell is ready.
You gesture at a stone giant.
You hurl a large boulder at a stone giant!
AS: +361 vs DS: +100 with AvD: +22 + d100 roll: +55 = +338
... and hit for 132 points of damage!
Blow removes the stone giant's right hand neatly!
The stone giant rumbles in pain as his heavy stone arm falls to the ground!
The giant's war mattock falls to the ground.
The stone giant is stunned!
The scintillating white light surrounding the runestaff fades some.
Cast Roundtime 3 Seconds.
>
Cast Round Time in effect: Setting stance to guarded.
>incant 516
You intone a phrase of elemental power while raising your hands, invoking Mana Leech...
Your spell is ready.
You gesture at a stone giant.
CS: +300 - TD: +255 + CvA: +25 + d100: +22 == +92
Warded off!
The stone giant seems unaffected!
Cast Roundtime 3 Seconds.
>
An Illoke mystic invokes the power of his god.
>incant 516
You intone a phrase of elemental power while raising your hands, invoking Mana Leech...
Your spell is ready.
You gesture at a stone giant.
CS: +300 - TD: +255 + CvA: +25 + d100: +11 == +81
Warded off!
The stone giant seems unaffected!
Cast Roundtime 3 Seconds.
>
An Illoke mystic summons the wrath of his god as he gestures at you!
A wave of russet ethereal ripples moves outward from an Illoke mystic.
You are buffeted by the russet ethereal waves, but remain standing.
>
A stone giant throws his head back and roars, shaking off the stun!
A stone giant lurches to his feet!
>incant 516
You intone a phrase of elemental power while raising your hands, invoking Mana Leech...
Your spell is ready.
You gesture at a stone giant.
CS: +300 - TD: +255 + CvA: +25 + d100: +37 == +107
Warding failed!
A dull grey beam momentarily materializes between you and the stone giant!
The stone giant shakes violently!
You feel a sudden rush of power as you absorb 23 mana!
The scintillating white light surrounding the runestaff fades some.
Cast Roundtime 3 Seconds.
>
[ Mana Leech Cooldown: +0:04:00, 0:04:00 remaining. ]
An Illoke mystic swings a giant stone hammer at you!
AS: +330 vs DS: +456 with AvD: +36 + d100 roll: +30 = -60
A clean miss.
You are now in an offensive stance.
>
You intone a phrase of elemental power while raising your hands, invoking Hurl Boulder...
Your spell is ready.
You gesture at a stone giant.
You hurl a large boulder at a stone giant!
AS: +361 vs DS: +148 with AvD: +22 + d100 roll: +55 = +290
... and hit for 105 points of damage!
Good blow to the abdomen!
The stone giant rumbles in agony as he teeters for a moment, then tumbles to the ground with a thundering crash!
The stone giant shudders and goes still.
A stone giant seems to lose an aura of confidence.
A stone giant returns to normal color.
The scintillating white light surrounding the runestaff fades some.
Cast Roundtime 3 Seconds.
>
Cast Round Time in effect: Setting stance to guarded.
>
You search the stone giant.
He had 18 silvers on him.
You gather the remaining 18 coins.
He had nothing else of value.
A stone giant sinks into the ground, leaving nothing behind.
You trace a simple rune while intoning the mystical phrase for Elemental Wave...
Your spell is ready.
You gesture.
A wave of dark ethereal ripples moves outward from you.
An Illoke mystic is buffeted by the dark ethereal waves and is knocked to the ground.
Cast Roundtime 3 Seconds.
>
Cast Round Time in effect: Setting stance to guarded.
>
[LNet]-GSIV:Dryhtnes: "haha"
You are now in an offensive stance.
>
Your hands glow with power as you invoke the phrase for Minor Acid...
Your spell is ready.
You gesture at an Illoke mystic.
You hurl a hissing stream of acid at an Illoke mystic!
AS: +361 vs DS: +95 with AvD: +25 + d100 roll: +12 = +303
... and hit for 88 points of damage!
Hit on the leg chars the skin and eats into the underlying muscles!
The Illoke mystic is stunned!
The scintillating white light surrounding the runestaff fades some.
Cast Roundtime 3 Seconds.
>
Cast Round Time in effect: Setting stance to guarded.
>.904
[Script 904 is running, Esc to cancel, Shift-Esc to pause]
You are now in an offensive stance.
>
Your hands glow with power as you invoke the phrase for Minor Acid...
Your spell is ready.
You gesture at an Illoke mystic.
You hurl a hissing stream of acid at an Illoke mystic!
AS: +361 vs DS: +83 with AvD: +25 + d100 roll: +36 = +339
... and hit for 154 points of damage!
Acid bath empties chest. It's a lot cleaner now.
The Illoke mystic grumbles in pain one last time before lying still.
An Illoke mystic glances around, looking a bit less confident.
The brilliant luminescence fades from around an Illoke mystic.
The bright luminescence fades from around an Illoke mystic.
The scintillating white light surrounding the runestaff fades some.
Cast Roundtime 3 Seconds.
>
Cast Round Time in effect: Setting stance to guarded.
>loot
You search the Illoke mystic.
You discard the mystic's useless equipment.
He didn't carry any silver.
He had nothing of interest.
An Illoke mystic crumbles into a mound of sand that quickly blows away.
I'll do acouple more hunts where I dodge the stone hand attack from the illoke afterwards.
Race: Halfling Profession: Wizard (shown as: Lockpicker)
Gender: Male Age: 28 Expr: 3697417 Level: 62
Normal (Bonus) ... Enhanced (Bonus)
Strength (STR): 100 (10) ... 100 (10)
Constitution (CON): 65 (17) ... 65 (17)
Dexterity (DEX): 86 (33) ... 86 (33)
Agility (AGI): 66 (18) ... 66 (18)
Discipline (DIS): 94 (17) ... 94 (17)
Aura (AUR): 100 (20) ... 100 (20)
Logic (LOG): 98 (29) ... 98 (29)
Intuition (INT): 83 (26) ... 83 (26)
Wisdom (WIS): 95 (22) ... 95 (22)
Influence (INF): 80 (10) ... 80 (10)
Mana: 220 Silver: 0
s>
(at level 62), your current skill bonuses and ranks (including all modifiers) are:
Skill Name | Current Current
| Bonus Ranks
Armor Use..........................| 20 4
Multi Opponent Combat..............| 10 2
Physical Fitness...................| 163 63
Arcane Symbols.....................| 150 50
Magic Item Use.....................| 150 50
Spell Aiming.......................| 228 128
Harness Power......................| 190 90
Elemental Mana Control.............| 142 42
Spirit Mana Control................| 102 24
Elemental Lore - Air...............| 102 24
Elemental Lore - Earth.............| 45 9
Disarming Traps....................| 164 64
Picking Locks......................| 192 92
Perception.........................| 160 60
Climbing...........................| 99 23
Swimming...........................| 96 22
Spell Lists
Major Elemental....................| 35
Spell Lists
Minor Elemental....................| 35
Spell Lists
Wizard.............................| 50
Training Points: 51 Phy 0 Mnt (1316 Phy converted to Mnt)
(Use SKILLS BASE to display unmodified ranks and goals)
40 days remain until the annual FIXSKILLS is to be granted, on 05/20/2012.
Your 30 day migration period will begin when you choose to degrade a skill.
Maximum Health Points: 117
Remaining Health Points: 117
Maximum Spirit Points: 10
Remaining Spirit Points: 10
Maximum Stamina Points: 86
Remaining Stamina Points: 86
Current society status:
You are a Master in the Council of Light.
You adjust your gear comfortably and feel satisfied that you are not encumbered enough to notice.
You are holding a crystal-set rosewood runestaff in your right hand.
You are wearing a very short black velvet cloak, a silver-edged leather wand belt, a twilight blue pouch, a pearl studded silver buckle, a turquoise-set mithril armband, a narrow black lockpick wrist sheath, a dark leather locksmith's toolkit, some twilight grey hunting leathers, and some open-toed dark leather sandals.
You remove a diamond-edged black vaalin lockpick from in your lockpick wrist sheath.
You settle into the difficult task of picking the lock.
You make a competent attempt (d100=67).
You struggle with the chest. As you do, you get a sense that the chest has a well-crafted lock (-475 thief-lingo difficulty ranking). Then...CLICK! It opens!
Roundtime changed to 11 seconds.
Roundtime: 20 sec.
Thats without self casted 403
Not a citizen of any known realm
Member of House of Paupers
Strongest foe vanquished: an umbral force sentry
Most difficult lock picked: -820
Most difficult trap disarmed: -246
Number of warcamps destroyed: 5
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