View Full Version : Fun hunting logs
Edaarin
06-23-2004, 01:26 PM
Post them here. This is a log from about 10 minutes ago, one giant tease where I almost managed to walk out.
>hid
A festering taint points a putrid hand at you!
CS: +367 - TD: +295 + CvA: -9 + d100: +97 == +160
Warding failed!
You feel a numbing jolt reverberate through your skull! You are stunned.
>
You are still stunned.
>
D'oh. Okay, no big deal, I've lived through long stuns before.
A gnarled being charges suddenly, its vicious tusks catching you with a glancing blow and knocking you painfully to the ground!
... 5 points of damage!
Minor puncture to the right arm.
Roundtime: 6 sec.
>
A festering taint mutters a phrase of magic.
>
A gnarled being charges at you with its tusk!
AS: +398 vs DS: +362 with AvD: +23 + d100 roll: +21 = +80
A clean miss.
>
stun stand
You struggle valiantly against the effects of the stun as you attempt to stand up.
You stand back up.
Roundtime: 5 sec.
>
A festering taint points a putrid hand at you!
d100 == 1 FUMBLE!
>hea
You have some minor cuts and bruises on your right arm.
Maximum Health Points: 172
Remaining Health Points: 167
You are feeling pretty good.
Maximum Spirit Points: 10
Remaining Spirit Points: 10
Maximum Stamina Points: 133
Remaining Stamina Points: 93
>
stun shield
>
A festering taint mutters a phrase of magic.
>
You shakily command your muscles to ready a shield.
In one brisk move, you slide a sigil-incised vultite war buckler off your shoulder and it settles perfectly into your grip, as if made for only you.
Roundtime: 5 sec.
>stun move n
You urge your rigid legs to move, but you sense you haven't a prayer.
Roundtime: 5 sec.
>
A gnarled being claws at you!
AS: +409 vs DS: +446 with AvD: +19 + d100 roll: +37 = +19
A clean miss.
>
A festering taint points a putrid hand at you!
CS: +367 - TD: +295 + CvA: -9 + d100: +25 == +88
Warded off!
>
A festering taint mutters a phrase of magic.
>
stun move n
You urge your rigid legs to move, but you sense you haven't a prayer.
Roundtime: 5 sec.
>
A gnarled being claws at you!
AS: +409 vs DS: +446 with AvD: +19 + d100 roll: +48 = +30
A clean miss.
>
A festering taint points a putrid hand at you!
CS: +367 - TD: +295 + CvA: -9 + d100: +90 == +153
Warding failed!
You feel a numbing jolt reverberate through your skull! You are stunned.
>stun move n
You urge your rigid legs to move, but you sense you haven't a prayer.
Roundtime: 5 sec.
>
Okay, here's where it starts to suck. But hey, 150 end roll is only like 10 rounds, so maybe I can live it out since I'm in defensive with a shield.
A gnarled being claws at you!
AS: +409 vs DS: +446 with AvD: +19 + d100 roll: +69 = +51
A clean miss.
>
A festering taint mutters a phrase of magic.
>
A festering taint points a putrid hand at you!
CS: +367 - TD: +295 + CvA: -9 + d100: +100 == +163
Warding failed!
A painful blow.
... 15 points of damage!
Nasty blow to your abdomen!
>
stun move n
A gnarled being charges at you with its tusk!
AS: +398 vs DS: +446 with AvD: +23 + d100 roll: +14 = -11
A clean miss.
>
You urge your rigid legs to move, but you sense you haven't a prayer.
Roundtime: 5 sec.
>hea
A festering taint mutters a phrase of magic.
>
You have some minor cuts and bruises on your right arm, and deep lacerations across your abdominal area.
Bleeding:
Area Health per Round
----------------------------------
Abdomen 4
Maximum Health Points: 172
Remaining Health Points: 133
You are feeling pretty good.
Maximum Spirit Points: 10
Remaining Spirit Points: 10
Maximum Stamina Points: 133
Remaining Stamina Points: 51
>
That one hurt, heh.
stun move n
You urge your rigid legs to move, but you sense you haven't a prayer.
Roundtime: 5 sec.
>
A gnarled being claws at you!
You evade the attack!
>
A festering taint points a putrid hand at you!
CS: +367 - TD: +295 + CvA: -9 + d100: +68 == +131
Warding failed!
You feel the sudden rush of a disease overcome you.
>hea
You have some minor cuts and bruises on your right arm, and deep lacerations across your abdominal area.
Bleeding:
Area Health per Round
----------------------------------
Abdomen 4
Maximum Health Points: 172
Remaining Health Points: 133
You are feeling pretty good.
Maximum Spirit Points: 10
Remaining Spirit Points: 10
Maximum Stamina Points: 133
Remaining Stamina Points: 36
Diseased! Taking 34 damage per round. Dissipating 1 per round.
>
This ultimately proves to be my downfall.
A festering taint mutters a phrase of magic.
>
stun move n
You urge your rigid legs to move, but you sense you haven't a prayer.
Roundtime: 5 sec.
>stun move n
You are beginning to feel a little fatigued.
You urge your rigid legs to move, but you sense you haven't a prayer.
Roundtime: 5 sec.
>
A festering taint points a putrid hand at you!
A festering taint hurls a roaring ball of fire at you!
You evade the bolt!
>hea
You have some minor cuts and bruises on your right arm, and deep lacerations across your abdominal area.
Bleeding:
Area Health per Round
----------------------------------
Abdomen 4
Maximum Health Points: 172
Remaining Health Points: 133
You are feeling pretty good.
Maximum Spirit Points: 10
Remaining Spirit Points: 10
Maximum Stamina Points: 133
Remaining Stamina Points: 6
Diseased! Taking 34 damage per round. Dissipating 1 per round.
A gnarled being claws at you!
AS: +409 vs DS: +446 with AvD: +19 + d100 roll: +36 = +18
A clean miss.
>
A festering taint mutters a phrase of magic.
>
A gnarled being charges at you with its tusk!
AS: +398 vs DS: +446 with AvD: +23 + d100 roll: +33 = +8
A clean miss.
>
A festering taint points a putrid hand at you!
The ground around you seems to shake violently, making it hard to stand.
You lose your balance and fall over.
Roundtime: 9 sec.
A gnarled being loses its balance and falls to the ground.
Suddenly, the ground seems steadier.
>
You notice your skin is flaking off in large pieces!
>
A festering taint mutters a phrase of magic.
>hea
You have some minor cuts and bruises on your right arm, and deep lacerations across your abdominal area.
Bleeding:
Area Health per Round
----------------------------------
Abdomen 4
Maximum Health Points: 172
Remaining Health Points: 99
You are feeling light headed.
Maximum Spirit Points: 10
Remaining Spirit Points: 10
Maximum Stamina Points: 133
Remaining Stamina Points: 6
Diseased! Taking 33 damage per round. Dissipating 1 per round.
>
A festering taint points a putrid hand at you!
CS: +367 - TD: +295 + CvA: -9 + d100: +18 == +81
Warded off!
As the tendril of swirling gray magic leaves the festering taint, it is deflected away from you and dissipates harmlessly into the air.
>
A gnarled being stands up with a scowl.
>
A festering taint mutters a phrase of magic.
>
You are able to move again.
>
YES. Too bad I'm still in about 3 seconds of RT from the quake.
A gnarled being claws at you!
AS: +409 vs DS: +398 with AvD: +19 + d100 roll: +80 = +110
... and hits for 1 point of damage!
Tap to the arm pricks some interest but not much else.
>n
A festering taint points a putrid hand at you!
CS: +367 - TD: +295 + CvA: -9 + d100: +70 == +133
Warding failed!
You feel a surge of intense energy suddenly tear violently at your body! You feel drained!
... and hits for 22 points of damage!
... 15 points of damage!
Burst of flames chars neck a crispy black.
You are stunned for 2 rounds!
... 15 points of damage!
Icy blast to the head and you are reeling!
... 5 points of damage!
Light shock to back. That stings!
... 5 points of damage!
Blow grazes your right arm lightly.
>
health
You have minor lacerations about the head and a possible mild concussion, moderate bleeding from your neck, a fractured and bleeding right arm, deep lacerations across your abdominal area, and minor cuts and bruises on your back.
Bleeding:
Area Health per Round
----------------------------------
Abdomen 4
Right arm 1
Head 1
Neck 4
Maximum Health Points: 172
Remaining Health Points: 36
You are feeling faint.
Maximum Spirit Points: 10
Remaining Spirit Points: 10
Maximum Stamina Points: 133
Remaining Stamina Points: 6
Diseased! Taking 33 damage per round. Dissipating 1 per round.
>
SHIT
A festering taint mutters a phrase of magic.
>
A gnarled being charges at you with its tusk!
AS: +398 vs DS: +309 with AvD: +23 + d100 roll: +49 = +161
... and hits for 10 points of damage!
Jarring blow to your back.
>stun stand
You struggle valiantly against the effects of the stun as you attempt to stand up.
You stand back up.
Roundtime: 5 sec.
>hea
A horrible rash suddenly spreads over your body.
>
You have minor lacerations about the head and a possible mild concussion, moderate bleeding from your neck, a fractured and bleeding right arm, deep lacerations across your abdominal area, and deep lacerations across your back.
Bleeding:
Area Health per Round
----------------------------------
Abdomen 4
Right arm 1
Head 1
Neck 4
Maximum Health Points: 172
Remaining Health Points: 36
You are feeling faint.
Maximum Spirit Points: 10
Remaining Spirit Points: 10
Maximum Stamina Points: 133
Remaining Stamina Points: 24
Diseased! Taking 33 damage per round. Dissipating 1 per round.
>stun move n
A festering taint points a putrid hand at you!
CS: +367 - TD: +295 + CvA: -9 + d100: +42 == +105
Warding failed!
You feel a numbing jolt reverberate through your skull! You are stunned.
>n
...wait 2 seconds.
>
Stunned again, but it'll only last a few seconds. Just have to get away.
A gnarled being charges at you with its tusk!
AS: +398 vs DS: +329 with AvD: +23 + d100 roll: +83 = +175
... and hits for 12 points of damage!
Jarring blow to your back.
>stun move n
You are beginning to feel a little fatigued.
[Aqueduct]
It looks as though at one time the tunnel branched off to the west.
Obvious exits: north, south
Roundtime: 5 sec.
>
MADE it. Hah!
Your SIGN OF SHIELDS is no longer effective.
Your SIGN OF STRIKING is no longer effective.
Your SIGN OF STAUNCHING is no longer effective.
Your SIGN OF SMITING is no longer effective.
Your SIGN OF DEFLECTION is no longer effective.
Your SIGN OF DISSIPATION is no longer effective.
Your SIGN OF WARDING is no longer effective.
The silvery luminescence fades from around you.
Your SIGN OF DEFENDING is no longer effective.
Your SIGN OF SWORDS is no longer effective.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You realize that you have no outstanding favors which Lorminstra owes you, and without having accomplished a deed for Her, your soul is in danger of vanishing from the land forever!
...departing in 14 mins...
>
* Edaarin just bit the dust!
Yeah, I forgot to take into account I had about 30 HP and the disease was still strong. Almost made it though!
Shalla
06-23-2004, 01:30 PM
Hahaa! That was hilarious.. I've gotten into situations like that.. but would survive thanks to shadow retribution and col sign of staunching. :smug:
Edit: Forgot to say that was pretty cool Edaarin.
[Edited on 6-23-2004 by Lady Shalla]
Anebriated
06-23-2004, 02:02 PM
e
[Wind Tunnel]
The wind speaks with a passionate voice, the voice of the damned souls that have been borne here from the swirling storm off-shore. Throughout the years the unnatural tempest has been known by many names. Sailors call it the Felstorm, or simply "the Squall", and you remember a mendicant preacher once mumbling something about "...the breath! The foul breath of Luukos..." You also see a wind wraith.
Obvious exits: east, west
>kick wrai
A wind wraith lashes outward with powerful blasts of wind and waves of magic!
The wraith vs. you.
CS: +263 - TD: +205 + CvA: +2 + d100: +91 - -5 == +156
Warding failed!
You scream in agony and fall to the ground as the wraith's powerful winds knock you about!
You are stunned!
You are still stunned.
what a great way to start out the hunt
* Steyre just bit the dust!
A wind wraith claws at you!
AS: +312 vs DS: +297 with AvD: +23 + d100 roll: +47 = +85
A clean miss.
A wind wraith just arrived.
crap
A wind wraith screams at you with a painful rage filled cry!
The wind wraith blasts you with the force of its rage!
CS: +263 - TD: +205 + CvA: +2 + d100: +7 - -5 == +72
Warded off!
A wind wraith claws at you!
AS: +312 vs DS: +297 with AvD: +23 + d100 roll: +34 = +72
A clean miss.
You are able to move again.
>stand
You stand back up.
sigh of relief
>kick wrai
A wind wraith screams at you with a painful rage filled cry!
The wind wraith blasts you with the force of its rage!
CS: +263 - TD: +205 + CvA: +2 + d100: +48 - -5 == +113
Warding failed!
... and hits for 4 points of damage!
CS: +263 - TD: +205 + CvA: +2 + d100: +74 - -5 == +139
Warding failed!
You feel drained!
The wraith swells with power as it consumes a little of your soul!
A wind wraith claws at you!
AS: +312 vs DS: +347 with AvD: +23 + d100 roll: +44 = +32
A clean miss.
You attempt to kick a wind wraith!
MB: 310 vs MB: 141 = 169 -- Gain advantage!
Hard to follow! Fantastic position.
THT 72, d100 roll: 50, modified: 219
and hits for 49 points of damage!
... +6 extra hits. Fluid move followed by a leaping kick to back!
Foe is stunned!
Roundtime: 4 sec.
R>kick wrai
You attempt to kick a wind wraith!
MB: 310 vs MB: 116 = 194 -- Gain advantage!
Movement is a blur! Outflanked opponent.
THT 72, d100 roll: 24, modified: 218
and hits for 48 points of damage!
... +27 extra hits. Double spin flying roundhouse shatters skull and
turns brain to jelly. Foe dies instantly!
You hear a sound like a weeping child as a white glow separates itself from the wind wraith's body as it rises, disappearing into the heavens.
The wraith releases a groan of mingled ecstasy and relief as it fades away.
Roundtime: 4 sec.
finally going my way
Eiderfleur just arrived.
R>kick wrai
A wind wraith claws at you!
AS: +337 vs DS: +347 with AvD: +23 + d100 roll: +6 = +19
A clean miss.
You attempt to kick a wind wraith!
MB: 310 vs MB: 166 = 144 -- Gain advantage!
Expert maneuver! Perfect position.
THT 72, d100 roll: 53, modified: 197
and hits for 41 points of damage!
... +4 extra hits. Well placed kick to foot forces foe to parry down!
Roundtime: 4 sec.
Eiderfleur just went west.
>kick wrai
You attempt to kick a wind wraith!
MB: 310 vs MB: 157 = 153 -- Gain advantage!
Expert maneuver! Perfect position.
THT 72, d100 roll: 73, modified: 226
and hits for 51 points of damage!
... +2 extra hits. Kick to side.
Roundtime: 4 sec.
>kick wrai
A wind wraith lashes outward with powerful blasts of wind and waves of magic!
The wraith vs. you.
CS: +263 - TD: +205 + CvA: +2 + d100: +87 - -5 == +152
Warding failed!
You scream in agony and fall to the ground as the wraith's powerful winds knock you about!
You are stunned!
You are still stunned.
crap
Lived through it but it always makes me worry when there are multiple of them. They have casted me into death a few times already.
[Edited on 6-23-2004 by Elrodin]
Edaarin
06-23-2004, 02:20 PM
What spell is that? Doesn't look like call wind.
I don't think I've ever hunted wind wraiths.
Parkbandit
06-23-2004, 02:22 PM
Wind wraiths were and I guess.. still are a bitch for squares. Their high CS and mean ass spells usually equaled death or lost gear.
Hated them.
Artha
06-23-2004, 02:36 PM
What spell is that?
Both of the spells it cast look wind wraith specific.
Pallon
06-23-2004, 02:38 PM
[Teras Isle, Fhorian Village]
Here at the southernmost end of the village is a frightening panorama
of destruction. Though the foundation stones of many buildings remain,
all are scorched and blackened by fire. The few structures that still
stand appear to be deserted. Even though the area around the hamlet is
heavily forested, not a single tree stands within the village boundaries.
You also see the guild hall.
Obvious paths: northeast, east, northwest
>get eph moss
Get what?
>get moss
* Silversi joins the adventure.
>You remove a gooey ball of ephlox moss from in your deep crimson
longcoat.
>eat moss
You take a bite of your ball of ephlox moss.
Your right leg feels better.
Roundtime: 10 sec.
That was the last of it.
>A sand devil whirls in.
>l
[Teras Isle, Fhorian Village]
Here at the southernmost end of the village is a frightening panorama
of destruction. Though the foundation stones of many buildings remain,
all are scorched and blackened by fire. The few structures that still
stand appear to be deserted. Even though the area around the hamlet is
heavily forested, not a single tree stands within the village boundaries.
You also see a sand devil and the guild hall.
Obvious paths: northeast, east, northwest
>prep 1005
sing devil
A stiff breeze begins to swirl around a sand devil.
A sand devil whirls madly in circles around you!
A void rips open in the area, directly above you!
Rather abrupt decompression causes you to explode!
Billions and billions of tiny bits of flesh shower everything.
Quite severely dead.
* Pallon has been vaporized!
:fu:
Edaarin
06-23-2004, 02:45 PM
LMAO have they always been able to open void like that?
Also that ephlox moss sounds disgusting.
Anebriated
06-23-2004, 03:10 PM
What spell is that? Doesn't look like call wind.
I don't think I've ever hunted wind wraiths.
The spell is a variation of mind jolt. Wind wraiths seem to be sorcerer like creatures with their casting of the mind jolt and one that resembles a mixture of disintigrate and mana disruption.
Miss X
06-23-2004, 03:25 PM
Ok, starts off well....
You focus your thoughts while chanting the mystical phrase for Bone Shatter...
Your spell is ready.
>You gesture at a csetairi.
You concentrate intently on a csetairi, and a pulse of pearlescent energy ripples toward her!
CS: +334 - TD: +310 + CvA: +25 + d100: +77 == +126
Warding failed!
The csetairi shudders with sporadic convulsions as pearlescent ripples envelop her body.
The csetairi is smashed for 45 points of damage!
The csetairi crumples to the ground motionless.
Cast Roundtime 3 Seconds.
>
You search the csetairi.
You discard the csetairi's useless equipment.
It didn't carry any silver.
It had nothing of interest.
The csetairi's coils shrivel up as her human torso decays away.
>e
[The Rift]
You notice a slender silvery thread.
Obvious exits: east, west
>e
[The Rift]
You notice a csetairi and a naisirc.
Obvious exits: northeast, east, west
>
A naisirc charges at you!
AS: +390 vs DS: +467 with AvD: +29 + d100 roll: +41 = -7
A clean miss.
>prep 1106
cast cset
loot
You focus your thoughts while chanting the mystical phrase for Bone Shatter...
Your spell is ready.
>You gesture at a csetairi.
You concentrate intently on a csetairi, and a pulse of pearlescent energy ripples toward her!
CS: +334 - TD: +310 + CvA: +25 + d100: +88 == +137
Warding failed!
The csetairi shudders with sporadic convulsions as pearlescent ripples envelop her body.
The csetairi is smashed for 43 points of damage!
... 35 points of damage!
Strong blow to right arm breaks it!
The csetairi is stunned!
... 30 points of damage!
Good blow to right hand!
Cast Roundtime 3 Seconds.
>
Could not find a valid target to loot.
>prep 1106
cast cset
loot
You focus your thoughts while chanting the mystical phrase for Bone Shatter...
Your spell is ready.
>You gesture at a csetairi.
You concentrate intently on a csetairi, and a pulse of pearlescent energy ripples toward her!
CS: +334 - TD: +310 + CvA: +25 + d100: +62 == +111
Warding failed!
The internal skeletal structure of a csetairi implodes inward upon itself, leaving behind no support for her body or life. The csetairi falls to the floor in a lifeless mass of flesh and fractured bones.
Cast Roundtime 3 Seconds.
>
You search the csetairi.
You discard the csetairi's useless equipment.
It had 269 silvers on it.
You gather the remaining 269 coins.
It had nothing else of value.
The csetairi's coils shrivel up as her human torso decays away.
>e
[The Rift]
Obvious paths: east, west, northwest
>e
[The Rift]
You notice a swirling black void.
Obvious exits: east, west
>e
[The Rift]
You notice a Vvrael witch and a csetairi.
Obvious paths: east, southeast, west
>e
A Vvrael witch whispers with an ominously soft voice.
Witch = scary so I run away
[The Rift]
You notice a csetairi, a swirling black void and a raving lunatic (prone).
Obvious exits: east, southwest, west
>
The black void expands and contracts, pulsing violently!
The void sucks all the air up around it then pushes out the air with tremendous force!
You are struck by a forceful blast of air!
The blast of air picks you up and blows you west!
But the wind has other ideas...
You are stunned!
[The Rift]
You notice a Vvrael witch and a csetairi.
Obvious paths: east, southeast, west
Air rushes in violently.
A Vvrael witch exults while reveling in the violent vacuum!
Air slams into a csetairi.
... 20 points of damage!
Good blow to right hand!
The csetairi is stunned!
Air slams into you!
... 1 point of damage!
One of your left hand fingernails gets chipped.
>prep 1106
cast cset
loot
Waves of energy ripple through the area causing dust particles to dance in the air!
Black tendrils of anti-mana climb over you as you sense your mana being drained away!
Roundtime: 3 sec.
You feel the magic alien to you slipping away...
Black tendrils of anti-mana crawl over a Vvrael witch!
The Vvrael witch glows black with power!
Black tendrils of anti-mana crawl over a csetairi!
>You are still stunned.
>
You are still stunned.
You are still stunned.
>
Abruptly twisting, a Vvrael witch hisses malevolently while her elongated fingers slowly contort from graceful elegance into grotesque claws! Her hideous hands curl, then hurl a dark splash of anti-mana at you!
CS: +358 - TD: +271 + CvA: +12 + d100: +49 - +40 == +108
Warding failed!
A Vvrael witch blasts you for 7 points of damage.
... 30 points of damage!
In a massive display of gore, your neck explodes violently!
The very powerful look leaves you.
The white light leaves you.
Your SIGN OF SHIELDS is no longer effective.
The deep blue glow leaves you.
The air calms down around you.
Your SIGN OF DEFENDING is no longer effective.
The dim aura fades from around you.
Your SIGN OF WARDING is no longer effective.
The powerful look leaves you.
The opalescent aura fades from around you.
Your breathing becomes more shallow.
The light blue glow leaves you.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.
...departing in 32 mins...
The Vvrael witch stares deeply into your eyes, as if transfixed upon your moment of death!
>
* The death cry of Chica echoes in your mind!
boohoo
Bobmuhthol
06-23-2004, 03:27 PM
<<Steyre just bit the dust!>>
What a Bobmuhthol name. I want to make Steyrescoute now.
[Edited on 8-20-2004 by Tsa`ah]
Latrinsorm
06-23-2004, 03:43 PM
>cman bearhug kob
[Roll result: 225 (open d100: 88) Penalties: -5]
You charge towards a kobold and attempt to grasp it in a ferocious bearhug!
You manage to catch a kobold in a crushing bearhug!
Roundtime: 5 sec.
>
You crush the kobold mercilessly!
...29 points of damage!
Roundtime: 3 sec.
>
You crush the kobold mercilessly!
...31 points of damage!
The kobold crumples to a heap on the ground and dies.
Roundtime: 3 sec.
You release your grip on the kobold.
>l kob
You see a fairly typical kobold.
It is dead, but it has no visible injuries.
It has a short sword, a wooden shield and some light leather (worn).
>
Bearhug = best CM ever. :yes:
Do you have to have empty hands to do a bearhug successfully?
Latrinsorm
06-23-2004, 03:51 PM
No, but it helps.
Parkbandit
06-23-2004, 04:09 PM
Garotte is SO much better.
Bobmuhthol
06-23-2004, 04:15 PM
Twin hammerfists and haymaker are cooler, but not as lethal.
Stupid mechanics need to change so coolness = damage.
Latrinsorm
06-23-2004, 06:20 PM
Originally posted by Parkbandit
Garotte is SO much better. This warrior doesn't do it from behind. :nono:
SnatchWrangler
06-24-2004, 10:46 AM
Originally posted by Parkbandit
Wind wraiths were and I guess.. still are a bitch for squares. Their high CS and mean ass spells usually equaled death or lost gear.
Hated them.
They were more fun when they were crittable. A cake walk too.
Anebriated
07-05-2004, 08:58 PM
>go trai
[Dark Palisade, Lovers' Leap]
The desolate moor gives up life to a jagged cliff of jet black volcanic rock and the grey sea beyond. Cold wind carries the spray of the waves below against the rocks and howls up the face of the cliff below. It draws a mournful wail from the dark stone as it hurtles onto the moor, blowing the tenacious shrubs into drawn and flat shadows of their normal shapes. You also see the edge of the precipice.
Obvious paths: north, south, west
>def
You are now in a defensive stance.
>sym pro
You feel a layer of protection surround you.
>sym cour
You feel more courageous.
>jump
You foolishly leap up into the air and straight out over the cliff!
A powerful wall of air suddenly strikes and you find yourself slowing ever so slightly. The surroundings are just a blur of motion as you speed along!
Just as you think the falling will never end, you are suddenly dropped into a smooth stone chute. Your sensation of falling turns to dizziness as you tumble down the chute. Without warning you find yourself hanging in the air for a prolonged second and then WHUMP!!!
You are stunned!
You feel the presence of cold hard stone underneath you.
stand
You stand back up.
A turbulent wind surrounds and buffets you, heralding the arrival of a wind wraith!
A wind wraith lashes outward with powerful blasts of wind and waves of magic!
The wraith vs. you.
CS: +263 - TD: +180 + CvA: +2 + d100: +84 - -5 == +174
Warding failed!
You scream in agony and fall to the ground as the wraith's powerful winds knock you about!
You are stunned!
A wind wraith just arrived.
A wind wraith claws at you!
AS: +312 vs DS: +324 with AvD: +23 + d100 roll: +92 = +103
... and hits for 1 point of damage!
Weak slash across chest!
Slightly less painful than heartburn.
A wind wraith claws at you!
AS: +312 vs DS: +324 with AvD: +23 + d100 roll: +39 = +50
A clean miss.
SP>stand
You are still stunned.
A wind wraith lashes outward with powerful blasts of wind and waves of magic!
The wraith vs. you.
CS: +263 - TD: +180 + CvA: +2 + d100: +5 - -5 == +95
Warded off!
The wraith hisses at you!
A wind wraith claws at you!
AS: +312 vs DS: +324 with AvD: +23 + d100 roll: +9 = +20
A clean miss.
A wind wraith claws at you!
AS: +312 vs DS: +324 with AvD: +23 + d100 roll: +35 = +46
A clean miss.
You are still stunned.
A veritable rain of pebbles falls from above, disturbed by the tremors shaking the earth.
A wind wraith claws at you!
AS: +312 vs DS: +324 with AvD: +23 + d100 roll: +59 = +70
A clean miss.
A wind wraith claws at you!
AS: +312 vs DS: +324 with AvD: +23 + d100 roll: +8 = +19
A clean miss.
You are able to move again.
>stand
You stand back up.
>619
You make a simple motion, quietly invoking the Mass Calm spell...
Your spell is ready.
You gesture.
A calm washes over a wind wraith.
A calm washes over a wind wraith.
Cast Roundtime 3 Seconds.
>off
You are now in an offensive stance.
A wind wraith breaks through the force controling it.
The calmed look leaves a wind wraith.
The thorny barrier surrounding you blocks the attack from the wind wraith!
A wind wraith breaks through the force controling it.
The calmed look leaves a wind wraith.
A wind wraith lashes outward with powerful blasts of wind and waves of magic!
The wraith vs. you.
CS: +263 - TD: +180 + CvA: +2 + d100: +94 - -5 == +184
Warding failed!
You scream in pain and fall to the ground, trying to protect yourself from the fierce buffeting of the wraith's attack!
You drop your bow!
SHIT!
The thorny barrier surrounding you blocks the attack from the wind wraith!
>get bow
You are still stunned.
A wind wraith screams at you with a painful rage filled cry!
The wind wraith blasts you with the force of its rage!
CS: +263 - TD: +180 + CvA: +2 + d100: +9 - -5 == +99
Warded off!
A wind wraith lashes outward with powerful blasts of wind and waves of magic!
The wraith vs. you.
CS: +263 - TD: +180 + CvA: +2 + d100: +22 - -5 == +112
Warding failed!
Your eyes water as a powerful blast of air rushes past you. You are stunned!
You are still stunned.
A wind wraith claws at you!
AS: +312 vs DS: +248 with AvD: +23 + d100 roll: +13 = +100
A clean miss.
A wind wraith claws at you!
AS: +312 vs DS: +248 with AvD: +23 + d100 roll: +81 = +168
... and hits for 18 points of damage!
Minor puncture to the left leg.
>get bow
You are still stunned.
A wind wraith claws at you!
AS: +312 vs DS: +243 with AvD: +23 + d100 roll: +53 = +145
... and hits for 12 points of damage!
Blow raises a welt on your right arm.
A wind wraith just arrived.
The thorny barrier surrounding you blocks the attack from the wind wraith!
>get bow
You are still stunned.
The thorny barrier surrounding you blocks the attack from the wind wraith!
A wind wraith claws at you!
AS: +312 vs DS: +242 with AvD: +23 + d100 roll: +7 = +100
A clean miss.
The thorny barrier surrounding you blocks the attack from the wind wraith!
A wind wraith screams at you with a painful rage filled cry!
The wind wraith blasts you with the force of its rage!
CS: +263 - TD: +180 + CvA: +2 + d100: +64 - -5 == +154
Warding failed!
... and hits for 37 points of damage!
CS: +263 - TD: +180 + CvA: +2 + d100: +54 - -5 == +144
Warding failed!
You feel drained!
The wraith swells with power as it consumes a little of your soul!
A wind wraith screams at you with a painful rage filled cry!
The wind wraith blasts you with the force of its rage!
CS: +263 - TD: +180 + CvA: +2 + d100: +27 - -5 == +117
Warding failed!
... and hits for 13 points of damage!
CS: +263 - TD: +180 + CvA: +2 + d100: +90 - -5 == +180
Warding failed!
You feel drained!
The wraith swells with power as it consumes a little of your soul!
A wind wraith claws at you!
AS: +312 vs DS: +224 with AvD: +23 + d100 roll: +23 = +134
... and hits for 8 points of damage!
Minor strike under the left eye, that was close!
You are able to move again.
>619
You make a simple motion, quietly invoking the Mass Calm spell...
Your spell is ready.
You gesture.
A calm washes over a wind wraith.
Cast Roundtime 3 Seconds.
>619
A wind wraith struggles fruitlessly against the forces controlling it.
A wind wraith claws at you!
AS: +337 vs DS: +221 with AvD: +23 + d100 roll: +67 = +206
... and hits for 28 points of damage!
Strike pierces thigh!
A wind wraith claws at you!
AS: +312 vs DS: +216 with AvD: +23 + d100 roll: +98 = +217
... and hits for 32 points of damage!
Blade slashes across your face!
Nice nose job.
The light blue glow leaves you.
A faint silvery glow fades from around you.
The powerful look leaves you.
You feel the aura of confidence leave you.
You seem to lose the thorny barrier that surrounds you.
You are no longer moving silently.
The air calms down around you.
You return to normal color.
The layer of protection fades away.
You feel the extra courage wane.
You feel the inner strength leave you.
You no longer feel so dextrous.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.
...departing in 10 mins...
A wind wraith cries out in rage filled triumph!
DEAD>
* Elrodin just bit the dust!
DEAD>scream
You are a ghost! You must wait until someone resurrects you, or you decay. Either way, it won't be long now! (HELP for more details).
Artha
07-05-2004, 09:07 PM
[The Broken Lands, Storage Room]
All of the shelves in this small storage room are empty. A layer of dust covers the shelves and the floor, and thick cobwebs are strung across the corners of the room. You also see a hooded figure that appears stunned, a hooded figure and a large barrel.
Obvious exits: east
You are now in an offensive stance.
A hooded figure searches around nervously.
Your injuries hinder your attempts to remain unseen.
You remove a single wooden arrow from a bundle of wooden arrows.
You nock a wooden arrow in your sniper's long bow.
You are no longer hidden.
You fire a wooden arrow at a hooded figure!
AS: +223 vs DS: +67 with AvD: +25 + d100 roll: +37 = +218
... and hit for 72 points of damage!
Damaging strike to chest, several ribs shattered!
The hooded figure is stunned!
The scintillating blue light surrounding the arrow fades some.
The wooden arrow sticks in a hooded figure's chest!
Roundtime: 6 sec.
[The Broken Lands, Storage Room]
You also see a hooded figure that appears stunned, a hooded figure that appears stunned and a large barrel.
Obvious exits: east
Your injuries hinder your attempt to hide.
Roundtime: 3 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
[The Broken Lands, Storage Room]
All of the shelves in this small storage room are empty. A layer of dust covers the shelves and the floor, and thick cobwebs are strung across the corners of the room. You also see a hooded figure that appears stunned, a hooded figure that appears stunned and a large barrel.
Obvious exits: east
You remove a single wooden arrow from a bundle of wooden arrows.
You nock a wooden arrow in your sniper's long bow.
You fire a wooden arrow at a hooded figure!
AS: +223 vs DS: +54 with AvD: +31 + d100 roll: +25 = +225
... and hit for 61 points of damage!
Shot knocks the hooded figure's head back by pushing on the inside of the skull!
The hooded figure falls to the ground and lies still.
The wooden arrow sticks in a hooded figure's right eye!
Roundtime: 7 sec.
A hooded figure just arrived.
[The Broken Lands, Storage Room]
You also see a hooded figure, a hooded figure that appears dead, a hooded figure that appears stunned and a large barrel.
Obvious exits: east
Lord Tharken just arrived.
HR>stance defensive
A hooded figure gestures at Tharken!
A wave of dark ethereal ripples moves outward from a hooded figure.
Tharken is buffeted by the dark ethereal waves, and is knocked to the ground.
You are buffeted by the dark ethereal waves, and knocked to the ground.
You are pinned in place, unable to move.
You are forced out of hiding.
Roundtime: 14 sec.
...wait 14 seconds.
You stare at nothing in particular.
[The Broken Lands, Storage Room]
You also see the earth brown Tharken disk, a hooded figure, a hooded figure that appears dead, a hooded figure that appears stunned and a large barrel.
Also here: Lord Tharken who is lying down
Obvious exits: east
Tharken says, "Chuck."
A hooded figure mutters a few muted syllables.
You say, "Indeed."
Tharken says, "Doh."
That's right. Please just keep going if there's a dead one and a stunned one. There's probably someone in the room.
Tharken chuckles.
PR>stance defensive
A hooded figure swings a flail at you!
AS: +221 vs DS: +94 with AvD: +40 + d100 roll: +9 = +176
... and hits for 39 points of damage!
Left elbow smashed into a thousand pieces.
You are stunned for 2 rounds!
You are still stunned.
A hooded figure swings a mace at you!
AS: +219 vs DS: +91 with AvD: +29 + d100 roll: +61 = +218
... and hits for 37 points of damage!
Blow to your back cracks several vertebrae.
Tharken says, "Ack."
Tharken intones a phrase of elemental power while raising his hands...
Tharken gestures at a hooded figure.
Tharken hurls a powerful lightning bolt at a hooded figure!
AS: +172 vs DS: +77 with AvD: +40 + d100 roll: +36 = +171
... and hits for 44 points of damage!
Arcing strand of electricity jolts across a hooded figure's back. Pretty.
The hooded figure is stunned!
Tharken hurls a powerful lightning bolt at a hooded figure!
AS: +172 vs DS: +65 with AvD: +50 + d100 roll: +6 = +163
... and hits for 117 points of damage!
Horrifying bolt of electricity crystalizes abdominal area. Spiffy but unfortunately also quite deadly.
The hooded figure falls to the ground and lies still.
A hooded figure decays away.
You have a fractured and bleeding left arm, some minor cuts and bruises on your left hand, deep lacerations across your back, and a bruised right eye.
Bleeding:
Area Health per Round
----------------------------------
Left arm 1
Maximum Health Points: 150
Remaining Health Points: 2
You are feeling faint.
Maximum Spirit Points: 8
Remaining Spirit Points: 8
Maximum Stamina Points: 60
Remaining Stamina Points: 60
I survived, and added someone to my 'steal from if I see them in a crowd' list.
Blazing247
07-05-2004, 09:30 PM
Wait, what did he do wrong? I must've missed it. It appears you are angry that he stayed in the room for two seconds and let the figure cast ewave...?
Yeah, how long was he in the room? Can't really tell from the log, but it can take a few seconds to figure out what's going on especially with weather, but if he stayed there for more than 4 or 5 seconds then that's ridiculous, and is it just me or is his AS pretty low?
Latrinsorm
07-05-2004, 11:21 PM
Originally posted by Drew
Yeah, how long was he in the room?Too long.
But that's what you get (Artha) for using pansy weapons. :smilegrin:
Artha
07-05-2004, 11:27 PM
It appears you are angry that he stayed in the room for two seconds and let the figure cast ewave...?
It was longer than two seconds, and yes. I'm also angry at the tiny amount of lag that didn't let me get into defensive before I got pwned.
Yeah, how long was he in the room?
More than a couple seconds. Personally, I have 'that is stunned' and 'that is dead' highlighted, and I keep moving if I see those. Especially when things can cast.
is it just me or is his AS pretty low?
He probably wasn't full offensive, but yeah.
But that's what you get (Artha) for using pansy weapons.
It may take 10 shots to kill anything in plate, but if I can stay hidden, I still win.
Edaarin
07-07-2004, 02:42 PM
I love stun maneuvers.
>
You leap from hiding to attack!
You swing an ancient dark red rune-etched waraxe at a gremlock!
The gremlock evades your attack!
Roundtime: 6 sec.
>
You notice a gremlock reach into your pockets and remove some silver coins.
The gremlock places the coins into his ragged knapsack.
>
A festering taint points a putrid hand at you!
CS: +367 - TD: +304 + CvA: -9 + d100: +98 == +152
Warding failed!
You feel a numbing jolt reverberate through your skull! You are stunned.
>
stun shield
You shakily command your muscles to ready a shield.
You sling a massive dark steel shield off from over your shoulder.
Roundtime: 5 sec.
>
A festering taint mutters a phrase of magic.
>
A gremlock claws at you!
AS: +411 vs DS: +253 with AvD: +19 + d100 roll: +94 = +271
... and hits for 17 points of damage!
Minor puncture to the abdomen.
>stun stance
...wait 1 seconds.
>
A festering taint points a putrid hand at you!
CS: +367 - TD: +304 + CvA: -9 + d100: +59 == +113
Warding failed!
A strong strike.
... 5 points of damage!
Strike glances off your chest.
>stun stance
You are now in an advancing stance.
Roundtime: 5 sec.
>
A gremlock claws at a festering taint!
AS: +411 vs DS: +406 with AvD: +35 + d100 roll: +22 = +62
A clean miss.
>
A festering taint mutters a phrase of magic.
>stun stance
...wait 1 seconds.
>stun stance
...wait 1 seconds.
>stun stance
You are now in a forward stance.
Roundtime: 5 sec.
>
A festering taint points a putrid hand at you!
The ground around you seems to shake violently, making it hard to stand.
You lose your balance and fall over.
Roundtime: 10 sec.
A gremlock loses his balance and falls to the ground.
Suddenly, the ground seems steadier.
>
A festering taint mutters a phrase of magic.
>stun stan
...wait 6 seconds.
>
A gremlock stretches his legs out and rolls to his feet.
>
A festering taint points a putrid hand at you!
CS: +367 - TD: +304 + CvA: -9 + d100: +41 == +95
Warded off!
>stun stan
...wait 1 seconds.
>stun stan
You struggle valiantly against the effects of the stun as you attempt to stand up.
You stand back up.
Roundtime: 5 sec.
>
A gremlock claws at you!
AS: +411 vs DS: +319 with AvD: +19 + d100 roll: +37 = +148
... and hits for 5 points of damage!
Light slash to your abdomen!
Barely nicked.
>
A festering taint mutters a phrase of magic.
>
Faint sounds of footsteps can be heard.
>stun stance
...wait 1 seconds.
>stun stance
You are now in a neutral stance.
Roundtime: 5 sec.
>
A gremlock claws at you!
AS: +411 vs DS: +357 with AvD: +19 + d100 roll: +93 = +166
... and hits for 6 points of damage!
Tap to the arm pricks some interest but not much else.
>
A festering taint points a putrid hand at you!
The ground around you seems to shake violently, making it hard to stand.
You lose your balance and fall over.
Roundtime: 11 sec.
A gremlock loses her balance and falls to the ground.
A gremlock loses his balance and falls to the ground.
Suddenly, the ground seems steadier.
>
A festering taint claws at you!
You evade the attack!
>
Your body relaxes as your thoughts stray from the shadows.
>l
[Aqueduct]
A tunnel runs off in six directions from this point. You also see a gremlock (prone), a festering taint and a gremlock (prone).
Obvious exits: northeast, east, southeast, southwest, west, northwest
>
Your singular focus on combat slowly drifts away.
>
A gremlock stretches her legs out and rolls to her feet.
>stun stan
A festering taint mutters a phrase of magic.
>
...wait 2 seconds.
>stun stan
>
...wait 1 seconds.
>
A gremlock stretches his legs out and rolls to his feet.
>stun stan
You are beginning to feel a little fatigued.
You struggle valiantly against the effects of the stun as you attempt to stand up.
You stand back up.
Roundtime: 5 sec.
>
You are able to move again.
>
A gremlock claws at you!
AS: +407 vs DS: +377 with AvD: +19 + d100 roll: +33 = +82
A clean miss.
>
A festering taint points a putrid hand at you!
CS: +367 - TD: +294 + CvA: -9 + d100: +90 == +154
Warding failed!
Deep, penetrating wound etched into chest exposing ribs and lung tissue! +76 damage.
You are stunned! 4 rounds.
>h
You are still stunned.
>
A gremlock claws at you!
AS: +411 vs DS: +331 with AvD: +19 + d100 roll: +29 = +128
... and hits for 3 points of damage!
Thrust glances off your knee.
Might be stiff tomorrow, but it's okay now.
>
A festering taint mutters a phrase of magic.
>heal
You have a fractured and bleeding right arm, deep gashes and serious bleeding from your chest, and minor cuts and bruises on your abdominal area.
Bleeding:
Area Health per Round
----------------------------------
Right arm 1
Chest 6
Maximum Health Points: 172
Remaining Health Points: 35
You are feeling faint.
Maximum Spirit Points: 10
Remaining Spirit Points: 10
Maximum Stamina Points: 107
Remaining Stamina Points: 17
>stun move ne
A gremlock jumps on your back and tries to fling a thin wire garrote around your neck but you grab the wire with your hands and stop her attempt, slicing your hands up in the process.
Roundtime: 3 sec.
>
...wait 3 seconds.
>
stun move ne
...wait 1 seconds.
>
stun move ne
You are beginning to feel a little fatigued.
[Aqueduct]
The tunnel moves off to the southwest. A misshapen panel is set into the northeast wall
Obvious exits: southwest
Roundtime: 5 sec.
>
StrayRogue
07-07-2004, 02:46 PM
Question: Why not use stun stance2 and why not just move out of the room at the beginning?
Edaarin
07-07-2004, 02:49 PM
Well that would sound like the logical thing to do.
And it would be, if it were like a 4-5 round stun. But the thing is the higher up the stun maneuver you're attempting, the harder it is to get success. That particular stun was like 10 rounds or something (mind jolt blows), so I didn't want to risk failing stun stance2 and still beingi n offensive.
You'll get a feel for when to use stance2 (like for mind jolt, if the endroll is 125ish you can use stance2, if it's 115ish you can use stun move). At around 4 rounds, you can use stun move.
Read that you mastered it on the Rogue Boards, congrats. It will save your ass more than you know, especially if you don't hunt things that cast.
StrayRogue
07-07-2004, 02:51 PM
Thanks. I definately noticed how the higher stunmans were harder to do, especially early on in the stun. Currently stunman stance2 has saved my life numerous times. Not had a use out of stunman move yet.
Edaarin
07-08-2004, 12:06 PM
Okay...a mind jolted (but not stanced gremlock)...
>With a wicked glint in your eye, you spin quickly towards the melee before you.
You swing an ancient dark red rune-etched waraxe at a gremlock!
AS: +576 vs DS: +588 with AvD: +29 + d100 roll: +54 = +71
A clean miss.
The guiding force leaves you.
Roundtime: 5 sec.
A few seconds later...
>sign madness
You are filled with berserk rage! Attack! Attack! Attack!
>
A gremlock claws at you!
AS: +406 vs DS: +271 with AvD: +19 + d100 roll: +19 = +173
... and hits for 7 points of damage!
Deft slash across chest draws blood!
You take a deep breath.
>cman satt
With a wicked glint in your eye, you spin quickly towards the melee before you.
You swing an ancient dark red rune-etched waraxe at a gremlock!
AS: +626 vs DS: +369 with AvD: +29 + d100 roll: +49 = +335
... and hit for 111 points of damage!
Brain driven into neck by mammoth downswing!
A gremlock collapses and her eyes roll up as she dies.
The guiding force leaves you.
Roundtime: 5 sec.
I died shortly thereafter from a garrote. :no:
Drew2
07-17-2004, 02:38 AM
>cbone boar
You channel at a massive black boar.
You concentrate intently on a massive black boar, and a pulse of pearlescent energy ripples toward him!
CS: +279 - TD: +220 + CvA: +25 + d100: +69 == +153
Warding failed!
The black boar shudders with sporadic convulsions as pearlescent ripples envelop his body.
The black boar is crushed for 64 points of damage!
... 25 points of damage!
Blow grazes right leg.
... 30 points of damage!
Brushing blow to left hand.
Cast Roundtime 3 Seconds.
Roundtime: 3 sec.
>
...wait 3 seconds.
...wait 3 seconds.
>
A black forest viper's fangs glisten as it tries to bite you!
AS: +330 vs DS: +355 with AvD: +35 + d100 roll: +52 = +62
A clean miss.
>cbone boar
A massive black boar charges at you!
You parry the attack with your runestaff!
>
You focus your thoughts while chanting the mystical phrase for Bone Shatter...
Your spell is ready.
>
You channel at a massive black boar.
You concentrate intently on a massive black boar, and a pulse of pearlescent energy ripples toward him!
CS: +279 - TD: +220 + CvA: +25 + d100: +58 == +142
Warding failed!
The black boar shudders with sporadic convulsions as pearlescent ripples envelop his body.
The black boar is smashed for 54 points of damage!
... 25 points of damage!
Strike glances off the chest.
... 25 points of damage!
Blow grazes right leg.
Cast Roundtime 3 Seconds.
Roundtime: 3 sec.
>cbone boar
...wait 3 seconds.
...wait 3 seconds.
>cbone boar
...wait 2 seconds.
...wait 2 seconds.
>cbone boar
...wait 1 seconds.
...wait 1 seconds.
>
[Roll result: 176 (open d100: 66)]
A black forest ogre raises his heel high, bringing it down solidly on your foot!
You howl in pain, hopping around and clutching your foot!
Roundtime: 12 sec.
>cbone boar
...wait 13 seconds.
...wait 13 seconds.
>cbone boar
...wait 12 seconds.
...wait 12 seconds.
>'...
You say, "..."
>
A black forest viper's fangs glisten as it tries to bite a massive black boar!
AS: +330 vs DS: +159 with AvD: +23 + d100 roll: +100 = +294
... and hits for 54 points of damage!
Blow to chest causes the black boar's heart to skip a beat.
The black boar collapses to the ground, emits a final squeal, and dies.
>
A black forest viper slithers in.
>l
[Blighted Forest]
The trail crosses a small stream coursing through its mossy bed and gurgling as it rushes past boulders in its path. Silvery painted ferns grow around the rocks lining the stream's banks, their mottled leaves coated with spray from the creek's assault on the offending rocks. Frogs sing in abandon, hidden in night's shadows. You also see a black forest viper, a black forest ogre, a black forest viper and a massive black boar that appears dead.
Obvious paths: south, northwest
>cbone og
...wait 5 seconds.
...wait 5 seconds.
>
[Roll result: 200 (open d100: 90)]
A black forest ogre spins quickly behind you and delivers a well placed kick!
You feel humiliated and enraged!
>l
[Blighted Forest]
The trail crosses a small stream coursing through its mossy bed and gurgling as it rushes past boulders in its path. Silvery painted ferns grow around the rocks lining the stream's banks, their mottled leaves coated with spray from the creek's assault on the offending rocks. Frogs sing in abandon, hidden in night's shadows. You also see a black forest viper, a black forest ogre, a black forest viper and a massive black boar that appears dead.
Obvious paths: south, northwest
>stance neu
A black forest viper's fangs glisten as it tries to bite you!
AS: +330 vs DS: +283 with AvD: +35 + d100 roll: +56 = +138
... and hits for 9 points of damage!
Deft slash across chest draws blood!
You take a deep breath.
>
...wait 1 seconds.
>stance neu
...wait 1 seconds.
>stance neu
You are unable to change your stance.
>stance neu
You are unable to change your stance.
>
You calm down slightly, catching your breath.
>
A black forest viper's fangs glisten as it tries to bite you!
AS: +330 vs DS: +283 with AvD: +35 + d100 roll: +47 = +129
... and hits for 9 points of damage!
Jarring blow to your back.
>s
You feel more refreshed.
>
[Roll result: 219 (open d100: 94)]
A black forest ogre raises his heel high, bringing it down solidly on your foot!
You howl in pain, hopping around and clutching your foot!
Roundtime: 19 sec.
>
...wait 19 seconds.
>l
[Blighted Forest]
The trail crosses a small stream coursing through its mossy bed and gurgling as it rushes past boulders in its path. Silvery painted ferns grow around the rocks lining the stream's banks, their mottled leaves coated with spray from the creek's assault on the offending rocks. Frogs sing in abandon, hidden in night's shadows. You also see a black forest viper, a black forest ogre, a black forest viper and a massive black boar that appears dead.
Obvious paths: south, northwest
>s
...wait 16 seconds.
>s
...wait 15 seconds.
>
A black forest ogre lumbers in, growling.
>
A black forest viper's fangs glisten as it tries to bite you!
AS: +330 vs DS: +283 with AvD: +35 + d100 roll: +3 = +85
A clean miss.
>
A black forest viper rises up and spits a glob of disgusting white spittle directly at your eyes!
You twist to avoid the venomous spittle, but your action comes a moment too late. While some of the vile fluid is deflected by your armor, much of it strikes you squarely in the face! Your hands instinctively rise to wipe the spit away as a painful burning sensation explodes in your eyes.
... 10 points of damage!
Acid splash near the eye causes blisters that almost swell it shut!
You are stunned for 1 round!
Roundtime: 6 sec.
>l
A black forest ogre swings a rust-covered dhara at you!
AS: +322 vs DS: +237 with AvD: +29 + d100 roll: +14 = +128
... and hits for 13 points of damage!
Blow leaves an imprint on your chest!
>
[Blighted Forest]
The trail crosses a small stream coursing through its mossy bed and gurgling as it rushes past boulders in its path. Silvery painted ferns grow around the rocks lining the stream's banks, their mottled leaves coated with spray from the creek's assault on the offending rocks. Frogs sing in abandon, hidden in night's shadows. You also see a black forest ogre, a black forest viper, a black forest ogre, a black forest viper and a massive black boar that appears dead.
Obvious paths: south, northwest
>stance def
A black forest ogre swings a rust-covered dhara at you!
AS: +332 vs DS: +236 with AvD: +29 + d100 roll: +71 = +196
... and hits for 44 points of damage!
Solid blow gouges a chunk out of your right leg.
>
You are still stunned.
>stance def
You are still stunned.
>s
...wait 14 seconds.
>
A black forest viper's fangs glisten as it tries to bite you!
AS: +330 vs DS: +254 with AvD: +35 + d100 roll: +18 = +129
... and hits for 13 points of damage!
Torn muscle in your left leg!
>
A black forest viper's fangs glisten as it tries to bite you!
AS: +330 vs DS: +254 with AvD: +35 + d100 roll: +2 = +113
... and hits for 3 points of damage!
Blow slides along your ribs.
Almost tickles.
>'......................
You say, "......................"
>s
>
A black forest ogre swings a rust-covered dhara at you!
AS: +322 vs DS: +254 with AvD: +29 + d100 roll: +90 = +187
... and hits for 36 points of damage!
Grazing blow to your stomach.
The impact of the ogre's blow rattles teeth and brain and sends you flying south!
[Blighted Forest]
The trail winds through the dense forest, throwing off divergent branches that disappear in the darkness with the first turn. Shadows lurk on all sides, sheltered within the green-tinged gloom.
Obvious paths: north, south, west
You tumble several times and finally come to rest face down in the dirt.
Stunned for 6 rounds!
s
>...wait 9 seconds.
>
...wait 9 seconds.
>stance def
You are still stunned.
>stance def
You are still stunned.
>stance def
You are still stunned.
>stance def
You are still stunned.
>stance def
You are still stunned.
>stance def
You are still stunned.
>stance def
You are still stunned.
>stance def
You are still stunned.
>stance def
You are still stunned.
>stance def
You are still stunned.
>stance def
You are still stunned.
>stance def
You are still stunned.
>stance def
You are still stunned.
>stance def
You are still stunned.
>stance def
You are still stunned.
>stance def
You are still stunned.
>stance def
You are still stunned.
>stance def
You are still stunned.
>stance def
You are still stunned.
>stance def
You are still stunned.
>stance def
You are still stunned.
>stance def
>
You are still stunned.
>stance def
You are still stunned.
>stance def
You are still stunned.
>stance def
You are still stunned.
>
A black forest viper slithers in.
>stance def
You are still stunned.
>stance def
You are still stunned.
>stance def
You are still stunned.
>stance def
You are still stunned.
>stance def
You are still stunned.
>stance def
You are still stunned.
>stance def
You are still stunned.
>stance def
You are still stunned.
>stance def
You are still stunned.
>stance def
You are still stunned.
>stance def
You are still stunned.
>stance def
You are still stunned.
>stance def
You are still stunned.
>stance def
You are still stunned.
>stance def
You are still stunned.
>stance def
You are still stunned.
>
A black forest viper rises up and spits a glob of disgusting white spittle directly at your eyes!
You twist to avoid the venomous spittle, but your action comes a moment too late. While some of the vile fluid is deflected by your armor, much of it strikes you squarely in the face! Your hands instinctively rise to wipe the spit away as a painful burning sensation explodes in your eyes.
... 15 points of damage!
Acid gets in eye. An unscheduled flush!
The dim aura fades from around you.
The brilliant aura fades away from you.
stance def
You feel less secure.
Your SIGN OF SHIELDS is no longer effective.
The silvery luminescence fades from around you.
The powerful look leaves you.
The light blue glow leaves you.
The very powerful look leaves you.
The white light leaves you.
Your SIGN OF WARDING is no longer effective.
The deep blue glow leaves you.
The air calms down around you.
Your SIGN OF DEFENDING is no longer effective.
The opalescent aura fades from around you.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You realize that you have no outstanding favors which Lorminstra owes you, and without having accomplished a deed for Her, your soul is in danger of vanishing from the land forever!
...departing in 10 mins...
>You are a ghost! You must wait until someone resurrects you, or you decay. Either way, it won't be long now! (HELP for more details).
Trinitis
07-17-2004, 02:44 AM
Thats why I stopped hunting there. The ogres are VERY good at stacking your RTs...then stunning you over and over. I gave up trying to kill them.
Latrinsorm
07-17-2004, 11:53 AM
Good trash talking, though.
Was walking around loading up on boxes before I left OTF, with a full head and... well, it was a pretty good display of a tag team approach so I thought I'd share. (If my rogue ever has a good death I'll put it up here as well, probably when he starts hunting the mahaagra's tower).
_________________________________
>.cbone seerprep 1106You focus your thoughts while chanting the mystical phrase for Bone Shatter...
Your spell is ready.
[Script]>channel seer
>You channel at an Ithzir seer.
You concentrate intently on an Ithzir seer, and a pulse of pearlescent energy ripples toward her!
CS: +422 - TD: +398 + CvA: +19 + d100: +73 == +116
Warding failed!
The Ithzir seer shudders with moderate convulsions as pearlescent ripples envelop her body.
The Ithzir seer is battered for 32 points of damage!
... 15 points of damage!
Nice blow to back!
Cast Roundtime 3 Seconds.
Roundtime: 3 sec.
An Ithzir seer swings a twisted crystal-tipped staff at you!
You block the attack with your shield!
A war griffin opens its mouth and releases a shrill screech!
A rush of fear rises in your stomach, and you freeze, struggling to regain your composure!
Roundtime: 20 sec.
>.cbone seerloo[Old Ta'Faendryl, Southern Road]
Trees and brush thicken and grow with an increasingly vigorous appearance along the edges of the road to the north. To the south, the road is wider, the sicklier vegetation of the swampy lowlands apparently less able to compete with its cobbled surface. You also see an Ithzir seer, a war griffin that is flying around, a twisted crystal-tipped staff, a gleaming steel broadsword, a polished steel shield, a gleaming steel broadsword, a gleaming steel broadsword, a polished steel shield and a fresh chocolate doughnut.
Obvious paths: north, southwest
[Script]>An Ithzir seer swings a twisted crystal-tipped staff at you!
AS: +398 vs DS: +528 with AvD: +19 + d100 roll: +18 = -93
A clean miss.
[Script]>A war griffin opens its mouth and releases a shrill screech!
A rush of fear rises in your stomach, and you freeze, struggling to regain your composure!
Roundtime: 6 sec.
[Script]>An Ithzir adept walks in, her eyes narrowed in thought.
>A war griffin tries to bite you!
AS: +441 vs DS: +528 with AvD: +24 + d100 roll: +89 = +26
A clean miss.
loo
>[Old Ta'Faendryl, Southern Road]
Trees and brush thicken and grow with an increasingly vigorous appearance along the edges of the road to the north. To the south, the road is wider, the sicklier vegetation of the swampy lowlands apparently less able to compete with its cobbled surface. You also see an Ithzir adept, an Ithzir seer, a war griffin that is flying around, a twisted crystal-tipped staff, a gleaming steel broadsword, a polished steel shield, a gleaming steel broadsword, a gleaming steel broadsword, a polished steel shield and a fresh chocolate doughnut.
Obvious paths: north, southwest
>An Ithzir seer closes her eyes and bows her head slightly.
>An Ithzir adept closes her eyes while incanting an alien phrase.
The wall of force disappears from around you.
sw...wait 10 seconds.
>sw...wait 9 seconds.
>sw...wait 9 seconds.
>sw
>A war griffin rakes at you with a razor-sharp claw!
AS: +451 vs DS: +428 with AvD: +23 + d100 roll: +19 = +65
A clean miss.
A war griffin rakes at you with a razor-sharp claw!
AS: +451 vs DS: +428 with AvD: +23 + d100 roll: +96 = +142
... and hits for 13 points of damage!
Quick slash catches your cheek!
Dimples are always nice.
>An Ithzir adept thrusts both palms toward you!
CS: +402 - TD: +365 + CvA: +2 + d100: +76 - -5 == +120
Warding failed!
An Ithzir adept blasts you for 36 points of damage.
... 20 points of damage!
Good blow to your left hand!
You are stunned for 1 round!
>An Ithzir scout fades into view while striking!
An Ithzir scout swings a gleaming crystal-edged broadsword at you!
AS: +384 vs DS: +280 with AvD: +30 + d100 roll: +29 = +163
... and hits for 21 points of damage!
Strike pierces upper arm!
>You are still stunned.
>swYou are still stunned.
swYou are still stunned.
>An Ithzir seer suddenly opens her eyes and stares directly at you!
CS: +408 - TD: +398 + CvA: +2 + d100: +71 - -5 == +88
Warded off!
Nothing happens.
>swYou are still stunned.
>swYou are still stunned.
>swAn Ithzir adept closes her eyes while incanting an alien phrase.
>swYou are still stunned.
>You are still stunned.
>swYou are still stunned.
>swYou are still stunned.
>sw>sw...wait 2 seconds.
>An Ithzir seer closes her eyes and bows her head slightly.
>A war griffin tries to bite you!
AS: +441 vs DS: +385 with AvD: +24 + d100 roll: +41 = +121
... and hits for 8 points of damage!
Thumped your chest.
>[Roll result: 134 (open d100: 75)]
An Ithzir scout crouches, sweeps a leg at you and connects!
You fall to the ground! An Ithzir scout deftly regains his footing.
Roundtime: 8 sec.
>sw...wait 10 seconds.
>...wait 9 seconds.
>sw...wait 9 seconds.
An Ithzir seer suddenly opens her eyes and stares directly at you!
CS: +408 - TD: +398 + CvA: +2 + d100: +70 - -5 == +87
Warded off!
>An Ithzir adept thrusts both palms toward you!
CS: +402 - TD: +365 + CvA: +2 + d100: +66 - -5 == +110
Warding failed!
Your eyelids feel heavy but you fight to maintain consciousness.
Forced to stance neutral.
>A war griffin tries to bite you!
AS: +441 vs DS: +313 with AvD: +24 + d100 roll: +88 = +240
... and hits for 75 points of damage!
Great shot penetrates thigh and shatters bone!
The deep blue glow leaves you.
Your SIGN OF DEFENDING is no longer effective.
The powerful look leaves you.
The dim aura fades from around you.
Your SIGN OF WARDING is no longer effective.
The air calms down around you.
The bright luminescence fades from around you.
The very powerful look leaves you.
The white light leaves you.
Your SIGN OF DEFLECTION is no longer effective.
Your SIGN OF STAUNCHING is no longer effective.
The opalescent aura fades from around you.
The silvery luminescence fades from around you.
The light blue glow leaves you.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.
...departing in 10 mins...
The war griffin lets out a piercing screech!
GSLeloo
07-17-2004, 01:59 PM
Edaarin, you make me scared to hunt there ever.
Chadj
07-17-2004, 03:02 PM
[Roll result: 153 (open d100: 94) Penalties: 0]
Strong charge and a kiramon defender is sent crashing to the ground!
... 20 points of damage!
Strike to the chest breaks a rib!
The kiramon defender is stunned!
** As you hit, your sonic lance unleashes a blast of sonic energy! **
... 40 points of damage!
Hard strike to right leg breaking tendons and bone!
Roundtime: 9 sec.
<3 charge
Also <3 sonic lance.
Chadj
07-17-2004, 03:04 PM
>You thrust with a sonic lance at a kiramon worker!
AS: +xxx vs DS: +135 with AvD: +33 + d100 roll: +73 = +xxx
... and hit for 135 points of damage!
Awesome shot shatters ribs and punctures lung!
** As you hit, your sonic lance unleashes a blast of sonic energy! **
... 40 points of damage!
Hard strike to left arm breaking tendons and bone!
The kiramon worker falls back into a heap and dies.
Roundtime: 5 sec.
<3 lance
<3 sonics.
edited to keep AS a secret :)
[Edited on 7-17-2004 by Chadj]
Bobmuhthol
07-17-2004, 03:11 PM
<<edited to keep AS a secret>>
You know.. I can figure it out from the other information given. Answer in a few minutes.
Chadj has a 376 AS. Watch out!
[Edited on 7-17-2004 by Bobmuhthol]
Chadj
07-17-2004, 03:13 PM
Originally posted by Bobmuhthol
<<edited to keep AS a secret>>
You know.. I can figure it out from the other information given. Answer in a few minutes.
Asshole :(
Artha
07-17-2004, 03:31 PM
:lol::lol::lol:
Pallon
07-17-2004, 03:35 PM
You forgot to subtract the extra damage from the chest crit
Bobmuhthol
07-17-2004, 03:37 PM
<<You forgot to subtract the extra damage from the chest crit>>
No I didn't.
http://forum.gsplayers.com/images/upload/Bobmuhthol/251.jpg
Change the 376 in the picture to 310. And get the GMs to make AvD better.
[Edited on 7-17-2004 by Bobmuhthol]
Pallon
07-17-2004, 03:48 PM
((376 - 135 + 33 + 73) - 100) * .55 = 135 raw damage
Latrinsorm
07-17-2004, 03:49 PM
Bob subtracted the AvD (as opposed to the more conventional adding). It's a coincidence the raw/crit damage thing.
Bobmuhthol
07-17-2004, 03:50 PM
<<((376 - 135 + 33 + 73) - 100) * .55 = 135 raw damage>>
Oh yeah. I was using AvD against the attacker.
s[Old Ta'Faendryl, Market Road]
A massive wall of earth and vegetation extends on each side of the road and continues on to the east and the west. Here and there, through the obscuring layer of dirt can be seen a gleaming patch of white. To the north the ruined walls and towers of a large city struggle valiantly beneath the weight of the encroaching forest. You also see a greater construct, a greater construct, an Ithzir janissary, a twisted crystal-tipped staff, a curved silvery blade, a gleaming steel broadsword and a gleaming steel broadsword.
Obvious paths: north, south
>Your disk arrives, following you dutifully.
>.cbone janprep 1106[Roll result: 124 (open d100: 55)]
An Ithzir janissary swings a curved crystal-edged blade at your hilted rolaren waraxe and connects!
Your hilted rolaren waraxe is knocked to the ground!
Roundtime: 6 sec.
[Script]>...wait 6 seconds.
[Script]>Small trails of golden fire race up and down a greater construct's skin.
[Script]>An Ithzir scout fades into view while striking!
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +404 vs DS: +405 with AvD: +30 + d100 roll: +98 = +127
... and hits for 22 points of damage!
Blow to head!
Look at the pretty stars!
You are stunned for 3 rounds!
(Nice teamwork, this is where I realize I'm in deep shit...)
[Script]>A greater construct raises its massive foot and attempts to smash you!
AS: +451 vs DS: +413 with AvD: +29 + d100 roll: +81 = +148
... and hits for 13 points of damage!
Broken finger on your right hand!
[Script]> * Angeis joins the adventure.
An Ithzir janissary drops her crystal-edged blade and snatches up a carved ivory hilted rolaren waraxe!
The Ithzir janissary hefts the hilted rolaren waraxe with the confidence of a veteran.
[Script]>A greater construct swings a massive arm at you!
AS: +443 vs DS: +413 with AvD: +40 + d100 roll: +22 = +92
A clean miss.
[Script]>An Ithzir scout drops his steel broadsword and snatches up a curved crystal-edged blade!
The Ithzir scout runs a blue finger along the crystal-edged blade with no hint of emotion.
[Script]>An Ithzir scout fades into view while striking!
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +412 vs DS: +371 with AvD: +30 + d100 roll: +57 = +128
... and hits for 10 points of damage!
Quick slash to your upper left arm!
Just a nick.
[Script]>A greater construct stomps in.
[Script]>A greater construct raises its massive foot and attempts to smash you!
AS: +451 vs DS: +407 with AvD: +29 + d100 roll: +21 = +94
A clean miss.
[Script]>An Ithzir scout swings a gleaming steel broadsword at you!
You block the attack with your shield!
[Script]>A greater construct raises its massive foot and attempts to smash you!
AS: +443 vs DS: +407 with AvD: +29 + d100 roll: +26 = +91
A clean miss.
[Script]> * Gten returns home from a hard day of adventuring.
* Andramel returns home from a hard day of adventuring.
[Roll result: 161 (open d100: 81)]
An Ithzir scout raises his heel high, bringing it down solidly on your foot!
You howl in pain, hopping around and clutching your foot!
Roundtime: 10 sec.
[Script]>An Ithzir janissary swings a carved ivory hilted rolaren waraxe at you!
AS: +461 vs DS: +409 with AvD: +32 + d100 roll: +91 = +175
... and hits for 30 points of damage!
Hearty smack to the head.
You are stunned for 1 rounds!
(ouch, this is not looking good...)
[Script]>A greater construct swings a massive arm at you!
AS: +451 vs DS: +407 with AvD: +40 + d100 roll: +14 = +98
A clean miss.
[Script]>A greater construct swings a massive arm at you!
AS: +443 vs DS: +407 with AvD: +40 + d100 roll: +79 = +155
... and hits for 19 points of damage!
Broken finger on your right hand!
[Script]>take wara...wait 6 seconds.
[Script]>An Ithzir scout swings a gleaming steel broadsword at you!
AS: +412 vs DS: +387 with AvD: +30 + d100 roll: +61 = +116
... and hits for 4 points of damage!
Close shave!
You take a quick step back.
[Script]>take wara * Canthor returns home from a hard day of adventuring.
...wait 5 seconds.
[Script]>An Ithzir janissary swings a carved ivory hilted rolaren waraxe at you!
AS: +461 vs DS: +405 with AvD: +32 + d100 roll: +61 = +149
... and hits for 16 points of damage!
Blow raises a welt on your left arm.
* Clamato joins the adventure.
[Script]>An Ithzir scout swings a curved crystal-edged blade at you!
AS: +406 vs DS: +395 with AvD: +32 + d100 roll: +48 = +91
A clean miss.
>An Ithzir scout fades into view while striking!
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +418 vs DS: +379 with AvD: +30 + d100 roll: +19 = +88
A clean miss.
>A greater construct raises its massive foot and attempts to smash you!
AS: +443 vs DS: +414 with AvD: +29 + d100 roll: +94 = +152
... and hits for 16 points of damage!
Blow raises a welt on your right arm.
>A greater construct swings a massive arm at you!
AS: +451 vs DS: +414 with AvD: +40 + d100 roll: +32 = +109
... and hits for 3 points of damage!
Thumped your chest.
> * Celeracant returns home from a hard day of adventuring.
take wara...wait 1 seconds.
>take wara...wait 1 seconds.
(please please let it be on the ground...)
>An Ithzir scout swings a gleaming steel broadsword at you!
You block the attack with your shield!
>take waraGet what?
>take waraGet what?
(damn, ok now I'm working on getting it back)
>An Ithzir janissary swings a carved ivory hilted rolaren waraxe at you!
You block the attack with your shield!
>A greater construct raises its massive foot and attempts to smash you!
You evade the attack!
>take knifeYou remove an ivory-hilted silver skinning knife from in your black leather gloves.
>Small trails of golden fire race up and down a greater construct's skin.
>An Ithzir scout swings a gleaming steel broadsword at you!
AS: +418 vs DS: +472 with AvD: +30 + d100 roll: +70 = +46
A clean miss.
>.cbone janprep 1106You focus your thoughts while chanting the mystical phrase for Bone Shatter...
Your spell is ready.
[Script]>channel janYou channel at an Ithzir janissary.
You concentrate intently on an Ithzir janissary, and a pulse of pearlescent energy ripples toward her!
CS: +422 - TD: +344 + CvA: -2 + d100: +25 == +101
Warding failed!
The Ithzir janissary shudders with mild convulsions as pearlescent ripples envelop her body.
The Ithzir janissary is battered for 14 points of damage!
... 7 points of damage!
Blow grazes left leg.
Cast Roundtime 3 Seconds.
Roundtime: 3 sec.
>An Ithzir scout swings a curved crystal-edged blade at you!
AS: +406 vs DS: +472 with AvD: +32 + d100 roll: +30 = -4
A clean miss.
>An Ithzir scout shimmers and fades from view.
>A greater construct raises its massive foot and attempts to smash you!
AS: +451 vs DS: +472 with AvD: +29 + d100 roll: +8 = +16
A clean miss.
>An Ithzir janissary swings a carved ivory hilted rolaren waraxe at you!
AS: +461 vs DS: +472 with AvD: +32 + d100 roll: +85 = +106
... and hits for 2 points of damage!
Hit glances off your hip.
>.cbone janA greater construct swings a massive arm at you!
You block the attack with your shield!
[Script]> * Dharklore joins the adventure.
prep 1106You focus your thoughts while chanting the mystical phrase for Bone Shatter...
Your spell is ready.
[Script]>channel janYou channel at an Ithzir janissary.
You concentrate intently on an Ithzir janissary, and a pulse of pearlescent energy ripples toward her!
CS: +422 - TD: +344 + CvA: -2 + d100: +36 == +112
Warding failed!
The Ithzir janissary shudders with moderate convulsions as pearlescent ripples envelop her body.
The Ithzir janissary is battered for 20 points of damage!
... 15 points of damage!
Nice blow to chest!
... 15 points of damage!
Nice blow to abdomen!
Cast Roundtime 3 Seconds.
Roundtime: 3 sec.
>An Ithzir scout swings a gleaming steel broadsword at you!
AS: +418 vs DS: +472 with AvD: +30 + d100 roll: +53 = +29
A clean miss.
> * Merica joins the adventure.
* Teefragar joins the adventure.
A greater construct raises its massive foot and attempts to smash you!
AS: +443 vs DS: +472 with AvD: +29 + d100 roll: +98 = +98
A clean miss.
> * Fizzleband joins the adventure.
sign of healingYou shudder as your life force is torn and reshaped!
You feel drained!
>An Ithzir initiate strides in, her hands clasped before her.
>An Ithzir scout swings a curved crystal-edged blade at you!
AS: +406 vs DS: +488 with AvD: +32 + d100 roll: +100 = +50
A clean miss.
>An Ithzir janissary swings a carved ivory hilted rolaren waraxe at you!
AS: +461 vs DS: +488 with AvD: +32 + d100 roll: +11 = +16
A clean miss.
>A greater construct raises its massive foot and attempts to smash you!
AS: +451 vs DS: +488 with AvD: +29 + d100 roll: +45 = +37
A clean miss.
>An Ithzir scout catches you offguard by attempting a cheapshot, but the blow is harmlessly deflected by your rolaren scalemail.
>loo jan
You see a fairly typical Ithzir janissary.
It has some minor cuts and bruises on its left leg, some minor cuts and bruises on its chest and deep lacerations across its abdomen.
It has a carved ivory hilted rolaren waraxe, a polished steel shield and a blued steel hauberk (worn).
> * Irontoes returns home from a hard day of adventuring.
* Waryn joins the adventure.
Swirls of golden circles chase each other as the golden aura surrounding a greater construct flickers.
>You feel less drained.
>A greater construct swings a massive arm at you!
AS: +443 vs DS: +488 with AvD: +40 + d100 roll: +58 = +53
A clean miss.
>.cbone janprep 1106You focus your thoughts while chanting the mystical phrase for Bone Shatter...
Your spell is ready.
[Script]>channel janYou channel at an Ithzir janissary.
You concentrate intently on an Ithzir janissary, and a pulse of pearlescent energy ripples toward her!
CS: +422 - TD: +344 + CvA: -2 + d100: +52 == +128
Warding failed!
The Ithzir janissary shudders with moderate convulsions as pearlescent ripples envelop her body.
The Ithzir janissary is smashed for 33 points of damage!
... 25 points of damage!
Strong blow to left hand!
... 30 points of damage!
Hard strike to left eye pops it!
Cast Roundtime 3 Seconds.
Roundtime: 3 sec.
>An Ithzir janissary swings a carved ivory hilted rolaren waraxe at you!
AS: +441 vs DS: +488 with AvD: +32 + d100 roll: +92 = +77
A clean miss.
>You feel more refreshed.
>An Ithzir initiate closes her eyes while uttering a hollow, alien chant.
>An Ithzir scout swings a curved crystal-edged blade at you!
AS: +406 vs DS: +488 with AvD: +32 + d100 roll: +17 = -33
A clean miss.
>[Roll result: 166 (open d100: 73)]
An Ithzir scout raises her heel high, bringing it down solidly on your foot!
You howl in pain, hopping around and clutching your foot!
Roundtime: 11 sec.
>A greater construct swings a massive arm at you!
AS: +443 vs DS: +488 with AvD: +40 + d100 roll: +64 = +59
A clean miss.
>A greater construct swings a massive arm at you!
AS: +451 vs DS: +488 with AvD: +40 + d100 roll: +79 = +82
A clean miss.
>.cbone jan * Nilea returns home from a hard day of adventuring.
[Script]>An Ithzir janissary swings a carved ivory hilted rolaren waraxe at you!
You block the attack with your shield!
[Script]> * Pirol joins the adventure.
An Ithzir initiate places one palm on her chest, and raises the other toward you!
Strands of webbing shoot forth towards you.
CS: +386 - TD: +433 + CvA: +2 + d100: +48 - -5 == +8
Warded off!
You avoid the webbing.
[Script]>An Ithzir scout swings a gleaming steel broadsword at you!
AS: +418 vs DS: +488 with AvD: +30 + d100 roll: +83 = +43
A clean miss.
[Script]>A greater construct swings a massive arm at you!
AS: +443 vs DS: +488 with AvD: +40 + d100 roll: +8 = +3
A clean miss.
[Script]>An Ithzir scout shimmers and fades from view.
[Script]>An Ithzir scout fades into view while striking!
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +412 vs DS: +396 with AvD: +30 + d100 roll: +94 = +140
... and hits for 13 points of damage!
Flattened your left hand.
[Script]>A greater construct swings a massive arm at you!
AS: +451 vs DS: +488 with AvD: +40 + d100 roll: +24 = +27
A clean miss.
[Script]> * Elycea returns home from a hard day of adventuring.
prpe 213Please rephrase that command.
[Script]>An Ithzir initiate closes her eyes while uttering a hollow, alien chant.
[Script]>An Ithzir janissary swings a carved ivory hilted rolaren waraxe at you!
AS: +441 vs DS: +488 with AvD: +32 + d100 roll: +68 = +53
A clean miss.
[Script]>castA greater construct swings a massive arm at you!
AS: +443 vs DS: +488 with AvD: +40 + d100 roll: +92 = +87
A clean miss.
[Script]>...wait 1 seconds.
[Script]>prep 1106You focus your thoughts while chanting the mystical phrase for Bone Shatter...
Your spell is ready.
[Script]>channel janYou channel at an Ithzir janissary.
You concentrate intently on an Ithzir janissary, and a pulse of pearlescent energy ripples toward her!
CS: +422 - TD: +344 + CvA: -2 + d100: +64 == +140
Warding failed!
The Ithzir janissary shudders with sporadic convulsions as pearlescent ripples envelop her body.
The Ithzir janissary is smashed for 42 points of damage!
... 20 points of damage!
Good blow to right leg!
... 20 points of damage!
Good blow to left leg!
Cast Roundtime 3 Seconds.
Roundtime: 3 sec.
>prep 2313>...wait 2 seconds.
(here's where I"m typing so fast my fingers get crossed, trying to sanct so I can isolate the Janissary and attempt a recovery when it moves)
>An Ithzir initiate places one palm on her chest, and raises the other toward you!
CS: +386 - TD: +433 + CvA: +2 + d100: +81 - -5 == +41
Warded off!
>An Ithzir scout swings a gleaming steel broadsword at you!
You block the attack with your shield!
>prpe 213Please rephrase that command.
>castYou don't have a spell prepared!
> * Nilea joins the adventure.
An Ithzir janissary swings a carved ivory hilted rolaren waraxe at you!
AS: +431 vs DS: +488 with AvD: +32 + d100 roll: +22 = -3
A clean miss.
>A greater construct raises its massive foot and attempts to smash you!
AS: +443 vs DS: +488 with AvD: +29 + d100 roll: +48 = +32
A clean miss.
>A greater construct raises its massive foot and attempts to smash you!
AS: +451 vs DS: +488 with AvD: +29 + d100 roll: +89 = +81
A clean miss.
>prep 213You can't think clearly enough to prepare a spell!
(Crap! too wounded to sanct, this is starting to really stink)
>cast * Horvathii just bit the dust!
>An Ithzir initiate closes her eyes while uttering a hollow, alien chant.
>An Ithzir scout swings a gleaming steel broadsword at you!
You parry the attack with your knife!
>You don't have a spell prepared!
> * Innocenze joins the adventure.
stand * Caliondrea joins the adventure.
>You are already standing.
>An Ithzir scout shimmers and fades from view.
>A greater construct swings a massive arm at you!
AS: +443 vs DS: +488 with AvD: +40 + d100 roll: +30 = +25
A clean miss.
>An Ithzir janissary swings a carved ivory hilted rolaren waraxe at you!
You block the attack with your shield!
>loo jan
You see a fairly typical Ithzir janissary.
It has a fractured and bleeding right leg, a fractured and bleeding left leg, a fractured and bleeding left hand, some minor cuts and bruises on its chest, deep lacerations across its abdomen and a blinded left eye.
It has a carved ivory hilted rolaren waraxe, a polished steel shield and a blued steel hauberk (worn).
(yep, it still has it, now heal heal heal)
> * Yadamarksen has disconnected.
An Ithzir initiate places one palm on her chest, and raises the other toward you!
Strands of webbing shoot forth towards you.
CS: +386 - TD: +433 + CvA: +2 + d100: +77 - -5 == +37
Warded off!
You avoid the webbing.
>An Ithzir scout swings a gleaming steel broadsword at you!
AS: +418 vs DS: +488 with AvD: +30 + d100 roll: +73 = +33
A clean miss.
>A greater construct raises its massive foot and attempts to smash you!
AS: +451 vs DS: +488 with AvD: +29 + d100 roll: +68 = +60
A clean miss.
> * Crimsoneve joins the adventure.
* Rlinde returns home from a hard day of adventuring.
A greater construct raises its massive foot and attempts to smash you!
You block the attack with your shield!
> * Ghita returns home from a hard day of adventuring.
prep 1104An Ithzir initiate closes her eyes while uttering a hollow, alien chant.
>An Ithzir janissary swings a carved ivory hilted rolaren waraxe at you!
AS: +431 vs DS: +488 with AvD: +32 + d100 roll: +53 = +28
A clean miss.
>You concentrate while murmuring the simple, mystical chant for Head Repair...
Your spell is ready.
>cureYou concentrate.
Your head feels better.
Cast Roundtime 3 seconds.
> * Deorean returns home from a hard day of adventuring.
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +418 vs DS: +488 with AvD: +30 + d100 roll: +32 = -8
A clean miss.
>A greater construct swings a massive arm at you!
AS: +443 vs DS: +488 with AvD: +40 + d100 roll: +86 = +81
A clean miss.
> * Tahobian returns home from a hard day of adventuring.
prep 1104You concentrate while murmuring the simple, mystical chant for Head Repair...
Your spell is ready.
>cureA greater construct swings a massive arm at you!
AS: +451 vs DS: +488 with AvD: +40 + d100 roll: +24 = +27
A clean miss.
>You concentrate.
Your head feels better.
Cast Roundtime 3 seconds.
>An Ithzir initiate places one palm on her chest, and raises the other toward you!
CS: +386 - TD: +433 + CvA: +2 + d100: +74 - -5 == +34
Warded off!
>[Roll result: 36 (open d100: 25)]
An Ithzir janissary swings a carved ivory hilted rolaren waraxe at your silver skinning knife and connects!
An Ithzir janissary fails to knock the knife away!
> * Erianne joins the adventure.
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +418 vs DS: +488 with AvD: +30 + d100 roll: +69 = +29
A clean miss.
>A greater construct swings a massive arm at you!
AS: +443 vs DS: +488 with AvD: +40 + d100 roll: +42 = +37
A clean miss.
>prpe 1113Please rephrase that command.
>castYou don't have a spell prepared!
>An Ithzir janissary swings a carved ivory hilted rolaren waraxe at you!
AS: +431 vs DS: +488 with AvD: +32 + d100 roll: +79 = +54
A clean miss.
>A greater construct swings a massive arm at you!
AS: +443 vs DS: +488 with AvD: +40 + d100 roll: +34 = +29
A clean miss.
>A greater construct swings a massive arm at you!
AS: +451 vs DS: +488 with AvD: +40 + d100 roll: +92 = +95
A clean miss.
>prep 1114You concentrate while murmuring the simple, mystical chant for Organ Scar Repair...
Your spell is ready.
>relAn Ithzir scout swings a gleaming steel broadsword at you!
AS: +418 vs DS: +488 with AvD: +30 + d100 roll: +3 = -37
A clean miss.
>You feel the magic of your spell rush away from you.
>prep 1113You concentrate while murmuring the simple, mystical chant for Head Scar Repair...
Your spell is ready.
>castYou gesture.
Your head feels better.
Cast Roundtime 3 Seconds.
>An Ithzir scout fades into view while striking!
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +412 vs DS: +409 with AvD: +30 + d100 roll: +49 = +82
A clean miss.
> * Annierose joins the adventure.
* Ghestal joins the adventure.
An Ithzir initiate closes her eyes while uttering a hollow, alien chant.
>An Ithzir janissary swings a carved ivory hilted rolaren waraxe at you!
AS: +431 vs DS: +512 with AvD: +32 + d100 roll: +98 = +49
A clean miss.
>As a greater construct and a greater construct stomp within touching distance of one another, their auras spark and clash in a blinding array of fiery gold that sends streamers of light ricocheting off everything in the area!
A streamer of light touches you!
The silvery luminescence fades from around you.
>prep 213
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +418 vs DS: +507 with AvD: +30 + d100 roll: +3 = -56
A clean miss.
>A greater construct raises its massive foot and attempts to smash you!
AS: +451 vs DS: +507 with AvD: +29 + d100 roll: +90 = +63
A clean miss.
>You can't make that dextrous of a move!
(Grrrrr!)
>castYou don't have a spell prepared!
>prep 213An Ithzir initiate raises her hand, then slowly lets it descend toward you!
CS: +406 - TD: +431 + CvA: +2 + d100: +32 - -5 == +14
Warded off!
>castAn Ithzir scout swings a gleaming steel broadsword at you!
You evade the attack!
>A greater construct swings a massive arm at you!
AS: +443 vs DS: +507 with AvD: +40 + d100 roll: +80 = +56
A clean miss.
>You can't make that dextrous of a move!
>You don't have a spell prepared!
>An Ithzir janissary swings a carved ivory hilted rolaren waraxe at you!
AS: +431 vs DS: +507 with AvD: +32 + d100 roll: +38 = -6
A clean miss.
> * Pelagio joins the adventure.
* Kilstaran joins the adventure.
* Hayl joins the adventure.
SIGN OF DEFENDINGSIGN OF WARDINGSIGN OF DEFLECTIONSorry, you may only type ahead 1 command.
>An Ithzir initiate closes her eyes while uttering a hollow, alien chant.
>An Ithzir scout swings a gleaming steel broadsword at you!
You evade the attack!
>Repeating the sign has no effect!
>Repeating the sign has no effect!
> * Deorean joins the adventure.
* Krynith joins the adventure.
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +412 vs DS: +507 with AvD: +30 + d100 roll: +79 = +14
A clean miss.
>A greater construct raises its massive foot and attempts to smash you!
AS: +443 vs DS: +507 with AvD: +29 + d100 roll: +25 = -10
A clean miss.
>A greater construct swings a massive arm at you!
AS: +451 vs DS: +507 with AvD: +40 + d100 roll: +32 = +16
A clean miss.
> * Gub joins the adventure.
* Caynia joins the adventure.
prep 1102You concentrate while murmuring the simple, mystical chant for Limb Repair...
Your spell is ready.
>cureAn Ithzir janissary swings a carved ivory hilted rolaren waraxe at you!
AS: +431 vs DS: +507 with AvD: +32 + d100 roll: +44 = +0
A clean miss.
>You concentrate.
Your left arm feels better.
Cast Roundtime 3 seconds.
>You feel more refreshed.
>An Ithzir initiate places one palm on her chest, and raises the other toward you!
CS: +386 - TD: +431 + CvA: +2 + d100: +92 - -5 == +54
Warded off!
>An Ithzir scout fades into view!
[Roll result: 86 (open d100: 6)]
An Ithzir scout spins quickly behind you and delivers a well placed kick!
Annoying, but otherwise inconsequential.
>An Ithzir scout swings a gleaming steel broadsword at you!
You block the attack with your shield!
>A greater construct swings a massive arm at you!
You parry the attack with your knife!
>prep 1102You concentrate while murmuring the simple, mystical chant for Limb Repair...
Your spell is ready.
>cureYou concentrate.
Your right hand feels better.
Cast Roundtime 3 seconds.
>An Ithzir scout swings a gleaming steel broadsword at you!
AS: +412 vs DS: +507 with AvD: +30 + d100 roll: +21 = -44
A clean miss.
>An Ithzir initiate closes her eyes while uttering a hollow, alien chant.
>An Ithzir janissary swings a carved ivory hilted rolaren waraxe at you!
AS: +431 vs DS: +507 with AvD: +32 + d100 roll: +33 = -11
A clean miss.
>A greater construct swings a massive arm at you!
AS: +451 vs DS: +507 with AvD: +40 + d100 roll: +30 = +14
A clean miss.
>A greater construct raises its massive foot and attempts to smash you!
AS: +443 vs DS: +507 with AvD: +29 + d100 roll: +37 = +2
A clean miss.
>prep 1102You concentrate while murmuring the simple, mystical chant for Limb Repair...
Your spell is ready.
>cureYou concentrate.
Your right arm feels better.
Cast Roundtime 3 seconds.
>[Roll result: 153 (open d100: 65)]
An Ithzir scout crouches, sweeps a leg at you and connects!
You fall to the ground! An Ithzir scout deftly regains her footing.
Roundtime: 10 sec.
>An Ithzir initiate places one palm on her chest, and raises the other toward you!
d100 == 1 FUMBLE!
>An Ithzir janissary swings a carved ivory hilted rolaren waraxe at you!
AS: +431 vs DS: +457 with AvD: +32 + d100 roll: +22 = +28
A clean miss.
>A greater construct swings a massive arm at you!
AS: +443 vs DS: +457 with AvD: +40 + d100 roll: +8 = +34
A clean miss.
> * Copperface joins the adventure.
An Ithzir scout chuckles softly, the laugh sounding alien and intriguing at the same time. she nods to an Ithzir scout, speaking in a hollow tone, "Wafi ptath feaji letho ramanu dro qualoka ma maktath eif?"
The Ithzir scout points at you for emphasis.
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +418 vs DS: +457 with AvD: +30 + d100 roll: +38 = +29
A clean miss.
>A greater construct swings a massive arm at you!
AS: +451 vs DS: +457 with AvD: +40 + d100 roll: +72 = +106
... and hits for 2 points of damage!
Hit glances off your hip.
> * Arundil returns home from a hard day of adventuring.
An Ithzir initiate closes her eyes while uttering a hollow, alien chant.
>An Ithzir scout swings a gleaming steel broadsword at you!
AS: +412 vs DS: +457 with AvD: +30 + d100 roll: +30 = +15
A clean miss.
>An Ithzir scout swings a curved crystal-edged blade at you!
AS: +406 vs DS: +457 with AvD: +32 + d100 roll: +68 = +49
A clean miss.
>An Ithzir janissary swings a carved ivory hilted rolaren waraxe at you!
AS: +431 vs DS: +457 with AvD: +32 + d100 roll: +41 = +47
A clean miss.
>A greater construct swings a massive arm at you!
AS: +443 vs DS: +457 with AvD: +40 + d100 roll: +69 = +95
A clean miss.
>An Ithzir scout swings a gleaming steel broadsword at you!
You parry the attack with your knife!
> * Koarman joins the adventure.
An Ithzir scout makes no sound as he slips in.
>An Ithzir initiate places one palm on her chest, and raises the other toward you!
CS: +386 - TD: +431 + CvA: +2 + d100: +80 - -5 == +42
Warded off!
>An Ithzir scout swings a gleaming steel broadsword at you!
AS: +412 vs DS: +457 with AvD: +30 + d100 roll: +89 = +74
A clean miss.
>A greater construct swings a massive arm at you!
AS: +443 vs DS: +457 with AvD: +40 + d100 roll: +87 = +113
... and hits for 4 points of damage!
A feeble blow to your right arm!
>A greater construct swings a massive arm at you!
AS: +451 vs DS: +457 with AvD: +40 + d100 roll: +6 = +40
A clean miss.
>prep 1102You concentrate while murmuring the simple, mystical chant for Limb Repair...
Your spell is ready.
>cureAn Ithzir janissary swings a carved ivory hilted rolaren waraxe at you!
AS: +431 vs DS: +457 with AvD: +32 + d100 roll: +3 = +9
A clean miss.
> * Reynor joins the adventure.
You concentrate.
Your left arm feels better.
Cast Roundtime 3 seconds.
>An Ithzir initiate closes her eyes while uttering a hollow, alien chant.
>An Ithzir scout swings a curved crystal-edged blade at you!
AS: +406 vs DS: +457 with AvD: +32 + d100 roll: +2 = -17
A clean miss.
>An Ithzir scout glances at an Ithzir scout, saying, "Gremou bunorak patan ik maktali ra Te pila leppath!"
The Ithzir scout nods and laughs.
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +418 vs DS: +457 with AvD: +30 + d100 roll: +66 = +57
A clean miss.
>prep 1102An Ithzir scout swings a gleaming steel broadsword at you!
AS: +412 vs DS: +457 with AvD: +30 + d100 roll: +19 = +4
A clean miss.
>An Ithzir scout swings a gleaming steel broadsword at you!
AS: +412 vs DS: +457 with AvD: +30 + d100 roll: +6 = -9
A clean miss.
>A greater construct raises its massive foot and attempts to smash you!
You block the attack with your shield!
>You concentrate while murmuring the simple, mystical chant for Limb Repair...
Your spell is ready.
>cureYou concentrate.
Your right hand feels better.
Cast Roundtime 3 seconds.
> * Dalcoe has disconnected.
An Ithzir janissary swings a carved ivory hilted rolaren waraxe at you!
AS: +431 vs DS: +457 with AvD: +32 + d100 roll: +2 = +8
A clean miss.
>A greater construct swings a massive arm at you!
AS: +451 vs DS: +457 with AvD: +40 + d100 roll: +35 = +69
A clean miss.
>prep 1111An Ithzir initiate places one palm on her chest, and raises the other toward you!
An Ithzir initiate hurls a roaring ball of fire at you!
AS: +397 vs DS: +446 with AvD: +44 + d100 roll: +67 = +62
A clean miss.
>An Ithzir scout swings a gleaming steel broadsword at you!
AS: +418 vs DS: +457 with AvD: +30 + d100 roll: +61 = +52
A clean miss.
>A greater construct swings a massive arm at you!
AS: +443 vs DS: +457 with AvD: +40 + d100 roll: +52 = +78
A clean miss.
>You concentrate while murmuring the simple, mystical chant for Limb Scar Repair...
Your spell is ready.
>cure r handYour right hand feels better.
Cast Roundtime 3 seconds.
>An Ithzir scout swings a gleaming steel broadsword at you!
AS: +412 vs DS: +472 with AvD: +30 + d100 roll: +92 = +62
A clean miss.
>An Ithzir scout swings a curved crystal-edged blade at you!
AS: +406 vs DS: +472 with AvD: +32 + d100 roll: +64 = +30
A clean miss.
>prep 213An Ithzir initiate closes her eyes while uttering a hollow, alien chant.
>An Ithzir janissary swings a carved ivory hilted rolaren waraxe at you!
AS: +431 vs DS: +472 with AvD: +32 + d100 roll: +25 = +16
A clean miss.
>castYou trace a sign while petitioning the spirits to bestow their aid with the Minor Sanctuary spell...
Your spell is ready.
> * Chisandra joins the adventure.
You gesture.
A sense of peace and calm settles over the area.
Cast Roundtime 3 Seconds.
(w00t!)
> * Octavea joins the adventure.
standAn Ithzir scout makes no sound as she slips south.
>A greater construct stomps north.
>A greater construct stomps north.
> * Aniketos returns home from a hard day of adventuring.
You stand back up.
> * Jyim joins the adventure.
loo jan
You see a fairly typical Ithzir janissary.
It has a fractured and bleeding right leg, a fractured and bleeding left leg, a fractured and bleeding left hand, some minor cuts and bruises on its chest, deep lacerations across its abdomen and a blinded left eye.
It has a carved ivory hilted rolaren waraxe, a polished steel shield and a blued steel hauberk (worn).
>An Ithzir scout glances at an Ithzir scout, saying, "Te hamma maktath eif, ptath hamma ka xeca eif."
The Ithzir scout points at you.
The Ithzir scout nods in response.
An Ithzir scout makes no sound as she slips south.
> * Annierose returns home from a hard day of adventuring.
looAn Ithzir initiate strides south, her hands clasped before her.
>An Ithzir scout makes no sound as he slips south.
>A greater construct stomps north.
>[Old Ta'Faendryl, Market Road]
A massive wall of earth and vegetation extends on each side of the road and continues on to the east and the west. Here and there, through the obscuring layer of dirt can be seen a gleaming patch of white. To the north the ruined walls and towers of a large city struggle valiantly beneath the weight of the encroaching forest. You also see an Ithzir scout, a gleaming steel broadsword, the Jaken disk, an Ithzir janissary, a twisted crystal-tipped staff, a curved silvery blade, a gleaming steel broadsword and a gleaming steel broadsword.
Obvious paths: north, south
> * Snowstar returns home from a hard day of adventuring.
An Ithzir scout makes no sound as he slips south.
>loo[Old Ta'Faendryl, Market Road]
A massive wall of earth and vegetation extends on each side of the road and continues on to the east and the west. Here and there, through the obscuring layer of dirt can be seen a gleaming patch of white. To the north the ruined walls and towers of a large city struggle valiantly beneath the weight of the encroaching forest. You also see a gleaming steel broadsword, the Jaken disk, an Ithzir janissary, a twisted crystal-tipped staff, a curved silvery blade, a gleaming steel broadsword and a gleaming steel broadsword.
Obvious paths: north, south
>An Ithzir janissary is barely able to stand as she staggers south.
> * Violenttmoon joins the adventure.
s[Old Ta'Faendryl, Southern Road]
The broken surface of the cobbled road winds down to the south, disappearing from view as it bends slightly to the west and is hidden by a heavy growth of underbrush. Two long shadowed lines of tumbled stones, which appear to have once been columns, flank each side of the road. You also see an Ithzir janissary, an Ithzir scout, an Ithzir scout, an Ithzir initiate, an Ithzir scout, a twisted crystal-tipped staff, a twisted crystal-tipped staff, a twisted crystal-tipped staff, a twisted crystal-tipped staff, a twisted crystal-tipped staff, a twisted crystal-tipped staff, a twisted crystal-tipped staff, a twisted crystal-tipped staff and a twisted crystal-tipped staff.
Obvious paths: north, south
>.cbone janprep 1106You focus your thoughts while chanting the mystical phrase for Bone Shatter...
Your spell is ready.
[Script]>channel janYou channel at an Ithzir janissary.
You concentrate intently on an Ithzir janissary, and a pulse of pearlescent energy ripples toward her!
CS: +422 - TD: +344 + CvA: -2 + d100: +57 == +133
Warding failed!
The Ithzir janissary shudders with sporadic convulsions as pearlescent ripples envelop her body.
The Ithzir janissary is smashed for 41 points of damage!
... 20 points of damage!
Good blow to neck!
Something snaps!
The Ithzir janissary falls to the ground in a crumpled heap.
Cast Roundtime 3 Seconds.
Roundtime: 3 sec.
>Your disk arrives, following you dutifully.
>An Ithzir scout swings a gleaming steel broadsword at you!
AS: +412 vs DS: +522 with AvD: +30 + d100 roll: +15 = -65
A clean miss.
>An Ithzir scout swings a gleaming steel broadsword at you!
AS: +412 vs DS: +522 with AvD: +30 + d100 roll: +82 = +2
A clean miss.
>A faint song draws attention to an odd silhouette that fades into an Ithzir herald!
> * Filswolf joins the adventure.
sear janYou search the Ithzir janissary.
It had a carved ivory hilted rolaren waraxe, a polished steel shield.
You discard the janissary's remaining useless equipment.
It had 14 silvers on it.
You gather the remaining 14 coins.
It had nothing else of value.
An Ithzir janissary's body shimmers slightly, then fades from view like a dissipating phantom.
>A small whirlwind races through the area.
>stow kniYou put an ivory-hilted silver skinning knife in your spidersilk cloak.
>take waraYou pick up a carved ivory hilted rolaren waraxe.
(whew, considering I think I used up all my luck for this hunt, I headed to the portal after the recovery)
Edaarin
07-18-2004, 06:58 PM
Would have been a better idea to GET WARAXE before searching the janissary, otherwise you're just asking for another critter to pick it up
Pallon
07-19-2004, 02:48 AM
You punch with a sonic cestus at a forest trali shaman!
AS: +308 vs DS: +112 with AvD: +20 + d100 roll: +94 = +310
... and hit for 62 points of damage!
Mighty swing separates head from shoulders.
A forest trali shaman collapses upon the ground and the life fades from his eyes.
Roundtime: 3 sec.
http://labwww.csv.cmich.edu/luke/mk/2subzeroheads.jpg
[Edited on 7-19-2004 by Pallon]
Edaarin
07-19-2004, 11:44 AM
Heh. Who says wall of force sucks...
[Old Ta'Faendryl, East Market]
Creeping vines extend across a large space of ground that was probably once a huge open market. You also see an Ithzir herald, a spiral-hafted handaxe, a polished steel shield, a twisted crystal-tipped staff and a spiral-hafted handaxe.
Obvious paths: east, west
>
You are now in an offensive stance.
>
The wall of force disappears from around you.
>
You chant a reverent litany, clasping your hands while focusing upon the Bane spell...
Your spell is ready.
>
You channel at an Ithzir herald.
A sickly, violet haze encompasses an Ithzir herald.
CS: +376 - TD: +343 + CvA: +9 + d100: +57 == +99
Warded off!
Cast Roundtime 3 Seconds.
Roundtime: 3 sec.
>
You've gained 1 physical training point.
(To use these new points, type GOALS and adjust your skills.)
>
You gesture while calling upon the lesser spirits to aid you with the Wall of Force spell...
Your spell is ready.
You gesture.
A wall of force surrounds you.
Cast Roundtime 3 Seconds.
>
An Ithzir scout fades into view while striking!
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +428 vs DS: +503 with AvD: +36 + d100 roll: +8 = -31
A clean miss.
>
An Ithzir herald starts singing an alien song in a reverberating, sonorous voice.
>
You chant a reverent litany, clasping your hands while focusing upon the Bane spell...
Your spell is ready.
>
You channel at an Ithzir scout.
A sickly, violet haze encompasses an Ithzir scout.
CS: +376 - TD: +347 + CvA: +9 + d100: +34 == +72
Warded off!
Cast Roundtime 3 Seconds.
Roundtime: 3 sec.
>
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +428 vs DS: +503 with AvD: +36 + d100 roll: +34 = -5
A clean miss.
>An Ithzir herald directs his alien song at you!
You are entranced by the song, and you find yourself relaxing as you sit down to listen to the soothing melody.
Roundtime: 4 sec.
>
...wait 4 seconds.
>
...wait 4 seconds.
>
...wait 2 seconds.
>
...wait 1 seconds.
>
...wait 1 seconds.
>You are enraged by the Ithzir herald's attack!
An Ithzir herald swings a gleaming crystal-edged broadsword at you!
AS: +408 vs DS: +453 with AvD: +36 + d100 roll: +36 = +27
A clean miss.
>
The soothing effect of the lullabye slows your movements.
Roundtime: 3 sec.
You can only channel certain spells for extra power.
>
...wait 3 seconds.
>...wait 2 seconds.
>
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +428 vs DS: +453 with AvD: +36 + d100 roll: +33 = +44
A clean miss.
>
The soothing effect of the lullabye slows your movements.
Roundtime: 3 sec.
You chant a reverent litany, clasping your hands while focusing upon the Bane spell...
Your spell is ready.
>...wait 3 seconds.
>
A shrill screech pierces the air as a war griffin dives from above!
A rush of fear rises in your stomach, and you freeze, struggling to regain your composure!
Roundtime: 20 sec.
>
A war griffin soars in.
>w
...wait 20 seconds.
>
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +428 vs DS: +453 with AvD: +36 + d100 roll: +100 = +111
... and hits for 3 points of damage!
Thumped your chest.
>l
The soothing effect of the lullabye slows your movements.
Roundtime: 3 sec.
[Old Ta'Faendryl, East Market]
Creeping vines extend across a large space of ground that was probably once a huge open market. You also see a war griffin (flying), a war griffin (flying), an Ithzir scout, an Ithzir herald, a spiral-hafted handaxe, a polished steel shield, a twisted crystal-tipped staff and a spiral-hafted handaxe.
Obvious paths: east, west
>
A war griffin swoops down from high overhead!
A war griffin tries to bite you!
AS: +435 vs DS: +453 with AvD: +30 + d100 roll: +16 = +28
A clean miss.
>
An Ithzir herald starts singing an alien song in a reverberating, sonorous voice.
>
An Ithzir scout fades into view while striking!
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +427 vs DS: +453 with AvD: +36 + d100 roll: +38 = +48
A clean miss.
>
A war griffin swoops down from high overhead!
A war griffin tries to bite you!
AS: +425 vs DS: +453 with AvD: +30 + d100 roll: +2 = +4
A clean miss.
>
You feel more refreshed.
>
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +428 vs DS: +453 with AvD: +36 + d100 roll: +65 = +76
A clean miss.
>
An Ithzir herald directs his alien song at you!
Nothing happens.
>
A war griffin rakes at you with a razor-sharp claw!
AS: +445 vs DS: +453 with AvD: +29 + d100 roll: +94 = +115
... and hits for 3 points of damage!
Poked in the tummy.
Hehehe.
A war griffin rakes at you with a razor-sharp claw!
AS: +445 vs DS: +453 with AvD: +29 + d100 roll: +10 = +31
A clean miss.
>
An Ithzir scout shimmers and fades from view.
>
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +428 vs DS: +453 with AvD: +36 + d100 roll: +59 = +70
A clean miss.
>
An Ithzir herald starts singing an alien song in a reverberating, sonorous voice.
>
A war griffin tries to bite you!
AS: +425 vs DS: +453 with AvD: +30 + d100 roll: +62 = +64
A clean miss.
>l
The soothing effect of the lullabye slows your movements.
Roundtime: 3 sec.
[Old Ta'Faendryl, East Market]
Creeping vines extend across a large space of ground that was probably once a huge open market. You also see a war griffin (flying), a war griffin (flying), an Ithzir scout, an Ithzir herald, a spiral-hafted handaxe, a polished steel shield, a twisted crystal-tipped staff and a spiral-hafted handaxe.
Obvious paths: east, west
>
You shake off the effects of the lullabye.
>
A war griffin tries to bite you!
AS: +435 vs DS: +453 with AvD: +30 + d100 roll: +3 = +15
A clean miss.
>
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +428 vs DS: +453 with AvD: +36 + d100 roll: +72 = +83
A clean miss.
>
An Ithzir herald directs his alien song at you!
You are entranced by the song, and you find yourself relaxing as you listen to the soothing melody.
Roundtime: 4 sec.
>incan 213
...wait 8 seconds.
>
You are enraged by the war griffin's attack!
A war griffin tries to bite you!
AS: +425 vs DS: +453 with AvD: +30 + d100 roll: +62 = +64
A clean miss.
>
An Ithzir herald starts singing an alien song in a reverberating, sonorous voice.
>w
...wait 6 seconds.
>
incan 213
...wait 5 seconds.
>
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +428 vs DS: +453 with AvD: +36 + d100 roll: +31 = +42
A clean miss.
>
incan 213
...wait 4 seconds.
>
incan 213
You feel the magic of your spell depart.
>
A war griffin swoops down over you, buffeting you with its wings!
One of the griffin's wings swats the side of your head with a stinging blow, and you reel as stars appear before your eyes!
Roundtime: 37 sec.
>
An Ithzir herald directs his alien song at you!
CS: +360 - TD: +330 + CvA: +5 + d100: +34 - +30 == +39
Warded off!
You are unaffected.
>
...wait 39 seconds.
>
A war griffin rakes at you with a razor-sharp claw!
AS: +441 vs DS: +453 with AvD: +29 + d100 roll: +1 = +18
A clean miss.
A war griffin rakes at you with a razor-sharp claw!
AS: +441 vs DS: +453 with AvD: +29 + d100 roll: +84 = +101
... and hits for 1 point of damage!
Poked in the tummy.
Hehehe.
>
An Ithzir scout shimmers and fades from view.
>
An Ithzir herald starts singing an alien song in a reverberating, sonorous voice.
>'Man is this annoying...
You say, "Man is this annoying..."
>
A war griffin tries to bite you!
AS: +435 vs DS: +453 with AvD: +30 + d100 roll: +61 = +73
A clean miss.
>
An Ithzir herald directs his alien song at you!
Nothing happens.
>l
The soothing effect of the lullabye slows your movements.
Roundtime: 3 sec.
[Old Ta'Faendryl, East Market]
Creeping vines extend across a large space of ground that was probably once a huge open market. You also see a war griffin (flying), a war griffin (flying), an Ithzir herald, a spiral-hafted handaxe, a polished steel shield, a twisted crystal-tipped staff and a spiral-hafted handaxe.
Obvious paths: east, west
>
A war griffin tries to bite you!
AS: +425 vs DS: +453 with AvD: +30 + d100 roll: +7 = +9
A clean miss.
>
An Ithzir herald swings a gleaming crystal-edged broadsword at you!
AS: +408 vs DS: +453 with AvD: +36 + d100 roll: +61 = +52
A clean miss.
>
An Ithzir scout fades into view while striking!
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +417 vs DS: +453 with AvD: +36 + d100 roll: +32 = +32
A clean miss.
>incan 213
A war griffin rakes at you with a razor-sharp claw!
AS: +445 vs DS: +453 with AvD: +29 + d100 roll: +70 = +91
A clean miss.
A war griffin rakes at you with a razor-sharp claw!
AS: +445 vs DS: +453 with AvD: +29 + d100 roll: +2 = +23
A clean miss.
>
...wait 26 seconds.
>
A war griffin tries to spear you with its beak!
AS: +433 vs DS: +453 with AvD: +33 + d100 roll: +67 = +80
A clean miss.
>
You shake off the effects of the lullabye.
>
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +417 vs DS: +453 with AvD: +36 + d100 roll: +15 = +15
A clean miss.
>
An Ithzir herald starts singing an alien song in a reverberating, sonorous voice.
>
incan 213
...wait 18 seconds.
>
A war griffin rakes at you with a razor-sharp claw!
AS: +445 vs DS: +453 with AvD: +29 + d100 roll: +55 = +76
A clean miss.
A war griffin rakes at you with a razor-sharp claw!
AS: +445 vs DS: +453 with AvD: +29 + d100 roll: +53 = +74
A clean miss.
>
An Ithzir scout fades into view while striking!
An Ithzir scout swings a gleaming steel broadsword at you!
You block the attack with your shield!
>
A war griffin tries to spear you with its beak!
AS: +433 vs DS: +453 with AvD: +33 + d100 roll: +16 = +29
A clean miss.
>
incan 213
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +417 vs DS: +453 with AvD: +36 + d100 roll: +11 = +11
A clean miss.
>
An Ithzir herald directs his alien song at you!
The Ithzir herald's armor prevents the spell from working.
>
...wait 14 seconds.
>
A war griffin rakes at you with a razor-sharp claw!
AS: +445 vs DS: +453 with AvD: +29 + d100 roll: +45 = +66
A clean miss.
A war griffin rakes at you with a razor-sharp claw!
AS: +445 vs DS: +453 with AvD: +29 + d100 roll: +3 = +24
A clean miss.
>
[Roll result: 219 (open d100: 70)]
An Ithzir scout swings the blunt end of her broadsword at your throat!
You grab your throat completely unable to speak!
>
An Ithzir herald swings a gleaming crystal-edged broadsword at you!
AS: +408 vs DS: +453 with AvD: +36 + d100 roll: +90 = +81
A clean miss.
>
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +417 vs DS: +453 with AvD: +36 + d100 roll: +98 = +98
A clean miss.
>
A war griffin tries to bite you!
AS: +425 vs DS: +453 with AvD: +30 + d100 roll: +29 = +31
A clean miss.
>
The pain in your throat subsides.
>
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +428 vs DS: +453 with AvD: +36 + d100 roll: +53 = +64
A clean miss.
>
...wait 3 seconds.
>
You feel more refreshed.
>
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +417 vs DS: +453 with AvD: +36 + d100 roll: +30 = +30
A clean miss.
>
A war griffin tries to bite you!
AS: +435 vs DS: +453 with AvD: +30 + d100 roll: +57 = +69
A clean miss.
>incan 213
...wait 1 seconds.
>
incan 213
>
An Ithzir herald swings a gleaming crystal-edged broadsword at you!
AS: +408 vs DS: +453 with AvD: +36 + d100 roll: +95 = +86
A clean miss.
>
A war griffin tries to bite you!
You block the attack with your shield!
>
You trace a sign while petitioning the spirits to bestow their aid with the Minor Sanctuary spell...
Your spell is ready.
You gesture.
A sense of peace and calm settles over the area.
Cast Roundtime 3 Seconds.
>stand
You stand back up.
>
The wall of force disappears from around you.
>
An Ithzir scout readjusts her grey brigandine.
>incan 140
You gesture while calling upon the lesser spirits to aid you with the Wall of Force spell...
Your spell is ready.
You gesture.
A wall of force surrounds you.
Cast Roundtime 3 Seconds.
My rogue got caught out in the open on a recent visit to Temple Wyneb, thus reinforcing why training in hiding is good.
In an awe inspiring display of combat mastery, a muscular supplicant engages you in a furious dance macabre, spiralling into a blur of strikes and ripostes!
A muscular supplicant swings a dark steel flamberge at you!
AS: +342 vs DS: +155 with AvD: +42 + d100 roll: +43 = +272
... and hits for 45 points of damage!
Shot to your neck scrapes away skin.
Some nasty bleeding.
You are stunned for 3 rounds!
A muscular supplicant swings a dark steel flamberge at you!
You evade the attack!
A muscular supplicant swings a dark steel flamberge at you!
AS: +342 vs DS: +131 with AvD: +42 + d100 roll: +96 = +349
... and hits for 73 points of damage!
Strong slash to your right leg!
Muscles exposed!
Not a pretty sight.
The bright luminescence fades from around you.
The silvery luminescence fades from around you.
Your SIGN OF WARDING is no longer effective.
Your SIGN OF STAUNCHING is no longer effective.
Your SIGN OF DEFLECTION is no longer effective.
Your SIGN OF DEFENDING is no longer effective.
You no longer hear the strange noises around you.
Your SIGN OF STRIKING is no longer effective.
Your SIGN OF SWORDS is no longer effective.
Your SIGN OF SMITING is no longer effective.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.
...departing in 14 mins...
Edaarin
07-19-2004, 12:17 PM
Cheap flares are fun.
You are now in an offensive stance.
>
You thrust with a feras rapier at a war griffin!
AS: +429 vs DS: +307 with AvD: +24 + d100 roll: +43 = +189
... and hit for 16 points of damage!
Minor puncture to the chest.
*** As the blow lands, the feras rapier unleashes a severe smiting of lightning!
... 50 points of damage!
Electrical charge toasts foe! You get a sharp whiff of burning hair.
The war griffin crashes to the ground, motionless.
Roundtime: 1 sec.
You feel rather tired after that quick movement.
>cman qst scout
You thrust with a feras rapier at an Ithzir scout!
AS: +419 vs DS: +328 with AvD: +26 + d100 roll: +41 = +158
... and hit for 10 points of damage!
Minor puncture to the left arm.
*** As the blow lands, the feras rapier unleashes a severe smiting of lightning!
... 70 points of damage!
Horrifying bolt of electricity turns chest into a smoking pulp of flesh. No life left there.
The Ithzir scout falls to the ground in a crumpled heap.
Roundtime: 1 sec.
>
An Ithzir initiate places one palm on his chest, and raises the other toward Dicate!
CS: +386 - TD: +384 + CvA: +5 + d100: +46 == +53
Warded off!
>cman qst second scout
You thrust with a feras rapier at an Ithzir scout!
AS: +419 vs DS: +328 with AvD: +26 + d100 roll: +11 = +128
... and hit for 4 points of damage!
Hard blow, but deflected.
Not much damage.
*** As the blow lands, the feras rapier unleashes a severe smiting of lightning!
... 60 points of damage!
Terrifying electrical arc destroys spinal column one vertebra at a time!
The Ithzir scout falls to the ground in a crumpled heap.
Roundtime: 1 sec.
You feel rather tired after that quick movement.
>
You search the Ithzir scout.
It had a spiral-hafted crystal-edged handaxe.
You discard the scout's remaining useless equipment.
It had 289 silvers on it.
You gather the remaining 289 coins.
It had nothing else of value.
An Ithzir scout's body shimmers slightly, then fades from view like a dissipating phantom.
>
You search the Ithzir scout.
It had a gleaming steel broadsword.
You discard the scout's remaining useless equipment.
It didn't carry any silver.
It had nothing else of value.
An Ithzir scout's body shimmers slightly, then fades from view like a dissipating phantom.
>
Sadrae says, "Grrr."
>
You do not feel drained anymore.
>
An Ithzir initiate closes his eyes while uttering a hollow, alien chant.
>
You pull Sadrae to her feet.
>
Roundtime: 2 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
>
Sadrae just went north.
>
An Ithzir initiate places one palm on his chest, and raises the other toward Dicate!
CS: +386 - TD: +384 + CvA: +5 + d100: +26 == +33
Warded off!
>
You leap from hiding to attack!
You thrust with a feras rapier at an Ithzir initiate!
AS: +419 vs DS: +394 with AvD: +39 + d100 roll: +65 = +129
... and hit for 17 points of damage!
Strike pierces forearm!
The Ithzir initiate is stunned!
*** As the blow lands, the feras rapier unleashes a severe smiting of lightning!
... 50 points of damage!
Immense electrical bolt finds right eye the perfect conductor to ground out in. A shocking death indeed.
The Ithzir initiate falls to the ground in a crumpled heap.
Roundtime: 1 sec.
>
Haha, Pallon wins for the Mortal Kombat picture. ::mortal kombat announcer voice:: EXCELLENT
Pallon
07-21-2004, 03:04 AM
A forest trali shaman chants, "Laag O'mahn, hodt zris hatan os usk mah smat tik kraat var u!"
A forest trali shaman opens her eyes and gestures sharply at you!
CS: +230 - TD: +162 + CvA: +2 + d100: +71 - -5 == +146
Warding failed!
An unseen force envelopes you, restricting all movement.
>
A forest trali shaman closes her eyes, clutches her talisman and begins chanting.
>
The trali shaman shakes off the effects of the lullabye.
>
A forest trali shaman chants, "Laag O'mahn, hodt zris hatan os usk mah smat tik kraat var u!"
A forest trali shaman opens her eyes and gestures sharply at you!
CS: +230 - TD: +162 + CvA: +2 + d100: +38 - -5 == +113
Warding failed!
An unseen force envelopes you, restricting all movement.
>
A forest trali shaman closes her eyes, clutches her talisman and begins chanting.
>
A forest trali shaman utters, "Laag O'mahn, huus zris d'vaat hatan!"
A forest trali shaman opens her eyes and gestures sharply at you!
CS: +230 - TD: +162 + CvA: +2 + d100: +17 - -5 == +92
Warded off!
>l
[Gyldemar Green, Forest]
The landscape is challenging here, dipping and rising between thick undergrowth and rocky outcroppings. Yew and tanik trees dominate the area, sloping steeply up to the northwest. A rotting tree stump provides shelter to a small chipmunk. You also see a forest trali shaman.
Obvious paths: east, northwest
>
A forest trali shaman bares her fangs at you, giving a rumbling growl!
A forest trali shaman swings a closed fist at you!
AS: +241 vs DS: +107 with AvD: +4 + d100 roll: +9 = +147
... and hits for 2 points of damage!
A feeble blow to your left arm!
>kill
You don't seem to be able to move to do that.
>l sha
You see a fairly typical trali shaman.
It has a fractured and bleeding right arm, some minor cuts and bruises on its left arm, deep gashes and serious bleeding from its chest, deep lacerations across its abdomen and a strange case of muscle twitching.
It has a rough wooden talisman (worn) and a battered breastplate (worn).
>
A forest trali shaman closes her eyes, clutches her talisman and begins chanting.
>
A forest trali shaman utters, "Spikta var tik frarat, smat tik hatan!"
A forest trali shaman opens her eyes and gestures sharply at you!
Dozens of long thorns suddenly grow out from the ground underneath your feet! Several of the thorns jab into you!
... hits for 40 points of damage!
... 35 points of damage!
Blow shatters knee and severs lower leg!
You fall screaming to the ground grasping your mangled left leg!
You are stunned for 8 rounds!
... hits for 25 points of damage!
... 30 points of damage!
Impressive shot shatters wrist!
The bright luminescence fades from around you.
Your sonic cestus dissipates.
You feel the extra courage wane.
The silvery luminescence fades from around you.
The restricting force that envelops you dissolves away.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.
...departing in 10 mins...
The trali shaman stands victoriously over your corpse and utters an eerie prayer.
>
A forest trali shaman collapses upon the ground and the life fades from her eyes.
:fu:
MPSorc
07-21-2004, 11:23 AM
ha ha ha, how long was it after you died that the shaman did?
Pallon
07-21-2004, 07:46 PM
Two seconds
Boobstastegreat
07-25-2004, 04:38 AM
I gotta get rid of dialup...killed me so many times...time to chalk up another
>e
You are still stunned.
>e
You are still stunned.
>e
You are still stunned.
>e
A black forest ogre swings a rust-covered dhara at you!
AS: +339 vs DS: +264 with AvD: +31 + d100 roll: +82 = +188
A layer of shifting stone absorbs 8 points of damage!
... and hits for 38 points of damage!
Flesh ripped from your back, muscles exposed.
The impact of the ogre's blow rattles teeth and brain and sends you flying north!
[Dark Forest, Shrouded Relic]
Skirting the base of a large growth of scrub trees, the trail arrives at the foot of a sheer wall composed of stone. The boulders are symmetrical and skillfully positioned, betraying the fact that this edifice was built by forces other than nature. The wall rises for close to thirty spans. At its summit, the upper reaches of a second and third tier of rectangular sections can be glimpsed in the darkness. All around the monument, thick boughs robed with black foliage all but conceal the ziggurat.
Obvious paths: south, west
You tumble several times and finally come to rest face down in the dirt.
>
You are still stunned.
>e
You are still stunned.
>e
You are still stunned.
>
You are still stunned.
>e
You are still stunned.
>l
[Dark Forest, Shrouded Relic]
Skirting the base of a large growth of scrub trees, the trail arrives at the foot of a sheer wall composed of stone. The boulders are symmetrical and skillfully positioned, betraying the fact that this edifice was built by forces other than nature. The wall rises for close to thirty spans. At its summit, the upper reaches of a second and third tier of rectangular sections can be glimpsed in the darkness. All around the monument, thick boughs robed with black foliage all but conceal the ziggurat.
Obvious paths: south, west
>sign of darkness
Darkness enfolds and surrounds you...
[Cavern]
The sound of dripping water echoes off of the rough walls of the cave. Large torches burn wildly, causing shadows to dance across the uneven stone surfaces. A few steps lead up to an old altar that stands against one wall. In the other direction, the light fades away into a deep, dark cavern. Small mirrors are scattered along the wall of a large shaft that leads upward into blackness, and one large mirror is suspended just above the rock floor directly underneath the shaft. You also see a passage leading into darkness.
Obvious paths: none
You feel drained!
>sign of staunchingThe tingling sensation and sense of security leaves you.
The shimmering multicolored sphere fades from around you.
The silvery luminescence fades from around you.
Your SIGN OF SWORDS is no longer effective.
Your SIGN OF WARDING is no longer effective.
The layer of stone surrounding you crumbles away.
You no longer bristle with energy.
Your SIGN OF SHIELDS is no longer effective.
Your SIGN OF DEFENDING is no longer effective.
You feel your extra magical awareness leave you.
You feel your extra strength departing.
Your SIGN OF SMITING is no longer effective.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
You become solid again.
The brilliant luminescence fades from around you.
The bright luminescence fades from around you.
Your SIGN OF STRIKING is no longer effective.
You feel less confident than before.
Bobmuhthol
07-25-2004, 04:42 AM
PWNED BY TEH LAGZ.
Anebriated
07-25-2004, 07:30 PM
boobs, did you die by spirit death or bleeding to death?
here is something i found slightly amusing...
>fire vor
You remove a single arrow from a bundle of arrows.
>
You nock an arrow in your Ardenai long bow.
You fire an arrow at a horned vor'taz!
AS: +309 vs DS: +177 with AvD: +23 + d100 roll: +17 = +172
... and hit for 35 points of damage!
Surgical strike removes the horned vor'taz's left eye!
The horned vor'taz is stunned!
** As you hit, your arrow flares with a bolt of lightning! **
... 10 points of damage!
Light shock to chest. That stings!
The scintillating silver light surrounding the arrow fades some.
The arrow sticks in a horned vor'taz's left eye!
Roundtime: 4 sec.
R>
A horned vor'taz body shudders slightly, as if attempting to once again gain control of his motion.
R>aim right eye
You're now aiming at the right eye of your target when using a ranged weapon, or while ambushing.
>fire vor
You remove a single arrow from a bundle of arrows.
>
You nock an arrow in your Ardenai long bow.
You fire an arrow at a horned vor'taz!
AS: +309 vs DS: +148 with AvD: +23 + d100 roll: +30 = +214
... and hit for 50 points of damage!
Slash across right eye!
Hope the left is working.
The scintillating silver light surrounding the arrow fades some.
The arrow sticks in a horned vor'taz's right eye!
Roundtime: 4 sec.
R>fire vor
[Edited on 7-25-2004 by Elrodin]
Anebriated
07-27-2004, 02:22 PM
>nw
[Upper Trollfang, Glatoph]
A warm wind blows from the northwest, dancing through the trees and bushes, setting the leaves and flowers to swaying. Half a dozen haaries screech and climb over your head, pelting you with acorns and branches. Sniffing the breeze, you smell a faint trace of sulphur in the air.
Obvious paths: southeast, northwest
>
[Upper Trollfang, Glatoph]
Lush vegetation grows thick in this spot, bushes and flowers and trees and ferns crowding each other for space. Pushing your way through the growth, you discover a gash in the mountainside. This opening seems to be the source of the warm wind heating up the area. The smell of sulphur is very strong, and you think long and hard about entering. You also see an ice troll.
Obvious paths: southeast
>def
>go gash
An ice troll blows its icy breath at you!
An ice troll hurls a freezing ball of pure cold at you!
AS: +172 vs DS: +72 with AvD: +55 + d100 roll: +53 = +208
... and hits for 63 points of damage!
Your left arm is shattered beyond recognition by frigid blow.
You are stunned for 6 rounds!
The freezing ball of pure cold strikes you, blossoming into a much larger sphere of frost upon impact.
... 70 points of damage!
Deadly accuracy shatters your spine into a thousand tiny icy shards!
The bright luminescence fades from around you.
The silvery luminescence fades from around you.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You realize that you have no outstanding favors which Lorminstra owes you, and without having accomplished a deed for Her, your soul is in danger of vanishing from the land forever!
...departing in 13 mins...
Drew2
07-27-2004, 02:23 PM
Haha sucks to be a square.
OOPS I MEAN SEMI
if that was Elrodin.
[Edited on 7-27-2004 by Tayre]
Anebriated
07-27-2004, 02:36 PM
it wasnt, that was my little wizard.
Drew2
07-27-2004, 02:37 PM
rofl sucks to have no spiritual spells then, doesn't it?
If I'm on AIM let me know when you're playing your wizard and I can use Stunseed's cleric to throw some spirituals on you. I'd do it with Tayre but he's in EN.
The pwnage being laid on your wizard is saddening.
Anebriated
07-27-2004, 02:47 PM
Isnt it? I asked on PSInet what would be a good area to hunt. They said volcano. I tried to go there and that was the result. Made it there safely the second time only to die to a fire guardian. Im gonna go back to mummies and wraiths for now.
Latrinsorm
07-27-2004, 03:51 PM
There's another way into the Volcano, you know. You need to have a few climbing ranks, though.
Askip
07-29-2004, 03:28 PM
Faint sounds of footsteps can be heard.
>pr 518
stance off
cast
stance def
You already have a spell readied! You must RELEASE it if you wish to prepare another!
- - -
OOOPS !!!
- - -
>You are now in an offensive stance.
>
You gesture.
You hurl a hissing stream of acid at yourself!
AS: +455 vs DS: +416 with AvD: +37 + d100 roll: +86 = +162
A layer of shifting stone absorbs 8 points of damage!
... and hit for 36 points of damage!
Strike dissolves the tendons in the ankle, effectively severing foot!
You are knocked to the ground!
He is knocked to the ground!
You are stunned for 5 rounds!
He is stunned!
Cast Roundtime 3 Seconds.
>
You are still stunned.
>
A festering taint points a putrid hand at you!
CS: +367 - TD: +410 + CvA: +14 + d100: +78 - -5 == +54
Warded off!
>
A gremlock claws at a festering taint!
AS: +407 vs DS: +375 with AvD: +35 + d100 roll: +89 = +156
... and hits for 16 points of damage!
Minor puncture to the chest.
>
A gremlock jumps on your back and flings a thin wire garrote around your neck and snaps it taut. Painful!
... 20 points of damage!
Strong slash to throat nicks a few blood vessels.
Roundtime changed to 2 seconds.
Roundtime: 6 sec.
>stance def
You are still stunned.
>
A festering taint mutters a phrase of magic.
I lived due to Unstun from a passerby. :D
Edaarin
08-01-2004, 01:12 PM
I actually used stunmaneuver attack in the field.
You leap from hiding to attack!
You swing a serrated bone-hilted coustille at a gremlock!
AS: +440 vs DS: +343 with AvD: +33 + d100 roll: +91 = +221
... and hit for 64 points of damage!
Tremendous blow crushes skull like a ripe melon.
A gremlock collapses and his eyes roll up as he dies.
Roundtime: 5 sec.
...wait 1 seconds.
>
A stooped being tries to bite you!
AS: +396 vs DS: +290 with AvD: +20 + d100 roll: +99 = +225
... and hits for 22 points of damage!
Well aimed shot almost removes an eye!
You are stunned for 3 rounds!
>hid
You are still stunned.
>stun attack
You swing a serrated bone-hilted coustille at a stooped being!
AS: +407 vs DS: +243 with AvD: +24 + d100 roll: +74 = +262
... and hit for 57 points of damage!
Hard slash to the stooped being's side!
Left arm no longer available for use.
The stooped being shrieks in pain as it loses its left arm!
The stooped being is stunned!
Roundtime: 4 sec.
Roundtime: 5 sec.
>
StrayRogue
08-01-2004, 01:30 PM
Hey Edaarin, what TD you got at that level?
Edaarin
08-01-2004, 01:50 PM
At level 83, my TD against sorceror spells (which is the only thing that is cast at me in there, too lazy to look up TD against other things) is 313.
That's with self cast 401, cman focus, sign of dissipation, and deeps/lights that I bum.
StrayRogue
08-01-2004, 02:17 PM
I'm betting its not even close enough to ward off some of their attacks right?
Edaarin
08-01-2004, 02:30 PM
Well taints have a base sorc CS of 367, and those are about 2 levels higher than me.
367 - 313 - 9 (for hauberk) = about a 45% shot of hitting me with a cast.
Drew2
08-01-2004, 02:51 PM
:(
>cbone boar
A massive black boar charges suddenly, goring you with his vicious tusks and knocking you painfully to the ground!
... 25 points of damage!
Damaging strike to chest, several ribs shattered!
You are stunned for 5 rounds!
Roundtime: 9 sec.
>
You are still stunned.
>
You are still stunned.
Edaarin
08-01-2004, 11:04 PM
EDIT: This log's more interesting. I get repeatedly smacked around.
[Old Ta'Faendryl, Southern Road]
The broken surface of the cobbled road winds down to the south, disappearing from view as it bends slightly to the west and is hidden by a heavy growth of underbrush. Two long shadowed lines of tumbled stones, which appear to have once been columns, flank each side of the road. You also see an Ithzir scout (stunned), a spiral-hafted handaxe and a polished steel shield.
Obvious paths: north, south
>
Roundtime: 2 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
>l scout
>
You see a fairly typical Ithzir scout that is lying down.
It has a completely severed right arm and deep gashes and serious bleeding from its back.
It is stunned.
It has some sleek grey brigandine (worn) and a charcoal grey shield.
>
An Ithzir scout grunts as she rises to her feet.
>stanc o
You are now in an offensive stance.
>ambush
You leap from hiding to attack!
You swing a serrated bone-hilted coustille at an Ithzir scout!
The Ithzir scout blocks your attack!
Roundtime: 5 sec.
>l
[Old Ta'Faendryl, Southern Road]
The broken surface of the cobbled road winds down to the south, disappearing from view as it bends slightly to the west and is hidden by a heavy growth of underbrush. Two long shadowed lines of tumbled stones, which appear to have once been columns, flank each side of the road. You also see an Ithzir scout, a spiral-hafted handaxe and a polished steel shield.
Obvious paths: north, south
An Ithzir scout shimmers and fades from view.
>hid
An Ithzir adept walks in, her eyes narrowed in thought.
>
Roundtime: 2 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
>ambush
You leap from hiding to attack!
You swing a serrated bone-hilted coustille at an Ithzir adept!
AS: +440 vs DS: +373 with AvD: +35 + d100 roll: +31 = +133
... and hit for 48 points of damage!
Brain driven into neck by mammoth downswing!
The Ithzir adept clutches at her wounds as she falls, the life fading from her eyes.
Roundtime: 5 sec.
>
loot
stanc def
You search the Ithzir adept.
It had a twisted crystal-tipped staff.
You discard the adept's remaining useless equipment.
It had 155 silvers on it.
You gather the remaining 155 coins.
It had nothing else of value.
An Ithzir adept's body shimmers slightly, then fades from view like a dissipating phantom.
>You are now in a defensive stance.
>
An Ithzir scout fades into view while striking!
An Ithzir scout swings a gleaming steel longsword at you!
AS: +406 vs DS: +292 with AvD: +25 + d100 roll: +4 = +143
... and hits for 4 points of damage!
Thrust glances off your knee.
Might be stiff tomorrow, but it's okay now.
>n
[Old Ta'Faendryl, Market Road]
A massive wall of earth and vegetation casts deep shadows on each side of the road. To the north the ruined walls and towers of a large city appear as dark silhouettes against the night sky. You also see a curved silvery blade.
Obvious paths: north, south
>s
[Old Ta'Faendryl, Southern Road]
The broken surface of the cobbled road winds down to the south, disappearing from view as it bends slightly to the west and is hidden by a heavy growth of underbrush. Two long shadowed lines of tumbled stones, which appear to have once been columns, flank each side of the road. You also see an Ithzir scout, a twisted crystal-tipped staff, a spiral-hafted handaxe and a polished steel shield.
Obvious paths: north, south
>l sc
You see a fairly typical Ithzir scout.
It appears to be in good shape.
It has a gleaming steel longsword, a charcoal grey shield and some sleek grey brigandine (worn).
>hid
Roundtime: 2 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
>stanc o
>
You are now in an offensive stance.
>ambush
You leap from hiding to attack!
You swing a serrated bone-hilted coustille at an Ithzir scout!
AS: +440 vs DS: +317 with AvD: +26 + d100 roll: +52 = +201
... and hit for 55 points of damage!
Tremendous blow crushes skull like a ripe melon.
The Ithzir scout falls to the ground in a crumpled heap.
Roundtime: 5 sec.
>loot
An Ithzir scout fades into view while striking!
An Ithzir scout swings a gleaming crystal-edged broadsword at you!
AS: +414 vs DS: +292 with AvD: +25 + d100 roll: +62 = +209
... and hits for 16 points of damage!
Glancing slash to your shield arm!
You are stunned for 1 rounds!
>stanc def
You are still stunned.
>
You feel fully energetic again.
>stun attack
You are still stunned.
>
An Ithzir scout fades into view while striking!
An Ithzir scout swings a gleaming crystal-edged broadsword at you!
AS: +430 vs DS: +270 with AvD: +25 + d100 roll: +71 = +256
... and hits for 22 points of damage!
Slash to your chest!
That heart's not broken, it's only scratched.
>
Just as you move to strike, the Ithzir scout shimmers and fades away, leaving you swinging at nothingness!
Roundtime: 4 sec.
Roundtime: 5 sec.
>l
>
An Ithzir scout swings a gleaming crystal-edged broadsword at you!
You block the attack with your shield!
>
[Old Ta'Faendryl, Southern Road]
The broken surface of the cobbled road winds down to the south, disappearing from view as it bends slightly to the west and is hidden by a heavy growth of underbrush. Two long shadowed lines of tumbled stones, which appear to have once been columns, flank each side of the road. You also see an Ithzir scout, an Ithzir scout (dead), a twisted crystal-tipped staff, a spiral-hafted handaxe and a polished steel shield.
Obvious paths: north, south
>
An Ithzir scout fades into view while striking!
An Ithzir scout swings a closed fist at you!
You evade the attack!
>
An Ithzir scout swings a gleaming crystal-edged broadsword at you!
AS: +414 vs DS: +290 with AvD: +25 + d100 roll: +86 = +235
... and hits for 17 points of damage!
Minor puncture to the abdomen.
** An Ithzir scout's crystal-edged broadsword emits a searing bolt of lightning! **
... 15 points of damage!
Heavy shock to abdomen blackens skin. Ick.
You are stunned for 1 round!
>
* Tezik just bit the dust!
>stun move s
[Old Ta'Faendryl, Southern Road]
A flight of cracked stone steps lead up the final slope of the hill, ending at the base of a large tower. You also see a gleaming crystal-edged broadsword, some invading roots and some vegetation.
Obvious paths: north, south
Roundtime: 5 sec.
>stanc def
>
...wait 1 seconds.
>
An Ithzir scout fades into view while striking!
An Ithzir scout swings a gleaming crystal-edged broadsword at you!
AS: +430 vs DS: +281 with AvD: +25 + d100 roll: +81 = +255
... and hits for 26 points of damage!
Respectable shot to your back.
You are stunned for 1 rounds!
** An Ithzir scout's crystal-edged broadsword emits a searing bolt of lightning! **
... 5 points of damage!
Light shock to right arm. That stings!
>stun move s
[Old Ta'Faendryl, Southern Road]
Trees and brush thicken and grow with an increasingly vigorous appearance along the edges of the road to the north. To the south, the road is wider, the sicklier vegetation of the swampy lowlands apparently less able to compete with its cobbled surface. You also see a gleaming steel broadsword and a large sack.
Obvious paths: north, southwest
Roundtime: 5 sec.
>stanc def
You are still stunned.
>l in sack
There is nothing in there.
>sign healing
hid
* Abztract just bit the dust!
>You shudder as your life force is torn and reshaped!
You feel drained!
>
Roundtime: 2 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
>sneak n
[Old Ta'Faendryl, Southern Road]
A flight of cracked stone steps lead up the final slope of the hill, ending at the base of a large tower. You also see an Ithzir scout, a gleaming crystal-edged broadsword, some invading roots and some vegetation.
Obvious paths: north, south
Roundtime: 1 sec.
>ambush
>
You leap from hiding to attack!
You swing a serrated bone-hilted coustille at an Ithzir scout!
AS: +440 vs DS: +346 with AvD: +26 + d100 roll: +53 = +173
... and hit for 50 points of damage!
Tremendous blow crushes skull like a ripe melon.
The Ithzir scout falls to the ground in a crumpled heap.
Roundtime: 5 sec.
>loot
You search the Ithzir scout.
It had a gleaming crystal-edged broadsword.
You discard the scout's remaining useless equipment.
It didn't carry any silver.
It had nothing else of value.
An Ithzir scout's body shimmers slightly, then fades from view like a dissipating phantom.
>stanc def
hid
You are now in a defensive stance.
>Roundtime: 2 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
>
An Ithzir scout makes no sound as he slips in.
>stanc o
You are now in an offensive stance.
>ambush
You leap from hiding to attack!
You swing a serrated bone-hilted coustille at an Ithzir scout!
AS: +440 vs DS: +381 with AvD: +26 + d100 roll: +23 = +108
... and hit for 2 points of damage!
Flashy swing!
Too bad it only bopped the Ithzir scout's nose.
Roundtime: 5 sec.
>hid
An Ithzir scout swings a gleaming crystal-edged broadsword at you!
AS: +414 vs DS: +288 with AvD: +25 + d100 roll: +39 = +190
... and hits for 10 points of damage!
Deft slash across chest draws blood!
You take a deep breath.
>
...wait 1 seconds.
>hid
Roundtime: 2 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
>ambush
You leap from hiding to attack!
You swing a serrated bone-hilted coustille at an Ithzir scout!
AS: +440 vs DS: +328 with AvD: +26 + d100 roll: +100 = +238
... and hit for 78 points of damage!
Incredible blast shatters head into a red spray.
The Ithzir scout falls to the ground in a crumpled heap.
Roundtime: 5 sec.
>
You feel less drained.
>loot
>
You search the Ithzir scout.
It had a gleaming crystal-edged broadsword.
You discard the scout's remaining useless equipment.
It didn't carry any silver.
It had nothing else of value.
An Ithzir scout's body shimmers slightly, then fades from view like a dissipating phantom.
>stanc def
n
>You are now in a defensive stance.
>
[Old Ta'Faendryl, Southern Road]
The broken surface of the cobbled road winds down to the south, disappearing from view as it bends slightly to the west and is hidden by a heavy growth of underbrush. Two long shadowed lines of tumbled stones, which appear to have once been columns, flank each side of the road. You also see a gleaming steel longsword, a spiral-hafted handaxe and a polished steel shield.
Obvious paths: north, south
>n
[Old Ta'Faendryl, Market Road]
A massive wall of earth and vegetation casts deep shadows on each side of the road. To the north the ruined walls and towers of a large city appear as dark silhouettes against the night sky. You also see a curved silvery blade.
Obvious paths: north, south
>n
[Old Ta'Faendryl, Market Road]
The road moves north and south between broken mounds of dirt and stone that mark out a boundary along the edges of two wide plazas on either side of the road. You also see an Ithzir scout, a twisted crystal-tipped staff, a spiral-hafted handaxe and a twisted crystal-tipped staff.
Obvious paths: north, east, south, west
>hid
An Ithzir scout swings a twisted crystal-tipped staff at you!
AS: +430 vs DS: +491 with AvD: +14 + d100 roll: +47 = +0
A clean miss.
>
Roundtime: 2 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
>stanc o
* Eshetrok is off to a rough start! He just bit the dust!
>
...wait 1 seconds.
>
stanc o
ambush
You are now in an offensive stance.
>You leap from hiding to attack!
You swing a serrated bone-hilted coustille at an Ithzir scout!
AS: +440 vs DS: +326 with AvD: +26 + d100 roll: +98 = +238
... and hit for 63 points of damage!
Tremendous blow crushes skull like a ripe melon.
The Ithzir scout falls to the ground in a crumpled heap.
Roundtime: 5 sec.
>loot
...wait 1 seconds.
>
loot
stanc def
You search the Ithzir scout.
It had a twisted crystal-tipped staff.
You discard the scout's remaining useless equipment.
It didn't carry any silver.
It had nothing else of value.
An Ithzir scout's body shimmers slightly, then fades from view like a dissipating phantom.
>You are now in a defensive stance.
[Edited on 8-2-2004 by Edaarin]
Drew2
08-02-2004, 02:12 AM
>u
[Griffin's Keen, Inner Trail]
Water gushes out of a large vertical crack in the rock face, cutting a gash in the trail and falling over the side into the valley below. Thick, black ice has accumulated high up along the edges of the crack showing just how deep the water can get. You also see a yeti.
Obvious paths: up, down
>cbone yet
You focus your thoughts while chanting the mystical phrase for Bone Shatter...
Your spell is ready.
>
You channel at a yeti.
You concentrate intently on a yeti, and a pulse of pearlescent energy ripples toward him!
CS: +285 - TD: +265 + CvA: +25 + d100: +71 == +116
Warding failed!
The yeti shudders with moderate convulsions as pearlescent ripples envelop his body.
The yeti is smashed for 31 points of damage!
... 10 points of damage!
Strike glances off the chest.
Cast Roundtime 3 Seconds.
Roundtime: 3 sec.
>
A yeti raises his hairy foot and attempts to stomp you into the ground!
AS: +355 vs DS: +361 with AvD: +42 + d100 roll: +2 = +38
A clean miss.
>cbone yet
...wait 1 seconds.
...wait 1 seconds.
>cbone yet
...wait 1 seconds.
...wait 1 seconds.
>cbone yet
>
You focus your thoughts while chanting the mystical phrase for Bone Shatter...
Your spell is ready.
>cbone yet
You channel at a yeti.
You concentrate intently on a yeti, and a pulse of pearlescent energy ripples toward him!
CS: +285 - TD: +265 + CvA: +25 + d100: +11 == +56
Warded off!
Cast Roundtime 3 Seconds.
Roundtime: 3 sec.
>
...wait 3 seconds.
...wait 3 seconds.
>cbone yet
You focus your thoughts while chanting the mystical phrase for Bone Shatter...
Your spell is ready.
>
You channel at a yeti.
You concentrate intently on a yeti, and a pulse of pearlescent energy ripples toward him!
CS: +285 - TD: +265 + CvA: +25 + d100: +88 == +133
Warding failed!
The yeti shudders with sporadic convulsions as pearlescent ripples envelop his body.
The yeti is smashed for 51 points of damage!
... 25 points of damage!
Blow grazes left arm lightly.
... 20 points of damage!
Blow grazes left arm lightly.
Cast Roundtime 3 Seconds.
Roundtime: 3 sec.
>,No
You focus on transmitting your thought.
>
A yeti swings a monstrous hairy hand at you!
AS: +345 vs DS: +361 with AvD: +42 + d100 roll: +91 = +117
... and hits for 7 points of damage!
Broken finger on your left hand!
>cbone yet
You focus your thoughts while chanting the mystical phrase for Bone Shatter...
Your spell is ready.
>
You channel at a yeti.
You concentrate intently on a yeti, and a pulse of pearlescent energy ripples toward him!
CS: +285 - TD: +265 + CvA: +25 + d100: +11 == +56
Warded off!
Cast Roundtime 3 Seconds.
Roundtime: 3 sec.
>cbone yet
...wait 1 seconds.
...wait 1 seconds.
>cbone yet
...wait 1 seconds.
...wait 1 seconds.
>cbone yet
You focus your thoughts while chanting the mystical phrase for Bone Shatter...
Your spell is ready.
>
You channel at a yeti.
You concentrate intently on a yeti, and a pulse of pearlescent energy ripples toward him!
CS: +285 - TD: +265 + CvA: +25 + d100: +10 == +55
Warded off!
Cast Roundtime 3 Seconds.
Roundtime: 3 sec.
>cbone yet
...wait 2 seconds.
...wait 2 seconds.
>
A yeti raises his hairy foot and attempts to stomp you into the ground!
AS: +345 vs DS: +361 with AvD: +42 + d100 roll: +32 = +58
A clean miss.
>cbone yet
...wait 1 seconds.
...wait 1 seconds.
>cbone yet
...wait 1 seconds.
>
...wait 1 seconds.
>cbone yet
...wait 1 seconds.
...wait 1 seconds.
>cbone yet
You focus your thoughts while chanting the mystical phrase for Bone Shatter...
Your spell is ready.
>
You channel at a yeti.
You concentrate intently on a yeti, and a pulse of pearlescent energy ripples toward him!
CS: +285 - TD: +265 + CvA: +25 + d100: +57 == +102
Warding failed!
The yeti shudders with moderate convulsions as pearlescent ripples envelop his body.
The yeti is battered for 22 points of damage!
... 10 points of damage!
Blow to back connects lightly.
Cast Roundtime 3 Seconds.
Roundtime: 3 sec.
>
You feel more refreshed.
>cbone yet
A yeti slaps the ground spraying rocks and dirt everywhere!
You are struck by a large rock!
... 30 points of damage!
Hard blow to your right hand breaking bones!
You are stunned for 3 rounds!
>
You are still stunned.
You are still stunned.
>,AND NOW I SHAL DIE
You focus on transmitting your thought.
A yeti raises his hairy foot and attempts to stomp you into the ground!
AS: +345 vs DS: +326 with AvD: +42 + d100 roll: +19 = +80
A clean miss.
>stance def
You are still stunned.
>stance def
You are still stunned.
>stance def
You are still stunned.
>stance def
You are still stunned.
>stance def
You are still stunned.
>stance def
You are still stunned.
>stance def
You are still stunned.
>stance def
You are still stunned.
>stance def
You are still stunned.
>stance def
You are still stunned.
>
A yeti raises his hairy foot and attempts to stomp you into the ground!
AS: +345 vs DS: +326 with AvD: +42 + d100 roll: +9 = +70
A clean miss.
>stance def
You are still stunned.
>stance def
You are still stunned.
>stance def
You are still stunned.
>stance def
You are still stunned.
>stance def
You are still stunned.
>stance def
You are still stunned.
>stance def
You are still stunned.
>stance def
You are still stunned.
>stance def
You are now in a defensive stance.
>stance def
You are now in a defensive stance.
>stance def
You are now in a defensive stance.
>
* Xenj just bit the dust!
>stand
A yeti swings a monstrous hairy hand at you!
AS: +345 vs DS: +393 with AvD: +42 + d100 roll: +5 = -1
A clean miss.
>
You are already standing.
>blood
You concentrate while murmuring the simple, mystical chant for Heal...
Your spell is ready.
>
You concentrate.
You feel better.
(Forcing stance down to guarded)
Cast Roundtime 3 seconds.
>l
[Griffin's Keen, Inner Trail]
Water gushes out of a large vertical crack in the rock face, cutting a gash in the trail and falling over the side into the valley below. Thick, black ice has accumulated high up along the edges of the crack showing just how deep the water can get. You also see a yeti.
Obvious paths: up, down
>stance neu
You are now in a neutral stance.
>cbone yet
You focus your thoughts while chanting the mystical phrase for Bone Shatter...
Your spell is ready.
>
You channel at a yeti.
You concentrate intently on a yeti, and a pulse of pearlescent energy ripples toward him!
CS: +285 - TD: +265 + CvA: +25 + d100: +6 == +51
Warded off!
Cast Roundtime 3 Seconds.
Roundtime: 3 sec.
>
Your SIGN OF WARDING is no longer effective.
>
A yeti swings a monstrous hairy hand at you!
AS: +345 vs DS: +341 with AvD: +42 + d100 roll: +17 = +63
A clean miss.
>cbone yet
...wait 1 seconds.
...wait 1 seconds.
>cbone yet
>
You focus your thoughts while chanting the mystical phrase for Bone Shatter...
Your spell is ready.
>
You channel at a yeti.
You concentrate intently on a yeti, and a pulse of pearlescent energy ripples toward him!
CS: +285 - TD: +265 + CvA: +25 + d100: +19 == +64
Warded off!
Cast Roundtime 3 Seconds.
Roundtime: 3 sec.
>
* Natsuki just bit the dust!
>
A yeti slaps the ground spraying rocks and dirt everywhere!
You are struck by a large rock!
... 20 points of damage!
Good blow to your right hand!
cbone yet
You are stunned for 1 round!
>A lesser griffin soars in.
>
You are still stunned.
>
You are still stunned.
>stance def
You are still stunned.
>stance def
You are still stunned.
>stance def
You are still stunned.
>stance def
You are still stunned.
>stance def
You are still stunned.
>stance def
You are still stunned.
>stance def
You are still stunned.
>stance def
>stance def
A yeti raises his hairy foot and attempts to stomp you into the ground!
AS: +345 vs DS: +270 with AvD: +42 + d100 roll: +72 = +189
... and hits for 46 points of damage!
Left kneecap smashed into pulp.
You are knocked to the ground!
You are stunned for 3 rounds!
>stance def
You are still stunned.
You are still stunned.
>stance def
You are still stunned.
>
You are still stunned.
>stance def
You are still stunned.
>stance def
You are still stunned.
>stance def
You are still stunned.
>stance def
You are still stunned.
>stance def
Your SIGN OF DEFENDING is no longer effective.
>stance def
You are still stunned.
>
A lesser griffin swoops down from high overhead!
A lesser griffin rakes at you with a razor-sharp claw!
AS: +354 vs DS: +200 with AvD: +35 + d100 roll: +77 = +266
... and hits for 48 points of damage!
Your weapon arm is mangled horribly.
A lesser griffin rakes at you with a razor-sharp claw!
AS: +354 vs DS: +198 with AvD: +35 + d100 roll: +26 = +217
... and hits for 28 points of damage!
Well placed shot to the neck!
>
You are still stunned.
>stance def
You are still stunned.
>stance def
You are still stunned.
>stance def
You are still stunned.
>stance def
You are still stunned.
>stance def
You are still stunned.
>,FUCK
You focus on transmitting your thought.
A yeti swings a monstrous hairy hand at you!
AS: +345 vs DS: +201 with AvD: +42 + d100 roll: +68 = +254
... and hits for 74 points of damage!
Flesh ripped from your back, muscles exposed.
You feel less secure.
The dim aura fades from around you.
The powerful look leaves you.
The brilliant aura fades away from you.
The air calms down around you.
The light blue glow leaves you.
The deep blue glow leaves you.
The very powerful look leaves you.
The white light leaves you.
You become solid again.
The opalescent aura fades from around you.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You realize that you have no outstanding favors which Lorminstra owes you, and without having accomplished a deed for Her, your soul is in danger of vanishing from the land forever!
...departing in 10 mins...
The yeti stomps about your corpse as if you were a prize to be guarded.
Bobmuhthol
08-02-2004, 03:25 PM
Me predicting teh future:
>att
You swing a claidhmore at a krolvin warfarer!
AS: +224 vs DS: +151 with AvD: +34 + d100 roll: +16 = +123
... and hit for 36 points of damage!
Hard blow breaks the femur!
The krolvin warfarer is knocked to the ground!
The krolvin warfarer is stunned!
Roundtime: 7 sec.
>a66
Please rephrase that command.
>att
You swing a claidhmore at a krolvin warfarer!
AS: +224 vs DS: +97 with AvD: +34 + d100 roll: +15 = +176
... and hit for 66 points of damage!
Awful slash nearly decapitates the krolvin warfarer!
That's one way to lose your head.
The krolvin warfarer screams one last time and lies still.
Roundtime: 7 sec.
>
Edaarin
08-03-2004, 12:42 PM
I can't believe I lived through this.
>cman qst adept
An Ithzir adept raises a hand and turns slowly, as if trying to sense something.
Your injuries hinder your attempts to remain unseen.
An Ithzir adept discovers you in your hiding place!
An Ithzir adept thrusts both palms toward you!
CS: +387 - TD: +314 + CvA: -9 + d100: +38 == +102
Warding failed!
Your bone-hilted coustille is struck with an Ithzir adept's cast.
>
You swing a serrated bone-hilted coustille at an Ithzir adept!
AS: +505 vs DS: +475 with AvD: +35 + d100 roll: +36 = +101
... and hit for 1 point of damage!
Light, bruising slash to the Ithzir adept's left thigh.
The guiding force leaves you.
Roundtime: 1 sec.
You are beginning to feel a little fatigued.
You feel rather tired after that quick movement.
>hid
A burst of flame leaps from a serrated bone-hilted coustille in your right hand.
... 15 points of damage!
Burst of flames to left leg blackens kneecap.
You are stunned for 1 round!
>
You are still stunned.
>
An Ithzir adept closes his eyes while incanting an alien phrase.
>stun move e
You are beginning to feel a little fatigued.
[Old Ta'Faendryl, River Bend]
The river bends in from the north, the flow of silted water slapping up against a rocky embankment before traveling on to the west. You also see a twisted crystal-tipped staff, a twisted crystal-tipped staff and a twisted crystal-tipped staff.
Obvious paths: east, west
Roundtime: 5 sec.
>hid
Your injuries hinder your attempt to hide.
Roundtime: 2 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
>
A burst of flame leaps from a serrated bone-hilted coustille in your right hand.
... 40 points of damage!
Right hand reduced to smoking ash. Too bad, would have come in handy.
You are stunned for 5 rounds!
>
An Ithzir adept walks in, his eyes narrowed in thought.
>stanc def
You are still stunned.
>
A greater construct stomps in.
>
A burst of flame leaps from a serrated bone-hilted coustille in your right hand.
... 20 points of damage!
Nasty burns to left hand. Gonna need lots of butter.
>
An Ithzir adept raises a hand and turns slowly, as if trying to sense something.
Your injuries hinder your attempts to remain unseen.
The Ithzir adept furrows his blue brow thoughtfully.
>
A greater construct searches around nervously.
Your injuries hinder your attempts to remain unseen.
The greater construct glowers, its head slowly traversing as if looking for something.
>
A burst of flame leaps from a serrated bone-hilted coustille in your right hand.
... 40 points of damage!
Flame burns everything but the bones from your left hand.
>
An Ithzir adept raises a hand and turns slowly, as if trying to sense something.
Your injuries hinder your attempts to remain unseen.
The Ithzir adept furrows his blue brow thoughtfully.
>
A burst of flame leaps from a serrated bone-hilted coustille in your right hand.
... 20 points of damage!
Nasty burns to abdomen. You shriek in pain!
The bone-hilted coustille in your right hand returns to normal.
>
A greater construct searches around nervously.
Your injuries hinder your attempts to remain unseen.
The greater construct glowers, its head slowly traversing as if looking for something.
>
An Ithzir adept raises a hand and turns slowly, as if trying to sense something.
Your injuries hinder your attempts to remain unseen.
The Ithzir adept furrows his blue brow thoughtfully.
>stanc def
You are now in a defensive stance.
>sneak w
[Old Ta'Faendryl, River Edge]
Green moss creeps silently over the blocks of stone tumbled all along river's edge. You also see an Ithzir initiate, a white flask, a polished steel shield, a twisted wand, a curved silvery blade, a twisted crystal-tipped staff and a twisted crystal-tipped staff.
Obvious paths: east, west
Roundtime: 1 sec.
*** Daishuken just found a REAL GEM! ***
What happens when someone finds a real gem... Anything special?
Bobmuhthol
08-04-2004, 12:47 PM
They get a real gem mailed to their real mailbox.
Edaarin
08-05-2004, 09:57 AM
I hate when stupid shit like this happens.
>You leap from hiding to attack!
You swing a serrated bone-hilted coustille at an Ithzir scout!
The Ithzir scout parries your attack with its broadsword!
Roundtime: 5 sec.
>
An Ithzir scout swings a gleaming crystal-edged broadsword at you!
AS: +406 vs DS: +292 with AvD: +25 + d100 roll: +28 = +167
... and hits for 9 points of damage!
Slashing strike near forehead nicks an eyebrow!
My, that stings!
** An Ithzir scout's crystal-edged broadsword emits a searing bolt of lightning! **
... 30 points of damage!
Electric blast goes right to the heart! You'll miss that steady beat.
The dim aura fades from around you.
Your SIGN OF SHIELDS is no longer effective.
Your SIGN OF STAUNCHING is no longer effective.
The light blue glow leaves you.
Your SIGN OF DEFENDING is no longer effective.
Your SIGN OF SWORDS is no longer effective.
Your SIGN OF SMITING is no longer effective.
The silvery luminescence fades from around you.
Your SIGN OF DEFLECTION is no longer effective.
Your SIGN OF WARDING is no longer effective.
The deep blue glow leaves you.
Your SIGN OF STRIKING is no longer effective.
The powerful look leaves you.
Your SIGN OF DISSIPATION is no longer effective.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
AnticorRifling
08-05-2004, 09:59 AM
Nice spells.
Edaarin
08-05-2004, 10:05 AM
Yeah...too bad I can only wear 5. If I had on three or four times that, I could be qualified to adopt Anticor.
AnticorRifling
08-05-2004, 10:06 AM
You just won't let that die will you heh
Edaarin
08-05-2004, 10:08 AM
Never!
:deadhorse:
AnticorRifling
08-05-2004, 10:10 AM
I'm suprised you're beating that dead horse and not eating it, you could just be tenderizing though....
Edaarin
08-05-2004, 10:13 AM
This round goes to you, but it's not over.
Edaarin
08-05-2004, 01:35 PM
Not exactly fun, but sort of amusing to see how many things can go wrong.
>cman silent
You stumble slightly as you leap from hiding, revealing yourself in the process.
You leap from hiding to attack!
You swing a serrated bone-hilted coustille at an Ithzir adept!
AS: +440 vs DS: +401 with AvD: +35 + d100 roll: +94 = +168
... and hit for 61 points of damage!
Horrifying slash to the Ithzir adept's head!
Right eye sliced open!
Brain pureed!
The Ithzir adept falls to the ground in a crumpled heap.
Roundtime: 5 sec.
>
Mistake 1: failing to slip back into hiding on the silentstrike
A shrill screech pierces the air as a war griffin dives from above!
A rush of fear rises in your stomach, and you freeze, struggling to regain your composure!
Roundtime: 20 sec.
>loot
...wait 19 seconds.
>
A war griffin dives down and hooks its claws into you! With a great flap of its wings the war griffin carries you into the air!
Within moments you find yourself soaring over the ground far below!
Mistake 2: If I hadn't slipped out of hiding, griffin would have had to search for me, probably would have hit me but that's better than this]
>
You do not feel drained anymore.
>
* Aewynn just bit the dust!
>l
You try, but the terrifying flight to certain death takes precedence. Accept your fate.
>
The griffin quickly swoops down and releases you several feet above the ground, and you flail awkwardly before landing with a dull **THUD**!
... 15 points of damage!
Nasty blow to your neck!
You are stunned for 3 rounds!
Roundtime: 8 sec.
Wide stone steps lead down to the platform below. You also see a war griffin (flying).
Obvious paths: south, west, down
>stun stand
A war griffin swoops down from high overhead!
A war griffin tries to bite you!
AS: +455 vs DS: +242 with AvD: +20 + d100 roll: +6 = +239
... and hits for 24 points of damage!
Smack to the eye bursts blood vessels.
>
[b]Number 3: Fuck, blind eye now
...wait 2 seconds.
>
stun stand
...wait 1 seconds.
>
stun stand
You struggle valiantly against the effects of the stun as you attempt to stand up.
You stand back up.
Roundtime: 5 sec.
>hea
>
You have moderate bleeding from your neck, and a blinded left eye.
Bleeding:
Area Health per Round
----------------------------------
Neck 4
Maximum Health Points: 172
Remaining Health Points: 118
You are feeling light headed.
Maximum Spirit Points: 10
Remaining Spirit Points: 10
Maximum Stamina Points: 108
Remaining Stamina Points: 34
>
A war griffin swoops down over you, buffeting you with its wings!
One of the griffin's wings swats the side of your head with a stinging blow, and you reel as stars appear before your eyes!
Roundtime: 33 sec.
Number 4: 33 second round time. Heh. Nasty.
>stanc def
You are still stunned.
>l
Wide stone steps lead down to the platform below. You also see a war griffin (flying).
Obvious paths: south, west, down
>
A war griffin rakes at you with a razor-sharp claw!
AS: +457 vs DS: +251 with AvD: +19 + d100 roll: +98 = +323
... and hits for 18 points of damage!
Strike to right hand breaks a fingernail!
A war griffin rakes at you with a razor-sharp claw!
AS: +457 vs DS: +249 with AvD: +19 + d100 roll: +31 = +258
... and hits for 16 points of damage!
Blow leaves an imprint on your chest!
>
A war griffin tries to spear you with its beak!
AS: +455 vs DS: +243 with AvD: +23 + d100 roll: +51 = +286
... and hits for 32 points of damage!
Nice puncture to the back, just grazed the spine!
>'Well.
You say, "Well."
>
A war griffin rakes at you with a razor-sharp claw!
You block the attack with your shield!
A war griffin rakes at you with a razor-sharp claw!
AS: +457 vs DS: +243 with AvD: +19 + d100 roll: +17 = +250
... and hits for 14 points of damage!
Attack hits your throat but doesn't break the skin.
Close!
>'Good night.
You say, "Good night."
>
A war griffin tries to bite you!
AS: +455 vs DS: +243 with AvD: +20 + d100 roll: +66 = +298
... and hits for 39 points of damage!
Strike to temple! Saved by a thick skull!
You are stunned for 7 rounds!
>
[b]That about wraps things up. Was JUST about to stun move away, there was about 7 seconds left
A war griffin tries to spear you with its beak!
AS: +455 vs DS: +181 with AvD: +23 + d100 roll: +91 = +388
... and hits for 50 points of damage!
Strike pierces calf!
The powerful look leaves you.
The silvery luminescence fades from around you.
Your SIGN OF DEFLECTION is no longer effective.
Your SIGN OF STAUNCHING is no longer effective.
The deep blue glow leaves you.
Your SIGN OF STRIKING is no longer effective.
Your SIGN OF SMITING is no longer effective.
Your SIGN OF SHIELDS is no longer effective.
Your SIGN OF DISSIPATION is no longer effective.
The light blue glow leaves you.
Your SIGN OF DEFENDING is no longer effective.
The dim aura fades from around you.
Your SIGN OF SWORDS is no longer effective.
Your SIGN OF WARDING is no longer effective.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You realize that you have no outstanding favors which Lorminstra owes you, and without having accomplished a deed for Her, your soul is in danger of vanishing from the land forever!
...departing in 14 mins...
The war griffin lets out a piercing screech!
>l
[Basilica Platform, Second Level]
Wide stone steps lead down to the platform below. You also see a war griffin (flying).
Obvious paths: south, west, down
>
* Edaarin just bit the dust!
>
A war griffin flies south.
>
* Delarock just bit the dust!
>
A war griffin soars in.
>
Swooping down, a war griffin lands on your corpse, grasping it in its talons, and with a beat of its mighty wings leaps into the air! Moments later you find yourself soaring over the ground far below!
Then my body getting dragged off was just like an extra kick in the pants.
Artha
08-16-2004, 02:12 PM
Roundtime: 3 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
You leap from hiding to attack!
You swing an ancient iron battle axe at an arctic manticore!
The arctic manticore evades your attack!
Roundtime: 9 sec.
An arctic manticore just arrived.
An arctic manticore tries to bite you!
AS: +194 vs DS: +146 with AvD: +24 + d100 roll: +86 = +158
... and hits for 18 points of damage!
Blow raises a welt on your left arm.
An arctic manticore just arrived.
An arctic manticore claws at you!
AS: +194 vs DS: +140 with AvD: +23 + d100 roll: +6 = +83
A clean miss.
An arctic manticore claws at you!
AS: +194 vs DS: +140 with AvD: +23 + d100 roll: +37 = +114
... and hits for 1 point of damage!
Talk about a close shave!
That was too close.
The manticore's attack chills you!
... 33 points of damage!
Base of skull frozen, removing any feeling from the neck down. You live just long enough to realize a painless death!
The brilliant luminescence fades from around you.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You realize that you have no outstanding favors which Lorminstra owes you, and without having accomplished a deed for Her, your soul is in danger of vanishing from the land forever!
...departing in 14 mins...
The arctic manticore screams in vicious delight!
I have that happen all the time in there. I hunt up the ramp because I die less against frosties and guardians than I die against those stupid flares.
Artha
08-18-2004, 11:34 AM
I. Hate. My. Life.
You leap from hiding to attack!
You swing an ancient iron battle axe at an arctic manticore!
The arctic manticore evades your attack!
Roundtime: 8 sec.
R>chat K, hunting right now
You focus on transmitting your thought.
R>
An arctic manticore claws at you!
AS: +194 vs DS: +149 with AvD: +23 + d100 roll: +63 = +131
... and hits for 2 points of damage!
Flashy swing!
You're lucky that it only bopped your nose.
The manticore's attack chills you!
... 34 points of damage!
Head freezes solid and you topple over, shattering skull on impact.
The brilliant luminescence fades from around you.
You become solid again.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You realize that you have no outstanding favors which Lorminstra owes you, and without having accomplished a deed for Her, your soul is in danger of vanishing from the land forever!
...departing in 14 mins...
Drinin
08-18-2004, 09:03 PM
The only possible way that I can die . . . is armor hinderance. Lots of me scrolling commands in this. It has a happy ending.
You weave another verse into your harmony, directing the sound of your voice at a hunch-backed dogmatist.
The hunch-backed dogmatist is unaffected.
(Forcing stance down to guarded)
Sing Roundtime 3 Seconds.
!>inc 417
You trace a simple rune while intoning the mystical phrase for Elemental Dispel...
Your spell is ready.
You gesture at a hunch-backed dogmatist.
[Spell Hindrance for some black plated mail is 22% with current Armor Use skill, d100= 21]
Your armor prevents the spell from working correctly.
Cast Roundtime 3 Seconds.
A hunch-backed dogmatist nods his head toward you!
CS: +308 - TD: +243 + CvA: -6 + d100: +95 - -5 == +159
Warding failed!
An unseen force envelopes you, restricting all movement.
IR>
A hunch-backed dogmatist swings a tarnished invar kaskara at you!
AS: +348 vs DS: +234 with AvD: +37 + d100 roll: +91 = +242
... and hits for 23 points of damage!
Strike to the eye clips the eyebrow.
You are stunned for 1 rounds!
SI>cman fei
You don't seem to be able to move to do that.
I>cman fei
A hunch-backed dogmatist mutters a harsh rite.
I>cman fei
>cman fei
You don't seem to be able to move to do that.
I>
You don't seem to be able to move to do that.
I>cman fei
You don't seem to be able to move to do that.
I>
You don't seem to be able to move to do that.
I>cman fei
You don't seem to be able to move to do that.
I>cman fei
You don't seem to be able to move to do that.
I>cman fei
You don't seem to be able to move to do that.
I>cman fei
>cman fei
>cman fei
You don't seem to be able to move to do that.
I>cman fei
You don't seem to be able to move to do that.
I>
You don't seem to be able to move to do that.
I>
You don't seem to be able to move to do that.
I>cman fei
You don't seem to be able to move to do that.
I>cman fei
You don't seem to be able to move to do that.
I>cman fei
You don't seem to be able to move to do that.
I>cman fei
You don't seem to be able to move to do that.
I>cman fei
You don't seem to be able to move to do that.
I>cman fei
>cman fei
A hunch-backed dogmatist nods his head toward you!
A scintillating, blue-white aura encompasses you.
CS: +308 - TD: +243 + CvA: -6 + d100: +43 - -5 == +107
Warding failed!
Prismatic shards of blue-white energy shatter against you, inflicting moderate wounds.
You are hit for 10 points of damage!
... 15 points of damage!
Plasma scorches a hole in your shield arm!
You are stunned for 1 round!
SI>
You don't seem to be able to move to do that.
SI>cman fei
You don't seem to be able to move to do that.
SI>
You don't seem to be able to move to do that.
SI>cman fei
You don't seem to be able to move to do that.
SI>
A hunch-backed dogmatist mutters a harsh rite.
SI>crawl n
You don't seem to be able to move to do that.
I>crawl n
You don't seem to be able to move to do that.
I>crawl n
>crawl n
You don't seem to be able to move to do that.
I>crawl n
>crawl n
>crawl n
>crawl n
You don't seem to be able to move to do that.
You don't seem to be able to move to do that.
You don't seem to be able to move to do that.
You don't seem to be able to move to do that.
You don't seem to be able to move to do that.
I>
A hunch-backed dogmatist nods his head toward you!
Strands of webbing shoot forth towards you.
CS: +308 - TD: +243 + CvA: -6 + d100: +85 - -5 == +149
Warding failed!
You avoid a little of the webbing.
IW>crawl n
You can't do that while entangled in a web.
IW>crawl n
You can't do that while entangled in a web.
IW>crawl n
>crawl n
You can't do that while entangled in a web.
You can't do that while entangled in a web.
IW>crawl n
You can't do that while entangled in a web.
IW>
Mistomeer just arrived.
IW>crawl n
You can't do that while entangled in a web.
IW>crawl n
You can't do that while entangled in a web.
IW>crawl n
The mirror images surrounding you undulate and grow stronger.
Your songs renew.
IW>crawl n
You can't do that while entangled in a web.
IW>
A hunch-backed dogmatist mutters a harsh rite.
IW>
You can't do that while entangled in a web.
IW>
Mistomeer just went north.
IW>l
[Temple Wyneb, Calvaria]
Ingeniously sculpted from the mountain itself, this cavern makes use of a very hard substrate layer to form the ceiling and hold back the countless tons of rock resting over your head. The designers of this tunnel clearly knew the strengths and weaknesses of rock, and used that knowledge to their advantage. You also see a hunch-backed dogmatist.
Obvious exits: north, south
IW>inc 1011
You can't do that while entangled in a web.
IW>inc 1011
You can't do that while entangled in a web.
IW>inc 1011
You can't do that while entangled in a web.
IW>inc 1011
You can't do that while entangled in a web.
IW>inc 1011
You can't do that while entangled in a web.
IW>inc 1011
A hunch-backed dogmatist nods his head toward you!
A scintillating, blue-white aura encompasses you.
CS: +308 - TD: +243 + CvA: -6 + d100: +19 - -5 == +83
Warded off!
IW>
You can't do that while entangled in a web.
IW>inc 1011
You can't do that while entangled in a web.
IW>inc 1011
You can't do that while entangled in a web.
IW>inc 1011
You can't do that while entangled in a web.
IW>inc 1011
You can't do that while entangled in a web.
IW>inc 1011
You can't do that while entangled in a web.
IW>inc 1011
The webs dissolve from around you.
I>
You don't seem to be able to move to do that.
I>inc 1011
A hunch-backed dogmatist swings a tarnished invar kaskara at you!
AS: +348 vs DS: +221 with AvD: +37 + d100 roll: +91 = +255
... and hits for 26 points of damage!
Minor puncture to the back.
I>
You don't seem to be able to move to do that.
I>inc 1011
You don't seem to be able to move to do that.
I>inc 1011
You don't seem to be able to move to do that.
I>inc 1011
You don't seem to be able to move to do that.
I>inc 1011
You don't seem to be able to move to do that.
I>inc 1011
You don't seem to be able to move to do that.
I>inc 1011
You don't seem to be able to move to do that.
I>inc 1011
You don't seem to be able to move to do that.
I>inc 1011
You don't seem to be able to move to do that.
I>inc 1011
You don't seem to be able to move to do that.
I>inc 1011
You don't seem to be able to move to do that.
I>inc 1011
You don't seem to be able to move to do that.
I>inc 1011
You don't seem to be able to move to do that.
I>inc 1011
You don't seem to be able to move to do that.
I>inc 1011
You don't seem to be able to move to do that.
I>inc 1011
You don't seem to be able to move to do that.
I>inc 1011
You don't seem to be able to move to do that.
I>inc 1011
You don't seem to be able to move to do that.
I>inc 1011
You don't seem to be able to move to do that.
I>inc 1011
You don't seem to be able to move to do that.
I>inc 1011
You don't seem to be able to move to do that.
I>inc 1011
You don't seem to be able to move to do that.
I>inc 1011
You don't seem to be able to move to do that.
I>inc 1011
You don't seem to be able to move to do that.
I>inc 1011
You don't seem to be able to move to do that.
I>inc 1011
You don't seem to be able to move to do that.
I>inc 1011
You don't seem to be able to move to do that.
I>inc 1011
You don't seem to be able to move to do that.
I>inc 1011
You don't seem to be able to move to do that.
I>inc 1011
You don't seem to be able to move to do that.
I>
A hunch-backed dogmatist mutters a harsh rite.
I>inc 1011
You don't seem to be able to move to do that.
I>inc 1011
You don't seem to be able to move to do that.
I>inc 1011
You don't seem to be able to move to do that.
I>inc 1011
You don't seem to be able to move to do that.
I>inc 1011
You don't seem to be able to move to do that.
I>inc 1011
You don't seem to be able to move to do that.
I>inc 1011
You don't seem to be able to move to do that.
I>inc 1011
You don't seem to be able to move to do that.
I>inc 1011
You don't seem to be able to move to do that.
I>inc 1011
You don't seem to be able to move to do that.
I>inc 1011
You don't seem to be able to move to do that.
I>inc 1011
You don't seem to be able to move to do that.
I>inc 1011
You don't seem to be able to move to do that.
I>inc 1011
You don't seem to be able to move to do that.
I>inc 1011
You don't seem to be able to move to do that.
I>inc 1011
You don't seem to be able to move to do that.
I>inc 1011
You don't seem to be able to move to do that.
I>inc 1011
You don't seem to be able to move to do that.
I>inc 1011
You don't seem to be able to move to do that.
I>inc 1011
You don't seem to be able to move to do that.
I>inc 1011
You don't seem to be able to move to do that.
I>inc 1011
You don't seem to be able to move to do that.
I>inc 1011
You don't seem to be able to move to do that.
I>inc 1011
>inc 1011
You don't seem to be able to move to do that.
I>inc 1011
You don't seem to be able to move to do that.
I>
A hunch-backed dogmatist nods his head toward you!
CS: +308 - TD: +213 + CvA: -6 + d100: +58 - -5 == +152
Warding failed!
A hunch-backed dogmatist's magic clashes with the spirits already restricting your movement!
I>
You don't seem to be able to move to do that.
I>inc 1011
You don't seem to be able to move to do that.
I>inc 1011
You don't seem to be able to move to do that.
I>inc 1011
>inc 1011
>inc 1011
You don't seem to be able to move to do that.
You don't seem to be able to move to do that.
I>
You don't seem to be able to move to do that.
I>inc 1011
You don't seem to be able to move to do that.
I>inc 1011
You don't seem to be able to move to do that.
I>inc 1011
A hunch-backed dogmatist mutters a harsh rite.
I>
You don't seem to be able to move to do that.
I>inc 1011
You don't seem to be able to move to do that.
I>inc 1011
You don't seem to be able to move to do that.
I>inc 1011
You don't seem to be able to move to do that.
I>inc 1011
You don't seem to be able to move to do that.
I>inc 1011
You don't seem to be able to move to do that.
I>inc 1011
You don't seem to be able to move to do that.
I>inc 1011
You don't seem to be able to move to do that.
I>inc 1011
You don't seem to be able to move to do that.
I>crawl n
You don't seem to be able to move to do that.
I>
A hunch-backed dogmatist nods his head toward you!
A scintillating, blue-white aura encompasses you.
CS: +308 - TD: +243 + CvA: -6 + d100: +52 - -5 == +116
Warding failed!
A pinpoint of blue-white energy traces its way along your skin, leaving a blackened line in its wake.
You are hit for 14 points of damage!
... 20 points of damage!
Wreath of energy burns away your hair and leaves skin blackened!
You are stunned for 8 rounds!
!SI>
You feel fully energetic again.
!SI>
A hunch-backed dogmatist mutters a harsh rite.
!SI>look
[Temple Wyneb, Calvaria]
Ingeniously sculpted from the mountain itself, this cavern makes use of a very hard substrate layer to form the ceiling and hold back the countless tons of rock resting over your head. The designers of this tunnel clearly knew the strengths and weaknesses of rock, and used that knowledge to their advantage. You also see a hunch-backed dogmatist.
Obvious exits: north, south
!SI>l dog
You see a fairly typical hunch-backed dogmatist.
It appears to be in good shape.
It has a silver-edged black silk sack (worn) and a tarnished invar kaskara.
!SI>
You hear a laugh and a clink of coins, and become a bit less nimble.
!SI>
A hunch-backed dogmatist nods his head toward you!
CS: +308 - TD: +213 + CvA: -6 + d100: +79 - -5 == +173
Warding failed!
A hunch-backed dogmatist's magic clashes with the spirits already restricting your movement!
!SI>
The restricting force that envelops you dissolves away.
!S>inc 1011
You are still stunned.
!S>
A hunch-backed dogmatist swings a tarnished invar kaskara at you!
AS: +348 vs DS: +231 with AvD: +37 + d100 roll: +19 = +173
... and hits for 16 points of damage!
Torn muscle in your right leg!
!S>inc 1011
You are still stunned.
!S>inc 1011
You are still stunned.
!S>inc 1011
You are still stunned.
!S>inc 1011
You are still stunned.
!S>inc 1011
You are still stunned.
!S>inc 1011
You are still stunned.
!S>inc 1011
You are still stunned.
!S>inc 1011
You are still stunned.
!S>inc 1011
You are still stunned.
!S>inc 1011
You are still stunned.
!S>
A hunch-backed dogmatist mutters a harsh rite.
!S>inc 1011
You are still stunned.
!S>inc 1011
You are still stunned.
!S>inc 1011
You are still stunned.
!S>inc 1011
You are still stunned.
!S>inc 1011
>inc 1011
You are still stunned.
You are still stunned.
!S>inc 1011
>inc 1011
>inc 1011
>inc 1011
You are still stunned.
You are still stunned.
You are still stunned.
You are still stunned.
!S>inc 1011
You are still stunned.
!S>inc 1011
You are still stunned.
!S>inc 1011
You are still stunned.
!S>inc 1011
You are still stunned.
!S>inc 1011
You are still stunned.
!S>inc 1011
You are still stunned.
!S>inc 1011
You are still stunned.
!S>inc 1011
You are still stunned.
!S>inc 1011
You are still stunned.
!S>inc 1011
You are still stunned.
!S>inc 1011
You are still stunned.
!S>inc 1011
A hunch-backed dogmatist nods his head toward you!
CS: +308 - TD: +243 + CvA: -6 + d100: +54 - -5 == +118
Warding failed!
Misty crimson tendrils slowly surround you.
You sense a growing numbness as you feel your mana fading steadily away!
!S>
You are still stunned.
!S>inc 1011
You are still stunned.
!S>inc 1011
You are still stunned.
!S>inc 1011
You are still stunned.
!S>inc 1011
You are still stunned.
!S>inc 1011
You are still stunned.
!S>inc 1011
You are still stunned.
!S>inc 1011
You are still stunned.
!S>inc 1011
You are still stunned.
!S>inc 1011
You are still stunned.
!S>inc 1011
You are still stunned.
!S>
A hunch-backed dogmatist mutters a harsh rite.
!S>n
You are still stunned.
!S>n
You are still stunned.
!S>n
You are still stunned.
!S>n
You are still stunned.
!S>n
You are still stunned.
!S>n
You are still stunned.
!S>n
You are still stunned.
!S>n
You are still stunned.
!S>n
You are still stunned.
!S>n
You are still stunned.
!S>n
You are still stunned.
!S>n
You are still stunned.
!S>n
You are still stunned.
!S>n
You are still stunned.
!S>n
You are still stunned.
!S>n
You are still stunned.
!S>n
You are still stunned.
!S>n
>n
You are still stunned.
You are still stunned.
!S>n
A hunch-backed dogmatist nods his head toward you!
A bolt of magical energy strikes you and is quickly deflected.
!S>
You are still stunned.
!S>n
You are still stunned.
!S>n
You are still stunned.
!S>n
You are still stunned.
!S>n
You are still stunned.
!S>n
[Temple Wyneb, Calvaria]
The dark grey of the carved granite which surrounds you is upstaged by a chalky intrusion. The pale white substance, perhaps a stranded deposit of limestone, brightens the area considerably.
Obvious exits: south, northwest
!>n
You can't go there.
!>n
You can't go there.
!>post d
>l
You move into a defensive stance, ready to fend off an attack.
!>
[Temple Wyneb, Calvaria]
The dark grey of the carved granite which surrounds you is upstaged by a chalky intrusion. The pale white substance, perhaps a stranded deposit of limestone, brightens the area considerably.
Obvious exits: south, northwest
!>sing status
You are currently singing: Fortitude Song
Song of Luck
Kai's Triumph Song
Song of Valor
Sonic Weapon Song
Song of Mirrors
Your medley has recently renewed, and it will be quite some time before the effects fade.
!>stop singing
Your short sword dissipates.
You stop singing.
!>
I stayed and finished the hunt.
So I went to go skin some Cave Trolls for a friend doing CoL.... Tsoran's map says they are level 16, no worries right?
A cave troll swings a pitted battle axe at you!
AS: +223 vs DS: +144 with AvD: +37 + d100 roll: +81 = +197
... and hits for 54 points of damage!
A finger on your left hand is torn away.
Really high AS for a level 16.
I went back there today and the rest of them swing like 180 AS with spears.... I didn't notice it at the time though. I sincerely hope that troll didn't have a 8x axe, or an enchanted axe at all (I doubt it).
In conclusion: Don't get cocky and pay attention
StrayRogue
08-28-2004, 06:25 PM
A snow crone throws her head back and howls, shaking off the stun!
>stomp crone
...wait 2 seconds.
>stomp crone
You are now in an offensive stance.
>
Stamina points: 86 remaining: 86
>
You are now in an offensive stance.
>
[Roll result: 127 (open d100: 70) Penalties: -1]
You raise your heel high, bringing it down solidly on a snow crone's foot!
The snow crone howls in pain, clutching its toes!
[You have 6 repetition(s) remaining.]
Roundtime: 5 sec.
>
Stamina points: 86 remaining: 84
>
A snow crone points a crooked icy finger at you!
CS: +192 - TD: +154 + CvA: +2 + d100: +86 - -5 == +131
Warding failed!
A powerful hit.
... 20 points of damage!
Your spine warps and protrudes through your skin.
You are stunned for 3 rounds!
>
A snow crone mutters a frosty incantation.
>stunman attack
You swing a curved steel-bladed greatsword at a snow crone!
AS: +272 vs DS: +145 with AvD: +41 + d100 roll: +93 = +261
... and hit for 119 points of damage!
Feint left spins the snow crone around!
Jagged slash to lower back.
The snow crone cries out in cold agony one last time and dies.
Roundtime: 5 sec.
Roundtime: 5 sec.
Stunman attack pwns.
StrayRogue
08-28-2004, 06:34 PM
Originally posted by Drew
So I went to go skin some Cave Trolls for a friend doing CoL.... Tsoran's map says they are level 16, no worries right?
A cave troll swings a pitted battle axe at you!
AS: +223 vs DS: +144 with AvD: +37 + d100 roll: +81 = +197
... and hits for 54 points of damage!
A finger on your left hand is torn away.
Really high AS for a level 16.
I went back there today and the rest of them swing like 180 AS with spears.... I didn't notice it at the time though. I sincerely hope that troll didn't have a 8x axe, or an enchanted axe at all (I doubt it).
In conclusion: Don't get cocky and pay attention
When creatures kill characters they level up and becoming more buff, or so the GM's say.
Edaarin
08-31-2004, 09:42 PM
I actually felt like hunting. That lasted about 20 minutes.
An Ithzir scout fades into view while striking!
An Ithzir scout swings a gleaming crystal-edged longsword at you!
AS: +402 vs DS: +321 with AvD: +37 + d100 roll: +95 = +213
... and hits for 22 points of damage!
Attack punctures the eye and connects with something really vital!
The deep blue glow leaves you.
The dim aura fades from around you.
The silvery luminescence fades from around you.
The bright luminescence fades from around you.
symbol of holiness from hiding is fun when people can't see you hide
------------
You ask, "Wanna see a neat trick Holfred?"
>
Holfred exclaims, "Sure!"
You say, "I'll ask the gods to smite a troll."
>
Holfred says, "Lessee it then."
>pray
You kneel down and begin your prayers.
>
You say, "Please milord."
>hide
Roundtime: 3 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
>sym of holiness troll
A wave of power flows out of you and toward a skeletal ice troll. Suddenly the ice troll bursts into flames and falls to the ground! The ice troll rolls around desperately trying to extinguish the flames.
... 25 points of damage!
>unhide
You do not believe anyone noticed you slip out of hiding.
>
A skeletal ice troll slowly stands back up.
>stand
You stand back up.
>beam
You beam!
Latrinsorm
09-22-2004, 10:23 AM
I need more berserk/dodging.
[Mraent Cavern, Granite Tunnel]
A broad ramp leads from the lower tunnels to the main quarry above. A pleasant sound of falling water reaches your ears from some unseen, distant source. You also see a krynch and a krynch.
Obvious exits: north, west
>
A krynch curls its form into a large boulder, and the boulder begins to move, quickly gaining momentum!
In a vain attempt, you leap to avoid the speeding boulder! The krynch strikes you squarely, crushing you beneath it and the ground!
... 20 points of damage!
Your skull cracks in several places.
Nice breeze up there now.
You are stunned for 8 rounds!
Roundtime: 20 sec.
PSR>
Your SIGN OF STAUNCHING is no longer effective.
!PSR>
A krynch pounds at you with its fist!
AS: +240 vs DS: +117 with AvD: +50 + d100 roll: +4 = +177
... and hits for 17 points of damage!
Blow leaves an imprint on your chest!
!PSR>
You feel fully energetic again.
A krynch pounds at you with its fist!
AS: +250 vs DS: +117 with AvD: +50 + d100 roll: +65 = +248
... and hits for 28 points of damage!
Stomach shot lands with a hollow *thump*.
!PSR>berserk
...wait 1 seconds.
!PSR>
berserk
Everything around you turns red as you work yourself into a berserker's rage!
!PS>l
You struggle against the dull feeling of the stun but cannot shake it!
!PS>
A krynch begins to shake violently.
!PS>
All you can see is red.
!PS>
You struggle against the dull feeling of the stun but cannot shake it!
!PS>
A krynch slaps the ground in front of a krynch!
!PS>
The ground begins to shake violently, making it hard to stand.
A krynch pounds at you with its fist!
You block the attack with your shield!
!PS>
You struggle against the dull feeling of the stun but cannot shake it!
!PS>
A krynch pounds at you with its fist!
AS: +240 vs DS: +115 with AvD: +50 + d100 roll: +99 = +274
... and hits for 40 points of damage!
Solid blow gouges a chunk out of your left leg.
!PS>
You jump to your feet snarling in anger!
!>
The ground begins to shake violently, making it hard to stand.
You lose your balance and fall over.
!P>stand
You cannot do that while berserking.
!P>l
All you can see is red.
!P>
You jump to your feet snarling in anger!
!>
A krynch pounds at you with its fist!
AS: +250 vs DS: +160 with AvD: +50 + d100 roll: +61 = +201
... and hits for 20 points of damage!
Blow leaves an imprint on your chest!
!>
The ground begins to shake violently, making it hard to stand.
The ground stops shaking as quickly as it started.
!>go ramp
You cannot do that while berserking.
!>
You swing a double-bladed vultite broad axe at a krynch!
AS: +254 vs DS: +89 with AvD: +23 + d100 roll: +66 = +254
... and hit for 35 points of damage!
Broken finger on the krynch's left hand!
!>
A krynch pounds at you with its fist!
AS: +230 vs DS: +160 with AvD: +50 + d100 roll: +96 = +216
... and hits for 27 points of damage!
Smash to the kneecap.
!>stop berserk
You try to regain control of your aggression, but the berserker rage is too strong for you to stop it just yet.
!>
You swing a double-bladed vultite broad axe at a krynch!
AS: +244 vs DS: +94 with AvD: +23 + d100 roll: +94 = +267
... and hit for 40 points of damage!
Blow leaves an imprint on the krynch's chest!
!>
stop berserk
You try to regain control of your aggression, but the berserker rage is too strong for you to stop it just yet.
!>
stop berserk
You try to regain control of your aggression, but the berserker rage is too strong for you to stop it just yet.
!>
You swing a double-bladed vultite broad axe at a krynch!
AS: +244 vs DS: +94 with AvD: +23 + d100 roll: +14 = +187
... and hit for 24 points of damage!
Cut over the krynch's right eye.
!>go ramp
A krynch pounds at you with its fist!
AS: +250 vs DS: +159 with AvD: +50 + d100 roll: +31 = +172
... and hits for 14 points of damage!
Whiplash!
!>
You cannot do that while berserking.
!>stop berserk
You try to regain control of your aggression, but the berserker rage is too strong for you to stop it just yet.
!>
A krynch sinks into the ground, leaving no trace of its passing.
!>
The redness fades from the world and you begin to breathe harder.
!>sign of darkness
Darkness enfolds and surrounds you...
[Zul Logoth, Secret Cavern]
Rivulets of dank water drip down the walls, adding an eerie trickling sound to the ever-present *plink* of droplets smashing onto the cavern's stone floor at regular intervals. You also see a crack in the cavern wall.
Obvious exits: none
You feel drained!
!>sheath
You put a double-bladed vultite broad axe in your black leather harness.
!>sign of staunching
Your veins throb and your blood sings.
>health
You have severe head trauma and bleeding from the ears, minor bruises on your neck, some minor cuts and bruises on your right leg, a fractured and bleeding left leg, deep lacerations across your chest, and minor cuts and bruises on your abdominal area.
Bleeding:
Area Health per Round
----------------------------------
Head 4
Chest 4
Left leg 2
Maximum Health Points: 166
Remaining Health Points: 3
You are feeling faint.
Maximum Spirit Points: 8
Remaining Spirit Points: 2
Maximum Stamina Points: 92
Remaining Stamina Points: 68
Artha
09-23-2004, 05:41 PM
I started with less health than normal, and finished the fight with 2. I am so uber.
A major glacei strikes at you!
AS: +244 vs DS: +320 with AvD: +23 + d100 roll: +23 = -30
A clean miss.
You are now in an offensive stance.
You swing a double-headed steel battle axe at a major glacei!
AS: +290 vs DS: +158 with AvD: +43 + d100 roll: +30 = +205
... and hit for 68 points of damage!
** Your steel battle axe glows intensely with a cold blue light! **
The major glacei absorbs the cold.
Roundtime: 5 sec.
A major glacei flares with a deep blue glow.
You are now in a defensive stance.
You are now in an offensive stance.
You swing a double-headed steel battle axe at a major glacei!
AS: +290 vs DS: +216 with AvD: +43 + d100 roll: +6 = +123
... and hit for 15 points of damage!
Roundtime: 5 sec.
A major glacei glides in, followed by a hailing icestorm!
I didn't even notice this one
A major glacei focuses a wave of cold energy at you!
A major glacei hurls a chunk of ice at you!
AS: +232 vs DS: +173 with AvD: +29 + d100 roll: +45 = +133
... and hits for 16 points of damage!
Blow grazes your left leg.
You are now in a defensive stance.
You are now in an offensive stance.
You swing a double-headed steel battle axe at a major glacei!
AS: +290 vs DS: +156 with AvD: +43 + d100 roll: +11 = +188
... and hit for 47 points of damage!
** Your steel battle axe glows intensely with a cold blue light! **
The major glacei absorbs the cold.
Roundtime: 5 sec.
A major glacei flashes with an ice blue light!
A major glacei strikes at you!
AS: +300 vs DS: +147 with AvD: +23 + d100 roll: +65 = +241
... and hits for 25 points of damage!
Awkward slash to your stomach!
Everyone needs another belly button.
A major glacei flashes with a brilliant icy blue light as large chunks of ice fly from its body!
You are struck by a large chunk of ice!
... 20 points of damage!
Left arm is shattered by cold blast!
You are stunned for 2 rounds!
A major glacei flashes with a brilliant icy blue light as large chunks of ice fly from its body!
You are struck by a large chunk of ice!
... 10 points of damage!
A chilly blast strikes you in the chest, knocking you back a step.
!S>stun move sw
You can't go there.
Roundtime: 5 sec.
Yay for roundtime when I don't do anything!
A major glacei strikes at you!
AS: +234 vs DS: +113 with AvD: +23 + d100 roll: +81 = +225
... and hits for 22 points of damage!
Blow leaves an imprint on your chest!
A major glacei flashes with a brilliant icy blue light as large chunks of ice fly from its body!
You are struck by a large chunk of ice!
... 5 points of damage!
My! You'll surely be stiff in the morning! Better ice down the bruises!
At this point I have 2 health.
!SR>stun move nw
[Pinefar Trading Post, Lawn]
Obvious paths: north, southeast
Roundtime: 5 sec.
!SR>sign of healing
You shudder as your life force is torn and reshaped!
You feel drained!
You are now in a defensive stance.
Latrinsorm
09-23-2004, 06:08 PM
Good weapon choice. :noob:
The escape was good, though. :yes:
StrayRogue
09-23-2004, 06:14 PM
Glacei are gay.
Stunseed
09-23-2004, 08:25 PM
What Stray said. If you're unencumbered and have some dodging skill, they're not bad. Definately wizard fodder if you're quick enough.
Artha
09-23-2004, 08:36 PM
I'm 3xed and unencumbered, but also 12 levels below the major ones. I think that effected it just a little.
Bobmuhthol
09-23-2004, 08:43 PM
<<Maximum Health Points: 166>>
What kind of warrior are you?
Suppa Hobbit Mage
09-23-2004, 08:48 PM
My warrior has like 119 health, and he's fully doubled and 31.
Latrinsorm
09-23-2004, 09:06 PM
Originally posted by Bobmuhthol
<<Maximum Health Points: 166>>
What kind of warrior are you? The human, looking for all 100's kind.
Caiylania
09-24-2004, 05:31 PM
>ne
You stride away, moving northeast.
Trees upon trees crisscross in front of your eyes making you feel a bit dizzy. There is a faint scent of cothinar in the air but you cannot find any sign of the flower nearby. You also see a dark cloud and a tree spirit.
Obvious paths: east, southwest
Suddenly the entire world explodes! You are blinded by intense light and deafened by a tremendous explosion! By some miracle you maintain enough of your mental faculties to realize you've been struck by lightning from that cloud!
... 60 points of damage!
Horrifying jolt of electricity fries chest to a crisp. Toasty!
You are stunned for [u]10 rounds!
!SP>e What the heck is the !SP ?
A tree spirit gestures at you!
The ground beneath your feet begins to boil violently!
Fiery debris explodes from the ground!
... 7 points of damage!
Blow grazes your left leg.
... 20 points of damage!
Nasty burns to chest make you wish you never heard of heartburn.
... 10 points of damage!
Burst of flames to left eye bakes eyelid.
... 20 points of damage!
Nasty burns to back. Won't be sleeping on that for awhile.
The ground then quickly cools.
You are still stunned.
A tree spirit whistles a soft, malicious tune!
Suddenly the entire world explodes! You are blinded by intense light and deafened by a tremendous explosion! By some miracle you maintain enough of your mental faculties to realize you've been struck by lightning from that cloud!
... 60 points of damage!
Horrifying jolt of electricity fries chest to a crisp. Toasty!
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
You feel your extra strength departing.
The dim aura fades from around you.
The deep blue glow leaves you.
The powerful look leaves you.
The light blue glow leaves you.
You become solid again.
The brilliant luminescence fades from around you.
The bright luminescence fades from around you.
The silvery luminescence fades from around you.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.
...departing in 10 mins...
* Caiylania just bit the dust!
-edited to ask a question-
[Edited on 9-24-2004 by Caiylania]
Latrinsorm
09-24-2004, 05:39 PM
! is bleeding
S is stunned
P is prone
!SP is "you just got f-ed up something fierce"
Caiylania
09-24-2004, 05:42 PM
Well then.
*cough* I knew that. Was um... ah fuck it.
Giant's spirit striking when they are prone is... very annoying.
[Southern Slopes, Treeline]
Snow covers the large rocks and boulders that have found a perch along the mountainside. Further below, majestic spruce, maple and aspen trees decorate the slopes, but not here. This far up the mountain, only a few stunted scrub pines have managed to take root. You also see a lesser ice giant that appears stunned, a long thorny vine, a pure white sparrowhawk that is flying around, a lesser ice giant that is lying down and a natural rock stairway.
Obvious paths: east, west
>
A lesser ice giant's eyes glow with an glacial cold blue light!
A lesser ice giant swings a massive icicle at you!
AS: +314 vs DS: +223 with AvD: +38 + d100 roll: +100 = +229
... and hits for 73 points of damage!
Hard blow breaks your femur!
You are knocked to the ground!
You are stunned for 6 rounds!
>
The long thorny vine lashes out violently at a lesser ice giant, entangling it!
... 20 points of damage!
Blow to the diaphragm.
The ice giant is stunned!
>
A pure white sparrowhawk lunges his head forward in an attempt to spear a lesser ice giant with his beak! The pure white sparrowhawk's beak sinks deep into the ice giant!
... 20 points of damage!
Nice puncture to the back, just grazed the spine!
>
A lesser ice giant throws her head back and howls, shaking off the stun!
>
The long thorny vine lashes out violently at a lesser ice giant, entangling it!
... 25 points of damage!
Hard pull on head strains neck.
The ice giant is stunned!
>
A pure white sparrowhawk lunges his head forward in an attempt to spear a lesser ice giant with his beak! The pure white sparrowhawk's beak sinks deep into the ice giant!
... 25 points of damage!
Well aimed shot, punctures upper arm!
>
The long thorny vine lashes out at a lesser ice giant, but is unable to grasp it.
>stand
You are still stunned.
>stance defensive
You are still stunned.
>stance defensive
You are still stunned.
>stance defensive
You are still stunned.
>
A lesser ice giant throws her head back and howls, shaking off the stun!
>
A lesser ice giant's eyes glow with an glacial cold blue light!
A lesser ice giant swings a massive icicle at you!
AS: +314 vs DS: +155 with AvD: +38 + d100 roll: +70 = +267
... and hits for 83 points of damage!
Whoosh! Several ribs driven into your lungs.
>stance defensive
You are still stunned.
>
A pure white sparrowhawk lunges his head forward in an attempt to spear a lesser ice giant with his beak! The pure white sparrowhawk's beak punches entry and exit routes! Painful.
... 15 points of damage!
Minor puncture to the chest.
>
The shrieking winds become suddenly violent. The temperature drops drastically, numbing your extremities in a heartbeat. You cannot see through the flying snow and ice, and it looks as though you may be in trouble!
>sym of return
Your surroundings blur into a white fog . . .
[Icemule Trace, Ice Garden]
Alpine flowerbeds ring this tucked-away courtyard, their bright colors a feast for the eyes in comparison to the white of all the snow that lies beyond the gate. Tamped snow paths keep footsteps soft in this small haven as travellers make their way to and from the chambers north of here. Centered in a bed of white edelweiss and aromatic purple-flowered calamintha is an ice fountain, its watery spray frozen in a sparkling plume. You also see a wrought-iron gate.
Obvious paths: north
>hea
You have a fractured and bleeding right leg. You are bleeding from the chest.
Bleeding:
Area Health per Round
----------------------------------
Right leg 2
Chest 4
Maximum Health Points: 6
Remaining Health Points: 162
Maximum Spirit Points: 5
Remaining Spirit Points: 5
Maximum Stamina Points: 66
Remaining Stamina Points: 66
>sym of rest
You feel the power of the symbol course through your body.
[Edited on 3-25-2005 by Drew]
Stretch
06-03-2006, 04:36 PM
Massive bump, but...
>hid
Roundtime: 2 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
>
You begin to lose touch with your internal sources of strength.
>
You are now in an offensive stance.
>
You leap from hiding to attack!
You swing a razor-edged black vultite dirk at an Ithzir seer!
AS: +488 vs DS: +271 with AvD: +22 + d100 roll: +11 = +250
... and hit for 70 points of damage!
Slash to the Ithzir seer's right eye!
Vitreous fluid spews forth!
Seeya!
The Ithzir seer falls to the ground in a crumpled heap.
The opalescent aura fades from around an Ithzir seer.
The deep blue glow leaves an Ithzir seer.
The Ithzir seer no longer bristles with energy.
The dim aura fades from around an Ithzir seer.
The powerful look leaves an Ithzir seer.
Roundtime: 11 sec.
>
A shrill screech pierces the air as a war griffin dives from above!
A rush of fear rises in your stomach, and you freeze, struggling to regain your composure!
Roundtime: 9 sec.
>
You say, "Well."
>
You feel fully energetic again.
>
You say, "That was badly timed."
>
A war griffin swoops down from high overhead!
A war griffin tries to bite you!
AS: +443 vs DS: +275 with AvD: +25 + d100 roll: +96 = +289
... and hits for 33 points of damage!
Slash along your lower back.
You are stunned for 2 rounds!
>
A war griffin soars in.
>
A war griffin tries to bite you!
AS: +443 vs DS: +255 with AvD: +25 + d100 roll: +25 = +238
... and hits for 19 points of damage!
Minor puncture to the right arm.
>
A war griffin swoops down from high overhead!
A war griffin tries to bite you!
AS: +439 vs DS: +220 with AvD: +25 + d100 roll: +82 = +326
... and hits for 39 points of damage!
Right kneecap smashed into pulp.
You are knocked to the ground!
>l
[Old Ta'Faendryl, Market Road]
Wall surrounding an open plaza to the south run up against higher walls constructed of limestone blocks. The angular shape of the expertly cut blocks is barely visible through the heavy growth of vines and brambles growing along the full length of the wall. You also see a war griffin (flying), a war griffin (flying), an Ithzir seer (dead), a twisted crystal-tipped staff, a twisted crystal-tipped staff and a twisted crystal-tipped staff.
Obvious paths: north, south
>
Sensing an impending attack, you try to leap to your feet but can't quite build up the necessary momentum!
A war griffin rakes at you with a razor-sharp claw!
AS: +455 vs DS: +178 with AvD: +25 + d100 roll: +33 = +335
... and hits for 19 points of damage!
Minor puncture to the right arm.
Sensing an impending attack, you manage to roll hard to the side, and then leap to your feet!
A war griffin rakes at you with a razor-sharp claw!
AS: +455 vs DS: +223 with AvD: +25 + d100 roll: +63 = +320
... and hits for 20 points of damage!
Strike pierces upper arm!
>
A war griffin tries to bite you!
AS: +439 vs DS: +221 with AvD: +25 + d100 roll: +24 = +267
... and hits for 29 points of damage!
Well aimed shot, punctures calf!
You are stunned for 1 rounds!
>
You are still stunned.
>
[Old Ta'Faendryl, Market Road]
Deep crevices running through the dusty surface of the road expose the multiple layers of clay topped with limestone slabs used to repair this once busy thoroughfare. You also see a gleaming steel broadsword and a twisted crystal-tipped staff.
Obvious paths: north, south
Roundtime: 5 sec.
>
You are now in a defensive stance.
>
[Old Ta'Faendryl, Market Road]
The road moves north and south between broken mounds of dirt and stone that mark out a boundary along the edges of two wide plazas on either side of the road. You also see an Ithzir herald, a gleaming steel broadsword, a twisted crystal-tipped staff, a twisted crystal-tipped staff, a twisted crystal-tipped staff and a twisted crystal-tipped staff.
Obvious paths: north, east, south, west
>
[Old Ta'Faendryl, Market Road]
A massive wall of earth and vegetation extends on each side of the road and continues on to the east and the west. You also see a curved silvery blade.
Obvious paths: north, south
>
[Old Ta'Faendryl, Southern Road]
The broken surface of the cobbled road winds down to the south, disappearing from view as it bends slightly to the west and is hidden by a heavy growth of underbrush. Two long shadowed lines of tumbled stones, which appear to have once been columns, flank each side of the road. You also see a greater construct, an Ithzir herald, an Ithzir scout, a spiral-hafted handaxe, an Ithzir scout, a twisted crystal-tipped staff, a twisted crystal-tipped staff and a twisted crystal-tipped staff.
Obvious paths: north, south
>
An Ithzir herald starts singing an alien song in a reverberating, sonorous voice.
>
An Ithzir scout throws a gleaming steel broadsword at you!
AS: +408 vs DS: +274 with AvD: +36 + d100 roll: +67 = +237
... and hits for 14 points of damage!
Jarring blow to your back.
The steel broadsword flies past you, disappearing into the local environs.
>
[Old Ta'Faendryl, Southern Road]
A flight of cracked stone steps lead up the final slope of the hill, ending at the base of a large tower. You also see a greater construct, an Ithzir initiate, a twisted crystal-tipped staff, a gleaming steel broadsword, some invading roots and some vegetation.
Obvious paths: north, south
>
You can't go there.
>
You can't go there.
>
An Ithzir initiate closes her eyes while uttering a hollow, alien chant.
>
Sorry, you may only type ahead 1 command.
>
[Old Ta'Faendryl, Southern Road]
Trees and brush thicken and grow with an increasingly vigorous appearance along the edges of the road to the north. To the south, the road is wider, the sicklier vegetation of the swampy lowlands apparently less able to compete with its cobbled surface. You also see an Ithzir adept, a twisted crystal-tipped staff, a twisted crystal-tipped staff, a spiral-hafted handaxe and a gleaming steel broadsword.
Obvious paths: north, southwest
>
[Old Ta'Faendryl, Southern Road]
The road slopes down to the southwest and rises toward the northeast. You also see a gleaming steel broadsword.
Obvious paths: northeast, southwest
>
[Ta'Faendryl Approach]
The cobblestone road wanders through a contorted landscape, both overgrown and nearly dead at the same time. You also see a gleaming steel broadsword.
Obvious paths: northeast, southwest
>
[Ta'Faendryl Approach]
A cobblestone road swings in a wide arc northeast and west. You also see the red Raggler disk, a spotted green frog and a shimmering portal.
Also here: Raggler
Obvious paths: northeast, west
>
[Gyldemar Road, Sentinels]
The roadway rises slightly above the swamp. From the appearances, someone has purposely built a small hillock here atop which two massive granite sentinels stand, silent and unmoving. You also see a drake scimitar and a large faenor-chased basket.
Obvious paths: west
>
You have a fractured and bleeding right arm, some minor cuts and bruises on your left arm, a fractured and bleeding right leg, and deep lacerations across your back.
Bleeding:
Area Health per Round
----------------------------------
Right arm 1
Right leg 4
Maximum Health Points: 174
Remaining Health Points: 1
You are feeling faint.
Maximum Spirit Points: 10
Remaining Spirit Points: 10
Maximum Stamina Points: 116
Remaining Stamina Points: 89
Stretch
06-03-2006, 05:37 PM
Ridiculous. I like how my DS dropped from like mid 500s to mid 400s instantaneously, then after it hit me my guarded DS went down to like 300. Took about 20 seconds to die.
n
[Old Ta'Faendryl, Market Road]
To the northeast, a great and spacious building rises into sight. A few stone steps lead up to a high platform that spreads out to the north. You also see a greater construct, a greater construct, a twisted crystal-tipped staff, an engraved wooden trunk, a curved silvery blade, a twisted crystal-tipped staff and a twisted crystal-tipped staff.
Obvious paths: east, southeast, south
>A greater construct slams against you sending you reeling away.
Roundtime: 4 sec.
A greater construct swings its arms together in an attempt to trap you! You scramble back out of the way of its lumbering hug.
>
e
A shrill screech pierces the air as a war griffin dives from above!
A greater construct ignores the terrible screech!
A greater construct ignores the terrible screech!
A rush of fear rises in your stomach, and you freeze, struggling to regain your composure!
Roundtime: 20 sec.
>...wait 20 seconds.
>
A greater construct stomps in.
>
A greater construct raises its massive foot and attempts to smash you!
AS: +443 vs DS: +463 with AvD: +33 + d100 roll: +81 = +94
A clean miss.
>l
As a greater construct and a greater construct stomp within touching distance of one another, their auras spark and clash in a blinding array of fiery gold that sends streamers of light ricocheting off everything in the area!
A streamer of light touches you!
The light blue glow leaves you.
>
[Old Ta'Faendryl, Market Road]
To the northeast, a great and spacious building rises into sight. A few stone steps lead up to a high platform that spreads out to the north. You also see a greater construct, a war griffin (flying), a greater construct, a greater construct, a twisted crystal-tipped staff, an engraved wooden trunk, a curved silvery blade, a twisted crystal-tipped staff and a twisted crystal-tipped staff.
Obvious paths: east, southeast, south
>
A war griffin swoops down from high overhead!
A war griffin tries to bite you!
AS: +441 vs DS: +445 with AvD: +25 + d100 roll: +31 = +52
A clean miss.
>
A greater construct stomps in.
>'Well this is getting out of hand
A greater construct swings a massive arm at you!
AS: +447 vs DS: +393 with AvD: +50 + d100 roll: +91 = +195
... and hits for 14 points of damage!
You hear a buzzing in your ears from that blow!
>
You say, "Well this is getting out of hand."
>
A war griffin swoops down over you, buffeting you with its wings!
One of the griffin's wings swats the side of your head with a stinging blow, and you reel as stars appear before your eyes!
Roundtime: 3 sec.
>
A greater construct raises its massive foot and attempts to smash you!
AS: +463 vs DS: +305 with AvD: +33 + d100 roll: +34 = +225
... and hits for 15 points of damage!
Stomach shot lands with a hollow *thump*.
>
A greater construct stomps in.
>
A greater construct swings a massive arm at you!
AS: +443 vs DS: +305 with AvD: +50 + d100 roll: +12 = +200
... and hits for 15 points of damage!
Blow leaves an imprint on your chest!
>
A greater construct swings a massive arm at you!
AS: +449 vs DS: +275 with AvD: +50 + d100 roll: +90 = +314
... and hits for 34 points of damage!
Respectable shot to your back.
You are stunned for 1 rounds!
>l
[Old Ta'Faendryl, Market Road]
To the northeast, a great and spacious building rises into sight. A few stone steps lead up to a high platform that spreads out to the north. You also see a greater construct, a greater construct, a greater construct, a war griffin (flying), a greater construct, a greater construct, a twisted crystal-tipped staff, an engraved wooden trunk, a curved silvery blade, a twisted crystal-tipped staff and a twisted crystal-tipped staff.
Obvious paths: east, southeast, south
>
A war griffin swoops down over you, buffeting you with its wings!
One of the griffin's wings swats the side of your head with a stinging blow, and you reel as stars appear before your eyes!
Roundtime: 6 sec.
>
A greater construct raises its massive foot and attempts to smash you!
AS: +451 vs DS: +238 with AvD: +33 + d100 roll: +13 = +259
... and hits for 20 points of damage!
Bones in left arm crack.
>
A greater construct swings a massive arm at you!
AS: +459 vs DS: +251 with AvD: +50 + d100 roll: +26 = +284
... and hits for 30 points of damage!
Crushing blow crumples your nose!
You are stunned for 4 rounds!
>
Small trails of golden fire race up and down a greater construct's skin.
>
A greater construct swings a massive arm at you!
AS: +449 vs DS: +215 with AvD: +50 + d100 roll: +79 = +363
... and hits for 37 points of damage!
Throat nearly crushed. You gurgle as you gasp for air.
>
A war griffin tries to bite you!
AS: +441 vs DS: +215 with AvD: +25 + d100 roll: +63 = +314
... and hits for 33 points of damage!
Blow to your back cracks several vertebrae.
Your SIGN OF SWORDS is no longer effective.
Your SIGN OF DEFLECTION is no longer effective.
The powerful look leaves you.
Your SIGN OF SMITING is no longer effective.
The silvery luminescence fades from around you.
Your SIGN OF WARDING is no longer effective.
Your SIGN OF DEFENDING is no longer effective.
The deep blue glow leaves you.
Your SIGN OF STRIKING is no longer effective.
Your SIGN OF DISSIPATION is no longer effective.
Your SIGN OF SHIELDS is no longer effective.
The dim aura fades from around you.
Your SIGN OF STAUNCHING is no longer effective.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.
...departing in 14 mins...
The war griffin lets out a piercing screech!
>
* Edaarin just bit the dust!
>
You say, "Ridiculous."
11 sec RT with a dirk? What the hell are you carrying?
The DS pushdown could be force-on-force or encumberance
Latrinsorm
06-03-2006, 07:02 PM
You have redux factor .533, if that makes you feel any better.
You have redux factor .533, if that makes you feel any better.
I'm convinced Latrinsorm can just calculate these things in his head.
Latrinsorm
06-04-2006, 05:40 PM
Haha, no, I use a spreadsheet.
..for now.
Daniel
06-04-2006, 06:13 PM
Your problem is you talk to npc's much. You need far more:
stance d
stance d
stance d
stance d
stance d
stance d
stance d
Your problem is you talk to npc's much. You need far more:
stance d
stance d
stance d
stance d
stance d
stance d
stance d
Czeska are you listening?
Czeska
06-04-2006, 08:06 PM
I was in RT damnit!!!
Stanley Burrell
06-05-2006, 07:28 AM
11 sec RT with a dirk? What the hell are you carrying?
Sometimes (all the time) I engage in the habit of absolutely refusing to leave a hunting area until my mind is crispy.
I want someone to post the 'fun' logs of OTF being decimated last night.
Every high level character died at least twice.
Stretch
06-05-2006, 08:38 AM
RT was 11 ambushing with a dirk because:
1. Surge of strength ran about half a second before attacking the damn thing.
2. Carrying roughly 200 lbs of boxes.
3. Forgot to deposit coins from my last hunt.
As to the mass death in OTF yesterday, what basically happened was:
I died from a head crit from a griffin picking up and dropping my rogue. Tsin/Chazym came to drag, and a GM thought it would be funny to fuck with us and sent literally 20-30 greater constructs into the room so I couldn't be dragged. Tsin major e-waves and proceeds to decimate every single one in the span of about 40 seconds.
Familiar gate opens, I get dragged to the portal, and all of a sudden said GM decides it just wasn't going to happen, and sends 20-30 war griffins into the room. Between FoF and that freaking screech RT, Tsin and Chazym drop. Tarakan gets dropped. Soulpieced comes in without a weapon and (eventually, after much longer than I expected), get bled out. Berylla dropped. Couple other people.
We wait to get raised, and griffins are now outside the barrier. Soulpieced dies again, Tsin dies again, and eventually it's all over.
In short, GMs like to fuck with Tsin. It would have been pretty funny if it weren't for the fact that it extended the time my rogue was dead by about half an hour.
I guess fair's fair when it comes to just having a joke around. But that can't have been fun and was done with a crippling lack of imagination.
If weapons were lost, I'd be well pissed.
Stretch
06-06-2006, 09:07 AM
This almost became another post from me bitching about crystal flare deaths.
You leap from hiding to attack!
You swing a razor-edged black vultite dirk at an Ithzir janissary!
AS: +469 vs DS: +264 with AvD: -2 + d100 roll: +29 = +232
... and hit for 47 points of damage!
Slash to head destroys the Ithzir janissary's right eye!
Doesn't do her brain any good either.
The Ithzir janissary clutches at her wounds as she falls, the life fading from her eyes.
Roundtime: 4 sec.
>l
[Old Ta'Faendryl, River Bend]
The river bends in from the north, the flow of silted water slapping up against a rocky embankment before traveling on to the west. You also see an Ithzir initiate, an Ithzir herald, an Ithzir janissary (dead), a twisted crystal-tipped staff and a twisted crystal-tipped staff.
Obvious paths: east, west
>
loot
hid
...wait 1 seconds.
>An Ithzir herald throws a curved silvery blade at you!
AS: +413 vs DS: +317 with AvD: +39 + d100 roll: +55 = +190
... and hits for 9 points of damage!
Quick slash to your upper right arm!
Just a nick
The silvery blade flies past you, disappearing into the local environs.
>
Roundtime: 2 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
>ambush herald
...wait 1 seconds.
>
ambush herald
An Ithzir initiate raises a hand and turns slowly, as if trying to sense something.
The Ithzir initiate furrows her blue brow thoughtfully.
>
You leap from hiding to attack!
You swing a razor-edged black vultite dirk at an Ithzir herald!
AS: +469 vs DS: +384 with AvD: +11 + d100 roll: +53 = +149
... and hit for 5 points of damage!
Thrust glances off the Ithzir herald's knee without a lot of effect.
Roundtime: 4 sec.
>loot
An Ithzir scout fades into view while striking!
An Ithzir scout swings a gleaming crystal-edged broadsword at you!
AS: +414 vs DS: +317 with AvD: +36 + d100 roll: +96 = +229
... and hits for 18 points of damage!
Smooth slash to your hip!
Nice crunching sound.
** An Ithzir scout's crystal-edged broadsword emits a searing bolt of lightning! **
... 30 points of damage!
Horrid jolt of electricity shatters ribs in a sickening flash of light!
You are stunned for 6 rounds!
>
You are still stunned.
>
An Ithzir herald snatches up a twisted crystal-tipped staff!
An Ithzir herald slings a polished steel shield over her shoulder.
An Ithzir herald swings a twisted crystal-tipped staff at you!
AS: +433 vs DS: +278 with AvD: +24 + d100 roll: +42 = +221
... and hits for 6 points of damage!
A feeble blow to your left arm!
The scintillating light surrounding the staff fades some.
>stun stance2
An Ithzir initiate becomes very still as she bows her head. She slowly raises her arms out to her sides until they are horizontal to the ground.
A sense of peace and calm settles over the area.
>
You try to command your muscles to adjust your stance but you sense you haven't a prayer.
Roundtime: 5 sec.
GuildRat
06-06-2006, 09:58 AM
"An Ithzir initiate becomes very still as she bows her head. She slowly raises her arms out to her sides until they are horizontal to the ground.
A sense of peace and calm settles over the area."
Saved by the bell in the 10th round....nice one.
GuildRat
06-06-2006, 10:15 AM
You are now in an offensive stance.
>amb scou right arm
>
You leap from hiding to attack!
You swing a serrated twin-bladed waraxe at an Ithzir scout!
AS: +515 vs DS: +328 with AvD: +34 + d100 roll: +91 = +312
... and hit for 82 points of damage!
Right arm ripped from socket at the elbow!
The scout's crystal-edged handaxe falls to the ground.
The Ithzir scout is knocked to the ground!
The Ithzir scout is stunned!
** Your twin-bladed waraxe releases a spray of acid! **
... 20 points of damage!
Hit on the leg chars the skin and eats into the underlying muscles!
Roundtime: 6 sec.
>put my waraxe in my harness
You put a serrated twin-bladed rolaren waraxe with acid burn marks along the edges in your threaded war harness.
>get ax
Get what?
>get hand
You pick up a stained crystal-edged handaxe.
>hide
Your injuries hinder your attempt to hide.
Roundtime: 3 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
>amb scou lef lg
I do not understand, please rephrase that.
>
You feel less drained.
You feel fully energetic again.
>amb scou lef leg
You leap from hiding to attack!
You swing a stained crystal-edged handaxe at an Ithzir scout!
AS: +467 vs DS: +251 with AvD: +34 + d100 roll: +100 = +350
... and hit for 108 points of damage!
Lucky shot rips through bone and muscle sending left leg flying.
Roundtime: 6 sec.
>
An Ithzir scout shakes her head violently, trying to clear her thoughts!
>hide
...wait 2 seconds.
>hide
You begin to lose touch with your internal sources of strength.
>
An Ithzir scout fades into view while striking!
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +427 vs DS: +312 with AvD: +24 + d100 roll: +89 = +228
... and hits for 15 points of damage!
Flattened your right hand.
>
Your injuries hinder your attempt to hide.
Roundtime: 3 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
>
An Ithzir scout reaches down and jerks an Ithzir scout upright. The Ithzir scout is unable to maintain balance and tumbles in a heap!
>at scou
You leap from hiding to attack!
You swing a stained crystal-edged handaxe at an Ithzir scout!
AS: +447 vs DS: +342 with AvD: +34 + d100 roll: +55 = +194
... and hit for 45 points of damage!
Whoosh! Several ribs driven into lungs.
The Ithzir scout is stunned!
** Your crystal-edged handaxe emits a searing bolt of lightning! **
... 10 points of damage!
Mild electric jolt sends the Ithzir scout into spasms.
Roundtime: 5 sec.
>snic
You snicker.
>
An Ithzir scout staggers as she tries to clear her thoughts!
>cman focus
cman surge
You sharpen your focus on combat and fortify yourself against distractions.
>You focus deep within yourself, searching for untapped sources of strength.
You feel incredibly stronger.
>hid
Your injuries hinder your attempt to hide.
Roundtime: 3 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
>at scou
You leap from hiding to attack!
You swing a stained crystal-edged handaxe at an Ithzir scout!
AS: +467 vs DS: +322 with AvD: +34 + d100 roll: +100 = +279
... and hit for 83 points of damage!
Lucky shot rips through bone and muscle sending weapon arm flying.
The scout's steel broadsword falls to the ground.
Roundtime: 5 sec.
>
An Ithzir scout staggers as she tries to clear her thoughts!
>hid
...wait 1 seconds.
>hid
Your injuries hinder your attempt to hide.
Roundtime: 3 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
>
An Ithzir scout carefully surveys her surroundings.
Your injuries hinder your attempts to remain unseen.
The Ithzir scout's blue brow furrows, her strange green eyes narrowed in suspicion.
>at scou
You leap from hiding to attack!
You swing a stained crystal-edged handaxe at an Ithzir scout!
AS: +467 vs DS: +349 with AvD: +34 + d100 roll: +65 = +217
... and hit for 92 points of damage!
Bloody slash to the Ithzir scout's side!
Instant death, due to lack of intestines.
The Ithzir scout coughs, causing a greenish fluid to dribble down her lips as she falls.
Roundtime: 5 sec.
>sea scou
You search the Ithzir scout.
You discard the scout's useless equipment.
She had 90 silvers on her.
You gather the remaining 90 coins.
She had nothing else of value.
An Ithzir scout's body shimmers slightly, then fades from view like a dissipating phantom.
>h
>
You have moderate bleeding from your neck, some minor cuts and bruises on your left arm, a fractured and bleeding right leg, some minor cuts and bruises on your left leg, some minor cuts and bruises on your right hand, a fractured and bleeding left hand, minor cuts and bruises on your abdominal area, and a bruised right eye.
Bleeding:
Area Health per Round
----------------------------------
Neck 4
Right leg 2
Maximum Health Points: 158
Remaining Health Points: 45
You are feeling weakened.
Maximum Spirit Points: 10
Remaining Spirit Points: 9
Maximum Stamina Points: 134
Remaining Stamina Points: 99
>hid
Your injuries hinder your attempt to hide.
Roundtime: 3 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
>at scou
You leap from hiding to attack!
You swing a stained crystal-edged handaxe at an Ithzir scout!
AS: +467 vs DS: +218 with AvD: +34 + d100 roll: +96 = +379
... and hit for 105 points of damage!
Blow ruptures the stomach!
The Ithzir scout vainly struggles to rise, then goes still.
Roundtime: 5 sec.
>sea scou
You search the Ithzir scout.
You discard the scout's useless equipment.
She had 222 silvers on her.
You gather the remaining 222 coins.
She had nothing else of value.
An Ithzir scout's body shimmers slightly, then fades from view like a dissipating phantom.
>stance d
You are now in a defensive stance.
See...I told ya I was gonna...most fun I've had all day.(edited because it was supposed to be posted in the death's folder)
Stretch
06-08-2006, 01:04 AM
>
An Ithzir seer focuses her attention on a rotting monir chest on the ground. The chest rises into the air and begins circling the Ithzir seer, increasing in velocity with each revolution!
Sensing an impending attack, you manage to roll hard to the side, and then leap to your feet!
An Ithzir seer throws a rotting monir chest at you!
AS: +479 vs DS: +338 with AvD: +36 + d100 roll: +91 = +268
... and hits for 14 points of damage!
Whiplash!
Momentum carries a rotting monir chest past you to land nearby.
WTF
Stanley Burrell
06-08-2006, 09:16 AM
>
An Ithzir seer focuses her attention on a rotting monir chest on the ground. The chest rises into the air and begins circling the Ithzir seer, increasing in velocity with each revolution!
Sensing an impending attack, you manage to roll hard to the side, and then leap to your feet!
An Ithzir seer throws a rotting monir chest at you!
AS: +479 vs DS: +338 with AvD: +36 + d100 roll: +91 = +268
... and hits for 14 points of damage!
Whiplash!
Momentum carries a rotting monir chest past you to land nearby.
WTF
It would've been even better being a small child/Halfling.
EDIT - Having dealt with a particular, unmentionable merchant who loved making any and all objects (especially springs) become airborn at adventurers' faces, I am pretty sure that the mechanics exist/somewhat make sense as to the box flinging?
Latrinsorm
06-08-2006, 09:29 PM
What's funny is brawlers have been begging to be able to use random objects as weapons for years now (in melee, naturally). I can see how dicking around with a merchant is a lot more important than an entire class of weaponry, though.
Stretch
06-08-2006, 09:58 PM
Interesting timing on this one.
An Ithzir seer limps in!
>
You remove a double-bladed logging axe from in your mithril axe harness.
>ambush cons right leg
You leap from hiding to attack!
You swing a double-bladed logging axe at a greater construct!
AS: +515 vs DS: +288 with AvD: +23 + d100 roll: +86 = +336
... and hit for 75 points of damage!
Strong slash to the greater construct's right leg!
Muscles exposed!
Not a pretty sight.
The greater construct is knocked to the ground!
The shimmering gold aura surrounding the greater construct flickers momentarily.
Roundtime: 6 sec.
>l seer
You see a fairly typical Ithzir seer.
She has severe head trauma and bleeding from her ears, snapped bones and serious bleeding from her neck, some minor cuts and bruises on her right arm, some minor cuts and bruises on her right leg, deep gashes and serious bleeding from her chest and deep lacerations across her abdomen.
She has a suit of trimmed leather (worn) and a twisted crystal-tipped staff.
>
Spunkwhort just arrived.
>stare seer
You stare at an Ithzir seer.
>
The Ithzir seer falls to the ground in a crumpled heap.
The opalescent aura fades from around an Ithzir seer.
The deep blue glow leaves an Ithzir seer.
The Ithzir seer no longer bristles with energy.
The dim aura fades from around an Ithzir seer.
The powerful look leaves an Ithzir seer.
An Ithzir seer seems to lose an aura of confidence.
The light blue glow leaves an Ithzir seer.
>
Spunkwhort just went north.
Stretch
06-14-2006, 11:48 PM
Got nailed by a weapon fire vacuum earlier today on a 101 end roll. This seemed an appropriate follow-up.
An Ithzir adept thrusts both palms toward you!
CS: +402 - TD: +364 + CvA: -18 + d100: +82 == +102
Warding failed!
Your black vultite dirk is struck with an Ithzir adept's cast.
...wait 1 seconds.
>
A burst of flame leaps from a razor-edged black vultite dirk in your right hand.
... 10 points of damage!
Burst of flames to left hand burns fingers bright red.
>
An Ithzir adept closes her eyes while incanting an alien phrase.
>
You drop a razor-edged black vultite dirk.
>
Roundtime: 2 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
>
An Ithzir adept walks north, her eyes narrowed in thought.
>
You are now in a defensive stance.
>rgam stealth stand
>
You manage to move to a standing position while keeping your location hidden.
Roundtime: 2 sec.
>
An Ithzir adept thrusts her palms out to her sides!
A gust of wind tugs at your sleeves. Suddenly, a fierce wind rips through the area, scattering everything in its path and making it difficult to remain standing.
The wind knocks you off your balance and you fall over.
Your arms are forced down to your sides!
Roundtime: 8 sec.
The wind then subsides.
>You have some minor cuts and bruises on your left hand, and minor cuts and bruises on your abdominal area.
Maximum Health Points: 174
Remaining Health Points: 154
You are feeling pretty good.
Maximum Spirit Points: 10
Remaining Spirit Points: 10
Maximum Stamina Points: 123
Remaining Stamina Points: 82
>
[Old Ta'Faendryl, Southeast]
The short jagged edges of a row of broken towers thrust skyward, like a line of upraised swords, along the edge of the path. You also see a razor-edged black vultite dirk, an Ithzir adept and a long flight of stairs ascending up the outer edge of the wall.
Obvious paths: north, east, southeast
>
A burst of flame leaps from a razor-edged black vultite dirk on the ground.
>
You begin to lose touch with your internal sources of strength.
>
An Ithzir adept snatches up a razor-edged black vultite dirk!
The Ithzir adept hefts the black vultite dirk with an expression mixed of elation and uncertainty.
>
You manage to move to a standing position while keeping your location hidden.
Roundtime: 2 sec.
>
A burst of flame leaps from a razor-edged black vultite dirk an Ithzir adept is wielding.
... 30 points of damage!
Fire burns through neck and destroys carotid artery. Painfully bloody way to die.
The Ithzir adept falls to the ground in a crumpled heap.
The Ithzir adept no longer bristles with energy.
The glowing specks of energy surrounding an Ithzir adept suddenly shoot off in all directions, then quickly fade away.
The tingling sensation and sense of security leaves an Ithzir adept.
The brilliant luminescence fades from around an Ithzir adept.
An Ithzir adept becomes solid again.
The shimmering multicolored sphere fades from around an Ithzir adept.
The bright luminescence fades from around an Ithzir adept.
The silvery luminescence fades from around an Ithzir adept.
The translucent sphere fades from around an Ithzir adept.
>
An Ithzir adept walks in, her eyes narrowed in thought.
>
You focus deep within yourself, searching for untapped sources of strength.
You feel incredibly stronger.
>
You are now in a defensive stance.
>
You come out of hiding.
You search the Ithzir adept.
She had a razor-edged black vultite dirk.
You discard the adept's remaining useless equipment.
She didn't carry any silver.
She had nothing else of value.
An Ithzir adept's body shimmers slightly, then fades from view like a dissipating phantom.
>
A close shave..
You gesture at an Ithzir initiate.
CS: +496 - TD: +395 + CvA: +19 + d100: +50 == +170
Warding failed!
... and hits for 34 points of damage!
An Ithzir initiate is suddenly engulfed in flames of pure essence!
... 30 points of damage!
Flames cook an Ithzir initiate's abdomen. Looks about medium well.
The Ithzir initiate is stunned!
... 50 points of damage!
Blast to neck causes the Ithzir initiate to jerk with pain. Unfortunately that snaps the now frozen neck like an icicle!
The Ithzir initiate falls to the ground in a crumpled heap.
The very powerful look leaves an Ithzir initiate.
The white light leaves an Ithzir initiate.
The opalescent aura fades from around an Ithzir initiate.
The deep blue glow leaves an Ithzir initiate.
The brilliant aura fades away from an Ithzir initiate.
An Ithzir initiate seems slightly different.
The dim aura fades from around an Ithzir initiate.
An Ithzir initiate appears less confident.
The light blue glow leaves an Ithzir initiate.
The powerful look leaves an Ithzir initiate.
The wall of force disappears from around an Ithzir initiate.
You feel 2 mana surge into you!
Cast Roundtime 3 Seconds.
(Forcing stance down to guarded)
>sea ini
You search the Ithzir initiate.
She had a twisted crystal-tipped staff.
You discard the initiate's remaining useless equipment.
She had 276 silvers on her.
She had nothing else of value.
An Ithzir initiate's body shimmers slightly, then fades from view like a dissipating phantom.
>
Obvious paths: south, west
>
[Old Ta'Faendryl, Basilica Plaza]
You notice a gleaming steel longsword.
Obvious paths: north, northeast, south
>
[Old Ta'Faendryl, Basilica Plaza]
You notice an arrow.
Obvious paths: north, southeast, south
>
[Old Ta'Faendryl, Basilica Plaza]
You notice a twisted crystal-tipped staff.
Obvious paths: north, west
>
[Old Ta'Faendryl, Basilica Plaza]
You notice a greater construct.
Obvious paths: east, west
>
[Old Ta'Faendryl, Market Road]
You notice a war griffin (flying), some silver coins, a twisted crystal-tipped staff, an arrow and a spiral-hafted handaxe.
Obvious paths: east, southeast, south
>
An Ithzir seer fades into view!
An Ithzir seer suddenly opens her eyes and stares directly at you!
CS: +411 - TD: +409 + CvA: +12 + d100: +40 - -5 == +59
Warded off!
>
An Ithzir seer closes her eyes and bows her head slightly.
>incant 410
You trace a simple rune while intoning the mystical phrase for Elemental Wave...
Your spell is ready.
You gesture at an Ithzir seer.
A wave of dark ethereal ripples moves outward from you.
An Ithzir seer is buffeted by the dark ethereal waves and is knocked to the ground.
Cast Roundtime 3 Seconds.
>
The wall of force disappears from around you.
>
A war griffin swoops down from high overhead!
A war griffin rakes at you with a razor-sharp claw!
AS: +445 vs DS: +585 with AvD: +35 + d100 roll: +1 = -104
A clean miss.
A war griffin rakes at you with a razor-sharp claw!
AS: +445 vs DS: +585 with AvD: +35 + d100 roll: +21 = -84
A clean miss.
>
You gesture while calling upon the lesser spirits to aid you with the Wall of Force spell...
Your spell is ready.
You gesture.
A wall of force surrounds you.
Cast Roundtime 3 Seconds.
>
Cast Round Time in effect: Setting stance to guarded.
>You remove an arrow from in your back quiver.
>
A war griffin tries to spear you with its beak!
AS: +455 vs DS: +685 with AvD: +40 + d100 roll: +51 = -139
A clean miss.
You gesture while calling upon the lesser spirits to aid you with the Spirit Strike spell...
Your spell is ready.
You gesture.
An invisible force guides you.
Cast Roundtime 3 Seconds.
>
A war griffin soars in.
>
You are now in an offensive stance.
>
You nock an arrow in your golden ruic longbow.
You fire an arrow at a war griffin!
AS: +474 vs DS: +347 with AvD: +23 + d100 roll: +99 = +249
... and hit for 69 points of damage!
Attack punctures the eye and connects with something really vital!
The war griffin crashes to the ground, motionless.
The guiding force leaves you.
The scintillating white light surrounding the arrow fades some.
The arrow sticks in a war griffin's left eye!
Roundtime: 4 sec.
>
A war griffin opens its mouth and releases a shrill screech!
A rush of fear rises in your stomach, and you freeze, struggling to regain your composure!
Roundtime: 20 sec.
>
...wait 20 seconds.
>
[Old Ta'Faendryl, Market Road]
You notice a war griffin (dead), an Ithzir seer (prone), a war griffin (flying), some silver coins, a twisted crystal-tipped staff, an arrow and a spiral-hafted handaxe.
Obvious paths: east, southeast, south
>
An Ithzir seer raises her hand, then slowly lets it descend toward you!
CS: +429 - TD: +427 + CvA: +12 + d100: +99 - -5 == +118
Warding failed!
You feel weakened as a blood red haze forms around you.
>
A war griffin rakes at you with a razor-sharp claw!
AS: +465 vs DS: +535 with AvD: +35 + d100 roll: +32 = -3
A clean miss.
A war griffin rakes at you with a razor-sharp claw!
AS: +465 vs DS: +535 with AvD: +35 + d100 roll: +8 = -27
A clean miss.
>
An Ithzir scout fades into view while striking!
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +424 vs DS: +535 with AvD: +33 + d100 roll: +34 = -44
A clean miss.
>
...wait 12 seconds.
>
...wait 11 seconds.
>
An Ithzir adept walks in, her eyes narrowed in thought.
>
An Ithzir seer rises to her feet, her green eyes blazing!
>
[Roll result: 147 (open d100: 51)]
An Ithzir scout raises her heel high, bringing it down solidly on your foot!
You howl in pain, hopping around and clutching your foot!
Roundtime: 7 sec.
>
A greater construct stomps in.
>
...wait 15 seconds.
>
The wall of force disappears from around an Ithzir seer.
>
A war griffin rakes at you with a razor-sharp claw!
AS: +465 vs DS: +529 with AvD: +35 + d100 roll: +44 = +15
A clean miss.
A war griffin rakes at you with a razor-sharp claw!
AS: +465 vs DS: +529 with AvD: +35 + d100 roll: +54 = +25
A clean miss.
>
[Roll result: 174 (open d100: 78)]
An Ithzir scout seizes an opening and brings the blunt end of her broadsword down on your knee!
You crash to the ground, clutching your knee!
Roundtime: 12 sec.
>
...wait 23 seconds.
>
An Ithzir janissary strides in, surveying the surroundings alertly.
>
A greater construct stomps in.
>
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +424 vs DS: +479 with AvD: +33 + d100 roll: +98 = +76
A clean miss.
>
A greater construct stomps in.
>
The blood red haze dissipates from around you.
>
An Ithzir seer closes her eyes and bows her head slightly.
>
A greater construct swings a massive arm at you!
AS: +443 vs DS: +484 with AvD: +42 + d100 roll: +26 = +27
A clean miss.
>
An Ithzir scout fades into view while striking!
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +412 vs DS: +485 with AvD: +33 + d100 roll: +33 = -7
A clean miss.
>
A war griffin rakes at you with a razor-sharp claw!
AS: +465 vs DS: +470 with AvD: +35 + d100 roll: +78 = +108
... and hits for 2 points of damage!
Thrust glances off your knee.
Might be stiff tomorrow, but it's okay now.
A war griffin rakes at you with a razor-sharp claw!
AS: +465 vs DS: +470 with AvD: +35 + d100 roll: +27 = +57
A clean miss.
>
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +424 vs DS: +470 with AvD: +33 + d100 roll: +17 = +4
A clean miss.
>
You wiggle your toes slightly, making sure they are all there.
>
The war griffin decays into a pile of feathers and fur.
>
An Ithzir adept thrusts both palms toward you!
CS: +387 - TD: +456 + CvA: +12 + d100: +83 - -5 == +31
Warded off!
You are unaffected.
>
An Ithzir janissary swings a curved crystal-edged blade at you!
AS: +413 vs DS: +466 with AvD: +34 + d100 roll: +60 = +41
A clean miss.
>
...wait 13 seconds.
>
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +424 vs DS: +466 with AvD: +33 + d100 roll: +62 = +53
A clean miss.
>
An Ithzir seer suddenly opens her eyes and stares directly at you!
The ground around you seems to shake violently, making it hard to stand.
Suddenly, the ground seems steadier.
>
An Ithzir scout's voice sounds as if she is speaking through a long metal tube as she tilts her head toward an Ithzir janissary, saying, "Gremou bunorak patan ik maktali ra Te pila leppath!"
The Ithzir janissary nods and laughs.
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +412 vs DS: +466 with AvD: +33 + d100 roll: +50 = +29
A clean miss.
>
An Ithzir adept closes her eyes while incanting an alien phrase.
>
A greater construct swings a massive arm at you!
AS: +443 vs DS: +470 with AvD: +42 + d100 roll: +64 = +79
A clean miss.
>
A greater construct lifts its huge foot up and slams it into the ground shaking everything violently!
>
...wait 9 seconds.
>a war griffin rakes at you with a razor-sharp claw!
AS: +465 vs DS: +466 with AvD: +35 + d100 roll: +83 = +117
... and hits for 3 points of damage!
Glancing blow to your back.
That could have been worse.
A war griffin rakes at you with a razor-sharp claw!
AS: +465 vs DS: +466 with AvD: +35 + d100 roll: +12 = +46
A clean miss.
>
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +424 vs DS: +466 with AvD: +33 + d100 roll: +99 = +90
A clean miss.
>
An Ithzir seer closes her eyes and bows her head slightly.
>
A greater construct raises its massive foot and attempts to smash you!
AS: +443 vs DS: +470 with AvD: +42 + d100 roll: +67 = +82
A clean miss.
>
[Old Ta'Faendryl, Market Road]
You notice an arrow, an Ithzir scout, a greater construct, a greater construct, an Ithzir janissary, a greater construct, an Ithzir adept, an Ithzir scout, an Ithzir seer, a war griffin (flying), some silver coins, a twisted crystal-tipped staff, an arrow and a spiral-hafted handaxe.
Obvious paths: east, southeast, south
>
...wait 6 seconds.
>
An Ithzir janissary swings a curved crystal-edged blade at you!
AS: +413 vs DS: +460 with AvD: +34 + d100 roll: +2 = -11
A clean miss.
>
[Roll result: 153 (open d100: 79)]
An Ithzir scout spins quickly behind you and delivers a well placed kick!
You feel humiliated and enraged!
>
An Ithzir adept thrusts both palms toward you!
An Ithzir adept hurls a powerful lightning bolt at you!
AS: +358 vs DS: +475 with AvD: +37 + d100 roll: +79 = -1
A clean miss.
The lightning bolt strikes the greater construct and the shimmering gold aura surrounding it flickers momentarily.
The lightning bolt strikes the greater construct and the shimmering gold aura surrounding it flickers momentarily.
The lightning bolt strikes the greater construct and the shimmering gold aura surrounding it flickers momentarily.
An Ithzir adept hurls a powerful lightning bolt at a war griffin!
AS: +358 vs DS: +314 with AvD: +39 + d100 roll: +61 = +144
... and hits for 24 points of damage!
Light shock to back. That stings!
>
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +424 vs DS: +460 with AvD: +33 + d100 roll: +65 = +62
A clean miss.
>
An Ithzir seer suddenly opens her eyes and stares directly at you!
CS: +411 - TD: +439 + CvA: +12 + d100: +96 - -5 == +85
Warded off!
Nothing happens.
>
...wait 3 seconds.
>incant 410
...wait 3 seconds.
>incant 410
...wait 2 seconds.
>incant 410
...wait 2 seconds.
>incant 410
incant 410 Was pretty desperate right here
...wait 2 seconds.
>incant 410
...wait 1 seconds.
>incant 410
...wait 1 seconds.
>incant 410
>
...wait 1 seconds.
>incant 410
...wait 1 seconds.
>incant 410
...wait 1 seconds.
>incant 410
You trace a simple rune while intoning the mystical phrase for Elemental Wave...
Your spell is ready.
You gesture at an Ithzir seer.
A wave of dark ethereal ripples moves outward from you.
An Ithzir scout is buffeted by the dark ethereal waves and is knocked to the ground.
A greater construct is buffeted by the dark ethereal waves and is knocked to the ground.
A greater construct is buffeted by the dark ethereal waves and is knocked to the ground.
An Ithzir janissary is buffeted by the dark ethereal waves and is knocked to the ground.
A greater construct is buffeted by the dark ethereal waves and is knocked to the ground.
An Ithzir adept is buffeted by the dark ethereal waves and is knocked to the ground.
An Ithzir scout is buffeted by the dark ethereal waves and is knocked to the ground.
An Ithzir seer is buffeted by the dark ethereal waves and is knocked to the ground.
Cast Roundtime 3 Seconds.
>
A war griffin rakes at you with a razor-sharp claw!
AS: +465 vs DS: +466 with AvD: +35 + d100 roll: +89 = +123
... and hits for 5 points of damage!
Light, bruising slash to your left thigh.
A war griffin rakes at you with a razor-sharp claw!
AS: +465 vs DS: +466 with AvD: +35 + d100 roll: +77 = +111
... and hits for 2 points of damage!
Hit glances off your hip.
>
You stand back up.
>
>
[Old Ta'Faendryl, East]
You notice a twisted crystal-tipped staff, an arrow, a gleaming steel broadsword, a green zircon, a twisted crystal-tipped staff and a twisted crystal-tipped staff.
Obvious paths: east, southwest, west
Stretch
06-29-2006, 12:11 PM
You leap from hiding to attack!
You swing a razor-edged black vultite dirk at an Illoke elder!
AS: +424 vs DS: +208 with AvD: -2 + d100 roll: +95 = +309
... and hit for 61 points of damage!
Shot shatters hip and severs right leg!
The Illoke elder rumbles in agony as he teeters for a moment, then tumbles to the ground with a thundering crash!
The Illoke elder is stunned!
Roundtime: 4 sec.
>
An Illoke elder blinks dazedly a moment before shaking off the stun!
An Illoke elder summons the wrath of his god as he gestures at you!
A massive stone hand appears in the air before you!
The stony fist clasps around you, squeezing you in a its powerful grip, crushing you like a vise!
... 20 points of damage!
Good blow to your head leaves you confused!
You are stunned for 8 rounds!
... 1 point of damage!
Strike hits close to your right eye making you flinch.
An Illoke elder looks weakened!
>
You are still stunned.
>
A massive column of whirling rock comes into view, forming an Illoke elder!
>
An Illoke elder shouts, "I strike for the greater glory of Illoke!"
An Illoke elder swings a giant granite sledgehammer at you!
AS: +370 vs DS: +327 with AvD: +54 + d100 roll: +4 = +101
... and hits for 2 points of damage!
Thumped your chest.
>
An Illoke elder swings an enormous stalagmite at you!
AS: +413 vs DS: +327 with AvD: +53 + d100 roll: +21 = +160
... and hits for 11 points of damage!
Blow leaves an imprint on your chest!
>
An earth elemental trudges into view.
>
Fine cracks snake across the surface of the gigantic fist that clasps around you, and the massive stone hand crumbles into rubble. The rubble slowly decays into powdery sand.
>
An Illoke elder invokes the power of his god, the symbol on his forehead glowing brightly.
>
You try to command your muscles to adjust your stance but you sense you haven't a prayer.
Roundtime: 5 sec.
>
An Illoke elder swings an enormous stalagmite at you!
AS: +413 vs DS: +319 with AvD: +53 + d100 roll: +54 = +201
... and hits for 16 points of damage!
Torn muscle in your left leg!
>
An Illoke elder summons the wrath of his god as he gestures at you!
A wave of russet ethereal ripples moves outward from an Illoke elder.
You are buffeted by the russet ethereal waves, and knocked to the ground.
You are pinned in place, unable to move.
Roundtime: 7 sec.
>
An earth elemental stomps at you with its foot!
You stumble dazedly, but manage to block the attack with your dark vultite buckler!
>
An Illoke elder shouts, "I strike for the greater glory of Illoke!"
An Illoke elder swings a giant granite sledgehammer at you!
AS: +370 vs DS: +267 with AvD: +54 + d100 roll: +72 = +229
... and hits for 20 points of damage!
Broken finger on your right hand!
>
You struggle valiantly against the effects of the stun as you attempt to stand up.
You stand back up.
Roundtime: 5 sec.
>
An Illoke elder invokes the power of his god, the symbol on his forehead glowing brightly.
>
An earth elemental pounds at you with its heavy earthen fists!
AS: +401 vs DS: +293 with AvD: +50 + d100 roll: +57 = +215
... and hits for 18 points of damage!
Torn muscle in your right leg!
Nearly insensible, you desperately block the attack with your dirk!
>
An Illoke elder invokes the power of his god, the symbol on his forehead glowing brightly.
>
You are now in a guarded stance.
Roundtime: 5 sec.
>
You have severe head trauma and bleeding from the ears, some minor cuts and bruises on your right leg, some minor cuts and bruises on your left leg, some minor cuts and bruises on your right hand, deep lacerations across your chest, and a bruised right eye.
Bleeding:
Area Health per Round
----------------------------------
Head 4
Chest 4
Maximum Health Points: 175
Remaining Health Points: 95
You are feeling light headed.
Maximum Spirit Points: 10
Remaining Spirit Points: 10
Maximum Stamina Points: 125
Remaining Stamina Points: 61
>
An Illoke elder summons the wrath of his god as he gestures at you!
The ground beneath your feet begins to boil violently!
Fiery debris explodes from the ground!
... 10 points of damage!
Light blow to your left leg.
... 10 points of damage!
Burst of flames to left leg burns skin bright red.
You fall to the ground.
... 1 point of damage!
Minor burns to left hand. Ouch.
The ground then quickly cools.
>
An Illoke elder summons the wrath of his god as he gestures at you!
A wave of russet ethereal ripples moves outward from an Illoke elder.
You are buffeted by the russet ethereal waves and are pinned in place, unable to move.
Roundtime: 3 sec.
>
...wait 1 seconds.
>
An Illoke elder invokes the power of his god, the symbol on his forehead glowing brightly.
>
An Illoke elder swings a giant granite sledgehammer at you!
AS: +370 vs DS: +308 with AvD: +54 + d100 roll: +83 = +199
... and hits for 16 points of damage!
Stomach shot lands with a hollow *thump*.
>
An earth elemental stomps at you with its foot!
AS: +422 vs DS: +298 with AvD: +33 + d100 roll: +37 = +194
... and hits for 12 points of damage!
Blow leaves an imprint on your chest!
>
You struggle valiantly against the effects of the stun as you attempt to stand up.
You stand back up.
Roundtime: 5 sec.
>
An Illoke elder summons the wrath of his god as he gestures at you!
Your connection to the elemental realm falters!
The silvery luminescence fades from around you.
>
You are now in a defensive stance.
>
[Thanatoph Bowels, East Lobe]
Huge chunks of broken stone along with the clay-spattered walls give clear indication that a massive struggle occured within this passageway. Fragments of bone and partial skulls lie strewn along this path.
Obvious exits: north, northeast, southwest
>
You put a battle-worn dark vultite buckler in your golden scabbard.
>
Please rephrase that command.
>
>heal
You have severe head trauma and bleeding from the ears, some minor cuts and bruises on your right leg, a fractured and bleeding left leg, some minor cuts and bruises on your right hand, some minor cuts and bruises on your left hand, deep lacerations across your chest, minor cuts and bruises on your abdominal area, and a bruised right eye.
Bleeding:
Area Health per Round
----------------------------------
Head 4
Chest 8
Left leg 4
Maximum Health Points: 175
Remaining Health Points: 53
You are feeling weakened.
Maximum Spirit Points: 10
Remaining Spirit Points: 10
Maximum Stamina Points: 118
Remaining Stamina Points: 69
I'm beginning to feel bad that only Edaarin and myself are posting in this topic but I love close scrapes where it looked like cirtain death, turning into survival on pure luck!
>
An Ithzir seer closes her eyes and bows her head slightly.
>
A war griffin swoops down from high overhead!
A war griffin tries to bite you!
AS: +435 vs DS: +662 with AvD: +32 + d100 roll: +2 = -193
A clean miss.
>
You trace an intricate sign that contorts in the air while forcefully invoking Pain...
Your spell is ready.
>You gesture at a war griffin.
CS: +513 - TD: +436 + CvA: +25 + d100: +87 == +189
Warding failed!
A war griffin contorts in excruciating agony!
Cast Roundtime 3 Seconds.
>
An Ithzir seer suddenly opens her eyes and stares directly at you!
An Ithzir seer hurls a roaring ball of fire at you!
AS: +476 vs DS: +520 with AvD: +57 + d100 roll: +93 = +106
... and hits for 2 points of damage!
Flames tickle left leg. Feels warm.
The roaring ball of fire strikes you, blossoming into a much larger sphere of flame upon impact.
... 25 points of damage!
Flames toast right cornea. Consider an eyepatch.
You are stunned for 10 rounds!
>
An Ithzir seer closes her eyes and bows her head slightly.
>
An Ithzir initiate strides in, her hands clasped before her.
>
An Ithzir seer suddenly opens her eyes and stares directly at you!
CS: +420 - TD: +445 + CvA: +12 + d100: +100 - -5 == +92
Warded off!
>
An Ithzir scout fades into view while striking!
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +412 vs DS: +606 with AvD: +33 + d100 roll: +82 = -79
A clean miss.
>
A war griffin tries to spear you with its beak!
AS: +425 vs DS: +613 with AvD: +40 + d100 roll: +59 = -89
A clean miss.
>
An Ithzir janissary strides in, surveying the surroundings alertly.
>
An Ithzir seer swings a twisted crystal-tipped staff at you!
AS: +380 vs DS: +565 with AvD: +23 + d100 roll: +68 = -94
A clean miss.
>
An Ithzir scout throws a gleaming steel broadsword at you!
AS: +412 vs DS: +451 with AvD: +33 + d100 roll: +98 = +92
A clean miss.
Momentum carries a gleaming steel broadsword past you to land nearby.
>
An Ithzir initiate closes her eyes while uttering a hollow, alien chant.
>
You don't notice an Ithzir seer's lips moving, but you hear her voice clearly in your head, saying, "Jalorok itona?"
The Ithzir janissary grins and nods.
An Ithzir seer closes her eyes and bows her head slightly.
>
A war griffin dives down and hooks its claws into you! With a great flap of its wings the war griffin carries you into the air!
Just as the griffin begins to surge upward, it suddenly loses its grip and lets you plummet toward the ground!
You twist awkwardly as you try to break your fall with something other than your head!
... 20 points of damage!
Good blow to your left hand!
>
An Ithzir initiate places one palm on her chest, and raises the other toward you!
CS: +386 - TD: +445 + CvA: +12 + d100: +57 - -5 == +15
Warded off!
>
An Ithzir seer suddenly opens her eyes and stares directly at you!
The ground around you seems to shake violently, making it hard to stand.
Suddenly, the ground seems steadier.
>
An Ithzir scout snatches up a gleaming steel broadsword!
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +412 vs DS: +532 with AvD: +33 + d100 roll: +40 = -47
A clean miss.
>
An Ithzir janissary swings a spiral-hafted crystal-edged handaxe at you!
AS: +409 vs DS: +555 with AvD: +29 + d100 roll: +84 = -33
A clean miss.
>
An Ithzir initiate closes her eyes while uttering a hollow, alien chant.
>
An Ithzir seer closes her eyes and bows her head slightly.
>
A war griffin tries to bite you!
AS: +425 vs DS: +555 with AvD: +32 + d100 roll: +9 = -89
A clean miss.
>
[Roll result: 101 (open d100: 49)]
An Ithzir scout swings the blunt end of her broadsword at your throat!
You grab your throat completely unable to speak!
>
An Ithzir seer suddenly opens her eyes and stares directly at you!
CS: +420 - TD: +445 + CvA: +12 + d100: +46 - -5 == +38
Warded off!
>
Please rephrase that command.
>
[Old Ta'Faendryl, Market Road]
You notice an Ithzir janissary, an Ithzir scout, an Ithzir initiate, an Ithzir seer, a war griffin (flying), a curved silvery blade and a gleaming steel longsword.
Obvious paths: east, southeast, south
>
An Ithzir initiate raises her hand, then slowly lets it descend toward you!
CS: +406 - TD: +445 + CvA: +12 + d100: +61 - -5 == +39
Warded off!
>
An Ithzir scout fades into view while striking!
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +392 vs DS: +602 with AvD: +33 + d100 roll: +39 = -138
A clean miss.
>
The pain in your throat subsides.
>
An Ithzir janissary swings a spiral-hafted crystal-edged handaxe at you!
AS: +409 vs DS: +532 with AvD: +29 + d100 roll: +25 = -69
A clean miss.
>
An Ithzir seer closes her eyes and bows her head slightly.
>
An Ithzir scout shimmers and fades from view.
>
You are still stunned.
>
An Ithzir initiate closes her eyes while uttering a hollow, alien chant.
>
A war griffin rakes at you with a razor-sharp claw!
AS: +435 vs DS: +532 with AvD: +35 + d100 roll: +16 = -46
A clean miss.
A war griffin rakes at you with a razor-sharp claw!
AS: +435 vs DS: +532 with AvD: +35 + d100 roll: +40 = -22
A clean miss.
>An thzir seer suddenly opens her eyes and stares directly at you!
CS: +420 - TD: +415 + CvA: +12 + d100: +66 - -5 == +88
Warded off!
>
The pain in your throat subsides.
>
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +392 vs DS: +555 with AvD: +33 + d100 roll: +18 = -112
A clean miss.
>
The wall of force disappears from around you.
>
An Ithzir initiate places one palm on her chest, and raises the other toward you!
CS: +386 - TD: +445 + CvA: +12 + d100: +15 - -5 == -27
Warded off!
>
An Ithzir seer closes her eyes and bows her head slightly.
>
An Ithzir janissary swings a spiral-hafted crystal-edged handaxe at you!
AS: +409 vs DS: +455 with AvD: +29 + d100 roll: +70 = +53
A clean miss.
>
A war griffin flaps its mighty wings rapidly, creating a powerful gust of wind that buffets the area!
Your arms are forced down to your sides!
The wind then subsides.
>
An Ithzir initiate closes her eyes while uttering a hollow, alien chant.
>
An Ithzir seer raises her hand, then slowly lets it descend toward you!
CS: +440 - TD: +445 + CvA: +12 + d100: +4 - -5 == +16
Warded off!
>
An Ithzir scout fades into view while striking!
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +412 vs DS: +390 with AvD: +33 + d100 roll: +68 = +123
... and hits for 14 points of damage!
Hesitant slash to your upper right arm!
Just a scratch.
A dark shadowy tendril rises up from your skin, writhes its way up a gleaming steel broadsword towards an Ithzir scout and lashes out malevolently...
CS: +513 - TD: +365 + CvA: +9 + d100: +93 == +250
Warding failed!
... and hits for 26 points of damage!
An Ithzir scout is suddenly engulfed in flames of pure essence!
... 30 points of damage!
Extreme heat causes an Ithzir scout's right leg to expand and snap. That must hurt!
It is knocked to the ground!
The Ithzir scout is stunned!
... 20 points of damage!
Darn! Frozen ribs take longer to cook, and broken ones to boot!
... 50 points of damage!
Electrical charge toasts foe! You get a sharp whiff of burning hair.
The Ithzir scout vainly struggles to rise, then goes still.
You feel 7 mana surge into you!
>
The guiding force leaves you.
>
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +392 vs DS: +380 with AvD: +33 + d100 roll: +42 = +87
A clean miss.
>
>stand
You are still stunned.
>
An Ithzir seer becomes very still as she bows her head. She slowly raises her arms out to her sides until they are horizontal to the ground.
A sense of peace and calm settles over the area.
>
An Ithzir initiate bows her head and places her hands over an Ithzir scout, and though the initiate's lips do not move, you hear a single word spoken clearly and forcefully: "Koh!" A pale nimbus encircles the fallen scout, then fades into the corpse. The Ithzir scout awakens looking confused and somewhat drained!
The initiate sags slightly, drained by the miraculous ordeal.
>
A war griffin flies south.
>
An Ithzir janissary reaches down and jerks an Ithzir scout upright.
>
An Ithzir seer closes her eyes and holds her palms flat over an Ithzir scout, clearly concentrating. Suddenly the Ithzir scout's right leg wound begins to mend together, the flesh melding and smoothing over until there is no sign that the injury ever existed!
The Ithzir seer opens her eyes slowly, and you notice that she appears faintly drained.
>
You stand back up.
>
>
[Old Ta'Faendryl, Market Road]
You notice a war griffin (flying), a twisted crystal-tipped staff, a curved silvery blade, a twisted crystal-tipped staff and a spiral-hafted handaxe.
Obvious paths: north, south
>s
insert run to safety and thanks to the Seer
Joy.
GuildRat
07-05-2006, 01:27 PM
<<insert run to safety and thanks to the Seer>>
Easiest way to get out of a swarm in OTF...kill something with a seer or an initiate in the room. Good tactics.
Yes.
Yes I completely meant to do it too.
:)
GuildRat
07-05-2006, 02:44 PM
Yes.
Yes I completely meant to do it too.
:)
Figured that was the case;)
You are now in an offensive stance.
>
A war griffin flaps its mighty wings rapidly, creating a powerful gust of wind that buffets the area!
The wind knocks you off your balance and you fall over!
Your arms are forced down to your sides!
Roundtime: 12 sec.
The wind then subsides.
>
...wait 12 seconds.
>
A war griffin swoops down from high overhead!
A war griffin tries to bite you!
AS: +460 vs DS: +501 with AvD: +32 + d100 roll: +13 = +4
A clean miss.
>
A war griffin dives down and hooks its claws into you! With a great flap of its wings the war griffin carries you into the air!
Within moments you find yourself soaring over the ground far below!
>You try, but the terrifying flight to certain death takes precedence. Accept your fate.
>
The griffin quickly swoops down and releases you several feet above the ground, and you flail awkwardly before landing with a dull **THUD**!
... 20 points of damage!
Good blow to your head leaves you confused!
You are stunned for 8 rounds!
Roundtime: 8 sec.
[Old Ta'Faendryl, Southeast]
You notice a war griffin (flying).
Obvious paths: north, east, west
>
A war griffin tries to bite you!
AS: +460 vs DS: +476 with AvD: +32 + d100 roll: +44 = +60
A clean miss.
>
A war griffin rakes at you with a razor-sharp claw!
AS: +470 vs DS: +476 with AvD: +35 + d100 roll: +72 = +101
... and hits for 1 point of damage!
A feeble blow to your left arm!
A dark shadowy tendril rises up from your skin, writhes its way towards a war griffin and lashes out malevolently...
You stare at a war griffin.
CS: +505 - TD: +452 + CvA: +25 + d100: +66 == +144
Warding failed!
The war griffin looks at you in utter terror!
The war griffin is frightened into utter immobility! It collapses to the ground.
A war griffin rakes at you with a razor-sharp claw!
AS: +420 vs DS: +476 with AvD: +35 + d100 roll: +85 = +64
A clean miss.
>stan
You are still stunned.
>l
[Old Ta'Faendryl, Southeast]
You notice a war griffin (stunned).
Obvious paths: north, east, west
>
Love.. love that fucking spell.
TheEschaton
09-23-2006, 10:17 AM
I like how it still gets the second rake off even though it's fallen to the ground stunned. I guess, from an IC perspective, they're both happening at the same time.
-TheE-
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