View Full Version : Warrior Stat Importance
essome
03-12-2012, 07:40 AM
I am about to lock in my stats for a warrior. As a fairly new player and one that has never played a warrior before, I have a question about the importance of some stats. Specifically, how important are wisdom and influence to a warrior?
I plan on taking the character to 100 (over some time) and think I can max out every stat but those two. He is a human and a THW user. The below is what I have so far:
STR 70
CON 70
DEX 70
AGL 95
DIS 73
AUR 82
LOG 88
INT 68
WIS 24
INF 20
Thanks for any input!
Wisdom might be the most important stat in the game.. probably 2nd to strength.
Don't tank that, because it's going to grow slow as hell.
JustDan
03-12-2012, 02:40 PM
Wisdom might be the most important stat in the game.. probably 2nd to strength.
Don't tank that, because it's going to grow slow as hell.
OK... yer gonna have to explain that. Krakii puts it as having an effect on CS, TD, and mana... TD I get, but my understanding is that warriors are ALWAYS going to have awful TD, no matter what. That being the case, why not tank Wisdom? What other systems does it impact, or is it possible to negate the TD 'weakness' with a strong enough WIS stat?
And, obviously, I'm no guru here, but I'm almost at the same point (setting my stats) with my little guy, so I'm interested in the same info as the OP.
essome
03-12-2012, 02:41 PM
Thanks! I felt like I was not understanding that one.
Warriorbird
03-12-2012, 03:16 PM
OK... yer gonna have to explain that. Krakii puts it as having an effect on CS, TD, and mana... TD I get, but my understanding is that warriors are ALWAYS going to have awful TD, no matter what. That being the case, why not tank Wisdom? What other systems does it impact, or is it possible to negate the TD 'weakness' with a strong enough WIS stat?
And, obviously, I'm no guru here, but I'm almost at the same point (setting my stats) with my little guy, so I'm interested in the same info as the OP.
TD is one of the ways to actually kill a warrior.
Archigeek
03-12-2012, 03:28 PM
I wouldn't take Wisdom, and Influence affects warcry success. I would drop all the physical stats about 10 points (20 for agil) and bump up wisdom and influence with those points. Better yet, find a stat cruncher and do some 1:100 comparisions. Someone could post a link to one... I'm at work.
JustDan
03-12-2012, 03:34 PM
http://i1118.photobucket.com/albums/k619/JustDan13/GiantmanWarriorStats.png
http://i1118.photobucket.com/albums/k619/JustDan13/GiantmanWarriorStats.png
Screenshots of http://home.mchsi.com/~cphillips73/StatCruncher/StatCruncher.html
Archigeek
03-12-2012, 03:40 PM
I see no reason to have an aura of 100 as a warrior. Am I missing something? If you want 10 spirit, just target an aura of 95. Conversely, I would never set up a warrior with level 100 targets of less than 100 for all of the physical stats.
essome
03-12-2012, 04:42 PM
Thanks for all the discussion! The stat cruncher helps a lot.
I now realize there is so much to learn about this game. I am excited to really start adventuring through the lands.
MrMortimur
03-12-2012, 05:52 PM
Just keep in mind when placing your stats and well everything else you choose about your warrior that it has to be fun. Once per year you can change your skills around free to try new things. After 1 million bounty points or a chunk of coinage you can buy a fixstat at or near cap to tweak.
I'm one that can't play a character that is constantly a struggle now knowing that in 1-3 years it will be fun. As a player all the physical stats being fairly high makes that character easier to play for my style, whether square/pure/semi.
Tons to learn about the game, enjoy the exploration.
Archigeek
03-12-2012, 06:01 PM
MrMortimur speaks the truth. You have to decide if you can handle a bit of a struggle early on, or if you are comfortable paying for a fix stat down the road. A lot of us got to adjust our stats when the new system came out and we were fairly far down the road, so in some ways that made it easier for us. Make no mistake though, we suffered for our mistakes too, as there were no fix skills back then: once you trained in something, you were stuck with it.
m444w
03-12-2012, 07:41 PM
I see no reason to have an aura of 100 as a warrior. Am I missing something? If you want 10 spirit, just target an aura of 95. Conversely, I would never set up a warrior with level 100 targets of less than 100 for all of the physical stats.
Got to agree with this... 90 CON = bad choice for optimized stats at cap. Con affects a TON of systems that a warrior needs to excel in. Dropping aura to 95 at cap is definitely a good place to start.
Kitsun
03-12-2012, 08:04 PM
Placing stats to be maximized at level 100 really hamstrings you a few different ways. Realistically, it can take like 4 years of some dedicated hunting to cap(assuming you get 35,000 exp per week for 3.9 years).
You will suck hard at the lower levels; slogging through level ranges where you can excel is going to nick at your enthusiasm to play. It also reduces the number of training points you get since you're dumping down physical and bumping up mentals. Personally, I didn't fix my stats until 3x post cap because I didn't want to lose the skills from the TP loss of having "perfect" stats.
OK... yer gonna have to explain that.
Well, I didn't mean to imply that I have +40 WIS enhancers or anything. Actually the only stat I enhance is strength, but that's just my "the best defense is a good offense" approach to the warrior class.
Sure, strength is involved in a lot of mechanics, but playing a halfling or gnome square is more annoying than it is difficult. That's 30 less strength than their giantman counterparts.
Looking at the racial stat modifiers, you can see that WIS has the smallest variance of them all. All other stats being equal, I think a hypothetical -15 WIS race would make a mechanically shittier warrior than a -15 STR race.
Jeril
03-13-2012, 08:10 PM
AUR is your elemental TD, although the difference between 95 and 100 isn't huge, it isn't something I'd tank either. Warriors are likely one of the better off professions when it comes to setting your stats for growth, even with the lower STR placement you are always going to have enough AS to hit things and it will grow quickly. Being a giantman or other slower race could be rough though, most would want to be swinging the heavier two-handed weapons right away and it would take them a while to be swinging them in 5 seconds.
My stats were very heavy on the physical when I rolled but I had no idea about how to place them at the time, if I ever had to do it over again I'd place them for growth.
My current stats:
Strength (STR): 100 (40) ... 100 (40)
Constitution (CON): 100 (35) ... 100 (35)
Dexterity (DEX): 100 (20) ... 100 (20)
Agility (AGI): 100 (20) ... 100 (20)
Discipline (DIS): 98 (24) ... 98 (24)
Aura (AUR): 100 (20) ... 100 (20)
Logic (LOG): 100 (20) ... 100 (20)
Intuition (INT): 83 (16) ... 83 (16)
Wisdom (WIS): 100 (25) ... 100 (25)
Influence (INF): 100 (30) ... 100 (30)
Starting placement:
Strength (STR): 30
Constitution (CON): 59
Dexterity (DEX): 68
Agility (AGI): 68
Discipline (DIS): 70
Aura (AUR): 82
Logic (LOG): 88
Intuition (INT): 40
Wisdom (WIS): 82
Influence (INF): 73
What they looked like when I first rolled:
Strength (STR): 90
Constitution (CON): 80
Dexterity (DEX): 80
Agility (AGI): 80
Discipline (DIS): 80
Aura (AUR): 50
Logic (LOG): 50
Intuition (INT): 50
Wisdom (WIS): 50
Influence (INF): 50
And what they looked like when I hit cap with them:
Strength (STR): 100
Constitution (CON): 100
Dexterity (DEX): 100
Agility (AGI): 100
Discipline (DIS): 100
Aura (AUR): 78
Logic (LOG): 68
Intuition (INT): 89
Wisdom (WIS): 78
Influence (INF): 68
I love my current stat placement a lot better and would have preferred not spending the silvers but as I said, I didn't know any better.
Archigeek
03-13-2012, 11:20 PM
AUR is your elemental TD, although the difference between 95 and 100 isn't huge, it isn't something I'd tank either.
A reasonable point, except that you face elemental CS far less often than spiritual. Most of the elemental casters go straight for bolts and what not, while the spiritual casters are more likely to cast CS based spells. And as you said, 95 isn't really tanking.
On the other hand, tanking wisdom means you're putting yourself in a hole for spiritual TD. And keep this in mind: resolution is rarely an all or nothing deal. You'll often find yourself in a situation where you have a 50/50 chance of being warded. What does another 15TD do to that? It turns it into a 35% chance, a pretty substantial reduction.
Jeril
03-14-2012, 03:02 AM
I'll agree you see more spirit spells get cast at you then elemental, but both AUR and WIS also help with sorcerer TD and you see a lot of those types of spells near/at cap. And as someone else already said TD is our weak point, why make it weaker then it has to be?
Archigeek
03-14-2012, 05:15 AM
I'm with you there Jeril, in spirit anyway. (See what I did there?)
Anyway, the key is that I would not chose to improve TD at the expense of any of the physical stats. You make the best you can out of the mental side, but as a warrior I want 100's across the board at cap on the physical side. If sacrificing 5 aura points gets me closer to that, that is where I'll chose to make the sacrifice. To each their own I guess.
essome
03-14-2012, 07:27 AM
You guys are awesome! I can't wait to join the warrior brotherhood And sisterhood in earnest. Thanks for all your imput. I don't think I will avoid a fixstat, but at least I now know how to attempt to maximize my enjoyment of the game at all levels. In the end, I really want to have fun with the guy and will gladly pay later for that to occur. I suppose I will go the physical stat route and worry about perfection later. What's a few silvers (or forty million) to have a good time anyway??
So now I guess I should ask if any elder warriors are currently teaching young students how to wreak havoc on the lands?..<grin>
Unless you never do bounties, or spend all your points recharging, it shouldn't be too hard to have 1m points saved up by the time you're level 80 or so.
Then you just have to resist the urge to sell the potion..
Mohrgan
03-16-2012, 03:12 AM
FWIW, my stats at cap. They are not perfect but they are..reasonably close. I am still wrestling with whether or not I should fixstat to perfect them...but so much work...so many silvers...but man, topping off that WIS would be pretty nice, for SURE, not to mention the LOG. I literally never thought I'd reach the cap, tbh, I'm just a fairly casual player most of the time, but mix in a heroin-like decade + long addiction and I guess anything's possible. I'm closing in on another 1M BPs too...decisions, decisions.
Strength (STR): 100 (30) ... 100 (30)
Constitution (CON): 100 (25) ... 98 (24)
Dexterity (DEX): 100 (25) ... 100 (25)
Agility (AGI): 100 (25) ... 100 (25)
Discipline (DIS): 100 (25) ... 100 (25)
Aura (AUR): 94 (22) ... 94 (22)
Logic (LOG): 81 (20) ... 81 (20)
Intuition (INT): 94 (27) ... 94 (27)
Wisdom (WIS): 87 (18) ... 87 (18)
Influence (INF): 79 (14) ... 79 (14)
Mana: 0 Silver: 0
Jeril
03-18-2012, 12:40 AM
I'd probably do it for the logic alone, it adds up a lot over time. Getting to fix your wisdom in the process would just be a bonus, not having that 7 TD would be annoying but not a killer. You could also increase your influence to be better at warcries.
Roblar
03-18-2012, 02:53 AM
I don't remember my stats at cap, but I drank a fixstat potion shortly after capping anyway.
My original stats were just autogenerated and I had 100's in STR & CON warrior stats from level 0 so was lucky to use the one or two free ones before to somehwat fix (still didn't set for cap as that seemed forever off).
Now:
Normal (Bonus) ... Enhanced (Bonus)
Strength (STR): 100 (40) ... 113 (46)
Constitution (CON): 100 (35) ... 105 (37)
Dexterity (DEX): 100 (20) ... 100 (20)
Agility (AGI): 100 (20) ... 100 (20)
Discipline (DIS): 100 (25) ... 100 (25)
Aura (AUR): 100 (20) ... 100 (20)
Logic (LOG): 100 (20) ... 100 (20)
Intuition (INT): 100 (25) ... 107 (28)
Wisdom (WIS): 100 (25) ... 100 (25)
Influence (INF): 81 (20) ... 81 (20)
Just remember that you may lose alot of tps. My first post-cap goal was rebuilding my lost tertiary (first aid & survival) skill.
I don't remember my stats at cap, but I drank a fixstat potion shortly after capping anyway.
My original stats were just autogenerated and I had 100's in STR & CON warrior stats from level 0 so was lucky to use the one or two free ones before to somehwat fix (still didn't set for cap as that seemed forever off).
Now:
Normal (Bonus) ... Enhanced (Bonus)
Strength (STR): 100 (40) ... 113 (46)
Constitution (CON): 100 (35) ... 105 (37)
Dexterity (DEX): 100 (20) ... 100 (20)
Agility (AGI): 100 (20) ... 100 (20)
Discipline (DIS): 100 (25) ... 100 (25)
Aura (AUR): 100 (20) ... 100 (20)
Logic (LOG): 100 (20) ... 100 (20)
Intuition (INT): 100 (25) ... 107 (28)
Wisdom (WIS): 100 (25) ... 100 (25)
Influence (INF): 81 (20) ... 81 (20)
Just remember that you may lose alot of tps. My first post-cap goal was rebuilding my lost tertiary (first aid & survival) skill.
I've been thinking of changing my stats over to the same as above... is influence no use for anything significant anyway, aside from warcries?
Roblar
10-01-2017, 09:13 PM
Not much, war cries and it might slightly impact your selling and buying at some shops.
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