View Full Version : Constitution
Ceyrin
03-08-2012, 02:02 PM
How does it work? . . . with regard to the 'critical resistance' described on the website and Krakii. I can find no explanation.
Anyone?
Overlordz
03-08-2012, 04:02 PM
Supposedly it adds crit padding.
From KP's crit padding article...
"Characters have natural critical padding derived from CON bonus. GILCHRISTR's research indicates that 1 potential phantom damage is removed for each 4 bonus. "
I have no idea how accurate that statement is. Or who Gilchristr is. Or if anybody knows more about his research. Good luck.
Latrinsorm
03-08-2012, 04:47 PM
GILCHRISTR was a person who posted research on the play.net forums.
Androidpk
03-08-2012, 05:05 PM
Ask Ron Paul!
Ceyrin
03-08-2012, 06:06 PM
Ask Ron Paul!
Quiet, you pot-smoking liberal hippy.
Overlordz
03-09-2012, 12:28 AM
Did anyone save Gilchristr's posts/research?
If that's accurate, and if natural padding stacks with armor/sigil padding....
Between having HCP armor, sigil major protection, and 35 CON bonus my ranger should have around 30 points of crit padding.
rolfard
03-09-2012, 11:28 AM
my sorcerer noticed a *considerable* difference to hits when he took a fixstat and moved his capped CON from a 60 (bonus 0) to 100 (bonus 20?).
Suppressed Poet
03-09-2012, 11:47 AM
I'm sure it is similar or identical mechanics to the way DEX adds to natural crit weighting. What that formula is, I have no idea.
How does posi-traction work? I don't man, it just does.
Allereli
03-09-2012, 01:18 PM
my sorcerer noticed a *considerable* difference to hits when he took a fixstat and moved his capped CON from a 60 (bonus 0) to 100 (bonus 20?).
I can't wait
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