View Full Version : Recommended Cman skills for a young warrior.
Shimmy
02-27-2012, 05:28 PM
I have about 3 ranks of wspec. and Two of Bonding. Someone told me I should go evade, what do you all recommend for a young warrior?
Gelston
02-27-2012, 05:32 PM
What type of weapon do you use? If a THW or a polearm, Parry Mastery is cool. Evade mastery is probably okay at low levels, but when you get into plate, it becomes a waste.
mobility is pretty nice, but kind of expensive
(edit: on second thought, i don't remember how often you get knocked down at lower levels, so this might not actually be that useful.)
CMP Cost:
Rank 1: (Squares) 5
Rank 2: (Squares) 10
Description: The Combat Mobility maneuver works automatically when you are attacked. If you are not in a standing position, you will automatically attempt to stand up before your opponent can attack you. Combat Mobility will not activate if you are stunned, webbed, bound, or otherwise immobilized. However, it will activate if you are free of these hinderances, even if you are in roundtime. Once activated, you will be charged the stamina cost and you will attempt to stand up. At Rank 1, Combat Mobility has a 50% chance of activating. At Rank 2, it has a 100% chance.
Any of the passive skills are good, especially at low levels where your stamina is low.
Make sure you keep enough points free so you can get the 5th rank of bonding ASAP.
Shimmy
02-27-2012, 07:09 PM
So obtaining the 5th level of weapon bond is the most important thing I should get? That double attack is that good?
So obtaining the 5th level of weapon bond is the most important thing I should get? That double attack is that good?
Well, the fact that your weapon will return to your hand if you get disarmed is why I like it so much. I do always have mine set on effect 5 though.
Loyrl
02-28-2012, 11:24 AM
I guess it would also depend on your race, if you're a weakling, I would go with a rank or 2 of surge, if you're getting knocked down a lot, a rank of mobility. If you have a nice weapon that you'll keep for a long time I would start bonding, I used to use the second strike until the other day where I started using effect 1 so my attacks wouldn't get blocked or parried. Parry mastery is also pretty awesome.
Work on your guild skills, wtrick feint is awesome (tricks), disarm is nice to have for defense, and berserk is also great to use for defense or offensive.
Mycetozan
02-28-2012, 11:34 AM
I am by no means an expert, but here is what I found.
Mobility? (The one that makes you stand up before an attack) Is the best CMAN in my opinion. If I am standing, I can usually survive most attacks wearing 6x plate.
Surge of Strength is worthless. It does not last long, eats a ton of stamina. Has a long recovery time and does not give you all that much benefit. My character is already strong and strength potions or items are not hard to come by.
Level 5 bonding is awesome. The flares are neat and you never lose your weapon. Downside is only one weapon and full bonding takes a long time.
I mostly use the CMAns that are automatic. One gives you a little bit more DS one a bit more AS (so little it really is not worth it. I rarely really need more AS). If I do, I can use sattack instead of spending points on a cman. Some allow you to parry better. I tried that one and noticed no difference so I changed it to something else.
Since I do not use a shield, shield bash is worthless. I tried one of the attack maneuvers. I found I like my wewapons better than using my head.
Mblow is stupid and worthless IMO.
Many of the CMans are avaialable as guild skills. However Disarm is so hard to train in as a guild skill I think I may take it as a CMAN eventually.
Surge of Strength is worthless.
16 AS is 16 AS, but it is costly. I use it all the damn time, but then again I'm a gnome.
Level 5 bonding is awesome. The flares are neat and you never lose your weapon.
Be aware that your weapon isn't 100% safe. I know I had a weapon disarmed once while running through the Labyrinth for a rescue. Didn't even notice til i was back in town. Also you can get disarmed and then die before it returns to your hand, or get feared into an adjacent room. Or a player can disarm you and leave, in which case bonding does nothing for you.
Gelston
02-28-2012, 12:09 PM
I've found surge to be worth it. I only train passive CMans though. I went ahead and got Toughness aswell. A lot of people will disagree with that one, but the only time my warrior dies is by being plinked to death. It gives me a little more time for me to beable to stop berserking or whatever other situation you want to throw out there.
tallkris3
02-28-2012, 06:10 PM
I've found surge to be worth it. I only train passive CMans though. I went ahead and got Toughness aswell. A lot of people will disagree with that one, but the only time my warrior dies is by being plinked to death. It gives me a little more time for me to beable to stop berserking or whatever other situation you want to throw out there.
Until you get at least 3 ranks of surge it isn't worth what you have to spend on it.
Once I hit 4 ranks or surge I use it all the time... 2.5 min of cool down, 1.5 min of +14 AS. I'm a giant and even though I use focused MSTRIKE as one of my primary attacks I have no issues with Stamina. Surge is worth it just a little later on in the game, it is even more useful in areas most warriors can't wear strength (Rift, Keen, Wyneb, OTF, Ducts, etc)
As a side note since Surge adds directly to your strength bonus so it's helpful during forging even if you get 1 rank... that +8 bonus helps.
Roblar
02-28-2012, 06:31 PM
From what I remember the surge wears off before the craft/forge (and potential aha) rt counts down.
Archigeek
02-28-2012, 06:32 PM
Keep in mind that the first rank of almost anything is usually very cheap, and often times also provides the most benefit. Surge for example is only 2 points for the first rank, and provides more benefit than any other rank. So even though I almost never use it, (I max out STR with enhancives instead), I still pay for the first rank, for the times when I just need a short term boost.
Mobility is awesome, and can be a life saver, especially when you're character is younger, and being prone is a bit more likely to get you killed than it is for someone with a ton of redux.
Toughness: I don't think anyone is going to give you trouble for training in it. Again, that first rank is so cheap that to me it's a gimmie. You might as well spend a couple of points for a decent amount of extra HP.
Bonding: I would probably wait till I have enough points to get all five ranks before I start on bonding. It requires ranks of wspec too, so don't forget that when you calculate the cost. The benefit people use the most is the increase in AS and CMAN bonus. The disarm return ability and double strikes etc have all the sex appeal, but getting an extra +10 on every single swing is pretty nice too.
Pmastery and Bmastery. Pick one, depending on your style, or if you use a shield, you might consider just taking one rank of each. If you're a twc user, get 3 ranks of Pmastery as soon as you can.
Shimmy
02-29-2012, 01:23 AM
thanks for the help guys
tallkris3
02-29-2012, 03:20 PM
Pmastery and Bmastery. Pick one, depending on your style, or if you use a shield, you might consider just taking one rank of each. If you're a twc user, get 3 ranks of Pmastery as soon as you can.
Forgot about these...
IMO maxing out parry is a no brainer for every warrior. My warrior is sword and board and also maxes out block mastery, it's rather impressive how much gets blocked/parry'd before the AS/DS check once you've maxed them out. It's not uncommon for me to block/parry all three swings in a Mino Mstrike and I'm like level.
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