simlon
02-27-2012, 01:40 PM
my sorcerer is 26 now. I had the idea originally of putting a decent strength and continue OHE so that he could smite things, even if not terrifically, throughout his life. I'm already wondering if it's not going to work. Is there a certain level when swinging sorcerers stop? Or will getting 425 help for the duration? Here's the current stats/skills:
Edged Weapons......................| 114 28
Physical Fitness...................| 102 24
Arcane Symbols.....................| 114 28
Magic Item Use.....................| 114 28
Spell Aiming.......................| 156 56
Harness Power......................| 111 27
Elemental Mana Control.............| 122 31
Spirit Mana Control................| 102 24
Sorcerous Lore - Demonology........| 102 24
Sorcerous Lore - Necromancy........| 20 4
Survival...........................| 10 2
Perception.........................| 93 21
Climbing...........................| 50 10
Swimming...........................| 25 5
First Aid..........................| 102 24
Spell Lists
Minor Elemental....................| 14
Spell Lists
Minor Spirit.......................| 14
Spell Lists
Sorcerer...........................| 30
Race: Aelotoi Profession: Sorcerer Level: 26
Normal (Bonus) ... Enhanced (Bonus)
(STR): 89 (14) ... 89 (14)
(CON): 78 (14) ... 78 (14)
(DEX): 73 (16) ... 73 (16)
(AGI): 80 (25) ... 80 (25)
(DIS): 64 (12) ... 64 (12)
(AUR): 68 (9) ... 68 (9)
(LOG): 75 (17) ... 75 (17)
(INT): 77 (18) ... 77 (18)
(WIS): 75 (12) ... 75 (12)
(INF): 80 (10) ... 80 (10)
I keep most skills at level +1 (level 0 more or less full training) and then +2 as I get closer to the next train (which is where I am getting above).
It seems that some experienced sorcerers keep OHE (or whatever) at 1x plus shield, but I'm using a rune staff — spell aiming for sorcs is a new idea for me, since I had a 10-year hiatus from GS3. Typical hunting if I use the weapon, is rune staff in right hand, cast, knock down some hp/damage it, then get weapon, swap so it's in right hand, signs (incl. swords) and give it a whack (which I find satisfying). Does anyone else use a weapon with a rune staff instead of shield, or am I crazy? Freeing up the shield TPs is not something I'm going to reverse. Do some sorcerers who hit eventually untrain their weapon? I don't usually have the weapon out for defense, as my DS is better with rune staff in right hand and left open than with weapon in right and rune staff in left.
btw, having played elven and dwarven sorcerers (not to a very high level, though) back in GS3, I find Aelotoi pretty good for spirit regen (CoL) but setting stats for cap made my mana suck before lordship (still not the best, but livable - I can wrack twice if the hunt is long enough, which it is since my CS is not great…)
Training plan:
Try to maximize mana regen by having mana controls at different levels (secondary gets half of every 20?) Want to get Elem. MC to 40 for generation, then keep at level while getting spirit mc up to 40, keep the avg. at level x2, at least until I regen enough not to worry about boosting it this way.
Due to my weak CS stats (for now), overtrain Sorcerer as possible, but I'm feeling the need for defense, so 120's the next goal, then 425. Kind of wondering if I should just keep Sorc at level (not untrain, of course) when I get to 30 so I can get caught up on minor spell circles, then aim for the level+20 in Sorc. while keeping 400s within range of my level. It's annoying not being able to up-hunt.
I wanted Demonology up to 24, now am concentrating on Necromancy until either 24 or 52 (don't remember and I don't need to figure out which # for quite a while!). I played with balefire for the first time last night and am going to want to get Summoning, but after I figure out this OHE thing.
I'm doing skinning bounties, and munch herbs a bit, so FA is close to level.
I want to get perception up a bit more - I'm afraid to open my boxes currently, so I want it at level before I do that again.
Similar to my empath's hunting strategy, but he hits more than the sorcerer - about 60/40, while the sorcerer is more like 30/70 (not undead, what a pain…). They're both in CoL, so that's obviously only before I wrack. I like the idea of a 'weak' sorcerer hitting things occasionally with a weapon from a RP standpoint, but not so much that I'll keep it up if it's completely impractical - I'm not going to use spirit strike for every swing (or even once every hunt).
Edged Weapons......................| 114 28
Physical Fitness...................| 102 24
Arcane Symbols.....................| 114 28
Magic Item Use.....................| 114 28
Spell Aiming.......................| 156 56
Harness Power......................| 111 27
Elemental Mana Control.............| 122 31
Spirit Mana Control................| 102 24
Sorcerous Lore - Demonology........| 102 24
Sorcerous Lore - Necromancy........| 20 4
Survival...........................| 10 2
Perception.........................| 93 21
Climbing...........................| 50 10
Swimming...........................| 25 5
First Aid..........................| 102 24
Spell Lists
Minor Elemental....................| 14
Spell Lists
Minor Spirit.......................| 14
Spell Lists
Sorcerer...........................| 30
Race: Aelotoi Profession: Sorcerer Level: 26
Normal (Bonus) ... Enhanced (Bonus)
(STR): 89 (14) ... 89 (14)
(CON): 78 (14) ... 78 (14)
(DEX): 73 (16) ... 73 (16)
(AGI): 80 (25) ... 80 (25)
(DIS): 64 (12) ... 64 (12)
(AUR): 68 (9) ... 68 (9)
(LOG): 75 (17) ... 75 (17)
(INT): 77 (18) ... 77 (18)
(WIS): 75 (12) ... 75 (12)
(INF): 80 (10) ... 80 (10)
I keep most skills at level +1 (level 0 more or less full training) and then +2 as I get closer to the next train (which is where I am getting above).
It seems that some experienced sorcerers keep OHE (or whatever) at 1x plus shield, but I'm using a rune staff — spell aiming for sorcs is a new idea for me, since I had a 10-year hiatus from GS3. Typical hunting if I use the weapon, is rune staff in right hand, cast, knock down some hp/damage it, then get weapon, swap so it's in right hand, signs (incl. swords) and give it a whack (which I find satisfying). Does anyone else use a weapon with a rune staff instead of shield, or am I crazy? Freeing up the shield TPs is not something I'm going to reverse. Do some sorcerers who hit eventually untrain their weapon? I don't usually have the weapon out for defense, as my DS is better with rune staff in right hand and left open than with weapon in right and rune staff in left.
btw, having played elven and dwarven sorcerers (not to a very high level, though) back in GS3, I find Aelotoi pretty good for spirit regen (CoL) but setting stats for cap made my mana suck before lordship (still not the best, but livable - I can wrack twice if the hunt is long enough, which it is since my CS is not great…)
Training plan:
Try to maximize mana regen by having mana controls at different levels (secondary gets half of every 20?) Want to get Elem. MC to 40 for generation, then keep at level while getting spirit mc up to 40, keep the avg. at level x2, at least until I regen enough not to worry about boosting it this way.
Due to my weak CS stats (for now), overtrain Sorcerer as possible, but I'm feeling the need for defense, so 120's the next goal, then 425. Kind of wondering if I should just keep Sorc at level (not untrain, of course) when I get to 30 so I can get caught up on minor spell circles, then aim for the level+20 in Sorc. while keeping 400s within range of my level. It's annoying not being able to up-hunt.
I wanted Demonology up to 24, now am concentrating on Necromancy until either 24 or 52 (don't remember and I don't need to figure out which # for quite a while!). I played with balefire for the first time last night and am going to want to get Summoning, but after I figure out this OHE thing.
I'm doing skinning bounties, and munch herbs a bit, so FA is close to level.
I want to get perception up a bit more - I'm afraid to open my boxes currently, so I want it at level before I do that again.
Similar to my empath's hunting strategy, but he hits more than the sorcerer - about 60/40, while the sorcerer is more like 30/70 (not undead, what a pain…). They're both in CoL, so that's obviously only before I wrack. I like the idea of a 'weak' sorcerer hitting things occasionally with a weapon from a RP standpoint, but not so much that I'll keep it up if it's completely impractical - I'm not going to use spirit strike for every swing (or even once every hunt).