GTG
02-26-2012, 06:27 PM
a fixskill
SOLD
a fel-hafted vultite waraxe, 4x, HCW.
SOLD
a wing-marked cardinal red orb.
The orb resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 6 to Agility.
This enhancement may not be used by adventurers who have not trained 13 times.
The orb seems to be out of charges.
The bonuses provided by this item should last a very long time.
You sense that the cardinal red orb will persist after its last enhancive charge has been expended.
2 mil.
an arrow-marked cardinal red orb.
The orb resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Strength.
This enhancement may not be used by adventurers who have not trained 12 times.
The orb seems to be out of charges.
The bonuses provided by this item should last a very long time.
You sense that the cardinal red orb will persist after its last enhancive charge has been expended.
2.5 mil
a black scimitar pendant, neckworn, persists.
The pendant resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 2 to Combat Maneuvers Ranks.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a bonus of 2 to Two Weapon Combat Ranks.
This enhancement may not be used by adventurers who have not trained 10 times.
The pendant looks to have more than your average giantman could count charges remaining.
You sense that the scimitar pendant will persist after its last enhancive charge has been expended.
SOLD
a black diamond necklace, persists on both, MR disk
The black diamond necklace contains the spell Floating Disk, from the Major Elemental circle.
The necklace resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 2 to Health Recovery.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a bonus of 3 to Dodging Ranks.
This enhancement may not be used by adventurers who have not trained 20 times.
The necklace looks to have several charges remaining.
You sense that the black diamond necklace will persist after its last enhancive charge has been expended.
You sense that the black diamond necklace will persist after its last magical charge has been expended.
2 mil.
SOLD
a fel-hafted vultite waraxe, 4x, HCW.
SOLD
a wing-marked cardinal red orb.
The orb resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 6 to Agility.
This enhancement may not be used by adventurers who have not trained 13 times.
The orb seems to be out of charges.
The bonuses provided by this item should last a very long time.
You sense that the cardinal red orb will persist after its last enhancive charge has been expended.
2 mil.
an arrow-marked cardinal red orb.
The orb resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Strength.
This enhancement may not be used by adventurers who have not trained 12 times.
The orb seems to be out of charges.
The bonuses provided by this item should last a very long time.
You sense that the cardinal red orb will persist after its last enhancive charge has been expended.
2.5 mil
a black scimitar pendant, neckworn, persists.
The pendant resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 2 to Combat Maneuvers Ranks.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a bonus of 2 to Two Weapon Combat Ranks.
This enhancement may not be used by adventurers who have not trained 10 times.
The pendant looks to have more than your average giantman could count charges remaining.
You sense that the scimitar pendant will persist after its last enhancive charge has been expended.
SOLD
a black diamond necklace, persists on both, MR disk
The black diamond necklace contains the spell Floating Disk, from the Major Elemental circle.
The necklace resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 2 to Health Recovery.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a bonus of 3 to Dodging Ranks.
This enhancement may not be used by adventurers who have not trained 20 times.
The necklace looks to have several charges remaining.
You sense that the black diamond necklace will persist after its last enhancive charge has been expended.
You sense that the black diamond necklace will persist after its last magical charge has been expended.
2 mil.