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Gizmo
02-05-2012, 06:45 PM
So, ever since I've always used sloot, or sloot3 for that matter, I always come across a lag/pause I can never figure out why it occurs.

It's not my PC, or connection since very rarely, sometimes sloot will actually work lightning fast like it's intended. But that almost never happens and when it does, it may last for the day then stop.

My issue with sloot is this, when I type ;sloot after something dies, it then hangs for a few seconds literally pausing the game for me. If I enter a command after I enter sloot, it won't get inputted until my game unfreezes. None the less, am I to assume correctly that this is more of an issue with Stormfront than the script itself?

I like the functions of sloot, being able to loot certain types and putting them in different containers but the speed at which it works is horrible for me.

If I use ;loot, it's blazing fast but the issue with that script is everything only goes into the lootsack. Unless there is a way to edit ;loot so I can set it similar to work like sloot does, I don't know what else to do.

So, anyone know why my sloot pauses my shit? Or should I just stick to ;loot and use 1 VLA container for my stuff and live with it?

Tillmen
02-06-2012, 03:35 PM
The pause is because of the size of the script, and because it has to be loaded each time you want to use it. Same type of reason I ended up splitting the alchemy script into two files. The pause is about 8 or 10 times worse on Ruby 1.8 than Ruby 1.9, but that's only useful information if you're using Linux. Don't use Ruby 1.9 on windows.

Gizmo
02-07-2012, 06:11 PM
The pause is because of the size of the script, and because it has to be loaded each time you want to use it. Same type of reason I ended up splitting the alchemy script into two files. The pause is about 8 or 10 times worse on Ruby 1.8 than Ruby 1.9, but that's only useful information if you're using Linux. Don't use Ruby 1.9 on windows.

Yeah, I just went over to using ;loot since it doesn't have the pause.

How do I exclude it from picking up herbs? I have to add in each herb type in the exclude list via ;loot exclude=? don't I?

I like the speed of loot, I just dislike it picking up herbs...I don't need no stinking herbs

Tillmen
02-07-2012, 06:21 PM
Remove herb from the loot-types.

;loot loot-types=gem|reagent|jewelry|magic|scroll|wand|uncomm on|box

Or you could put the name of each herb in exclude. Or you could keep the damn herbs and loot-be-gone will use them to keep your herbsack full of one 50 bite bundle or two full potions of each herb, and drop the extra. Herbs are your friend. Empaths are evil.

Gizmo
02-07-2012, 06:53 PM
Thanks broseph