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View Full Version : 3x Runestaff with mana flares / enhancives



Dystopia
01-30-2012, 08:40 PM
I may end up selling it after all but I'm still on the fence. If it can fetch the right price it will go up for auction.

It's a standard 3x - a silver-capped mesille runestaff.

You analyze your mesille runestaff and sense that the item is free from merchant alteration restrictions.

You might be able to have a talented merchant lighten the mesille runestaff for you.

The harmonics generated tell you that the runestaff has been infused with mana.

The runestaff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 1 to Sorcerous Lore - Necromancy Ranks.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a bonus of 3 to Aura Bonus.
This enhancement may not be used by adventurers who have not trained 25 times.
The runestaff looks to have a lot of charges remaining.



It flares both offensively and defensively and does not discriminate against spell circle, stance, sanctuary, etc.

###

You raise your hand while murmuring a soft orison, focusing on the Warding Sphere spell...

Your spell is ready.
You gesture.
A sphere of pure white light appears above you.
A wispy tendril of pure magic reaches out to encircle you and those nearby.

You feel more secure basking in the glow of divine protection.
Wizard basks in the glow of the sphere.
Your mesille runestaff pulses with a white-blue light!
You feel 2 mana surge into you!
Cast Roundtime 3 Seconds.

###

You gesture at Cleric.
Glowing specks of light red energy begin to spin around Cleric.
Your mesille runestaff pulses with a white-blue light!
You feel 2 mana surge into you!
Cast Roundtime 3 Seconds.

###

You gesture at a putrefied Citadel herald.
You shoot strands of webbing at a putrefied Citadel herald!
AS: +361 vs DS: +177 with AvD: +41 + d100 roll: +60 = +285
... and hit for 95 points of damage!
The Citadel herald's kneecap shatters sending bone fragments flying.
Your mesille runestaff pulses with a white-blue light!
You feel 2 mana surge into you!
Cast Roundtime 3 Seconds.

###

I love the flare rates for defensive spells, since if I need to refresh something non-combat while hunting it still goes off...

It seemed to flare more when giving people elementals & spirituals, but I only ran a few hundred casts during testing. Likely just one of those things where 40 casts of 401 are more likely to cause a flare than one cast of 240...


Anyway, I've heard numbers all over the place, and would like to see what you folks think.


Cheers!


Dystopia


:love:

:blndwhip: