Halfling Guts
01-15-2012, 06:30 PM
Hello all. I am a returning player, but things have changed in the last 15 years. I brought back an old rogue and younger cleric at the same time.
I have a few questions for those who might know.
Halfling Wizard - Level 28 - Caster - Robes/Staff - CoL Master
I won't post stats or training information unless someone needs me to. I read about 25 pages back in the wizard posts and I'm not real concerned about stats or all of my training. I started to get nervous that I might have been reading old information, so I stopped at about 25 pages.
1. Lore - Right now I am concentrating on air lore.
As a halfling, I was drawn to air lore because of the extra disk space. Then I found out that 505 works great as an opening attack spell.
Is there a good reason to go above 24 ranks of air lore? The disk space doesn't seem very relevant after 24 ranks. 505 is great though. 918 is a great spell as well. Any thoughts? Should I start training in fire lore?
2. Elemental Mana Control - Should I 1x in this for life?
3. I use robes and a staff and don't really want to move to full leathers. This is more of an RP decision. Thoughts?
4. Combat Maneuvers/CMAN - I don't completely understand how this works, but I am reading on it now. Is there a particular skill a halfling wizard might use? I've read dirt kick is a decent one.
5. At training 28, where should I hunt? I was in the monastery with lich's and monks. They were great until about 27 trainings. Then just a little tougher/slower to learn from.
I moved onto pookas. Should I stick with pookas, go back to lichs/monks or try something different?
Many years ago I remember fighting hooded figures and I thought they were by pookas. I could be wrong. I fought some in the broken lands and they were a little tough, but I was 25 at that point. Any thoughts on figures?
Are miners my next move when I get to be mid 30's?
6. Finally, does anyone have the link for a script for the wizard guild? I saw a couple of postings on it, but the links did not work.
Whew, sorry for the long winded message.
Glad to be back! Thanks all.
I have a few questions for those who might know.
Halfling Wizard - Level 28 - Caster - Robes/Staff - CoL Master
I won't post stats or training information unless someone needs me to. I read about 25 pages back in the wizard posts and I'm not real concerned about stats or all of my training. I started to get nervous that I might have been reading old information, so I stopped at about 25 pages.
1. Lore - Right now I am concentrating on air lore.
As a halfling, I was drawn to air lore because of the extra disk space. Then I found out that 505 works great as an opening attack spell.
Is there a good reason to go above 24 ranks of air lore? The disk space doesn't seem very relevant after 24 ranks. 505 is great though. 918 is a great spell as well. Any thoughts? Should I start training in fire lore?
2. Elemental Mana Control - Should I 1x in this for life?
3. I use robes and a staff and don't really want to move to full leathers. This is more of an RP decision. Thoughts?
4. Combat Maneuvers/CMAN - I don't completely understand how this works, but I am reading on it now. Is there a particular skill a halfling wizard might use? I've read dirt kick is a decent one.
5. At training 28, where should I hunt? I was in the monastery with lich's and monks. They were great until about 27 trainings. Then just a little tougher/slower to learn from.
I moved onto pookas. Should I stick with pookas, go back to lichs/monks or try something different?
Many years ago I remember fighting hooded figures and I thought they were by pookas. I could be wrong. I fought some in the broken lands and they were a little tough, but I was 25 at that point. Any thoughts on figures?
Are miners my next move when I get to be mid 30's?
6. Finally, does anyone have the link for a script for the wizard guild? I saw a couple of postings on it, but the links did not work.
Whew, sorry for the long winded message.
Glad to be back! Thanks all.