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f3hdp
01-15-2012, 09:08 AM
Looking for some help on some finishing touches for an Erithian Rogue.
I would like to focus on using MIU (ewave, Haste) and Arcane Symbols to aid in battle and rp. Non picking, non hiding, stats set for cap.

Mainly looking at open fighting using cmans and magic items to aid in battle.
Need help with weapon training and cmans. This is what I have so far.

1x armor till brig (if getting beat to hell will up it)
2x cman (using cmans combos for battle)
2x PF (light armor in the open)
2x dodge (will squeeze 3x if i ever get that far)
2x perception
1x first aid
1x surv
1x MIU til ?
1x AS til ?

Also what society would you reccamend?

Gelston
01-15-2012, 09:11 AM
If you arent hiding or picking, go warrior. Otherwise as a rogue you are gimping yourself. Another thing, go to full plate. Magic items arent effected by hinderance.

Gelston
01-15-2012, 09:17 AM
If you are firmly set in being a rogue and not using hiding or any of that mess, you really have two routes. Since, by what you have up there you want to stop at brig, I'd say go sword and board or blunt and board for defensive purposes. You could go two handers to try and kill faster also, again though... You'll be trained exactly like a warrior, and you'd be one in all but name. Well, and you don't get berserk or have any way to break out of stuns.

Seriously.... Just go warrior!

Chaotic Tempo
01-15-2012, 12:42 PM
You should be training ambush at the very minimum.

Rogues have the cheapest ambush training cost in the game. That + CMAN training will allow you to aim your shots in the open. Cutting a leg off and then smashing something in the head is far better than thumping it in the chest for five rounds.

http://www.krakiipedia.org/wiki/AMBUSH_(verb)

That might be the only, very slight, advantage to playing a rogue over warrior in the open.

You could try for a TWC, 3x dodge, parry mastery build over sword/board.

Zero reason to 2x perception. Not sure what you'd be gaining with that. It adds nothing to your damage unless you're going the archery route (which I'd probably recommend over open melee - but that's your call!) and you won't need that much perception to guard against anything until very late in the game- or for bandit tasks.

DaCapn
01-15-2012, 01:18 PM
This is a warrior build on a rogue. If you're not hiding, picking, or training in spells, go warrior. You can do it MUCH better on a warrior (with a couple of minor adjustments)

If you're going to be in the open (no ambush weighting) and you're happy to use haste imbeds, you'll want to go THW or polearm (if you're not aiming). Again, way cheaper on a warrior.

Chaotic Tempo
01-15-2012, 02:31 PM
I think we should respect his desire to have a rogue class character. If he's looking to build a certain way for RP purposes, I can dig it.

But mechanically there are advantages to being a rogue- and the build you're suggesting doesn't really provide any benefit for choosing the class.

The calculations for determining activation and duration for spells activated via imbeds or scrolls is variable and complicated. You can check it out on Krakiipedia. You'll probably want 50 of each to ensure that you can reasonably use any imbed/scroll and have its effects apply for a decent duration.

Rogues and Warriors must pay in the same TP cost to train the above skills. Thus, the rogue is no better at using magical implements than the warrior.

Rogues get cheaper training for ambush, perception, hiding and stalking (for combat related skills) over warriors. Everything else, warriors do better or equally well. There are significant profession bonuses to hiding for rogues (generally their primary hunting tactic).

So, that's the breakdown. Go with what you will, but realize you could have the identical character as a warrior and do better :D

Also note:

http://www.krakiipedia.org/wiki/List_of_combat_maneuvers_by_profession

CMANs available to warriors vs. rogues.

<3

f3hdp
01-15-2012, 07:14 PM
Thanks for the words of wisdom, I was sorta thinking that myself about the warrior. I think when I ran it on the trainer I had more points to play with as a rogue (i'll have to take a better look at it). Also was looking at the bonus you started with at dex and agility. As far as perception figured it would help with first aid and survival. I throw this thread over on the warrior board and go from there.

Thanks again.

Loagan
01-18-2012, 11:35 AM
Rogues get cheaper training for ambush, perception, hiding and stalking (for combat related skills) over warriors. Everything else, warriors do better or equally well. There are significant profession bonuses to hiding for rogues (generally their primary hunting tactic).<3

Don't forget about dodge. Rogues can do 3x in dodge and for a cheaper cost than warriors.