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Glaves
01-13-2012, 07:59 PM
After reading ALTER 12,


Items can't be made to glow, pulsate, vibrate, shake, rattle, squirm, giggle, shimmer, or emanate, unless there's a really good reason for such, based in the item's actual qualities. A non-scripted item does not move of its own accord. A non-magic item could not glow. It might glitter or scintillate if it's encrusted with gems, but it won't cast any light of its own. Avoid the words, "seems to" or "appears to". A "cloak that seems to have a life of its own" is one that tromps all over the rule of not making an item appear to have properties it does not have.

I'm assuming armor with Dhyne scripts (IE ambients that make the armor flicker, shimmer, bend, tendrils, etc.) would be able to be altered with like things in the description. Like, tendrils coming out the back of the armor.

You think the GM would go for it?

Gelston
01-13-2012, 08:19 PM
Alot depends on the GM's interpretation. Make your case but have a backup item or idea.

Nilandia
01-13-2012, 08:45 PM
Dyhne's GM has stated a few times that the scripts are intended to be illusion effects rather than anything real. Because of that, I'd say it would be rather doubtful to get done.

Gretchen

Glaves
01-14-2012, 01:11 AM
Ahh, okay. Thank you Nilandia.