Glaves
01-13-2012, 07:59 PM
After reading ALTER 12,
Items can't be made to glow, pulsate, vibrate, shake, rattle, squirm, giggle, shimmer, or emanate, unless there's a really good reason for such, based in the item's actual qualities. A non-scripted item does not move of its own accord. A non-magic item could not glow. It might glitter or scintillate if it's encrusted with gems, but it won't cast any light of its own. Avoid the words, "seems to" or "appears to". A "cloak that seems to have a life of its own" is one that tromps all over the rule of not making an item appear to have properties it does not have.
I'm assuming armor with Dhyne scripts (IE ambients that make the armor flicker, shimmer, bend, tendrils, etc.) would be able to be altered with like things in the description. Like, tendrils coming out the back of the armor.
You think the GM would go for it?
Items can't be made to glow, pulsate, vibrate, shake, rattle, squirm, giggle, shimmer, or emanate, unless there's a really good reason for such, based in the item's actual qualities. A non-scripted item does not move of its own accord. A non-magic item could not glow. It might glitter or scintillate if it's encrusted with gems, but it won't cast any light of its own. Avoid the words, "seems to" or "appears to". A "cloak that seems to have a life of its own" is one that tromps all over the rule of not making an item appear to have properties it does not have.
I'm assuming armor with Dhyne scripts (IE ambients that make the armor flicker, shimmer, bend, tendrils, etc.) would be able to be altered with like things in the description. Like, tendrils coming out the back of the armor.
You think the GM would go for it?