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01-06-2012, 09:13 PM
Same deal as the last one. IM or PM with some fair offer if you want it.
The first thing that strikes you about the greathelm is the weight, which is about 3 pounds. In your best estimation, it's worth about 1,650,000 silvers. You can also tell that there is some type of metal in the structure of the vultite greathelm.
The harmonics generated tell you that the greathelm serves to protect from additional damage. The magical harmonics reveal that the head and neck are better protected when wearing the vultite greathelm.
The greathelm resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 2 to Dexterity Bonus.
This enhancement may not be used by adventurers who have not trained 7 times.
It provides a bonus of 2 to Wisdom Bonus.
This enhancement may not be used by adventurers who have not trained 11 times.
It provides a bonus of 4 to Disarming Traps Ranks.
This enhancement may not be used by adventurers who have not trained 14 times.
The greathelm looks to have more than your average giantman could count charges remaining.
The greathelm resonates with your voice, revealing some details of its temporary enhancement:
The greathelm's enhancement will degrade when the wearer is struck in combat.
It should be able to withstand an incredible amount of uses before its enhancement has completely degraded away.
When its enhancement has degraded away, the item will lose its special ability.
You sense that the vultite greathelm will persist after its last enhancive charge has been expended.
The first thing that strikes you about the greathelm is the weight, which is about 3 pounds. In your best estimation, it's worth about 1,650,000 silvers. You can also tell that there is some type of metal in the structure of the vultite greathelm.
The harmonics generated tell you that the greathelm serves to protect from additional damage. The magical harmonics reveal that the head and neck are better protected when wearing the vultite greathelm.
The greathelm resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 2 to Dexterity Bonus.
This enhancement may not be used by adventurers who have not trained 7 times.
It provides a bonus of 2 to Wisdom Bonus.
This enhancement may not be used by adventurers who have not trained 11 times.
It provides a bonus of 4 to Disarming Traps Ranks.
This enhancement may not be used by adventurers who have not trained 14 times.
The greathelm looks to have more than your average giantman could count charges remaining.
The greathelm resonates with your voice, revealing some details of its temporary enhancement:
The greathelm's enhancement will degrade when the wearer is struck in combat.
It should be able to withstand an incredible amount of uses before its enhancement has completely degraded away.
When its enhancement has degraded away, the item will lose its special ability.
You sense that the vultite greathelm will persist after its last enhancive charge has been expended.