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View Full Version : I'm bored, here's some clips.



Gibreficul
12-31-2011, 08:35 AM
With a quick flick of your wrist, you deftly send a slender blackened stiletto into flight.
You throw a slender blackened stiletto at a Grimswarm giant adept!
AS: +553 vs DS: +301 with AvD: +15 + d100 roll: +77 = +344
... and hit for 41 points of damage!
Attack punctures the eye and connects with something really vital!
[You have earned 55 prestige points.]

The giant adept falls to the ground and dies.
The brilliant luminescence fades from around a Grimswarm giant adept.
A Grimswarm giant adept seems a bit less imposing.
A Grimswarm giant adept appears somehow different.
The glowing specks of energy surrounding a Grimswarm giant adept suddenly shoot off in all directions, then quickly fade away.
The silvery luminescence fades from around a Grimswarm giant adept.

Your blackened stiletto spins rapidly through a wide arc, quickly reversing direction and landing softly in your right hand, hilt first. You casually flip the stiletto in the air and catch it by the tip of the blade, ready to throw again.

Roundtime: 4 sec.
>

With a quick flick of your wrist, you deftly send a slender blackened stiletto into flight.
You throw a slender blackened stiletto at a Grimswarm giant acolyte!
AS: +553 vs DS: +354 with AvD: +21 + d100 roll: +79 = +299
... and hit for 65 points of damage!
Slash strikes the giant acolyte's left eye.
Seems there was a brain there after all.
[You have earned 35 prestige points.]

The giant acolyte falls to the ground and dies.
The opalescent aura fades from around a Grimswarm giant acolyte.
A Grimswarm giant acolyte appears less confident.
The air calms down around a Grimswarm giant acolyte.
The dim aura fades from around a Grimswarm giant acolyte.
A Grimswarm giant acolyte returns to normal color.
The light blue glow leaves a Grimswarm giant acolyte.

Your blackened stiletto spins rapidly through a wide arc, quickly reversing direction and landing softly in your right hand, hilt first. You casually flip the stiletto in the air and catch it by the tip of the blade, ready to throw again.

Roundtime: 4 sec.
>
With a quick flick of your wrist, you deftly send a slender blackened stiletto into flight.
You throw a slender blackened stiletto at a Grimswarm giant adept!
AS: +553 vs DS: +347 with AvD: +15 + d100 roll: +80 = +301
... and hit for 25 points of damage!
Well aimed shot almost removes an eye!
The giant adept is stunned! <missed>

Your blackened stiletto spins rapidly through a wide arc, quickly reversing direction and landing softly in your right hand, hilt first. You casually flip the stiletto in the air and catch it by the tip of the blade, ready to throw again.

Roundtime: 4 sec.
>

With a quick flick of your wrist, you deftly send a slender blackened stiletto into flight.
You throw a slender blackened stiletto at a Grimswarm giant wizard!
AS: +553 vs DS: +253 with AvD: +15 + d100 roll: +72 = +387
A layer of shifting stone absorbs 12 points of damage!
... and hit for 37 points of damage!
Shot knocks the giant wizard's head back by pushing on the inside of the skull!
[You have earned 50 prestige points.]

The giant wizard falls to the ground and dies.
The bright luminescence fades from around a Grimswarm giant wizard.
A Grimswarm giant wizard appears somehow different.
The brilliant luminescence fades from around a Grimswarm giant wizard.
The glowing specks of energy surrounding a Grimswarm giant wizard suddenly shoot off in all directions, then quickly fade away.
The silvery luminescence fades from around a Grimswarm giant wizard.
The layer of stone surrounding a Grimswarm giant wizard crumbles away.

Your blackened stiletto spins rapidly through a wide arc, quickly reversing direction and landing softly in your right hand, hilt first. You casually flip the stiletto in the air and catch it by the tip of the blade, ready to throw again.

Roundtime: 4 sec.
>
With a quick flick of your wrist, you deftly send a slender blackened stiletto into flight.
You throw a slender blackened stiletto at a Grimswarm giant elementalist!
AS: +553 vs DS: +276 with AvD: +15 + d100 roll: +56 = +348
... and hit for 55 points of damage!
Slash to head destroys the giant elementalist's left eye!
Doesn't do his brain any good either.
[You have earned 65 prestige points.]

The giant elementalist falls to the ground and dies.
The giant elementalist no longer bristles with energy.
The brilliant luminescence fades from around a Grimswarm giant elementalist.
The glowing specks of energy surrounding a Grimswarm giant elementalist suddenly shoot off in all directions, then quickly fade away.

Your blackened stiletto spins rapidly through a wide arc, quickly reversing direction and landing softly in your right hand, hilt first. You casually flip the stiletto in the air and catch it by the tip of the blade, ready to throw again.

Roundtime: 4 sec.
>
With a quick flick of your wrist, you deftly send a slender blackened stiletto into flight.
You throw a slender blackened stiletto at a Grimswarm giant dissembler!
AS: +553 vs DS: +491 with AvD: +20 + d100 roll: +85 = +167
... and hit for 30 points of damage!
Attack punctures the eye and connects with something really vital!
[You have earned 55 prestige points.]

The giant dissembler falls to the ground and dies.
The deep blue glow leaves a Grimswarm giant dissembler.
The guiding force leaves a Grimswarm giant dissembler.
The very powerful look leaves a Grimswarm giant dissembler.
The white light leaves a Grimswarm giant dissembler.
A Grimswarm giant dissembler glances around, looking a bit less confident.
The wall of force disappears from around a Grimswarm giant dissembler.
The bright luminescence fades from around a Grimswarm giant dissembler.
The air calms down around a Grimswarm giant dissembler.
The silvery luminescence fades from around a Grimswarm giant dissembler.

Your blackened stiletto spins rapidly through a wide arc, quickly reversing direction and landing softly in your right hand, hilt first. You casually flip the stiletto in the air and catch it by the tip of the blade, ready to throw again.

Roundtime: 4 sec.



That is the end of a run in a warcamp. All those casters told me... handaxe would be too slow.

That doesn't mean hurled isn't broken.

Gibreficul
01-08-2012, 11:23 PM
You discover no traps.
Roundtime: 15 sec.
>You remove a set of sleek imflass-tipped calipers from in your pickbot badge.
>The imflass-tipped calipers appear to be in very good condition.
Roundtime: 7 sec.
>Those calipers could not be more perfectly calibrated. You should leave them alone. You'll just mess them up.
>Using your imflass-tipped calipers, you carefully begin to measure the lock...
Roundtime: 9 sec.
>Measuring carefully, it looks to be a very complex lock.
>You put a set of sleek imflass-tipped calipers in your pickbot badge.
>Attached to a vaalin-laced keyring you see a golvern lockpick, a steel lockpick, a silver lockpick, a rolaren lockpick, a vaalin lockpick, a vaalin lockpick, a mithril lockpick, a kelyn lockpick, a veniom lockpick, a veniom lockpick, a laje lockpick, a vaalin lockpick, a veniom lockpick, a laje lockpick, a veniom lockpick, a laje lockpick, a laje lockpick, a vaalin lockpick, a vaalin lockpick, a veniom lockpick, a kelyn lockpick, a veniom lockpick, a laje lockpick, a veniom lockpick, an invar lockpick, an invar lockpick, a rolaren lockpick, a silver lockpick, a silver lockpick, a silver lockpick, a veniom lockpick, a teal lockpick, a copper lockpick, a copper lockpick, a veniom lockpick, a veniom lockpick, a copper lockpick, a veniom lockpick and a rolaren lockpick.
> Keyring flipped to veniom lockpick.
>You remove a vaalin-laced keyring from your rat pelt scabbard.
>You settle into the difficult task of picking the lock.
You make a poor attempt (d100=31).
You are not able to pick the strongbox, but you get a sense that it has a very complex lock. About a -890 difficulty lock (in thief-lingo).
Roundtime: 5 sec.
You settle into the difficult task of picking the lock.
You make a miserable attempt (d100=14).
You are not able to pick the strongbox, but you get a sense that it has a very complex lock. About a -890 difficulty lock (in thief-lingo).
Roundtime: 5 sec.
>You settle into the difficult task of picking the lock.
You make a miserable attempt (d100=16).
You are not able to pick the strongbox, but you get a sense that it has a very complex lock. About a -890 difficulty lock (in thief-lingo).
Roundtime: 5 sec.
>You settle into the difficult task of picking the lock.
You make a miserable attempt (d100=13).
You are not able to pick the strongbox, but you get a sense that it has a very complex lock. About a -890 difficulty lock (in thief-lingo).
Roundtime: 5 sec.
>You settle into the difficult task of picking the lock.
You make a pathetic attempt (d100=3).
You are not able to pick the strongbox, but you get a sense that it has a very complex lock. About a -890 difficulty lock (in thief-lingo).
Roundtime: 5 sec.
>You settle into the difficult task of picking the lock.
You make a poor attempt (d100=31).
You struggle with the strongbox. As you do, you get a sense that the strongbox has a very complex lock (-890 thief-lingo difficulty ranking). Then...CLICK! It opens!
Roundtime: 5 sec.
>You drop a weathered maoral strongbox.
> *** Lock value: -915 clicked unlored with veniom lockpick, calculated max 963.
> *** Picked: 426, Waiting: 49, In room: 55, 30 boxes/hr ***
You attach a vaalin-laced keyring to your rat pelt scabbard.
>waiting while fried

Wow... Talk about bad d100 rolls.

And who thinks I have too many lockpicks? :gawk:

DaCapn
01-09-2012, 04:01 PM
More impressed with the distribution:



1 a golvern lockpick
1 a mithril lockpick
1 a steel lockpick
1 a teal lockpick
2 a kelyn lockpick
2 an invar lockpick
3 a copper lockpick
3 a rolaren lockpick
4 a silver lockpick
5 a laje lockpick
5 a vaalin lockpick
11 a veniom lockpick

Gibreficul
01-09-2012, 04:53 PM
More impressed with the distribution:



1 a golvern lockpick
1 a mithril lockpick
1 a steel lockpick
1 a teal lockpick
2 a kelyn lockpick
2 an invar lockpick
3 a copper lockpick
3 a rolaren lockpick
4 a silver lockpick
5 a laje lockpick
5 a vaalin lockpick
11 a veniom lockpick


Ya NEED all of those to get good exp from picking!

DaCapn
01-09-2012, 06:38 PM
I have something like 5 each copper, steel, silver, and roughly 2 each mithril, glaes, rolaren, veniom, invar, vaalin.

Gibreficul
01-09-2012, 07:39 PM
In prime, I keep one of each, no more, no less. It's 14 lockpicks total, I believe, including the demodded coppers and the exceptional vaalin.

In Shattered, since encumbrance from the keyring doesn't really have any negative effects if I'm not hunting, I loaded it up hoping to have to run to the guild to fix lockpicks way less often.

Archigeek
01-09-2012, 07:47 PM
Nice job with the dagger! Hurling goodness.

And FYI: for hurling, a handaxe can be thrown at the same speed if you have the right dex/agi combo, but is a fair bit harder to hit eyes with.

Jeril
01-11-2012, 04:27 PM
Isn't hurling rt a function of STR, like shooting a bow, and nothing to do with AGI/DEX?

Archigeek
01-11-2012, 05:34 PM
Isn't hurling rt a function of STR, like shooting a bow, and nothing to do with AGI/DEX?

Nope. Hurling RT is a wonkified version of melee RT. It is based on weapon bases (and hurling base speeds are different than melee), and AGI/DEX. Encumberance makes the RT worse just like it does in melee, except that it's buggy and skips around, typically bypassing +1 and going straight to +2 seconds.

Gibreficul
01-11-2012, 06:00 PM
Nice job with the dagger! Hurling goodness.

And FYI: for hurling, a handaxe can be thrown at the same speed if you have the right dex/agi combo, but is a fair bit harder to hit eyes with.

I don't have a returning handaxe, but I do play around with rogue guild issue 4 pound 4x handaxes, and hurl them in the same RT as daggers. It just sucks to give the critters a 4x weapon to use against me. I have hurled handaxes in OTF at griffin's heads. It's pretty good therapy sometimes for a change of pace.

Asha
01-11-2012, 06:30 PM
Does thrown not give you as much of a critter DS pushdown as ranged?

Archigeek
01-11-2012, 07:22 PM
Does thrown not give you as much of a critter DS pushdown as ranged?

I don't know exactly how the two compare, but I suspect it is the same. It's not really a DS pushdown though, if you want to parse it thin. It's actually more like ignoring melee defense.

With hurling anyway, unlike ambushing, you don't get more pushdown because you train more; melee defense is just ignored entirely from the start. This is why you can often times skip setup maneuvers that many other squares start out with. There's no point in feinting something into a higher stance when you bypass a big chunk of their melee defense anyway. There are exceptions to that too though, like shields of course. I bet Nuadja's "art of the bow" has a bit to say about it.

Asha
01-11-2012, 09:12 PM
I know everything there is to know about archery but nothing at all about thrown. I have been considering it for myself!

Gibreficul
01-12-2012, 04:55 AM
Does thrown not give you as much of a critter DS pushdown as ranged?

Once I get thrown trained up in Shattered, I'll do some testing.

Asha
01-12-2012, 10:32 AM
Legendary. Thanks.