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Senglent
12-22-2011, 02:22 PM
Last night a massive storm raged across the skies, its black clouds enveloping all of Upper Trollfang and Lower Dragonsclaw before darkening the sky above Wehnimer's Landing. Citizens reported that women all over town kept seeing and hearing the image of a sea blue-eyed man, beckoning them to follow him during the storm.

As heroes rushed into the wilds to battle a few waves of golems, wraiths and dark spirits, women were seen in droves pouring out of their homes and shops and shambling towards the Wehnimer's Museum while enthralled.

Columns of red light shot up from the bone pillars near Wehnimer's Landing, five scarlet beams ascending into the sky and being absorbed by a gigantic black cloud above the town. Witnesses watched in horror as the cloud drew inward and suddenly exploded with a brilliant crimson light, bathing the entire area in its glow as black sigils could be seen rising up from the town and shattering in the air, heralding the breaking of the town's magical wards.

Back at the museum, heroes gathered outside and tried to prevent more women from entering, but many still slipped through. Grishom Stone was seen inside of the museum lobby, with a huge red portal behind him as all of the women mindlessly wandered into it. Some adventurers were able to resist Grishom's magical spell and their warnings helped to break the enchantment on some of the women, who fled upon seeing their situation..

Seeing his influence waning, Grishom disappeared into his portal before it closed, taking a countless number of victims with him. The storm outside quickly subsided and with aid from Councilman Juramis, the heroes visited each bone pillar near Wehnimer's Landing and were finally able to destroy them. Shortly after the man known as Elithain Cross arrived and explained that since the town's wards had been broken, the tehir spiritcaller Akhash was able to decipher the location Grishom's island. Elithain then opened a portal along the Coastal Cliffs leading the heroes to the shores of Glaoveln where they had to swim to Erythro Island, the evil dwelling of Grishom Stone. The island, inhabited by wicked creatures, offers a dangerous challenge to all variety of skilled adventurers.

The final battle has begun.





OOC Note:

Somewhere along the Coastal Cliffs you will find an enormous shimmering red portal that leads to the shores of Glaoveln. From there you can find a water point to make your swimming journey to Erythro Island. Be warned, there is only one safe haven on Grishom's island, everyone else will see creatures roaming.

There are 9 "zones" as I call them, not counting the actual arctic waters. Along the shores of Glaoveln and on Erythro Island there will be an assortment of creatures to hunt, ranging from levels 13 to 115. It's up to you to discovery where you can survive. As previous announced, the portal to the island will remain open for the remainder of my storyline, which will conclude in the middle of January. Despite the range of creatures, I have ensured the storyline's ending events will allow for all levels to participate in, so worry not. Now it's time for the heroes to take the fight to Grishom, weakening his armies and slaying his minions. Enjoy!


-GM Kenstrom-
The First Male MHO Guru Ever
Wehnimer's Landing Guru
Giantmen Guru

Senglent
12-22-2011, 02:24 PM
Found this interesting and planning on checking it out later when I get a chance to log in.

Thought some of the folks who want more capped areas might find it interesting too.

Fallen
12-22-2011, 03:50 PM
Very nice. I know more than a few people who wont leave the Landing area for whatever reason enjoy these temporary hunting grounds.

Herachio
12-22-2011, 04:02 PM
Anyone make a map of it yet?

drigore
12-22-2011, 05:35 PM
It's pretty much a straight line. Fun little area all in all.

Senglent
12-22-2011, 06:30 PM
Yeah wandered in there for a minute, seems to start off as level 13-20 before you swim then jump to mid/late 20 to mid 30's right after.

Was pretty straight forward mapwise, I get a chance later I'll log back in and do some more exploring.

Changeling
12-22-2011, 06:41 PM
Yeah, it's pretty easy. I usually get incredibly lost in a new area and I was able to pick this one up pretty easily. Only catch is the one-way opening after you get on shore which eventually leads back to the path anyway, but even that didn't trip me up. I don't think people will have any trouble... go explore! :)

zzentar
12-22-2011, 07:17 PM
why arent there more GMs like this, has anyone noticed but me that there are only two GMs that seem to care at all... Kenstrom and Nebhrail seem to be the only guys on duty.

dmac188
12-24-2011, 03:48 AM
Any good treasure been found here? Curious as to what's been found.

Gibreficul
12-29-2011, 04:16 PM
I've been compiling a list of critters I see in there, as of last night. Here's what I have so far.



[Erythro Island, Blood Cavern]
swirling shadow golem, urnon-eyed bone white golem, tortured ethereal woman, mammoth veinous blood maggot

[Stone Keep, Courtyard]
tormented dark banshee, huge granite construct

[Erythro Island, Crater]
scorched glowing-eyed skeleton, colossal blood golem, red-tusked black boar

[Stone Keep, Outer Wall]
gleaming cerulean mein golem, blue-grey arctic griffin, immense frost golem, giant alabaster construct

[Stone Keep, Hall]
white-robed fire warlock, tormented dark banshee, black granite gargoyle

[Erythro Island, Forest Ring]
red-veined dark ogre lumberjack, dark-eyed scarlet bear, wailing dark spirit, massive dark steel golem

[Erythro Island, Blood Tunnel]
large blood red globule, red-eyed black bat, slimy crimson spider, large red-scaled worm

[Erythro Island, Crater Rim]
ruby-eyed glaes golem, whirling storm wraith, red-skinned ogre scavenger


I'm sure that isn't complete, hard to get the little stuff to spawn when I'm running around with capped people in there. Any information about level and whatnot that ya'll can add... before I get around to it... well that would be wonderful.

Vrairdrick
12-30-2011, 12:45 AM
Added a few notes I found well hunting....



I've been compiling a list of critters I see in there, as of last night. Here's what I have so far.

I've listed the TD versus Clerical Magics in ( ).


[Erythro Island, Blood Cavern]
swirling shadow golem, urnon-eyed bone white golem, tortured ethereal woman, mammoth veinous blood maggot

[Stone Keep, Courtyard]: These assessed as will wipe the floor with a level 67 cleric
tormented dark banshee(339TD/429AS), huge granite construct, a black gargoyle (deflects spells, 415AS)

[Erythro Island, Crater]
scorched glowing-eyed skeleton(165) , colossal blood golem(202), red-tusked black boar(232) - boars are skinnable at about 2k value max

[Stone Keep, Outer Wall] Rated as Difficult for my 67th level cleric
gleaming cerulean mein golem, blue-grey arctic griffin(335) , immense frost golem(305/freezes a weapon that hits it) , giant alabaster construct

[Stone Keep, Hall]
white-robed fire warlock, tormented dark banshee, black granite gargoyle

[Erythro Island, Forest Ring]
red-veined dark ogre lumberjack(117), dark-eyed scarlet bear(96), wailing dark spirit(91), massive dark steel golem(105)

[Erythro Island, Blood Tunnel]
large blood red globule(150, burns if search), red-eyed black bat(143), slimy crimson spider(138), large red-scaled worm(170: searchable for treasure)

[Erythro Island, Crater Rim] All these a Level 67 showed a slight advantage with when assessing them.
ruby-eyed glaes golem(259) - appears to be a modified soul golem, whirling storm wraith(253) - appears to be a modified wind wraith, red-skinned ogre scavenger(222)


I'm sure that isn't complete, hard to get the little stuff to spawn when I'm running around with capped people in there. Any information about level and whatnot that ya'll can add... before I get around to it... well that would be wonderful.