PDA

View Full Version : Padded metal breastplate



Kaerika
12-10-2011, 08:32 PM
Looking for a fairly nice MBP! Damage padding would be ideal, but I'll look at crit padding, too.

Looks don't matter, since I'm so picky I'll just have to get it altered anyway.

EDIT: Found what I need.

dmac188
12-10-2011, 09:00 PM
I think Kgolfer is selling one of these in the auctions thread, you should check his post out.

Buckwheet
12-10-2011, 09:17 PM
Not that you care to hear my opinion, but damage padding on anything other than full plate is a waste.

If you are wearing a partial armor you should put crit padding on it.

Asha
12-10-2011, 09:26 PM
Why do you want damage padding specifically?

Kaerika
12-10-2011, 09:30 PM
What's your logic behind that? Crits rarely kill me, and I'm hit constantly because of a rather low DS. Does it not really work with a partial armor set? I've never worn one.

I'll look for Kgolfer's thread, thanks. Must've missed it.

Edit: As for why, I just feel like it keeps me up for longer, I guess. I can use Sunfist to power through any wounds, so... might as well be able to take more hits.

Sam
12-10-2011, 09:55 PM
What's your logic behind that? Crits rarely kill me, and I'm hit constantly because of a rather low DS. Does it not really work with a partial armor set? I've never worn one.

I'll look for Kgolfer's thread, thanks. Must've missed it.

Edit: As for why, I just feel like it keeps me up for longer, I guess. I can use Sunfist to power through any wounds, so... might as well be able to take more hits.


I don't think damage padding on MBP is a terrible idea. You may want to find a nice ECP or better helm though. The temp padded ones that come out of the treasure system can last a really long time.

Kaerika
12-10-2011, 10:10 PM
Kgolfer's set is a bit out of my budget, so if there's any other sets out there for sale, I'm still looking.

Buckwheet
12-11-2011, 12:15 PM
What's your logic behind that? Crits rarely kill me, and I'm hit constantly because of a rather low DS. Does it not really work with a partial armor set? I've never worn one.

I'll look for Kgolfer's thread, thanks. Must've missed it.

Edit: As for why, I just feel like it keeps me up for longer, I guess. I can use Sunfist to power through any wounds, so... might as well be able to take more hits.

So because this has been argued on here since 2007 I am just going to post up some of the reasons:




In addition, if you get damage padding via prem points, its 10. Since its randomized (5 min) your median is 7.5 (7 since GS truncates) so its not that much damage your shaving off.

Crit padding is a much better bang for your point, or get flares and maybe a crit padded helm.




Even though my character is a warrior, I would still say crit padding.

You don't really have to worry about taking massive physical crits from critters, or lots of damage. Especially as a Giantman with a big CON bonus and lots of DS as a paladin.

What you have to worry about are manuevers, and they can cause bleeders. Crit padding can reduce the amount of bleeders you end up getting, which can shorten your hunting trip. Some of them can kill you, but most of them will just break your legs. Crit padding, I've found, leaves me with a stun but minors. Things like boil earth never cause bleeders. Ewave can still kill you with a blast to the eye, and I don't think padding does anything against implosion (dodge I think helps there). However, there are plenty of critter manuevers out there that crit padding can help avoid.

Damage padding will help with virtually nothing. If you somehow take 30 damage from an attack, your damage padding will take it down to like 15 or 10, but you'll still have a bleeder since it doesn't reduce the wound level at all.

As a giantman, and master of Sunfist, I find bleeders to be the primary reason for returning from a hunt early on. I also have armor reinforcement to limit wound stacking, so with heavy crit padded plate, sigil of minor protection, and spell tanking, I rarely come back with anything more than a few scratches, and nothing has managed to crit me to death in a long time as long as I had my armor on (when it was off, I took one shot to the throat and died. Rule #1 -- always remember to put your armor back on!!).

You also have to keep in mind that blood loss doesn't impact your ability to skin or search or perform any actions, only significant wounds will impede those actions. Losing your arm to a crit will make you unable to swing a weapon. Getting a rank 2 wound to the face will force you to use Sigil of Determination so you can search and skin, plus as a paladin it will hinder your casting abilities.

So, there's some justification to crit padding. DFRedux + Crit Padding will make you mostly invulnerable to physical damage at cap, or so I hear.




I'll take getting a 1per and a 2rd stun than getting hit for 10-ish less damage and having to deal with a 3per, severed limb and being stunned for 5.




First off, you should have them crit padded. In gemstone right now there is no reason to have anything other than plate class armour damage padded if you have a choice, and even on plate it's an unpopular choice.

Very simply:

crit padding: Lowers the amount of stun time you take from regular attacks and many maneuver attacks. Lowers the severity of wounds you take (IE.: it might reduce a bleeder to a minor). How much depends on your level of padding. Due to the mechanics of wound severity might also lower the number of blood damage you take as well.

damage padding: Lowers the amount of blood loss you take, but not how long you stun or the severity of the wound. The padding is random in a range. For instance heavy damage padding generally is 10 "points" of padding. That means that for every wound you take your heavy damage padding will subtract between 1 to 10 points of blood loss (not to go below at least 1 point of blood loss taken).


In summation: get it crit padded.


I have a set of 10x heavy damage padded plate for my paladin. But that is because the paladin is a halfling. I can avoid most maneuver attacks by his training and I have a high enough DS/TD that rarely will anything I hunt hit me. However in the rare instance I get locked down in the area I hunt things would hit me for ~10 damage with perfect 100 end rolls before I had the damage padding. Now with GoS and the damage padding, specifically in the area I hunt at cap, if I get very unlucky and get into a round time lock without my thrown weapon in my hand, I can sit there and take the hits without any real consequence. If my paladin was a different race, I would probably not use thrown weapons, and would probably go melee with zealot and use heavy or higher padded plate with the GoS sigil.

If I was a warrior, I would use my 8x flaring plate with the GoS Sigil for crit padding.

Also, on my non capped rogue I wear 8x HCP metal breast plate. With the GoS sigil its pretty spectacular.

Gelston
12-11-2011, 12:52 PM
I go with flaring, especially fire if you hunt camps a lot. I never get critted while hunting anyways, so the reactive flares are great.

m444w
12-11-2011, 02:47 PM
I have a set of 4x void flaring 2-orb slot MBP if you decide to go that route.

Senglent
12-11-2011, 03:09 PM
It really boils down to the race and build like Buckwheet says though.

8x HDP Brig on my rogue is great for his build, while I prefer the x8 HCP leathers on the Mage.

Kaerika
12-11-2011, 07:23 PM
Okie. Those are some good points. I'd never heard the arguments before, so thanks for that.


Still looking. Haven't seen anything I like yet, other than Kgolfer's which is a little out of my budget. Flares are interesting, but I need the defensive help more than anything else.